Did The Lock-On Mechanic Improve Or Regress Through Out The Sparking! Series ?

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 101

  • @KuwangerKRT
    @KuwangerKRT  11 годин тому +10

    I forgot to mention that blocking Ultimates in Sparking! ZERO also leads to losing the Lock-On, unlike in the previous games

  • @AdventVFX
    @AdventVFX День тому +163

    It was fine in BT3, in Sparking Zero I'm fighting this mechanic more than the opponent sometimes

    • @mrbeeendiddat2024
      @mrbeeendiddat2024 21 годину тому

      so jus make the game more shitty for people who arent good is what your basically saying

    • @ac04project
      @ac04project 21 годину тому +12

      @@mrbeeendiddat2024 The lock-on feature seems hard coded to not allow you to detect your opponent for 2 seconds, as you can hit them with a melee string and it still wont detect them

  • @TealChuck
    @TealChuck День тому +95

    Locking on with this new mechanic takes longer than a Perfect Cell fight intro

  • @Netami923
    @Netami923 День тому +88

    Bro the Sparking Zero lock on system is so stupid because the opponent would be right in front of you and your character still won't see them it's so bad they need to fix it

    • @dukkemonterier3429
      @dukkemonterier3429 19 годин тому +2

      The AI absolutely can not use this mechanic. Easily as fuck to exploit it. It was never a good idea.

    • @kakarot4243
      @kakarot4243 14 годин тому +1

      So true I hate it especially when they spam instant transmission

  • @CSwizzleDizzle
    @CSwizzleDizzle 20 годин тому +17

    I had no idea about the scouter breaking when the opponent reaching max power/Sparking mode, but that's a really great attention to detail. It really does make me appreciate how in depth the developers can be with such a basic mechanic that most players don't even think about that much.

  • @ethanbrehin220
    @ethanbrehin220 День тому +34

    BT2 was the best one IMO. Felt so natural and complete

    • @weirdface1846
      @weirdface1846 11 годин тому

      nah, too many stock and unoriginal moves... take a shot every time does a high speed rush or energy wave.
      plus, less mechanics and attacks than bt3

    • @DJsEDG
      @DJsEDG 2 години тому +1

      @@weirdface1846he was talking about the lock on

  • @josequiles7430
    @josequiles7430 День тому +17

    Great video. Love all the lore details they incorporated into this mechanic

  • @ginbuck3914
    @ginbuck3914 День тому +18

    Damn Budokai Tenkaichi 1 has already so many details.

  • @tempestofthought
    @tempestofthought День тому +41

    Continuing to do the work we are too lazy to do, and it's much appreciated.

  • @angeljulioogandomejia1035
    @angeljulioogandomejia1035 День тому +22

    Send this video to bandai namco for fix the sparking zero's lock-on.

  • @NumaDestroy
    @NumaDestroy День тому +4

    My friends and I used to gather together, start playing T1/T2, choose a huge map like the city, lock off of each other and try to destroy it all by throwing ki blasts and charging into buildings... I remember we were so sad to see we couldn't lock off voluntarily in T3... Man time flies.
    Anyway Tenkaichi 2 was definitely the best imo, I loved how canon they kept it and the radar minimap 👌🏻 I'm so glad to see this feature return but it's really annoying in Zero.

  • @beastking4373
    @beastking4373 День тому +9

    did not know solar flare cancels ults up close thats crazy, good video man

  • @professorlapis8305
    @professorlapis8305 День тому +28

    Its complete dogshit in zero, this is one mechanic i dont miss

  • @lalo2513
    @lalo2513 День тому +54

    I know it's a legacy thing but this mechanic is one of the dumbest to ever exist in a videogame and Sparking Zero would be straight up better without it. Great video though!

    • @fdg2208
      @fdg2208 День тому +29

      I agree with you, the lock on Sparking Zero is horrible it takes too long to lock on even if you can see them

    • @LuisGustavoSO
      @LuisGustavoSO День тому +19

      It's great in BT3 though. Quick recovery but it gives an advantage to characters that have solar flare or instant transmission. It would be perfect if scouters could find characters behind the buildings.

