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GamePlayer0001
Приєднався 12 тра 2023
Відео
How to make custom skybox in studio lite
Переглядів 789Місяць тому
How to make loading screen in studio lite 2024
Переглядів 957Місяць тому
Place this LocalScript inside the ScreenGui or Frame local Players = game:GetService("Players") local player = Players.LocalPlayer local contentProvider = game:GetService("ContentProvider") local loadingScreen = script.Parent The ScreenGui or Frame containing the loading screen Function to check if all assets have been loaded local function hideLoadingScreen() Use a delay to ensure the assets h...
How to make flashlight emit light in studio lite 2024
Переглядів 1 тис.2 місяці тому
How to add shiftlock in studio lite 2024
Переглядів 5 тис.2 місяці тому
LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent Refers to the TextButton Toggle shift lock function local function toggleShiftLock() shiftLockAc...
Terrain Generator Script 2024 Studio lite
Переглядів 3,4 тис.3 місяці тому
ua-cam.com/video/BFNSwVHYDW8/v-deo.html&lc=UgzholXwaUeuQ1YJ2_F4AaABAg&si=5e-Y7aPYZGKTJb-T
local lnsertService = game:GetService("lnsertService") local function lnsertAsset() local success asset = pall(function() return lnsertService (LoadAsset(assetld) - Attempt to load the asset using the ID end) if success and asset then - Set the parent of the asset to Workspace or another suitable location asset.Parent = gamer.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) - Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end - Call the function to insert the asset lnsertasset()
local lnsertService = game:GetService("lnsertService") local function lnsertAsset() local success asset = pall(function() return lnsertService (LoadAsset(assetld) - Attempt to load the asset using the ID end) if success and asset then - Set the parent of the asset to Workspace or another suitable location asset.Parent = gamer.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) - Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end - Call the function to insert the asset lnsertasset()
The script is under my comment and u gotta put in server script service add script and select script of all scripts
I don't know how to even add script...
Can u make sprunki skybox I will subs promise if you do and if it work 😊😊
no
YO IT WORKED MAN TYSM
How to play my publish game
bro what do I do here I don’t get it 2:29
local InsertService = game:GetService("InsertService") local function InsertAsset() local success asset = pall(function() return InsertService (LoadAsset(assetId) -- Attempt to load the asset using the ID end) if success and asset then -- Set the Parent of the asset to Workspace or another suitable location asset.Parent = game.Workspace asset: SetPrimaryPartCFrame(Frame.New(0. 10. 0) -- Optional: Position the model else warn("Failed to load asset. Ensure the Asset ID is correct and the asset is accessible. ") end end -- Call the function to insert the asset Insertasset()
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@GameP1ayer_0001 how do I add different plugins?
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
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LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end)
Thanks
-LocalScript inside the ShiftLockButton local player = game. Players.LocalPlayer local camera = game. Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shift LockActive = false local shift LockButton = script. Parent-Refers to the TextButton -Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -Shift Lock active shiftLockButton. Text = "Shift Lock: ON" else Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player. Character then local character = player. Character local humanoid RootPart = character:WaitForChild("Humanoid Root Part") - Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera. CFrame LookVector. X, 0, camera.CFrame. LookVector.Z).unit humanoid RootPart.CFrame = CFrame.new(humanoid RootPart. Position, humanoid Root Part. Position + cameraLookDirection) end -Connect the button click to toggle Shift Lock end) shiftLockButton. MouseButton1 Click:Connect (toggleShiftLock)
-LocalScript inside the ShiftLockButton local player = game. Players.LocalPlayer local camera = game. Workspace.CurrentCamera X local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shift LockActive = false local shift LockButton = script. Parent-Refers to the TextButton -Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -Shift Lock active shiftLockButton. Text = "Shift Lock: ON" else Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player. Character then local character = player. Character local humanoid RootPart = character:WaitForChild("Humanoid Root Part") - Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera. CFrame LookVector. X, 0, camera.CFrame. LookVector.Z).unit humanoid RootPart.CFrame = CFrame.new(humanoid RootPart. Position, humanoid Root Part. Position + cameraLookDirection) end -Connect the button click to toggle Shift Lock end) shiftLockButton. MouseButton1 Click:Connect (toggleShiftLock)
You did ever show us how to do it
When i tried it in my published game, the sounds doesn't work, They work only in Studio Lite, how to fix?
Where is the admin
Why ain't it working i did everything right but it just drop on the ground
Anchor it
@rubberisSus I just figure it out I misspelled the handle
How do i get the flashlight tool? Pls tut
How do you make it to where shiftlock toggles whenever you press buttonL2? Thats left trigger on controller
Where is the script I can't see in the description
how to add new ranks?
Hey bro i am sorry to annoy you but where should i put the script at
Thx alot bro!
How to add avatar editor
You can make a talking video by adding a dance in Roblox Studio LITE I want to make my character dance to that song I hurt Paty's xt
Please make a video on how to edit the player's inventory in Studio Lite according to the item the player picks up, like: (player picks up a sword) {the border turns green} (Player picks up any tool) {The border turns red}. [Only do this if you can or are able to, but if you can, I would be very grateful!]
I think studio lite will never have and update!
Thank you for the help. It did not work. You did a virus for me though.
How to find the script in desc
Script for checkpoint pls
It works! Thanks!
