Gonna play devil's advocate, as one does with this series, and say that the Xehanort thing was not just that he was a vision but also Kairi's perception of the guy. She was only the there for the armored fight in Re:mind and not the scene in Scala, so she is unfortunately missing some details in that regard. Anywho I'll shut up now.
Great vid Pat! As far as why there’s a lack of kh3 content, nomura said in an interview that melody of memory was developed alongside kh3, and so by the time they got out of the song development stage, most of the kh3 music want even written yet.
I wondered if that was the case, seems as mom was released only, what, a year, two years after kh3? Even for a simple rhythm game it's a lot of work, especially when you consider that they basically created a brand new system of rhythm game (technically 3 I suppose, if you count the field, dive and boss categories separately)
@@nerdychocobo The thing however is that Melody of Memory was developed by the same team that made the Theatrhythm series, which is what a lot of MoM's gameplay is based off of. Theatrhythm is also known for having a fair amount of post launch support like additional content and DLC, so it's strange to see these developers in particular completely say no to additional tracks.
For Symphony of Sorcery, there shouldn’t be a copyright issue. The compositions are public domain and the arrangements are specifically made for Disney so there’s probably something else going on there.
I was almost disappointed by how they treated Kairi in this game. However, I am quite excited to see her be trained by Aqua. I continue to be optimistic that they have something big planned for Kairi. However, if they continue to give Kairi the short end of the stick after her training with Aqua, then I will start to lose hope. Kairi is one of my favorite characters in the series, so I hope they do her justice.
@@RegularPat I hope Namine is used too, after Re:Com she didn't really do much. This trio could make for a great secondary game before the numbered titles
I think the bit that upset me most was riku immediately saying "you can't come you're not good enough". It felt so rude and out of character. If it was more "no I don't want you to go bc I'm worried for you", and there was maybe a bit more pushback from kairi before she settles for "fine, I'll train with aqua instead and then come save both your asses", I think I'd be okay with it
I think one thing that bugs me out about Quadratum is that they lean into the city being a strange place but it doesn't look any stranger than San Fransokyo did.
Eh, you guys are too hard on Mickey. He’s just worried about his best buddy/adoptive son. Also, I’m going to theorize that next game Sora and/or Riku get the Quadratum stuff, and Kairi gets the usual Disney stuff so that she can have a proper adventure of her own to bring her up to snuff. How exactly all of that’s distributed, I have no idea
I actually really like where they seem to be going with Kairi. She was probably my least favourite character in the series up till about now. Like to me, she had kinda become a joke, cuz the second she was about to do some sick shit she'd get completely shafted. I didn't really see the ending as her being sidelined again, but more like the story kind of owning up to the fact that it's handled her pretty poorly. Like she isn't staying to just wait it out until the boys get back, she's staying so that she can train to be on Sora and RIku's level, and hopefully contribute beyond her whole princess of heart deal in the future. Obviously it would be preferable if she'd been an active figure in the story this whole time so that SRK would all be equal in skill and experience, but at this point I feel like if they just boosted her up to Sora and Riku's level instantly it would feel too much like a cheap and easy fix. This way, it feels like both her and the writers (assuming Nomura isn't the only writer) have to work to get her to that point. Part of this is probs just me, cuz I really like storylines where characters have to find/regain some self-worth or skill of their own (i.e. that Sokka episode in book 3 of ATLA). ALSO Kairi training with Aqua will be hype as hell. I hope it isn't all offscreen, and I hope we get to see at least some of Kairi's progression. This is a total pipedream, but I really hope at some point in the training Aqua reverses the spell she put on Kairi's necklace in BBS, cuz I HATE that so much. Basically, I really like that they're acknowledging that Kairi would be one of the weaker members of the crew, and instead of just bumping her up automatically, they're actually working it into her character in a way that (hopefully) will have a sweet payoff in the future. Also yeah, her turning into Sora for the final boss kinda took the wind out of my sails, at least until after I beat it. PLEASE don't screw this up for me, Nomura!! Sorry for the longwindedness. Another quality vid, and I can't wait to see Parasite Cage in the #1 spot in the boss ranking....Right?
Yeah, y'know, for me it feels like Kairi is making the effort, it's just that the universe and the writing is holding her back for some reason lol. I'm just surprised they're still stating that she has to keep on training even further to be up to par. Maybe if they gave us some more Kairi in KH3 and showed us her progress it wouldn't feel too jarring if they sped up her growth. Parasite Cage def top half, for sure
@@RegularPat yeah that's fair. It is weird though cuz in the re:mind final boss she seemed to be basically Sora-level in terms of skill, so it's weird to do a thing where she has to train to get stronger and all that business. Most of the reason I'm on board with her continuing her training is that I'm hoping it leads to her maybe developing more as a character, possibly and hopefully beyond "she just really likes Sora". If it turns out to be another thing where she can't go do cool shit because "no Kairi's allowed", then that's gonna suck hard.
@@MegaSpideyman cuz it’s meant to take her to someone who will keep her safe, instead of like giving her the power to keep herself safe, or maybe being a shield from the heartless/unversed or something. Basically by the time she’s like 4, magic has decreed that she’ll be dependent on someone else for protection at all times. I know that hasn’t been totally true recently in the series, but it’s still there and it still ticks me off!
I love how they retconned the life boats from the Hollow Bastion End of The World stage. I always wondered what part of Hollow Bastion that room was in because it wasn't part of the original stage.
