How To Make A Game Alone (In 2024)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 465

  • @thomasbrush
    @thomasbrush  11 місяців тому +82

    Don't you guys just love little old Gavin? He's great.
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    • @Philocyb1n
      @Philocyb1n 10 місяців тому +1

      shoulda gave the numbers tho

    • @happypuppywubbies2820
      @happypuppywubbies2820 7 місяців тому +1

      (( A GOOD IDEA )) A Playstation 5 console game where 100 online players per session can choose to be part of a squad of Marines, Predators, or Xenomorphs. One player per session will have the opportunity to play as The Queen Xenomorph. The objective of the game is for the Predators and Marines to stop the Xenomorph hive, while the Xenomorphs must work together to defend their hive. There are no AI bots in the game, and players have the option to choose which squad they want to be a part of. The game focuses solely on online multiplayer gameplay, without any campaign mode.

  • @Monkeyking112
    @Monkeyking112 11 місяців тому +849

    I hate when I see people complaining about asset buying, assets are there to be bought and used. as long as the game is good/fun it's great using assets.
    asset flip is using asset packs and just blindly placing the assets and try to sell a bare broken game in a week. If you spend months/years in making the game it's no longer a asset flip.

    • @cybernoid001
      @cybernoid001 11 місяців тому +72

      I wish AAA studios would re-use their own assets more often too (I get that some do, but it seems, at least to my laymen eye, that they rarely do.) They complain about costs of new games, and they can save so much by re-using their own assets. But they seem insistent on needing to remake simple things, like a tree....

    • @2changJRPGmusic
      @2changJRPGmusic 11 місяців тому +26

      Some of the best games from my childhood were asset flips. Legend of Zelda Majora's mask and the two oracle games were either entirely asset flips or mostly using assets from another game in the series. It's ok to reuse assets as long as you aren't hindering the game with it.

    • @bbreimm
      @bbreimm 10 місяців тому +28

      The problem oftentimes is having the bought assets fit together to have an art direction that is coherent. If you don't take the time to do this, the game will look amateur and very poorly made and people will be turned off by screenshots alone.

    • @2changJRPGmusic
      @2changJRPGmusic 10 місяців тому +23

      @@bbreimm you can solve a lot of issues with post-processing and shaders to give a more uniform look to your game. If you just slap things in there without modifying sure it'll look out of place but only lazy people are doing that.

    • @justamanofculture12
      @justamanofculture12 10 місяців тому +6

      ​@@cybernoid001 they do, you just haven't realized. Search up how rockstar optimized Rdr2, Gta games etc, or Bethesda with elderscrolls and CDPR with Witcher

  • @andrewshandle
    @andrewshandle 11 місяців тому +663

    He's wise beyond his years. He's younger than most of my most junior developers but understands not only the minute details, but the big picture of development.
    Very impressive.

    • @_spineless
      @_spineless 10 місяців тому +36

      He went to the same homschool co-op that i did and only graduated a couple years ago. I distinctly remember one year seeing a presentation board of his showing off art from My Beautiful Paper Smile, and that's what caused me to look him up again about a year ago before he made Choo Choo Charles. It's crazy to know that a guy i distinctly remember being in my classes is THIS well known now and has created some of the most amazing games for an indie solo developer.

    • @deadlock_problem
      @deadlock_problem 10 місяців тому +6

      @@_spineless "most amazing games" bro you don't even play indie games and here you are talking about impressive shit. Nothing is impressive about this asset flip meme game.

