LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end)
LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end)
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local funtion toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to norma
LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local function toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON"
else
-- Disable Shift Lock, back to normal mode
shiftLockButton.Text = "Shift Lock: OFF"
end
end
-- Function to handle camera and character movement in shift lock mode
runService.RenderStepped:Connect(function()
if shiftLockActive and player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Allow the camera to move freely, but rotate the player to face the camera's direction
local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection)
end
end)
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LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end)
Thanks
Can u teach next on how too make item gamepass?
You should get more subscribers than 29. Keep making those teaching videos!
How do i add a button to spawn a part?
Can u make a video about how to make stage selector or skip stage?
Can you make a Tutorial "How to make a Door" plsss
How do you make it to where shiftlock toggles whenever you press buttonL2? Thats left trigger on controller
Thx alot bro!
W person, he's born for the right reason. making tutorials
.
can you make a tutiorail for adding text to parts
In the part Insert a billgboradgui and Insert a text
Can you make leaderstat playtime
Can u do how to delete saves
Can you make a tutorial to make a main menu plz?
Hwo to dd image?
Bro can you make a script for the aim icon when you're holding a gun
New sub!
How do i make my screen zoom in
Yoo thx bro
Animation PLSSSSS
FR DAWG, What's ur game?
@@YepImAura mini games if you want to play it search for
Dev_abnalarbya
@@YepImAuraneed only Shiftlock and I back to get it again
@@YepImAura+nvm i finish The Game
Not work
next tutorial: how to make cutecenes using scripts
U can't, u need to animate which unfortunately studio lite doesnt have
Can you add the script in comments or description?!?
-- LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local function toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON"
else
-- Disable Shift Lock, back to normal mode
shiftLockButton.Text = "Shift Lock: OFF"
end
end
-- Function to handle camera and character movement in shift lock mode
runService.RenderStepped:Connect(function()
if shiftLockActive and player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Allow the camera to move freely, but rotate the player to face the camera's direction
local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection)
end
end)
-- Connect the button click to toggle Shift Lock
shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
@@RealDonateKingPI CANT COPY THE TEXT :(
@@StudioLiteTutorialuse chrome and try
/Copy
@@StudioLiteTutorialoh hi bro did you copy this video lol
add a music
Eat tool?
Bro can u add script in description 😊
-- LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local function toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON"
else
-- Disable Shift Lock, back to normal mode
shiftLockButton.Text = "Shift Lock: OFF"
end
end
-- Function to handle camera and character movement in shift lock mode
runService.RenderStepped:Connect(function()
if shiftLockActive and player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Allow the camera to move freely, but rotate the player to face the camera's direction
local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection)
end
end)
-- Connect the button click to toggle Shift Lock
shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
how add global leaderboard
What kind of global?
Lying beacuse I don’t see script :(
-- LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local function toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON"
else
-- Disable Shift Lock, back to normal mode
shiftLockButton.Text = "Shift Lock: OFF"
end
end
-- Function to handle camera and character movement in shift lock mode
runService.RenderStepped:Connect(function()
if shiftLockActive and player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Allow the camera to move freely, but rotate the player to face the camera's direction
local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection)
end
end)
-- Connect the button click to toggle Shift Lock
shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
@@RealDonateKingPI CANT COPY THE TEXT BRO L UA-cam
@@StudioLiteTutorial u can copy it in Google UA-cam LOL
@@RealDonateKingPno worries xd i alr have it in my game
Also if you want to join me game username III and click creations and join my game please
Badge items
Good
ua-cam.com/video/BFNSwVHYDW8/v-deo.html&lc=UgzholXwaUeuQ1YJ2_F4AaABAg&si=5e-Y7aPYZGKTJb-T
Where is the script You are lying?
-- LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local function toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON"
else
-- Disable Shift Lock, back to normal mode
shiftLockButton.Text = "Shift Lock: OFF"
end
end
-- Function to handle camera and character movement in shift lock mode
runService.RenderStepped:Connect(function()
if shiftLockActive and player.Character then
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Allow the camera to move freely, but rotate the player to face the camera's direction
local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection)
end
end)
-- Connect the button click to toggle Shift Lock
shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
Script
LocalScript inside the ShiftLockButton
local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local userInputService =
game:GetService("UserInputService")
local runService = game:GetService("RunService")
local shiftLockActive = false
local shiftLockButton = script.Parent -- Refers to the TextButton
-- Toggle shift lock function
local funtion toggleShiftLock()
shiftLockActive = not shiftLockActive
if shiftLockActive then
-- Shift Lock active
shiftLockButton.Text = "Shift Lock: ON" else
-- Disable Shift Lock, back to norma
@@DoraeWonChannel /copy
/copy