Starship Troopers: Terran Command - Scenario Editor Tutorials: #3 Adding Music & Available Music

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  • Опубліковано 21 сер 2024
  • This video goes over the how to use Triggers to Add Music to your scenarios using the Starship Troopers: Terran Command Scenario Editor, as well as 30 second snippets of every song currently available in the game!
    Music Samples Start at 1:51
    List of Music and explanation of their feel - provided by BricoHammerHand
    silence_klendathu_far : bg and ambient sounds
    main_theme : main game theme
    klendathu_tension : bg and ambient sounds, more specific than silence_klendathu_far
    foothold_opening : bg, light music, calm moments, walking, transitions
    foothold_suspense : bg, light music, calm moments, walking, transitions, personally like more
    foothold_action : action music, not too hardcore, good for light combat
    canyon_full : classic canyon music
    patrol_very_calm : patrolling music, calm notes, bit of suspense
    hunt_very_calm : suspense music, cover actions music
    infiltration_very_calm : suspense music, cover actions music, thoughest notes
    countdown : campaign countdown music, strong notes waiting
    foothold_countdown : lighter countdown music. Tensive waiting
    foothold_countdown_ext : same as prev, extended. Tensive waiting
    foothold_countdown_ext_no_timeline : same as prev. Tensive waiting
    power_start : suspense music, nice drums (?) notes.
    wave : hardcore notes, intense action, campaign wave music
    heavy_guns : action calm music, trumpet bg
    heavy_guns_countdown : hard tensive waiting music with calmer interludes
    bug_blitz : campaign most used soundtrack, classic bug attack action music
    burning_brass : action glorious music
    dark_and_stormy_very_calm : calm, suspense music
    night : classic night calm music
    tanker_bug_full : suspense music, tanker first view in campaign
    news : do you want to know more?
    loading : loading screen music
    The last three songs (testhl, default_segues, layers) are unknown as to whether they work or their purpose.

КОМЕНТАРІ • 9

  • @instantkarma5486
    @instantkarma5486 Рік тому +3

    thank you for the videos. I made a scenario and only knew one of the songs. Might go back and update it to a different one.

    • @LionStein
      @LionStein  Рік тому +1

      That is great to hear! I’m glad to be unveiling the mysteries of the editor!

  • @snowword1273
    @snowword1273 Рік тому +2

    Thanks! This is so useful to me!👍

  • @cyrex6250
    @cyrex6250 Рік тому +3

    man, please make a video about resources, how many storages you need to put so that at the beginning of the map resources and soldiers are not in a negative value and what triggers are needed for them to make it all work

    • @LionStein
      @LionStein  Рік тому +2

      You got it friend! I will cover that during a future base building and supply video :)

  • @cyrex6250
    @cyrex6250 Рік тому +2

    gj

  • @XerkoGames
    @XerkoGames Рік тому +1

    Can you add custom music?

    • @LionStein
      @LionStein  Рік тому +1

      Technically you can if you use the trigger effect “Briefing Add” and add the file name there (you can check out my briefing tutorial video for more information), however this then makes it incompatible with other audio briefings (or other briefings all together, not sure I haven’t tested adding custom music).
      So technically yes, but technically not really