Oathbreaker paladin 7/fiend warlock 5 has been by far my favourite class/multi class in all my playthroughs of the game. It literally has everything. Great melee scaling off charisma, great spell selection (hunger of hadar/eldritch blast) and great social skills.
@@Luigi3030 that's good too, though I'd argue aura of hate for oathbreaker and aura of protection that you get for paladin level 6 and 7 are better long term for a melee class.
I want to try this mix in my next run, but I am just a little confused on setting it up. Do you focus on strength with the paladin till 7 and then respec it all into charisma at lvl 3 warlock when you get pact of the blade? I think at certain points in this video you can see he has 18 strength but once he gets POTB his strength is down to 10 and he has like 20 in charisma.
@@Geoffroy4440 so what I do is set strength to 14 and charisma at 17 (put the rest into your other stats how you wish). First two levels go paladin. Next three levels go warlock. At character level 5 you get pact of the blade and you gain a significant jump in hit chance and damage for your melee attacks. Before this it can be harder to use melee so I end up being almost a support/ranged caster using eldritch blasts and bless. Alternatively you can set strength to 16 and use it as your main stat until character level 5 where you can respec into charisma. Though I'd argue as a melee character you'd still want at least 12 strength for jump distance and shove resist. Keep in mind also if you decide to go oathbreaker early and then try to respec it will cost you 1000g to reclaim your oath before it allows you to respec.
hmmm so once i get to lvl 5 from pala 2 and lock 3 getting the weapon pack i should respect before breaking my vengeance oath and becoming an oath breaker? if im still in act 1 where can i go respect? and after lvl 3 lock do i keep lvling lock until i get lvl 5 lock then switch back to paladin at lvl 8 for the last 5 lvls or how did you go about it?
PS - you might also consider rating the Pure class at the end as it would be interesting to get your take on if the pure class is stronger than the multiclass options. Cheers
7 pala with 5 warlock giving you 3 attacks sounds amazing! Also being able to dump into charisma instead of having to do strength and be mediocre in social interactions sounds much better.
10/10 communications in the video. All your points are accurate and concise. Your diction, inflection and volume is perfect. Would love to see more of this style bg3 multi-classing guide. Specifically, would love to see the classes Druid, Barbarian, Cleric and Rogue addressed. Excellent work
Paldins are so great for multiclassing because as a general rule the martial classes are great for multiclassing due to how front loaded they are. Charisma characters are also great to combine together, as well as the social aspect. And the Paladin just embodies all of it
I enjoy my Padlock build: Oathbreaker Paladin 7/ Pact of the Blade Warlock 5. Heavy armor, a buffed smite, Eldtrich Blast with three beams; Pact of the Blade extra attack that STACKS with Paladin extra attacks (on purpose according to Larian and ONLY Pact of the Blade EA stacks with other martials); Hold Person for automatic crits, Slow for automatic advantage, CHA thru the roof for conversations and extra goodies, a shield for extra AC and a Polearm for extra reach. This is also a Solo build on Balanced Difficulty. Start with a Paladin first. Levels 2-6 are Pact of the Blade. Paladin the rest of the way. Fextralife, please do more.
Awesome video and I would love to see this become a full series for all the different classes of the game. It explores all the different combination of multiclassing, even if they are considered weak or odd, and provides helpful breaking points for levels and the reasoning behind them. This video alone provided a multiclass I completely overlooked of a Dex Paladin with one level in Monk, removing the restriction of only using finesse weapons, so thanks for the new build idea. I'm sure this does take a lot of time with researching, scripting, filming footage, and editing, so thanks to all the hard work of everyone involved.
I'm a 6/6 oathbreaker necromancer and it's a ton of fun. I'm using the crown of intelligence so I can use offensive spells. Note for other oathbreakers, the Aura of Hate only affects undead which are holding weapons. It doesn't effect zombies, skeletons, ghouls, or flying ghouls. I got totally baited by that so hopefully you guys don't.
Hope to see a cleric version of this video. This video format is SUPER informative . Now I want to get sorcerer or Warlock multiclass. I went with cleric, only to end up dropping paladin entirely for fighter for the extra attack. Wanted to hybrid cleric with a martial class for buffs, but not to be helpless if cornered /surrounded
Waiting for the Sorlock video too. Something like 2 Warlock and 10 Sorc seems like a good way to go because you get the 2 Eldritch Invocations at lvl 2. Then you can just abuse Sorcery Points for maximum chaos. Maybe do more Warlock lvls if you want to just spam Eldritch Blasts? Warlock+Sorc+Rogue for an extra bonus action and then use the Quickspell Gloves, although that's a little gimmicky?
My current playthrough as a Sorcerer has Wyll as a 5 Warlock/5 Paladin/2 Fighter, starting with 1 level of Paladin. 3 attacks makes it a really strong build.
