In case someone doesn't get what is happening: Fruit is trying to transform in both a key and in baba. This makes it so it transforms into both. Both of them will also become back to a fruit. This keeps repeating until a crash
@@Czeckie i dont think it is. Without the DOOR, fruit will transform in both KEY and BABA and then both will transform back into FRUIT. Haven't played this game, just saw it on youtube but there is one scenario where DOOR would be useful there. (Not sure about the next statement just saying that it would make DOOR useful) If KEY and BABA both are on the same tile and both are trying to transform into FRUIT, only one fruit will appear. I doubt that's how it works tho.
@@Czeckie It is needed, the important part in this thing is that the "cycles" ,as you may call them, are of different length (2 and 3). So first fruit turns both into baba and key, then baba turns to fruit and key to door, then fruit turns again to baba and key while door turns to fruit, and as this goes on, the number of entities grows exponentially (the game actually counts the number of the same thing, even when stacked onto each other) and lags the game.
All is baba Baba is all with the characters on screen doing nothing: me,cog,keke,track,train,square,jiji,it,husk,tree,seed,fruit,door,key,lava,ice etc.
Imagine baba virus (that keeps multiplying just like in the video) on your computer wigly wigly cute but deadly and crash your PC after a few minutes (depend on your specs). Unremovable, unable to go to BIOS, unable to reinstall OS, unable to recovery and unable to access administrator. Also disable root+terminal (linux)/powershell+cmd (windows)
@@buitre332audaz5 i was going to say "C: will be deleted" but since you can restart the level and once you do that baba re-appears then i think the computer just turns off, still able to turn on
take the cavern "keke is baba is keke" concept, and mix it with the lovely house "rock is key and baba" concept and you get a make-shift "more". "fruit is key" and "fruit is baba" mean every individual fruit turns into a key and a baba, this increases the number of sprites. "key is door" is just there to stall one of the loops, resulting in one of every sprite being on the map at any given time. "door is fruit" and "baba is fruit" means everything eventually turns into fruit, completing the loop. thus, it increases in complexity at an exponential rate, resulting in a crash.
So basically, if you have something that says, Baba is fruit and hedge, then baba turns into both fruit AND hedge, same if you have 2 rules that say baba is fruit, baba is hedge, these rules do the same thing. In this case these are the rules: Fruit is key Key is door Door is fruit Fruit is baba Baba is fruit Fruit is you So you have fruit at first, where it turns into key and baba, making to items, then key turns into door, and baba turns back into fruit. So we have turned one fruit into a door, and another fruit. Now this would just infinitely dupe doors because 1 fruit would end up turning into a door and into another fruit, making a cycle that repeats forever to dupe items, but door also turns back into fruit. So one fruit turns into a key and baba, where baba becomes fruit again and the key becomes a door, and the door turns into a fruit. So the one fruit turns into 2 objects that will turn back into fruit. Aka, one fruit ends up turning into 2, the rules repeat and the 2 goes to 4, repeating forever multiplying the number on fruit on the screen that turn into other items and end up making more fruit that ends up duplicating.
Tutorial for too complex if you have reached the level the end: All is baba Keep lots of Babas on the screen it is fine if you stack some of them Baba is all Move around
Me and the boys creating a makeshift MAKE function to overload the capacity of our universe
ME AND BOYS MAKE SHIFT
@@ultrio325 SHIFT is TEXT and END
8 months ago, hmmmmm
Zk reality failure senario
It will show a screen says "Too Complex" to stop you from crashing the game in newer version.
yes
Was hoping someone would check. Thanks
In case someone doesn't get what is happening:
Fruit is trying to transform in both a key and in baba. This makes it so it transforms into both. Both of them will also become back to a fruit. This keeps repeating until a crash
is the DOOR needed in the chain to achieve this?
@@Czeckie i dont think it is.
Without the DOOR, fruit will transform in both KEY and BABA and then both will transform back into FRUIT.
Haven't played this game, just saw it on youtube but there is one scenario where DOOR would be useful there.
(Not sure about the next statement just saying that it would make DOOR useful)
If KEY and BABA both are on the same tile and both are trying to transform into FRUIT, only one fruit will appear. I doubt that's how it works tho.
@@Czeckie It is needed, the important part in this thing is that the "cycles" ,as you may call them, are of different length (2 and 3). So first fruit turns both into baba and key, then baba turns to fruit and key to door, then fruit turns again to baba and key while door turns to fruit, and as this goes on, the number of entities grows exponentially (the game actually counts the number of the same thing, even when stacked onto each other) and lags the game.
