5 Steps To Start Making Games
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- Опубліковано 18 чер 2024
- Here are 5 simple steps to getting into game development!
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Thanks for watching! Hope you learned a ton.
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I have a few tips myself:
1. Come up with a basic idea; you don't want to overshoot
2. Doodle around with your idea on paper to see what your game might look like
3. Begin making your game piece by piece to make sure things can work
4. Start putting the pieces together, and save often
5. Once you have a core game, build onto it one step at a time
*I should probably listen to my advice XD*
haha ☝😃 word, though!
Same here! But hey, this coment is a starting point!
IF you have a channel I'd watch a video about that :P
NR 1 TIP: MAKE BACKUPS. yup, do it.
I suggest (if you don't know how to use Unity yet) that after you got the idea, start working on it in Scratch.mit.edu. It's for kids but I kid you not that's where I got my interest in making games and got good at it. Sadly you can't export it to a file that doesn't need Scratch itself. But you can convert it though.
2:25 Step One- Learn Unity or Unreal
6:00 Step Two- Learn your art creation tool
10:51 Step Three- Learn your sound design tool
16:12 Step four- Understand beta testing
17:55 Step five- Lauching a game
You sir are a hero
good tips for intermediaries
I prefer step three rather than tree.
Tree?
@@vda1_327 😄
Step 0 - if you really want to become a game developer brace yourself. A huge commitment is needed.
That's with any profession you'd want to work in tho. You'll never succeed at anything if you're not committed.
@@UMessis No man, that's what the government is for.
Very true.
I disagree with this. Do not look at "becoming a game developer" as a massive undertaking that requires a huge commitment. Taking this approach will likely as not lead to being overwhelmed and giving up.
Instead, look at small things you can do in one day. Don't ask yourself "can I really commit years of hard work and learning to make a career?", just ask yourself "Can I follow a tutorial for how to draw a button in Gimp?" or "Can I spend a weekend following a tutorial to learn how to create an RPG inventory system in C#?"
If you don't enjoy these things, then development is probably not something you will enjoy. If you do enjoy doing them, and you start your own project - congratulations, you are a game developer! You may not have a paying job as a developer - and honestly, you may not want one. Many great developers did their work as hobbies and projects before they were able to sell their work and turn their hobby into a career.
@@wrngsurgeon congratulations!!! I'm glad you found something you love and that you have made it so far.
Dude, I recognized your name immediately from playing your flash game Coma from forever ago. I was so impressed with that. Keep up the awesome work.
I teach Game Art at a small community college and I must say I agree with you. DO NOT get student loans to study game design, either pay cash or get scholarships, the chances of getting a fulltime job are very small unless you are really good, and if you are really good you'll be hired with no schooling.
Good advice!
thanks so much for the advice. :)
Thank you, I'm looking into community college for it, but I'm not going to get loans. There is a grant that may cover all of it and yes, I hope to get that but otherwise, I'll just pay for it. My friend is graduating debt free next year and he's going to assist me in the process.
I'm impressed by your honesty! You improved my view of professors :)
I may study game design at a school sometime, but for now I'm getting an associates in IT and building up capital until I can go Indie. What do you think of that plan?
Also, shameless plug: curtis-jensen.itch.io
;)
That applies on the state side but in asia they hired mostly with a diploma. Even if you have lots of experience in the said field its still a 50/50 chances getting hired here. Its sad.
Here's my list of what it is actually like to make a game:
1. Pick one of the ideas you have.
2. Start working on the game (epic).
3. Realise it is a lot harder to make than you originally thought.
4. Come up with a lot of new game ideas.
5. Decide to continue with the current project or go back to step 1.
6. Polish the game
7. Market the game (this is probably to most horrible step).
8. Launch the game
Games were my first passion in life. I'v spent... i don't know. Years? A lot of time, playing videogames ( ALL KIND OF !!!) i simply loved games, no matter what kind.
Whan i was 18 (or arround it) i was thinking a lot about doing videogames and study to increase my knowledge. First started practicing on phyton (to learn the coding basics), then installed unity and unreal on my pc. I had no clue on wich was the best.
Explored them a bit, even Blender (that i agree, is really awesome for 3D even knowing it was a bit complex).
Then i stopped...