Definitely looking forward to more entries in this series! Love getting new ideas for builds (because there's no point in always running the same few) :3
This is going to be a great series. Very much looking forward to your entries on Wizard, Warlock, and Sorcerer. Palalock is my preference. The ability to go with moderate strength and use Charisma for attack plus end up with three attacks per turn is just exceptional.
6 Paladin, 4 Abjuration, 2 White Dragon Sorcerer is a nice combo. With Heavy Armour Master and Skinburster. Arcane Ward of up to 8, Force Conduit up to 7, Adamantine Splint of 3, and Heavy Armour Master 3 you can reduce damage by up to 21 (42 with resistance). Level 5 Armour of Agathys hit points will last a long time. Compelled duel can keep someone focused on you.
Love this video! Thank you so much. I am doing 8 Bear Barbarian with 4 Monk to allow me to use my bonus actions for attacks. I would watch more of these.
Paladin is a really good class to multi class because after level six the amount of power increase you get per level tapers off more than any of the other classes. I think pally, more than any class, isn’t harmed too much by foregoing levels after 9. Maybe even 8
Loved this video, and would love to see it for the other classes. I am always finding myself idly contemplating different builds and play styles for this game, so having a clear and concise sort of list of pros and cons is incredibly valuable to me
This will be an awesome series. Going into my third playthrough, and really looking to experiment with multiclassing. First playthrough (Fighter), Second playthrough (Barbarian/Paladin), Third playthrough thinking of doing a Tiefling Bard/Paladin or Warlock/Paladin. Looking forward to future videos, always appreciate the content.
Absolutely amazing video. This is definitely the information I crave being a noob with D&D 5e. I'm slowly getting info from the BG3 build reddit but you make it so easy to learn and understand. Seriously love the BG3 videos so much.
Great video. I'd like to see that end screen for rankings right at the beginning. I think it would contextualize your comments on each class. It would also make it easier to reference later. I will watch these for every class!
Yes sir, this video was a blast. Very informative. I think you did right by making shorter guides for every class then come back with longer Indepth info like this.
Don't sleep on going 3 levels of GOO Warlock with Paladin because it allows you to pick up Pact of Blades which allows you to use your Charisma for your melee attack rolls which means you can respec to dump Strength and instead pump up your Con/Dex for more Health/AC.
I ran a Lockadin, and it was amazing. So much so that when I ran with a Paladin in party, I Always specced them as a Lockadin (I.e. Minthara). Very powerful with the Pact of the Blade and Hunger of Hadar. And Repelling Blast to knock enemies back into the HoH when they try to escape. Definitely my favorite build for all my runs.
Now this is what we NEED! As someone who naturally prefers muticlass over pure single class, this video( and any future muticlass videos) is greatly appreciated. 👍👍👍👍👍👍
7Rouge 5Paladin is the way! Medium Armor prof (for late game best fitness armor), Fighting style defence, two weapon master feat and late game a special dagger offhand for 3 AC, able to swing 2 fitness Longswords or rapier for high base weapon DMG, 4x dice of Sneak Attack every round able to follow up with Divine Smite so the less spells lots are not to bad, oath of vangence for advantage against 1 enemy if you don't have advantage uncanny dodge and evasion for even more defence... My fist game as a "try to be good" dark urge and it was amazing! C- is an crazy rating
I wish there were more INT classes. Kind of weird we have 4 CHA spellcasters and only 1 INT. Hopefully Artificer comes out one day where we can actually use INT for something outside of wiz, eldritch knight, and Arcane trickster (maybe one of the cleric subclasses use INT? Idk honestly)
And regarding feedback on the format. I'd consider only going in depth into the top tier combos (say B or B+) and just skimming over the others (eg why they're not top tier). If someone wants to be a ranger paladin they'll clearly do so for style, rp, or other reasons, not min maxing, and you're guides are generally tailored to the latter ;)
My only issue with those multiclassing video. Is that when you reach lvl 12, the game is pretty much over. Same as in pathfinder, when you unlock all the goodies of your divine ascendancy, not much time to play with.
Yeah but at least you have half an act where you can use your max level build to sucess. Also gear and quests, although thats diminished on later playthroughs ofc
I've been thinking of a 4 Oathbreaker Paladin 8 Necro wizard. 1 controlled undead, and a bunch of raised undead. The one man army. But 6 and 6 would also get the most important parts of each, and a bonus in Aura of Protection
That was a lot of work with some interesting insight. ( I never would of thought to pass on that extra feat for more spells...nice food for thought. ) Well done and thank you.
DW dagger paladin is super powerful, at the end game, you get 32 smites in one turn, it is absolutely insane. But that is a tri-class build that starts with 2 levels of Sorcerer, then 5 levels of Paladin and finally, 5 levels of warlock.
