I noticed a common thing people are bringing up that I didn’t think to mention, so I’m gonna clarify. In “Meet The Sniper” it shows him treating his rifle as a single shot, where he loads one round in immediately after ejecting. However in game, that’s not the case, so I don’t count it. In the Valve official SFM animations they took extra care making them look good. In game they don’t have the same level of detail.
While its cool that you're showing what's wrong with the weapons, the problem is trying to add realism to a cartoon design game. Sure, it would be great if they fixed them, but knowing Valve I doubt it. Plus some of the weapons had proper reload animations when the game first came out but I guess they got rid of them due to smoother connection or something.
@@rockowlgamer631 just because something is cartoony, does not mean that we should not get immersion with actually proper functioning firearms. example, the Scattergun should be like two 3 shot lever action that are welded together, but how it works is a semi automatic manner, leading me to believe that the TF Industries Scout Scattergun is a semi auto and lever action with two barrels shooting mod for lever action. The TF Industries Scout Scattergun also needs two loading ports, two ejection ports and would be able to load two shells in the barrels for a 2 plus 6 sort of deal.
@@drivanradosivic1357 I could say the same thing about Pokemon and how people are expecting the company to change after doing mediocre game after mediocre game in the Switch so far.
@@rockowlgamer631 yes, it would be great if Valve and Nintendo went from lowest effort put in for mediocre game and updates into great effort put in into great game and great updates.
Because the devs lowered the ammo capacity for balance reasons, but if the stock grenade launcher had a "Press R to load in two more nađeš for no random Crits and you can reload after using up all the nades" that would make use of the two extra empty shells for the Grenade launcher.
@@indigomer "Bullet In The Head" by Rage Against The Machine is a great song, but the singer says "clip" when "mag" would've worked just fine and it annoys me
13:24 funny fact about this, the cylinder used to move in older versions of the game. Weapons use to have a lot more detail back then but due to optimization they've become kind of dull. Same example I could give would be the demos pipe bomb launcher, which in older versions you were able to see how he actually put down the pipes in their slots when reloading.
Not gonna lie, the horse shoes, hotdogs and hand gernades creators also made a very informative video on how they made the TF2 guns actually work, and it’s a very cool thing to see in VR
@@smithbabies7886 No, no. Heavy, Sandvich does not make you strong, it makes you tough. It's kinda a "snakes are venomous not poisonous situation". Now the buffulo stake sandvich, now *that* makes you strong, not very tough though.
The backwards hammer pull on the flare gun is a new thing that I will never be able to unsee, just like how the Second Banana has its physics backwards.
My headcanon for the shotguns and pistols being left-handed isn't that the guns are actually designed for lefties, it's that Saxton Hale just really likes the idea of spent shells being ejected towards the user.
team fortress is also the reject team so it makes sense they get all the pistols nobody else wanted because I dont think there's a left handed person in all of tf2
It’s super hilarious how lore wise we can chalk the aesthetic mistakes and even some of the few functional mistakes up to Mann Co being incompetent and/or not giving a shit
You didn't notice Heavy's minigun is actually got ripped apart from possibly a vehicle or a turret so not having a trigger makes sense (tho the sheer soviet will make it shoot AND spin)
The Baby Face’s blaster has a drum on it because the irl Baby Face used a Thompson. Which means tf2 has 2 mutants of a tommy gun, including bfb and tomislav
if the Baby Faces blaster and the Sticky bomb launcher had a 1941 Johnson like loading for the magazine, meaning side loading gate, that would make them more immersive and practical. As for the Backscatter it could do the same, but I am curious why it does not have a Airstrike like stat of "when you kill a foe, you get plus 1 ammo in the mag, for a max of 4 more shots" and if you kill someone, that is 1 shot reload, unless the Airstrike already has that sort of stat as well?
so ironically enough, the Beggar's Bazooka, the silliest rocket launcher in concept, is the most realistic rocket launcher lol. You said having multiple rockets in the barrel would lead to deviation for each rocket since each would have a different amount of barrel to travel through, which projectile deviation is a stat on the Beggar's. And also how having multiple rockets inside the weapon at once would likely lead to the whole thing exploding, which the Beggar's does with the overload mechacnic.
@@gabet7193 well, not deviation but velocity. Perhaps deviation to a point, but velocity would make a greater difference. Regardless though, it still wouldn’t work because stacking rockets isn’t really possible.
@@indigomer yeahhh, the Beggar's still lets you stack rockets which isn't realistic, but hey at least at SOME point it explodes lol, when you overload it
I've always thought of Soldier's multi-rocket stacking as putting some sort of blast shield between them that somehow magically absorbs the force. It's still incredibly stupid, but at least marginally less so
I don't think the animation is in-game but if you watch 'meet the sniper' you can see sniper actually loading in a new cartridge after each shot from his rifle. You're right that the rifle has no magazine, the 25 rounds are just what the sniper is carrying on his person.
@@indigomer *It actually **_is_** in-game, technically, it's just that for gameplay purposes the animation is sped-up and cut so you can't tell he's doing that.*
In the early days of TF2, the stock grenade launcher used to hold 6 grenades, but was nerfed because of a massive amount of grenade spam in the early days. Model has not been changed since.
@@umrayquazashinyapareceu1672 That is the least important question you could ask. It's probably hidden. The real problem is where the sentry fires rounds from.
The sniper rifle is a single shot, actually. In Meet the sniper, you can see a frontview of Sniper pulling the bolt, in which he also inserts a bullet at the same time. Good vid tho
My head cannon for the sniper rifle is that Mundy Mundy is so skilled he managed to make it look like the rifle itself holds 25 ammo when actually he's the one that's manually reloading each bullet/cartridge
The scattergun is such a ridiculous gun that even when I was a thirteen year old with no knowledge of firearms, I still was like "How the hell is this thing supposed to work"
Finally, someone with actual knowledge of firearms makes a video on the topic! Itsyaboi made a nice series, but he clearly lacks intimate knowledge of how guns work. There were a couple of times I was about to yell something, which would be later mentioned, I got so used to everyone getting it wrong. I also like how you give wiggle room for things like artstyle, which some critique relentlessly, but I disagree with. When it comes to making sense of how any of these guns is "Horseshoes Hotdogs & Handgrenades" where the author, the great Anthon added reloads, magazines and realistic internals. Anyway, great job! Keep this up!
When people do that, they're being sarcastic and silently mocking pointing out the flaws at all, and the people who complaim about the big descrepencies by being a strawman.
@@mattimeikalainen6963 my idea wasn't inspired from that guy's awful ideas, it was more focused on making use of the nađe fragmentation on wall hit stat and making the fragmentation actually do damage. I also think that contain classes need improvements and IF Grenades, Mines and Utility items and utility guns are added in a new overhaul and content update, they should be put on slot 7, for nađeš use the Gas Passer stats of recharge meter by waiting X seconds or doing Y damage(and healing in medics case) as a way to avoid spam.
Not sure if anyone brought this up in the comments yet, but the thing sticking out of the top of the Reserve Shooter is actually a charging handle. I believe it was based off a real shotgun, but I don't remember the name of it. Either way, the fact it doesn't move when ejecting the shell and that a pump-action shotgun would have a charging handle in the first place are very goofy.
Stock sniper rifle does indeed have a single bullet capacity, you can see it more closely in Meet The Sniper where Sniper manually inputs a new bullet as he shakes out the casing of the previous one.
23:46 I see what you're getting at, however there's something about the weapon you're getting wrong. The sniper rifle doesn't have a magazine at all, it only fits one round and has to have each round manually loaded. This is demonstrated in the "Meet the Sniper" video at the end where Sniper shoots the camera. It's a bit hard to see but Sniper is just so good at chambering new rounds that he can extract the previous round and chamber a new one in one fluid motion.
