@@gamingnoah9807 Ouch... Showing my age I guess, but it makes me think of the old warbirds game I used to play on my dad's PC when I was growing up. That and Chuck Yeager's Air Combat.
@sabbracadabra Funny you mention, to my understanding one of the original devs basically spent the last two decades trying to buy back pieces and rights of the original company, and that's why we got this and Carrier Command 2 all of a sudden out of the blue more than a decade and a half later.
For a name that's been around since the early 80's, I do appreciate the retro callback, and that Why485 has managed to find a publisher for this. I use to play F15 Strike Eagle all the time as a kid, and seeing this brings back fond memories
@@MyFavoriteDisease I'm all for more "soft sims" out there. As someone else said, you either have Ace Combat, or you have DCS. Anime flight models (and, ugh, story), or "You crashed because you forgot to flick one switch out of 112 in your cockpit from 'PSAT Sync' to 'AFTS Ext'."
I had seen the devlogs for a while but then lost the channel and couldn't find it It's been a year by now and Im so happy to have this trailer in my recommended now
@@Kozak806 but the thing is that usually if you want to play a high quality game that has an active community, with servers that are still running, you kinda need the horsepower. I'm not saying there isn't a game like this, for example Battlefield 4 is still a pretty good game for its age, the community AND the servers are still active. And it doesn't require that much power to run. But this is really nice to see in an era where people are pushing tech that only a select few have access to in games only that select few can run, while the others are barely tagging along.
I remember seeing this on Reddit when the single-person dev team shared it on there a while back. It's pretty awesome to see that they've found some backing.
I remember the MicroProse logo on so many old strategy games from the 90's that my ol grandpappy (lawd rest his sweet soul) used to play at 2am. Id sneak out of my room to watch him play lol. Godspeed to you guys!
Ooohhhh!! MicroProse picked up Tiny Combat Arena! Why485 made a good choice of a publisher. Reminder to those that don't know, this game's gonna be mainly centered around the Harrier and Cold War-era missile tech. Heatseekers and bombs galore.
Been waiting for this game since it's release date was on September, then moved to October, than November and just found out that has been pushed al the way till February 2022
whoever's running point in picking games for you Microprose and for all those teaser promos must be genius. the look and feel, the aesthetic of the 80s & 90s, and the sound track just mesh all together so wonderfully
This takes me back to 1993 with Strike Eagle 3, Harrier Jump Jet and F-117 Stealth Fighter 2.0. Please have the intro screen start off with that classic MPS tune.
I'm assuming this will have realistic flight models and physics without the tedious procedures needed to prep and start up an aircraft as well as not needing to read 500 pages worth of a manual to fly a single plane. If so, I'm on board.
From the website: "Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism". Pretty safe to assume you're right :). Finally a game which takes the middle road between airplane FPS on rails (Ace Combat) and study level sim (DCS)
I used to play Falcon 4.0, F-19 etc religiously. I am over the moon that you guys are back near 30 years later. BRAVO!!! I'm hoping to see Carrier Command 2 developed further as the the potential is limitless, especially when you merge this sandbox and units with your CC 2 platform. Excellent work guys and welcome back!!
@@yetanother9127 That used to be the case because graphics kept getting better, but modern graphics are so good that this really isn't true anymore. Games from 5 years ago still look great today.
MICROPROSE!?!?!! HOLY S$#@, I haven't seen that name in so long. I am so unbelievably happy right now. Man, now if SSI makes a comeback my brain might explode from pure nostalgia!
i really like the fact that the flying is like in war thunder, the polygon graphics should allow people like me to get decent frames on a laptop. This game is looking great, good level of simulation without being inaccessible to somewhat casual players, i hope it doesn't cost more than 15$
Reminds me of the old Apache vs Havoc days where I used to watch the battles from the unit camera all day because all I could figure out as a kid was turn the wipers on and off.
Happy to see this one man project taking a commercial spin. Good for the developer. PS: Hoping for a mod support allowing someone to insert Unity VR support ;)
This looks like a perfect game for the upcoming Steam Deck. The low-fi visuals are both gonna run flawlessly on the hardware, and be legible even on the small screen, and the controls of the Deck are intricate enough to cover any input options you'd want, from looking around in the virtual cockpit via gyro aim to assigning commands and entire menus to back buttons and trackpads. And then the whole pint-sized 10 minutes a mission package is just ideal for quick sessions on the couch.