    • @lalo2513
      @lalo2513 День тому +7

      @@LuisGustavoSO It's definetly better than Sparking Zero's, cus i barely recalled it's existence in BT3 lol

    • @senormarston
      @senormarston День тому +2

      I think it would be a cool addition in a non-fighting DBZ game, like DBZ Kakarot

  • @po72644
    @po72644 День тому +12

    Back in the Raging Blast days, I really missed the lock on feature from the Tenkaichi series.
    Now it's back in Sparking Zero I really don't like it. If you play with characters who can't sense Ki, like Final Form Frieza, you're at a massive disadvantage in team battles, especially if your opponent is using cheese characters.
    I've used Frieza to beat a character fair and square, but because you lose your opponent when they switch in, it leaves me vulnerable to unblockable ultimate attacks if they charge their ki before I locate them
    The feature is cool, but it sucks for online. An easy way around this would be to have more customisation, like being able to equip the scouter for characters who can't sense. Xenoverse has something like this

  • @jessyy809
    @jessyy809 16 годин тому +3

    Another thing in BT2 is Hercule, he can take out the opponent's Lock On in the combo (Square, Square, Triangle) it needs to be fully charged. He kind of farts at the opponent, making him lose Lock On.

  • @Kurayamiblack
    @Kurayamiblack День тому +7

    I agree with your opinions about Sparking Zero's system except for the part about Solar Flare making the entire screen white. I played BT3 on a bright screen in a dark room before, but it gets ALOT brighter to the point where it hurt my eyes physically when I got Solar Flared and the whole room lit up.
    I actually like that you can still see an outline of your character and some environment pieces while blinded from Solar Flare because giving your eyes something to focus on that breaks the whiteness helps make it bareable to stare into and it does make alot of sense that you'd be able to detect a person's location while they're in the middle of punching you in the face at point blank range. However, I think they should ONLY be visible for a frame or two when a hitbox connects. As it stands, they stay visible for a little too long when hitting you, to the point where if they move around you, you can see the direction they're moving.

    • @Someguy96Lx
      @Someguy96Lx День тому +2

      They could easily add an accessibility setting where it goes full black instead

    • @KuwangerKRT
      @KuwangerKRT  14 годин тому +1

      Now that I think about it I do remember the Xenoverse 2 loading screen hurting my eyes because i was playing in the dark 😂

  • @fedemelgarejo2297
    @fedemelgarejo2297 День тому +25

    this mechanic is quite garbage in this game imo
    due to the larger lock on time and the inherent limitations of every character, it becomes a pain in the ass, i.e when you are hit by a ultimate you lose the lock-on, this combined with the insane skill point regeneration allows the opponent to insta-sparking right after a ultimate without any risk even if they are in front of you, this leads to chained ultimates most often than all of us would like it.
    hope this gets fixed next patch

    • @LuisGustavoSO
      @LuisGustavoSO День тому +4

      The biggest problem with this game is that EVERYTHING is spammable. They can spam insta-sparking, ultimates, super abilities, super counters, ki blasts, there's no drawback to anything. Also stronger characters deal too much damage.

  • @1DAR26
    @1DAR26 День тому +8

    11:24 quick facts:
    In TOEI's DBS, both Goku and Vegeta can learn to sense God Ki in their base form after their initial training on Beerus' Planet leading into RoF Arc.
    In Toyotaro's DBS, it gets a bit complicated. During the Zen Exhibition match where Goku fights Toppo, he mentioned how he couldn't sense Toppo's God power in his base form. "You're going to become a God of Destruction, right? I can't sense your power just like the Gods behind us. But I can still tell how incredibly powerful you are.", said Goku. This means they still needed their God forms in order to sense God Ki. However, during the Moro Arc which takes place after Universal Survival/Tournament of Power Arc and Broly Arc, Vegeta could sense Goku using God Ki specifically, UIO, while on Planet Yardrat. At the end of that arc, both Goku and Vegeta could sense that Uub's ki is divine while in base form. After this, we get the Granolah the Survivor Arc. Goku and Vegeta's Divine training is nearly complete. They both must polish and perform their final touch up themselves. Goku's mastery of Ultra Instinct and Vegeta's mastery over Ultra Ego.
    Hopefully this helps! 😁

  • @c0wboys4life
    @c0wboys4life День тому +4

    I pray they fix this ish in SZ. The lock on was so on point and precise in the Tenkaichi’s it measures no sense why it is the way it is in SZ

  • @Gokucool98
    @Gokucool98 12 годин тому +2

    This is by far worse in sparking zero. The worst part about it is if you get hit by an ultimate attack, even if you block it, you still get locked off.

    • @KuwangerKRT
      @KuwangerKRT  11 годин тому +1

      I forgot to mention that you're right

  • @laurenfell388
    @laurenfell388 День тому +2

    ...Personally I think they should put an option to put the screen in black instead of white with Taiyoken, to avoid blinding people in real life, but again, as an option, for people sensitive to that kind of flashes and for the ones who want it accurate

  • @Randomergoesbrrrr
    @Randomergoesbrrrr 8 годин тому +2

    I think they should have kept the ability to lock off

  • @TrueReverse74
    @TrueReverse74 День тому +3

    Not all heroes wear capes

  • @NinTestertsu
    @NinTestertsu 9 годин тому

    the locking on takes longer than the five minutes of frieza, jokes aside fantastic video dude, the passion for theses games are unmatched !