When Kairi gets her own game: - it’s a spinoff - it’s a RECAP spinoff - it’s *another* re:cap spinoff - it’s a *rhythm* game - she’s only “playable” for the “ending” - she has to get saved *again* - she isn’t even the one controlled for the “final boss” sequence - she isn’t even the one go save Sora from “the other side;” it’s Riku - she apparently needs to “finish her training,” even though she was is the Hyperbolic-Time-Chamber in KH3 ( ????????????? I guess Yen Sid forgot ‘time didn’t matter’ and yoinked her and Axel out of there prematurely, to throw them into a KEYBLADE *WAR.)* God, the decisions being made for this series... 😫
Just found your channel and what a great video! Do want to say that the glide sections are super important when going for full chain/all excellent runs as they teach you the upcoming rhythm so listen out and then copy what you hear
i’m kinda late, but the strength stat does affect one thing; if your strength stat is high enough, you will stun a multi hit enemy so it won’t attack you if you miss it afterwards big feature, i know
I'm excited about Kairi getting to team up with Aqua in the near future. Her fight BEFORE Sora....appeared? Is very interesting and she shows creativity. The tease of her holding the Keyblade was almost mean. I didn't mind how they used Xehanort because it was explicitly her memory of him, and that was the entire point of the game? Fairy Godmother being OP is absolutely hilarious I love her.
You made me think of a good idea for the fourth team. Kairi, Riku, and Mickey. You said that Kairi should be playable since this is her game, while Riku still needs to be added, and Mickey’s an important party member for him like SDG.
Considering the songs used for Symphony of Sorcery, I don't think there would've been any rights problems. Wish the Jacks and Pirates worlds were there. Forgot JS wasn't there.
My Theory: The LA will be its own thing but come KH4, Sora will visit the LA alternate world where he will interact with his realistic-looking counterpart
I think it’s funny how they finally explained a plot hole from way back in KH1 (how Kairi got to Destiny Islands) in this game. It’s like what Rogue One did for A New Hope in Star Wars about the Death Star. Also, it’s kind of crazy to me how they’re just now introducing a “supernatural” realm to the KH universe like none of the stuff that’s happened so far in the games with memories, dreams, time travel, data, space travel etc. were at all supernatural lol because to me, I was starting to think that the Realm of Darkness was kind of like KH’s depiction of Hell (especially with what happens to Aqua in it) and the Final World was kind of like Heaven having just a bunch of clouds and being relatively peaceful.
Well anyone can get to the final world once they know it exists, Sora literally returns there at the start of REMind before going through the plan to yeet his own existence, you can even get there accidently if Chirithy and Yozora's words are anything to go by. Now getting there from kinda/really dying is another matter entirely, Sora would have made a pretty depressing promise to Chirithy if the Final World wasn't a place you could come and go from lol. And Fairy Godmother mentions the Star had a very particularly powerful dream so i can believe she "felt" the dream or whatever, which is why she knew about Riku's too despite never meeting him up til now. And when it comes to dreams, who else could you expect to help out, i see this as another good example of a Disney Character being relevant to the core plot that makes sense for both the character and plot in question(which usually is critique for disney WORLDS but Fairy Godmother doesn't have to stay on her own world which makes her more flexible)
something fun I did on it for the Xbox Version was I binded the triggers to 2 seperate controllers and had them each press the A button on their controller and let my friends control the 2 other characters and it was a fun co op experience
I really didn’t have an issue with Kairi in this game. Her cutscene fight with Xehanort was amazing and badass. As for Sora coming to her rescue. I think of it as more of a confidence issue. She believes Sora will always come to her rescue. And after KH3, I don’t blame her. I want a Kairi game where she goes to the worlds of the new seven hearts and regains her courage and confidence. Also because playing as her in Remind was so god damn fun
I am... super annoyed at the lack of ACRE wood music. I loooove the chill vibes of Winnie the Pooh and it is actually one of my fave worlds in both 1 and 2. The music is such a wholesome joy and it annoys me that MoM didn't have it.
I do think it was a bummer when she was replaced by Sora for the boos fight. But I think what they meant by it, is the scene with Dark Riku is going to strike Sora, then Kairi calls out to him, then he guards the attack just like he did here, in KH1. Maybe it's a bit of a reach, but I think that's actually intended to be a call back. Still a bummer how they framed it though
Nearly two years ago I completely dropped kh3 because I got mad that critical mode wasn’t in base game and was coming via patch. I though I wasted my time lol. BUT, just finished it a week ago, have been frequenting kh vids and found this gem of a channel. Your content is awesome! Keep it up!
If I had to guess, KH3 got the short end of the stick due to the switch not being able to render the kh3 stuff. Which is dumb, but atleast it made it to the switch
To be fair on the master xehanort point I assumed that that was just how Kairi remembered him since he said the world was recreated from her heart. She wasn't there for his true motive reveal.
I looked online and dont see much talk about it, so I'm seeing if all of you lovely people have had the same issue. I played the demo on my xbox one x, and have been playing the full game on my series x. On both consoles I've experienced every maybe 10 songs the game pause glitches in the middle of the song and then the timing is off the rest of the song. Its infuriating when on a proud full chain run and I just want to know if others have experienced this or is it just Xbox being Xbox. Thanks!
:o wow I've thankfully not run into that, that sounds super frustrating. I've only played the demo and the full version on PS4, so not sure if it's a system-specific issue or not. Hopefully someone else will be familiar with the problem.
I think considering it's Kairis memory and she didn't see how Xehanort ended off initially that her perspective of him is a little different than both the players and everyone who did actually get to see it, so from her view that is how Xehanort is and that's why he acted that way.