    • @_spineless
      @_spineless 10 місяців тому +19

      ​@@deadlock_problem I play more indie games than AAA ones, actually. By "most amazing games" i really meant "most unique and successful games", i probably should have phrased it differently lol.
      Asset flips are games with no effort put into them to the extent that they are using other people's assets to form any sense of quality in the game. If you've seen Choo Choo Charles, you'd know it's not that. The gameplay, graphics, story, and every other part of the game was solely thought out and developed by Gavin himself, and that is not an easy thing to do. Many indie developers use bought assets to get work done more quickly, and that is exactly what Gavin did (but he also modified the assets to make and art style). The game isn't exemplary in any particular area, but it's by no means bad. Just because it's popular and it's a horror game with a memorable antagonist doesn't mean that it's automatically a bad game.
      As to the "talking impressive shit" part of what you said, i am not saying that Choo Choo Charles is his best project by any means. My Beautiful Paper Smile is a much deeper, more thoughtful, and smarter game by Gavin that i think is very much superior, and is why i say "impressive" in relation to his projects. Like i said though, Choo Choo Charles is definitely not a bad game, otherwise it would be thrown in with failed mascot horror games like Hello Neighbor and Garten of Banban. As an experience it is solid.

    • @deadlock_problem
      @deadlock_problem 10 місяців тому

      @@_spineless most indie devs don't have all of there assets except for 3 things as bought assets, that's honestly shocking. I knew it was a slop game but man that's fucking crazy.
      I can name about 100 indie games released this year that are better in every regard. I could probably easily name 1000 games that put in more effort too.
      This is blueprints + copy pasta + asset flip + meme horror the game. Nobody is going to care about this game in a year.

    • @BattleBrotherCasten
      @BattleBrotherCasten 10 місяців тому +1

      Hire me then. It's shocking how junior devs get jobs who do not understand these things...

  • @TacoBear_Studios
    @TacoBear_Studios 11 місяців тому +566

    I'm not going to even ask why this guy has multiple locks on his door and a chain with a piece of lumber going through the doorknob....

    • @Asian_Import
      @Asian_Import 9 місяців тому +55

      Man's a millionaire now, he has to protect himself lol...

    • @MrsGordonFreeman
      @MrsGordonFreeman 9 місяців тому

      LOL That's what I was thinking @damsen978

    • @dealwolfstriked272
      @dealwolfstriked272 9 місяців тому +3

      4:22 for reals though what is that all about?

    • @DannyOnateArt
      @DannyOnateArt 9 місяців тому +8

      its a gamedev joke

    • @tormentorvtuber
      @tormentorvtuber 9 місяців тому +3

      @@DannyOnateArt Tell me about that joke, I want to hear it! 😃

  • @decay255
    @decay255 11 місяців тому +291

    Do more of these interviews, it's a great format! But make them longer and go now into the depths of it 🎉

    • @CosplayZine
      @CosplayZine 11 місяців тому +2

      Not sure if you know how long it takes to make a video or how difficult it is to keep attention of the viewers. Interviews take a lot of time away from people who could be working on their own projects as well

    • @mpbMKE
      @mpbMKE 10 місяців тому +1

      Thomas does have a handful of longer-form interviews in the course he offers, fyi.

    • @IvanTeslenko
      @IvanTeslenko 10 місяців тому +1

      It's just a snippet from an interview that is almost an hour and a half long, the full video is called "Choo-Choo Charles & The Secret To Its Success"

  • @AirdorfGames
    @AirdorfGames 9 місяців тому +20

    Choo Choo Charles has some of the slickest, cleanest, most polished UX design I’ve seen in an indie horror game. All the mechanics flow together effortlessly. I was having so much fun playing. I’ve learned a lot hearing about Gavin’s dev experience with the game. Thanks for making this video!

  • @thinktanium9789
    @thinktanium9789 10 місяців тому +43

    that audio editing is very clever, and can save a lot of time rather than loading it into the game and triggering the event to hear one sound, very nice

    • @mickeystix
      @mickeystix 9 місяців тому +5

      honestly, that was a really really great tip

    • @ghostwarrior-ni1xb
      @ghostwarrior-ni1xb 9 місяців тому +5

      Yep its really nice tip

    • @zaenlol
      @zaenlol Місяць тому

      im really curious whats the difference here ?

