Man, I had this nice new mic and everything, only for me to forget to set the right mic in the streaming software. Oh, well. Next time. Sorry for the bad audio everyone!
Hey, you told me the only thing I needed to know! New kickstarter starting soon! Personally, I would love to see the magus. I, well, really hated the magus in PF1 since it was so bland carbon copy for such an amazingly open system. Every magus was one of 2 builds. I'd love to see how they bring the concept but keep it fresh and savage. You should do a video on every class on how rhey play out over each level, and do they keep the feeling of the class along the way? So far the only let down class for me is the bard, which is my fav PF class. Only because it takes to seasoned to do the one thing bards are best known for. Past that, and I'm all in again.
For a fun bit of trivia at our tables: "bestiary" was popularized for the "modern" era in a 1817 poem and comes from the word "beste" which entered English in the 1200s from Old French word for wild animals. Beste displaced the word "deor" (which we use today as "deer"). Beste itself was eventually displaced by "animal" in the 1400s, which is obviously still popular today.
I have played Savage Worlds since 2010, and D&D since the 80s. One rule that I like to use in D&D from Savage Worlds is that when I am DM, we use 3 inspiration like bennies. I also let a player to ace a die roll once by spending an inspiration. If you keep acing you can spend more.
What will likely happen if they rerelease Lankhmar (for example) is that reviews will say that there is not enough new content! See my point here? Changes in the Savage Worlds system were not so deep to justify a whole new release of older scenarios.
Love your work! I disagree that scenarios should be re-done for SWADE. The changes are not that impacting. There are conversion sheets for SWADE already and they work super well.
1. A penalty to the casting roll does matter during combat, so it SEEMS like a good balancer. It is brutal while the arcane skill die is low, like d4 and d6. But after a character gets d8 or higher it is less of a problem. The penalty becomes the difference between success and a raise, as failure is unlikely. It is more likely for an Extra, however. That Wild Die really helps, especially if it can ace. 2. The downside to failure is you "waste" your action. Normally, you would lose a power point on a failure. But with no power points, this is ignored. 3. If you do not care about how many attempts need to be made, such as outside of combat, you can keep trying. Eventually you will succeed. You might even decide to keep trying until you get a raise. 4. The real downside for multiple attempts is that over time your chance for a rolling a Critical Failure increases. This is brutal when you have a d4 or d6, but is much less likely with a higher arcane skill die. If this is the only balancer (as it was with the Hellfrost setting), the effect of getting a Critical Failure needs to be really big. However, if it is TOO big, it makes you wonder how the caster became a caster in the first place, seeing as d4 -2 (no skill die yet) makes re-attempts far more necessary. 5. In my Hellfrost campaign, many players took an Arcane Background and only picked powers that could be maintained. They would cast it after getting up in the morning. By the rules, this was valid, and looking on forums, it was intended. Walking around with Deflect or some other buff is really good as all it took was an edge and a few skill points. That is not balanced, and while as a GM I handled it okay, I can see it wrecking a campaign. Not a good trade for people that just don't want to track their power points. Thus, I have deemed them to be "broken". Power Points are *the* balancing factor for an Arcane Background. Needing to also get a skill is just a reasonable side effect.
Man, I had this nice new mic and everything, only for me to forget to set the right mic in the streaming software. Oh, well. Next time. Sorry for the bad audio everyone!
Hey, you told me the only thing I needed to know! New kickstarter starting soon!
Personally, I would love to see the magus. I, well, really hated the magus in PF1 since it was so bland carbon copy for such an amazingly open system. Every magus was one of 2 builds.
I'd love to see how they bring the concept but keep it fresh and savage.
You should do a video on every class on how rhey play out over each level, and do they keep the feeling of the class along the way?
So far the only let down class for me is the bard, which is my fav PF class. Only because it takes to seasoned to do the one thing bards are best known for. Past that, and I'm all in again.
Wait, you were in seminary?
Yep. I graduated from RPTS with a Master of Divinity degree.
For a fun bit of trivia at our tables: "bestiary" was popularized for the "modern" era in a 1817 poem and comes from the word "beste" which entered English in the 1200s from Old French word for wild animals. Beste displaced the word "deor" (which we use today as "deer"). Beste itself was eventually displaced by "animal" in the 1400s, which is obviously still popular today.
Cool piece of trivia. Thanks!
@@TheSavageGoose all that said, I wish the word was "beastiary" too. 😁
I have played Savage Worlds since 2010, and D&D since the 80s. One rule that I like to use in D&D from Savage Worlds is that when I am DM, we use 3 inspiration like bennies. I also let a player to ace a die roll once by spending an inspiration. If you keep acing you can spend more.
What will likely happen if they rerelease Lankhmar (for example) is that reviews will say that there is not enough new content! See my point here? Changes in the Savage Worlds system were not so deep to justify a whole new release of older scenarios.
Love your work! I disagree that scenarios should be re-done for SWADE. The changes are not that impacting. There are conversion sheets for SWADE already and they work super well.
The No Power Points system is broken.
Can you explain?
1. A penalty to the casting roll does matter during combat, so it SEEMS like a good balancer. It is brutal while the arcane skill die is low, like d4 and d6. But after a character gets d8 or higher it is less of a problem. The penalty becomes the difference between success and a raise, as failure is unlikely. It is more likely for an Extra, however. That Wild Die really helps, especially if it can ace.
2. The downside to failure is you "waste" your action. Normally, you would lose a power point on a failure. But with no power points, this is ignored.
3. If you do not care about how many attempts need to be made, such as outside of combat, you can keep trying. Eventually you will succeed. You might even decide to keep trying until you get a raise.
4. The real downside for multiple attempts is that over time your chance for a rolling a Critical Failure increases. This is brutal when you have a d4 or d6, but is much less likely with a higher arcane skill die. If this is the only balancer (as it was with the Hellfrost setting), the effect of getting a Critical Failure needs to be really big. However, if it is TOO big, it makes you wonder how the caster became a caster in the first place, seeing as d4 -2 (no skill die yet) makes re-attempts far more necessary.
5. In my Hellfrost campaign, many players took an Arcane Background and only picked powers that could be maintained. They would cast it after getting up in the morning. By the rules, this was valid, and looking on forums, it was intended. Walking around with Deflect or some other buff is really good as all it took was an edge and a few skill points. That is not balanced, and while as a GM I handled it okay, I can see it wrecking a campaign. Not a good trade for people that just don't want to track their power points. Thus, I have deemed them to be "broken". Power Points are *the* balancing factor for an Arcane Background. Needing to also get a skill is just a reasonable side effect.