I simply abandoned that, dream. I remember getting a job and just found a new passion that completely made me change my mind about my future.
Yet today (studying marketing, that i know is really important for any company or project you may have planned) watching this video... it reminded me about those dreams.
Maybe one day i give it a try again. But yeah, what i wanna say is "Thank You" for your video. It really made me think about some things and old dreams.
=D
Good luck, mate. I hope this journey of yours will come to bloom someday.
Till I was 18 I had never thought that game design could be a viable career. As an Indian, you don’t get encouraged to pursue something like this. I had the same feelings as you and did exactly what you did. Left it in between. I’m 21 now, I don’t know how it happened or how I was presented this opportunity, but I’m currently pursuing my dream as a game designer and 3D asset creator. I sometimes think that I did not make the right choice, but then try to remember the feeling of exploring a world no one has ever seen before. And I try to keep fighting on. This profession is hard, but I’m not stopping till I absorb all of it.
@@deathknightsolo good for u mate u should be proud of ur self .. for me i just turned 19 and im 2 nd year into computer programming .. the thing is computer prog. As a whole hasnt really got that good of a reputation in my country (Algeria) and nor has game developping .. but even with these odds im gonna try my best to insure that i do both : make a decent living and persue my dream of game dev.
I'm in the same situation mate. I feel you. I wanted to create games since I was 7 and make money from it in the future but here am I, graduated in Engineering but can't find a freaking job cause I hate it. My parents advised me that I should pursue being an Engineer and when the time comes that we have enough money to sustain our family and then I can do whatever I want. Yep, sounds like a good plan but for me... It kinda makes me depressed. I need to sacrifice my one and only dream for the sake of our survival. I want to cry right now ahahha :D
Good luck man!
"You are putting together a new world; playing god with code!" - That was pretty deep and motivating to hear before you closed out your video.
But can unity port to soulja boy console. xd
OH NO HE CANT HEAR US HE HAS SOULJAPODS IN HIS EARS
Sorry, i dont speak *Soldier
@@zoophiliaphobic *Soulja
umm no it cant. (/s tho don't wooosh me)
R/whoosh☝️😋
Hey man first time viewer, really appreciated this video. Takes guys like you to inspire beginners, keep up the good work!
Yes agreed!
Yeah That!
Awesome advice mate, thanks! I went to school for Computer Science and later Video Game Design but came to realize that my education didn't mean squat, and I never buckled down and created a solid portfolio or full-out pursued a career in the field. I'm 34 now and I've decided to finally chase my dream, and the only way to start is to dive back in to the tools and get creating. This video was a big boost to my motivation and helped me to recognize or rediscover the major (free or cheap) tools I can use to do just that.
Thanks again for this, and I hope to join you in the industry soon! :D
4:20 Already learning to schedule with the father since early :D So Beautiful moment!
Damn this is some good speech / lecture . I haven't even started on making games but your advice really helped me out
Anybody else think he'd make a good motivational speaker? "Learn to live in transition." Not gonna lie, that really did motivate me.
Thank you Thomas, I didn't follow you for long, however I always find myself coming back to you as you are the only one that gives advice that I can use. Unlike other channels that teach despite not having a game made , you just sit down and tell about what and how and why to keep working on video games. I'm quite in a rough spot as of right now, however your videos keep me in the loop of adding one more brick despite how sick or tired one might feel when developing a game, and this is coming from somebody who struggles with overmotivation and procrastination.
Amazing!!! Save to watch over and over again! Thanks for all hints! Cheers from Brazil!
Download unity, learn unity. Seems I'm on track already.
unity trash
I went to school for game design and I think it helped me quite a bit. It helped me get a grasp and understanding on how to tell a story of a game. From the characters to the levels to just small objects scattered around. It helped me get an idea on how the pipeline works and has worked for years. I can say though, usually studios do not look for a degree (they will say it's a bonus though) because they prefer talent over education.
i love it how you made me feel less worried and more confident about game development and this video helped me a lot to think this through thank you ^^
This video was incredibly pleasant. Well done with the setup, scripting and editing!
I watch this Video In Feb 2019. Now You are in my heart Bro. Beacause I depressed it. But Now I feel energatic With your one word "Keep Practice three Hours on A Day".
