What's New in Thrawn's Revenge 3.3? Major Update RELEASED!
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- Опубліковано 7 лип 2024
- Empire at War Expanded: Thrawn's Revenge 3.3 has been released and in this video we break down the major changes in store. These include massive overhauls to the galactic economy, new story missions, new units, new heroes, and more!
🔸 Sections 🔸
0:00 - Overview
0:35 - New Progressive
1:40 - Regional Progressive Maps
2:40 Tactical Maps
3:18 - Regimes, Research and Years
5:50 - Dark Empire
7:20 - Jedi Command Staff
7:40 - Resource Updates
8:30 - Updated Starting Forces
9:00 - Cruel AI & Optional Shipsets
9:45 - Survival Mode Returns
10:19 - AI Improvements
10:30 - New Units and Hutt Work Begins
World Devastator Overview: • A Long-Awaited Return ...
Infrastructure & Economy Guide: • Complete Guide to Infr...
🔸 Mod Links 🔸
Steam Workshop: steamcommunity.com/sharedfile...
ModDB: www.moddb.com/mods/thrawns-re...
Installation Guide Video: • How to Install Star Wa...
EaWX Discord: / discord
Beginner's Guide: • Beginner's Guide to Fa...
🔸 More From Corey 🔸
Become a Patron: / coreyloses
Twitch: / coreyloses
Lore Channel: / coreysdatapad
Twitter: / coreyloses
#RTS #EaW #FalloftheRepublic #EmpireAtWar #StarWars #Gaming #StarWarsNews #CloneWars #EaWX
🔸 More From Corey 🔸
Become a Patron: / coreyloses
Gaming Channel: / coreyloses
Twitch: / coreyloses
Lore Channel: / coreysdatapad
Send a Tip: streamlabs.com/coreyloses/tip
Twitter: / coreyloses
Discord Server: / discord
#ThrawnsRevenge #EaWX #EmpireAtWar #StarWars - Ігри
It's absolutely insane that this is all free content.
You're fantastic at leading such a large and diverse modding team, Corey.
Which is why I've pledged my Twitch prime sub to you for as long as I have it to give!
But seriously, to the ENTIRE TEAM... Thank you all. You've all done your part to contribute something to this mod, and even if no one else directly says it... THANK YOU!!
Can't say this loud enough. Thank you dev team.
having the canon and fanon shipsets as optional is a real epic move, keep up the good work.
Cannon is dog shit and wouldn't even apply to these factions so I don't get that. Seems like a waste of resources as TR is based on superior Legends
@@jeambeam3173 They occasionally turn out a fairly cool ship or more often a decent Ground Vehicle or infantry armor because the Costuming and Props team usually do actually put in good effort even under Disney. The setting as a whole's boring as hell though.
@@DIEGhostfish the only thing I like about cannon I like is the rebels Providence class mixed with mon cal designs
@@jeambeam3173 these are models that will also be used in Imperial Reign which will have legends and canon GCs, they aren't a waste of resources
@@sanspeter9925 Dude will probably be pissing himself in rage when Imperial Reign comes out and it has some canon ships/units lol
This is where the fun begins /obligatory
A game like ultimate admiral dreadnoughts where you get to design and use your own ships but set in the star wars universe would be pretty cool.
The most hyped parts of this update for me are the new larger GC maps + new layouts for different era starts aswell as your tech no longer being linked to the current imperial leader. It'll be fantastic to play the NR and not be forced to rush the core, essentially removing the IR as an endgame opponent if I want to get the new class modernization ships. (Ofcourse I could start in a later era but then most of the warlords have already been wiped off the map)
Yeah, later era starts do kind of make you feel like you've lost out on a lot of content, since in the earliest eras the galaxy is so fractured and dynamic, and every faction has a good shot at expansion. Playing from the Imperials side, if you do a post Era 4 the whole legitimacy sort of falls by the wayside - At least in the current version, it seems like you can't even get that many legitimacy unlocks, since you unlock the most when winning planets from other Imp factions. Not to mention integration rewards such as capturing heroes or unlocking certain units. I think in 3.3 for example the Knight Hammer and Reaper are both tied to integrating the Eriadu Authority and Pentastar Alignment, so I don't know what happens if you start in an era where they don't exist.
@@RevanX77 Very interesting points. It said in the changelog that you can start as the GM in a late era now. I wonder if we can start with space Wario in an era beyond his EU death at era 2.