I had a lvl 6 oath of vengeance paladin, lvl 1 war priest cleric, and lvl 5 warlock (I used great old one) character and it ABSOLUTELY destroyed with the divine smites. 4 attacks in one turn if you have a bound weapon with pact of the blade
Vengeance Paladin lv 11 / Bard lv 1. Lv 11 Paladin gives you more powerful paladin powers like an even more powerful smite. (Lv 10 vp is just a Feat though) With this you can play instruments which is a big part of the enjoyment of the game, get an extra spell slot and can use Bardic inspiration.
7 paladin, 5 warlock is just about impossible to beat. you get extra attack from paladin, AND extra attack linked to your pact weapon through warlock (and yes, they DO stack, and yes this is confirmed working as intended). Also you get good aura options from paladin at 7. I went aura of hate (oathbreaker). 5 Warlock gives you two extra possible smites at level 3. If you get the strength gloves from house of hope (sets str to 23), while having 16 con, 14 dex, and 24 charisma (hair, mirror, and hat)... you have +7 from charisma. Use the sword from the dragon under the city... that gives you double strength bonus to attacks. Then you're at +6+6+7 to your attacks (and the sword is 2d6+3). This build begs for Great Weapon Master. You have a massive amount of +tohit, and your preferred weapon is a specific greatsword. Aura of hate adds +7 every attack as well. I found that even without smite I was routinely getting 40-50 dmg on all _FOUR_ of my melee attacks (you will always get a kill and proc GWM's bonus attack). And if I added smites? just wow. And that's just with the build, plus hat, gloves, & sword. Obviously you can stack more damage on that. Armor which causes reeling when you're hit, rings which do +2 radiant damage and proc glowing orb on enemies... you can quickly make foes unable to hit anything at all. I liked to use the periapt necklace, to make healing potions extremely strong. Since the build kinda focuses on offense rather than tankiness. After round 1 or 2, very little can hit you anymore. Drink a potion, you're back at full hp. I often forgot about many of the other powerful abilities in the build, simply because the obvious route to a rapid victory was doing massive melee damage, and making foes inaccurate. Could easily 1v1 any boss in the game with this build. I played this plus shadowheart in a Tempest/Storm build, focusing on wet electric damage. And that pairing can handle any fight (even with many adds) with just 2 characters in party. Shadowheart solo destroyed the dragon in the final fight, while pali-lock main flew around and killed 3 mind flayers ...all in round 1. I'm sure they could have swapped roles and had the same result in round 1. Melee shines with illithid powers too. Far Realms for one sure crit per long rest, and fly for positional reasons, being the stand-out features.
I mean i use paladin/celric(war) just to make sure my hits are guaranteed and i get a bit of AoE damage with healing option. Also im sword and board paladin btw
I think the most efficient way to play paladin cleric multiclass is just by forgoing charisma alltogether and just go full wisdom. I think the optimal is to go paladin 3 cleric 9 or paladin 5 cleric 7. Spirit guardian is just way to good and should be used with meele. The most important pladin spell is the smites and they don’t use charisma for their damage rolls anyway. War cleric is best plus paladin and cleric is so fitting thematically
@@yohanes2034 If you really want spirit guardians on your paladin, you should be going 6 paladin/6 lore bard, since bards get it from magical secrets. This is because the bard's spirit guardians will scale with char and outside of your smites, all of your paladin abilities are dependent on char. Including your channel oath, and the spell save dc of any spell you may want to use (thunderous smite, compel to a duel, moonbeam, etc.) Not to mention, unless you just want a smiter, which imo, is not that great since you run out of spell slots pretty quickly, the paladin aura at level 6 is too good to pass up, and relies on char. Adding your char mod to all your and nearby allies saving throws is amazing. At 18 char, it is akin to giving every nearby character proficiency in all saving throws.
@@common_undead that’s 1 idea I might be borrowing for other playthroughs. Paladin aura is certainly good but it never really sway me to build my character around it because of how I play my paladin, i.e smithing all day. The radius is not the best for allies as the radius is small. The paladin - cleric multiclass is really fitting from role playing perspective though as you’re kinda a holy warrior. The paladin spell list by itself doesn’t have enough flavor for me
2 paladin 10 bard is just such a beast combination. With college of swords you hit like a truck, shrug off damage, and deal unbelievable damage to grouped enemies.
