heres a tip 2 monsters to a room unless you intend to make it a boss room and put your potion dispensers in the hall so they can buy without worrying about combat as that limits your income
Do your balls hang low? Do they wobble to and fro? Can you tie them in a knott? Can you tie them in a bow? If so, see a doctor, you may have a distended testical or a testicular torsion.
I spent hours unlocking everything that's currently in the game. The worst part of the game is that you can't control the pathing unless you settle for a single route, (room a leads to b, b to c etc) rather than giving the hero's branching options. If you don't want a higher mortality rate, don't put vending machines in the same room as monster's, as the hero's will rush over to them mid fight if their health drops low, leaving them open to a spanking from the monster they're meant to be fighting. While decorations can't be stacked, this doesn't mean that they can all be used to block pathing. The game would really benefit from improved decoration placement, customisable room shape and size, and entry/exist only doors.
I was really curious if the people would try to "clear the dungeon" by going down and branching out. Thanks for playing through it and writing about it.
@@HarrytheUnlucky I built the dungeon to house all 3 bosses, and gave the hero's three paths to chose from, with each path themed to match it's end boss. Only one boss was popular enough to have hero's visit while they were dead, another had a few visitors here and there, and the third was never approached at all.
@@HarrytheUnlucky layout was left, up and right, with the only room connecting the three being the main room they use to enter the dungeon. They didn't favour a set path, they would "randomly" prioritise 1 path over the others, and would occasionally follow a 2nd path to the end, but never completed the third path. Left and right were mirrored, and the middle path was straight. All 3 paths had the same number of rooms, same room types, same monster counts, and similar monster ratings. Ran several test where I swapped around the mobs and bosses, and found that they weren't favouring a boss or monster type, and couldn't predict which path would be popular that day. It may have had something to do with the bosses and when they were assigned to their portals, but there's definitely a backend calculation that's designating a route for the AI to path along, but I couldn't be bothered to narrow it down any further. Made a loop end to end with all 3 bosses, and the hero's went both ways and completed the full run.
Monsters drop gold, but the gold doesn't go anywhere if there's no chest in the room where the monsters are. You need enough chest capacity to collect all of the monster gold, so sticking three monsters in a room with no chest is the worst thing you can do. You need about one chest per monster, or some combination of urns and vases and chests...
The game is extremely repetitive after the first several days, not really worth a series unless they add some variety or challenge as it is just mass spam vending machines in each room and let your adventurers farm until the room is out of stock.
@@DaSneakyAzn i've seen enough of Matt's clicker games to know i would love seeing him make number go high. Maybe not a series but a couple more episodes would be nice.
23:21 Yes, there is not enough space. When you set something down on the floor, you have to have at least one space empty next to it for them to line up with it. Furthermore, you need to have an empty space on both sides of the door for them to use it. Basically you barricaded the door so they can't even enter the room.😂
not true they are comlain about not having a heal-pot or a healing well... they will heal during a fight and even run away of couse not everyone.... they also even turn around half way out of the brige if they need stamina to use a campfire
The tab where it says how much gold a monster gives doesn't necessarily mean that it just goes into there pockets, when the monsters die they put gold in ge chests in there room, meaning the chests can overflow with gold or not have enough, so putting a lone chest in a room won't do anything, also the adventures can use the money they get from he chests on the potions, essentially meaning, Lots of chests + alot of things they spend money on = big profit ( also prove me wrong but when commening on something, the = symbol should be with the +, -, and *)
RCE's concerns about the bouncer not being able to cross the bridge w/o it collapsing has me thinking. Since the bouncer is floating in the air, do you think his weight is 0 so he's able to float, or does he apply some sort of invisible force downwards on the ground making him float, essentially giving him weight :p
I would say he applies a force to the ground. The fact that he is visible means that he must consist of at least some kinds of matter that are able to reflect different wavelenghts of visible light, which in turn means he has at least a bit of mass, which then means he must apply a force to the ground that allows him to float.
@@Genesis19623 I think that makes a lot of sense, the only wave some thing with mass can have no weight is it exists as waves not particles, and that would mean the thing wouldn't stay as the thing that it is, if that makes sense xD
@@Genesis19623 The exact same properties can be applied to a balloon filled with helium, and that does not apply force to the ground as it's lighter than air, so the force applied, although being a possibility, is not assured based on your claims.
