Sustained ejector is my favorite, but I love the coasters that have a mix of all of it: sustained ejector, quick ejector, floater, and some strong positive G moments. I rarely grey out anymore, and strong positive Gs don't cause me any headaches. That's why I was able to handle 24 rides on Intimidator 305 in one day, 14 of those in the last 80 minutes as night rides. Being a featherweight, I tend to experience ejector in moments that other people will call floater.
@@visionist7 August 1, 2018. Sun set sometime around 8:30pm, and they were open til 10. Twisted Timbers night rides the previous night were good, but there was still a lot of lights around. Grizzly night rides were very dark. The glorious roughness of Grizzly added to the night ride experience. I305 was in total darkness, and one of the best night rides ever, in regards to how much the ride was enhanced by the night.
Floater airtime is so criminally underrated among coaster enthusiasts and sudden ejector airtime is so overrated, fun will always beat intensity in my eyes
@@benhaslego3474 I agree with your views, as you can tell by my name. And I think Intamins are kinda rough/badly designed restraints/bad capacity, other problems.
I love the type of sudden ejector on a ride like Taron, just whipping me around. The best moment on this ride is a twisted ejector hill shortly after the second launch. If you sit on the left side, you gonna get pushed up, to the left, then up again and down, all while going past a great near miss on the left side.
Yeah, positive Gs don’t do too much for me. I love all kinds of air from floater to violent ejector, but I think my favorite might be those sustained moments of flojector, like on Ravine Flyer II.
Ejector and laterals for me. My favorite two memories are from Kennywood. The first coming from the Jack Rabbit when rode in the last row and loosened my seatbelt to pointlessness after leaving the station. The moment the double dip hit I was thrown out of my seat with my kneecaps catching the old school lap bar and my butt at least half a foot above the sides of the car. I've never grabbed a lap bar so quickly in my life and would totally do it again. Next best memory was on the Thunderbolt where I was squeezed out of my seat by my younger sister during the first high speed turn. I let myself get squeezed till my waist crested the side of the car before bringing my hands down to hold on. I may just be crazy for enjoying cheating death but those prolonged, fun, and intense forces are what I judge just about every coaster I ride on. The only other judgement is on the quality of zero-g rolls.
I loooove ejector. That said, I know B&M hypers get ragged on, but Behemoth at CW has some killer sustained airtime, where you're not back in the seat until you're at the bottom of the hill.
In thought I preferred floater airtime but if the overbanked dip on Steel Vengeance is considered ejector airtime, then consider my contribution confused because that's the best type of airtime i've experienced. I realize that I personally "feel" it to be floater, but the world isn't responsible for my feelings. To me it feels sustained and therefore not violent, and therefore floater. But, that's just me.
Here are my definitions of airtime with examples. Floater: Light Sustained Airtime (B&M Hyper Camelbacks) Ejector: Strong Quick Pops of Airtime (Mystic Timbers Airtime) Flojecter: Strong Sustained Moments of Airtime. (Steel Vengeance Outerbank Hill) Buzzjector: Aggressive Buzz Bar Airtime that lifts you out of your seat at least 4 inches. You must question your safety. (Coaster at PNE Playland and Tornado at Strickers Grove)
@Alexis Leblanc-Dussault Indeed, it takes the aspect of sustained airtime with floater, and the strong and aggressive aspect of ejector, thus creating the combined word of "flojecter." It is beautiful, is it not?
For me it's all about how long the moment lasts. Longer is better. I love the massive 0g hills on B&M hypers. I'm actually not a fan of really strong ejector because usually the restraints hurt my thighs. The last few airtime moments on most RMCs are like this, and it hurts. It's fun the first few times, but if I'm trying to marathon a coaster, I end up dreading that part and actually try to push myself down into my seat so the force isn't as hard on my legs. Coasters with floater tend to have better restraints, and thus I tend to like them more. B&M clamshells are the god of coaster restraints imo; they have a ton of surface area and with a little trickery, you can give yourself plenty of room. If a B&M had ejector like an RMC, it probably wouldn't hurt at all. Hear me Golden Horse? Clamshells on an RMC! you've made plenty of weird mashups already, what's one more?
Ejector airtime is great depending on the restraints. I’ve been on many coasters where ejector airtime can be uncomfortable, even painful, because of the restraints.
Has anyone figured out that most of the roller coasters at my home park, which is dollywood, are great examples of floter airtime? Not to mention, drop towers are another example. Drop towers provide floter, which is actually almost the same sensation as freefall.
