To prevent yourself from being able to hit the NPC as they fall to the ground during the KO animation, place a 'do once' node before the KO montage. Sorry for the over-site. Also rather than setting the current attack index to -1 when any montages aren't playing when the attack index is equal to current index it would be better to create a delay node after each of the hit reaction montages and plug the return value of the montage into the delay and then after the delay set the current attack index to -1.
Loving this series! Any chance you could throw out a basic how to add multiple states for weapons equipped? Or keen to do a paid one on one I'm searching for a tutor
I could recreate this vid from @isee3Dpeople : ua-cam.com/video/qEhSZRJon8M/v-deo.htmlsi=fwoVEEhD6NIaKj8v in 5.0 but I'm not sure when I'll get to it, I'm in school atm so my video production is way down. The thing with this video is that in 5.0 the fields are already in there by default so when he talks about master fields and anchor fields you can search for them in the engine content folder in the content browser (make sure content browser setting "show engine content" is checked) and use those(duplicate or copy to your game folder).
@@treehousebandit in the city sample they have the enter and exit vehicle.. im trying with some montages but can't figure it out how to import those animations in the anim graph..
To prevent yourself from being able to hit the NPC as they fall to the ground during the KO animation, place a 'do once' node before the KO montage. Sorry for the over-site. Also rather than setting the current attack index to -1 when any montages aren't playing when the attack index is equal to current index it would be better to create a delay node after each of the hit reaction montages and plug the return value of the montage into the delay and then after the delay set the current attack index to -1.
Loving this series! Any chance you could throw out a basic how to add multiple states for weapons equipped? Or keen to do a paid one on one I'm searching for a tutor
Really nice tutorial, This is just what I was looking for
Thank you! I just added a pinned comment to fix an issue where the NPC can be struck while falling to the ground.
Always putting out good quality videos
thank YOU !!
@@treehousebandit could you also look into making a “taking cover” tutorial like pressing a button makes you duck against a wall?
Thanks!
It would be great if you could open a Discord server.
@@Deculayn great idea, I probably will once I've been doing this a little longer. thank you~!
Hello again, can u make ai to run away when player get closer like dear and rabbit in the forest game plzz
can you please give us extended version by destroy objects by punching? like chaos
I could recreate this vid from @isee3Dpeople : ua-cam.com/video/qEhSZRJon8M/v-deo.htmlsi=fwoVEEhD6NIaKj8v in 5.0 but I'm not sure when I'll get to it, I'm in school atm so my video production is way down. The thing with this video is that in 5.0 the fields are already in there by default so when he talks about master fields and anchor fields you can search for them in the engine content folder in the content browser (make sure content browser setting "show engine content" is checked) and use those(duplicate or copy to your game folder).
Amazing! Can you make a tutorial on how to enter and exit city sample vehicles?
I know how to get into a vehicle in the city sample but haven't mastered actually removing the driver a la GTA.
@@treehousebandit in the city sample they have the enter and exit vehicle.. im trying with some montages but can't figure it out how to import those animations in the anim graph..