@@Bempus that is technically true, but it requires that the upforce provided by the helium cancels out the downforce created by the weight of the baloon itself. So your assumption is the actual case where my theory doesn´t work.
I'd say, the bouncer would be fine. But that badass-sword would be too heavy. Which makes me think: Does the bouncer float, if he let go of the sword? Then no downforce, since he might be in an equilibrium with the sword in his hand. He doesn't float up? Then he is applying the downforce. So to answer the question, all we need to do is to tickle the bounces as hard as we can, until he does drop his sword. So we can observe the reaction. ez
In the beginning create two rooms The first room should not have monsters save it for dispensers and a grouping table The second room has monsters and a chest build from there
This was hilarious, more please! 😂 Edit: you need to balance killing heroes with letting them live, souls upgrade your monsters! Make the respawn anchor your first big goal 😊
This reminds me of an indie game awhile back about a monster hotel, where you create a hotel haunted by monsters that lures people in. I can’t for the life of me recall its name and it bugs me to no end
It sounds like the game you’re thinking of might be “Monster Prom: Second Term”. In this game, you manage a hotel filled with monsters and try to attract guests. Another possibility is “Hell Hotel”, where you create and manage a haunted hotel to lure in unsuspecting guests
@@mrsokol6199 No I don’t think it was either of those. It was similar in appearance to Hell Hotel, but not first-person. Had an overview perspective like in Sims. Thanks though
I assume that this is sabotaging your own fun; but is there any actual risk of failure from just building an impossible dungeon with a locked chest and glutting yourself with loot and souls? It looks like you need surviving happy customers to unlock higher dungeon ratings; but is there actually a fail state if too many adventurers die; or could you just farm up a massive pile of cash by killing them all; then pivot to an ultra-decorated dungeon with super low prices once you have effectively unlimited money and want ratings instead?
Step one: *see another tycoon game played by RCE* Step two: *sigh* Step three: *start up Steam* Step four: *open wallet* Addiction truly is a struggle.
That's the genius engineer at work. He makes obvious mistakes and performs horribly. All in a bid to get us to say we can do better and purchase the game ourselves.
I don't get it either. Especially the economy. So the heroes pay, but they also get the loot, which needs to be more than they payed... How is this profitable?
The adventurers are supposed to win, in general, but it's a balancing act. Too easy or too hard, too little loot, not enough variety, and all these other factors will cause your rating to decrease. You want a small percentage of your adventurers to die (because you need it to be hard ENOUGH and you need souls), but most of them to survive.
Is it just me or does matt really just plays what he wants(not meant in a bad way)i mean if u look at sev(German youtuber)he does many games but mostly in his main horror category,and matt just plays from building bridges and playing KSP2 to building a dungeon
Dungeon Name: Architects get free stuff come right this way please theres lots of cool nice things inside its definitely not a dungeon or anything like that
RCE i signed up to your newsletter and i am wondering how the steam key things work. Could you please tell me? hit show more for extra: Down with the architect's! :D
heres a tip 2 monsters to a room unless you intend to make it a boss room and put your potion dispensers in the hall so they can buy without worrying about combat as that limits your income
I'd like to see more of this game, it looks like there's a lot to it.
2:55 "I'm sure some of you can see where this is going..."
To the doctor, to get that looked at.
Huh? Mine look like that and they work flawlessly, what is man on?
Right nut was a bit cold
Do your balls hang low?
Do they wobble to and fro?
Can you tie them in a knott?
Can you tie them in a bow?
If so, see a doctor, you may have a distended testical or a testicular torsion.
Also, later "this was not planned"... yea right.
I spent hours unlocking everything that's currently in the game.
The worst part of the game is that you can't control the pathing unless you settle for a single route, (room a leads to b, b to c etc) rather than giving the hero's branching options.
If you don't want a higher mortality rate, don't put vending machines in the same room as monster's, as the hero's will rush over to them mid fight if their health drops low, leaving them open to a spanking from the monster they're meant to be fighting.
While decorations can't be stacked, this doesn't mean that they can all be used to block pathing.