  • @LeelosAdventure
    @LeelosAdventure День тому +2

    Bro it’s so epic that having a scouter increasing search radius in sparking zero

  • @HeiwaHero
    @HeiwaHero 23 години тому +1

    Hit by Ultimate attack*
    "Man where is he?? oh hey Vegeta."
    sup
    "Man I'll never find Vegeta at this rate"

  • @ClaytonPBrown
    @ClaytonPBrown День тому +3

    They need to put the lock on system from bt1 back in. I can’t stand that you automatically lock on. I have to go really far off to loose lock on just to explore the map.

  • @TheNemisisx
    @TheNemisisx День тому +1

    There is a plus to the shit lock on of sparking zero. When doing the episode story mode and your trying to win as fast as possible, the second the a.i loses the lock on you get plenty of time to fully charge up which helps out HEAPS

  • @Rapid98k
    @Rapid98k 51 хвилина тому

    Love the B2 Buuhan Stage/BT1 character select theme.

  • @egebamyasi2929
    @egebamyasi2929 День тому +7

    Great video. I think losing lock-on should be incentivized so players can do stealth maneuvers.

    • @randomidot123
      @randomidot123 День тому

      This would be fun if the game was filled with players who want to spam ultimates. Imagine Broly could make you lock off and then launch his unblockable, terribly strong ultimate

    • @thelastgogeta
      @thelastgogeta День тому +2

      In the same household (splitscreen) and when maps were smaller, it was a riot when people hid to charge up a Spirit Bomb. The competition naturally becomes friendly and healthy.
      This doesn't go so well online/ranked especially with the possibility of losing lock on when blocking an ultimate which is a Sparking Zero exclusive to my knowledge.

  • @Jcecil1035
    @Jcecil1035 23 години тому +1

    I feel like this mechanic would make more sense if this wasn't a 1v1 fighter imagine this happening in a free for all scenario

  • @Bakino0
    @Bakino0 День тому +2

    solar flare should start as a white screen then go to the black and white silhouette then back to normal

  • @mrrisitas3143
    @mrrisitas3143 День тому +1

    Thanks a lot

  • @weirdface1846
    @weirdface1846 11 годин тому

    locking on is a good addition considering this is a full 3d fighting game series

  • @Vertically_rotated_shark
    @Vertically_rotated_shark День тому

    There are so many layers to something that most people will barelly spend more than a few seconds in

  • @adreeeandanothere510
    @adreeeandanothere510 День тому +7

    It’s such a shame to see how sparking zero was seemingly made without fully understanding the fundamentals of the Budokai Tenkaichi series. If y’all still want to play this series, either get it on pc when there’s a price drop and add mods, or play the BT4 mod

    • @toastedtongue1654
      @toastedtongue1654 День тому

      Yeah it feels like they used Raging Blast as the base instead of Tenkaichi.

    • @KnucklesWTD
      @KnucklesWTD 21 годину тому +2

      @@toastedtongue1654Raging Blast 2 is significantly better than this game.

    • @toastedtongue1654
      @toastedtongue1654 15 годин тому

      @KnucklesWTD Not gonna lie, I have to agree with you there. I've been replaying it recently. And even though it has its on bugs and stuff, it's still more polished and has more content.

  • @WokManOrigins
    @WokManOrigins День тому +1

    MAJOR REGRESS

  • @zanygamerx
    @zanygamerx День тому

    I happened to notice that transforming seemed to instanly lock on after the animation. The fighter in question was vegeta and just like in this video, they went super saiyan blue. I dont know if the god ki made a difference, but transforming seems to be a good way to kill the search time without leaving you open.

  • @AxelVenturatheboss
    @AxelVenturatheboss День тому +5

    Game good

  • @biggestboss1756
    @biggestboss1756 День тому +3

    wait z burst dash removes lock on in bt3 what the hell?

    • @KuwangerKRT
      @KuwangerKRT  День тому +2

      No, what i meant is that if you do it while they aren't locked on, it gets so close to them that they will automatically lock on

  • @canjk856
    @canjk856 14 годин тому

    More of pls highly interesting if u askt me

  • @c0wboys4life
    @c0wboys4life День тому

    Can you cover how they handled perfect smashes in SZ compared to past games? From the BT’s to even Raging Blast it was perfect now it’s all slow and vanishes behind the opponent and tracking is terrible at times you miss way more than you use to….I actually would’ve been fine with going behind opponents if they didn’t make the attack so slow now

  • @Zwefla
    @Zwefla День тому

    bt3 + graphic update + meme modus - (mechanics && minigames) = sparking zero

  • @youngOGTelly
    @youngOGTelly 13 годин тому

    It's severely annoying in DP battles. Locking on to every character after they die is nuts. Pressing L1 is better than trying to move the camera after EVERY character on the team.