    • @zaenlol
      @zaenlol Місяць тому

      @@mickeystix whats the diff

    • @zaenlol
      @zaenlol Місяць тому

      @@ghostwarrior-ni1xb whats the diff

  • @_spineless
    @_spineless 10 місяців тому +68

    Gavin went to the same homeschool co-op that i did and only graduated a couple years ago. I distinctly remember one year seeing a presentation board of his showing off art from My Beautiful Paper Smile, and that's what caused me to look him up again about a year ago before he made Choo Choo Charles. It's crazy to know that a guy i distinctly remember being in my classes is THIS well known now and has created some of the most amazing games for an indie solo developer.

  • @bonehelm
    @bonehelm 11 місяців тому +128

    Using the standard boxleiter method, then subtracting steam cut, returns/chargebacks, and avg discount, then his revenue from Steam is in the the ballpark of $2.7 million. So ya, very good. Congrats Gavin.

    • @becomeunlimited
      @becomeunlimited 10 місяців тому +1

      Can you elaborate on those things, how did you count all that?

    • @bonehelm
      @bonehelm 10 місяців тому

      @@becomeunlimited It's just a ballpark. The gist of the technique is to multiply number of reviews by 30 then multiply by sale price. The theory being 1 in 30 people who bought the game leave a review. But then you subtract steam cut (30%), taxes (7-10%), returns/charge backs(3-5%), & average discount (20%). You can search "steam revenue estimate boxleiter" to learn more.

    • @Kpt.
      @Kpt. 10 місяців тому +6

      Funny, i just thought half off the 550,000 people refunded the game (ofc i know not every wishlister bought the game but prob more then 550k bought it) and dev gets half of the remaining money after tax, steam cut ect. and found the same number

    • @becomeunlimited
      @becomeunlimited 10 місяців тому +16

      @@Kpt. well I found 5-6M is estimated gross revenue of the game, so 2.7M net for him is pretty realistic

  • @Aye_Sid
    @Aye_Sid 11 місяців тому +554

    Locks in the background 😮

    • @AnonymousJohnAutobon
      @AnonymousJohnAutobon 11 місяців тому +159

      He's trying to keep Choo-Choo Charles out

    • @isaachepp3481
      @isaachepp3481 11 місяців тому +76

      He had a couch against his door in another video before the locks.

    • @mikemikemikemikemike169
      @mikemikemikemikemike169 11 місяців тому +42

      Hopefully with this game he can move from that neighborhood!

    • @CosmicSabbath
      @CosmicSabbath 11 місяців тому +11

      What’s the deal with it? Noticed it in the podcast

    • @kitsunemusicisfire
      @kitsunemusicisfire 11 місяців тому +44

      ​@@CosmicSabbath joke answer? He's keeping choo choo Charles out. Real answer? He's said before that the door opens sometimes, I think due to the wind, so he has to take steps to make sure it stays shut.

  • @jacobs.7925
    @jacobs.7925 10 місяців тому +86

    Has he worked in the formal industry or was he only a dev by himself? Great guy, mindset of an agile producer and very design oriented, took every shortcut possible without making everything 100% polished (and instead saving time for things that needed, like the train itself). Great interview, Gavin feels like focused all the time on the right priorities, 10/10 for buying assets and not wasting too much time in pre-pro

    • @ponkotuu
      @ponkotuu 10 місяців тому +18

      game was released when he was 21 years old so i doubt he was in the industry before that

    • @fivetwoeighty7012
      @fivetwoeighty7012 10 місяців тому +10

      Noclip did a short documentary that goes into that

  • @omerfurtun4115
    @omerfurtun4115 10 місяців тому +24

    Best thing you can do for your self as lone dev, is to stop watching videos and get to work on your project as soon as possible. YT is a black hole and there's always a better way to do something. Doesn't mean you should do it the best way possible. Just. Do it.

  • @Csbees
    @Csbees 11 місяців тому +67

    Wow, that's a very secure door

    • @nicewater894
      @nicewater894 9 місяців тому +3

      Thought it was for decoration but everyone seems alerted by it, seems like he has the occasional run in with thieves, hate acts or something different. becoming a sudden millionaire is like a death sentence if you cant act about it in the first week

    • @CabrioDriving
      @CabrioDriving 7 місяців тому

      just move to a different district or city ;) @@nicewater894

  • @hamzahgamedev
    @hamzahgamedev 11 місяців тому +89

    Amazing Video!. I am myself making an open world game alone and this video is JUST WHAT I NEEDED! Thank you so much Thomas and Gavin!

