What an excellent match; no early bottles, fighters dropping like flies on both sides, and right up until the end it was anyone's game, until that cinematic ending. Loved how much chaos the "neutral" bomb dispensing Dome Runner sowed. RIP Mahoney, vaporized before your time.
First time I've seen one of your videos, and I'm really liking what I see. Normally hand cam battle reports are just a blur of motion and shaky focus, but you've got good camera control. Clean, crisp audio and the effects are a nice touch.
Great batrep as always, although auto-triggering of the Dome Runner’s traps seems a bit much, since fighters would normally at least get an Init. roll to see if they trigger… Still, you’re giving the Lord of Skin and Sinew what they want, plenty of blood!
Prediction before watching the match: The Enforcers are about to have a bad time. Edit: Having watched that, all I can say is those Enforcer initiative roles were ridiculous.
That was my thoughts, it was looking bad after the melta trap, but oh boy did it swing around! Amazing result from that stub gun and Dragnet put in some work!
Mahoney had a melta put him out on a "memorable death", should have his remains internalized in an Enforcer Brute, called Mahon-E. Also, a non lethal round might have been good to pin the dome runner and keep him from throwing traps.
My only critic is: you have to play more! i want those BR 24/7 XD great job again. cant decide who im voting for. cops or cannibals? difficult choice :D
Just remember, the wound that takes them to zero wounds starts the injury rolls. So if a guy has 2 wounds and takes 2 damage it’s one die. Remove a wound and then he ticks to zero which kicks off the injury dice for each wound thereafter
Good game, I liked the scenario though i think it would have been better if the bombs were frag only, melta is a bit too nasty imho but hey, GW aren't the best at balancing scenarios. Any plans to bring in one of those Robo Cops during the down period?
@MiniatureGameMontage Haha, don't necessarily need to convert! The Concussion Carbine can be your Web gun for example and even just having 5 credit more per model for not having the built in Stub gun cost! Well worth it IMO! Also means you can take plenty Hive scum
Very easy to follow this play by play style of filming. Very time consuming to film and edit. Must take allot of discipline to follow a routine and avoid distractions to get consistently useful footage to edit. Just about all table tops channels dont want to put in this much work but its the content that makes videos like these very re-watchable and easy to follow. Makes getting into the game very easy. Instead of watching a wide screen 2 hour footage of two dudes throwing dice, taking half an hour a turn and mostly just jabbering lame inside jokes. Play by play narration is exactly what the genre needs
Paired doesn't exist as a weapon quality as per the new Rulebook. Probably because it was a horrendously broken weapon quality. It actually makes CGCs much more balanced and manageable for more balanced gangs to fight.
It doesn't include the Squats' Firestorm flamer rules either, but I doubt that means both of those rules are invalid now. Now to be fair, you pay almost twice the price to get nothing more except the Paired trait anyway. And honestly, I'd rather CGC players salivate over Paired rather than them figuring out that the Initiates, with their free built-in Infiltrate, can get Hand Flamers. So you decide, do you want some of your gangers sashimi'd... or everyone on fire?
@@MiniatureGameMontage Don't listen to that. The rulebook just has rules for weapons in the trading post, and none of them have paired - it doesn't say anywhere that things not included are invalidated. It doesn't have the Phase weapon trait either, which is (I think) only available on Delaque weapons like the psychomantic claws, and it doesn't include house-specific versions of weapons like Enforcer boltguns. That doesn't mean you should suddenly start rolling a 6+ ammo checks for all your spacecops.
@@DaThingOnTheDoorstep Firestorm was also literally unplayable since it only figured on Template weapons but required a succesful HIT ROLL to trigger. So it was removed. This means that Squats are paying overprice for some of their gear, but we are past the point of pretending Necromunda is perfectly balanced anyway..
@@1701Emperor The wording of the rule is just Rapid Fire copy-pasted _however_ Template weapons automatically hit anyone covered by the template, thus "successful hit roll," and you must always roll a Firepower dice regardless, thus you get how many wound rolls to make, so the rule does indeed work. The comment above also mentioned the Phase rule for Delaque weapons. Weapon traits not in the book doesn't mean they're invalid.
Thanks for the batrep, as a new Necromunda player, helps me visualize the rules better. Also was painting enforcers while watching this!
Nice! Thank you for watching. :)
Honestly mgm has like the best necromunda videos. I need to get back into playing this game again.
Always a treat in store when MGM posts a 'munda battle report.
Thanks, friend!
Excellent game and world class camera and editing work! Truly!
Thanks!!
