It’s a huge shame that they can’t seem to find a way to condense the file sizes. It would be cool if every location in Destiny 1 and 2 were in one game but then the game would be like 300gb
If bungie brought back all D2 campaigns, locations,strikes and raids then did the same for D1 it would be less than 250 gb in space. They could easily do it, CoD sits at 175 gb. The game had more content before sunsetting than it actually has in game now. They just dont want slower load times and they don't want to leave last gen ps4 and XB1 behind which they would have to do.
I am curious to know why they are here. Textures and such are the majority of a games file size so why are they here? Bungie has said in the past that it is very hard to remove stuff like this as it breaks the game or isn't possible but I'm curious why.
A lot of it is just carryover when they’re porting the map to D2. This was probably preload for giants pass before you’d hit the load in d1, instead of deleting it, which was probably more work, they just left it in
I love these vids. I love OOBing places with a good friend of mine. Seeing this and the vids prior like the Seraphim Vault and Clyde Stash makes me happy and feel nostalgic a bit. makes me love Destiny a bit more. I will say seeing those makes me want to try and attempt getting to those places myself and with my friend possibly. I would love to see how it is done if possible of course
It’s a huge shame that they can’t seem to find a way to condense the file sizes. It would be cool if every location in Destiny 1 and 2 were in one game but then the game would be like 300gb
If bungie brought back all D2 campaigns, locations,strikes and raids then did the same for D1 it would be less than 250 gb in space. They could easily do it, CoD sits at 175 gb. The game had more content before sunsetting than it actually has in game now. They just dont want slower load times and they don't want to leave last gen ps4 and XB1 behind which they would have to do.
No wonder the game file is so big when all this kind of stuff is still there
I am curious to know why they are here.
Textures and such are the majority of a games file size so why are they here?
Bungie has said in the past that it is very hard to remove stuff like this as it breaks the game or isn't possible but I'm curious why.
A lot of it is just carryover when they’re porting the map to D2. This was probably preload for giants pass before you’d hit the load in d1, instead of deleting it, which was probably more work, they just left it in
Probably a lot more effort to leave stuff like that in than remove it, makes me wonder how much they were planning on using
This isn't even a lot.
I love these vids. I love OOBing places with a good friend of mine. Seeing this and the vids prior like the Seraphim Vault and Clyde Stash makes me happy and feel nostalgic a bit. makes me love Destiny a bit more.
I will say seeing those makes me want to try and attempt getting to those places myself and with my friend possibly. I would love to see how it is done if possible of course
I will be making some guides on how to get out of box, and might be adding tutorials for those videos
Sick vid broski
i wish that they would bring back the old locations, even could have them more run down since we haven't been there in a bit
so you just go backwards? is there no slipping through a gap and getting a load zone or anything?
This one is a desync out of box, I could do a more indepth guide, but the only out of bounds stuff is giants pass and a big tower.
ua-cam.com/video/auB4lUO-KJE/v-deo.htmlsi=OEx1d8Znx7ALAQnH
hi solus
he lo
Which song is this?
This is “The Union” from music of the spheres
No comparison?
Yeah, this video might get a redux in the future. It was recorded on a short whim. Plus there’s more in this oob to explore.
ua-cam.com/video/auB4lUO-KJE/v-deo.htmlsi=OEx1d8Znx7ALAQnH
hi solus
hello good sir