Baba is more: ❌
fruit is key is door is fruit is baba is fruit is you: ✅
Fruit is key and baba
Is is
Grass is Baba
And
Door is fruit is you
There's no More and the difference is that too much transformations are being made
Once I saw fruit is baba is fruit make a coexisting babafruit, I knew what was happening. Audibly said “oh no” when I saw a third fruit signifier.
Hah! Me too!
Babafruit
explain?
I think this is why too complex was added
That's really overgrowth.
He saught not to win, but to make FRUIT is KEY is DOOR is FRUIT is BABA is FRUIT is YOU
“The fun part about being me is there is so many of me.”
It's actually very fitting that it's called overgrowth
Fruit is Baba
Fruit is Key
basically duplicates the item
Baba is Fruit
makes more fruit to then duplicate
Baba slowly became all, consuming the rest of the universe
the literal overgrowth
Too many "is"es is the best way to create a breakable scenario.
*inhales*
FRUIT IS KEY IS DOOR IS FRUIT IS BABA IS FRUIT IS YOU
(Adds a beatbox)
Wheatley: “False. I’m going to go with False.”
*pickup line*
3:45 the invasion of the baba, an invasive species of baba
Baba is you but he’s in mating season
Wierd that "Too Complex" doesn't appear whenever the game lags too much
Baba break game
Brain is hurt
brain is not brain
GAME IS DONE
fruit is key and baba is fruit
. is
. door
. is
. fruit
Ahhh yes my favorite funtion fruit is key id door is is fruit is baba is fruit is you
mitosis
Baba is not okay
Baba is crash
Baba is lag.
Baba-is-you Is Lag
baba is you and lag
reply is more
reply is more
I is laugh
level is more
level is level
level is group
level is up and down
level facing empty is not level
level is not level
I will try these
Baba is more
FRUIT IS FRUIT AND FRUIT?
This won't do
basically double the amount of fruit at same tile
That will do nothing
fruit is cancer on level
is
more
Gosh, I forgot already how good the soundtrack of this game was!
TOO COMPLEX!
baba is crash
Doable with A IS B IS C IS A IS D IS A IS YOU
That's what this is, is it not?
@@NStripleseven yes
Box has key Key is open
Is Is
Weak Push
(Starts Pushing keys out of box and it starts lagging)
box is shut you mean also it just turns the box into a key
@@bonkser no weak means it will be destroyed if it touches anything other than you
I also think I mightve forgotten to say one of the rules I used
@@trystankitty5393 box has box
All is baba
Baba is all with the characters on screen doing nothing: me,cog,keke,track,train,square,jiji,it,husk,tree,seed,fruit,door,key,lava,ice etc.
Imagine baba virus (that keeps multiplying just like in the video) on your computer wigly wigly cute but deadly and crash your PC after a few minutes (depend on your specs). Unremovable, unable to go to BIOS, unable to reinstall OS, unable to recovery and unable to access administrator. Also disable root+terminal (linux)/powershell+cmd (windows)
FPS is DONE
FRUIT IS KEY IS DOOR IS FRUIT IS BABA IS FRUIT IS YOU
Game is defeat
@@Naggyed unless the game is you
@@Lemony123 if the game is you and is also defeat that means you immediately die causing baba is you to close
@@leppycolon3 makes sense
PS: What if computer was you and defeat? Would it brick your computer?
@@buitre332audaz5 i was going to say "C: will be deleted" but since you can restart the level and once you do that baba re-appears then i think the computer just turns off, still able to turn on
"TOO COMPLEX!" should have triggered due to the amount of updates at once occurring.
Is this an older version?
Yeah this is a older version, gotta update the title
At what point is the phase transition from frames per second to seconds per frame?
when fps hits a fractional value
I'd think it would be at one, since 1 fps and one "spf" are the same thing
@@LoserLilith i dont think its the same 20 fps is faster than 20 spf cause spf takes seconds
@@emireri2387 yes, but one frame per second and one second per frame would be the same, so that's where it transitions
@@emireri2387 1 fps and 1 spf is the same, duh
GA is BRO
ME KEN
Ba is Mo
Ba Re
friendly reminder that OBS is free and has no watermarks
nice pfp
@@RichConnerGMN yooo its the celeste tas guy
Did not see the crash message. I only saw extreme lag.