I grew up on Microprose simulators like F-19 and F-117 (along with others by other companies), and fell in love with aviation from a very, very young age. I learned everything from flight mechanics to how various types of radar work from such games, and it inspired me to join the US Air Force when I grew up to become a pilot. I was accepted to the Air Force Academy, and attended from 2005 until graduation four rather awful years later, when I commissioned as a 2Lt having earned a UPT slot. Despite how terrible the experience at USAFA was. due more to the nature of that place than anything having to do with the quite impressively broad education you earn there, I had been worth it to achieve my dream of becoming a USAF pilot. I got to my UPT base, and upon starting Phase 2 I quickly learned that I was prone to what was later learned to be physiologically incurable airsickness. As this was my dream, I wasn't going to quit, and went on to set records in the Airsickness Management Program for attendance....every day, even weekends, riding the Barany Chair multiple times a day ending up feeling like I had a severe flu for some 3-5 hours at a time, constantly vomiting and becoming disoriented to extreme degrees (it even damaged my teeth due to the stomach acid). With dogged determination, even while doing the Airsickness Management Program, I kept flying, As such, on one flight I was so sick that on final approach I kind of lost consciousness, which my instructor pilot (IP) didn't realize; we impacted the ground with all three gear simultaneously (which is really bad), when my instructor pilot took over, took us into the pattern and landed us immediately. I would later learn that this caused what would develop into a military career ending spine injury, which would leave me in constant, unending neurological pain that grew ever-worse through my early to mid 20s, resulting in a medical retirement. Regardless, and despite realizing back then that sit-ups were suddenly very difficult, I kept flying until I was eventually 89ed out of UPT for LOA, or "lack of adaptability," ie: airsickness. Still, even if I couldn't be a pilot, I was still determined to serve. I was accepted into 14N school, where playing Microprose games in my childhood oddly helped more than it did with UPT (you can't video game an inner ear issue away, after all). Since I read all of the supplemental information as a kid and have freaky levels of conceptual recall, I had a better understanding of how radar, SAMs, naval air defense, the damned ZSU-23 (which still haunts me in my video gamer dreams, which my colleagues found quite amusing), etc, all worked to various degrees. As such, I had a great advantage in 14N school thanks to the realistic simulations games I played as a kid, with a particularly strong shoutout to Microprose's F-19 and F-117, as well as the EF-2000 game by DID, but many other DOS based military combat simulators, as well. Like, looking back now, I can strongly credit these games that I played before I had even turned 10 years old with my immediate familiarity with concepts I learned and applied later as a professional. Sadly, as mentioned previously, the hard landing had already taken its toll on my spine, and due to the "training environment" bullshit I was stuck in as my spine got worse, my days serving in the USAF were numbered, and before even hitting a decade of active duty service, and being known as the captain with a cane, I was MEBed out to a far-too-early retirement. As a result of absolutely hating aviation in all forms today, I probably won't play this game...but I will buy it, and before even playing it I'll recommend it. MicroProse made some very amazing combat flight sims in the 1990s, and they had a strongly positive impact on my life; sure, my story went south pretty hard, but the inspiration from the technical detail put into Microprose's sims can only be considered good. They gave me a real advantage not just in chasing my dream, but also in recovering from that dream when it fell through....which is kind of amazing when you think about it. So, if any of the MicroProse devs of either this new game or of the original combat flight sims they made in the 1990s see this post, I just want to tell you all thank you for not being afraid to make your games realistic and complicated. As a kid I ate up learning the more technical details of air-to-air weaponry, radar theory, flight characteristics of different aircraft, fuel management, mission planning, etc.....it was more than a child can handle, and that's what made me read about and study those concepts early. You made fantastic products back then, and I hope that this game is at least to a small degree a return to form for such games.
Why485 is the best thing that has happened to flight simulation since MicroProse came back. Been watching the development of TCA with anticipation and I am SO STOKED
I remember reading a comment a few days ago saying that this game is a combination of War Thunder's flight mechanics, DCS World's weapons systems, and Unturned's graphics. So maybe it's better than War Thunder (of course it is; no grind, no predatory business tactics), or it's different enough to be its own thing that can be enjoyed alongside other flight sims
@J I said that because I just bought the Harrier in warthunder, but yeah. I haven’t really been enjoying warthunder that much lately and this game looks like it’s going to have a lot of things I like about warthunder without the bad parts like poor performance, server issues, toxic community and the grind.
Woah! Microprose and the good old days of vector graphic simulators are back! It's like there has been a 25 year overcast and suddenly the sun shines through the clouds again.
@@daanoffline5716 DCS is literally free...and it is basically playable on a 2010 middle class PC. That game here has a completely different premise...which unfortunately I'm not aware, but it seems to be more arcade than sim.
I don't understand how we can be 20 years deep into DLC's existence and we still have people who have somehow managed to not figure out that we don't need to buy all of the DLC for every single game. With games like DCS or even The Sims, you aren't supposed to buy all of the DLC. They simply have a bunch for you to choose from. Buy the ones that you want to play and ignore the rest. You aren't obligated to buy them just because they exist.