What a nice and humble person you are. Bought your game long time ago but it's the first time I see you face. Happy New Year.
I know this vid is a bit old now, but it's still super helpful! Staring a new project in the face on your own can be scary, but I feel like I have a sense of direction now. Thanks for sharing your advice!
Hi Thomas,
Illustrator is vector-based, while Photoshop is pixel based. So Illustrator will be really slow when the art is complicated, but PTS doesn't have this problem. No matter how complicated the art is, PTS only needs to store a layer of pixels, which is really just an array of number. So the only limitation for PTS is the number of layers, and an average computer can usually support hundreds without significant problems.
bass & treble analogy is A+, especially when its full blast in my room with a house full of roommates lol
Describing BAss, Treble and when they are combined..... You killed it.
I dig your video.
Nice one mate.
I almost went to school just for making games and apps lol
I'm really happy to hear that I don't need to, appreciate it.
Thank you! I'm omw on changing my profession, and at first i wanted to be a QA engineer. But then i realized that i could actually become a game developer because gaming has always been my big hobby. And i also produce music.
So I'm glad I've found your channel on Unity's learning section!
It's very interesting and exciting to learn from someone who already made a game.
This is a great video. I’m not in development, I was just curious about what it takes to develop a game and this was really interesting .
I taught myself Assembly 30 years ago, C++ 5 years ago, and now I’m coding in Swift. I’m pretty intuitive about figuring things out and my knowledge level grows really fast. I go from knowing nothing to writing a multi-game menu driven gaming system... BUT, I can tell you the pitfall I sometimes have, it’s “I don’t know, what I don’t know.” For this reason, the initial deciphering of new coding skills can be tricky.
To be good at coding, you REALLY need a naturally logical and analytical mind.
As for sounds, I have a large library of sounds and I use Sound Forge for creating sounds. And I HIGHLY RECOMMEND royalty free sites for music, AudioSparx is one. You pay a one time reasonable fee and you get UNLIMITED use of the music with no royalties.
I just started watching your content today, and wanted to tell you thank you for taking time to make these videos. They are very inspirational and helpful. You convey a lot of very good and important information. So thank you! I subbed.
the speech at the end was the key to start my game today
Audio is the most underrated aspect of a game. I've done a list of my 15 favourite games and "surprise-surprise!" all of them have great audio, while not all of them have good gameplay or graphics.
If you've never played "Subnautica", give it a try. The sound design is absolutely amazing. The music sets the mood so well it completely overrides the cartoonish graphics.
@@johnterpack3940
I have multiple copies, but it never worked on my hardware.
@@Scarletraven87 interesting. My rig is something of an antique (the last BIOS was released in 2011) and has no problem with it. But I know how quirky performance issues can be. The simple puzzle game, "The Room" crashed repeatedly on the same rig while "Cities: Skylines" never had an issue.
solid advice - especially on sound - Thanks a lot - all the best.
Great video, I'm very new to all this. I pretty much have my ideas to story board just need to see how it all comes together
Yay I just asked for this vid 4 days ago, thanksssss
Good stuff.... enjoyed it... although completely new to the scene...feel like an alien...but want to take this challenge....my son (now 14 years 6 months) and I (51 years -ouch) want to dabble into making a small game first in 3d. Excited but clueless still
I wish you the best of luck.
You're the first person I've put notifications on for. I'm trying real hard to get on a good schedule for programming but I procrastinate hardcore.
Thank you so much for you easy to understand tutorials. You get straight to the point and you are VERY informative. Thank you so much!!
I came here cause i just started trying to have fun in quarantine and i decided using Unreal Engine 4. I like it cause my games probably will never see bigger platforms than my hard drive or i will release the game for free (cause why not) somwhere on internet. I will say one thing: for now i have fun. Really,
step by step thanks for this i didnt even know where to start
Hey first time viewer and loved it had to subscribe. This is one of the most simply put in depth video I have found. Thank you so much for that
I have unity specifically to thank for getting me interested in game dev. I didnt know code, modeling, interface, or anything about dev. After learning how easy unity makes it, i am now about 2 years in the making and have skills in all of the above. They really fueled the ability for anyone to create games
21:25 - LMAO! I'm in tears
This is a great video, although being a sound designe/composer hoping to go into game design, it's interesting to hear the perspective of someone who doesn't normally do sound design.