I just got to the end of the world tour. Got as many of the stars as i could without struggling too much. Think i missed under 10. But anyways the gallery mode alone makes this game worth it. The story recap is one of the best youre going to see. It probably only runs for like 30 mins but gives you most of what you need to know from kh1 - kh3 and all in between. If anyone has ever played the games but doesnt grasp the story, this could really help. 20 years of not understanding, clarified in 30 mins. The jukebox is awesome. As i did the world tour i kept poping back to the jukebox to favorite my fav songs . Think i ended up highlighting around 50 songs cuz the music in these games is no top notch. Then there is also the gallery where you can watch cutscenes that show you the history of a char while you listen to their theme. Give this a shot, its really cool. The battle mode is actually fun but better with experience. Share play does work on all but specially copyrighted songs like Simple amd Clean or disney classics. So you can bring a friend in and play co op or battle on split screen when only one of you owns the game. Honestly this ending feels pretty essential. As broken as the ending to kh3 feels, once you add MoM and Re:Mind, it actually starts to feel more complete. Glad i got them all on sale.
Personally as someone who has platinumed all the games, this game feels like an awesome way to stay connected to the games and characters and music i enjoyed so much. No single kh game has ever brought it all together like this game has. Its a walk down memory lane of the best rpg series i ever played. A journey worth remembering.
20:35 Bro, it literally could not be a rights thing, all of the music in that world is classical public domain music... which is probably the actual reason they decided not to include it, it's antiquated classical music.
Getting back to watching this waaay after I've (and prolly you've) platinum'd it, but to remark: - As someone who goes through menus to leaf through 'em, I was intentionally seeking tutorial prompts to fill out those "???" spaces, and it's there the stats are detailed, where strength affects stunning multi-hit enemies...which y'all prolly know by now, but it hurrrt hearing the scratching of heads over it. - KH3's songs... Like damn. My rhythm game history, while I was introduced to Guitar Hero, DDR, yadda yadda, I cut my teeth on Elite Beat Agents and become hooked, so when Theatrhythm FInal Fantasy came out for the Nintendo 3DS, well, I was (and still am, with Curtain Call) in. Same company as behind KHMoM, and back in TFF, there were the battle, field, and event stages, that last being overlays of vignettes of a given game (the sequel converted the songs of the original EMSeses to either battle or field stages, a bummer that I'd need to boot up one or the other to see a given movie), which is essentially what happened here...with all of KH3's songs...one for each world...and one isn't even a composition nor adaptation original to KH3. If there's any argument for SQEX to get updates out, it's just gotta be to rectify this dearth. - Wait, isn't the layout of the Keyblade Graveyard specifically like in KH3, with that circular arena from the tornado/Inferno battle? - No "Dash-A-Long" to justify suffering the main theme of the 100 Acre Wood worlds throughout the series, aaagh. - Eh, adding bonuses for which button of identical function is pressed would feed into further benefiting abled players and/or raising a skill cap unnecessarily. Besides...there's Performer Mode. [shiver] - Not just the memory dive "boing" miss, not just the recoil, but also the way the note wiggles away from the track. Too much feedback. - Some of the gliding segments, really wish the shadows on the track where more obvious, 'cause I find it hard when the track itself bends to gauge where the glide notes are in relation to the lanes of the track. - Introducing elements to gameplay would imbalance freeplay modes, but the additional challenges of World Tour Mode do scale with progression, where later songs require playing Standard and Proud modes (culminating in "Wave of Darkness I" still eluding my WT completion with its hit-all-star-notes-excellent-on-Proud stress).
My problem with the game is that unlike Guitar Hero or etc. KhMOM is harder to play because you can't see what's coming on faster modes. With so many heartless and things on the screen they tend to block the ones behind them and makes it almost impossible to see when or what is coming next, also the timing box that closes in on the note is difficult to see as well when it's buried behind tons of other visuals and heartless. GH never makes it hard to see what notes are coming next and when to hit them and thus it seems more fair to me. Edit: I'd love to see how many others agree on this problem/matter. Also while you are meant to use your hearing in games like this, the notes are so finicky on timing that if you only use audio to hit notes and not sight then you are bound to get "GOOD" or non-rainbow "EXCELLENT" markers even when you are technically on beat. Hell, for me you have to actually hit the button a hair late to get excellent because the music is the slightest bit faster than the gameplay.
Every time there's new details on freaky stuff like Quadratum or the Foretellers, I get a little more hope that eventually KH will be able to shed the Disney stuff and go totally solo. A pipe dream, but it'd be incredible to see.
Really... I would argue a large amount of the actual plot isn’t Disney related. Like besides the Disney worlds, KH3 barely involves Disney besides the fact that Mickey, Donald, Goofy are there lol. But like everything regarding heartless and organization XIII and Rosas and Aqua and Xehanort and etc.... like pretty much the entire actual plot is it’s own thing imo.
Pretty sure they skipped the Pirates of the Carribean because of the false domestic abuse allegations against Johny Depp. It's horrible how he's being treated.
50:11 Our othersiide is KH ... that made me think, what if the KH plot plan is ... KH's otherside is us. Fiction for them is truth for us and visa versa. Verum Rex is in another world in OUR reality. EDIT: beware when you stare into the screen, for the screen stares back. EDIT 2: 53:25 Only Disney in 3, only Square in 4?
Something I'm sad about is there's like almost no Union X rep. Where my wreck it ralph songs at? Daybreak town? Come on.. I was hoping those last songs you unlock after tons of challenges was UX but it ended up being superbosses, which makes sense but was kinda disappointing. Still love this game tho
The issue I have with this game is that it has no right to be 60$. Besides that this sorta reminds me of those Persona spin-off rhythm games just a bit less weird.