@@ck0311 You don't need to buy every DLC, but the devs certainly create the demand (ahem pressure) to want to... Who wants to just fly all the free modules that come with DCS? Eventually you'll want the cooler shit like the Hornet, Viper, etc..and that for a lot of ppl can be costly..
I'm so glad that Microprose is back with a bang (well, several bangs, to be exact) and even choses to publish super cool projects such as this! Good on ya!
Every time I boot up DOSBox and try to play USNF, I always hope it'd feel something like this through my nostalgia-tinted eyes. Unfortunately, with keyboard-only controls, clunky framerate and zero sense of speed, USNF never grabbed me like it did back in the mid-90s. But THIS! This is a love letter to USNF, Falcon, F-117, F-15, and all the other CFS from that era. Chuck Yeagers Air Combat, Secrets of the Luftwaffe, and on and on. You've captured the essence and modernized it, and I cannot wait to play.
I could no longer name any Microprose titles I've played back in the day, but just seeing that logo makes my brain go: "Yup, unmistakable seal of quality right there!"
Why took his TCA under Microprose wings? A surprise to be sure but a welcome one! Anyone complaining about the graphics - it's an aesthetic choice. Carrier Command 2 has retro graphics but the gameplay doesn't suffer one bit. I would rather say devs concentrated more on most important things - playability. Looking forward to this.
Low poly games can still look nice... And I like them exactly for the fact that they run smoothly on a cheap computer as well, and the dev can focus on game mechanics more. Gameplay - and in the terms of simulators - realistic physics is a lot more important than HD textures.
There's a hell of a bit of humor around an old studio that left the video game scene when companies could still remember HOW to make a game and they return putting out this kind of quality. It's like this is all a club, the studios are the current trend of thots and a legend just walked in the door and outclassed them all on arrival.
The Harrier exists in Ace Combat Infinity. Also exists in Project Wingman. Using it in PW is pretty fun; you can hover right next to tanks and BRRRRRR them down
>But why are F-4's the enemy!? At the time I recorded the footage for the trailer, MiG-23s weren't in the game yet, so they're standing in for Floggers 😂
@@MChronicleSword Yeah but.. Infinity has Bene defunct for awhile now. And even then, the Harrier was in the game.. But it's not truely a Harrier if you can't hover and do stupid crap with said ability.
the 62 dislikes are people who werent gaming in the 90's, this looks good, Microprose, keep coming out with all the good games because your making your return with a bang
Only thing I wish I could get from you now - big box physical release versions. Still have several of your old PC titles on the shelf, MP was always one of my absolute favorite publishers. So many hours of enjoyment from your past titles, and so far enjoying the hell out of High Fleet and looking forward to Carrier Command - and now this!
This trailer is a fantastic music video just on it's own. They absolutely nailed the look of the flight sims I grew up playing, I'm really looking forward to this!
My 1989 me would drool like a fountain if this hi-fps graphics would have been able back then. The low poly grafx ok, Amiga style at its best, but the smoothness, nice.
naw, Tornado, or AV8B ....Janes US NAVY fighters had textures, and graphics wise looked a bit to clean to be right in higher res and just crap in lower res.
Seeing 90's polygon fightsim running at 60 FPS is surreal.
@@gamingnoah9807 Ouch... Showing my age I guess, but it makes me think of the old warbirds game I used to play on my dad's PC when I was growing up. That and Chuck Yeager's Air Combat.
@@gamingnoah9807 It's called an artstyle, Noah. That's why the Master Chief in your PFP doesnt have Halo 2 graphics
Will cap it to 15 fps for nostalgia.
@@triggerhappySOB chuck Yeager's air combat my staple of flight simulation in 1990s, and ot course, Microprose F-117, Microprose F-15..
I don't understand - are you saying F-15 Strike eagle II on the ST wasn't at 60 FPS? Memories are a funny thing...
Wtf, MicroProse?!
It's like seeing one of your childhood friends that you lost contact with for 2 decades!
The last time I see him I was playing Transport Tycooon!
I know rite?!
Childhood friend presumed dead, shows up on your doorstep with a sixpack of sodas and a diskette.
@sabbracadabra Funny you mention, to my understanding one of the original devs basically spent the last two decades trying to buy back pieces and rights of the original company, and that's why we got this and Carrier Command 2 all of a sudden out of the blue more than a decade and a half later.
Yeah, and he hasn't changed a bit. Not one.
It seems like at the moment there's nothing in between DCS and ACE combat. Pixel graphics or not, real market opportunity. Defenatly interested.
Don’t forget VTOL VR!