  • @tcthethird
    @tcthethird 11 місяців тому +51

    Seen the title and instantly opened up a book and pen 📝. Perfect as I’m currently setting the foundations to my game development journey. Appreciate all the insights!!

  • @curiousconsultant7922
    @curiousconsultant7922 8 місяців тому +1

    This is beyond amazing.
    It's one thing for a UA-camr to talk about his own vision on making games and giving a sort of lesson but a full interview where you ask someone else to talk about their journey is pure value.
    Especially when you do a bunch of them that way we can see the similar pain points for instance

  • @mook_10
    @mook_10 10 місяців тому +9

    Man, Gavin is clearly super knowledgeable and very interesting to listen to. We don't really see much of that side in his UA-cam content since it's edited down to be as digestible as possible, but this was very informative and interesting. Hope to see more like this

  • @LittleBlue42
    @LittleBlue42 10 місяців тому +15

    I'm currently making a game solo in unreal as well, but I also work full time. I'm still currently in preproduction. I have a decent amount of coding done, but I need to pump out a bunch of models to make the game worth showing off in a trailer before really starting to grind. Working on a dev log video to show off it's current state. It's a blast. I love watching videos like these, because I don't have many fellow devs around here to nerd out with.

    • @KenneXS
      @KenneXS 10 місяців тому +2

      Good luck bruh you can do it how long you've been on the project & what's the project is it a horror game survival game or beat's em all
      Since you've done a large part of coding to make it EZ why don't you buy assets & modify them as you pleas you'll save time I mean This is the way

    • @LittleBlue42
      @LittleBlue42 10 місяців тому

      @aragami6681 I've been seriously working on it for about 6 months now. I have purchased some assets and modified them, but some stuff I need to make from scratch. It's a fps and vehicle combat game. 80s retrowave style. Vibes. Shoot down rival courier company while delivering parcels to upgrade your vehicle and apartment.

  • @unrulynut3960
    @unrulynut3960 10 місяців тому +6

    the first thing you need for anything 3D related, be it games or movies or vfx, is a good computer or graphics card

  • @BeAltyrnative
    @BeAltyrnative 10 місяців тому +3

    awesome! It's easy to say "I know what he did" and harder to actually do it. Been putting up a lot of my free time making my own projects, got a degree in game design, and yet I still sit here and struggle to stay motivated in finishing my own projects to completion. Truly an inspiration and a very talented guy.

  • @anarchychicken69
    @anarchychicken69 11 місяців тому +222

    This guy who made choo choo charles is smart. He knew what hook he needed to make a solo game that could make money. If I knew back in like 2015 that Markiplier would get so big, I would have made a horror game I think about a lot a long time ago.

    • @michaelthefurrycat2093
      @michaelthefurrycat2093 10 місяців тому +20

      What's stopping you??

    • @PatrickRMCdev
      @PatrickRMCdev 10 місяців тому +38

      Second best time is right now.
      Guarantee you there were developers back in 2015 regretting not making “the game” that was trending at the time

    • @francescacastronovo647
      @francescacastronovo647 10 місяців тому

      I actually got a very cool idea for a game. Wanna hear it? If you want to just tell me cuz I'm too lazy to write it now

    • @zcnaipowered7407
      @zcnaipowered7407 10 місяців тому +4

      I'm making a game called Adam's Rib not a horror game but I may add horror elements to it later

    • @francescacastronovo647
      @francescacastronovo647 10 місяців тому

      @@zcnaipowered7407 I got an idea for a game that could make you famous, tell me if you're interested

