GamePlayer0001
GamePlayer0001
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Відео

How to make custom skybox in studio liteHow to make custom skybox in studio lite
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Place this LocalScript inside the ScreenGui or Frame local Players = game:GetService("Players") local player = Players.LocalPlayer local contentProvider = game:GetService("ContentProvider") local loadingScreen = script.Parent The ScreenGui or Frame containing the loading screen Function to check if all assets have been loaded local function hideLoadingScreen() Use a delay to ensure the assets h...
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LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent Refers to the TextButton Toggle shift lock function local function toggleShiftLock() shiftLockAc...
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How to add hd admin in studio lite!
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:D
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Fr
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Link to game in comments
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For my friend

КОМЕНТАРІ

  • @dianleksono
    @dianleksono 3 дні тому

    ua-cam.com/video/BFNSwVHYDW8/v-deo.html&lc=UgzholXwaUeuQ1YJ2_F4AaABAg&si=5e-Y7aPYZGKTJb-T

  • @carloseduardoSousa-h8o
    @carloseduardoSousa-h8o 4 дні тому

    local lnsertService = game:GetService("lnsertService") local function lnsertAsset() local success asset = pall(function() return lnsertService (LoadAsset(assetld) - Attempt to load the asset using the ID end) if success and asset then - Set the parent of the asset to Workspace or another suitable location asset.Parent = gamer.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) - Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end - Call the function to insert the asset lnsertasset()

  • @carloseduardoSousa-h8o
    @carloseduardoSousa-h8o 4 дні тому

    local lnsertService = game:GetService("lnsertService") local function lnsertAsset() local success asset = pall(function() return lnsertService (LoadAsset(assetld) - Attempt to load the asset using the ID end) if success and asset then - Set the parent of the asset to Workspace or another suitable location asset.Parent = gamer.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) - Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end - Call the function to insert the asset lnsertasset()

  • @Alexamsterdam2023
    @Alexamsterdam2023 4 дні тому

    The script is under my comment and u gotta put in server script service add script and select script of all scripts

  • @Rexa_Official17
    @Rexa_Official17 4 дні тому

    I don't know how to even add script...

  • @RIZZNOOBER
    @RIZZNOOBER 13 днів тому

    Can u make sprunki skybox I will subs promise if you do and if it work 😊😊

  • @ManuQ1here
    @ManuQ1here 14 днів тому

    YO IT WORKED MAN TYSM

  • @Majorkam08
    @Majorkam08 15 днів тому

    How to play my publish game

  • @Aidensgaming-hu4jz
    @Aidensgaming-hu4jz 15 днів тому

    bro what do I do here I don’t get it 2:29

  • @NaifcommNaif
    @NaifcommNaif 16 днів тому

    local InsertService = game:GetService("InsertService") local function InsertAsset() local success asset = pall(function() return InsertService (LoadAsset(assetId) -- Attempt to load the asset using the ID end) if success and asset then -- Set the Parent of the asset to Workspace or another suitable location asset.Parent = game.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) -- Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end -- Call the function to insert the asset Insertasset()

  • @Yami_YT007
    @Yami_YT007 16 днів тому

    @GameP1ayer_0001 ​​⁠how do I add different plugins?

  • @Xven981-k5n
    @Xven981-k5n 16 днів тому

    -- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)

  • @GemauriIsCool
    @GemauriIsCool 17 днів тому

    -- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)

  • @DaniDking
    @DaniDking 18 днів тому

    /copy

  • @SeverinaC-i5l
    @SeverinaC-i5l 20 днів тому

    LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end)

  • @Fpz.nickdg
    @Fpz.nickdg 21 день тому

    -LocalScript inside the ShiftLockButton local player = game. Players.LocalPlayer local camera = game. Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shift LockActive = false local shift LockButton = script. Parent-Refers to the TextButton -Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -Shift Lock active shiftLockButton. Text = "Shift Lock: ON" else Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player. Character then local character = player. Character local humanoid RootPart = character:WaitForChild("Humanoid Root Part") - Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera. CFrame LookVector. X, 0, camera.CFrame. LookVector.Z).unit humanoid RootPart.CFrame = CFrame.new(humanoid RootPart. Position, humanoid Root Part. Position + cameraLookDirection) end -Connect the button click to toggle Shift Lock end) shiftLockButton. MouseButton1 Click:Connect (toggleShiftLock)