@@FloatyBones77 Not including any VR games in my thoughts as i don't have VR...
It's an option for others though i guess...
What about Falcon BMS?
@@raddox7 it's a full simulation
@@raddox7 That's in line with DCS.
For a name that's been around since the early 80's, I do appreciate the retro callback, and that Why485 has managed to find a publisher for this. I use to play F15 Strike Eagle all the time as a kid, and seeing this brings back fond memories
Epic game!
F15 Strike Eagle II all the way.
Don't forget F-19 and F-117 too
many hours in strike eagle now its DCS WORLD IN VR
If anyone's wondering, the song is called "Waterslide" by Loving Caliber.
Thank you, I was indeed wondering.
Tyvm!
Thx a lot my brother
Not all hero's wear coats
mkay thx I'll know what to avoid listening to in the future
I was today years old when I found out MicroProse was still a thing.
Same here. It's like your favorite band from 20 years ago is back together and they make exactly the same music as back then, just even better.
@@MyFavoriteDisease I'm all for more "soft sims" out there. As someone else said, you either have Ace Combat, or you have DCS. Anime flight models (and, ugh, story), or "You crashed because you forgot to flick one switch out of 112 in your cockpit from 'PSAT Sync' to 'AFTS Ext'."
It's not really . . . 'still' a thing. More like . . .
It's a thing *again*
SAME, and I'm SO EXCITED!
For real
I have been following Why485's devlogs for a very long time. Good to see MicroProse getting involved as well.
i knew i saw this game somewhere else. glad microprose is behind this project.
Me too, I've been wait for this for months
I had seen the devlogs for a while but then lost the channel and couldn't find it
It's been a year by now and Im so happy to have this trailer in my recommended now
So that's where I remember such game from
@@mro9466 MICROPROSE: We already wrote this game 20 times in the 80's and 90's, need a hand?
The 90’s want their memories back. I remember seeing those 3D models on my dad’s PowerBook 145B in the mid-90s.
OMFG! The dithering! The polygons! The fluidity! YES! YES! Take my money!
Good to play *Video Games* which don't require bazillion Hertz monster!
@roger barbour I never uttered that in my life!
@@Kozak806 but the thing is that usually if you want to play a high quality game that has an active community, with servers that are still running, you kinda need the horsepower.
I'm not saying there isn't a game like this, for example Battlefield 4 is still a pretty good game for its age, the community AND the servers are still active. And it doesn't require that much power to run.
But this is really nice to see in an era where people are pushing tech that only a select few have access to in games only that select few can run, while the others are barely tagging along.
@roger barbour we are all sinners
SSAO? HDR? PBR? 8k? 240Hz? Just gimme some solid Gouraud Shading! :D
I absolutely adore that you chose this art style. It's wonderful.
100% agree, really hoping it handles like A10 Cuba!
I like this comment, because MicroProse is the publisher for this game. Not the developer
You mean why485 chose
Back to early 90's in just a second... AWESOME!
good morning Vietnam
@@karenarzumanyan2442 that wasn't in the 90s
@@wogelson there is Phantom II, Hurriance, MIG's. don't tell me, you didn't feel the napalm power in this video
The PC sims of my childhood are back. Gunship 2000, F-29 Retaliator, Jetfighter II, US Navy FIghters etc hehe...
Yea reminds me of Janes fighters anthology.
This looks so cool and retro. It reminds me a lot of A-10 Cuba from the late 90's, just the general look and feel, and the damage models.
A lot of the dev’s inspiration is from that, and you can especially see it playing the demo.
Holy shit, this is exactly what I'm looking for in an arcade flight sim. Hope for a dynamic campaign!
I remember seeing this on Reddit when the single-person dev team shared it on there a while back. It's pretty awesome to see that they've found some backing.
Hey this looks exactly like A-10 Cuba I loved that game
Ah the memories of A10 👍
ahh the memories!!
Thought that exactly, loved that game!!
I had EXACTLY the same thought!
It was the primary inspiration for the developer starting the project!
I remember the MicroProse logo on so many old strategy games from the 90's that my ol grandpappy (lawd rest his sweet soul) used to play at 2am.
Id sneak out of my room to watch him play lol. Godspeed to you guys!
Ooohhhh!! MicroProse picked up Tiny Combat Arena! Why485 made a good choice of a publisher.
Reminder to those that don't know, this game's gonna be mainly centered around the Harrier and Cold War-era missile tech. Heatseekers and bombs galore.
It seems like this will be cold war, dcs is for war on terror/desert storm, il2 is for ww2
I hope it have an ejection mechanism
@@abizair1832 it does :)
@@Nicmower yes. The Steam page also clarifies that upon release, you'll only be able to pilot the Harrier.
