Cyberdemon vs 10 Mancubi - Monster Infighting - Doom II Retro Battles

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  • Опубліковано 6 лют 2025
  • Multiple Doom II battles between the Cyberdemon and 10 Mancubi (plural for Mancubus), each with different variations such as numbers and difficulty level. Same monster infighting and Nightmare respawns is disabled.
    #doom #doom2 #retrobattles
    Doom Retro Battles involves several Doom and Doom 2 battles, a fight club or battle simulator of sorts, between various units and unit compositions, each with different variations such as weapons, numbers, difficulty levels like Ultra-Violence and Nightmare, etc.
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КОМЕНТАРІ • 82

  • @kilotron702
    @kilotron702 Рік тому +56

    I feel like this series is the doom version of watching football, and I love it.

  • @georgeheilman885
    @georgeheilman885 Рік тому +29

    Battle of the thick boys! Those last two rounds were insane and I loved it.

    • @ademkapovskic8106
      @ademkapovskic8106 Рік тому +2

      surprisingly enough, the Cyberdemon has a pretty slim hitbox for a boss enemy, even the mancubi are thiccer, but i get what you mean ;^)

    • @DinnerForkTongue
      @DinnerForkTongue Рік тому +1

      ​@@ademkapovskic8106
      Ye, Cybie is hench, not thicc.

  • @eulogp9888
    @eulogp9888 Рік тому +29

    5:52 - epic moment

    • @NcWcN1
      @NcWcN1 Рік тому

      Definitely! Comes to show that both Cyberdemons were being pounded equally.

  • @lionspawfilmandphoto
    @lionspawfilmandphoto 4 місяці тому +1

    It looks like the cyberdemon stalk intimidation tactic they're programmed with is a major defect in their offensive strategy against an enemy programmed to unload at first sight. Mancubi have a first strike advantage every time.

  • @RichardHoogstad
    @RichardHoogstad Рік тому +8

    I keep coming back for these videos. Seeing these videos make me pretty sure of something, using the doom monsters you could make an excellent real time strategy game.

    • @NoName-dc5df
      @NoName-dc5df Рік тому +2

      Yeah, it reminds me a lot of Dungeon Keeper at times.

  • @cadmium.sulfide
    @cadmium.sulfide 10 місяців тому

    Called it almost every time! Love watching these battles.
    And seeing cyberdemons get blown away is particularly satisfying!

  • @vf1829
    @vf1829 4 місяці тому +1

    Is it me or is the friendly fire from moncubus hitting each other from back assidting the Cyber demons in killing

  • @vladpiranha
    @vladpiranha Рік тому +16

    Time after time, smaller creatures sacrifice their numbers advantage by not looking for a clean shot while attacking. It really reminds me of why Half-Life's AI was so revolutionary when it came out.

    • @chpsilva
      @chpsilva Рік тому +7

      Projectile based attackers like mancubi, hell knights, revenants and arachnotrons have their effectiveness deeply affected by their placement in the map. That's why I think they should always be split in two groups facing the more powerful adversaries.

    • @brobbus0-dl6vl
      @brobbus0-dl6vl 7 місяців тому +1

      That's why most slaughter maps suck (sorry, I know some people like them, I don't... at all). Infighting is fine as long as it's used in a strategical way, but when it happens for 90% of the enemies in the whole map because there are other monsters obstructing their view to the player it becomes just a joke.

  • @Vic-E.
    @Vic-E. Рік тому +20

    Impressive. Mancubus are far more dangerous in these in monsters fights than they are in real game...

    • @Akira625
      @Akira625 Рік тому +5

      In the game, they're not roaming in packs like this. Even in ultra-violence mode they're formidable against Cyberdemons.

    • @DinnerForkTongue
      @DinnerForkTongue Рік тому +11

      Mancubi are VERY powerful, but unlike Revenants, Archies, Chaingunners, Spiderdemons and other demons that counteract the player's mobility, they're not anti-Doomguy specialists.

    • @jellymop
      @jellymop Рік тому +1

      Not roaming in packs and monsters don’t attempt to dodge projectiles like the player

    • @Vic-E.
      @Vic-E. Рік тому +3

      @@Akira625 there are a few maps in which there are many MCs stacked (like Dead Simple). Point is, they are slow and they aren't going to chase the player, while their attack is easily dodged. In a room, a pack of Revenants (let alone Archviles...) is way more dangerous for the player. Even Spiders are more dangerous because their attack is harder to dodge in open field.

    • @Moleoflands
      @Moleoflands Рік тому +3

      Mancubus ability is suppression fire. They force the player to stay in cover or kill them first. They aren't well utilized in the released doom episodes

  • @LordProteus
    @LordProteus Рік тому +20

    8:23
    *5 v 50 starts*
    *Most of the Mancubi turn around and walk the other way*
    Cybedemon: "They're, very, slowly, getting... away!"

