Second Life University - How to Create PBR Materials

Поділитися
Вставка
  • Опубліковано 15 жов 2024

КОМЕНТАРІ • 122

  • @scarletcreative
    @scarletcreative 11 місяців тому +22

    Just a few notes on this video as there is some incorrect workflow here.
    1. At 8 minutes 30 seconds approx - it tells users to "fix" an issue with some transparency with the material that shouldn't be there. This is not the correct workflow unless you want extra work in Second Life.
    Instead you need to make sure your material is correctly set up in Substance Painter. Some default materials default to having an opacity channel you do not need in Second Life unless it's something transparent like glass.
    In Adobe (Substance) Painter:
    1. To default to Opaque you can change the material in Substance Painter.
    2. To fix materials in Substance Painter for non transparent materials (e.g. non glass) exports for GLB, go to the material you have applied and Texture Set, Channels and delete the Opacity Channel. You can save your material so you only do once. Examples like Steel have an opacity channel in the default package.
    3. Then export textures using Gitf PBR Metal roughness and the default will be set as Opaque correctly on applying the PBR material in Second Life.

  • @GinnyGibbs
    @GinnyGibbs Рік тому +28

    PBR materials CAN be done completely within Blender. Please show us the recommended node setup and workflow - there’s more than one possible way to do it, and very little official info.

    • @pot0tin
      @pot0tin 3 місяці тому +1

      THIS!

    • @jacquiewiegand6323
      @jacquiewiegand6323 27 днів тому

      Second life is a sandbox. We just need more creators to teach each other their process. Everyone has a different process... I make PBR materials and I taught myself everything I know and when I see videos on how to make materials, or do this or that in SL.. their process is always different from mine and I always learn something new. But you know how it is... most people don't like to give away their secrets.. specially because second life does NOT sponsor. So non bias videos like these are super important otherwise we take our creations elsewhere.

  • @LaurentR2D2
    @LaurentR2D2 Рік тому +11

    Thank you for the video. Substance painter is also available without subscription on Steam with one year updates. You won't have the monthly materials provided with the subscription.

    • @BostonB
      @BostonB Рік тому +3

      Thanks for the tip!

    • @mindgardens
      @mindgardens Рік тому

      OMG what!! Are you for real? I probably have every material I could imagine already so that's no issue... I'll have to look into this! Thanks!

  • @elixirhierbas
    @elixirhierbas Рік тому +35

    Amazing, they have succeeded! 🎉. Second Life, the only true metaverse 💪🏼

  • @susanwilson9241
    @susanwilson9241 Рік тому +7

    This looks amazing! I have some experience in Substance Painter so I was glad to see that. I love that we can use glb files - that makes things so much faster - and we can still edite the actual textures. I'm really stocked to try this!

    • @BostonB
      @BostonB Рік тому

      I agree Susan! Editing the properties of the PBR material from within the viewer is really impressive!

  • @spruceSL
    @spruceSL Рік тому +7

    This is really fantastic Boston. Thanks for taking the time to make this.

    • @BostonB
      @BostonB Рік тому

      Thank you Spruce!

  • @danaenyo
    @danaenyo 8 місяців тому +1

    I probably won't be creating materials myself, but I am already experimenting with adding them to objects. This video beautifully answered several questions I've had since I began. Really well done! Thanks!

  • @tawa7546
    @tawa7546 Рік тому +10

    Wow, great tutorial! Keep up the good work! Really looking forward to seeing PBR in SL!