  • @Fpz.nickdg
    @Fpz.nickdg 21 день тому

    -LocalScript inside the ShiftLockButton local player = game. Players.LocalPlayer local camera = game. Workspace.CurrentCamera X local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shift LockActive = false local shift LockButton = script. Parent-Refers to the TextButton -Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -Shift Lock active shiftLockButton. Text = "Shift Lock: ON" else Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player. Character then local character = player. Character local humanoid RootPart = character:WaitForChild("Humanoid Root Part") - Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera. CFrame LookVector. X, 0, camera.CFrame. LookVector.Z).unit humanoid RootPart.CFrame = CFrame.new(humanoid RootPart. Position, humanoid Root Part. Position + cameraLookDirection) end -Connect the button click to toggle Shift Lock end) shiftLockButton. MouseButton1 Click:Connect (toggleShiftLock)

  • @Heqzm
    @Heqzm 23 дні тому

    You did ever show us how to do it

  • @WaterMan9302
    @WaterMan9302 24 дні тому

    When i tried it in my published game, the sounds doesn't work, They work only in Studio Lite, how to fix?

  • @RealDashLite
    @RealDashLite 26 днів тому

    Where is the admin

  • @the_discription
    @the_discription 26 днів тому

    Why ain't it working i did everything right but it just drop on the ground

  • @warni5438
    @warni5438 26 днів тому

    How do i get the flashlight tool? Pls tut

  • @yobxnes
    @yobxnes 26 днів тому

    How do you make it to where shiftlock toggles whenever you press buttonL2? Thats left trigger on controller

  • @BloxMaster65
    @BloxMaster65 28 днів тому

    Where is the script I can't see in the description

  • @shayyyyy164
    @shayyyyy164 28 днів тому

    how to add new ranks?

  • @Cole-5ce
    @Cole-5ce Місяць тому

    Hey bro i am sorry to annoy you but where should i put the script at

  • @elijahklarkespartero3105
    @elijahklarkespartero3105 Місяць тому

    Thx alot bro!

  • @milespredium203
    @milespredium203 Місяць тому

    How to add avatar editor

  • @HURTBG-l7f
    @HURTBG-l7f Місяць тому

    You can make a talking video by adding a dance in Roblox Studio LITE I want to make my character dance to that song I hurt Paty's xt

  • @dandi23ofcialplays.44
    @dandi23ofcialplays.44 Місяць тому

    Please make a video on how to edit the player's inventory in Studio Lite according to the item the player picks up, like: (player picks up a sword) {the border turns green} (Player picks up any tool) {The border turns red}. [Only do this if you can or are able to, but if you can, I would be very grateful!]

  • @PlyingLily43444_YT
    @PlyingLily43444_YT Місяць тому

    I think studio lite will never have and update!

  • @Killerman005
    @Killerman005 Місяць тому

    Thank you for the help. It did not work. You did a virus for me though.

  • @hendmagdy-l1k
    @hendmagdy-l1k Місяць тому

    How to find the script in desc

  • @Goku_drip-099
    @Goku_drip-099 Місяць тому

    Script for checkpoint pls

  • @milespredium203
    @milespredium203 Місяць тому

    It works! Thanks!