@@WallaWaller I did mention that it looked like it would hold only one at a time, and the animation does suggest that’s its functionality. But the in game animations don’t represent this, so I didn’t see it all that important to bring up because you don’t reload the chamber in game.
13:20 they did have more moving parts on release (cylinder rotating, the hammer moving and the speedloader), til the love and war update in 2014, it broke because after the update they now use c_models instead of v_models Also, while talking about barrel problems, at 14:47, the ambassador doesn't even have a hole for the barrel during the reload
32:15 Talking about higher capacity, same problem as the Back Scatter Funnily enough, it had 4 shots when it was added, atleast it was more unique than basically being a shotgun reskin
I always thought the weird 'switch' on the Widowmaker was some sort of safety. Seeing as Engineer is canonically one of the smartest of the Mercs (canonically having 11 'hard science PHDs'), I always saw him as someone who would care about not NDing into his own team, even if in-game, NDing into your own team does nothing unless it's a disguised Spy. But, in lore, Engie does seem to care the most about his team, so having such a big, obvious, obnoxious safety switch feels like something he'd do, especially with the Widowmaker essentially being able to fire forever so long as you hit your shots and do enough damage to refill the metal enough.
The only thing I could "correct" from your video is a small physical technicality: Oxygen itself does not burn and is thus not flammable. Fire is the rapid oxidation of a flammable material, which doesn't work without oxygen but also doesn't work with only oxygen either. I suppose calling oxygen flammable is like calling laundry detergent washable. The bit about pholgistone was right though
@@Smona I suppose the term “flammable” is incorrect but if you put an igniter to an oxygen source then you will get fire. Very likely could get an explosion too.
One other thing to mention on soldier's rocket launcher is the fact that it seems to have recoil. I guess it would make a little bit of sense if the rockets' propellant was pushing back on the other rockets in the tube. But, in a normal rocket launcher the force from the propellant would exit the back out of the backblast area and equal out the force, eliminating recoil.
6:20 when the game came out the pistol fired MUCH much slower, you had to spam your mouse so it would shoot like it does today, it was changed since there was a rapid fire bug (if you used an autoclicker it would basically shoot the entire mag in no time) and just to make it easier on your hands, so I think it's just a semi auto pistol
For soldier the black box rocket launcher almost could work in real life as its based off of the M202 rocket launcher, but they replaced the 4 barrels, with a single one... Also sniper in meet the team can be seen loading a new bullet into the rifle right after shooting
In the meet the sniper video it shows him quickly reloading one bullet every time he shoots, so the stock sniper only holds one bullet, it’s just reloaded really fast.
@@FPBRM23 I recognize the lore. But the in game stuff takes precedence over lore in my book. And the two share no parts in common, so I consider them different.
Simple. Scout gets so erratic he accidentally dodges all the bullets. Let's for a moment ignore the fact that the bullets don't travel past him. And that they still knock him back. And that he can dodge explosions happening at point blank.
Aye good video, lad. It's nice to see/hear someone point out the numerous flaws with these weapons that I've blurted at friends in vain. Firearms kick ass.
I actually did not serve, I was in AFJROTC for four years and that’s where I got the sweatshirt. I didn’t think about that when I wore it for a range day.
People like to point out how wacky TF2's guns are, but I think that the guns should still work like guns. I don't think that things like shotguns having shell ejectors on the wrong side, the hammers and slides of pistols not moving, the SMG bolt not moving, revolver hammers and cylinders not moving, the sniper rifle bolt not sliding, etc make the game funnier to me. They just seem like honest mistakes from people not super knowledgeable about guns, and I think it would be cool if they were fixed someday or changed if we ever get a sequel.
Well I don’t think they ruin the game in any meaningful way. I have almost 4,000 hours in Tf2, if the designs were gonna push me away they would have long ago.
@@indigomer Yeah I don't mean to say that they're game breaking or anything, but people who insist that they should stay this way because it's part of the game's humor aren't making a good argument in my opinion. It's something I'd like to see changed someday, I think it would be cool and make the guns more interesting to watch, which is pretty important when you spend the game shooting in first person and watching other people shoot.
I like how your explanation for the left handed shotguns is “mannco probably made a bunch of left handers bt accident” and not the vasty superior “the mercs dont care about the chance for the casing to hit them because theyre just that insane”
@@limbobilbo8743 well regardless of if they care or not isn’t relevant since their supplier is the one who provides weapons for them. Even if they hated it, they’d have to stick with it.
The only gun that I wish to know how it funtions and reloads is the sticky bomb launcher. Most of the weapons have at least "some" form of explaning as to how they work and reload, but the sticky bomb launcher is just extremely questionable.
@@kuddlesgamergirl if you look at the interpretation in H3VR that might help. It basically loads like a bolt action via a really long stripper clip through the ejection port.
@indigomer My personal theory is that you don't load every bomb individually into the gun, but instead remove the entire drum once its empty and place a new one. That's why it has a handle on the side, which is probably for grabbing and removing it. And every time u crank the stickybomb launcher, you are not reloading, but instead activating every stickybomb so they are ready to be shot.
@@indigomer Yeah, thinking about it, it's probably how Junkrat does it in Overwatch. Instead of loading new bombs into his grenade launcher, he removes the drum and puts on a new one. We just don't see it with Demo cuz it would take way too long. Similar with how we don't see that with Heavy and Pyro.
If you put a TF2 weapon next to a real one, the TF2 one is basically a toy, so much so that it appears to cause less damage (because it is so "badly made").
There is actually an example of modern superimposed cartridges in a single barrel called the metalstorm, maybe the rocket launchers could work like that
@@magic_milkman3434 I understand that’s the case in the lore. Look at them side by side, no two parts are the same. The buttstock is different, the barrels aren’t the same shape, the hinge is in different places, etc. If you took a broken pulled apart a Chevrolet, and then assembled it back with Ford parts to the extent that not a single piece was Chevrolet anymore, it’s a Ford isn’t it? The repair work I can see is the tape and bands holding everything together.
I seem to be the only one here that might have an explanation on how the Panic Attack could work in real life possibly? Considering it is a front mounted drum that doesn't feed straight up from the top, it most likely feeds rearward at the top where it connects to the toob. The drumb is most likely spring loaded to feed shells to the top but the toob wouldn't, instead the toob is mechanically fed by extracting shells from the drum. The only thing though is that to feed shells into the toob it would have to have a type of feeding mechanism with "teeth" that extract shells from the drum and pull them into the toob then pull them toward the feeding arm/tray all through the action of the pump. So it would work like a normal pump action but with no spring in the toob and the drum would have to be rear fed to feed into the toob. It also could be possible that you can feed shells into the toob (but not into the drum since it doesn't have any possible way of compressing the spring internally or externally via just the pump) by loading into the toob from underneath but you'd have to have a ramp on each of the teeth to allow for loading that way but that might make it harder for the teeth to feed shells onto the loading arm/tray. As for loading the drum you'd probably have to either, have another hole in the front at the top that would have an attached cover or removable cover and you'd rewind the spring fully or while rewinding, feed shells into the drum, or remove the drum and then rewind the spring and either while rewinding or after rewinding, load shells into the same ejection hole. Then just clamp it back on to the gun and toob. You could also possibly be able to convert it back into a regular pump by removing the drum and maybe the teeth too and just add a toob extention or cap, with or without the spring. Would be really interesting to see if that could work.
@indigomer pretty much yeah. Super niche and very few upsides with very short-term upsides with downsides that are questionable for long-term use and short-term use a plenty with the high likelihood of low reliability and malfunctions that would be kinda obvious and detrimental in life threatening circumstances and out classed by many pre-existing, more reliable, proven designs by most, if not, all metrics. But who knows! It's never been done before!
