Nice content as usual; About the Bullet merchant, you forgot to mention his most relevant benefit: he changes the Limited trait to Scarce on all Ammo types used by the gang (meaning you don't remove the ammo type from the fighter's cards when they run out of ammo and don't have to buy new ammo after the battle); that is a huge cost saving for longer campaigns or with expensive ammo types (especially Firestorm ammo, Executioner shells and Explosive rounds) and almost all guns available to Orlocks have mutiple ammo types to chose from. Anyway, keep up the good work and cheers! :)
Orlocks are good at midrange and corralling, lots of shotguns with templates, access to demo charges and firestorm shells, plus power picks and servo claws. They won't out punch a Melee gang and they won't out shoot van Saar but with the right build and grenades they can Lock down a battlefield
God Damn it Wellywood! just recorded an orlock guide and boot the computer to edit it and what do i see but your guide! Look forward to listening to yours, the series has been great so far!
Orlocks are just asking to have some spikes and skulls and pray to some wasteland deity to me. The one thing that keeps me from making things Chaos cultists is that I really like the house hangers-on just for flavor? It feels like they add a lot and I don't think you can still take them?
Loving the Orlocks. The Legendary Names make other players go “WTF?!” 😂 Love the videos as well - glad you finally got Patreon up and can throw some support your way. Keep up the top work 👍🏻
@@wellywoodwargaming The new basic rules allows a gang to start a Brute/Hanger-on. Do you think its enough of a change to motivate a gang list update? Avbryt Svara
Some thoughts regarding cyber mastiffs - yes they are expensive, but maybe not as bad as you made out. Because they are a pet they can increase your starting crew above the max for the scenario, helping with the numbers game. And having a dog near your arms master as he gets seriously injured in melee is pretty clutch. Would love for them to be a bit cheaper but I still rate them.
I *Love* running Lucky & Sure hands on my Road Sarge with a heavy stubber. I am the most happy when i get to pick "Whats in a name" Tactic card. 6 to hit 6 shots makes me smile in Dakka.
A friend of mine bought the hive war box and gave me the delaque gang. But i ended up buying some orlocks to learn the game as I heard delaque can be quite a complicated gang to start with.
Totally agree on the aesthetic Welly! But with a little work and messing around with other kits and upgrade kits, etc, a fella can make some saucy looking Orlocks. I've been thinking of using some of the brilliant new Guard kits to make Dust Wall deserting Orlocks...
Yea, those mastiffs really don't play how they look. 1 attack, no rending even... they have metal feet for crying out loud. I think a Greenhorn makes a much better sidekick for the leader, they at least can get three attacks on a charge with a pistol and CC weapon. Thanks for the deep dive!
If an exotic beast is within 3 in of its owner it automaticly passes nerve tests due to the fact that if it fail it would automatically pass beacause they pass if they get within 3 in of their owner and they when broken move to get within 3 in of its owner
As to the not shooting gang yes they don't get it the sniper weapions they can get the guild of coin Toll Collectors as a strong allaiance that does do a very good job of snipeing if that is needed.
I find blade breaker really werid because the disarm only affects reaction attacks so what does that do when someone attacks me with a paird chain axes and does 6 to 7 rolls at once do I roll a 6 and then they have to remake the attacks or what? So would they have to roll each attack at once and then if they have a paird weapon or are dual weilding if they are disarmed to they lose attacks if you roll that 6 early? It really was not thought out I don't think
The "lugger" house brute seems like a way to use a Heavy Flamer in Necromunda without being disappointed? From what you've mentioned they ignore Unwieldy and can take Shooting skills. Does that mean they've got access to Run & Gun? He's still hilariously expensive at ~300 credits, but you completely ignore the mediocre BS. Move & shoot (or run & gun?) and you can drop S5, AP-2 Blaze across whatever targets you choose. You can be aggressive if you want since the Lugger is built like an Ogryn. It's still weak and expensive, but a T5 W3 brute that ignores Unwieldy might be merely "un-optimal" and not "hot garbage?"
Heya, awesome vid, great start for a new player, many thanks! Quick question: What is that tactics card you mentionend regarding the juves / greenhorns with sawn-off shotguns I don't seem to find it?
Hello from across the pong and thanks for the guide! I'm going to be participating in my first campaign in January and have watched a few of your videos now. Do you have any still shots of your Mongrel Mob? They look awesome, love the idea too
@@wellywoodwargaming These look fantastic mate, well done. If you have more pics than on your IG (eg back of jackets etc). Would love to see them! You nailed the MM red too
as a self professed Orlock expert I can say you've done a great job on this one. keep up the good work mate!
Thanks a lot, I'm sure I'm not as experienced with orlocks as some of the others anyway
@@wellywoodwargaming Orlocks were my gang in the 90s, and they're my bread and butter now. Like you though, Outcasts are my new faves
@@josephgrant4636 I think cawdor will always be my house gang though, they're just too much fun
Nice content as usual;
About the Bullet merchant, you forgot to mention his most relevant benefit: he changes the Limited trait to Scarce on all Ammo types used by the gang (meaning you don't remove the ammo type from the fighter's cards when they run out of ammo and don't have to buy new ammo after the battle); that is a huge cost saving for longer campaigns or with expensive ammo types (especially Firestorm ammo, Executioner shells and Explosive rounds) and almost all guns available to Orlocks have mutiple ammo types to chose from.
Anyway, keep up the good work and cheers! :)
Orlocks are good at midrange and corralling, lots of shotguns with templates, access to demo charges and firestorm shells, plus power picks and servo claws. They won't out punch a Melee gang and they won't out shoot van Saar but with the right build and grenades they can Lock down a battlefield
I love giving my arms master light carapace, armoured undershirt, arc hammer, nerves of Steel and iron stair and send him marching that everyone.