  • @Sm0othi3
    @Sm0othi3 8 годин тому

    I was watching my cousin play, the opponent used instant transmission, and he sonic swayed the next attack, and it STILL didn't lock on. It 100% needs to be fixed cuz that was ridiculous

  • @LevTheChosenOne
    @LevTheChosenOne День тому +4

    Sparking zero it's so much worse in the gameplay than the other games I'm really sad 😢

    • @NinjaXFiles
      @NinjaXFiles День тому +2

      Yup. And the trilogy is solid proof that with each game they always wanted to perfect, improve and renew features. With games these days? Not so much.

    • @ac04project
      @ac04project 21 годину тому

      @@NinjaXFiles Namco : Heres combo extensions for Bt3!
      Also Namco: Lets make the defensive Options spammable and more accessible then ever before, so players break combos early!

  • @lucifermorningstar8562
    @lucifermorningstar8562 Годину тому

    I was really disappointed with the lock-on mechanic in Sparking Zero. No manual lock of option, the screen gets dark when you are locked off so you dont really get to enoy exploring the map like in the older games, and everybody gets X-Ray vision seeing the opponent through walls defeating the purpose of trying to find your opponent.
    I'd say BT3's overall lock-on mechanics but with the ability to lock-off manually like in BT2 would be my ideal.

  • @killakame-3434
    @killakame-3434 20 годин тому +1

    Sparking Zero is a Low Effort Mess. Can't believe a 2007 game had it better

  • @TheJaredPunch
    @TheJaredPunch День тому

    Are we progressing? Or, in fact, regressing?

  • @soso-V12
    @soso-V12 21 годину тому

    So which button to press in SZ ?

    • @KuwangerKRT
      @KuwangerKRT  11 годин тому

      @@soso-V12 there is no buttons anymore you just stand still and it starts searching

  • @abreu7756
    @abreu7756 День тому +1

  • @lazyzombie2077
    @lazyzombie2077 14 годин тому

    The mechanic in sparking aint even tha bad

  • @ElecticYemzi
    @ElecticYemzi 23 години тому

    It’s really bad in sparking Ngl😭 you could be hitting your opponent and still can’t lock on

  • @koolas2187
    @koolas2187 7 годин тому

    On sparking zero I was literally hitting my opponent and it couldn't find him till combo was over like what?😭😭

  • @shafir2
    @shafir2 17 годин тому

    u didnt mention how instant transmission in SZ completely locks off the target

    • @KuwangerKRT
      @KuwangerKRT  16 годин тому

      I don’t mention unchanged features from BT3, the only difference is that Lock-On is lost a few frames later so the camera turns around before it’s lost

    • @shafir2
      @shafir2 14 годин тому

      @@KuwangerKRT in SZ u can ascend and they wont be able to lock on in time. could u do that in BT3 also?

    • @KuwangerKRT
      @KuwangerKRT  14 годин тому +1

      @shafir2 BT3 removes lock on instantly, SZ has a slight delay before it removes it, which makes the camera turn around before you lose lock on because you're still locked on for a few frames

  • @SonnyDha_B
    @SonnyDha_B 20 годин тому

    BT1 did it the best

  • @Zelldic27
    @Zelldic27 6 годин тому

    Im pretty sure some ultimates could make the opponent lose his lock-on in Tenkaichi 3.

    • @KuwangerKRT
      @KuwangerKRT  5 годин тому

      They all do if they aren't a cinematic, a rush-type and weren't done from point blank

  • @invaderIRK1
    @invaderIRK1 День тому +1

    Short answer it got worse (in sparking zero). That game needs a bunch of fixes asap

  • @mrtimo3822
    @mrtimo3822 День тому

    It's not even necessary anymore

  • @jeovanygodoy666
    @jeovanygodoy666 7 годин тому

    so tenkaichi 1 had better graphics than 2 and 3

  • @The_original_turtle_of_YouTube
    @The_original_turtle_of_YouTube День тому +2

    It definitely got worse

  • @Fr4ctur3d95
    @Fr4ctur3d95 День тому

    The new one sucks tbh

  • @TheKaiser.
    @TheKaiser. День тому

    The mechaninc is not working as intended, i'm sure... Sparking Zero is bugged af.

  • @quzelthe
    @quzelthe День тому +5

    game bad

  • @IkeAether45
    @IkeAether45 День тому +3

    Game mid