@@indigomer I'd like to see a 3d model of it with exterior and interior design that could work and be done either as a physical model or computer model. Especially the physical model. I at least tried to use proven real word examples for different parts of the gun and mash them together while also mostly keeping it's looks from in-game. I chose the street sweeper shotgun, a random 12g drum mag, m1897 shotgun, full length brass shells, and type 11 machine gun and used those as a base for what could work.
@ I mean, I myself would prefer a new model that just removes the drum. And something one of my friends pointed out, the latch for the drum on the front very likely could have been a mistaken bayonet lug on the 1897 because they have the same shape.
@@indigomer true, but I like how it looks. But definitely should be a mod to change that. It wouldn't surprise me that they mistaken that bayonet lug for something else.
I like how this imply that the only fully accurate ranged weapon in a shooter game is a bow and arrow (throwing cleavers and christmas baubles dont count) Tbf you must really be trying if you mess up bow and arro- nvm the crusader crossbow isnt even a crossbow
@99999bomb I didn’t mention it but the huntsman isn’t even correct. Bows create their kinetic energy by flexing the wood strap of the bow itself. In Tf2, the string stretches instead.
Finally, someone addresses TF2's bad terminology and makes the same suggestion I do - "capacity" sounds an awful lot better than "cLiP sIzE". Everything else can be chalked up to artistic design, yes there was probably major miscommunication problems with the dev team, but the most minor of these are the widening revolver barrels as that's simply a common cartoon design, with a long object getting wider from one end to another typically drawn from angle. Everything else is just obvious intentional choices in design. It's still not as bad as Bethesda. The Sniper's rifle by the way is indeed a single-shot rifle. In the Meet the Sniper video you can see the full animation at the end where he opens the bolt, ejecting the spent casing and inserting another round before closing the bolt. His thumb even has an injury visible related to the bolt. He just has a very large reserve stockpile, which makes sense as he's a camper, though some argue it's too much (balance). The animations carrying over is just reuse and game-balance. The snipers aren't the same case as the sticky launchers & scatterguns, those just magically spawn rounds inside the gun and act more as "recharging" actions like on si-fi laser guns much like a super-soaker or compressed-air dart gun toy.
I hear people talk about the clip size thing all the time and it seems like a pretty insignificant error to me. Most people don't know the difference and ultimately they're game developers, not gun enthusiasts.
@@psy-fi64 I mean yeah but it's not that much complained about to begin with. I complain because hearing it being the only thing in a TF2 tuber's vocabulary to the point they say it *4 times* in a row within 1 sentence. I'm not kidding.
@@indigomer XD I was looking for something interesting to watch while eating and this was perfect lol. Super interesting even though its a topic which I know nothing about :)
very enjoyable vid, im a man that knows next to nothing about real life guns and have next to no interest on the subject, yet you had me interested the entire way through. nice work
20:45 IRL grenade launcher cylinders are moved via the action of a spring, not the trigger, since the weight of the cylinder would cause an overly heavy trigger pull
Why are people hating on this video man, It's not like you're saying the game is bad because it's weapon is unrealistic. Also great video man, I gained a lot more gun knowledge from this
Well the black box didn’t need a mention, I didn’t think. I know it’s based loosely on something in the real world but its problems are just repeats of other launchers. Rocket stacking; no sights.
The shotguns could technically be slam fire with the mouse hold functionality, but it's unlikely if that ever was an idea the team had and more likely a coincidence
However intentional or not, the guns being so loose on reality is fitting for the cartoon world. Guns in shows are rarely ever that accurate, just enough to be recognized.
awesome video! as another amateur gun nerd, i love nitpicking my video games too, and as far as i know u were pretty much correct on everything. alas i must still nitpick ur nitpicking... or more like an addendum for anyone who reads this - While stripper clips are the most common type, I wouldn't call it their "full name". Enbloc clips are more than just exceptions, and many more firearms than just the garand use them. (and theres also moon clips lol) - I feel the partial reload should be explained. On most repeating firearms, a cartridge is loaded into the chamber from the magazine, and extracted once fired. This means that one could replace the magazine or top it off, with an extra still in the chamber. - Many of the guns like the pistols and smgs dont eject any cartridge cases. - One pistol u didn't cover, the lugermorph, doesn't operate on a slide, but is rather toggle locked. This doesn't move when shot either, nor operated when reloading. - The rocket launchers also wouldn't work with multiple rockets because the exhaust would be blocked. Most (as far as I know) rocket launchers have an open back for the exhaust to escape. If it were to be blocked, the launcher would also probably explode from the pressure, another reason from the one you said. - The open back in rocket launchers also results in pretty much no recoil, something which is present in the soldier's animations. - There is no casing extraction on the grenade launchers, tho like u said earlier they could be caseless. However, the stock and loch n load grenades do resemble cased ones, meaning its also firing the whole cartridge! - The Milkor MGL, which i think the grenade launcher is based on, uses a spring to rotate the cylinder, and does so after the grenade is fired. so u were right with that one - Just noticed the quickiebomb launcher also doesn't have an ejection port. - While it was definitely an error, there do exist straight pull bolt actions, where you do not need to rotate the bolt before pulling it back. Sniper's cleary aren't tho, based on the bolt handle design. - I also noticed that the frontier justice has a hammer, and it doesn't seem to be cocked when pumped. - One science correction, oxygen is not flammable itself, but is rather one of the key ingredients in fire. i wanted to write more, but u covered it all pretty much. Again, great video! i thoroughly enjoyed it i spent way too long writing this lmao
I didn’t think to mention the lugermorph, but I don’t think it would have added much. Coulda used it to teach people about toggle locks but the lack of moving parts (and lack of a visible magazine at all) wouldn’t make it add much to the video.
when you think about it, an IRL version of the scattergun would basically be a conventional, lever-action DP-12 I also heard the Widowmaker is based on the SRM Model 1216
I've seen a few people talk about the absurd ammo capacity of the sniper rifles, but I think the issue is that we can't see him inserting the new cartridge when operating the bolt. The rifle is meant to be single shot as seen in Meet the Sniper and he carries 25 loose cartridges with him.
@@austin5920 This has been mentioned, and if the in game animation showed this then it would be a non-issue. But that’s not the case. Also that logic is not applicable to rifles like the AWP and the Classic.
Ah, the UA-cam Algorithm finally realised my niche was "Somebody with expertise I don't have dissects topic of interest to educate me about the subject" I even shared this with my gun enthusiast Australian BF. Lots of luck to you!
@@Slye_Fox I can see that being an issue. But in that regard, we can change out what is currently listed as “ammo capacity” for “ammo reserve.” If we’re to correct one, might as well fix both.
23:37 in sniper’s defense, In meet the sniper: the ending cutscene where he yaps about standards before the final calling gag rolls in he manages to insert a bullet after ejecting all simultaneously while moving the bolt back and forth, Yes you could argue teaching into your pocket every shot and inserting the bullet and charging the bolt is impossible to do in the small short time it takes him to reload. I think it’s just aussie genetics.
I always assumed that the pneumatics of the Syringe Gun were in the body and the thing being inserted is some kind of chemical agent used to cause damage or something.
Fun fact miniguns are actually not technically machine guns because they have six individual bolts and barrels. But for all intents and purposes they are machine guns.
I believe the reason the Stock grenade launcher has a Cylinder Capacity of 4 is do to balancing? If im correct the Grenade launcher had 6 shots but was likely nerfed in either one of the earlier patches from 2007 or was a feature in the beta builds Oh and another thing the L'Etranger technically reloads wrong as it's based on the Russian Nagant M1895 which holds 7 rounds in the cylinder and is technically a gate loading revolver like the Single Action army. Also it's likely Spy is using a Nagant “Officer’s model” which is Double action over a Nagant “Private's model” which is single action.