Ejector airtime is the reason why Steel Vengeance is my favorite roller coaster! Millennium Force has some airtime moments, but that coaster is more about speed than airtime.
When mentioning the forces on a rollercoaster you forgot Linear G Force (where you get pushed backwards or pulled forwards) this tends to happen on break runs (lol) but its still technically a force that you experience on a rollercoaster.
I like ejector airtime if it’s used well, as in B&M speed hill where it lasts for a few seconds. Pops of airtime are fun… but I like airtime where you are out of your seat long enough it doesn’t matter if it is floater or ejector
When I got off of I305, I had a bad headache. I had to ride TT twice for it to go away, so I didn’t enjoy it as much as I wanted to. Also, I prefer flo-jector airtime which is in the middle of the two main types.
Actually, getting overly technical, there are 6 types of GForce: Positive/Negative Vertical G's which are the most common Positive/Negative Laterals (basically just left or right) & Positive/Negative Forward G's (like on a launch or break run)
@@XscreamThrills depends how tight and fast they are. I haven't seen any helices that start slow/wide and become fast/tight. That would be a great transition from laterals to strong positive Gs
floater airtime gives me butterflies in the stomach which, if sustained for a long time, can be irritating, as compared to ejector airtime, where you experience stronger forces that push you out of your seat. I prefer ejector airtime over floater airtime, but I usually like fast-paced, intense roller coasters that happen to incorporate these elements. It may be the reason why I did not like twisted colossus too much as compared to a standup coaster (yes, I am serious).
Way I see it, floater is best measured in inches and ejector in -G's. Ejector is not floater plus a bump. You would NOT come out of the train on floater if no bumps and if kept from bouncing out of your seat in other directions. My issue with calling marginal ejector "ejector" without qualification is there are coasters where it is not ambiguous at all, these coasters sacrifice duration of airtime (and comfy restraints) for forcefulness. The main reason ejector is limited in strength and duration is physics, followed by restraint discomfort. Except for hangtime, all airtime is connected with positive G moments that create upward momentum before the air and/or reverse downward momentum later. I find really good floater in some ways freakier than ejector, but ambiguous ejector is still more rare and impressive. I don't think OTSRs kill airtime, but then some people aren't impressed by strong ejector, I guess they're still being pushed against something rather than floating free.
I like floater airtime better. Like Raging Bull first drop airtime. But since moving to Georgia I haven't been able to feel any airtime. I don't get that urge in my stomach to hold on anymore. I was expecting a lot of that on Goliath Over Georgia. But nope I was wrong, I didn't feel a thing, just the first drop, which also didn't feel like Raging Bull's first drop airtime. IDK if it's me, or the coasters. I need to visit Six Flags Great America and hop on Raging Bull to see what's wrong!
@@XscreamThrills I went to Great America last month and the airtime isn't the way I remember it. So the problem is me. I either got too use to airtime or my weight plays a factor in it. I am 10lbs skinnier than the first few times I was at Great America in 2019. Great America's coasters still got better airtime where I slightly feel the urge to hold on. But comparing Great America's Raging Bull to Over Georgia's Goliath, I prefer Goliath cuz of the weightless of floater airtime. And Raging Bull's first drop cuz of the hold on urge of the ejector airtime. Welp that's my update. Thanks if you read it.
@@MayISpeak Drop towers on the other end. I can guarantee I'm gonna feel strong ejector airtime that makes me wanna hold on. Those are low-key scary. I look forward to that airtime.
I hate airtime! I love the speed, spins and inversions a rollercoaster offers, but cannot stand airtime at all (I used to call it the unbearable pit in my stomach). I always feel like I’m going to pass out if I deal with it much longer than a few seconds. How can I change my opinion, or help reduce airtime maybe?
let me say i prefer ejector and strong powerful pops of airtime EDIT: let me say a story *AHEM* so i was at kings island and went on the racer in the back and i accidentally stapled my self and the airtime hills felt like it was tryna kill me lol and mystic timbers in the front and back was insane airtime for me end of story
Another example of me experiencing ejector when other people say it's floater. On Millennium's 3 airtime hills, I'm always ripped out of my seat aggressively. The large hill is awesome sustained ejector for me.
You should do more research on physics. Saying that positive, negative and lateral Gs are the three types of forces your body will experience on a roller coaster is simply wrong. There are only two forces that your body will experience while riding. The gravitational force and forces of acceleration. Forces of acceleration can be devided into vertical, horizontal (or lateral) and linear forces, which just indicate in which direction the force goes. When measuring, the force can be in the positive or negative range of numbers, which indicates the orientaion of the force, but calling positive and negative Gs a type of force is not correct. 4:07 Also how can the iPhones already be broken when they are still in the air?