Your weird stronk woman rant is off-putting, like, does every character have to be a sassy strong independent WOC? Or can there be a character who can't just instantly beat one of the big bads with like, a game and maybe a half of background cutscene training. Saying they "put her story on the backburner," to me, says you think Nomura should gave written the story differently, and I disagree. She displays plenty of bravery and courage, but you're upset cuz she isn't physically or magically powerful?
i mean you can disagree without assuming like a ton of stuff of me and my take on the matter. i think she's displayed plenty of bravery but the story keeps putting guard rails around her/making her a damsel/someone Sora needs to save. Getting wristgrabbed by Xemnas, Sora force projecting himself to fight Xehanort in MelMem, her saying she needs "more training" and can't go with Riku, things like that. I'm not asking for her to be whatever you think I want her to be, just for her to not be held back as often as she is
@@RegularPat she's held back by her lack of being able to fight off oncoming kidnappings, but that's basically it. She ran into dark portals and was shown flying thru the darkness with nothing besides her pendant i guess to protect her, no ship, no armor. To me, she's strong enough as a character, not everyone needs to be able to stand up to the literal big bad guy solo. She hasn't had much of a training arc (unless ReMind gives us that, that's the only thing I haven't touched yet and I plan on getting it soon). So, I think being upset about her being held back is like, a bit premature potentially, or just a fan being a fan- you demanding more. You even say in another video her best part is coming, yet here we are, Kairi isn't op yet and you are tired of her being relegated to "kidnapped plot device," which is understandable, but I think after all these games, that's just her role. It's like saying sora is cheesy for MFAMP, like, that's his thing? Leaving the destiny islands is where we can say the characters show their original wishes, their ideals I guess if we're to talk about the why's here- and she didn't have one aside from leaving specifically with sora, (riku optional). So it's like, to me, you don't like the premise and want more for her, and I disagree. Say I assume all you want, we're talking about a game here, I don't think any of it is anything besides assumptions made on gameplay and interviews. I'm not trying to be a pain, I'm just saying, maybe manage expectations? Like wow, the chick from 22 years ago that's gotten a grand total of what, a fight or two in gameplay mode, and some cutscene action......can't stop the Big Bad Guy(or some version of him)? The end boss of the current series' story arc? Do we not go over, in most of the games, how strength isn't just the big stronk?
@@RegularPat I genuinely like your content and I hope you see this as discourse and not just me being a Lil sh1t, but I don't know how to express it in a better way I guess.
I think the reason why it's because they don't know how to like Kylie's character Kyra he's always been like that since Kingdom Hearts 1 they don't know how to lay their character like look at the other major female characters like she on Xi'an actually has a lock a character development she decided to sacrifice herself to bring back slower by the end of 358 / 2 days and look at Aqua from Kingdom Hearts Birth by Sleep Google Aqua guess she's so capable she is in fact a master of a keyblade of but yeah she's a keyblade Master she's the most girl power of the characters in the series she's the one who got the secret episode and the episode after that in Birth by Sleep he goes to the one who got her own spin-off demo for Kingdom Hearts 3 calling Fatima tape ashes diesel play about rice in Kingdom Oxley unlike any other characters only play about 1 and if you can't win mind she's I'm counting Me Mine by the way when I say she's playable two times so she does know how to light actual cool girl characters you just doesn't have a like Tommy because Kylie he's always been like that since Kingdom Hearts 1
KH3 pissed me off to much with the Verum Rex stuff. It was BLATANTLY not only an AD for the next game but it was so much of Nomura wanking off his faled 13VS and FORCING us to take it.
This f**king game pisses me off so badly! Of all the damned genres they could have picked, they picked the most annoying and niche one out there. At this point, I'd be less pissed if it was a f**king first person shooter.
I believe called Drawing is all reality the real world the world that we live in yes I believe could draw them is Dad and that's going to be very meta because the character going to find out there just a video game characters in this world like look at the line longest sandals has the sore when he goes to the van rack in this world you come from a video game and this makes me sing better this world is similar to All Wheel World and cuz it makes sense first of all the wonderful building in the secret movie The Wonderful building in the secret movie from the world ends with you if you play that game you know about the 104 building so why I'm saying is what Avista will world
Thanks for letting me invite myself over, Patty. I feel like Kurt Zisa, just a regular guy who gets to be a part of a masterpiece.
Watch it fella, I'm the regular guy around here.
Gonna play devil's advocate, as one does with this series, and say that the Xehanort thing was not just that he was a vision but also Kairi's perception of the guy. She was only the there for the armored fight in Re:mind and not the scene in Scala, so she is unfortunately missing some details in that regard. Anywho I'll shut up now.
Great vid Pat!
As far as why there’s a lack of kh3 content, nomura said in an interview that melody of memory was developed alongside kh3, and so by the time they got out of the song development stage, most of the kh3 music want even written yet.
Damn. Well now I feel kinda bad for yellin' about it lmao. That's what I get for not reading press around release time.
I wondered if that was the case, seems as mom was released only, what, a year, two years after kh3? Even for a simple rhythm game it's a lot of work, especially when you consider that they basically created a brand new system of rhythm game (technically 3 I suppose, if you count the field, dive and boss categories separately)
@@nerdychocobo the main mode reminds me of muse dash
@@nerdychocobo The thing however is that Melody of Memory was developed by the same team that made the Theatrhythm series, which is what a lot of MoM's gameplay is based off of. Theatrhythm is also known for having a fair amount of post launch support like additional content and DLC, so it's strange to see these developers in particular completely say no to additional tracks.
For Symphony of Sorcery, there shouldn’t be a copyright issue. The compositions are public domain and the arrangements are specifically made for Disney so there’s probably something else going on there.
isn't it becasue the symphonies themselves are like 6 minutes long each.