Sniper’s 25 shots are reserve ammo. It is a single shot rifle. If you have watched meet the sniper, you might have noticed the way he loads it at the end. He loads a cartridge as he works the bolt.
From what I've heard, Sniper's rifle actually IS single shot, it's just that he's so fast at reloading the game counts how many bullets he's carrying, not how many bullets are in the gun. You can see this in the animation too, sniper reloads after every shot, not when the ammo count of 24 has been used up. Notice how the ammo count of sniper's rifle only counts one number, unlike in other guns which counts two numbers, one big number to count how many shots are left before needing to reload, and a smaller number to count how many shots are left before needing to pick up an ammo pack. This property is only shared with heavy's miniguns, which does not have a reload animation. So clearly the ammo count of sniper's and heavy's primary weapons has the same function as the smaller numbers of other guns, how many shots are left before needing to pick up an ammo pack.
@@indigomer thx for reading my comment! yes, i have read the pinned comment and I think my point still stand correct. Sniper treats his rifle as a single shot both in "Meet The Sniper" AND in the game, you can see this in the animation between snipers shots. In most guns of the game, there's an ammo count that is large and one that is smaller. The bigger number counts how many shots are left before having the reload, and the smaller number counts how many shots are left before you have to pick up an ammo pack or go to a cabinet. But since sniper's rifle is single shot, it would be kind of redundant to have the large number count when it'll only show 1 and 0 no? So instead it only shows the smaller number count except now it's bigger.
@ I looked long and hard at the in game animation. There is no cartridge being placed inside. All that happens is the bolt handle goes up and then back down.
@@smithbabies7886 noted. Still don’t think atom smasher exists as a weapon, if at all. Perhaps a particle accelerator could count in that regard? I’m not smart enough to determine that.
@indigomer it's literally just a reference to the character "atom smasher" However, a particle accelerator is still a particle accelerator. A handheld particle accelerator. It fires this goofy ass projectile when in reality it's a railcannon firing pure energy blasts. How does engi still have hands.
I hate the fact that Black Box is based on a 4-barrel rocket launcher(flamethrower) which could've resulted in a most realistic soldier primary, yet they still made it a single tube thing
Thy syringe "Gun" works the same way like engrys infinity ammo turret, the ammo simply get teleported into the "gun" and compressed air lets it shoot the needles, if it's a catuche or generated in the gun itself stays in the room for discussion.
I noticed a common thing people are bringing up that I didn’t think to mention, so I’m gonna clarify.
In “Meet The Sniper” it shows him treating his rifle as a single shot, where he loads one round in immediately after ejecting. However in game, that’s not the case, so I don’t count it. In the Valve official SFM animations they took extra care making them look good. In game they don’t have the same level of detail.
While its cool that you're showing what's wrong with the weapons, the problem is trying to add realism to a cartoon design game. Sure, it would be great if they fixed them, but knowing Valve I doubt it. Plus some of the weapons had proper reload animations when the game first came out but I guess they got rid of them due to smoother connection or something.
@ this isn’t me calling for them to be fixed, it’s just pointing out what exactly makes them goofy. It’s too late for them to be changed anyway.
@@rockowlgamer631 just because something is cartoony, does not mean that we should not get immersion with actually proper functioning firearms.
example, the Scattergun should be like two 3 shot lever action that are welded together, but how it works is a semi automatic manner, leading me to believe that the TF Industries Scout Scattergun is a semi auto and lever action with two barrels shooting mod for lever action. The TF Industries Scout Scattergun also needs two loading ports, two ejection ports and would be able to load two shells in the barrels for a 2 plus 6 sort of deal.
@@drivanradosivic1357 I could say the same thing about Pokemon and how people are expecting the company to change after doing mediocre game after mediocre game in the Switch so far.
@@rockowlgamer631 yes, it would be great if Valve and Nintendo went from lowest effort put in for mediocre game and updates into great effort put in into great game and great updates.
the lore reason the grenade launcher holds 4 because he uses the other 2 to hold scrumpy
Because the devs lowered the ammo capacity for balance reasons, but if the stock grenade launcher had a "Press R to load in two more nađeš for no random Crits and you can reload after using up all the nades" that would make use of the two extra empty shells for the Grenade launcher.
"What you have there is not clips. These, are mags. They're mags"
@@TheEWGman I was expecting this reference, it’s become a meme amongst my friend circle because I am the type to correct people on it.
you absolute legend
*"THEY'RE MAGS, NOT CLIPS YOU ABSOLUTE F*CKING DUMMY."*
@@indigomer "Bullet In The Head" by Rage Against The Machine is a great song, but the singer says "clip" when "mag" would've worked just fine and it annoys me
"Its too difficult to shoot someone with a sword" demoman:im gonna pretend i didnt see that
13:24 funny fact about this, the cylinder used to move in older versions of the game. Weapons use to have a lot more detail back then but due to optimization they've become kind of dull. Same example I could give would be the demos pipe bomb launcher, which in older versions you were able to see how he actually put down the pipes in their slots when reloading.
22:46 fun fact: the model has a panel with loose wiring that shows he just ripped it off of a mount
Not gonna lie, the horse shoes, hotdogs and hand gernades creators also made a very informative video on how they made the TF2 guns actually work, and it’s a very cool thing to see in VR
yea but how the hell does a freaking sandwich restore you to perfect medical condition
Food and rest is how one heals, after all.
Sandvich make me STRONG!
@@smithbabies7886 No, no. Heavy, Sandvich does not make you strong, it makes you tough. It's kinda a "snakes are venomous not poisonous situation".
Now the buffulo stake sandvich, now *that* makes you strong, not very tough though.
Because It's a really nice sandwich ¯\_(ツ)_/¯
have you ever made a sandwich when you’re high? yeah.
In early versions of TF2, the Demoman actually loaded all 6 grenades into his launcher. It was changed to 4 for balance reasons.
@@sakukorpinen I believe I have heard that in the past.
It was changed extremely early too. The grenade launcher has been wrong for like 17 years now.
@ in the name of game balance I’m okay with it, balance should come before realism.
The backwards hammer pull on the flare gun is a new thing that I will never be able to unsee, just like how the Second Banana has its physics backwards.
@@indigomer there have been mods made to make it a 4 cylinder launcher, that'd work too
My headcanon for the shotguns and pistols being left-handed isn't that the guns are actually designed for lefties, it's that Saxton Hale just really likes the idea of spent shells being ejected towards the user.
team fortress is also the reject team so it makes sense they get all the pistols nobody else wanted because I dont think there's a left handed person in all of tf2
It’s super hilarious how lore wise we can chalk the aesthetic mistakes and even some of the few functional mistakes up to Mann Co being incompetent and/or not giving a shit
You didn't notice Heavy's minigun is actually got ripped apart from possibly a vehicle or a turret so not having a trigger makes sense (tho the sheer soviet will make it shoot AND spin)
Heavy escaped from the Gulag, he is definetely _not_ a communist.
@@HANKSANDY69420 Where i said he's a communist? I only said he's soviet
@@HANKSANDY69420Soviet Nationality and Communist Party membership are two different things.
The Baby Face’s blaster has a drum on it because the irl Baby Face used a Thompson. Which means tf2 has 2 mutants of a tommy gun, including bfb and tomislav
@@shardzard2365 well that explains why it’s there. Still a dumb weapon design.
"I believe ya, *BUT MY TOMMY GUN DON'T!"*
if the Baby Faces blaster and the Sticky bomb launcher had a 1941 Johnson like loading for the magazine, meaning side loading gate, that would make them more immersive and practical. As for the Backscatter it could do the same, but I am curious why it does not have a Airstrike like stat of "when you kill a foe, you get plus 1 ammo in the mag, for a max of 4 more shots" and if you kill someone, that is 1 shot reload, unless the Airstrike already has that sort of stat as well?
can we talk about the scout holding the holy mackerel without it slipping out
Scout’s really good at gripping his floppy fish with a very tight grip.