Paladin, Similar to Fighter or Cleric are one of the classes I like to multiclass a lot 2 level in Warlock or even 1 level (since you rarely play with maxed out Lv.12 chars) feel insanely strong on Paladin, like they are made for each other, Ranged option and Warlock Spell slots is a lot for such a little investment. Paladin->Paladin->Warlock is propably one of the strongest Lv.3 characters out there I also would give more Credit for the Fighter here Sorc is something I considered aswell, but didnt really feel it, since Sorc gets a lot of fun when the spells start getting really big and Sorcerer Points are really not that big of a deal, subclass features are cool, but also not really needed Wizard is just an inferior Sorc since it uses Int
Did my last run with a 2 paladin 10 war cleric and it works a lot better than you’d think. Just dump charisma and go full wisdom. You’ll only have 1 paladin spell slot which you can just use bless or something for. Then you get tons of good spells and high level slots you can use for divine smite. You also get some extra attacks from war cleric which helps because you aren’t getting to paladin 5 for extra attack. Basically just a war cleric who dips 2 levels for smite but hey it works really well
Awesome video I'd love to see more of these cause most times it's not that easy to find a synergie between classes. Personally I love Pala-Warlock. You can drop strength and make it so much smoother.
I actually like Paladin 5, Warlock 5, Sorcerer 2. That gives me 3 melee attacks per round and 9 spells slots for Smites: the 2 level 3 slots are Short Rest, IIRC.
Even better is paladin5/warlock5/fighter2 since you get action surge, then you can attack six times per turn. The two levels in fighter would get you way more value than two in sorc
I don't like how everything is compared through the lense of smite alone. As if paladin has nothing else in the arsenal. I'm going for [Paladin 8] + [Cleric 4] trying to craft a dual-halberd build. Yes. With feats Polearm Master and Sentinel. But it's just a concept right now. This way I'll bombard enemies with advantageous opportunity attacks while actively using main actions for support or crowd control. I'll actively use silence, shove, command, sanctuary and other abilities in order to make enemies go in-and-out of melee range. Also I really want to use that summoned polearm. And if it triggers Sentinel's attack (considered an "ally" being hit) - that will be hilarious.
Paladin 2 \ Bard 10 - strongest smiter in the game with tons of slots, reaction shield spell (because of 10 lvl bard), also you can smite each target of mele-flourish separately. Finess two-handed + medium armour dex based pal )
One issue of analysis here is that I think you shouldn't only analyze it as a level 12 character. That only covers the 2nd half of Act 3, no? I suppose taking a few minutes to analyze the 5/2 or 6/1 builds, along with the 5/3 and 6/3 builds? Might be a nice way of starting each multiclass review since it's much narrower.
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Oathbreaker paladin 7/fiend warlock 5 has been by far my favourite class/multi class in all my playthroughs of the game. It literally has everything. Great melee scaling off charisma, great spell selection (hunger of hadar/eldritch blast) and great social skills.
I like going 5/5 and then 2 levels in fighter for action surge so you can basically 1 turn many big targets
@@Luigi3030 that's good too, though I'd argue aura of hate for oathbreaker and aura of protection that you get for paladin level 6 and 7 are better long term for a melee class.
I want to try this mix in my next run, but I am just a little confused on setting it up. Do you focus on strength with the paladin till 7 and then respec it all into charisma at lvl 3 warlock when you get pact of the blade? I think at certain points in this video you can see he has 18 strength but once he gets POTB his strength is down to 10 and he has like 20 in charisma.
@@Geoffroy4440 so what I do is set strength to 14 and charisma at 17 (put the rest into your other stats how you wish). First two levels go paladin. Next three levels go warlock. At character level 5 you get pact of the blade and you gain a significant jump in hit chance and damage for your melee attacks. Before this it can be harder to use melee so I end up being almost a support/ranged caster using eldritch blasts and bless.
Alternatively you can set strength to 16 and use it as your main stat until character level 5 where you can respec into charisma. Though I'd argue as a melee character you'd still want at least 12 strength for jump distance and shove resist. Keep in mind also if you decide to go oathbreaker early and then try to respec it will cost you 1000g to reclaim your oath before it allows you to respec.
hmmm so once i get to lvl 5 from pala 2 and lock 3 getting the weapon pack i should respect before breaking my vengeance oath and becoming an oath breaker? if im still in act 1 where can i go respect? and after lvl 3 lock do i keep lvling lock until i get lvl 5 lock then switch back to paladin at lvl 8 for the last 5 lvls or how did you go about it?
This is by far your best BG3 content by a huge amount. This video is 100% exactly what I wanted to see and you did every class combo A+ work.
PS - you might also consider rating the Pure class at the end as it would be interesting to get your take on if the pure class is stronger than the multiclass options. Cheers
That is a very good idea
7 pala with 5 warlock giving you 3 attacks sounds amazing! Also being able to dump into charisma instead of having to do strength and be mediocre in social interactions sounds much better.
10/10 communications in the video. All your points are accurate and concise.
Your diction, inflection and volume is perfect. Would love to see more of this style bg3 multi-classing guide.
Specifically, would love to see the classes Druid, Barbarian, Cleric and Rogue addressed.