God Damn it Wellywood! just recorded an orlock guide and boot the computer to edit it and what do i see but your guide!
Look forward to listening to yours, the series has been great so far!
Thanks dude!
Love me some orlocks. Great review. Also appreciate the fact you pronounced ryu properly!
Thanks for watching!
Orlocks are just asking to have some spikes and skulls and pray to some wasteland deity to me. The one thing that keeps me from making things Chaos cultists is that I really like the house hangers-on just for flavor? It feels like they add a lot and I don't think you can still take them?
I have been down with the house of iron since 97. Love the videos.
Loving the Orlocks. The Legendary Names make other players go “WTF?!” 😂
Love the videos as well - glad you finally got Patreon up and can throw some support your way. Keep up the top work 👍🏻
Legend, thanks so much 🙏
@@wellywoodwargaming The new basic rules allows a gang to start a Brute/Hanger-on. Do you think its enough of a change to motivate a gang list update?
Avbryt
Svara
Nice video would love to see an update for the 2400 starting outland campaigns
Great video, really liking these deep dives. Looking forward to Delaque.
It was a biggun that's for sure. The other books will probably be even more to get through
Some thoughts regarding cyber mastiffs - yes they are expensive, but maybe not as bad as you made out. Because they are a pet they can increase your starting crew above the max for the scenario, helping with the numbers game. And having a dog near your arms master as he gets seriously injured in melee is pretty clutch. Would love for them to be a bit cheaper but I still rate them.
I'm pretty sure they don't count towards crew number as they are technically wargear no? That's how we play it with pets at least
@@wellywoodwargaming yeah fair enough, if your not counting them as a fighter, then that would reduce their effectiveness a bit.
I *Love* running Lucky & Sure hands on my Road Sarge with a heavy stubber. I am the most happy when i get to pick "Whats in a name" Tactic card. 6 to hit 6 shots makes me smile in Dakka.
You could take bullet lord and steady hands.
A friend of mine bought the hive war box and gave me the delaque gang. But i ended up buying some orlocks to learn the game as I heard delaque can be quite a complicated gang to start with.
Totally agree on the aesthetic Welly! But with a little work and messing around with other kits and upgrade kits, etc, a fella can make some saucy looking Orlocks. I've been thinking of using some of the brilliant new Guard kits to make Dust Wall deserting Orlocks...
Orlock, nice. And at the right time 😁
I may have gone overboard by doing 1.2 hrs but I hope you enjoy it nonetheless 😊
I appreciate that.enough time for me to convert some models 👍
@@stefan4404 I'm kinda hoping people watch these more like podcasts in the background actually so glad that works for you 👍
Yea, those mastiffs really don't play how they look. 1 attack, no rending even... they have metal feet for crying out loud. I think a Greenhorn makes a much better sidekick for the leader, they at least can get three attacks on a charge with a pistol and CC weapon. Thanks for the deep dive!
If an exotic beast is within 3 in of its owner it automaticly passes nerve tests due to the fact that if it fail it would automatically pass beacause they pass if they get within 3 in of their owner and they when broken move to get within 3 in of its owner
This is my house, and I have clue about this game
These vids are awesome mate
Thanks mate
As a new player, I would really like some time stamps in the description so I can navigate the video better
As to the not shooting gang yes they don't get it the sniper weapions they can get the guild of coin Toll Collectors as a strong allaiance that does do a very good job of snipeing if that is needed.
I find blade breaker really werid because the disarm only affects reaction attacks so what does that do when someone attacks me with a paird chain axes and does 6 to 7 rolls at once do I roll a 6 and then they have to remake the attacks or what? So would they have to roll each attack at once and then if they have a paird weapon or are dual weilding if they are disarmed to they lose attacks if you roll that 6 early? It really was not thought out I don't think
Hail all
Hail
Hail!
The "lugger" house brute seems like a way to use a Heavy Flamer in Necromunda without being disappointed?
From what you've mentioned they ignore Unwieldy and can take Shooting skills. Does that mean they've got access to Run & Gun?
He's still hilariously expensive at ~300 credits, but you completely ignore the mediocre BS. Move & shoot (or run & gun?) and you can drop S5, AP-2 Blaze across whatever targets you choose. You can be aggressive if you want since the Lugger is built like an Ogryn.
It's still weak and expensive, but a T5 W3 brute that ignores Unwieldy might be merely "un-optimal" and not "hot garbage?"
Yeah its totally viable but for that price you can almost get 2 ambots or something 🤣
Heya, awesome vid, great start for a new player, many thanks! Quick question: What is that tactics card you mentionend regarding the juves / greenhorns with sawn-off shotguns I don't seem to find it?
woah sry got it Initiation it is called :D Haha building three juves now ;)
Hello from across the pong and thanks for the guide! I'm going to be participating in my first campaign in January and have watched a few of your videos now. Do you have any still shots of your Mongrel Mob? They look awesome, love the idea too
Thank you! Yes mate they're on my Instagram @Wellywoodwargaming
@@wellywoodwargaming These look fantastic mate, well done. If you have more pics than on your IG (eg back of jackets etc). Would love to see them! You nailed the MM red too
Yea, I agree, the Orlocks look a little on the thick side.....makes them look....hmm, not appealing.
Good vanilla tastes bland when near strong, exotic flavours like atomic lime burst and mega berry blast. To me Orlock reads as amazing vannila
Orlocks are the generalist in Necromunda. Sad that GW seems to think generalists are weaklings.
Oh yea I like las pistals and lasguns in orlock gangs.
i agree with las and plasma with Orlocks....its against their theme of heavy metal
Lol. That’s cause you’re too pretty for Primus
Stop it you flirt! 😉