Oh lets go, it's the best necromunda channel ever with another wonderful match ^^
I appreciate it! :)
What an excellent match; no early bottles, fighters dropping like flies on both sides, and right up until the end it was anyone's game, until that cinematic ending. Loved how much chaos the "neutral" bomb dispensing Dome Runner sowed.
RIP Mahoney, vaporized before your time.
We had a ton of fun filming this game. It really reminded me of just how great of a game it is. Not that I needed that reminder 🤣
wow ten turns that's quite the battle, you should name your new enforcer hightower
lol! That's a good one. Tackleberry after Hightower.
Some how the domerunner is more lethal than a ambot😂😂😂
MVP!
How unlucky can you get rolling for traps? Seriously, so happy karma paid off in the end! Great batrep, as always, thank you.
Wow what a tense ending. Didn't expect it to go that way. What an awesome, bloody match.
Thank you for watching!
First time I've seen one of your videos, and I'm really liking what I see. Normally hand cam battle reports are just a blur of motion and shaky focus, but you've got good camera control. Clean, crisp audio and the effects are a nice touch.
Thanks! I appreciate it. 👍
Great batrep as always, although auto-triggering of the Dome Runner’s traps seems a bit much, since fighters would normally at least get an Init. roll to see if they trigger… Still, you’re giving the Lord of Skin and Sinew what they want, plenty of blood!
That's a great way to look at it. He wins no matter what!
This was fantastic, I love your editing and format. You just got a new follower.
Welcome! 👍
Awesome report, such a close game in the end! Really enjoyed it as always :)
Thanks, Ken!
Prediction before watching the match: The Enforcers are about to have a bad time.
Edit: Having watched that, all I can say is those Enforcer initiative roles were ridiculous.
That was my thoughts, it was looking bad after the melta trap, but oh boy did it swing around! Amazing result from that stub gun and Dragnet put in some work!
Anyone playing vs Corpsegrinders will have a bad time... :(
Haven't watched either. I want the enforcers to win but I don't think that's in the books.
THIS IS HOW TO DO A BAT REP!!!! Great sound and graphics!!!! I can't wait to watch more!!!!
Welcome 👍
Wow this was a good one!! Very close and one of the best games yet. Really enjoyed watching this one and loved every moment of this report. ❤
Amazing game! Definitely one of those that had me on the edge of my seat until the very end!
Great match! Love seeing close Necromunda games. Tackelberry or Hightower might need to come out and avenge Mahoney. Keep up the great games!
😂
The green screen dice tray is kinda genius.
Yeah some like it and some don't. I kinda do :)
Woot woot! Excellent game! I really loved how crazy this game was! And: Money, Money, Money! Can't wait for the next one!
I thought of you immediately. 😂
I'm late but I'm here for this battle. Mgm your necromunda games are always worth the watch.
Thanks, friend! A fellow MgMer is never late. He arrives precisely when he intends to.
I can't watch at work and just listening won't cut it with your content. Keep it up and as a dad having your kids to nerd out with is a blessing.
Love your necromunda games and this one was a true banger
Thank you! 🙂 very enjoyable to play out and make afterwards!
Great terrain, would you be willing to do a video of which bits you have partially built (if any) or how you arrange terrain to build thematic boards.
Thanks! I know I've probably touched on it in other videos but it probably deserves it own. I'll take note! 👍
what a great game! So close and entertaining.
Glad to see an Enforcer victory hopefully this is the start of their comeback. Perhaps Mahoney will be avenged by Officer Jones or Hightower.
Officer Hooks! 😂
Gotta love me some enforcers let’s go !
Pew pew!
I hope George Fisher from Napalm Death got a few bob for them using his name for the Necromunda Team
No chance 😂
Mahoney had a melta put him out on a "memorable death", should have his remains internalized in an Enforcer Brute, called Mahon-E.
Also, a non lethal round might have been good to pin the dome runner and keep him from throwing traps.
Great AAR!! I thought the grinders had it!!
Great battle report as always, apologies if you’ve answered this before, but where did you get your battle mat from? Thanks
Thanks. It's from skirmish-mats.com/. You can use my channel name for 10% off as well if you decide to get one. 🙂
Amazing, thank you 🙏
Great report, really helpful for a new player like me. And those 3d-printed containers are ace, where are they from?
Thanks! Just about everything I use is from thingiverse.
What a tense match!!!!!
Indeed! So much fun!
Hail all
Hail!
Great match up and good fight :)
Great battle report. Quick noob question how many terrain sets created this awesome board ???