Excellent work
Paldins are so great for multiclassing because as a general rule the martial classes are great for multiclassing due to how front loaded they are. Charisma characters are also great to combine together, as well as the social aspect. And the Paladin just embodies all of it
I enjoy my Padlock build:
Oathbreaker Paladin 7/ Pact of the Blade Warlock 5.
Heavy armor, a buffed smite, Eldtrich Blast with three beams; Pact of the Blade extra attack that STACKS with Paladin extra attacks (on purpose according to Larian and ONLY Pact of the Blade EA stacks with other martials); Hold Person for automatic crits, Slow for automatic advantage, CHA thru the roof for conversations and extra goodies, a shield for extra AC and a Polearm for extra reach. This is also a Solo build on Balanced Difficulty.
Start with a Paladin first. Levels 2-6 are Pact of the Blade. Paladin the rest of the way.
Fextralife, please do more.
I don't think polearms get extra reach (yeah dumb I know) just halberds and glaives(?).
Lame. You just need 5 warlock, 5 paladin, 2 fighter. 1 round any boss.
@@garygood6804 Pal-Clelicr 5-7 - I can do 300 dmg. with 1 attack.
@@garygood6804 You're giving up 2 x auras and a level 2 spell slot for Action Surge; not sure that's a worthwhile sacrifice.
@@xalenthasFor max burst or clear boss killer two level in Fighter are perfect. Whatever you want works well.😊
Awesome video and I would love to see this become a full series for all the different classes of the game. It explores all the different combination of multiclassing, even if they are considered weak or odd, and provides helpful breaking points for levels and the reasoning behind them. This video alone provided a multiclass I completely overlooked of a Dex Paladin with one level in Monk, removing the restriction of only using finesse weapons, so thanks for the new build idea. I'm sure this does take a lot of time with researching, scripting, filming footage, and editing, so thanks to all the hard work of everyone involved.
I'm a 6/6 oathbreaker necromancer and it's a ton of fun. I'm using the crown of intelligence so I can use offensive spells. Note for other oathbreakers, the Aura of Hate only affects undead which are holding weapons. It doesn't effect zombies, skeletons, ghouls, or flying ghouls. I got totally baited by that so hopefully you guys don't.
Hope to see a cleric version of this video. This video format is SUPER informative . Now I want to get sorcerer or Warlock multiclass. I went with cleric, only to end up dropping paladin entirely for fighter for the extra attack. Wanted to hybrid cleric with a martial class for buffs, but not to be helpless if cornered /surrounded
Waiting for the Sorlock video too. Something like 2 Warlock and 10 Sorc seems like a good way to go because you get the 2 Eldritch Invocations at lvl 2. Then you can just abuse Sorcery Points for maximum chaos. Maybe do more Warlock lvls if you want to just spam Eldritch Blasts? Warlock+Sorc+Rogue for an extra bonus action and then use the Quickspell Gloves, although that's a little gimmicky?
My current playthrough as a Sorcerer has Wyll as a 5 Warlock/5 Paladin/2 Fighter, starting with 1 level of Paladin. 3 attacks makes it a really strong build.
Definitely looking forward to more entries in this series!
Love getting new ideas for builds (because there's no point in always running the same few) :3
This is going to be a great series. Very much looking forward to your entries on Wizard, Warlock, and Sorcerer.
Palalock is my preference. The ability to go with moderate strength and use Charisma for attack plus end up with three attacks per turn is just exceptional.
Love this video as a general overview of what classes work well together and how much you gain or lose for every level you put into the other class.
I appreciate the time and energy you put into these videos. Love the multiclass videos, it provides some really interesting ideas. :)
6 Paladin, 4 Abjuration, 2 White Dragon Sorcerer is a nice combo. With Heavy Armour Master and Skinburster. Arcane Ward of up to 8, Force Conduit up to 7, Adamantine Splint of 3, and Heavy Armour Master 3 you can reduce damage by up to 21 (42 with resistance). Level 5 Armour of Agathys hit points will last a long time. Compelled duel can keep someone focused on you.
Love this video! Thank you so much. I am doing 8 Bear Barbarian with 4 Monk to allow me to use my bonus actions for attacks.
I would watch more of these.
Paladin is a really good class to multi class because after level six the amount of power increase you get per level tapers off more than any of the other classes. I think pally, more than any class, isn’t harmed too much by foregoing levels after 9. Maybe even 8
Laughs in War Cleric Paladin buffing himself on his first turn for adding damage and then making 3 buffed attacks a turn for 5 turns.
Loved this video, and would love to see it for the other classes. I am always finding myself idly contemplating different builds and play styles for this game, so having a clear and concise sort of list of pros and cons is incredibly valuable to me
You have my full support for this series! Fantastic comparison of possible multi class combinations!
Thanks for this. I did some much flip flopping for a satisfying set up. If it were table top my DM would have unalived me.