Thanks for sharing your perspectives, Thomas. I've found it very helpful as a newbie.
Fart jokes fall flat with me, but you know what? Points for creativity and effort in finding a new way to tell a fart joke. By using the sound of one to explain bass and treble. xD
im using Unity and i love it. been solo game deving for a year now and im fully comfortable in using the software. only thing with solo game deving is that its so draining + trying to market your content on a daily/weekly bases is ridiculous especially for a recluse like myself
Dude i stressed out so much i pulled a muscle in around my jaw. And im only learning the basics while working a fulltime job
Glad I found your channel, this was a great video! Definite subscriber and fan moving forward. Thanks so much, Thomas! :)
you just got me convinced to start game editing guy great video!!
I've been watching a few of these "Things to remember when getting into game development" videos now in the last few days. It seems being a game dev is not much unlike writing a PhD :p
WHOA. My next game Neversong comes out on Steam MAY 20th! Wishlist now to snag that tasty launch discount :) store.steampowered.com/app/733210/Neversong_formerly_Once_Upon_A_Coma/
Here after a year
I’m doing a competition with a friend to see who can make a better game in a week do u think it’s possible and do u have any tips for me
For now I just want to make it and be able to just share it to him not really publish.
Your game looks amazing. I'm curious, why did you go with Steam rather than ios or Android? I am not a game developer. I'm just starting to learn about it.
Glad I ran into your channel
Thank you Thomas, very motivational and def subscribed
Wow. I had no idea that there was even a path to start on making games. Thank you much for this wonderful wealth of info!
"Inside" has the best sound design in, like, ever.
I will go with Unity. Thanks for clarifying my doubt bro.
I am so happy you mentioned Tennis For Two ❤️
Happy Some one make video’s like this.
Probbably it’s gonna help me and the boys a lot
thank you for this information
ive used blender it is overwhelming at 1st but you just need to give it a change! it is very easy to learn!
Palerider you mean chance
Took me 600 hours and im still learning!
It took me only 7 months to master blnder just left on animation and rigging simulation parts only
Hey! I am a web developer but am trying to experiment in another area. Moving from javascript (I mean, not entirely, I work with this) to c++ is beeing so much fun! The fun part is the hard part, and that is being an inspiration to learn new topics! Thanks, Thomas
Hey i am a first time viewer, really appreciated and many thanks this video. im 30 and i remember playin games since 5, i remember my passion and ideas for making game when i was 17 ...i also remember i gave up my dream because there was nothing as resource & any way of access to knowledge on this route in a third world country
recently i made up my mind and realized : END UP DYING WITH "NOTHING",BUT DOING WHAT YOU PASSIONATE ABOUT , IS MUCH BETTER THAN HAVE "SOMETHING" FOR KEEP DOING YOU DON'T LIKE .
i want start modeling and practicing on game industry...
as our friend told he is working more than ten years, i think i will be qualified to make game in my 40's XD
thank you for your advise Thomas Brush...I'll subscribe for more helps
I would recommend adding Godot as an engine for new game devs to consider.
I been mad when him limited the options to just Unity or Unreal. Are really Good Engines out there, like Godot (my favorite).
Yup I fully agree with you.
I'll be sure to check it out, I currently use Unreal. Any tips for using Unreal though, incase I don't like Godot?
Armenias Thunk A man of culture 🧐
@@nexus_linky
I wouldn't recommend it for new devs for many reasons actually unity is a great option learning It alongside with c# helps ya a lot ... so if you went on to Godot down the road it won't be a hassle also if you want to get a job having Godot in the resume is not something that might be taken seriously
the engine does matter when getting a job
it might not be for learning since (same concepts u can reuse in other places)
but not when u go through HR
Godot is a good game engine too :)
Ehhh, not nearly as good as Unity. For 2d maybe but that's about it.
@@brendankapp5237 yes, well in my case I'm using it mostly for 2d, so I feel happy with it (^u^)
Super easy to make 2d games in it.
godot also has amazing 3d capabilities
Alex Marchand ye but compared to
Unity, not that good but it still a great engine.
This has been the best video for me go get a grasp and scope to start learning how to make games.