  • @influencefreedom
    @influencefreedom Рік тому +10

    If we don't want to pay Adobe 40 a month for one feature, how is this same task done with Blender itself. Gftl is supported in Blender 3.5 etc? Would you have any guidance where to find this info? Thank you :)

  • @gapnography
    @gapnography Рік тому +3

    I loved the application of the reflection probe

  • @secondlife
    @secondlife  Рік тому +12

    Topics covered in this video:
    0:00 - Intro
    0:06 - Info about PBR Materials
    1:09 - Log into the Second Life Beta grid to test PBR Materials. Visit the Accessing Aditi support page for more information on how to log into the Beta grid: lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi
    1:20 - Modelling furniture in Blender - www.blender.org
    2:27 - Working in Adobe Substance Painter - www.adobe.com/products/substance3d-painter.html
    3:34 - Applying textures from Adobe Substance Painter
    4:01 - Exporting textures from Adoble Substance Painter
    5:04 - Importing model into Second Life
    6:18 - Uploading PBR material textures into Second Life
    8:00 - Applying PBR materials to the model
    8:36 - Fixing transparency in the material (Please see pinned comment to fix it in Substance Painter)
    8:59 - Applying material and changing alpha mode to blend for a glass effect
    9:43 - Modifying properties of a PBR material using the “Edit PBR Material” menu
    10:35 - Searching the Second Life Marketplace for items that are modifiable
    11:20 - Explaining and building reflection probes
    13:01 - Physically Based Rendering Wiki: wiki.secondlife.com/wiki/PBR_Materials
    13:40 - Download the latest GLTF PBR Materials Viewer (just released 05/16/23) and teleport to the Rumpus Room region on the Beta grid to test out Materials - releasenotes.secondlife.com/viewer/7.0.0.580085.html

  • @VeroniqueHighwater
    @VeroniqueHighwater Рік тому +1

    I bet your SL home looks so beautiful, Boston, with all of these advanced lighting/reflection/material thingies. Amazing!

    • @BostonB
      @BostonB Рік тому

      Haha thank you. I've neglected my SL home but I'll be decorating it soon ;)

  • @alphosusbainbridge1957
    @alphosusbainbridge1957 9 місяців тому +1

    Thanks for this video! I know it's been out for a bit, but it was perfect for helping me understand some of the fundamentals of PBR reflections now that I've got some time to poke around with it!

  • @ParadoxIvory
    @ParadoxIvory 2 місяці тому

    This is the best tutorial on how to use substance for Second life. Thank you !

  • @Yoofaloof
    @Yoofaloof Рік тому +7

    Wow. Fantastic times. I've always wanted to get into the blender modelling side of things in SL but tutorials aren't SL friendly or there aren't many if any about. I know you're probably busy but it would be great if you could do a tutorial series sometime from the very beginning in Blender to Substance Painter into SL...even if it's just a simple chair or something.

    • @BostonB
      @BostonB Рік тому +6

      It's something I'm considering for a creation series - thank you for the feedback :D

    • @lycrus8515
      @lycrus8515 Рік тому

      @@BostonB I'd second the request! Would be awesome to see, you explain things very well and at a good pace

    • @mizou53
      @mizou53 Рік тому +1

      There are many Blender modelling classes in Second Life, in Builders Brewery and on other sims, I teach there myself.

  • @BillHendricksShadowmason
    @BillHendricksShadowmason Рік тому +8

    Love you Boston, I am so over abode. Wondering if you could provide us alternative to abode. Why not Blender texturing or free pbr materials. Appreciate what you do but adobes subscription model sucks.

    • @BostonB
      @BostonB Рік тому +5

      Thanks Bill! Sure, I can show some other free or low-cost alternatives in future episodes. The workflow doesn't depend on Adobe Substance Painter but I think it's a great tool for creating unique textures. There will also be a library of free material textures included in the viewer when it's fully released ,so you can play with those!

    • @BillHendricksShadowmason
      @BillHendricksShadowmason Рік тому

      @@BostonB thanks.

    • @JoshLathamMVC
      @JoshLathamMVC Рік тому +1

      I tested a few PBRs I created and exported from Blender and everything looks fine. There is no reason why you can't use Blender for PBRs.

  • @blaise2628
    @blaise2628 Рік тому +7

    Very well done, useful, tutorial.