  • @mattheon
    @mattheon 10 місяців тому +2

    Choo-Choo Charles has to be one of my favorite recent horror/survival games. I think what did it for me was the pacing. You’re always racing against the clock until that inevitable next encounter with Charles, so it always made me feel like I had only a limited time to complete any given task

  • @TheAlieann
    @TheAlieann 10 місяців тому +13

    I loved this interview! It's so fascinating learn about the creative process behind game development of a single person "team"

  • @dinoeebastian
    @dinoeebastian 10 місяців тому +3

    I feel like a good way of going about choosing if you should use an asset from someone else or make your own, is to just think about how crucial it is to the project's individuality, like if the game is about growing a tree, it'd probably be a good idea to design the tree yourself and have background stuff like clouds be assets from a store. Of course this probably isn't always the best option, I just feel like it's a pretty sound method for making a good game without making every asset yourself but still making some of them

  • @davidshannon8227
    @davidshannon8227 11 місяців тому +18

    I love the audio tip where he uses a video editor to link it up :)

  • @ihuboo6244
    @ihuboo6244 10 місяців тому +4

    This guy looks presentable and extremely professional while how young he looks. That was extremely eye opening and inspirational. Almost made me feel like I could pick up this sort of career path

  • @inclebnito
    @inclebnito 11 місяців тому +12

    Good for Gavin! Ultimately he's bringing people together and that's what it is all about imo.

  • @JonLynchIsAlive
    @JonLynchIsAlive 10 місяців тому +1

    Humble dude. He's achieved massive success as a very young solo game dev launching a single game. That has to feel great.

  • @sahilverma_dev
    @sahilverma_dev 10 місяців тому +10

    1:00 please ask him why he have so many locks in his door

    • @zboone_
      @zboone_ 9 місяців тому +1

      Lol

  • @StopItRyan
    @StopItRyan 11 місяців тому +29

    What kind of neighborhood does this man live in with a door lock setup like that? I'm about to go buy another copy of this just so homie can save up to move somewhere safer.

    • @yomurah
      @yomurah 9 місяців тому +2

      😂😂😂😂😂😂😂😂😂😂 u funny as hell man

    • @bitharne
      @bitharne 6 місяців тому

      You actually think he made up spider-train? That’s just a cover.

  • @chrismingay6005
    @chrismingay6005 10 місяців тому +3

    The approach for sound effects editing is really simple and clever, i love that!
    Oh and im shocked at the percentage usr of assets vs self made. I would have assumed there would be way less assets so that's a real eye opener for me

  • @Frippyfrap1
    @Frippyfrap1 10 місяців тому +35

    are we just not gonna talk about the boarded up door with like 5 locks?

    • @tjriley1795
      @tjriley1795 10 місяців тому +2

      Once I noticed, I couldn't un-noticed it

    • @FrankDaBank25
      @FrankDaBank25 9 місяців тому +1

      Think about it. Why would there be an odd amount of locks and boards on an interior door deliberately in the background of a UA-cam video? Thiiiiiinkkkkkkkkkk

    • @visibll
      @visibll 8 місяців тому

      I didn’t even notice till you pointed it out

  • @fabiansanchez954
    @fabiansanchez954 10 місяців тому +3

    Looking the door behind him is easy to know where did he get the inspiration for the game

  • @mchadz7953
    @mchadz7953 10 місяців тому +3

    The guys got so many locks on his door like choo choo Charles actually came to life and haunts him every now and then

    • @anarchoyeasty3908
      @anarchoyeasty3908 10 місяців тому +1

      Right, I was wondering why no one was talking about his fucking door.

  • @panampace
    @panampace 10 місяців тому +2

    Key takeaway: find a unique angle in a rising trend, make a simple effective game loop, download assets but stylize them, and have a finished product before launch so you can focus on marketing.

  • @m0rph3u5.
    @m0rph3u5. 11 місяців тому +3

    Thanks for the brilliant interview Thomas, was really inspirational (like your channel). I actually grabbed the game during this sale as my son was also dying to watch me play it (and of course, me being nosey as well ;)) and we had some great fun. The atmosphere and environment really chilling and the loop is actually fun, the voice acting..etc.