Awesome video man, a lot of good points and it's reassuring to hear!
LMMS is also a great music software, it's free too :)
For those who need it, get it
-A nice guy, Destroy Bot
"Hey, Mr Writer, what do you write your scripts in?"
"Word"
"Ok, so if I want to be a writer, I should just learn Word?"
"What?"
Most of this video was about tools. It was not about "Steps To Start Making Games". Learning Unreal or Unity or Audacity or Photoshop or all of the above does not get you started making games. Steps 1-3 where all "learn these tools", and then step 4 was beta testing?! There are a few steps missing here. How about planning a game out? Prototyping? Design architecture? Managing feature creep while also keeping mechanics interesting? That's quite a game to just not address.
Tools don't make the game developer. IMHO, if you can't figure out what tool to use for a given task, you're in pretty big trouble right out the gate.
lmao
Video felt clickbaity.
This video, is assuming you know what kind of game you are making, and it's used to show you what you should learn about before starting out
your comment is click bait
To start writing, you need a pen and paper (or Word.)
For a lot of people, that do want to make games, they would have an idea. I know I do. But they might not know how to even start. This video was for them. Games are art, and you don't need a guide to start drawing, writing, making music and that extends to games as well. If hitting you head against a wall because you can't figure out how to make your character jump (I've been there) makes you want to quit, then perhaps you aren't actually as interested in making games as you thought.
I found, through all my creative endeavors, that as long as I kept myself motivated I didn't need a guide as long as I knew what tools to use and where/how to distribute my work.
It's the same as when people get upset at "How To Make UA-cam Videos" tutorials not explaining what to write in their script for their game review, that's your process, a problem for you to solve. There are no cheat codes to game design or any other creative medium. You figure out what you want to make, and start doing it. After hours of doing it, you'll have your own process for how to plan, prototype, etc.
When I wanted to make music, I googled "How to make music on my computer" and found FL Studio, watched a 10 minute tutorial on how it worked, and just started doing it. I had no prior music theory knowledge and didn't know how to play any instruments at all. I just knew I wanted to make songs so I started experimenting for hours and hours and now I am pretty good at it, in my own way.
You're not wrong, he could explain his process, but that won't work for everyone. Find your own way man, be your own bird... or whatever.
Great insight. Thanks for the video
I absolutely love this video bud! Just so cool all around!
- Great info on the topic at hand.
- Very cool graphical / gameplay shown in the background.
- Great lighting on your clips.
- Very good audio when your speaking
I have been looking for a career path and love games!
Thank you!
LP💯🦁
To the people who complain about unity for its lack of graphical capabilities...
What are you going on about? Yeah I get it if you just make a cube and add a single colour mat of course it's gonna look crappy. If you spend 5 mins installing the post processing stack and you use some quality models you make make AA level graphics that rival if not beat unreal.
I don't mind what platform you use but please stop putting 1st time devs off because of a non existant issue but for everyone else you do you.
Plus if you're a small developer. Good graphics is the least of your concerns. It's better to focus the visual part to art and a unique style. You don't need much just stylize it like Psychonauts or Sly Cooper. Plus more graphics means less performance and optimizing post development is a pain
Dustpanda - yeah, the HDPR was only added within the last year or so. To be honest I am currently using cryengine (because I got fed up with the hugely long baking times in unity compared to where everything is real-time in cryengine) but I still feel for beginners that unity teaches you a lot about the process of game development and you can get good results, if you know what your doing. A couple of years ago this wasn’t the case (real-time shadows were a pro only feature) but recently unity has made some games that have truly blown me away.
Beat unreal?
No, they both have their perks, but no.
I remember first seeing Pinstripe on Game Grumps and being super impressed that it was a solo effort. I'm wondering what your workflow process was like in terms of story and character creation. I feel like that is the hardest part for me. I can create terrains, model objects and character models just fine but I feel like actually creating a tangible coherent story with an exciting, intriguing plot is prettyy difficult for me (and that is probably most of the game).
Awesome video man! Thank you :D!!
Really nice to watch this in 2020 July and great content.....I'm just about to start game developing...Wish me good luck.......
10:32 My friend David made The First Tree! he is such wow.
