@@HairymuppetGaming I just saw at 24:52 that one block ran out of nutriens. So maybe there has to be a requester chest somewhere, with some external nutirens produciton to keep it going. If its not producing science for a while it runs dry.
I very much enjoy your play style. You set a goal, and working around that. All your builds looking kind of organic, a true factory style. Quite refreshing after all those years of city blocks
Thanks very much. :D I have made a few city block builds in the past... it gets very repetitive building them all, and the train logistics can turn quite bad depending on which blocks do what... and unfortunately, there's no really easy way to handle train logistics problems in a city block build. :( Eventually one block isn't enough, and you have to duplicate it, but the next free spot is a half mile away, and suddenly you have smelting trains travelling on the same rail paths as the blue circuit builds, and it turns into a total nightmare. :( The only upside to doing city blocks is expandability... which is one of the main reasons I'm sticking to 5k, I never need to worry about expanding. :D
@@HairymuppetGaming It’s quite boring and turns the game into copy-paste simulator. Besides, with all the vertical grow added to the game there is really zero need of having 5 smelter blocks or 7 red circuit factories . It makes much more sense now to just build single factory for each thing and expand it if necessary. Talking about goals, I set up mine to be 120 science per second - just a nice half stacked belt.
You could try to extract agricultural science from the rocket silos with prioritize first to spoil and burn them when it gets to a certain amount to ensure maximum freshness. You'd have to do some circuit work and change the minimum items to launch but i think its worth it.
It might be a good idea to get rid of all the jellynut and yumako at the end of your belts to keep the belt working and keep their spoilage in check since items get the average spoilage of their components. It will also prevent gleba science break if the science isnt consumed and stops being produced
This is a very good idea. If I go further and start throwing away the science, then I don't need to worry about the nutrient cycle falling over either. :D
I am researching the explosives now, another 100mil or so to get to 1-shot rockets. :D Having said that, maybe I will start using explosive rockets... who knows. :P
I could use trains, but the belt distance is pretty reasonable, so I'm not sure how much time it would actually save. The setup can't restart itself, but I updated it to throw away science packs if they overload the rocket silos, so the setup will basically never stop running. :D
Interesting I have been trying to make my factory on gleba work with trains for yumako and jelly nut and I’m running into a lot of issue as I try building it and I also like to make a system that will restart the factory if something goes unplanned. . . I wanna try make the most efficient factory producting more science and stuff than mold but it is really taking me some times where other people are already making mega base with legandary quality items
Thats a really nice Science setup. Compact and tileable. Nice work.
Thank you very much. :D
@@HairymuppetGaming I just saw at 24:52 that one block ran out of nutriens. So maybe there has to be a requester chest somewhere, with some external nutirens produciton to keep it going. If its not producing science for a while it runs dry.
@@luccaseifert8939 Hmm yeah that will need some sort of fix later on... how annoying. :(
I very much enjoy your play style. You set a goal, and working around that. All your builds looking kind of organic, a true factory style. Quite refreshing after all those years of city blocks
Thanks very much. :D I have made a few city block builds in the past... it gets very repetitive building them all, and the train logistics can turn quite bad depending on which blocks do what... and unfortunately, there's no really easy way to handle train logistics problems in a city block build. :( Eventually one block isn't enough, and you have to duplicate it, but the next free spot is a half mile away, and suddenly you have smelting trains travelling on the same rail paths as the blue circuit builds, and it turns into a total nightmare. :(
The only upside to doing city blocks is expandability... which is one of the main reasons I'm sticking to 5k, I never need to worry about expanding. :D
@@HairymuppetGaming It’s quite boring and turns the game into copy-paste simulator. Besides, with all the vertical grow added to the game there is really zero need of having 5 smelter blocks or 7 red circuit factories . It makes much more sense now to just build single factory for each thing and expand it if necessary. Talking about goals, I set up mine to be 120 science per second - just a nice half stacked belt.
@@TimDrogin Nice, good luck with your base. :D
You could try to extract agricultural science from the rocket silos with prioritize first to spoil and burn them when it gets to a certain amount to ensure maximum freshness. You'd have to do some circuit work and change the minimum items to launch but i think its worth it.
Also fun fact you can do blueprints with preloaded stuff i say that because it works on turrets and modules, does it work with nutrients to kickstart?
It might be a good idea to get rid of all the jellynut and yumako at the end of your belts to keep the belt working and keep their spoilage in check since items get the average spoilage of their components. It will also prevent gleba science break if the science isnt consumed and stops being produced
This is a very good idea. If I go further and start throwing away the science, then I don't need to worry about the nutrient cycle falling over either. :D
Time for legendary roboports to help with the charging 😂
If the bots are too slow to empty your inventory it means you need more bots. The logistics network must grow!
The FPS must suffer!
Excited to see the new record for DSM with the gun turret upgrades!
I am researching the explosives now, another 100mil or so to get to 1-shot rockets. :D Having said that, maybe I will start using explosive rockets... who knows. :P
Here before the thumbnail even loads onto YT
Can you do trains on gleba for yumako and jelly nut ?
Can your setup also stop by itself and restart himself if there is a issue ?
you could use trains for stable products yeah
I could use trains, but the belt distance is pretty reasonable, so I'm not sure how much time it would actually save.
The setup can't restart itself, but I updated it to throw away science packs if they overload the rocket silos, so the setup will basically never stop running. :D
Interesting I have been trying to make my factory on gleba work with trains for yumako and jelly nut and I’m running into a lot of issue as I try building it and I also like to make a system that will restart the factory if something goes unplanned. . . I wanna try make the most efficient factory producting more science and stuff than mold but it is really taking me some times where other people are already making mega base with legandary quality items