This will be an awesome series. Going into my third playthrough, and really looking to experiment with multiclassing. First playthrough (Fighter), Second playthrough (Barbarian/Paladin), Third playthrough thinking of doing a Tiefling Bard/Paladin or Warlock/Paladin. Looking forward to future videos, always appreciate the content.
Definitely interested in seeing more of these!
Absolutely amazing video. This is definitely the information I crave being a noob with D&D 5e. I'm slowly getting info from the BG3 build reddit but you make it so easy to learn and understand. Seriously love the BG3 videos so much.
Great video.
I'd like to see that end screen for rankings right at the beginning. I think it would contextualize your comments on each class. It would also make it easier to reference later.
I will watch these for every class!
Fextralife I love you!! Been following since I first used your guides on Dark Souls 1 - Keep up the great content!
wth..... this topic has been on my mind for the past 3 days. 😍
Yes sir, this video was a blast. Very informative. I think you did right by making shorter guides for every class then come back with longer Indepth info like this.
This was very insightful as I was looking into multi-classing my paladin. I’ll definitely have to think this one through.
Really great summary - you noted the time they take, THANK YOU! Worth it for sure!
Paladin has been one of my favorite classes just due to the raw damage and versatility. Thanks for helping to expand my knowledge on it!
Love this, so yes please carry on with the series.
Don't sleep on going 3 levels of GOO Warlock with Paladin because it allows you to pick up Pact of Blades which allows you to use your Charisma for your melee attack rolls which means you can respec to dump Strength and instead pump up your Con/Dex for more Health/AC.
Really nicely presented, will be looking forward to other multiclass videos.
Just the video I need it , you are probably the best at builds and gaming Guides, saludos desde Cuba
I ran a Lockadin, and it was amazing. So much so that when I ran with a Paladin in party, I Always specced them as a Lockadin (I.e. Minthara). Very powerful with the Pact of the Blade and Hunger of Hadar. And Repelling Blast to knock enemies back into the HoH when they try to escape. Definitely my favorite build for all my runs.
Def looking forward to the Bard multi class video.
Love a guide like this for other classes
Excellent video! Please do more, I'll watch them ALL!
I kinda wish all these multi class guides would explain the leveling process. Like if im not level 12. Is it beneficial to multiclass early?
Now this is what we NEED! As someone who naturally prefers muticlass over pure single class, this video( and any future muticlass videos) is greatly appreciated. 👍👍👍👍👍👍
Thanks for uploading this, great as always.
I know I'm interested, looking forward to fighter and druid specifically.
7Rouge 5Paladin is the way! Medium Armor prof (for late game best fitness armor), Fighting style defence, two weapon master feat and late game a special dagger offhand for 3 AC, able to swing 2 fitness Longswords or rapier for high base weapon DMG, 4x dice of Sneak Attack every round able to follow up with Divine Smite so the less spells lots are not to bad, oath of vangence for advantage against 1 enemy if you don't have advantage uncanny dodge and evasion for even more defence... My fist game as a "try to be good" dark urge and it was amazing! C- is an crazy rating
Gonna send it just because if this. Love rogue for rp and skill monkeying, but I feel like it removes the
@@crypticcrack6429 it's literally the Vex Build from Critical Role brought down to lv 12 max xD so there is role play potential xD
I wish there were more INT classes. Kind of weird we have 4 CHA spellcasters and only 1 INT. Hopefully Artificer comes out one day where we can actually use INT for something outside of wiz, eldritch knight, and Arcane trickster (maybe one of the cleric subclasses use INT? Idk honestly)
One of the reasons I sub to this channel, amazing content and the delivery is very well laid out as to be easy to understand.
Yes back to BG3 baby!
💯 interested for all the classes as well!
2pal 10lore < 3 pala for smites and heavy armor only, bard for x2 Magical Secrets, 6th spellslots etc.
Solid idea for a series and helps provide all options. Sometimes a more flavorable build is better than a powerful one!
Love your bg3 content
And regarding feedback on the format. I'd consider only going in depth into the top tier combos (say B or B+) and just skimming over the others (eg why they're not top tier). If someone wants to be a ranger paladin they'll clearly do so for style, rp, or other reasons, not min maxing, and you're guides are generally tailored to the latter ;)
My only issue with those multiclassing video.
Is that when you reach lvl 12, the game is pretty much over.
Same as in pathfinder, when you unlock all the goodies of your divine ascendancy, not much time to play with.
Mod it so you can level to 20.
Yeah but at least you have half an act where you can use your max level build to sucess. Also gear and quests, although thats diminished on later playthroughs ofc
There is a mod that allows you to double the xp you get, this way you can be max level by the end of act 2
I've been thinking of a 4 Oathbreaker Paladin 8 Necro wizard. 1 controlled undead, and a bunch of raised undead. The one man army. But 6 and 6 would also get the most important parts of each, and a bonus in Aura of Protection
That was a lot of work with some interesting insight. ( I never would of thought to pass on that extra feat for more spells...nice food for thought. ) Well done and thank you.