Much cool
"I'm just nice"
-Thomas brush 2018
To people complaining this doesn't actually get you started on "making a game" but instead just "picking your software/tools of choice," fair enough. However, if you're an absolute beginner as many viewers will be this is a great teaser/motivator to explore all the different kinds of resources one might get familiar with in future. And it's done quite warmly which overwhelmed beginners need.
WOW, lots of great info! Thanks, man!
this a great video for beginner gamedevs
Loved the art style on your PewDiePie game!
This video was really straight forward and helpful, thank you!
THANK YOU SO MUCH FOR GUIDING
FL Studio is amazing for sound design.
Audacity too
Awesome!
What about Gadot?
this is the best video I've seen so far! thank you! i love games, grew up with so many different consoles and it is something i would love to do!
i want to learn this from scratch, i know it will take a while but it is something i'm very passionate about. thanks for this video now i'm sure where to start!
Thank you very much! I realy need it.
Indie Dev: "Lets look at the reviews." >Sips coffee
Comments:
-85% = "Good Game"
-1% = "Bugs, bugs everywhere"
-7% = "Terrible Game"
-7% = "Tips and In-game Advice "
It wasn't really Pong, the first videogame (made in 1958) was actually a Ballistics Simulator.
Judging just from the names:
A Simulator is not a game.
Said names, because many Simulators today are made as games, for pure entertainment. But back in 1958? I can imagine that they did a "playable" simulator for entertainment.
@@ximaxwellix what kind of bullshit is that
games ARE for entertainment.
simulators are a game genre.
What is fun now is boring back then.
I’ve been wanting to start making games for a long time and I think this will give me a good start, thank you
hey hi, i wanted some friends to share knowledge and experience about game developing, since you and me wanted to start a game developing, would you mind being my friend, how can i PM you?
As a long time Unity user, I can really agree with all of your points. Great video. Thank you.
Well, if you want to get a job as a game programmer, theres still jobs out there for Unity but a WHOLE lot less than there are for C++/UE4. A simple job search for entry level game programmer will turn up 90% of results expecting you have demonstratable experience with C++ (usually some arbitrary year requirement like 2+ years) and maybe list UE4 as a bonus or a requirement.
Video Copilot .net and Film Riot are great communities for free sound effects and 3d compositing assets for AE and blender.
Those two sources were responsible for getting me through my own art schooling, and I can't believe I keep forgetting about them! Great sources, and thanks for the reminder.
This is just what I was looking for just subscribed
Great video Thomas! So true! 👍❤️
When I work on a project, sometimes I feel that I don’t have what it takes, or I feel I don’t know the knowledge I need ( for eg. Art or programming knowledge) to make the game that I care about from my heart. So it holds me back from working on the project and progressing towards the art piece I want to present the world. How can I minimize feeling like this and work on my game, even with the fear I have?
Feel the same way
Think of it as a work of your own personal art. Your craft. Don't worry about releasing it until it is ready. You will learn valuable skills along the way.
Almost all of us feel that way. You push through it and learn what you need to complete the task. After a while you get better at gauging the amount you need to learn.
Start small and learn things one step at a time. If you try to consider everything at once, you will become overwhelmed and not do anything.
C# is not a scripting language. It will compile to a lower level language. Script languages dont compile to lower level languages (for example: javascript)
Yes, but you can say it is since CIL is then interpreted.
Javascript is actually working the same as .NET does depending on implementation.
i think the concept of script and "real" programming languages does not fit anymore.
well said
JavaScript engines actually do compilation (or interpretation, if you like), to bytecode. C# and JS is kind of similar in this sense. Because there is this thing called WASM that is built on top of JS bytecode and you can use all kinds of languages to code WASM apps, even C#. On the other hand, all C# code compiles to CLI bytecode which can be mixed with all kinds of languages, like F#, Visual C++ and VB and extended to whatever you like as long as it complies with the CLR standard. Same for JS engines, which have to comply with ECMA standard.
Litteraly the fakest shit in the world. Its like saying that the rock its paper
Going to school for this still has a lot to offer. There are so many fundamentals when learning to be a designer that have nothing to do with any of these programs a well. I see tons of people who are competent in working with these programs but lack that backbone and fundamentals of creative design and everything that goes into it.
this is a wonderful video....love the way you described it all...