Thanks! I get that question a lot. I need to count them but I would say 2 or so. I keep adding more so it’s hard to keep track.
HA!
Take that corpse grinder mask man!
Yeah!
MGM does it again!!! Would love to see some wyrd powers!
We’ve got some coming. Going to add some Delaque trickery.
My only critic is: you have to play more! i want those BR 24/7 XD great job again. cant decide who im voting for. cops or cannibals? difficult choice :D
Thanks! The good news is I'm just as passionate about it as I was from day 1!
Thanks, helps as a new player. Still don't fully understand wounding 😅.
Just remember, the wound that takes them to zero wounds starts the injury rolls. So if a guy has 2 wounds and takes 2 damage it’s one die. Remove a wound and then he ticks to zero which kicks off the injury dice for each wound thereafter
Where did you get the platforms, walkways, steps from?
Most of the terrain I use can be found on thingiverse. Just search for "walkways or zone mortalis." 👍
Nailbiter all the way, fun game!
Wow what a game! I’ll be honest I hate seeing CGC on the TT they feel so broken, so it’s awesome seeing them break
They’ve had a rough go in this one.
what are the dimensions of your battlefield?
95% of the time it’s a 3x3.
Good game, I liked the scenario though i think it would have been better if the bombs were frag only, melta is a bit too nasty imho but hey, GW aren't the best at balancing scenarios. Any plans to bring in one of those Robo Cops during the down period?
Thanks! I do have one it just needs paint. It’s assembled and ready to go!
Great, I hope it has the mantrapper option!@@MiniatureGameMontage
For the algorithm!
Cheers
Ever consider BZ enforcers?
I haven’t so much just because I suck with conversions. 😂
@MiniatureGameMontage Haha, don't necessarily need to convert! The Concussion Carbine can be your Web gun for example and even just having 5 credit more per model for not having the built in Stub gun cost! Well worth it IMO!
Also means you can take plenty Hive scum
@@jackduncan5311 I’ll take a look! I do have a lot of hive scum!
@@MiniatureGameMontage They are absolutely clutch, turns you into a bit of a horde gang with a fantastic house list
Very easy to follow this play by play style of filming. Very time consuming to film and edit. Must take allot of discipline to follow a routine and avoid distractions to get consistently useful footage to edit. Just about all table tops channels dont want to put in this much work but its the content that makes videos like these very re-watchable and easy to follow.
Makes getting into the game very easy. Instead of watching a wide screen 2 hour footage of two dudes throwing dice, taking half an hour a turn and mostly just jabbering lame inside jokes. Play by play narration is exactly what the genre needs
Thanks so much! These types of comments make it very worth it.
Paired doesn't exist as a weapon quality as per the new Rulebook. Probably because it was a horrendously broken weapon quality. It actually makes CGCs much more balanced and manageable for more balanced gangs to fight.
Oh shoot! Thanks for the heads up. I skipped right over it.
It doesn't include the Squats' Firestorm flamer rules either, but I doubt that means both of those rules are invalid now. Now to be fair, you pay almost twice the price to get nothing more except the Paired trait anyway. And honestly, I'd rather CGC players salivate over Paired rather than them figuring out that the Initiates, with their free built-in Infiltrate, can get Hand Flamers. So you decide, do you want some of your gangers sashimi'd... or everyone on fire?
@@MiniatureGameMontage Don't listen to that. The rulebook just has rules for weapons in the trading post, and none of them have paired - it doesn't say anywhere that things not included are invalidated. It doesn't have the Phase weapon trait either, which is (I think) only available on Delaque weapons like the psychomantic claws, and it doesn't include house-specific versions of weapons like Enforcer boltguns. That doesn't mean you should suddenly start rolling a 6+ ammo checks for all your spacecops.
@@DaThingOnTheDoorstep Firestorm was also literally unplayable since it only figured on Template weapons but required a succesful HIT ROLL to trigger. So it was removed. This means that Squats are paying overprice for some of their gear, but we are past the point of pretending Necromunda is perfectly balanced anyway..
@@1701Emperor The wording of the rule is just Rapid Fire copy-pasted _however_ Template weapons automatically hit anyone covered by the template, thus "successful hit roll," and you must always roll a Firepower dice regardless, thus you get how many wound rolls to make, so the rule does indeed work.
The comment above also mentioned the Phase rule for Delaque weapons. Weapon traits not in the book doesn't mean they're invalid.
Amazing, as always, necromunda is GWs best product!
I agree! Although it’s hard for a lot of people to understand why 😂