@@TheRibbonRed do you know if we’ll be able to fly other jets in the futur tho? :)
Been waiting for this game since it's release date was on September, then moved to October, than November and just found out that has been pushed al the way till February 2022
F117A, Gunship 2000, CYAC, OH MY. Can't WAIT!
whoever's running point in picking games for you Microprose and for all those teaser promos must be genius. the look and feel, the aesthetic of the 80s & 90s, and the sound track just mesh all together so wonderfully
This is DCS 30 years ago. We have got a Time Machine now.
Su-27 Flanker v1.0 DOS
@@richardhockey8442 looks more like 2.5
This takes me back to 1993 with Strike Eagle 3, Harrier Jump Jet and F-117 Stealth Fighter 2.0. Please have the intro screen start off with that classic MPS tune.
It's back to Chuck Yeager's Air Combat for me boys!!
There I was.....
Ditto
Yeah...very fluid gameplay....I love the custom battle...fought a swarm of Bf-109 with an F-4 lol
YAY! \o/
Hot damn, didn't think I'd see that game mentioned.
Really hope this gets VR support
Oh didn't expect to see you here xD
@@darkshadow7709 i get that a lot lol
@@TheLonelyViper
It has trackir support idk about VR maybe in the future i see potential with VR in this game
Lol it’ll definitely not have performance issues
I'm assuming this will have realistic flight models and physics without the tedious procedures needed to prep and start up an aircraft as well as not needing to read 500 pages worth of a manual to fly a single plane. If so, I'm on board.
From the website: "Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism". Pretty safe to assume you're right :). Finally a game which takes the middle road between airplane FPS on rails (Ace Combat) and study level sim (DCS)
@@oilslick7010 war thunder realistic battles tho
I'd like that idea
I hope they add the option to go through the “tedious” start up procedures. I enjoy that stuff.
@@jimmulator3902 Just do 20 push ups, run around the block and write a haiku before loading the game
I used to play Falcon 4.0, F-19 etc religiously. I am over the moon that you guys are back near 30 years later. BRAVO!!! I'm hoping to see Carrier Command 2 developed further as the the potential is limitless, especially when you merge this sandbox and units with your CC 2 platform. Excellent work guys and welcome back!!
Just like the nineties, except for the frame rate
I'm guessing the Frame Rate too will be in the 90s
@@re57k bad pc?
@@ABT1227 no, 90+
Photorealistic graphics will look like garbage in five years, but a good art style is forever. (Plus, it's easier on my PC.)
@@yetanother9127 That used to be the case because graphics kept getting better, but modern graphics are so good that this really isn't true anymore. Games from 5 years ago still look great today.
Just woke up. Had a weird dream that Microprose were back in business.
I love this MicroProse revival and how they're publishing exactly the kind of games that storied name deserves. It's like they never left.
I have fond memories of Silent Service
MICROPROSE!?!?!! HOLY S$#@, I haven't seen that name in so long. I am so unbelievably happy right now. Man, now if SSI makes a comeback my brain might explode from pure nostalgia!
YEEEESSS!!! Been watching this game develop for a few months now, and I'm SO HAPPY Y'all are workin together!!
Unbelievably happy to see MicroProse back on the scene! Grew up on their fantastic flight games!
It's so awesome to see that Microprose logo, that's a seal of quality back in the old days
i really like the fact that the flying is like in war thunder, the polygon graphics should allow people like me to get decent frames on a laptop. This game is looking great, good level of simulation without being inaccessible to somewhat casual players, i hope it doesn't cost more than 15$
Reminds me of the old Apache vs Havoc days where I used to watch the battles from the unit camera all day because all I could figure out as a kid was turn the wipers on and off.
This is still going (heavily modded):
ua-cam.com/video/73aPqTj6LvQ/v-deo.html
this would probably run on a modern fridge
If a Tesla can play Cyberpunk I’m sure it’s possible
Happy to see this one man project taking a commercial spin. Good for the developer.
PS: Hoping for a mod support allowing someone to insert Unity VR support ;)
This looks like a perfect game for the upcoming Steam Deck. The low-fi visuals are both gonna run flawlessly on the hardware, and be legible even on the small screen, and the controls of the Deck are intricate enough to cover any input options you'd want, from looking around in the virtual cockpit via gyro aim to assigning commands and entire menus to back buttons and trackpads. And then the whole pint-sized 10 minutes a mission package is just ideal for quick sessions on the couch.
I'm getting insane YSF vibes, holy shit, yes, yes, YES.
I felt like a kid again. Beautiful trailer.
The visual aesthetic in this is SO appealing!
