Hey i have a rules question about the Corpse Grinder Cult, do the Butcher and the Cutters get to use group activations? They are missing the „group activation (x)“ Skill that is on the House gangs.
@@wellywoodwargaming Ah, ok. I thought the +1 for melee was replaced by "Paired" just flat out doubling the attacks. Cool beans! By the way - another question - CCG have the CGC Cult Icon...can they ALSO take a regular Cult Icon (on a different model), thus having both the +d3 movement one, as well as the +1 Fighter in a Group Activation?
The handflamers are in the upgrade kit
New to the game and I have chosen the cult to play in a campaign with people who know the game inside and out. This video helped thanks.
Thanks! Have fun butchering fools 😄
I just did a Corpse Grinder gang modeled in Beastmen. Will employ these lists, thanks buddy.
I got the beastmen for kill team but they're such cool models I want another box for necromunda conversions.
Only trouble is that you'd need to give them a few weapon swaps as the minis have no real range etc
Yeah...I haven't got very far in the process beyond "you know what would be cool?" Step.
glad you talked about the Khornate Guys. the minis are really cool in general and for kitbashing
Butcher with paired weapons do 6 attacks on charge. I think you might have tought Goliath stimmer when you said he does 8-10 attacks.
Cool vid cheers for the upload!
One thing: Butcher can't start with Slaughterborn because Savagery is secondary for them.
Balls! You're quite right!
Actually knew that but somehow forgot. Feel silly now 😬
@@wellywoodwargaming sucks though, because a Butcher would be brutal with it!
My prayers have been answered! I am looking at making a CGC Ash Wastes gang!
Apologies for the lack of vehicles in this one then 😬
@@wellywoodwargaming Any recommendations for ash wastes additions for CGC?
Thanks mate great video - this is very helpful!
I’m going to do the first list, for sure 😂
Hey i have a rules question about the Corpse Grinder Cult, do the Butcher and the Cutters get to use group activations? They are missing the „group activation (x)“ Skill that is on the House gangs.
Yes, same as normal leaders and champs
How would you get to 8 or 10 attacks with the Butcher on the charge? Base 2A, paired = 4, +1 for charging =5?
You'd get 6. Paired to 4, 1 for charge, 1 for extra weapon
@@wellywoodwargaming Ah, ok. I thought the +1 for melee was replaced by "Paired" just flat out doubling the attacks. Cool beans!
By the way - another question - CCG have the CGC Cult Icon...can they ALSO take a regular Cult Icon (on a different model), thus having both the +d3 movement one, as well as the +1 Fighter in a Group Activation?
Hail all