@@luigi180 Doubtful on progressives (though you already can in Corporate Acquisitions). You start Maldrood after Treuten's death, but Kosh lived for a while after that.
This is awesome. I was so sad because it's like I'm not that bad at the game but it took me all the way too Thrawns Era just to fully take the South missing out on being able to role play the Bacta campaign and campaign for the core
Yes, this. The Era system is cool but I'm also happy with just researching new options without hunting an imperial.
the fact that yall dont charge anything for this mod just makes it even better. thank you for the hard work and dedication!
I mean it would be illegal to do so so not rly something to praise. Most modders do deserve to be paid
These guys definitely deserve to be paid for this to be an official stand alone release or dlc even
Then again they do it for passion and it's amazing and I hope each modder gets a dream job in the industry their work is very clear here
im just excited for the new voiceovers hearing delvardus in the eriadu playthrough was real nice
Obligatory hype for the new praetor carrier VO when I'm poppin chiss with the PA.
Been waiting longer than 12 parsecs for this!
Big thanks to Corey and the EAWX team, excellent work!
A surprise to be sure but a welcome one.
EAWX mods are so nice! Can't wait for Revan's Revenge! I love playing as the NR in TR.
The fact that you added both the Mofference and CompForce makes me the happiest person ever
But I have to attack the Hutts to reunite territory, doesn't that make the entiee maroon neutral faction go hostile?
I am so glad you guys changed era progression, the sheer amount of times that Sate Pestage never leaves courscant or kuat and you have to dig him out like a tick, only to then have Thrawn / Isard / the Emperor throw themselves into hopeless naval battles and die in the space of a couple of weeks.
Here is THE true love for the franchise, creativity, commitment to the fan community! Thank you, Corey and EAWX team for such an amazing work on both the Thawn's Revenge and Fall of Republic. That is what make games immortal - MODS and an amazing community of die-hard fans.
In conclusion, I want to thank you for the submission of materials and videos/guides/trailers, etc. They are made at a professional level, with easy introductions to the newcomers.
-May the force be with you- May the Force serve you well!
Once again the empire at war expanded mod team delivers at a phenomenal quality! Love the work you do guys
Lordy who needs a star wars empire at war 2 when we have your team and the AotR team giving us Jems constantly? Keep it your guys, and may the force be with you!
Bro honestly im in love with this community now. Been playing the game since i was 7 and haven't truly quit. Now all i can say is...Imagine if an RTS big-name like Paradox decided to reach out to these modders to completely revive this game. I think that'd be phenomenal, even if it is a pipe dream.
Christmas came early this year! Thanks so much to you and the team.
Super excited to play with this! Fantastic job to the whole team.
Haven't been able to play much EAW lately but have been so looking forward to returning because of the team's hard work! Thank you so much!
You all never disappoint, such amazing work, thank you.
new update looks amazing! are there any future plans to make the local populations during ground battles more useful or add more influence units like umbarans, wookies or naboo starfighters?
Edit: Absolutely love the starhawk
I know there is an unofficial submod(will have to wait for it to be updated) that allows naboo starfighters via influence. Also enables a lot of the other "rarer" units to be buildable as well either via influence or roster, like B2's for CSA, or Providence destroyers through moncal influence. It's called "no cruiser left behind."
This is one of the things Awakening of the Rebellion does well. There's so many unique local units.
@@TheStrategyGamerPro i agree, I love the variety of units in AOR but prefer the factions and Galactic mode mechanics in thrawnes revenge. If more variety could be added to thrawns it would be perfect for me.
Here we go
Holy new units!! Can't wait to try this out!
Prefect timing for my birthday this weekend Thanks
I've been looking forward to this.
So hyped!
Thanks for all the work you and everyone else puts into the mod!
Welp it's time to find the time on updating that big ol' Imperial Remnant guide again
Can't wait to play it as soon as I'm back home
Huge thanks to all the team for your amazing work !
The sheer amount of passion and work you guys put in this mod is incredible. Thank you for making this childhood game even better 🎉!
Amazing as usual, keep it up!
Looks amazing, can't wait to try everything
Looking like a really, REALLY good update brother 🤝
I guess 5800+ hours wasn't enough EAW for me....
Been playing Project Zomboid lately, but I may need take a break for this.
zomboid is a pretty sweet game dude, nice taste
Those are rookie numbers!