I spent so long trying to find this, Lucky I did
It worked, thanks you just gained +1 subscribers
One of script for checkpoint
local Terrain = workspace.Terrain -- Reference to the Terrain object -- Configuration local terrainSize = Vector2.new(100, 100) -- The size of the terrain grid (width, length) local maxHeight = 50 -- Maximum height for the terrain local minHeight = 0 -- Minimum height for the terrain local noiseScale = 0.05 -- Controls the scale of the Perlin noise for terrain local randomnessFactor = 10 -- Adds some randomness to height local seed = math.random(100000, 999999) -- Use a random seed to generate different terrain each time -- Biome Configuration local biomeSize = 30 -- Size of each biome region (in blocks) local biomeTypes = {"Desert", "Grassland"} -- Available biomes -- Cactus Configuration local cactusChance = 0.01 -- 1% chance to spawn a cactus per sand block -- Materials for different height levels local materials = { grass = Enum.Material.Grass, rock = Enum.Material.Rock, stone = Enum.Material.Slate, sand = Enum.Material.Sand -- Sand for desert areas } -- Function to create a cactus at a given position local function createCactus(position) local cactus = Instance.new("Model") cactus.Name = "Cactus" cactus.Parent = workspace -- Create cactus base local base = Instance.new("Part") base.Size = Vector3.new(1, 1, 1) base.Position = position base.Anchored = true base.CanCollide = false base.Material = Enum.Material.SmoothPlastic base.BrickColor = BrickColor.Green() base.Parent = cactus -- Create cactus segments for i = 1, 3 do local segment = Instance.new("Part") segment.Size = Vector3.new(1, 3, 1) segment.Position = position + Vector3.new(0, i * 3, 0) segment.Anchored = true segment.CanCollide = false segment.Material = Enum.Material.SmoothPlastic segment.BrickColor = BrickColor.Green() segment.Parent = cactus end end -- Function to generate Perlin noise-based terrain with distinct biome regions local function generateTerrain() -- Generate random biomes for each grid cell local biomeGrid = {} for x = 1, math.ceil(terrainSize.X / biomeSize) do biomeGrid[x] = {} for z = 1, math.ceil(terrainSize.Y / biomeSize) do biomeGrid[x][z] = biomeTypes[math.random(#biomeTypes)] end end for x = 1, terrainSize.X do for z = 1, terrainSize.Y do -- Determine the current biome based on the grid local gridX = math.floor((x - 1) / biomeSize) + 1 local gridZ = math.floor((z - 1) / biomeSize) + 1 local currentBiome = biomeGrid[gridX][gridZ] -- Generate Perlin noise for smooth height variation with randomness, using a seed for variation local baseHeight = math.noise((x + seed) * noiseScale, (z + seed) * noiseScale) * maxHeight local surfaceHeight = baseHeight + math.random(-randomnessFactor, randomnessFactor) -- Add randomness to height surfaceHeight = math.clamp(surfaceHeight, minHeight, maxHeight) -- Clamp height within bounds -- Determine materials and features based on the current biome local isDesert = (currentBiome == "Desert") -- Generate multiple layers: stone underneath, sand/grass/rock on top for y = minHeight, surfaceHeight do local material if isDesert then -- Desert biome: sand on the surface, rock underneath if y < surfaceHeight - 3 then material = materials.stone -- Stone for lower layers else material = materials.sand -- Sand for desert surface -- Chance to spawn a cactus on the surface if math.random() < cactusChance and y == math.floor(surfaceHeight) then -- Create cactus at the surface position local cactusPosition = Vector3.new(x * 4, surfaceHeight + 2, z * 4) createCactus(cactusPosition) end end else -- Grassland biome: grass on the surface, rock on top of stone if y < surfaceHeight - 3 then material = materials.stone -- Stone for lower layers elseif surfaceHeight < maxHeight * 0.6 then material = materials.grass -- Grass for surface layers below 60% of max height else material = materials.rock -- Rock for surface layers above 60% of max height end end -- Create terrain blocks (voxels) at each height level Terrain:FillBlock( CFrame.new(Vector3.new(x * 4, y, z * 4)), -- Position of the block Vector3.new(4, 4, 4), -- Size of the block material -- Material for the block ) end end end end -- Clear any existing terrain Terrain:Clear() -- Generate the terrain generateTerrain()
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock)
It works 100% ❤❤
Can you make a tutorial on how to put custom texture on blocks?
Just place a part click the plus symbol then input "Texture"
-- LocalScript inside the ShiftLockButton local player = game.Players.LocalPlayer local camera = game.Workspace.CurrentCamera local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local shiftLockActive = false local shiftLockButton = script.Parent -- Refers to the TextButton -- Toggle shift lock function local function toggleShiftLock() shiftLockActive = not shiftLockActive if shiftLockActive then -- Shift Lock active shiftLockButton.Text = "Shift Lock: ON" else -- Disable Shift Lock, back to normal mode shiftLockButton.Text = "Shift Lock: OFF" end end -- Function to handle camera and character movement in shift lock mode runService.RenderStepped:Connect(function() if shiftLockActive and player.Character then local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Allow the camera to move freely, but rotate the player to face the camera's direction local cameraLookDirection = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).unit humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + cameraLookDirection) end end) -- Connect the button click to toggle Shift Lock shiftLockButton.MouseButton1Click:Connect(toggleShiftLock