    • @anime4life209
      @anime4life209 3 місяці тому

      probably just tired of beating the Cyber. they're probably like "that's it. i'm going home. we ALL know how this is gonna end....again."

  • @GraveUypo
    @GraveUypo 10 місяців тому

    yours are the best ones in this genre. mostly very well balanced battles, actually edited, and no godawful custom monsters (i don't mean custom monsters are bad, just that some people use awful ones in these battles)

  • @NcWcN1
    @NcWcN1 Рік тому +3

    Granted, the one-two punch at 5:52 was epic but the Nightmare! 10 vs. 100 matchup perfectly illustrates the "falling like flies" quip from the Doom II manual

  • @Kid_Charlemagne
    @Kid_Charlemagne Рік тому +1

    I will never get tired of these.

  • @WombatMan64
    @WombatMan64 Рік тому +3

    The Mancubi double attack really comes into play the more Cyberdemons there are. They typically shot to hit with one arm, then the other, then put their target in the centre. If you stood still against their attack you'd only get hit by the first two, while the third attack would shoot harmlessly to ether side of you (assuming you weren't point blank). But with many targets around, the "missing" fireball is that much more likely to hit another target.

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet Рік тому +2

    Me at 5:10 AM: I definitely need to know who would win, 1 Cyberdemon or 10 Mancubi!

  • @gretzelschnitke5108
    @gretzelschnitke5108 Рік тому +3

    Супербой. Болел за кибердемонов. Но вообще все последние бои с кучей юнитов надо проводить в двух флрматах - сначала одни бойцы внутри а другие снаружи и наоборот. Так будет честнее ибо те кто снаружи периметра всегда имеют преимущество в виде урона по площади. А так все супер. Спасибо за бои.

  • @DragonUltraMaster
    @DragonUltraMaster Рік тому +4

    360p
    The true Doom II experience :D

  • @solar901
    @solar901 Рік тому

    Tower of Babel map in Doom PSX port has some Mancubi. I was always making them fight with Cyberdemon. It was fun.

  • @comedyclassicentertainment1221

    i think this battle would have been different if all the cyber demons were in small cages. so they can't walk in front of each other to block projectiles. formation is everything

  • @sethraelthebard5459
    @sethraelthebard5459 Рік тому

    The crossfire surround makes all the difference

  • @gnomekid419
    @gnomekid419 Рік тому

    This should be a series on netflix

  • @ironcito1101
    @ironcito1101 Рік тому +1

    It makes a huge difference when the mancubi randomly happen to stay "in formation" and can freely shoot at the cyberdemons, instead of bunching up and blocking each other. There are diminishing returns in big quantities if they're not all properly positioned.

  • @combusean
    @combusean Рік тому

    Always love my daily dose of pointless violence. Thank you.

  • @mtgpackrat7945
    @mtgpackrat7945 Рік тому +3

    I wonder in that last fight if the Mancubi were on the inside and the Cyberdemons were on the outside if it would of changed things. Less crossfire hitting all the cyberdemons?

    • @karlk5801
      @karlk5801 Рік тому

      Came here to say this, switching the grouping would be a fun experiment!

  • @anthonymentalewicz5143
    @anthonymentalewicz5143 Рік тому +2

    I'm attempting to get a schythe 2 map 25 clear... this video is basically the begining of that map

  • @superkevinheroe
    @superkevinheroe Рік тому +2

    the nikocado army

  • @mikosoft
    @mikosoft Рік тому

    The 2v25 UV ending was really close

  • @fdsfs665
    @fdsfs665 Рік тому

    Mancubis held up better than I expected

  • @JCRF
    @JCRF Рік тому +2

    Man, the fact that it takes just over 3 rockets to kill a Mancubi really screws over the CD, he has to target the same one and fire another 3 shot salvo which takes up huge amount of valuable time instead of targeting others

    • @DinnerForkTongue
      @DinnerForkTongue Рік тому +3

      Well, sometimes. Most mancubi do die in 3 rockets.

    • @combusean
      @combusean Рік тому +1

      The rockets do splash damage though. Firing into a crowd of mancubi means he won't really "miss" whereas a mancubi's effective range kinda sucks.