The game would really benefit from improved decoration placement, customisable room shape and size, and entry/exist only doors.
I was really curious if the people would try to "clear the dungeon" by going down and branching out. Thanks for playing through it and writing about it.
@@HarrytheUnlucky I built the dungeon to house all 3 bosses, and gave the hero's three paths to chose from, with each path themed to match it's end boss.
Only one boss was popular enough to have hero's visit while they were dead, another had a few visitors here and there, and the third was never approached at all.
@@mathewpoole3589
Did the heroes go from left to right or is it somewhat random?
@@HarrytheUnlucky layout was left, up and right, with the only room connecting the three being the main room they use to enter the dungeon.
They didn't favour a set path, they would "randomly" prioritise 1 path over the others, and would occasionally follow a 2nd path to the end, but never completed the third path.
Left and right were mirrored, and the middle path was straight.
All 3 paths had the same number of rooms, same room types, same monster counts, and similar monster ratings.
Ran several test where I swapped around the mobs and bosses, and found that they weren't favouring a boss or monster type, and couldn't predict which path would be popular that day.
It may have had something to do with the bosses and when they were assigned to their portals, but there's definitely a backend calculation that's designating a route for the AI to path along, but I couldn't be bothered to narrow it down any further.
Made a loop end to end with all 3 bosses, and the hero's went both ways and completed the full run.
Monsters drop gold, but the gold doesn't go anywhere if there's no chest in the room where the monsters are. You need enough chest capacity to collect all of the monster gold, so sticking three monsters in a room with no chest is the worst thing you can do. You need about one chest per monster, or some combination of urns and vases and chests...
You need to make this a series.
YES
The game is extremely repetitive after the first several days, not really worth a series unless they add some variety or challenge as it is just mass spam vending machines in each room and let your adventurers farm until the room is out of stock.
Perhaps not a long one, but an episode or two more wouldn't hurt.
@@DaSneakyAzn i've seen enough of Matt's clicker games to know i would love seeing him make number go high. Maybe not a series but a couple more episodes would be nice.
Make adds for dungeon flippers!
23:21 Yes, there is not enough space. When you set something down on the floor, you have to have at least one space empty next to it for them to line up with it. Furthermore, you need to have an empty space on both sides of the door for them to use it. Basically you barricaded the door so they can't even enter the room.😂
'I would be worried if my bouncer tried to get across' Your bouncer is floating, also.
13:00 "We'll call it 'The Shaft', because it adds 100% happiness" lol
The reason they're complaining about healing is cuz I think it's really hard to heal while you're fighting because it takes a lot of time
not true they are comlain about not having a heal-pot or a healing well... they will heal during a fight and even run away of couse not everyone.... they also even turn around half way out of the brige if they need stamina to use a campfire
0:14 That is NOT what she said😞
I went to ask my wife if she said that, but I don't have one 😞
I’m so surprised matt didn’t call it the “ strongest shape “ 😂
Great Britain is not the strongest shape. Not anymore.
2:57 he didn't need to
I think that was the joke...
Thats cus he is a giant tool himself
6:39 Potion? Matt being a real architect for not knowing what a spell and a wand are.
HOW DARE YOU CALL HIM A PESKY ARCHITECT!!! xD
The tab where it says how much gold a monster gives doesn't necessarily mean that it just goes into there pockets, when the monsters die they put gold in ge chests in there room, meaning the chests can overflow with gold or not have enough, so putting a lone chest in a room won't do anything, also the adventures can use the money they get from he chests on the potions, essentially meaning, Lots of chests + alot of things they spend money on = big profit ( also prove me wrong but when commening on something, the = symbol should be with the +, -, and *)
RCE's concerns about the bouncer not being able to cross the bridge w/o it collapsing has me thinking. Since the bouncer is floating in the air, do you think his weight is 0 so he's able to float, or does he apply some sort of invisible force downwards on the ground making him float, essentially giving him weight :p
I would say he applies a force to the ground. The fact that he is visible means that he must consist of at least some kinds of matter that are able to reflect different wavelenghts of visible light, which in turn means he has at least a bit of mass, which then means he must apply a force to the ground that allows him to float.