I grew up on Microprose simulators like F-19 and F-117 (along with others by other companies), and fell in love with aviation from a very, very young age. I learned everything from flight mechanics to how various types of radar work from such games, and it inspired me to join the US Air Force when I grew up to become a pilot. I was accepted to the Air Force Academy, and attended from 2005 until graduation four rather awful years later, when I commissioned as a 2Lt having earned a UPT slot. Despite how terrible the experience at USAFA was. due more to the nature of that place than anything having to do with the quite impressively broad education you earn there, I had been worth it to achieve my dream of becoming a USAF pilot. I got to my UPT base, and upon starting Phase 2 I quickly learned that I was prone to what was later learned to be physiologically incurable airsickness. As this was my dream, I wasn't going to quit, and went on to set records in the Airsickness Management Program for attendance....every day, even weekends, riding the Barany Chair multiple times a day ending up feeling like I had a severe flu for some 3-5 hours at a time, constantly vomiting and becoming disoriented to extreme degrees (it even damaged my teeth due to the stomach acid). With dogged determination, even while doing the Airsickness Management Program, I kept flying, As such, on one flight I was so sick that on final approach I kind of lost consciousness, which my instructor pilot (IP) didn't realize; we impacted the ground with all three gear simultaneously (which is really bad), when my instructor pilot took over, took us into the pattern and landed us immediately. I would later learn that this caused what would develop into a military career ending spine injury, which would leave me in constant, unending neurological pain that grew ever-worse through my early to mid 20s, resulting in a medical retirement. Regardless, and despite realizing back then that sit-ups were suddenly very difficult, I kept flying until I was eventually 89ed out of UPT for LOA, or "lack of adaptability," ie: airsickness. Still, even if I couldn't be a pilot, I was still determined to serve. I was accepted into 14N school, where playing Microprose games in my childhood oddly helped more than it did with UPT (you can't video game an inner ear issue away, after all). Since I read all of the supplemental information as a kid and have freaky levels of conceptual recall, I had a better understanding of how radar, SAMs, naval air defense, the damned ZSU-23 (which still haunts me in my video gamer dreams, which my colleagues found quite amusing), etc, all worked to various degrees. As such, I had a great advantage in 14N school thanks to the realistic simulations games I played as a kid, with a particularly strong shoutout to Microprose's F-19 and F-117, as well as the EF-2000 game by DID, but many other DOS based military combat simulators, as well. Like, looking back now, I can strongly credit these games that I played before I had even turned 10 years old with my immediate familiarity with concepts I learned and applied later as a professional. Sadly, as mentioned previously, the hard landing had already taken its toll on my spine, and due to the "training environment" bullshit I was stuck in as my spine got worse, my days serving in the USAF were numbered, and before even hitting a decade of active duty service, and being known as the captain with a cane, I was MEBed out to a far-too-early retirement.
As a result of absolutely hating aviation in all forms today, I probably won't play this game...but I will buy it, and before even playing it I'll recommend it. MicroProse made some very amazing combat flight sims in the 1990s, and they had a strongly positive impact on my life; sure, my story went south pretty hard, but the inspiration from the technical detail put into Microprose's sims can only be considered good. They gave me a real advantage not just in chasing my dream, but also in recovering from that dream when it fell through....which is kind of amazing when you think about it. So, if any of the MicroProse devs of either this new game or of the original combat flight sims they made in the 1990s see this post, I just want to tell you all thank you for not being afraid to make your games realistic and complicated. As a kid I ate up learning the more technical details of air-to-air weaponry, radar theory, flight characteristics of different aircraft, fuel management, mission planning, etc.....it was more than a child can handle, and that's what made me read about and study those concepts early. You made fantastic products back then, and I hope that this game is at least to a small degree a return to form for such games.
Why485 is the best thing that has happened to flight simulation since MicroProse came back. Been watching the development of TCA with anticipation and I am SO STOKED
Hell yeaah cant wait to see a Pixel Style A10 Warthog in action, TRIANGULAR AND SQUARES BRRRRRTT
Damn if I knew this was coming out soon I would’ve never put any more money into warthunder lol
I remember reading a comment a few days ago saying that this game is a combination of War Thunder's flight mechanics, DCS World's weapons systems, and Unturned's graphics.
So maybe it's better than War Thunder (of course it is; no grind, no predatory business tactics), or it's different enough to be its own thing that can be enjoyed alongside other flight sims
@J I said that because I just bought the Harrier in warthunder, but yeah. I haven’t really been enjoying warthunder that much lately and this game looks like it’s going to have a lot of things I like about warthunder without the bad parts like poor performance, server issues, toxic community and the grind.
This looks just like A-10: Cuba one of my fav flight sims of all time. Def excited for this.
Finally, a milsim that (I think) my pc can handle without dying. Thank you.
