Get ZBrush! More Details on the Current Version of ZBrush Here: zbru.sh/swhasbrozbrush More From Pixologic: Free Version! ZBrushCoreMini: zbru.sh/swhasbrocoremini ZBrushCore Information (Mid-Tier ZBrush Version): zbru.sh/swhasbrocore ZBrush 30 Day Trial: zbru.sh/swhasbrotrial Pixologic Store: zbru.sh/swhasbrostore More Pro Artists, VODs, & More! ZBrushLIVE.com: zbru.sh/swhasbrozbrushlive Free ZBrush Tutorials! ZClassroom: zbru.sh/swhasbrozclassroom Our Main Home Page, Pixologic.com: zbru.sh/swhasbropixologic ZBrush 2021.6.4 Now Available! Click Here for Details: zbru.sh/swhasbrozbrush For ZBrush Price Options, Click Here: zbru.sh/swhasbrostore
I'd love to know more about the engineering process for making movable parts. How to visualize if the parts are going to collide with other elements? Like the example at 0:46
We have a live stream with Aiman Akhtar where he shows some different ways to do toy articulation, if you'd like to check that out: ua-cam.com/video/ObuBlxH7fEw/v-deo.html
You can do that roughly in Zbrush but usually mechanical/mechanism work is done in either Solidworks or Fusion360. That's simply because you can type in exact measurements and link parts together so if you move one part, the other part turns/moves in unison (e.g. gears, sliding mechanisms etc). I'm creating a course on making toys and games, coming soon!
@@89hgb99It's possible to take a mesh file (e.g. .obj) and put it into a solid modeling program (including making the mesh solid) to do the super-accurate mechanism work (depending on mesh complexity, 50k+ polygon models might need splitting up). Lots of techniques can be applied for going between mesh and solid programs when toy/game movements are needed
Watch the ZBrush Summit presentations featured in this video here: Hasbro 2020 Presentation: ua-cam.com/video/36eZsXjEke4/v-deo.html Hasbro 2019 Presentation: ua-cam.com/video/P08kuTIRziE/v-deo.html Hasbro at Comic Con 2019: ua-cam.com/video/nJHTXmpoBzs/v-deo.html Hasbro 2014 Presentation: ua-cam.com/video/RvNwEV6AvKM/v-deo.html
All this, but yet Hasbro still puts 2 left legs on a figure, still not putting pinless joints on EVERY figure, and the figs with pinned joints, the pins are a complete different color then the piece it holds together. Mind boggling!!
Zbrush is fantastic for sculpting toys and games - I'm teaching a digital-first workflow in my new course on making toys and games (including using Zbrush) - coming soon!
The One Complaint I Have About How The Star Wars Figures Are Made Is The Holes In Their Feet Are Not Drilled Deep Enough Sometimes & Sometimes Not Put in The Right Place, I Display My Figures & I Can't Always Put My Figures On Stands Cause The Holes Are In The Wrong Place Like Where The Toes Are & Sometimes Not Drilled At All, This Is a Real Problem When It Comes To Displaying My SW Figures !!!!
So it was much harder and more time consuming to make toys until digital, why doesn't the price reflect the improvement in technology? Disney's fees that's why. :{
@@ilikenothingtoo it's even easier to make the tooling now. Sorry, but the tooling has nothing to do with Hasbro's price hikes. It's Disney's license fees. :{
@@themasterjinn That was already factored in with it was HARDER to sculpt prototype toys before digital sculpting. You need to read instead of react before commenting. :{
Get ZBrush! More Details on the Current Version of ZBrush Here: zbru.sh/swhasbrozbrush
More From Pixologic:
Free Version! ZBrushCoreMini: zbru.sh/swhasbrocoremini
ZBrushCore Information (Mid-Tier ZBrush Version): zbru.sh/swhasbrocore
ZBrush 30 Day Trial: zbru.sh/swhasbrotrial
Pixologic Store: zbru.sh/swhasbrostore
More Pro Artists, VODs, & More! ZBrushLIVE.com: zbru.sh/swhasbrozbrushlive
Free ZBrush Tutorials! ZClassroom: zbru.sh/swhasbrozclassroom
Our Main Home Page, Pixologic.com: zbru.sh/swhasbropixologic
ZBrush 2021.6.4 Now Available! Click Here for Details: zbru.sh/swhasbrozbrush
For ZBrush Price Options, Click Here: zbru.sh/swhasbrostore
Please do get ZBrush, if you don't have it, and you're an artist, you really *need* it. Because it will do everything you need! 🖖😎
I'd love to know more about the engineering process for making movable parts. How to visualize if the parts are going to collide with other elements? Like the example at 0:46
We have a live stream with Aiman Akhtar where he shows some different ways to do toy articulation, if you'd like to check that out: ua-cam.com/video/ObuBlxH7fEw/v-deo.html
You can do that roughly in Zbrush but usually mechanical/mechanism work is done in either Solidworks or Fusion360.