  • @AlpacaTribeMore35
    @AlpacaTribeMore35 Місяць тому

    I spent so long trying to find this, Lucky I did

  • @mateusedgar666
    @mateusedgar666 Місяць тому

    It worked, thanks you just gained +1 subscribers

  • @NixionSanchez
    @NixionSanchez Місяць тому

    One of script for checkpoint

  • @BALEIA444
    @BALEIA444 Місяць тому

    local Terrain = workspace.Terrain -- Reference to the Terrain object -- Configuration local terrainSize = Vector2.new(100, 100) -- The size of the terrain grid (width, length) local maxHeight = 50 -- Maximum height for the terrain local minHeight = 0 -- Minimum height for the terrain local noiseScale = 0.05 -- Controls the scale of the Perlin noise for terrain local randomnessFactor = 10 -- Adds some randomness to height local seed = math.random(100000, 999999) -- Use a random seed to generate different terrain each time -- Biome Configuration local biomeSize = 30 -- Size of each biome region (in blocks) local biomeTypes = {"Desert", "Grassland"} -- Available biomes -- Cactus Configuration local cactusChance = 0.01 -- 1% chance to spawn a cactus per sand block -- Materials for different height levels local materials = { grass = Enum.Material.Grass, rock = Enum.Material.Rock, stone = Enum.Material.Slate, sand = Enum.Material.Sand -- Sand for desert areas } -- Function to create a cactus at a given position local function createCactus(position) local cactus = Instance.new("Model") cactus.Name = "Cactus" cactus.Parent = workspace -- Create cactus base local base = Instance.new("Part") base.Size = Vector3.new(1, 1, 1) base.Position = position base.Anchored = true base.CanCollide = false base.Material = Enum.Material.SmoothPlastic base.BrickColor = BrickColor.Green() base.Parent = cactus -- Create cactus segments for i = 1, 3 do local segment = Instance.new("Part") segment.Size = Vector3.new(1, 3, 1) segment.Position = position + Vector3.new(0, i * 3, 0) segment.Anchored = true segment.CanCollide = false segment.Material = Enum.Material.SmoothPlastic segment.BrickColor = BrickColor.Green() segment.Parent = cactus end end -- Function to generate Perlin noise-based terrain with distinct biome regions local function generateTerrain() -- Generate random biomes for each grid cell local biomeGrid = {} for x = 1, math.ceil(terrainSize.X / biomeSize) do biomeGrid[x] = {} for z = 1, math.ceil(terrainSize.Y / biomeSize) do biomeGrid[x][z] = biomeTypes[math.random(#biomeTypes)] end end for x = 1, terrainSize.X do for z = 1, terrainSize.Y do -- Determine the current biome based on the grid local gridX = math.floor((x - 1) / biomeSize) + 1 local gridZ = math.floor((z - 1) / biomeSize) + 1 local currentBiome = biomeGrid[gridX][gridZ] -- Generate Perlin noise for smooth height variation with randomness, using a seed for variation local baseHeight = math.noise((x + seed) * noiseScale, (z + seed) * noiseScale) * maxHeight local surfaceHeight = baseHeight + math.random(-randomnessFactor, randomnessFactor) -- Add randomness to height surfaceHeight = math.clamp(surfaceHeight, minHeight, maxHeight) -- Clamp height within bounds -- Determine materials and features based on the current biome local isDesert = (currentBiome == "Desert") -- Generate multiple layers: stone underneath, sand/grass/rock on top for y = minHeight, surfaceHeight do local material if isDesert then -- Desert biome: sand on the surface, rock underneath if y < surfaceHeight - 3 then material = materials.stone -- Stone for lower layers else material = materials.sand -- Sand for desert surface -- Chance to spawn a cactus on the surface if math.random() < cactusChance and y == math.floor(surfaceHeight) then -- Create cactus at the surface position local cactusPosition = Vector3.new(x * 4, surfaceHeight + 2, z * 4) createCactus(cactusPosition) end end else -- Grassland biome: grass on the surface, rock on top of stone if y < surfaceHeight - 3 then material = materials.stone -- Stone for lower layers elseif surfaceHeight < maxHeight * 0.6 then material = materials.grass -- Grass for surface layers below 60% of max height else material = materials.rock -- Rock for surface layers above 60% of max height end end -- Create terrain blocks (voxels) at each height level Terrain:FillBlock( CFrame.new(Vector3.new(x * 4, y, z * 4)), -- Position of the block Vector3.new(4, 4, 4), -- Size of the block material -- Material for the block ) end end end end -- Clear any existing terrain Terrain:Clear() -- Generate the terrain generateTerrain()

  • @Slap_battles-u6u
    @Slap_battles-u6u Місяць тому

    -- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)

  • @GauthamDevagarchannel
    @GauthamDevagarchannel Місяць тому

    It works 100% ❤❤

  • @Liam_oficialpg
    @Liam_oficialpg Місяць тому

    Can you make a tutorial on how to put custom texture on blocks?

    • @Iwatchvideos-z9f
      @Iwatchvideos-z9f 17 днів тому

      Just place a part click the plus symbol then input "Texture"

  • @Slap_battles-u6u
    @Slap_battles-u6u Місяць тому

    -- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock