This Is likely one of the highest quality presentations I’ve seen recently. Incredibly aesthetic, cohesive and catchy storytelling, insightful, rich and straight to the point arguments and points. Elite level. Thank you!
I can't believe I missed this one live, as I was there, but this one is now my new favorite talk of Config! Loved his insights, very inspirational and great storytelling.
Great presentation! It’s also interesting that our team has come to the same conclusion and the list of solutions regarding the design systems quality management.
Rules are meant to be broken, sometimes. Not all screens need to be crafted and innovative. A product is full of utility screens and UI which could be put together by a UX designer without much UI skills. When a screen can be crafted, here is when new patterns and components can be created to then land into the library for future usage. Craft VS Speed is an important choice to make when you work on a feature.
Great stuff. The problem with designsystems in larger corporations is that they don't know the best patterns for all the different user cases cause they are way too many to get a grip on, but the need to solve traditional interactions are always there, so they keep making components to cater to these. It's easier for systems in smaller environments to make clear "recopies for greatness" as mentioned here, cause if your making cookie cutter patterns for all in larger production environments you gonna fail and it becomes a restricted system prison.
Wow, that’s absolutely true! I have exactly this problem: how to create good UX practices within a large company where each squad has very different contexts. How do you deal with this today?
@@nandadiasdesign Usually each production environment in the organization creates their own patterns and individual components in addition to what's available in the central DS. A one for all concept isn't feasible in very large organizations with a plethora of unique products.
Tldr: Have better design documentation for your design system and patterns This works to a degree and will break eventually. This encourages laziness for designers and will be at the crux at the design system team when any issue arises. The only thing that works is a better governance system. Simple patterns and a flexible design system. Also, the designers need to be very knowledgeable of how the tool works and how to manipulate the system without breaking things while also creating consistency
Whenever I need inspiration and to reignite my love for design, I come to this talk. It never fails.
This Is likely one of the highest quality presentations I’ve seen recently. Incredibly aesthetic, cohesive and catchy storytelling, insightful, rich and straight to the point arguments and points. Elite level. Thank you!
This was the top session for me of the day. Great presentation and useful content. Wish they were all this informative and polished.
Thanks Rafael! Really appreciate the kind words! 😅
I can't believe I missed this one live, as I was there, but this one is now my new favorite talk of Config! Loved his insights, very inspirational and great storytelling.
ok this talk is the best of config 2024
What a fantastic and inspiring talk on exactly the right things that DS suffer from! Top!
One of my favorite sessions, Cam did a wonderful job!
This is not the first time when Cam wowed me. Great presentation!
This presentation was fantastic in so many ways - Inspiring and insightful. One of my favorite presentations hands down!
I like this session. This presentation is totally valuable for me. when i play this video so surprised and full time hearing this lesson. Thank you.
Why was the Teenage Engineering talk removed and made private??
i think its back up now
Great presentation! It’s also interesting that our team has come to the same conclusion and the list of solutions regarding the design systems quality management.
Impressive talk
Best talk I've seen in years.
Super inspiring talk and message!
my favorite talk so far
wow! great presentation.
Rules are meant to be broken, sometimes. Not all screens need to be crafted and innovative. A product is full of utility screens and UI which could be put together by a UX designer without much UI skills. When a screen can be crafted, here is when new patterns and components can be created to then land into the library for future usage. Craft VS Speed is an important choice to make when you work on a feature.
Great one!! Wish I was there...
Great presentation!
Great stuff. The problem with designsystems in larger corporations is that they don't know the best patterns for all the different user cases cause they are way too many to get a grip on, but the need to solve traditional interactions are always there, so they keep making components to cater to these. It's easier for systems in smaller environments to make clear "recopies for greatness" as mentioned here, cause if your making cookie cutter patterns for all in larger production environments you gonna fail and it becomes a restricted system prison.
Wow, that’s absolutely true!
I have exactly this problem: how to create good UX practices within a large company where each squad has very different contexts.
How do you deal with this today?
@@nandadiasdesign Usually each production environment in the organization creates their own patterns and individual components in addition to what's available in the central DS. A one for all concept isn't feasible in very large organizations with a plethora of unique products.
So informative and inspiring!
Great talk!
10:52 Anyone notice that flipped threads app logo? 😅
I see some ideas taken from Stefan Hay. Great presentation.
"Many design systems are glorified component libraries". Those words were powerful and sadly true.
Amazing
Tldr: Have better design documentation for your design system and patterns
This works to a degree and will break eventually. This encourages laziness for designers and will be at the crux at the design system team when any issue arises.
The only thing that works is a better governance system. Simple patterns and a flexible design system. Also, the designers need to be very knowledgeable of how the tool works and how to manipulate the system without breaking things while also creating consistency
Is sameness a word?
Design Systems translate designs into scale, but if the design sucks that's not a Design System problem, it's a design problem 😜