@@Genesis19623 I think that makes a lot of sense, the only wave some thing with mass can have no weight is it exists as waves not particles, and that would mean the thing wouldn't stay as the thing that it is, if that makes sense xD
@@Genesis19623 The exact same properties can be applied to a balloon filled with helium, and that does not apply force to the ground as it's lighter than air, so the force applied, although being a possibility, is not assured based on your claims.
@@Bempus that is technically true, but it requires that the upforce provided by the helium cancels out the downforce created by the weight of the baloon itself. So your assumption is the actual case where my theory doesn´t work.
I'd say, the bouncer would be fine. But that badass-sword would be too heavy.
Which makes me think:
Does the bouncer float, if he let go of the sword? Then no downforce, since he might be in an equilibrium with the sword in his hand.
He doesn't float up? Then he is applying the downforce.
So to answer the question, all we need to do is to tickle the bounces as hard as we can, until he does drop his sword. So we can observe the reaction. ez
19:23 I can not believe he compared Great Britain to the strongest shape best shape.
"We'll call this the shaft cuz it gets 100% happiness" lol
I know my brain went hold up wait what had to back up a full minute cuase I was so flabergasted lol
In the beginning create two rooms The first room should not have monsters save it for dispensers and a grouping table The second room has monsters and a chest build from there
This was hilarious, more please! 😂
Edit: you need to balance killing heroes with letting them live, souls upgrade your monsters! Make the respawn anchor your first big goal 😊
5:15 I am pretty sure bowser is floating and won't cause any strain to the bridge
Man, I was just checking this out on Steam thinking if it was worth purchasing.
There's an awesome card game with this premise. I think it's called Boss Monster.
You should've named the dungeon "Architect torture"
„We‘ll name this „the shaft“, because it adds a lot more happiness“ is just perfect and I love it soo much 😂
Would definitely love to see more of this game, this game is really cool!
This reminds me of an indie game awhile back about a monster hotel, where you create a hotel haunted by monsters that lures people in. I can’t for the life of me recall its name and it bugs me to no end
It sounds like the game you’re thinking of might be “Monster Prom: Second Term”. In this game, you manage a hotel filled with monsters and try to attract guests. Another possibility is “Hell Hotel”, where you create and manage a haunted hotel to lure in unsuspecting guests
@@mrsokol6199 No I don’t think it was either of those. It was similar in appearance to Hell Hotel, but not first-person. Had an overview perspective like in Sims. Thanks though
@@snakeonthebus machiavillain?
@@fonze5664 I think that’s it! Thanks!
More videos of this game, please. Really enjoyed watching/listening to you play and really like the looks of the game! Thanks for sharing this!
that starting dungeon name is the most lets game it out thing ive seen since his latest video from 17 years ago
Agreed. Josh would approve
I would love to see matt planning a super big and complex maze full of monsters and bosses
I think mobs drop a certain amount of gold that’s why there’s different size chests. They can’t get all the monies to spend at the potions
You gotta check out 'Diplomacy is Not an Option' when you get the chance!! Campaign is a lot of fun!
Runescape + minecraft styles
Honestly would love to see more of this game
This game looks like simple fun, would love to see a create mode and just build whatever.
Please do more of this
He was only using 3 rooms for more than 50% of the video…. It’s like watching someone only chop trees on Minecraft for 15 minutes lol
I assume that this is sabotaging your own fun; but is there any actual risk of failure from just building an impossible dungeon with a locked chest and glutting yourself with loot and souls?
It looks like you need surviving happy customers to unlock higher dungeon ratings; but is there actually a fail state if too many adventurers die; or could you just farm up a massive pile of cash by killing them all; then pivot to an ultra-decorated dungeon with super low prices once you have effectively unlimited money and want ratings instead?
Please make this a series!
15:09 Matt being an architect again
Please play again, one of the best games you have played
Curiously for the bridge review.
Would it matter for the durability of the bridge if the bridge extends into both sides in the ground?
The Death room is the Right Ball of the Strongest Shape fortress. I think this was a brand new sentence. Or is it Sentance ? Definitely Sentence.