Damn are you me? Just bought Project Chad Zombie Maker and am just playing that and Grand Chadmiral Thrawn's revenge
@@tednugent1100 Thanks
@@gourmetbanana If you say so.
Thanks Corey!
Petroglyph Studios should be really proud of this.
They are. And they actually talk to the modders about updates and bug fixes.
Thank you for
simplfying the resources management
Havent played EAW in awhile. Looks fantastic Corey! I love your work. I started to play Fall of the Republic earlier and its awesome as well.
Really impressive that this is all free as well. Keep up the fantastic work m8.
Side note: So I have recently gotten the Steam Deck, would you happen to know if EAW Mods like this would work for it? TIA.
Simply wonderfull.
Been playing this for a few hours, and I cannot emphasize this enough… PHENOMENAL job. Honestly, so fleshed out and the skins/unit diversity has only been tripled. It only adds to it when you can add the Empire progressive features. Keep up the good work!
ngl, this vid finally convinced me to get the mod.
Interesting plan I have for what I'll be doing. Interesting indeed.
Hello there, thanks so much for the mod!!!!!
Me playing as Thrawn: “You misunderstand Captain. I’m not accepting surrenders at this time… Now, let us proceed.”
Man I didn't realize it was Christmas already, I'm really excited to play the new version!
Very cool thanks
I can't wait to play this. Just started a fall of the republic because GC but might jump back to TR now that the update is out. I just finished one as the Empire but I will probably be playing them again with the update. 😅
Holy crap. I cannot believe all of this new content!
It’s absolutely amazing worth the wait
I love the idea of branching regimes depending on which leader you choose as the Empire. Obviously it’s difficult to include the complexity of games like HOI4 and their mods, but the idea of internal politics and power struggles is such a cool concept that would be awesome to see in the mod. Again though, I could imagine the hell you’d have to go through for that.
Oh...oh I just had the happy realization.
Time to download :)
GRATS guys!
Its perfect you can turn on or off the mouse content. Now thats elite dev status. Yall are literally beating AAA devs. Keep it up!
Well it's a lot easier to do whatever you want with good quality by being a hobby and not a dev with a chain of command, time lines money on the line executives and a lot of other factors :P
Your mod team continues to be the GOAT. Keep up the great work!
The replay ability is gonna b sick
Really looking forward to trying the new era changes! The highlights for me are the era progression changes, and the fleet starting size being smaller to go better in line with the economic changes and difficulty level. Always hated playing as IR and suddenly losing Isaard in the middle of a string of conquests just because the game hit week 120 lol. Likewise, it's good to see the economic system in TR is avoiding its teething issues in FotR, by reducing starting units depending on difficulty. In FotR, I liked the changes overall, however the excess starting units made the start of every GC extremely overwhelming and felt like I had to play "catch up" in terms of infrastructure on smaller GC's. Having more personal control over early game forces will make the game feel a lot more organic in terms of building up before attacking, rather than player and AI alike amassing early game fleets and going on a space rampage through enemy shipyards as soon as the game starts.
The large GC maps are nice, I like that feeling when you have established your economy but still don't own even a quarter of the planets.
Well… there goes my weekend
Im so stoked for 3.3. I can't wait to give it a try holy moly
Shadow droids now for Dark Empire 😎 🎉as well love the little details.. an the hunter killer probe droids you guys have made this game so much better thank you
Yay!, Trhawn's being a force of it's own!
Sweeeet.
Better than most AAA rts these days
I've got a good feeling about this)
oh hell yes! so excited to play through the new progressives, sick probots on rebelscum Kwings, obliterate waves of slug-crewed space junks, and just maybe enjoy a land battle for once! thanks to everyone on the mod team 💪
would be cool to go from IR to reformed empire or just empire after you get sheev and key core worlds back
I'm so glad that this mod is still getting a lot of traction. It's astonishing how long it's been going
The new republic having every planet in era seven was fun, it made the game a challenge.
I can't wait to play
It's mod teams like yourself that really keep this game alive and well and we all very much appreciate all the hard work you all do. Thank you.
Found out that when you spam the emergency retreat button you can still get ships out even when there is an gravity well generator active
MY GOAT
Just letting you know for Fall of the republic, the fleet builder is broken for every faction except CIS and republic. Every time I select another faction and spawn units they won’t move anywhere on the map nor will they engage units on their own. Hopefully it’s not just my version but if it isn’t please fix it
Dark Empire Pentastar? Lets GO!