I like sustained ejector the best, but I would prefer sustained floater more than just a pop of ejector
**Steel Vengeance has left the chat**
Sustained ejector is my favorite, but I love the coasters that have a mix of all of it: sustained ejector, quick ejector, floater, and some strong positive G moments. I rarely grey out anymore, and strong positive Gs don't cause me any headaches. That's why I was able to handle 24 rides on Intimidator 305 in one day, 14 of those in the last 80 minutes as night rides.
Being a featherweight, I tend to experience ejector in moments that other people will call floater.
What date did you visit to enjoy all those night rides? =O Night rides are my thing
@@visionist7 August 1, 2018. Sun set sometime around 8:30pm, and they were open til 10. Twisted Timbers night rides the previous night were good, but there was still a lot of lights around. Grizzly night rides were very dark. The glorious roughness of Grizzly added to the night ride experience. I305 was in total darkness, and one of the best night rides ever, in regards to how much the ride was enhanced by the night.
Same here. The only ride I’ve ever greyed out on is Raptor at CP, probably because I was dehydrated
Floater airtime is so criminally underrated among coaster enthusiasts and sudden ejector airtime is so overrated, fun will always beat intensity in my eyes
agreed
Yeah that type of view really determines if you like B&M or Intamin more. B&M is more fun and therefore I mostly perfer it over Intamin
I agree
I like both types of airtime(but ejector a bit better)and I prefer Intamin. So I see what you mean.
@@benhaslego3474 I agree with your views, as you can tell by my name. And I think Intamins are kinda rough/badly designed restraints/bad capacity, other problems.
I love the type of sudden ejector on a ride like Taron, just whipping me around. The best moment on this ride is a twisted ejector hill shortly after the second launch. If you sit on the left side, you gonna get pushed up, to the left, then up again and down, all while going past a great near miss on the left side.
Yeah, positive Gs don’t do too much for me. I love all kinds of air from floater to violent ejector, but I think my favorite might be those sustained moments of flojector, like on Ravine Flyer II.
Yeah like when you're going over the bridge. That ride has a few solid moments of air!
RF2 flojector is fantastic!
Positive Gs all the way. I love sustained floater and ejector airtime, but nothing compares to stupidly intense grey out turns
Sounds like I305 is your ride!
XscreamThrills No.1 Bucket list
Great, informative video about airtime! :) I love watching your footage too!
Thank you!
Ejector and laterals for me. My favorite two memories are from Kennywood. The first coming from the Jack Rabbit when rode in the last row and loosened my seatbelt to pointlessness after leaving the station. The moment the double dip hit I was thrown out of my seat with my kneecaps catching the old school lap bar and my butt at least half a foot above the sides of the car. I've never grabbed a lap bar so quickly in my life and would totally do it again. Next best memory was on the Thunderbolt where I was squeezed out of my seat by my younger sister during the first high speed turn. I let myself get squeezed till my waist crested the side of the car before bringing my hands down to hold on.
I may just be crazy for enjoying cheating death but those prolonged, fun, and intense forces are what I judge just about every coaster I ride on. The only other judgement is on the quality of zero-g rolls.
Sounds like a crazy experience!
I loooove ejector. That said, I know B&M hypers get ragged on, but Behemoth at CW has some killer sustained airtime, where you're not back in the seat until you're at the bottom of the hill.
Apollo's Chariots has some similar moments as well. 👍
Can't wait to ride it!
In thought I preferred floater airtime but if the overbanked dip on Steel Vengeance is considered ejector airtime, then consider my contribution confused because that's the best type of airtime i've experienced. I realize that I personally "feel" it to be floater, but the world isn't responsible for my feelings. To me it feels sustained and therefore not violent, and therefore floater. But, that's just me.
I think it depends on how fast Steel Vengeance is running that day
Its all fun and games with Phoenix's airtime until you realize the bar is a foot above your lap.
God, get me on a rollercoaster again now. I haven't ridden since Halloween
One of the best airtime moments I've had is back row Ravine Flyer II with a super loose seat belt. Great informative video!
You know, I think I prefer the front row on Ravine Flyer II over the back. But to each his own! 👍
@@XscreamThrills I do too prefer front, but that specific ride was insane.
I honestly love both Postive G's and Airtime because in my opinion, that's what can make an awesome jam-packed ride experience!