  • @pitaya_sl
    @pitaya_sl Рік тому +3

    I was very excited about the changes and decided to test the new feature. Although it appears in the menu, the option to import material is disabled. Is there any estimate as to when it will be possible to use the feature for the general public? Thanks!

    • @veronicacarrillo60
      @veronicacarrillo60 Рік тому +2

      I had same! wanted to try and I see the options, but can't upload a material... option is disabled. I wonder why....

    • @stickydude8921
      @stickydude8921 Рік тому +1

      Have you teleported to a specific sim where PBR materials are enabled?

    • @Deizel187
      @Deizel187 Рік тому +1

      Is there a particular sim we have to be on in order to test this? My option for uploading a material is disabled as well.

    • @Deizel187
      @Deizel187 Рік тому +3

      Nevermind. I was able to figure it out lol. When logging in, you have to manually type "Rumpus Room" for the region location. I was unable to do a search for it and had to do it at the login screen.

    • @BostonB
      @BostonB Рік тому +2

      You can teleport to the Rumpus Room region on the Beta grid to test out Materials. Link is in the pinned comment above :)

  • @denislenoiraristocrat4751
    @denislenoiraristocrat4751 Рік тому +7

    perfect.Thanks for tutorial ♥

    • @BostonB
      @BostonB Рік тому

      Thank you Denis!

  • @ironflower938
    @ironflower938 Рік тому +2

    Loved the tutorial, pretty easy to follow but...is there any reason why the options to upload material and edit/create material are not clickable for me?, the options are there but I just can't upload nor edit materials .

  • @KiB_KiRi
    @KiB_KiRi Рік тому +3

    And to create clothes, how will the change be? Is the same? the textures made in Photoshop will no longer work?

    • @benrainwolf3856
      @benrainwolf3856 Рік тому +1

      all of your previous non PBR materials are still going to work just fine in the second life they're just going to reflect the a reflection probe instead of the Skybox, but you would probably go through that substance painter workflow if you want to make PBR clothing

  • @DarnHyena
    @DarnHyena 4 місяці тому

    I just wanna add my own two cents at this point. 3:13
    You don't -need- it to be 1024.
    Not everything needs to be that big. A resolution of 512 is plenty enough space for small decorative items like that coffee table they used for the example.
    Larger textures are better saved for things like a full bodied avatar or structures and large vehicles.
    But it can also depend on how you have the UV's set up for each item. If you have the UV's split up, then you could get away with smaller resolutions for each part.
    Personally for me I kind of go by a mix of the models importance and size. Though it can also depend on the kind of detail you want to do.
    Like say for a simple backpack, 256x would be good enough, however if you wanted to give it a lot of patterns or decals of some sort, 256x might be a bit cramped and produce blurry results, in which case 512 will be the better option.
    The arrangement and size of the UV chunks as well can play an important role in how much detail space you have. Unimportant parts of a model, such as spots that are normally hidden from view most of the time, can have their half of the UV shrunken down so there's more space for the others. And going back to the example of a bag, the part of it you want to put the most detail on can have it's UV chunk given the most space you can squeeze out.

  • @MissDarknSpooky
    @MissDarknSpooky Рік тому +3

    This is very cool! Great video!!

    • @BostonB
      @BostonB Рік тому +1

      Thanks Miss Spooky!

  • @BFMaxMaron
    @BFMaxMaron Рік тому +3

    I would be cool to see how it works just with blender.

  • @umecha1020
    @umecha1020 9 місяців тому +1

    Can we have a video about making PBR in Blender? Not everyone uses ASP

  • @adonislubomir9501
    @adonislubomir9501 Рік тому +2

    This is exciting !!! Runs to download the SL viewer *\o/* will be watching this space :)

  • @ludomacfanatic5745
    @ludomacfanatic5745 Рік тому +1

    Hey Boston thank you very much for this information on PBR materials. I also wanted to test under the BETA version of the official SL viewer, moreover, I only run with the official viewer and unfortunately I don't have this option to import Materials. Do you know the reason? Cordially

  • @Msjlind453
    @Msjlind453 22 дні тому

    can you explain to me why my mesh items that were shiny and black now look blue and glowy??????