Hell yeah it worked.
DW dagger paladin is super powerful, at the end game, you get 32 smites in one turn, it is absolutely insane. But that is a tri-class build that starts with 2 levels of Sorcerer, then 5 levels of Paladin and finally, 5 levels of warlock.
The easy thing about multiclassing Wizard in this game is any characters INT can be 17 just a couple hours into the game by killing some ogres.
Thanks for the video
I had a lvl 6 oath of vengeance paladin, lvl 1 war priest cleric, and lvl 5 warlock (I used great old one) character and it ABSOLUTELY destroyed with the divine smites. 4 attacks in one turn if you have a bound weapon with pact of the blade
Vengeance Paladin lv 11 / Bard lv 1.
Lv 11 Paladin gives you more powerful paladin powers like an even more powerful smite. (Lv 10 vp is just a Feat though)
With this you can play instruments which is a big part of the enjoyment of the game, get an extra spell slot and can use Bardic inspiration.
Loved the breakdown!
Would love to see them all!
I’m on a fighter playthrough; what ya got?
7 paladin, 5 warlock is just about impossible to beat.
you get extra attack from paladin, AND extra attack linked to your pact weapon through warlock (and yes, they DO stack, and yes this is confirmed working as intended).
Also you get good aura options from paladin at 7. I went aura of hate (oathbreaker). 5 Warlock gives you two extra possible smites at level 3.
If you get the strength gloves from house of hope (sets str to 23), while having 16 con, 14 dex, and 24 charisma (hair, mirror, and hat)... you have +7 from charisma. Use the sword from the dragon under the city... that gives you double strength bonus to attacks. Then you're at +6+6+7 to your attacks (and the sword is 2d6+3). This build begs for Great Weapon Master. You have a massive amount of +tohit, and your preferred weapon is a specific greatsword. Aura of hate adds +7 every attack as well. I found that even without smite I was routinely getting 40-50 dmg on all _FOUR_ of my melee attacks (you will always get a kill and proc GWM's bonus attack). And if I added smites? just wow.
And that's just with the build, plus hat, gloves, & sword. Obviously you can stack more damage on that. Armor which causes reeling when you're hit, rings which do +2 radiant damage and proc glowing orb on enemies... you can quickly make foes unable to hit anything at all. I liked to use the periapt necklace, to make healing potions extremely strong. Since the build kinda focuses on offense rather than tankiness. After round 1 or 2, very little can hit you anymore. Drink a potion, you're back at full hp.
I often forgot about many of the other powerful abilities in the build, simply because the obvious route to a rapid victory was doing massive melee damage, and making foes inaccurate.
Could easily 1v1 any boss in the game with this build. I played this plus shadowheart in a Tempest/Storm build, focusing on wet electric damage. And that pairing can handle any fight (even with many adds) with just 2 characters in party. Shadowheart solo destroyed the dragon in the final fight, while pali-lock main flew around and killed 3 mind flayers ...all in round 1. I'm sure they could have swapped roles and had the same result in round 1.
Melee shines with illithid powers too. Far Realms for one sure crit per long rest, and fly for positional reasons, being the stand-out features.
Great video as always
My favorite combo is lvl 9 oathbreaker, lvl 1 warlock for the spell slot and eldrich blast for long range and lvl 2 fighter for the action surge
I mean i use paladin/celric(war) just to make sure my hits are guaranteed and i get a bit of AoE damage with healing option. Also im sword and board paladin btw
I think the most efficient way to play paladin cleric multiclass is just by forgoing charisma alltogether and just go full wisdom. I think the optimal is to go paladin 3 cleric 9 or paladin 5 cleric 7. Spirit guardian is just way to good and should be used with meele. The most important pladin spell is the smites and they don’t use charisma for their damage rolls anyway.
War cleric is best plus paladin and cleric is so fitting thematically
@@yohanes2034 If you really want spirit guardians on your paladin, you should be going 6 paladin/6 lore bard, since bards get it from magical secrets. This is because the bard's spirit guardians will scale with char and outside of your smites, all of your paladin abilities are dependent on char. Including your channel oath, and the spell save dc of any spell you may want to use (thunderous smite, compel to a duel, moonbeam, etc.)
Not to mention, unless you just want a smiter, which imo, is not that great since you run out of spell slots pretty quickly, the paladin aura at level 6 is too good to pass up, and relies on char. Adding your char mod to all your and nearby allies saving throws is amazing. At 18 char, it is akin to giving every nearby character proficiency in all saving throws.