@@indigomer He is good at griping a few other things, probably.
so ironically enough, the Beggar's Bazooka, the silliest rocket launcher in concept, is the most realistic rocket launcher lol. You said having multiple rockets in the barrel would lead to deviation for each rocket since each would have a different amount of barrel to travel through, which projectile deviation is a stat on the Beggar's. And also how having multiple rockets inside the weapon at once would likely lead to the whole thing exploding, which the Beggar's does with the overload mechacnic.
@@gabet7193 well, not deviation but velocity. Perhaps deviation to a point, but velocity would make a greater difference.
Regardless though, it still wouldn’t work because stacking rockets isn’t really possible.
@@indigomer yeahhh, the Beggar's still lets you stack rockets which isn't realistic, but hey at least at SOME point it explodes lol, when you overload it
I've always thought of Soldier's multi-rocket stacking as putting some sort of blast shield between them that somehow magically absorbs the force. It's still incredibly stupid, but at least marginally less so
I'm pretty sure the black box has multiple barrels
@ look again
Tf2 rocket launchers have a lot of recoil even though its supposed to go out the back
Well tbf, in TF2 the exaust is blocked by the rockets being stacked on top of one another, which _should_ make the thing explode... oh well.
the Rocket launchers should have a Magazine you load from the top. basically think loading a Infantry rifle with the cartridges, but one at a time.
I don't think the animation is in-game but if you watch 'meet the sniper' you can see sniper actually loading in a new cartridge after each shot from his rifle. You're right that the rifle has no magazine, the 25 rounds are just what the sniper is carrying on his person.
This is true, but since it isn’t in game I didn’t account for it.
@@indigomer *It actually **_is_** in-game, technically, it's just that for gameplay purposes the animation is sped-up and cut so you can't tell he's doing that.*
@ no look at it closely, there is no new cartridge going in.
In the early days of TF2, the stock grenade launcher used to hold 6 grenades, but was nerfed because of a massive amount of grenade spam in the early days. Model has not been changed since.
I always thought it was hilarious how violently hitting a robot with a wrench somehow repaired it lol
Game logic i guess.
And, oh yeah, the hell he built a sentey that can see who to shoot without a camera?
@@umrayquazashinyapareceu1672 That is the least important question you could ask. It's probably hidden. The real problem is where the sentry fires rounds from.
@@HANKSANDY69420 or how the minigun doesn't overheat after so many shots being fired
The sniper rifle is a single shot, actually. In Meet the sniper, you can see a frontview of Sniper pulling the bolt, in which he also inserts a bullet at the same time. Good vid tho
In game that doesn’t happen, so it doesn’t count.
In Meet the Sniper, he climbs a ladder.
In meet the sniper he drives his van which isnt actually possible in game
The second I heard that southern drawl, I know this was a man I could trust to talk about guns
Hot dogs, horseshoes and handgrenades actually adressed this and kind of made some them work in a more logical manner.
My head cannon for the sniper rifle is that Mundy Mundy is so skilled he managed to make it look like the rifle itself holds 25 ammo when actually he's the one that's manually reloading each bullet/cartridge
See the pinned comment
The scattergun is such a ridiculous gun that even when I was a thirteen year old with no knowledge of firearms, I still was like "How the hell is this thing supposed to work"
Finally, someone with actual knowledge of firearms makes a video on the topic!
Itsyaboi made a nice series, but he clearly lacks intimate knowledge of how guns work.
There were a couple of times I was about to yell something, which would be later mentioned, I got so used to everyone getting it wrong.
I also like how you give wiggle room for things like artstyle, which some critique relentlessly, but I disagree with.
When it comes to making sense of how any of these guns is "Horseshoes Hotdogs & Handgrenades" where the author, the great Anthon added reloads, magazines and realistic internals.
Anyway, great job! Keep this up!
When people do that, they're being sarcastic and silently mocking pointing out the flaws at all, and the people who complaim about the big descrepencies by being a strawman.
Oh yeah, Anton did a great job making most of these function realistically to some degree.
Loch-n-Load:
2 barrels 3 shots
All loaded at the bottom and fire from the top
So the bottom acts like a tube-magazine, but there's no cycling-action...
I think Lcoh-n-Load with a 2 shot that do bleed on fragmentation ala Scout Baubles could work to make it more interesting.
@@HANKSANDY69420 you might as well make it a three shot TF2 version of the China Lake.
@@drivanradosivic1357please no. Not the bleed weapon changes.
@@mattimeikalainen6963 my idea wasn't inspired from that guy's awful ideas, it was more focused on making use of the nađe fragmentation on wall hit stat and making the fragmentation actually do damage.
I also think that contain classes need improvements and IF Grenades, Mines and Utility items and utility guns are added in a new overhaul and content update, they should be put on slot 7, for nađeš use the Gas Passer stats of recharge meter by waiting X seconds or doing Y damage(and healing in medics case) as a way to avoid spam.
Not sure if anyone brought this up in the comments yet, but the thing sticking out of the top of the Reserve Shooter is actually a charging handle. I believe it was based off a real shotgun, but I don't remember the name of it. Either way, the fact it doesn't move when ejecting the shell and that a pump-action shotgun would have a charging handle in the first place are very goofy.
Stock sniper rifle does indeed have a single bullet capacity, you can see it more closely in Meet The Sniper where Sniper manually inputs a new bullet as he shakes out the casing of the previous one.
It’s not like that in game so I don’t count it.
23:46 I see what you're getting at, however there's something about the weapon you're getting wrong. The sniper rifle doesn't have a magazine at all, it only fits one round and has to have each round manually loaded. This is demonstrated in the "Meet the Sniper" video at the end where Sniper shoots the camera. It's a bit hard to see but Sniper is just so good at chambering new rounds that he can extract the previous round and chamber a new one in one fluid motion.
@@WallaWaller I did mention that it looked like it would hold only one at a time, and the animation does suggest that’s its functionality.
But the in game animations don’t represent this, so I didn’t see it all that important to bring up because you don’t reload the chamber in game.
13:20 they did have more moving parts on release (cylinder rotating, the hammer moving and the speedloader), til the love and war update in 2014, it broke because after the update they now use c_models instead of v_models
Also, while talking about barrel problems, at 14:47, the ambassador doesn't even have a hole for the barrel during the reload
Actually sniper doesn't use a magazine wiþ stock, he ejects the spent casing and manually loads a new bullet in the chamber at the same time
The in game animation doesn’t show that so I don’t count it.
Let's take advantage and talk about: How these weapons eventually do 3x their base damage.
29:33
“I’m looking past the gameplay mechanics because if we’re taking crits into account then none of the Tf2 items would qualify in the real world.”
Honestly, crits are when TF2 weapons suddenly have adequete stopping-power compared to before with .22 & birdshot-level damage.
@@HANKSANDY69420 yeah crits are just when the mann co sabotage of their own weaponry temprarily breaks and they actually function for a bit.
The more accurate inaccuracy is that people can just tank explosives and gunshots to the face normally
32:15 Talking about higher capacity, same problem as the Back Scatter
Funnily enough, it had 4 shots when it was added, atleast it was more unique than basically being a shotgun reskin
There’s a big thing with the rocket launchers that you can talk about: rocket propelled grenades are not armed until a few seconds after they’ve flow
I always thought the weird 'switch' on the Widowmaker was some sort of safety. Seeing as Engineer is canonically one of the smartest of the Mercs (canonically having 11 'hard science PHDs'), I always saw him as someone who would care about not NDing into his own team, even if in-game, NDing into your own team does nothing unless it's a disguised Spy.