@@frogradar good point, that's probably it
I was almost disappointed by how they treated Kairi in this game. However, I am quite excited to see her be trained by Aqua. I continue to be optimistic that they have something big planned for Kairi. However, if they continue to give Kairi the short end of the stick after her training with Aqua, then I will start to lose hope. Kairi is one of my favorite characters in the series, so I hope they do her justice.
Yeah tbh I'm totally down for an Aqua and Kairi buddy cop adventure. Listen, I'll buy anything at this point.
Kairis?... inside me???
@@RegularPat I hope Namine is used too, after Re:Com she didn't really do much.
This trio could make for a great secondary game before the numbered titles
I was so pissed lol. She was such a badass in the fight with xehanort then they make you use sora for the last boss.
I think the bit that upset me most was riku immediately saying "you can't come you're not good enough". It felt so rude and out of character. If it was more "no I don't want you to go bc I'm worried for you", and there was maybe a bit more pushback from kairi before she settles for "fine, I'll train with aqua instead and then come save both your asses", I think I'd be okay with it
I think one thing that bugs me out about Quadratum is that they lean into the city being a strange place but it doesn't look any stranger than San Fransokyo did.
Eh, you guys are too hard on Mickey. He’s just worried about his best buddy/adoptive son.
Also, I’m going to theorize that next game Sora and/or Riku get the Quadratum stuff, and Kairi gets the usual Disney stuff so that she can have a proper adventure of her own to bring her up to snuff. How exactly all of that’s distributed, I have no idea
I actually really like where they seem to be going with Kairi. She was probably my least favourite character in the series up till about now. Like to me, she had kinda become a joke, cuz the second she was about to do some sick shit she'd get completely shafted. I didn't really see the ending as her being sidelined again, but more like the story kind of owning up to the fact that it's handled her pretty poorly. Like she isn't staying to just wait it out until the boys get back, she's staying so that she can train to be on Sora and RIku's level, and hopefully contribute beyond her whole princess of heart deal in the future.
Obviously it would be preferable if she'd been an active figure in the story this whole time so that SRK would all be equal in skill and experience, but at this point I feel like if they just boosted her up to Sora and Riku's level instantly it would feel too much like a cheap and easy fix. This way, it feels like both her and the writers (assuming Nomura isn't the only writer) have to work to get her to that point. Part of this is probs just me, cuz I really like storylines where characters have to find/regain some self-worth or skill of their own (i.e. that Sokka episode in book 3 of ATLA).
ALSO Kairi training with Aqua will be hype as hell. I hope it isn't all offscreen, and I hope we get to see at least some of Kairi's progression. This is a total pipedream, but I really hope at some point in the training Aqua reverses the spell she put on Kairi's necklace in BBS, cuz I HATE that so much. Basically, I really like that they're acknowledging that Kairi would be one of the weaker members of the crew, and instead of just bumping her up automatically, they're actually working it into her character in a way that (hopefully) will have a sweet payoff in the future. Also yeah, her turning into Sora for the final boss kinda took the wind out of my sails, at least until after I beat it.
PLEASE don't screw this up for me, Nomura!!
Sorry for the longwindedness. Another quality vid, and I can't wait to see Parasite Cage in the #1 spot in the boss ranking....Right?
Yeah, y'know, for me it feels like Kairi is making the effort, it's just that the universe and the writing is holding her back for some reason lol. I'm just surprised they're still stating that she has to keep on training even further to be up to par. Maybe if they gave us some more Kairi in KH3 and showed us her progress it wouldn't feel too jarring if they sped up her growth.
Parasite Cage def top half, for sure
@@RegularPat yeah that's fair. It is weird though cuz in the re:mind final boss she seemed to be basically Sora-level in terms of skill, so it's weird to do a thing where she has to train to get stronger and all that business. Most of the reason I'm on board with her continuing her training is that I'm hoping it leads to her maybe developing more as a character, possibly and hopefully beyond "she just really likes Sora". If it turns out to be another thing where she can't go do cool shit because "no Kairi's allowed", then that's gonna suck hard.
@Charlie Why do you hate Aqua's spell?
@@MegaSpideyman cuz it’s meant to take her to someone who will keep her safe, instead of like giving her the power to keep herself safe, or maybe being a shield from the heartless/unversed or something. Basically by the time she’s like 4, magic has decreed that she’ll be dependent on someone else for protection at all times. I know that hasn’t been totally true recently in the series, but it’s still there and it still ticks me off!
@@Charlie-um6kn Ah, fair enough.
I took it to have taken effect when she takes refuge in Sora's heart and that it stops after that.
I made the same comment about fairy god mother. Like why the hell are you like a major(ish) character?!
Everyone with a blue robe and a wand gets to be a big player these days
@@RegularPat The whales are wizards these days..
I love how they retconned the life boats from the Hollow Bastion End of The World stage. I always wondered what part of Hollow Bastion that room was in because it wasn't part of the original stage.
The fact there's no Winnie the Pooh/bounce-o-rama disappoints me
:( ikr i want to bounce
Bouncy bouncy bouncy
When Kairi gets her own game:
- it’s a spinoff
- it’s a RECAP spinoff
- it’s *another* re:cap spinoff
- it’s a *rhythm* game
- she’s only “playable” for the “ending”
- she has to get saved *again*
- she isn’t even the one controlled for the “final boss” sequence
- she isn’t even the one go save Sora from “the other side;” it’s Riku
- she apparently needs to “finish her training,” even though she was is the Hyperbolic-Time-Chamber in KH3 ( ????????????? I guess Yen Sid forgot ‘time didn’t matter’ and yoinked her and Axel out of there prematurely, to throw them into a KEYBLADE *WAR.)*
God, the decisions being made for this series... 😫
Just found your channel and what a great video! Do want to say that the glide sections are super important when going for full chain/all excellent runs as they teach you the upcoming rhythm so listen out and then copy what you hear
Ooh very true, good point
i’m kinda late, but the strength stat does affect one thing; if your strength stat is high enough, you will stun a multi hit enemy so it won’t attack you if you miss it afterwards
big feature, i know
I'm excited about Kairi getting to team up with Aqua in the near future. Her fight BEFORE Sora....appeared? Is very interesting and she shows creativity. The tease of her holding the Keyblade was almost mean.