  • @dizzisternberg
    @dizzisternberg Рік тому +5

    a shame we have to use substance painter is there a way to do this using free tools, Substance painter is £126 on steam not free. Otherwise this is very exciting stuff

    • @freya33
      @freya33 Рік тому

      I have substance painter subscription with Adobe and it's only like $19.99 per month (texturing plan)

  • @moonLing2011
    @moonLing2011 11 місяців тому +1

    Thank you Boston!! This is interesting!! You make it easier to understand ♥

  • @theprofessor438
    @theprofessor438 Рік тому +2

    question - i use firestorm latest update but i don't get all this PBR Options on edit mode i get the basic options as it was till today......so how can i get all the pbr option you show here that you have them on edit mode ? what i need to upgrade or change in viewer to have this ? (means when i right click and edit i get same old options..no PBR or materials as you have here on video)

    • @TopaAdamski
      @TopaAdamski Рік тому +2

      Use official viewer. Firestorm dont have PBR yet

    • @secondlife
      @secondlife  Рік тому +7

      It is not fully released yet. Please use the official RC viewer: releasenotes.secondlife.com/viewer/7.0.0.580085.html

  • @neotoy
    @neotoy Рік тому +16

    Gonna be honest here... Kinda messed up that the workflow is dependent on a paid subscription to an adobe product. I'm assuming there are free and open-source alternatives to substance painter, and hopefully some helpful residents/creators will chime in with what those are. Otherwise, thanks for posting this helpful video.

    • @tad2021
      @tad2021 Рік тому +6

      $50/m is a no go from the start. The fact the annual release Steam version is only $150 makes me think that's a mistake Adobe hasn't noticed they made yet (or they were required to maintain for some period due to the acquisition) and will eventually revoke or kill it.

    • @NodokaHanamura
      @NodokaHanamura Рік тому +2

      Apparently there's Quixel's Mixer, which is free, I think.

    • @devriv8983
      @devriv8983 Рік тому +2

      @@tad2021 The "Substance 3D Collection" plan is $50. The "Substance 3D Texturing" plan is $20.

    • @benrainwolf3856
      @benrainwolf3856 Рік тому +2

      there's also some software called armor painter which is pretty similar to substance painter but only 19 bucks

  • @RspecAU
    @RspecAU 10 місяців тому +2

    This going to be a game changer for those who can afford things like substance painter. I see abdobe making more from this than anyone else

  • @ArielaShines
    @ArielaShines Рік тому +1

    is there anything less expensive than substance painter that we can use?

  • @kristinamarcius8796
    @kristinamarcius8796 22 дні тому

    Lovely Video thanks.. Question is there any way or program to use what wont cost me 50$ a month as I cant afford that?

  • @ezrasavage
    @ezrasavage Рік тому

    Out of curiosity - is there a reason that you work in the ACES colorspace over Linear? It looks better on screen, sure, but from what my little research can tell, Substance doesn't export that tonemapping without a TON of extra setup. Just wondering what your reasoning is for using it without completely following that color profile pipeline.

  • @rominagesell5110
    @rominagesell5110 Рік тому

    thanks for the tutorial, but i don't even see the "upload material" option. I tried downloading the last version of the official viewer of second life, but still, can't see the upload material option. Any reason why some of us can't even see it yet? or why it is not still there? this video is 4 months old, so i guess it should already be available for everyone, no?

  • @maristelapinardi
    @maristelapinardi Рік тому

    thankyou.. but.. how 'im actived the "materials ".?.. I already installed the version, but the plugin is disabled.

  • @bFOURdwZEROlf
    @bFOURdwZEROlf Рік тому

    That is amaaaaazing. This is a step up from 2003

  • @d4t4d13b
    @d4t4d13b Рік тому

    So i can see the option in the viewer but it is greyed out and creating a new material inside the inventory also does not work , what needs to be enabled to make it work?