But, in lore, Engie does seem to care the most about his team, so having such a big, obvious, obnoxious safety switch feels like something he'd do, especially with the Widowmaker essentially being able to fire forever so long as you hit your shots and do enough damage to refill the metal enough.
TF2 got guns wrong? Next you'll tell me there's no such thing as health regenerating energy beams, double jumps, and repair transferring wrenches.
@@HaroldIsHere well those things don’t exist in the real world to any capacity so no explanation was required.
The only thing I could "correct" from your video is a small physical technicality: Oxygen itself does not burn and is thus not flammable. Fire is the rapid oxidation of a flammable material, which doesn't work without oxygen but also doesn't work with only oxygen either. I suppose calling oxygen flammable is like calling laundry detergent washable. The bit about pholgistone was right though
@@Smona I suppose the term “flammable” is incorrect but if you put an igniter to an oxygen source then you will get fire. Very likely could get an explosion too.
One other thing to mention on soldier's rocket launcher is the fact that it seems to have recoil. I guess it would make a little bit of sense if the rockets' propellant was pushing back on the other rockets in the tube. But, in a normal rocket launcher the force from the propellant would exit the back out of the backblast area and equal out the force, eliminating recoil.
@@frozn_land you know what I was going to mention this but it completely slipped my mind. You’re exactly right.
9:57 One theory you can make is that the flare guns are just broken because they just open with gravity lol
I considered that but in the inspect animation pyro holds it by the grip with one hand, if it were broken it would fall open then.
6:20 when the game came out the pistol fired MUCH much slower, you had to spam your mouse so it would shoot like it does today, it was changed since there was a rapid fire bug (if you used an autoclicker it would basically shoot the entire mag in no time) and just to make it easier on your hands, so I think it's just a semi auto pistol
For soldier the black box rocket launcher almost could work in real life as its based off of the M202 rocket launcher, but they replaced the 4 barrels, with a single one...
Also sniper in meet the team can be seen loading a new bullet into the rifle right after shooting
@@PolandDoge it’s also got no optics to speak of, so you have no way to aim it.
In the meet the sniper video it shows him quickly reloading one bullet every time he shoots, so the stock sniper only holds one bullet, it’s just reloaded really fast.
@@starchking765 see the pinned comment.
The soda popper has a little comic about how the scout made it, and it was in fact made with a broken Force a Nature.
(It was promo for it btw, using images from Meet the Spy)
@@FPBRM23 I recognize the lore. But the in game stuff takes precedence over lore in my book. And the two share no parts in common, so I consider them different.
@@indigomer fair enough, it doesn’t even have that lever that breaks the thing open like the FAN does
0:27 Tiny tina's assault on dragons keep begs to differ
ok but how does drinking radioactive fluids make you immune to bullets for a period of time
Simple. Scout gets so erratic he accidentally dodges all the bullets. Let's for a moment ignore the fact that the bullets don't travel past him. And that they still knock him back. And that he can dodge explosions happening at point blank.
@ ok but why does a slightly different nuclear fluid make you extremely weak to everything but also strong at the same time
Fun fact: Horseshoes hotdogs and hand grenades is a game where they worked with the devs to make the guns realistic. Check that out!
@@awsomemrc I already have above 100 hours in H3, love that game
as a fellow gun enthusiast but not an expert, Ive always wanted a vid like this
Aye good video, lad. It's nice to see/hear someone point out the numerous flaws with these weapons that I've blurted at friends in vain.
Firearms kick ass.
From the sound of your voice and the topic of this video, I assume you're Lame Orange, Great Blue's long lost brother.
I’m actually “Okay Yellow”
What does he mean by that?
@ people have commented that I sound similar to Great Blue, I assume that’s what he means.
@@indigomerI was listening to this at half volume so my brain was automatically mixing your voice with GB's
Nah but fr thanks for your service. I saw an Air Force shirt so maybe it’s your brother’s but if you did serve, thank you
I actually did not serve, I was in AFJROTC for four years and that’s where I got the sweatshirt. I didn’t think about that when I wore it for a range day.
People like to point out how wacky TF2's guns are, but I think that the guns should still work like guns. I don't think that things like shotguns having shell ejectors on the wrong side, the hammers and slides of pistols not moving, the SMG bolt not moving, revolver hammers and cylinders not moving, the sniper rifle bolt not sliding, etc make the game funnier to me. They just seem like honest mistakes from people not super knowledgeable about guns, and I think it would be cool if they were fixed someday or changed if we ever get a sequel.
Well I don’t think they ruin the game in any meaningful way. I have almost 4,000 hours in Tf2, if the designs were gonna push me away they would have long ago.
@@indigomer Yeah I don't mean to say that they're game breaking or anything, but people who insist that they should stay this way because it's part of the game's humor aren't making a good argument in my opinion. It's something I'd like to see changed someday, I think it would be cool and make the guns more interesting to watch, which is pretty important when you spend the game shooting in first person and watching other people shoot.
I like how your explanation for the left handed shotguns is “mannco probably made a bunch of left handers bt accident” and not the vasty superior “the mercs dont care about the chance for the casing to hit them because theyre just that insane”
@@limbobilbo8743 well regardless of if they care or not isn’t relevant since their supplier is the one who provides weapons for them. Even if they hated it, they’d have to stick with it.
@ maybe the mercs just chose them from a pile of right and left handed because theyre thought they looked cooler
The only gun that I wish to know how it funtions and reloads is the sticky bomb launcher. Most of the weapons have at least "some" form of explaning as to how they work and reload, but the sticky bomb launcher is just extremely questionable.
@@kuddlesgamergirl if you look at the interpretation in H3VR that might help. It basically loads like a bolt action via a really long stripper clip through the ejection port.
@indigomer My personal theory is that you don't load every bomb individually into the gun, but instead remove the entire drum once its empty and place a new one. That's why it has a handle on the side, which is probably for grabbing and removing it. And every time u crank the stickybomb launcher, you are not reloading, but instead activating every stickybomb so they are ready to be shot.
@ potentially, but of course this wouldn’t be good for game balance so we couldn’t exactly fix the animation in that way.
But irl, could work.
@@indigomer Yeah, thinking about it, it's probably how Junkrat does it in Overwatch. Instead of loading new bombs into his grenade launcher, he removes the drum and puts on a new one. We just don't see it with Demo cuz it would take way too long. Similar with how we don't see that with Heavy and Pyro.
If you put a TF2 weapon next to a real one, the TF2 one is basically a toy, so much so that it appears to cause less damage (because it is so "badly made").
They cause less damage until the critical hit you
There is actually an example of modern superimposed cartridges in a single barrel called the metalstorm, maybe the rocket launchers could work like that
34:00 this soda popper IS a force-a-nature, it's literally in the description of the weapon? it's broken-ness is part of the design
@@magic_milkman3434 I understand that’s the case in the lore. Look at them side by side, no two parts are the same. The buttstock is different, the barrels aren’t the same shape, the hinge is in different places, etc.
If you took a broken pulled apart a Chevrolet, and then assembled it back with Ford parts to the extent that not a single piece was Chevrolet anymore, it’s a Ford isn’t it? The repair work I can see is the tape and bands holding everything together.
Indivisable paticle smashers have been made before. Just under a diffrent name you can look into it if you'd like to learn what that actually means.
24:07 "simo send his regards" bro is such a nerd i love it
@@tovarischjeff Simo didn’t use a scope but none of the rifles have irons
Just gotta say,clean flare hits in the backround gameplay.Respect to the combos ngl
I seem to be the only one here that might have an explanation on how the Panic Attack could work in real life possibly?