I didn't mind how they used Xehanort because it was explicitly her memory of him, and that was the entire point of the game?
Fairy Godmother being OP is absolutely hilarious I love her.
You made me think of a good idea for the fourth team. Kairi, Riku, and Mickey. You said that Kairi should be playable since this is her game, while Riku still needs to be added, and Mickey’s an important party member for him like SDG.
But then how you would include mickey for the helping item?
@@mochhhhee That’s right. I guess it would have to be his nobody Ximcyke.
Considering the songs used for Symphony of Sorcery, I don't think there would've been any rights problems.
Wish the Jacks and Pirates worlds were there.
Forgot JS wasn't there.
Theory: Quadratix and the fictional world will be how they shoehorn in the live action remakes.
My Theory: The LA will be its own thing but come KH4, Sora will visit the LA alternate world where he will interact with his realistic-looking counterpart
You mean Quadratum?
I think the same, this is the excuse to use the Disney live-action remakes
I think it’s funny how they finally explained a plot hole from way back in KH1 (how Kairi got to Destiny Islands) in this game. It’s like what Rogue One did for A New Hope in Star Wars about the Death Star.
Also, it’s kind of crazy to me how they’re just now introducing a “supernatural” realm to the KH universe like none of the stuff that’s happened so far in the games with memories, dreams, time travel, data, space travel etc. were at all supernatural lol because to me, I was starting to think that the Realm of Darkness was kind of like KH’s depiction of Hell (especially with what happens to Aqua in it) and the Final World was kind of like Heaven having just a bunch of clouds and being relatively peaceful.
Well anyone can get to the final world once they know it exists, Sora literally returns there at the start of REMind before going through the plan to yeet his own existence, you can even get there accidently if Chirithy and Yozora's words are anything to go by.
Now getting there from kinda/really dying is another matter entirely, Sora would have made a pretty depressing promise to Chirithy if the Final World wasn't a place you could come and go from lol.
And Fairy Godmother mentions the Star had a very particularly powerful dream so i can believe she "felt" the dream or whatever, which is why she knew about Riku's too despite never meeting him up til now. And when it comes to dreams, who else could you expect to help out, i see this as another good example of a Disney Character being relevant to the core plot that makes sense for both the character and plot in question(which usually is critique for disney WORLDS but Fairy Godmother doesn't have to stay on her own world which makes her more flexible)
We need a kingdom hearts boss ranking !
Vexen grew up in Radiant Garden then lived in The World That Never Was. A city should not surprise him.
something fun I did on it for the Xbox Version was I binded the triggers to 2 seperate controllers and had them each press the A button on their controller and let my friends control the 2 other characters and it was a fun co op experience
I really didn’t have an issue with Kairi in this game. Her cutscene fight with Xehanort was amazing and badass. As for Sora coming to her rescue. I think of it as more of a confidence issue. She believes Sora will always come to her rescue. And after KH3, I don’t blame her. I want a Kairi game where she goes to the worlds of the new seven hearts and regains her courage and confidence. Also because playing as her in Remind was so god damn fun
I am... super annoyed at the lack of ACRE wood music. I loooove the chill vibes of Winnie the Pooh and it is actually one of my fave worlds in both 1 and 2. The music is such a wholesome joy and it annoys me that MoM didn't have it.
Hi, can you link me to the “long” kh3 podcast?
I do think it was a bummer when she was replaced by Sora for the boos fight. But I think what they meant by it, is the scene with Dark Riku is going to strike Sora, then Kairi calls out to him, then he guards the attack just like he did here, in KH1. Maybe it's a bit of a reach, but I think that's actually intended to be a call back. Still a bummer how they framed it though
I can finally watch this! I waited until I finally playd the game
Nearly two years ago I completely dropped kh3 because I got mad that critical mode wasn’t in base game and was coming via patch. I though I wasted my time lol. BUT, just finished it a week ago, have been frequenting kh vids and found this gem of a channel. Your content is awesome! Keep it up!
If I had to guess, KH3 got the short end of the stick due to the switch not being able to render the kh3 stuff. Which is dumb, but atleast it made it to the switch
To be fair on the master xehanort point I assumed that that was just how Kairi remembered him since he said the world was recreated from her heart. She wasn't there for his true motive reveal.
I looked online and dont see much talk about it, so I'm seeing if all of you lovely people have had the same issue. I played the demo on my xbox one x, and have been playing the full game on my series x. On both consoles I've experienced every maybe 10 songs the game pause glitches in the middle of the song and then the timing is off the rest of the song. Its infuriating when on a proud full chain run and I just want to know if others have experienced this or is it just Xbox being Xbox. Thanks!
:o wow I've thankfully not run into that, that sounds super frustrating. I've only played the demo and the full version on PS4, so not sure if it's a system-specific issue or not. Hopefully someone else will be familiar with the problem.
I think considering it's Kairis memory and she didn't see how Xehanort ended off initially that her perspective of him is a little different than both the players and everyone who did actually get to see it, so from her view that is how Xehanort is and that's why he acted that way.