I love positivity g’s so much. Probably because I’ve grown up on a ton of old school b&m rides. But my favorite type of airtime is probably ejector
Here are my definitions of airtime with examples.
Floater: Light Sustained Airtime (B&M Hyper Camelbacks)
Ejector: Strong Quick Pops of Airtime (Mystic Timbers Airtime)
Flojecter: Strong Sustained Moments of Airtime. (Steel Vengeance Outerbank Hill)
Buzzjector: Aggressive Buzz Bar Airtime that lifts you out of your seat at least 4 inches. You must question your safety. (Coaster at PNE Playland and Tornado at Strickers Grove)
@Alexis Leblanc-Dussault Ejector is in two categories, Ejector and Flojector, read the definitions.
@Alexis Leblanc-Dussault "sustained". That is in my Flojector definition.
@Alexis Leblanc-Dussault Indeed, it takes the aspect of sustained airtime with floater, and the strong and aggressive aspect of ejector, thus creating the combined word of "flojecter." It is beautiful, is it not?
@Alexis Leblanc-Dussault Skyrush has some great sustained ejector air!
@@liambrake Steel Vengeance basically has "all of the above" when it comes to airtime 😁
For me it's all about how long the moment lasts. Longer is better. I love the massive 0g hills on B&M hypers. I'm actually not a fan of really strong ejector because usually the restraints hurt my thighs. The last few airtime moments on most RMCs are like this, and it hurts. It's fun the first few times, but if I'm trying to marathon a coaster, I end up dreading that part and actually try to push myself down into my seat so the force isn't as hard on my legs. Coasters with floater tend to have better restraints, and thus I tend to like them more. B&M clamshells are the god of coaster restraints imo; they have a ton of surface area and with a little trickery, you can give yourself plenty of room. If a B&M had ejector like an RMC, it probably wouldn't hurt at all.
Hear me Golden Horse? Clamshells on an RMC! you've made plenty of weird mashups already, what's one more?
Ejector airtime is great depending on the restraints. I’ve been on many coasters where ejector airtime can be uncomfortable, even painful, because of the restraints.
Has anyone figured out that most of the roller coasters at my home park, which is dollywood, are great examples of floter airtime? Not to mention, drop towers are another example. Drop towers provide floter, which is actually almost the same sensation as freefall.
Those RMC ejector hills 🤘
Ejector airtime is the reason why Steel Vengeance is my favorite roller coaster! Millennium Force has some airtime moments, but that coaster is more about speed than airtime.
When mentioning the forces on a rollercoaster you forgot Linear G Force (where you get pushed backwards or pulled forwards) this tends to happen on break runs (lol) but its still technically a force that you experience on a rollercoaster.
Also happens on launches and flying coasters.
There's absolutely nothing better than the sensation of weightlessness you get with floater air.
I like ejector airtime if it’s used well, as in B&M speed hill where it lasts for a few seconds. Pops of airtime are fun… but I like airtime where you are out of your seat long enough it doesn’t matter if it is floater or ejector
I know the feeling!
When I got off of I305, I had a bad headache. I had to ride TT twice for it to go away, so I didn’t enjoy it as much as I wanted to. Also, I prefer flo-jector airtime which is in the middle of the two main types.
I never really felt ejector airtime. I really love steep drops and some good floater airtime.
ejector airtime is the best hands down skyrush might hurt your legs but my god that damn thing is amazing so is el toro i305 and maverick
Ejector airtime will always be my favorite but I like both kinds
Actually, getting overly technical,
there are 6 types of GForce:
Positive/Negative Vertical G's which are the most common
Positive/Negative Laterals (basically just left or right)
&
Positive/Negative Forward G's (like on a launch or break run)
Nerd alert!!🤓🤓🤓
@@XscreamThrills lol
Strong ejector is what I prefer, but any good airtime makes me a happy man
Great job of defining the different types of G forces. I prefer floater air time. My least favorite part is the helix.
Yeah, helixes aren't that excited imo.
@@XscreamThrills depends how tight and fast they are. I haven't seen any helices that start slow/wide and become fast/tight. That would be a great transition from laterals to strong positive Gs
Yeah, most by helixes are either too slow like superman ros, or faster like goliath, sfmm and I grey out
Honestly I only rate coasters based on how much fun I had on it
Can't argue with that! 👍
floater airtime gives me butterflies in the stomach which, if sustained for a long time, can be irritating, as compared to ejector airtime, where you experience stronger forces that push you out of your seat. I prefer ejector airtime over floater airtime, but I usually like fast-paced, intense roller coasters that happen to incorporate these elements. It may be the reason why I did not like twisted colossus too much as compared to a standup coaster (yes, I am serious).