Considering it is a front mounted drum that doesn't feed straight up from the top, it most likely feeds rearward at the top where it connects to the toob. The drumb is most likely spring loaded to feed shells to the top but the toob wouldn't, instead the toob is mechanically fed by extracting shells from the drum. The only thing though is that to feed shells into the toob it would have to have a type of feeding mechanism with "teeth" that extract shells from the drum and pull them into the toob then pull them toward the feeding arm/tray all through the action of the pump. So it would work like a normal pump action but with no spring in the toob and the drum would have to be rear fed to feed into the toob. It also could be possible that you can feed shells into the toob (but not into the drum since it doesn't have any possible way of compressing the spring internally or externally via just the pump) by loading into the toob from underneath but you'd have to have a ramp on each of the teeth to allow for loading that way but that might make it harder for the teeth to feed shells onto the loading arm/tray. As for loading the drum you'd probably have to either, have another hole in the front at the top that would have an attached cover or removable cover and you'd rewind the spring fully or while rewinding, feed shells into the drum, or remove the drum and then rewind the spring and either while rewinding or after rewinding, load shells into the same ejection hole. Then just clamp it back on to the gun and toob. You could also possibly be able to convert it back into a regular pump by removing the drum and maybe the teeth too and just add a toob extention or cap, with or without the spring. Would be really interesting to see if that could work.
@@scaled_titan188 so in other words, a complicated and likely to be malfunction prone system for absolutely zero gain.
@indigomer pretty much yeah. Super niche and very few upsides with very short-term upsides with downsides that are questionable for long-term use and short-term use a plenty with the high likelihood of low reliability and malfunctions that would be kinda obvious and detrimental in life threatening circumstances and out classed by many pre-existing, more reliable, proven designs by most, if not, all metrics. But who knows! It's never been done before!
@@indigomer I'd like to see a 3d model of it with exterior and interior design that could work and be done either as a physical model or computer model. Especially the physical model. I at least tried to use proven real word examples for different parts of the gun and mash them together while also mostly keeping it's looks from in-game. I chose the street sweeper shotgun, a random 12g drum mag, m1897 shotgun, full length brass shells, and type 11 machine gun and used those as a base for what could work.
@ I mean, I myself would prefer a new model that just removes the drum.
And something one of my friends pointed out, the latch for the drum on the front very likely could have been a mistaken bayonet lug on the 1897 because they have the same shape.
@@indigomer true, but I like how it looks. But definitely should be a mod to change that.
It wouldn't surprise me that they mistaken that bayonet lug for something else.
22:50 there is a trigger in the tf2 bread game, its a red button that heavy presumably holds down while firing
I like how this imply that the only fully accurate ranged weapon in a shooter game is a bow and arrow (throwing cleavers and christmas baubles dont count)
Tbf you must really be trying if you mess up bow and arro- nvm the crusader crossbow isnt even a crossbow
@99999bomb I didn’t mention it but the huntsman isn’t even correct.
Bows create their kinetic energy by flexing the wood strap of the bow itself. In Tf2, the string stretches instead.
Finally, someone addresses TF2's bad terminology and makes the same suggestion I do - "capacity" sounds an awful lot better than "cLiP sIzE". Everything else can be chalked up to artistic design, yes there was probably major miscommunication problems with the dev team, but the most minor of these are the widening revolver barrels as that's simply a common cartoon design, with a long object getting wider from one end to another typically drawn from angle. Everything else is just obvious intentional choices in design. It's still not as bad as Bethesda.
The Sniper's rifle by the way is indeed a single-shot rifle. In the Meet the Sniper video you can see the full animation at the end where he opens the bolt, ejecting the spent casing and inserting another round before closing the bolt. His thumb even has an injury visible related to the bolt. He just has a very large reserve stockpile, which makes sense as he's a camper, though some argue it's too much (balance). The animations carrying over is just reuse and game-balance. The snipers aren't the same case as the sticky launchers & scatterguns, those just magically spawn rounds inside the gun and act more as "recharging" actions like on si-fi laser guns much like a super-soaker or compressed-air dart gun toy.
I hear people talk about the clip size thing all the time and it seems like a pretty insignificant error to me. Most people don't know the difference and ultimately they're game developers, not gun enthusiasts.
@@psy-fi64 I mean yeah but it's not that much complained about to begin with. I complain because hearing it being the only thing in a TF2 tuber's vocabulary to the point they say it *4 times* in a row within 1 sentence. I'm not kidding.
Honestly, I really needed a video like this today. Banger vid man!
I’m unsure what circumstances would create a “need” for a nerd rambling about his passion but I’m glad you enjoyed.
@@indigomer XD I was looking for something interesting to watch while eating and this was perfect lol. Super interesting even though its a topic which I know nothing about :)
@ well I hope you learned something.
Also why didn’t you share? I’m hungry. :(
very enjoyable vid, im a man that knows next to nothing about real life guns and have next to no interest on the subject, yet you had me interested the entire way through. nice work
20:45 IRL grenade launcher cylinders are moved via the action of a spring, not the trigger, since the weight of the cylinder would cause an overly heavy trigger pull
You have to wind the cylinder a full 360 when you reload the launcher like a drum mag
To be fair with the flamethrowers: They're all homemade by the Pyro (except the Phlog), whom we know has a very, VERY loose grasp on reality.
Why are people hating on this video man, It's not like you're saying the game is bad because it's weapon is unrealistic.
Also great video man, I gained a lot more gun knowledge from this
@@WinWinStudio I’m glad you learned something
Funny thing about pistols, you can introduce this thingy that I’m pretty sure it’s called a clip to make it full auto. It is illegal though.
You’re thinking of a “switch” which is something that only applies to Glock pistols, and yes it is illegal.
These "laws" are illegal - they go against the highest law of the land, the Constitution. But that's another argument.
Enbloc clips are used on multiple weapons, an enbloc clip is like a regular clip but stays in the weapon until the gun has nomore cartridges
@@N1gh7L0rd you are correct. I used the Garand as an example because it’s the most relatable to non-nerds.
@@indigomer I know, I was justexplaining the difference between an enbloc clip and a stripper clip
what's wrong with the weapons? Jungle inferno.
you forgot the black box when talking about rocket launchers
Well the black box didn’t need a mention, I didn’t think. I know it’s based loosely on something in the real world but its problems are just repeats of other launchers. Rocket stacking; no sights.
13:25
in early tf2 spy's revolver's cylinder used to rotate, but it was removed for optimization
The shotguns could technically be slam fire with the mouse hold functionality, but it's unlikely if that ever was an idea the team had and more likely a coincidence
I can't believe you didn't mention that the Black Box resembles an actual launcher with 4 tubes and yet still has 1 lmao
Excellent video! And also holy shit Crossout music!
Quick info for loch and load, this weapon was designed to store max of 2 ammo but valve buffed it to hold 3 and they didnt change weapon's model
However intentional or not, the guns being so loose on reality is fitting for the cartoon world. Guns in shows are rarely ever that accurate, just enough to be recognized.
awesome video! as another amateur gun nerd, i love nitpicking my video games too, and as far as i know u were pretty much correct on everything.
alas i must still nitpick ur nitpicking... or more like an addendum for anyone who reads this
- While stripper clips are the most common type, I wouldn't call it their "full name". Enbloc clips are more than just exceptions, and many more firearms than just the garand use them. (and theres also moon clips lol)
- I feel the partial reload should be explained. On most repeating firearms, a cartridge is loaded into the chamber from the magazine, and extracted once fired. This means that one could replace the magazine or top it off, with an extra still in the chamber.
- Many of the guns like the pistols and smgs dont eject any cartridge cases.
- One pistol u didn't cover, the lugermorph, doesn't operate on a slide, but is rather toggle locked. This doesn't move when shot either, nor operated when reloading.