@@common_undead that’s 1 idea I might be borrowing for other playthroughs. Paladin aura is certainly good but it never really sway me to build my character around it because of how I play my paladin, i.e smithing all day. The radius is not the best for allies as the radius is small.
The paladin - cleric multiclass is really fitting from role playing perspective though as you’re kinda a holy warrior. The paladin spell list by itself doesn’t have enough flavor for me
Sorcadin is op with double haste and powerful smites. I love it
Please do more! Rouge next would be great
Great video! My friend is playing Paladin and we were both curious what and why certain classes were good multiclasses for Paladin.
2 paladin 10 bard is just such a beast combination. With college of swords you hit like a truck, shrug off damage, and deal unbelievable damage to grouped enemies.
Love the video! Definitely want more!
Yes do more, really great insights
Really like this video and looking forward to the other classes.
Paladin, Similar to Fighter or Cleric are one of the classes I like to multiclass a lot
2 level in Warlock or even 1 level (since you rarely play with maxed out Lv.12 chars) feel insanely strong on Paladin, like they are made for each other, Ranged option and Warlock Spell slots is a lot for such a little investment. Paladin->Paladin->Warlock is propably one of the strongest Lv.3 characters out there
I also would give more Credit for the Fighter here
Sorc is something I considered aswell, but didnt really feel it, since Sorc gets a lot of fun when the spells start getting really big and Sorcerer Points are really not that big of a deal, subclass features are cool, but also not really needed
Wizard is just an inferior Sorc since it uses Int
Love these keep em coming....thanks
Another great bid! I love to multiclass my builds and you have some of the best reasoned and researched builds so always glad to see more!
Did my last run with a 2 paladin 10 war cleric and it works a lot better than you’d think. Just dump charisma and go full wisdom. You’ll only have 1 paladin spell slot which you can just use bless or something for. Then you get tons of good spells and high level slots you can use for divine smite. You also get some extra attacks from war cleric which helps because you aren’t getting to paladin 5 for extra attack.
Basically just a war cleric who dips 2 levels for smite but hey it works really well
Great guide!
Cleric next, pls.
I love it my next play through after my current super evil dark urge
Will be an absolute holy warrior main focus paladin and this gives alot of ideas
6/6 sorcerer gives you massive smites at high level spell slots but you still get the core paladin skills.
Definitely would watch these for all of the other classes so would love if you did them
I imagine that a Paladin 2 / Cleric 10 will be on the other video.
Because it goes well with Thunder Smith / Destructive Wrath.
Thanks for the video!
Love this video, please make more.
Great video!
Great guide thanks
Awesome video
I'd love to see more of these cause most times it's not that easy to find a synergie between classes.
Personally I love Pala-Warlock. You can drop strength and make it so much smoother.
Loved this, great breakdown!!!
I would love to see one of these videos for sorceress!!
I actually like Paladin 5, Warlock 5, Sorcerer 2. That gives me 3 melee attacks per round and 9 spells slots for Smites: the 2 level 3 slots are Short Rest, IIRC.
Even better is paladin5/warlock5/fighter2 since you get action surge, then you can attack six times per turn. The two levels in fighter would get you way more value than two in sorc
@@itsSmivyes indeed, palalock and 2 fighter level is the best choice for damage
I don't like how everything is compared through the lense of smite alone. As if paladin has nothing else in the arsenal. I'm going for [Paladin 8] + [Cleric 4] trying to craft a dual-halberd build. Yes. With feats Polearm Master and Sentinel. But it's just a concept right now. This way I'll bombard enemies with advantageous opportunity attacks while actively using main actions for support or crowd control. I'll actively use silence, shove, command, sanctuary and other abilities in order to make enemies go in-and-out of melee range. Also I really want to use that summoned polearm. And if it triggers Sentinel's attack (considered an "ally" being hit) - that will be hilarious.
I like this angle.
Im just waiting for your monk and bard versions.. 😉
i like this
Paladin 2 \ Bard 10 - strongest smiter in the game with tons of slots, reaction shield spell (because of 10 lvl bard), also you can smite each target of mele-flourish separately. Finess two-handed + medium armour dex based pal )
Love the video, haven't played a pally since Divine Smite "nerf" /balance. Is it still one of the more viable damage classes?
Hold person + smite
One issue of analysis here is that I think you shouldn't only analyze it as a level 12 character. That only covers the 2nd half of Act 3, no?
I suppose taking a few minutes to analyze the 5/2 or 6/1 builds, along with the 5/3 and 6/3 builds? Might be a nice way of starting each multiclass review since it's much narrower.
Yes, more!
I can’t believe how hard it is to keep your oath I broke it in the first half hour and didn’t feel like I had a choice
I think a 2 or 5 level dip is best. Though to be honest, Paladin is such a strong class I’ve been happy to stay pure.