Way I see it, floater is best measured in inches and ejector in -G's. Ejector is not floater plus a bump. You would NOT come out of the train on floater if no bumps and if kept from bouncing out of your seat in other directions. My issue with calling marginal ejector "ejector" without qualification is there are coasters where it is not ambiguous at all, these coasters sacrifice duration of airtime (and comfy restraints) for forcefulness. The main reason ejector is limited in strength and duration is physics, followed by restraint discomfort. Except for hangtime, all airtime is connected with positive G moments that create upward momentum before the air and/or reverse downward momentum later.
I find really good floater in some ways freakier than ejector, but ambiguous ejector is still more rare and impressive. I don't think OTSRs kill airtime, but then some people aren't impressed by strong ejector, I guess they're still being pushed against something rather than floating free.
spentron1 k
Absolutely Informative! THANKS FOR THE CLASS! 🙌 I AM AN EJECTOR JUNKIE!
You're welcome!
I like floater airtime better. Like Raging Bull first drop airtime. But since moving to Georgia I haven't been able to feel any airtime. I don't get that urge in my stomach to hold on anymore. I was expecting a lot of that on Goliath Over Georgia. But nope I was wrong, I didn't feel a thing, just the first drop, which also didn't feel like Raging Bull's first drop airtime. IDK if it's me, or the coasters.
I need to visit Six Flags Great America and hop on Raging Bull to see what's wrong!
Could be how the restraint is against you or what row you're in
@@XscreamThrills I went to Great America last month and the airtime isn't the way I remember it. So the problem is me. I either got too use to airtime or my weight plays a factor in it. I am 10lbs skinnier than the first few times I was at Great America in 2019. Great America's coasters still got better airtime where I slightly feel the urge to hold on. But comparing Great America's Raging Bull to Over Georgia's Goliath, I prefer Goliath cuz of the weightless of floater airtime. And Raging Bull's first drop cuz of the hold on urge of the ejector airtime.
Welp that's my update. Thanks if you read it.
@@MayISpeak Drop towers on the other end. I can guarantee I'm gonna feel strong ejector airtime that makes me wanna hold on. Those are low-key scary. I look forward to that airtime.
Jackrabbit also has sustained ejector, in my oponion.
I hate airtime! I love the speed, spins and inversions a rollercoaster offers, but cannot stand airtime at all (I used to call it the unbearable pit in my stomach). I always feel like I’m going to pass out if I deal with it much longer than a few seconds. How can I change my opinion, or help reduce airtime maybe?
I like floater air time the best
What is the old wooden coaster that’s shown at 2:52?
Jack Rabbit at Kennywood
I love ejector airtime
let me say i prefer ejector and strong powerful pops of airtime
EDIT: let me say a story
*AHEM*
so i was at kings island and went on the racer in the back and i accidentally stapled my self and the airtime hills felt like it was tryna kill me lol and mystic timbers in the front and back was insane airtime for me
end of story
floater ejector whatever....some is longer, some is stronger, it is all awesome
i love ejector. Thats why Millenium Force is my favorite coaster. It has at least 15 seconds sustained ejector
Said no one ever
Milli has floater but it is good floater
Another example of me experiencing ejector when other people say it's floater. On Millennium's 3 airtime hills, I'm always ripped out of my seat aggressively. The large hill is awesome sustained ejector for me.
Of all the hyper/gigas I've been on, I think I rate MF near the bottom when it comes to airtime. Glad that someone gets something out of it though 👍
You should do more research on physics. Saying that positive, negative and lateral Gs are the three types of forces your body will experience on a roller coaster is simply wrong. There are only two forces that your body will experience while riding. The gravitational force and forces of acceleration. Forces of acceleration can be devided into vertical, horizontal (or lateral) and linear forces, which just indicate in which direction the force goes. When measuring, the force can be in the positive or negative range of numbers, which indicates the orientaion of the force, but calling positive and negative Gs a type of force is not correct.
4:07 Also how can the iPhones already be broken when they are still in the air?
You're too clever. Show the enthusiasts how forces work!!!!!!!!!
Sustained air time! Quantity over quality
Is it just me or does ejector airtime hurt sometimes
On some rides.
Swamp Fox at Family Kingdom gives Ejector
Ejector squad
ejector
Correction.
1. Lateral Gs
2. Vertical Gs (positive/airtime)
3. Horizontal Gs (acceleration/deceleration)