Its the old version
4:18 - I think you turned off "wobble effect"
Int he jam version on the final level Emty is kiki is you. Evrything is kiki then just keep moving tot he right.
Universe is crash
Level is bandicoot
More chaos: Fruit is key is door is hedge is grass is baba is fruit is you
Amzing!
I don’t get why that makes so many sprites
fruit turns into a key and a baba, and then those two turn back into fruits eventually, multiplying
take the cavern "keke is baba is keke" concept, and mix it with the lovely house "rock is key and baba" concept and you get a make-shift "more". "fruit is key" and "fruit is baba" mean every individual fruit turns into a key and a baba, this increases the number of sprites. "key is door" is just there to stall one of the loops, resulting in one of every sprite being on the map at any given time. "door is fruit" and "baba is fruit" means everything eventually turns into fruit, completing the loop. thus, it increases in complexity at an exponential rate, resulting in a crash.
Me: Visible confusion
this happens because there's simply too many objects
@@suzhengchong2593 ik lol
@@Plotsh uhh.. i transalated in the in ap transalter ik lol and it says df8ddyc7s72xj8cieiw9sokcoowodkc99wkck0wldd9id9ek
@@big_daddy_woo_woo agreed lol
@@big_daddy_woo_woo and relatable
Cool baba
Performance Issues 101
Have no idea what this game is but it is intriguing
It's really fun, what you see here is basically the whole point of the game (minus the crashing)
a puzzle game where a sheep rewrites the laws of reality by pushing blocks
You pretty much reprogram the rules that dictate how levels work in order to beat them.
If you enjoy puzzle games, I'd recommend looking into it more!
This game costs money but the editor on itchio is free
@@Tuxfanturnip ɭθɭ
How does this end up duplicating things? I'm not sure I get what's happening there.
Fruit is key and fruit is baba, and baba is fruit. Means every fruit becomes two objects, which both become fruit again later in the chain.
So basically, if you have something that says, Baba is fruit and hedge, then baba turns into both fruit AND hedge, same if you have 2 rules that say baba is fruit, baba is hedge, these rules do the same thing. In this case these are the rules:
Fruit is key
Key is door
Door is fruit
Fruit is baba
Baba is fruit
Fruit is you
So you have fruit at first, where it turns into key and baba, making to items, then key turns into door, and baba turns back into fruit.
So we have turned one fruit into a door, and another fruit. Now this would just infinitely dupe doors because 1 fruit would end up turning into a door and into another fruit, making a cycle that repeats forever to dupe items, but door also turns back into fruit. So one fruit turns into a key and baba, where baba becomes fruit again and the key becomes a door, and the door turns into a fruit. So the one fruit turns into 2 objects that will turn back into fruit. Aka, one fruit ends up turning into 2, the rules repeat and the 2 goes to 4, repeating forever multiplying the number on fruit on the screen that turn into other items and end up making more fruit that ends up duplicating.
Too Complex?
I don't think the Too Complex thing was added yet so if you try this now it will stop you with that.
It's Called Overgrowth for a reason
Baba is broken
baba is duplicate
Nice one
Level garden????
Will the editor come to mobile versions?
NO
@SmithTails YAY
My brain = confusion
Brain is confuse
ftfy
e
e backwards is ə
The new virus is spreading
The baba virus
bandicam
Cool. 106th.
Game is weak
baba not on not level is you
level is not level
level not on not baba and not level is not baba and not level
this overloads ssd disc, tried, $300 spent on new ssd
@@arbitrario3845
🥔
IS
NOT
[ROCK] IS [WORD]
@Nicholas Natale there's no rock emoji
@@treehousegames7903
It's the new emoji
🪨
@@Flash_Game_Music that's a square
*!SUS!*
This comment is irrelevant to the video.
If you aren't going to say anything relevant, then don't say anything at all.
@@foxman1998 *!SUS!*
@Glitched Wolf toilet paper.
Baba is clone
Comment is like
Baba is more*
reply is more
reply is more
Love is You
i would recomend downloading obs and interacting with the people who comment more
Game is defeat
Baba is you extreme last level game is defeat
TOO COMPLEX!
Tutorial for too complex if you have reached the level the end:
All is baba
Keep lots of Babas on the screen it is fine if you stack some of them
Baba is all
Move around