Fun fact, in the japanese, they say Kingdom of Corona. :P
I just got to the end of the world tour. Got as many of the stars as i could without struggling too much. Think i missed under 10. But anyways the gallery mode alone makes this game worth it. The story recap is one of the best youre going to see. It probably only runs for like 30 mins but gives you most of what you need to know from kh1 - kh3 and all in between. If anyone has ever played the games but doesnt grasp the story, this could really help. 20 years of not understanding, clarified in 30 mins.
The jukebox is awesome. As i did the world tour i kept poping back to the jukebox to favorite my fav songs . Think i ended up highlighting around 50 songs cuz the music in these games is no top notch.
Then there is also the gallery where you can watch cutscenes that show you the history of a char while you listen to their theme. Give this a shot, its really cool.
The battle mode is actually fun but better with experience.
Share play does work on all but specially copyrighted songs like Simple amd Clean or disney classics. So you can bring a friend in and play co op or battle on split screen when only one of you owns the game.
Honestly this ending feels pretty essential. As broken as the ending to kh3 feels, once you add MoM and Re:Mind, it actually starts to feel more complete. Glad i got them all on sale.
Personally as someone who has platinumed all the games, this game feels like an awesome way to stay connected to the games and characters and music i enjoyed so much. No single kh game has ever brought it all together like this game has. Its a walk down memory lane of the best rpg series i ever played. A journey worth remembering.
The Dreameaters still make more sense than Mulan in the board game lol
20:35
Bro, it literally could not be a rights thing, all of the music in that world is classical public domain music... which is probably the actual reason they decided not to include it, it's antiquated classical music.
The green notes tell you what rhythm is coming next most of the time. The entire game works as a real ensemble to the best that it can.
Brilliant impression of Vexen there!! XD XD
Getting back to watching this waaay after I've (and prolly you've) platinum'd it, but to remark:
- As someone who goes through menus to leaf through 'em, I was intentionally seeking tutorial prompts to fill out those "???" spaces, and it's there the stats are detailed, where strength affects stunning multi-hit enemies...which y'all prolly know by now, but it hurrrt hearing the scratching of heads over it.
- KH3's songs... Like damn. My rhythm game history, while I was introduced to Guitar Hero, DDR, yadda yadda, I cut my teeth on Elite Beat Agents and become hooked, so when Theatrhythm FInal Fantasy came out for the Nintendo 3DS, well, I was (and still am, with Curtain Call) in. Same company as behind KHMoM, and back in TFF, there were the battle, field, and event stages, that last being overlays of vignettes of a given game (the sequel converted the songs of the original EMSeses to either battle or field stages, a bummer that I'd need to boot up one or the other to see a given movie), which is essentially what happened here...with all of KH3's songs...one for each world...and one isn't even a composition nor adaptation original to KH3. If there's any argument for SQEX to get updates out, it's just gotta be to rectify this dearth.
- Wait, isn't the layout of the Keyblade Graveyard specifically like in KH3, with that circular arena from the tornado/Inferno battle?
- No "Dash-A-Long" to justify suffering the main theme of the 100 Acre Wood worlds throughout the series, aaagh.
- Eh, adding bonuses for which button of identical function is pressed would feed into further benefiting abled players and/or raising a skill cap unnecessarily. Besides...there's Performer Mode. [shiver]
- Not just the memory dive "boing" miss, not just the recoil, but also the way the note wiggles away from the track. Too much feedback.
- Some of the gliding segments, really wish the shadows on the track where more obvious, 'cause I find it hard when the track itself bends to gauge where the glide notes are in relation to the lanes of the track.
- Introducing elements to gameplay would imbalance freeplay modes, but the additional challenges of World Tour Mode do scale with progression, where later songs require playing Standard and Proud modes (culminating in "Wave of Darkness I" still eluding my WT completion with its hit-all-star-notes-excellent-on-Proud stress).
its quadratum because its the world of square soft. it'll be final fantasy world
The video background music + chart sync at 23:00 tho :0
My problem with the game is that unlike Guitar Hero or etc. KhMOM is harder to play because you can't see what's coming on faster modes. With so many heartless and things on the screen they tend to block the ones behind them and makes it almost impossible to see when or what is coming next, also the timing box that closes in on the note is difficult to see as well when it's buried behind tons of other visuals and heartless. GH never makes it hard to see what notes are coming next and when to hit them and thus it seems more fair to me.
Edit:
I'd love to see how many others agree on this problem/matter. Also while you are meant to use your hearing in games like this, the notes are so finicky on timing that if you only use audio to hit notes and not sight then you are bound to get "GOOD" or non-rainbow "EXCELLENT" markers even when you are technically on beat. Hell, for me you have to actually hit the button a hair late to get excellent because the music is the slightest bit faster than the gameplay.
I remember. "A delayed game is eventually good. A rushed game is forever more profitable. Crunch time, bitch! Get on it!"
Every time there's new details on freaky stuff like Quadratum or the Foretellers, I get a little more hope that eventually KH will be able to shed the Disney stuff and go totally solo. A pipe dream, but it'd be incredible to see.
Really... I would argue a large amount of the actual plot isn’t Disney related. Like besides the Disney worlds, KH3 barely involves Disney besides the fact that Mickey, Donald, Goofy are there lol. But like everything regarding heartless and organization XIII and Rosas and Aqua and Xehanort and etc.... like pretty much the entire actual plot is it’s own thing imo.
Disney owns the KH IP so... that is never happen
Probably we can get worlds based on Marvel, Lucasfilm and 20th Century Fox franchises
Pretty sure they skipped the Pirates of the Carribean because of the false domestic abuse allegations against Johny Depp. It's horrible how he's being treated.
I hope not, but that's what I theorized.