    • @JCRF
      @JCRF Рік тому

      @@combusean For sure, I agree. But I was chilling watching the video and you would see on the Nightmare mode battles, three rocket burst fired at a Mancubi, then CD fires another full three, which ate up alot of time that he was taking damage and not shooting at another target. 2/3 of those rockets just flew into the wall

  • @gustavo13000ify
    @gustavo13000ify Рік тому

    Suggestions for next fights:
    Arachnotrons vs Barons of Hell
    Revenants vs Cacodemons
    Hell Knights vs Chaingunners
    Arch-Viles vs Pinkies
    Imps vs Wolfenstein SS

  • @diegocitizen
    @diegocitizen Рік тому

    macubi vs zombieman, the poor mancubi wants to gibs some squishy zombies too

  • @normanred9212
    @normanred9212 Рік тому +5

    More proof that Volume of Fire wins almost every fight

  • @DrownedInExile
    @DrownedInExile Рік тому +2

    Wow, I thought the Mancubi were going to be out of their weight class! So to speak.

    • @EvilMariobot
      @EvilMariobot Рік тому

      They're definitely at their strongest when they can projectile spam against other hoards, due to their firing pattern; whereas the Cyberdemon is at its strongest against hoards that bunch up together, making them susceptible to the splash damage of rockets.

  • @rogeranguti2185
    @rogeranguti2185 10 місяців тому

    Around 5:50 was cool two cyber dye at some time

  • @tarnhill5890
    @tarnhill5890 Рік тому +2

    mancubus and imp on nightmare are nightmare

  • @seanrogers7073
    @seanrogers7073 6 місяців тому

    2 vs 25 on Ultra Violence had a very surprising ending (5:50)

  • @sephiran973
    @sephiran973 Рік тому +2

    Not the sliding corpses lol 1:34

    • @combusean
      @combusean Рік тому

      decino really needs to come through with a video on doom's corpse physics.

    • @sephiran973
      @sephiran973 Рік тому

      @@combusean I think he already did, but I don't remember which video. I think that it has something to do with which version of the game you play

  • @HerrAl5ama
    @HerrAl5ama Рік тому +1

    I love saturday of Cyberdemon's videos 👌
    But I think 10 vs 1 is a bit unbalanced for the Cyber 🤔
    Maybe 6 or 7 Mancubi vs 1 Cyberdemon would be more even, IMHO.

    • @eulogp9888
      @eulogp9888 Рік тому

      I think the first battle was a fluke win for the mancubi, they were very lucky there, and it showed well later on.

  • @retrolutiongames9479
    @retrolutiongames9479 5 місяців тому

    The nightmare stats really seem to favour the Mancubi?

  • @sundarsubramaniam7274
    @sundarsubramaniam7274 9 місяців тому

    It's interesting to see that 10 barons weren't able to beat 1 cyber on UV but 10 Mancubi were able to. Obviously due to the Manc's much higher damage output. And yet we know that 10 barons would beat 10 Mancubi.

  • @DmitryKaminski
    @DmitryKaminski Рік тому +2

    What about doom64 monsters infighting though?

  • @theautisticdoomgod
    @theautisticdoomgod Рік тому

    Big Bois vs. Flamethrowers

  • @Shadowtrooper09
    @Shadowtrooper09 Рік тому

    I knew the Mancubus wouldn’t fair that well against the Cyberdemon as they did against the Spidermastermind but they still did good despite the tough beating they took from Cyberdemon Rockets

  • @bojohannesen4352
    @bojohannesen4352 3 місяці тому

    The CD walking around pisses me off. Stay in place, shoot rockets, win!

  • @ShwappaJ
    @ShwappaJ Рік тому

    Does anyone else think the Mancubi both act and attack the same as those big frog guys from Serious Sam 2?

  • @AfterShockMKT
    @AfterShockMKT Рік тому

    We need imps vs mancubus now

  • @ЛевМатюшенко-ц5ь

    Pity monsters don't have health bars over their heads.

  • @Alersa0511
    @Alersa0511 Рік тому

    And how do you manage to do such fights?

  • @darkmarine23
    @darkmarine23 Рік тому +3

    Fat vs Muscles 😁

  • @ВиториоКлиментов
    @ВиториоКлиментов 11 місяців тому

    They are dangerous.

  • @RAFFIZUMZ
    @RAFFIZUMZ Рік тому +5

    Doom

  • @ademkapovskic8106
    @ademkapovskic8106 Рік тому

    i think maybe it's time you start using midi pack music/wad soundtracks, this is basically just Go 2 It without the Plutonia regulars (Chaingunners, Revenants, Archviles)

  • @Boneripper16
    @Boneripper16 10 місяців тому

    ADERBAL!!!!

  • @杉村敏子
    @杉村敏子 6 місяців тому

    Mancubus > Baron of Hell

  • @danarcher3415
    @danarcher3415 Рік тому

    Cds need to shoot more and walk less, dumb cds.

  • @sadanbarakovic7318
    @sadanbarakovic7318 Рік тому +2

    mancubis balls