This looks like my kind of game! Colorful, low-poly, action-packed, and detailed in all the right ways. Definitely keeping my eyes on this!
This looks great, like a polished YSFlight.
Woah! Microprose and the good old days of vector graphic simulators are back! It's like there has been a 25 year overcast and suddenly the sun shines through the clouds again.
They’re coming for YS Flight!
3 years later and its still on early acces with barely any content
The music fits perfectly with the trailer, loved it!
what's the song name?
@@thelunchtrooper8352 Waterslide - loving caliber :D
There's a name I haven't seen since 1995, what a way to go back, and look, another sim from these guys.
Wait you are making a sim that isn’t horrible and cost $300 for dlc? Thats illegal lol
I like DCS but it's so expencive (my pc can't even run it adding a lot of cost).
If this game is affordable it'll be amazing!
@@daanoffline5716 DCS is literally free...and it is basically playable on a 2010 middle class PC. That game here has a completely different premise...which unfortunately I'm not aware, but it seems to be more arcade than sim.
@@daanoffline5716 thats not how it works. you dont say this road is expensive, I have to buy a car for it and call that a toll fee
I don't understand how we can be 20 years deep into DLC's existence and we still have people who have somehow managed to not figure out that we don't need to buy all of the DLC for every single game.
With games like DCS or even The Sims, you aren't supposed to buy all of the DLC. They simply have a bunch for you to choose from. Buy the ones that you want to play and ignore the rest.
You aren't obligated to buy them just because they exist.
@@ck0311 You don't need to buy every DLC, but the devs certainly create the demand (ahem pressure) to want to... Who wants to just fly all the free modules that come with DCS? Eventually you'll want the cooler shit like the Hornet, Viper, etc..and that for a lot of ppl can be costly..
i still have falcon 4 from the 90's.....thank you guy's.
IT ALL STARTED WHEN SOMEONE WAS PLAYING ULQ ON WT, THEN SOMEONE SAID "EHI LET'S JUST MAKE A WHOLE GAME THIS WAY BUT NOT AS FRUSTRATING"
Tru, now lets suffer less
@@Zie-Zwei we will always attack the D point, no matter the game.
@@titanfallgamerwithnotitanf8187 enemy is capturing point D
@@Zie-Zweimode:(Arcade)
map: American desert.
Location: at BLU base:
M4A3E8: (gasp) a enemy is in D POINT?!
@@titanfallgamerwithnotitanf8187 DEFEND THE D POINT!!!1!1!1!!1!1!1!1!!!1!
I'm so glad that Microprose is back with a bang (well, several bangs, to be exact) and even choses to publish super cool projects such as this! Good on ya!
If this supports HOTAS setups, then I want it with all my heart and soul.
it's Microprose, dude . . . HOTAS *exists* because of that company.
If it has HOTAS and TrackIR then that's me convinced
@@Aliasalpha You can use a joystick and it has TIR support.
Every time I boot up DOSBox and try to play USNF, I always hope it'd feel something like this through my nostalgia-tinted eyes.
Unfortunately, with keyboard-only controls, clunky framerate and zero sense of speed, USNF never grabbed me like it did back in the mid-90s.
But THIS! This is a love letter to USNF, Falcon, F-117, F-15, and all the other CFS from that era. Chuck Yeagers Air Combat, Secrets of the Luftwaffe, and on and on.
You've captured the essence and modernized it, and I cannot wait to play.
arcade looking realistic flight sim? hell yes.
All I see is Cel-shaded, low-poly Ace Combat, and that's more than enough to sell it for me.
Ace Combat is trash, this game will actually have some level of realism to it.
You don't play Ace Combat for realism, you play because "fast plane go shoot shoot and fighting space Jesus"
@@hommusC1 ..why are you calling ace combat, a series built around arcade jet flying, trash because it's not realistic
@@TheEFedsAreComin Playing the Sim Air mode, it's somewhat realistic. Not DCS levels of course
Wow!!! F4 Phantom and AV8 Harrier look so great and I love them transform to the polygons graphic.
I could no longer name any Microprose titles I've played back in the day, but just seeing that logo makes my brain go: "Yup, unmistakable seal of quality right there!"
Why took his TCA under Microprose wings? A surprise to be sure but a welcome one! Anyone complaining about the graphics - it's an aesthetic choice. Carrier Command 2 has retro graphics but the gameplay doesn't suffer one bit. I would rather say devs concentrated more on most important things - playability. Looking forward to this.
Low poly games can still look nice... And I like them exactly for the fact that they run smoothly on a cheap computer as well, and the dev can focus on game mechanics more. Gameplay - and in the terms of simulators - realistic physics is a lot more important than HD textures.