After Christmas the once a year thrawns revenge update is the second best day of the year.
Can't wait to have some free time so I can really dig deep on a few playthroughs. Any idea on when/if raid fleets will return? That was one of my favorite mechanics!
Nice
Much respect and love to these modders, they went above and beyond to make a great game and mod better every time.
New update! Time to merge all the new maps into a super map and start a new coop campaign with my brother and play with the new adjustments. Thank you for all your work.
how do you get that to run smoothly? I used the mod for the bigger maps and the largest ones barely run for me
I make it myself, just adding planets and tradelanes from all the campaigns to the era 1 Full Progressive. My 3.2 map worked fine with 300ish planets. I don't publish it, it's just for my use.
I like this new update
mad respect for the people still modding that amazing game
Absolute heroes, thanks for keeping this absolutely stellar mod not only alive but improving in ways that I could have never imagined back in the day.
I love the decoupling of the progression from the imperial leader. It always bothered me that to progress as the empire, I had to just send my leader off to suicide. That never made sense to me. I get it from a lore standpoint, but IMO it's better just to setup the time-frame for the player to do things how they want and change the story as they play. For instance If I have Natasi Daala in the Night Hammer and want to keep going with that, I like that that can be an option now.
I’m praying it’s a balance
nice i love this new update
Great stuff. Have the jedi and dark jedi been reworked yet?
As always an amazing update to a great mod.
Thank you mod developers so much. I accidentally bought this game a couple of years ago. When I decided to go into the steam workshop and your mods got me addicted. Thank you for making the past couple years way better than they could have been ❤
Hope infantry and ground battle animations get worked on or updated would like some immersive animations
i have a question on the era progression mechaninc. say you were able to completely destroy the empire before the next era rolled over, would the next era's imperial leader be able to spawn? or would you be able to completely deny a faction it's next era?
6:50 Is that ... Bellator carrier? Or the thing from TROOPS? Ah, no, just Fractal's impellor.
I don't even know what's old in this mod, but I'm considering trying it as I've only ever played the AotR mod, well and a little of your clone wars one
Wow, thank you! I'm downloading it right now! A question about the progression, can we start small like 1-2 planets build an empire like that? Played some mods and when we get half the map already it's always a strange way to start, they also give us bunch of heroes right away. It's alright that way also but just bit more confusing. If not now please consider adding a campaign like that in the future, to build up from scratch but still be able to research all the tech in time.
Awesome can’t wait to try out the new setup. How fairs the KOTOR mod?
Does Kyle get to dual wield a Ligthsaber and Concussion Rifle, Heavy Repeater, or DarkTrooper Blaster? Because that would be a fun way to make him stand out. (Either literally dualweilding or a weapon swap like basegame Bossk's Blaster-Grenades option.
the best part about your mod, is you let your players choose their experience. The ability to turn on or off certain units, and your giant era and map selection is amazing.
THE STARHAWK!!!! YEAHHHHHH BABYYYYYYY!!!!!
Me: Another update from Corey and his modding team? My PC that i spend hundreds of hours playing these mods on: im tired boss…
but really cant wait to play around with the new units, mechanics, and strategies for hundreds of hours… and ill play every faction with every map and i mean E V E R Y😂
thank you for the tirelessly working on making a fresh and intriguing content. As long as my computer is working, expect me to be playing empire at war…
Corey and his team should be declared the true Heirs to the Empire!
This could be entirely intentional. But In multiple FTGU campaigns I’ve ended up with Independent force planets spawning with stuff like Assertors and Vengeances.
It’s just a little jarring to be just starting out with only the Economy to upkeep stuff like Procursators and MC80B’s only to probe droid an independent planet and see an SSD or a Viscount in the enemy roster.
Sometimes if it Spawns on the right planet. It can act as a blockade I didn’t have to pay for. But other times it’s just a massive roadblock that I just have to leave sitting in the middle of my territory until I can spare enough capital ships to toss at the problem.
@Corey Loses: Great update! Trying it out now! Btw is it normal that I loose all my shipcrews after a battle? Before the most recent space battle I had 50, after I had 0 and this can be repeated with every other battle.. I didn't even loose a ship 😅 is this some sort of new upkeep for getting my ships damaged in the battle?
You have to call the Reborn Palpatine mechanic "somehow Palpatine returned."