  • @Sphinx-productionsNl
    @Sphinx-productionsNl Рік тому

    Hi, will there be AO factor? a bit weird when creating ORM maps and cant set the AO factor while AO is needed on channel R (otherwise the object will be way to dark) the AO looks weird for instance like stones, there is not much AO needed for that and yes make AO map darker, but that will be a lot work and testing for nothing when there is factor setting for that also...., and will SL ever go to at least 2k? 1k with PBR looks awesome and better and all but for large meshes it will be always fuzzy/blocky in 1k, just in case talking about the factor in the editing material offcoursse ^^

  • @DianaMonterey-h6o
    @DianaMonterey-h6o 9 місяців тому

    I wanted to log into the main Linden Lab viewer and since the update came I can't use the main viewer anymore because my laptop can't handle PBR is there a way to still use the viewer but without PBR settings? I had to switch to another viewer for the time being until I know of a way that I can uncheck the settings so that I don't see PBR... Don't get me wrong I think it's a great update for those that can handle it.

  • @mariedillingham199
    @mariedillingham199 11 місяців тому +1

    Oh, this is exciting

  • @KatKassner
    @KatKassner 10 місяців тому

    PBR can's be added to prim creations in Second Life?

  • @Hexapoda.Resident
    @Hexapoda.Resident Рік тому +4

    Blender is almost made for Second Life with a settings already included for mesh and avatar export in DAE format, but prims inside Second Life is still a great build option and a good way to learn how to build in 3D and to think in 3D, it is almost as you miss that simplicity of prim building within Blender. But PBR material will be great and even better that they can be sold in a simple to use format, and the format Linden Lab did go for have even open up for future development of Second Life.
    Great video and I hope you also can make something about the new SL avatar and how it can be used as a good beginner base for avatar customization.

    • @BostonB
      @BostonB Рік тому +1

      Thank you for the feedback, more to come soon ;)

  • @jogo7947
    @jogo7947 10 місяців тому

    This doesn't explain how to edit reflection probes once you place them. You can't click on them while in build mode as you would any transparent object. I'm still trying to figure out how.

  • @BFMaxMaron
    @BFMaxMaron Рік тому +1

    Thank for the video.

  • @BigGayIncorporated
    @BigGayIncorporated Рік тому +12

    This is going to be literally game-changing when it finally rolls out, I'm so excited for this!

    • @BostonB
      @BostonB Рік тому +3

      I'm with you!

  • @MrBlade-bd5qu
    @MrBlade-bd5qu Рік тому

    This looks amazing. When will it be avaleble?

  • @RoxieParadox
    @RoxieParadox 3 місяці тому

    Do we not have to UV map the model for this??????.....

  • @Cynos_3D
    @Cynos_3D 10 місяців тому

    Nov 28th, we're live, let's gooooooooooooo.

  • @txgear
    @txgear Рік тому +1

    Where are the free materials located in world?

  • @waretaSL
    @waretaSL Рік тому

    Why is openGL/ACES preferable for second life? Any particular reason there?

    • @gabe9339
      @gabe9339 Рік тому

      DirectX and openGL normal maps are different, one is inverted compared to another. SL uses openGL normal maps, so that's why you NEED to set that, otherwise your normal maps will be inverted. now about ACES.... I don't really know 🤣

  • @Yanto-Kun-JP
    @Yanto-Kun-JP 11 місяців тому

    is it already in world?(normal secondlife grid?)

  • @annlillg
    @annlillg Рік тому +1

    YaaaY! Thank you!

  • @SyddlesFuzz
    @SyddlesFuzz 10 місяців тому

    How can I select my reflection probe, after placement?

  • @AngryAlien
    @AngryAlien Рік тому

    The question is so people will need PBR viewer to view them?

  • @izau89
    @izau89 Рік тому +1

    This is awesome 👏

  • @GordonNadezda
    @GordonNadezda Рік тому +3

    In Substance Painter, shouldn't you have baked mesh maps?