- The rocket launchers also wouldn't work with multiple rockets because the exhaust would be blocked. Most (as far as I know) rocket launchers have an open back for the exhaust to escape. If it were to be blocked, the launcher would also probably explode from the pressure, another reason from the one you said.
- The open back in rocket launchers also results in pretty much no recoil, something which is present in the soldier's animations.
- There is no casing extraction on the grenade launchers, tho like u said earlier they could be caseless. However, the stock and loch n load grenades do resemble cased ones, meaning its also firing the whole cartridge!
- The Milkor MGL, which i think the grenade launcher is based on, uses a spring to rotate the cylinder, and does so after the grenade is fired. so u were right with that one
- Just noticed the quickiebomb launcher also doesn't have an ejection port.
- While it was definitely an error, there do exist straight pull bolt actions, where you do not need to rotate the bolt before pulling it back. Sniper's cleary aren't tho, based on the bolt handle design.
- I also noticed that the frontier justice has a hammer, and it doesn't seem to be cocked when pumped.
- One science correction, oxygen is not flammable itself, but is rather one of the key ingredients in fire.
i wanted to write more, but u covered it all pretty much. Again, great video! i thoroughly enjoyed it
i spent way too long writing this lmao
*Thank you.*
I didn’t think to mention the lugermorph, but I don’t think it would have added much. Coulda used it to teach people about toggle locks but the lack of moving parts (and lack of a visible magazine at all) wouldn’t make it add much to the video.
@@indigomer yeah, its got basically the same problem as the pistols
"It's a little difficult to shoot someone with a sword" borderlands would beg to differ.
Also, said youtuber did cyberpunk 2077 as well
when you think about it, an IRL version of the scattergun would basically be a conventional, lever-action DP-12
I also heard the Widowmaker is based on the SRM Model 1216
Spy’s revolver actually used to be fully animated with a moving cylinder n all. They removed this in 2015 when they added skins to tf2
I've seen a few people talk about the absurd ammo capacity of the sniper rifles, but I think the issue is that we can't see him inserting the new cartridge when operating the bolt. The rifle is meant to be single shot as seen in Meet the Sniper and he carries 25 loose cartridges with him.
@@austin5920 This has been mentioned, and if the in game animation showed this then it would be a non-issue.
But that’s not the case. Also that logic is not applicable to rifles like the AWP and the Classic.
Ah, the UA-cam Algorithm finally realised my niche was "Somebody with expertise I don't have dissects topic of interest to educate me about the subject"
I even shared this with my gun enthusiast Australian BF. Lots of luck to you!
@@SocktheWorm I wouldn’t call it “expertise” just some amateur knowledge of my passion
Finally someone shares my beliefs on the panic attack. Like the only reason I don't use it is that horrible drum mag.
An issue with using "capacity" instead of "clip", is that it could be confused with the reserve ammo amount.
@@Slye_Fox I can see that being an issue.
But in that regard, we can change out what is currently listed as “ammo capacity” for “ammo reserve.” If we’re to correct one, might as well fix both.
23:37 in sniper’s defense, In meet the sniper: the ending cutscene where he yaps about standards before the final calling gag rolls in he manages to insert a bullet after ejecting all simultaneously while moving the bolt back and forth, Yes you could argue teaching into your pocket every shot and inserting the bullet and charging the bolt is impossible to do in the small short time it takes him to reload. I think it’s just aussie genetics.
@@Demobanana see the pinned comment. The animation does not show this so I did not count it.
I always assumed that the pneumatics of the Syringe Gun were in the body and the thing being inserted is some kind of chemical agent used to cause damage or something.
The panic attack is called such cause it’s designed to induce that in gun enthusiasts
@@walls_of_skulls6061 oh it sure does.
Fun fact miniguns are actually not technically machine guns because they have six individual bolts and barrels. But for all intents and purposes they are machine guns.
@@snakesan520 under NFA definition they are.
Are you me? I love guns and tf2. I thought about making a video like this but I never got around to it.
I believe the reason the Stock grenade launcher has a Cylinder Capacity of 4 is do to balancing? If im correct the Grenade launcher had 6 shots but was likely nerfed in either one of the earlier patches from 2007 or was a feature in the beta builds
Oh and another thing the L'Etranger technically reloads wrong as it's based on the Russian Nagant M1895 which holds 7 rounds in the cylinder and is technically a gate loading revolver like the Single Action army. Also it's likely Spy is using a Nagant “Officer’s model” which is Double action over a Nagant “Private's model” which is single action.
Sniper’s 25 shots are reserve ammo. It is a single shot rifle. If you have watched meet the sniper, you might have noticed the way he loads it at the end. He loads a cartridge as he works the bolt.
@@GOAT378 see the pinned comment.
From what I've heard, Sniper's rifle actually IS single shot, it's just that he's so fast at reloading the game counts how many bullets he's carrying, not how many bullets are in the gun. You can see this in the animation too, sniper reloads after every shot, not when the ammo count of 24 has been used up. Notice how the ammo count of sniper's rifle only counts one number, unlike in other guns which counts two numbers, one big number to count how many shots are left before needing to reload, and a smaller number to count how many shots are left before needing to pick up an ammo pack. This property is only shared with heavy's miniguns, which does not have a reload animation. So clearly the ammo count of sniper's and heavy's primary weapons has the same function as the smaller numbers of other guns, how many shots are left before needing to pick up an ammo pack.
@@thatcoconut2642 see the pinned comment.
@@indigomer thx for reading my comment! yes, i have read the pinned comment and I think my point still stand correct. Sniper treats his rifle as a single shot both in "Meet The Sniper" AND in the game, you can see this in the animation between snipers shots.
In most guns of the game, there's an ammo count that is large and one that is smaller. The bigger number counts how many shots are left before having the reload, and the smaller number counts how many shots are left before you have to pick up an ammo pack or go to a cabinet.
But since sniper's rifle is single shot, it would be kind of redundant to have the large number count when it'll only show 1 and 0 no? So instead it only shows the smaller number count except now it's bigger.
@ I looked long and hard at the in game animation. There is no cartridge being placed inside. All that happens is the bolt handle goes up and then back down.
@@indigomer Ah, must've been my headcannon that distorted what I saw, thx for correcting me! Great video btw!
I ❤️ Dragon's Fury
@DRAGONSFURYENJOYER I can see that
1:21
"Indivisible Particle" is another name for atom
It's an atom smasher
@@smithbabies7886 noted.
Still don’t think atom smasher exists as a weapon, if at all. Perhaps a particle accelerator could count in that regard? I’m not smart enough to determine that.
@indigomer it's literally just a reference to the character "atom smasher"
However, a particle accelerator is still a particle accelerator. A handheld particle accelerator.
It fires this goofy ass projectile when in reality it's a railcannon firing pure energy blasts. How does engi still have hands.
@@smithbabies7886 Dr Gordbort made a good user friendly energy weapon series?
I hate the fact that Black Box is based on a 4-barrel rocket launcher(flamethrower) which could've resulted in a most realistic soldier primary, yet they still made it a single tube thing
To be fair to the loch n load, it used to only hold 2 grenades. The model was never updated when the ammo capacity was changed.
on the other hand, Loch's animations were never changed from Stock's to load the top barrel.
11:59 you underestimate the superpowered counting i was gifted with at birth
@@CGTNC something firing at ~600 rpm would be impossible for the average human to keep count of. Even if you can, it’s unlikely that Sniper can.
@@indigomer understandable, not everyone has ADHD fueled superpowers
Thy syringe "Gun" works the same way like engrys infinity ammo turret, the ammo simply get teleported into the "gun" and compressed air lets it shoot the needles, if it's a catuche or generated in the gun itself stays in the room for discussion.