God I love the dithering transparency effect on the smoke and explosions and horizon. Delightfully crispy
alright, you have my attention.
Looks really fun!
Awesome memories about Microprose retro games. Count me in!
Anybody remembers the game called Su-27, nostalgia
Hell yeah i do!
Of course
War thinder never looks so good
This is pretty much what I turned my Kerbal Space Program into 😂
Oh... that's where I left that "just got home from school in the 90s feel" \o/ Micropose, I missed you!
I will say unironically that the graphics look great!
Now that's what I call a target rich environment
"...of a female this time..."
There's a hell of a bit of humor around an old studio that left the video game scene when companies could still remember HOW to make a game and they return putting out this kind of quality. It's like this is all a club, the studios are the current trend of thots and a legend just walked in the door and outclassed them all on arrival.
Companies still know how to make games. Lmao
Not everyone enjoys suffering through realistic depictions of how things work in real life. Your definition of good game is very narrow-minded
@@thanhvinhnguyento7069 You either replied to the wrong person or your on about who in the hell knows what. Good luck either way.
Ayo, I got your Red Storm game on a floppy disk right on my bookshelf! I really need to play it
I love how this little indie game has a playable Harrier - something Project Aces haven't figured out after 25 Years.
But why are F-4's the enemy!?
The Harrier exists in Ace Combat Infinity. Also exists in Project Wingman.
Using it in PW is pretty fun; you can hover right next to tanks and BRRRRRR them down
>But why are F-4's the enemy!?
At the time I recorded the footage for the trailer, MiG-23s weren't in the game yet, so they're standing in for Floggers 😂
@@MChronicleSword Yeah but.. Infinity has Bene defunct for awhile now. And even then, the Harrier was in the game.. But it's not truely a Harrier if you can't hover and do stupid crap with said ability.
@@Why485 HOLY HELL ITS ACTUALLY YOU
@@MChronicleSword f4 is one of the best plane in PW imo 🤣
Give me my B-17: Flying Fortress, now. Better yet make it a B-24 Liberator.
Mom: "we have Warthunder at home"
But less frustrating 😜
Playing Super Strike Eagle on my Super NES was some of the best gaming memories I have to this day, can't wait to see more of this
YSFlight Simulator has certainly aged like wine!
the 62 dislikes are people who werent gaming in the 90's, this looks good, Microprose, keep coming out with all the good games because your making your return with a bang
This reminds me of an old flight simulator, called "ysflight simulator" that I used to play years ago.
You're not the only one. I played YS fairly regularly up untill about two years ago, but stopped cause no one was on any of the servers...
Yesssss!
Only thing I wish I could get from you now - big box physical release versions. Still have several of your old PC titles on the shelf, MP was always one of my absolute favorite publishers. So many hours of enjoyment from your past titles, and so far enjoying the hell out of High Fleet and looking forward to Carrier Command - and now this!
Teenage me says "there's no way simulators will ever get any more realistic than this!"
This trailer is a fantastic music video just on it's own.
They absolutely nailed the look of the flight sims I grew up playing, I'm really looking forward to this!
FINALLY THIS IS MY AESTHETIC!!!
Microprose are killing it with original style war-games at the moment. Keep it up!
It's a strange old world when Microprose rises from grave and just starts carrying on like is 1998. Looking forward to Midwinter 3 and Starlord 2.
Can we have a new version of CAR WARS and a new one of OGRE, plz?
I’ve been following you guys on Twitter for a while. Super cool!
This is pretty much YS Flight on steroids. I love it.
Wow, I loved Microprose when I was a kid. I've got goose bumps watching this and literally not going away. Wow.
A tiny combat arena for when you need to have a tiny war with tiny war crimes
Are you a Rimworld player? :D
@@magdovus no sadly but i do play neo warfare, which is a -warcrime simulator- military combined arms simulator on roblox.
@@nonexistantman5797 mmmmm yes time to nuke a small town
MicroProse. Now that's a name I've not heard in a long time. A long time...
Goddamn it feels good to see this now 🙏
This looks cool as hell. A 90s "era" combat sim. Sick!
Totally digging the neo-retro look combined with cell shading.
You know what would have made this even better though?
BRRRRRRRRRRRRRRRRRRRRRRT~
Hope my RX 560 can handle full graphic settings.
My 1989 me would drool like a fountain if this hi-fps graphics would have been able back then. The low poly grafx ok, Amiga style at its best, but the smoothness, nice.
This reminds me of Jane's US Navy Fighters '97 so much.
naw, Tornado, or AV8B ....Janes US NAVY fighters had textures, and graphics wise looked a bit to clean to be right in higher res and just crap in lower res.
Reminds me more of Dogfight on the Amiga.
THE MSDOS GRAPHICS ARE BACK