  • @riverscallen
    @riverscallen Рік тому +1

    Excellent presentation thanx ;)

    • @BostonB
      @BostonB Рік тому

      Thanks so much

  • @ziggysfix
    @ziggysfix 3 місяці тому

    dont you need to bake texture maps?

  • @jartkyyt6975
    @jartkyyt6975 Рік тому

    how to active pbr materials in second life?

  • @luciandomenici1052
    @luciandomenici1052 Рік тому

    If we are not downloading in bulk file but in individual jpg file will the pbr still work? What about importing exr files?

    • @txgear
      @txgear Рік тому

      Yes, you just have to upload the texture files separately and create a new material with them.

  • @lulufrostbite6888
    @lulufrostbite6888 3 місяці тому

    Thank you!

  • @knightdivision748
    @knightdivision748 Рік тому +4

    Unfortunately I joined the Beta to test it out, but this feature is simply NOT in the Beta... 😒😒😒

  • @Devil-Heart-of-HardBass
    @Devil-Heart-of-HardBass Рік тому

    witch SL viewer are using???

  • @fiskarwhisker850
    @fiskarwhisker850 Рік тому +4

    Would have loved to see this guide not use Adobe. Is it even possible to do it all in blender?

  • @txgear
    @txgear Рік тому

    FYI - the Beta viewer has more enhanced reflections already even on the main grid, go try it with 255/255 ....

  • @bFOURdwZEROlf
    @bFOURdwZEROlf Рік тому

    Wow this is awesome

  • @katiepaine
    @katiepaine Рік тому

    Will PBR work on attachments too?

  • @elixirhierbas
    @elixirhierbas Рік тому +2

    /me Wishing that soon it can be tested on Linux 🙏🏻

  • @txgear
    @txgear Рік тому

    Peeps, might as well get used to it now, apply base textures to your items before applying the materials for folks who won't be able to use PBR ...

  • @bFOURdwZEROlf
    @bFOURdwZEROlf Рік тому +2

    lol paywall what's a free program for substance painter?

  • @jeshirekitenkatt1212
    @jeshirekitenkatt1212 11 місяців тому +1

    so like. do you *need* adobe painter? previously you could get by on entirely free software for content creation - asking people to sell their soul to adobe to keep up with the times is a little more than a lot, and also not f**king happening for anyone with a normal sized wallet in 2023 tbh. you couldn't pay me to use an adobe product :/

  • @gehteuchnichtsan2436
    @gehteuchnichtsan2436 Рік тому

    I just hope MAterials from Blender maight Work the same someday and not have to buy a 150€ Program just in order to create things for SL

  • @vladherrera
    @vladherrera 11 місяців тому

    I started this video, made an object in Blender to create a mirror surface, and PAID for the Adobe Painter, only to realize that I don't have this option to import Materials in Second Life. I'm really disappointed and frustrated with the limitations of Second Life. The false claims have made my experience with the software very unsatisfying. I feel let down because it hasn't lived up to what I was expecting based on what was advertised.

    • @vortechsci-figadgets4603
      @vortechsci-figadgets4603 11 місяців тому +1

      You need to download the PBR enabled viewer to do this, also not all regions have got PBR yet

  • @animatarhapsody114
    @animatarhapsody114 Місяць тому

    kind of sad that the most are on substance painter despite that there must be way better ways to do so and speciffically WAY less expensive

  • @Fuzzyfox12
    @Fuzzyfox12 2 місяці тому

    PRIM and Sculpty will Always be KING - can be made totally inworld and see by any and all other 3rd party viewers :P

  • @OkamiAquila
    @OkamiAquila Рік тому +1

    These build and upload options are not in the latest update....

  • @lulukat1670
    @lulukat1670 Рік тому +3

    Soo Can you Make a Real Mirrors Now ???
    = Seeing my AVI in a mirror looking back :)
    ?...