No god reason to, even if he was guilty.
Still awesome music.
That is true, Disney stops the plans for a new Pirates sequel (like Warner kicked out Depp from Fantastic Beasts 3 and his character is recast)
They scale the difficulty by making the challenges harder as they go.
50:11 Our othersiide is KH ... that made me think, what if the KH plot plan is ... KH's otherside is us. Fiction for them is truth for us and visa versa. Verum Rex is in another world in OUR reality.
EDIT: beware when you stare into the screen, for the screen stares back.
EDIT 2: 53:25 Only Disney in 3, only Square in 4?
Something I'm sad about is there's like almost no Union X rep. Where my wreck it ralph songs at? Daybreak town? Come on.. I was hoping those last songs you unlock after tons of challenges was UX but it ended up being superbosses, which makes sense but was kinda disappointing. Still love this game tho
Honestly would love to hear your Dream Drop opinions in full sometime!
I think they'll still have Disney worlds in the Quadratum game but they'll be like how Toy Box was fake
It's very obtuse but strength makes all the multihit enemies get stunned faster.
wanna versus
The issue I have with this game is that it has no right to be 60$. Besides that this sorta reminds me of those Persona spin-off rhythm games just a bit less weird.
After 3 this trailer gave me a really unique sort of "Fuckoff for liking the Franchise".
Your weird stronk woman rant is off-putting, like, does every character have to be a sassy strong independent WOC? Or can there be a character who can't just instantly beat one of the big bads with like, a game and maybe a half of background cutscene training. Saying they "put her story on the backburner," to me, says you think Nomura should gave written the story differently, and I disagree. She displays plenty of bravery and courage, but you're upset cuz she isn't physically or magically powerful?
i mean you can disagree without assuming like a ton of stuff of me and my take on the matter. i think she's displayed plenty of bravery but the story keeps putting guard rails around her/making her a damsel/someone Sora needs to save. Getting wristgrabbed by Xemnas, Sora force projecting himself to fight Xehanort in MelMem, her saying she needs "more training" and can't go with Riku, things like that. I'm not asking for her to be whatever you think I want her to be, just for her to not be held back as often as she is
@@RegularPat she's held back by her lack of being able to fight off oncoming kidnappings, but that's basically it. She ran into dark portals and was shown flying thru the darkness with nothing besides her pendant i guess to protect her, no ship, no armor. To me, she's strong enough as a character, not everyone needs to be able to stand up to the literal big bad guy solo. She hasn't had much of a training arc (unless ReMind gives us that, that's the only thing I haven't touched yet and I plan on getting it soon).
So, I think being upset about her being held back is like, a bit premature potentially, or just a fan being a fan- you demanding more. You even say in another video her best part is coming, yet here we are, Kairi isn't op yet and you are tired of her being relegated to "kidnapped plot device," which is understandable, but I think after all these games, that's just her role. It's like saying sora is cheesy for MFAMP, like, that's his thing? Leaving the destiny islands is where we can say the characters show their original wishes, their ideals I guess if we're to talk about the why's here- and she didn't have one aside from leaving specifically with sora, (riku optional). So it's like, to me, you don't like the premise and want more for her, and I disagree. Say I assume all you want, we're talking about a game here, I don't think any of it is anything besides assumptions made on gameplay and interviews. I'm not trying to be a pain, I'm just saying, maybe manage expectations? Like wow, the chick from 22 years ago that's gotten a grand total of what, a fight or two in gameplay mode, and some cutscene action......can't stop the Big Bad Guy(or some version of him)? The end boss of the current series' story arc? Do we not go over, in most of the games, how strength isn't just the big stronk?
@@RegularPat I genuinely like your content and I hope you see this as discourse and not just me being a Lil sh1t, but I don't know how to express it in a better way I guess.
I think the reason why it's because they don't know how to like Kylie's character Kyra he's always been like that since Kingdom Hearts 1 they don't know how to lay their character like look at the other major female characters like she on Xi'an actually has a lock a character development she decided to sacrifice herself to bring back slower by the end of 358 / 2 days and look at Aqua from Kingdom Hearts Birth by Sleep Google Aqua guess she's so capable she is in fact a master of a keyblade of but yeah she's a keyblade Master she's the most girl power of the characters in the series she's the one who got the secret episode and the episode after that in Birth by Sleep he goes to the one who got her own spin-off demo for Kingdom Hearts 3 calling Fatima tape ashes diesel play about rice in Kingdom Oxley unlike any other characters only play about 1 and if you can't win mind she's I'm counting Me Mine by the way when I say she's playable two times so she does know how to light actual cool girl characters you just doesn't have a like Tommy because Kylie he's always been like that since Kingdom Hearts 1
You just gave me a stroke.
KH3 pissed me off to much with the Verum Rex stuff. It was BLATANTLY not only an AD for the next game but it was so much of Nomura wanking off his faled 13VS and FORCING us to take it.
This f**king game pisses me off so badly! Of all the damned genres they could have picked, they picked the most annoying and niche one out there. At this point, I'd be less pissed if it was a f**king first person shooter.
I believe called Drawing is all reality the real world the world that we live in yes I believe could draw them is Dad and that's going to be very meta because the character going to find out there just a video game characters in this world like look at the line longest sandals has the sore when he goes to the van rack in this world you come from a video game and this makes me sing better this world is similar to All Wheel World and cuz it makes sense first of all the wonderful building in the secret movie The Wonderful building in the secret movie from the world ends with you if you play that game you know about the 104 building so why I'm saying is what Avista will world
What the fuck bro
Am I the only one that thinks this looks dumb af? It’s like a soft guitar hero for toddlers, what’s the appeal?