I’m solely into you for the Frisky Dingo Engineer! Man do I love that avatar…also your content is good. ✌🏾❤️👾
You can lock chests to keep the money that's in it but it costs a soul at the end of the round
Step one: *see another tycoon game played by RCE*
Step two: *sigh*
Step three: *start up Steam*
Step four: *open wallet*
Addiction truly is a struggle.
19:25 I just see the strongest shape. What an architect that he didn't notice...
Woosh?
Would watch more of this one
Not highly thought of and kills its visitors...yup, sounds like Great Britain to me!
You are the best dungeon tycoon engineer I've ever seen,,,,
1:10 Spider with only 4 Legs?
Half Spider at best.
Other way to look at it: the game comes with arachnophobia mode turned on by default
Truly an architect-creature.
This seems like a really nice game!
Please make this a series
Check out the Indianapolis City/County Building. It's very very efficient
This game looks so cool!
You should 100% play this some more!
I’ve never wanted to gut someone’s build and completely redo it so badly before.
That's the genius engineer at work. He makes obvious mistakes and performs horribly. All in a bid to get us to say we can do better and purchase the game ourselves.
"The dungeon might be too difficult..."
*Adds spike traps*
You need to play more of this game!!! (and if you don't you are an architecht)
Please play more of this!
Hey!!! This game is awesome!
Nice idea
What side are you on? Are the adventure supposed to win or the monsters supposed to win?
I don't get it either. Especially the economy. So the heroes pay, but they also get the loot, which needs to be more than they payed... How is this profitable?
@@WayanMajere the loot comes from the monsters, not from the player's bank.
The adventurers are supposed to win, in general, but it's a balancing act. Too easy or too hard, too little loot, not enough variety, and all these other factors will cause your rating to decrease. You want a small percentage of your adventurers to die (because you need it to be hard ENOUGH and you need souls), but most of them to survive.
Wow i was surprised Matt said it looked like great Britain...
This game looks very fun
Matt Dude perfect built bridges in there last OT video. Can we get a bridge review?
We should do a video about "who invented the first dungeon ever"?!
Unique idea, I like it
Please play this more!
You should play the game Mind Over Magic. It’s a base building game made by the creators of Don’t Starve and Oxygen Not Included👍👍
I wish to see more of this game on your Channel
I never realised Great Britain had such a strong shape
Been waiting for this forever
I wish you could play Thank Goodness You're Here!
MATT... Im addicted now, ive been playing it for 3 days
Day 47 of asking Matt to play what he wants to play. Because we will enjoy it anyway :)
You somehow inspire me to become a civil engineer and I’m working my entire life to become one
Minecraft characters, Runescape hitsplats, neat.
I like this concept of a game.
RCE builds a dungeon to please and entertain architects...
Man this is just Dungeon Keeper. Though a bit more management oriented and less "just kill everyone".
More capitalist oriented
More of this please!!
Its a strong looking Great Britain
Is it just me or does matt really just plays what he wants(not meant in a bad way)i mean if u look at sev(German youtuber)he does many games but mostly in his main horror category,and matt just plays from building bridges and playing KSP2 to building a dungeon
16:33 definitely not sus…
Love your Vids RCE! Greetings from Germany!
this is super fun!
UK in the strongest shape
19:27 : Its confirmed, GB looks like a knob
it was painful seeing you put monsters and chests in different rooms, because i did the same thing.
Ahh he played it like a true Architect. Making everything as Boring and expensiv as Possible. I like that Arichtect Guy
Dungeon Name: Architects get free stuff come right this way please theres lots of cool nice things inside its definitely not a dungeon or anything like that
19:24 bro I think you’re thinking about it wrong…
Edit hey does anybody know what the game is called?
19:29 yeah matt, Great Britain and a dong-shaped dungeon is a great comparison, definitely not going to receive any backlash after this statement😂
My brain as he said great britin went rude true but rude
does anyone is getting some runescape vibe when the heroes are beating up the monster?
RuneScape vibe
Has to step on spike trap to heal... "I wonder why no one is using it"
Matt, please. try out TABS.
More of this!
RCE i signed up to your newsletter and i am wondering how the steam key things work. Could you please tell me?
hit show more for extra:
Down with the architect's! :D
More trading card shop😢
How is that bridge review get such a low score when architects are crossing?