Environmental Interactions Implementation Tutorial
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- Опубліковано 10 лип 2024
- Went ahead and threw together a tutorial for you guys on how to get this going in your project, if you have any questions feel free to drop them in the comments and I'll answer as I see them~
Github (Implementation in video): github.com/Bonkahe/DetailChar...
Github (Base Plugin): github.com/Bonkahe/DetailEnvi...
Godot: godotengine.org
~timestamps~
00:00 - Introduction
00:47 - Downloading and Installing Addon
01:32 - Setting up plugin
02:25 - Scene Setup
03:05 - Testing Basic Functionality
04:04 - Particle Effects
07:47 - Basic Water Ripple Shader
10:43 - Basic Footsteps Shader
13:21 - Thanks for watching!
Your last videos the past months which are standalones are excellent, covering topics which don't exist anywhere (e.g. this) or giving great detail and explanation on what exists already (shaders).
Thank you for these videos!
Thank you so much for the kind words!
I'm glad they are valuable to you
Good to read that you are experimenting with using Parallax Occlusion Mapping instead of vertex displacement, given that Godot lacks GPU tessellation (which is honestly really strange considering that it has been a feature in OpenGL since 4.0 back in 2010).
Anyhow, thanks for the video and the addon!
Yeah for sure, getting to work has been a little bit teeth pulling though lol
But I think I can get it, just need to spend a couple hours working on it some time this week or something.
Thanks for sticking around~
the vid is really compact awesome! Really appreciate the bits of tips here & there
thank you for making this video !! it really easy to understand
👍
great tutorial
Great! And how about the tire mark on the asphalt?