That's simply because you can type in exact measurements and link parts together so if you move one part, the other part turns/moves in unison (e.g. gears, sliding mechanisms etc).
I'm creating a course on making toys and games, coming soon!
@@toyandgameschool Do you reverse engineer each part with nurbs? If you want to make a mold, you can't make it with a mesh file.
@@89hgb99It's possible to take a mesh file (e.g. .obj) and put it into a solid modeling program (including making the mesh solid) to do the super-accurate mechanism work (depending on mesh complexity, 50k+ polygon models might need splitting up).
Lots of techniques can be applied for going between mesh and solid programs when toy/game movements are needed
Watch the ZBrush Summit presentations featured in this video here:
Hasbro 2020 Presentation: ua-cam.com/video/36eZsXjEke4/v-deo.html
Hasbro 2019 Presentation: ua-cam.com/video/P08kuTIRziE/v-deo.html
Hasbro at Comic Con 2019: ua-cam.com/video/nJHTXmpoBzs/v-deo.html
Hasbro 2014 Presentation: ua-cam.com/video/RvNwEV6AvKM/v-deo.html
Have any ZBrush questions as to how any of this was made? Ask us here in the comments!
All this, but yet Hasbro still puts 2 left legs on a figure, still not putting pinless joints on EVERY figure, and the figs with pinned joints, the pins are a complete different color then the piece it holds together. Mind boggling!!
Isn't Hasbro tremendous?
We would love to see the building process of Decepticorn Blackout.
Very cool, thanks for sharing.
I want more Star Wars zbrush figure videos. Especially what’s up with that stormtrooper 4:18 I want to see the design process too
Amazing to make star wars figures !!!
Zbrush is fantastic for sculpting toys and games - I'm teaching a digital-first workflow in my new course on making toys and games (including using Zbrush) - coming soon!
Those zbrush sculpts are intense that looks soo difficult to sculpt
amazing
Is this convert to nurbs? For injection mold?
Incredible.
love the content
I wanna work for Star Wars toys
12 inch GI Joe's were the best.
great video, but that music in the background is distracting as heck
The One Complaint I Have About How The Star Wars Figures Are Made Is The Holes In Their Feet Are Not Drilled Deep Enough Sometimes & Sometimes Not Put in The Right Place, I Display My Figures & I Can't Always Put My Figures On Stands Cause The Holes Are In The Wrong Place Like Where The Toes Are & Sometimes Not Drilled At All, This Is a Real Problem When It Comes To Displaying My SW Figures !!!!
I want to make and create action figures 😲.
Cool stuff! Maybe ease off slightly on the overbearing music though? Cheers!!
I could barely hear the people talking over that obnoxious score.
Buuuut they still make figures that BREAK right out of the box ... the cheaper plastic's ..ugh
So it was much harder and more time consuming to make toys until digital, why doesn't the price reflect the improvement in technology?
Disney's fees that's why. :{
Just because it's easier doesn't make it less expensive, that and tooling has been and still is incredibly expensive.
@@ilikenothingtoo it's even easier to make the tooling now.
Sorry, but the tooling has nothing to do with Hasbro's price hikes.
It's Disney's license fees. :{
@@tetsuoswrath consider inflation in China, and raw materials going up, employees in China being in unions, etc., etc.
Because you need to need to pay your artist for their time and talent!
@@themasterjinn That was already factored in with it was HARDER to sculpt prototype toys before digital sculpting.
You need to read instead of react before commenting. :{
ZbrushZbrushZbrush,... this is a commercial not a video.
they look nice but they are soullless
Wow, this video has not aged well, LOL.