  • @GameDeveloperTraining
    @GameDeveloperTraining 10 місяців тому +1

    So much useful info here. It can't be overstated how important the planning stage and document are. So many indie devs either quit or just release a buggy mess because they didn't do the prep.

  • @cybernoid001
    @cybernoid001 11 місяців тому +10

    This was a good short interview that I think really helps to open things up for us new aspiring game devs.

  • @randospawn7495
    @randospawn7495 10 місяців тому +1

    I remember watching the choo choo charles guy's dev log way back when

  • @notmuchikensei7934
    @notmuchikensei7934 10 місяців тому +2

    Check out Charlie the Choo Choo - "children's horror story book" written by Steven King. (It's a collector's item, obviously for adults)

  • @alexanderdominguez8138
    @alexanderdominguez8138 10 місяців тому +2

    I'm taking a game design class and it pretty cool that what im learning is actually a true way on how to make a game like the come up with a ideal then make a GDD and ect.

  • @BronsonBragg
    @BronsonBragg 11 місяців тому +28

    Even the doorlocks behind him are on brand. 😂 it's perfect.

  • @remedytaylor
    @remedytaylor 10 місяців тому +2

    I’ve been solo developing my game for 2 years has been the funnest journey and the reward will be making it to the finish line all by myself

  • @TechieeDev_Games
    @TechieeDev_Games 10 місяців тому +1

    This content is underrated, I don't know why it's getting not much views and engagement

  • @PittsTake
    @PittsTake 10 місяців тому +5

    I want the backstory on the door though.

  • @SeriousGamer-pi7kw
    @SeriousGamer-pi7kw 6 місяців тому +1

    I am NOT surprised that the genius Indie dev looks so similar to the geo guess guy.

  • @ryanartward
    @ryanartward 9 місяців тому +1

    I work in Special Ed at a school and the kids won’t shut the f*** up about this game. You are doing something right buddy!

  • @Ata5ll
    @Ata5ll 10 місяців тому +1

    Going by the amount of locks on his door and the cloths he is wearing it was probably very good ;D

  • @nickbecerra9580
    @nickbecerra9580 10 місяців тому +1

    Honestly, the most important assets are hand made. Respect!

  • @e-man763
    @e-man763 10 місяців тому

    my personal favorite game from two star is paper smile, the hand-drawn look and feel of that game is just one in a million.

  • @jikkermanccini
    @jikkermanccini 11 місяців тому +5

    This was an awesome watch. Definitely keeping these tricks in mind when my project becomes a reality!

  • @LeilaNumanor
    @LeilaNumanor 11 місяців тому +4

    I can't stop looking at the door in the background. :)

  • @ominae1
    @ominae1 10 місяців тому +6

    I only have one question. What is behind that DOOR?!

  • @ThangDuong-x1u
    @ThangDuong-x1u 11 місяців тому +2

    This is so helpful im working on a survival game myself. This VIDEO IS A MUST WATCH.

  • @kryptkeeper2303
    @kryptkeeper2303 11 місяців тому +10

    I have so many Questions about the door in the background

  • @AdnanRobyn
    @AdnanRobyn 10 місяців тому +1

    Brother, ya gotta tell us the story behind that LOCK - LOCK - LOCK - LOCK - LOCK - STOCK AND BARRICADED door behind you.
    The game's amazing, btw. Enjoyed it a lot.

    • @MrDmadness
      @MrDmadness 10 місяців тому +1

      He's a werewolf and it's a full moon night ( I assume )

  • @CrownEyes
    @CrownEyes 10 місяців тому +4

    even in the podcasts his door is boarded up 🔨

  • @snails6997
    @snails6997 10 місяців тому +1

    You guys can see that? Almost majority of the works is all about marketing. Trailer, influencer, even down to the form of enemy is marketing oriented.
    So, if you do this stuff, marketing is what you must mainly think about. Because its not about you or your game, its about your targeted player.

  • @rafedalwani
    @rafedalwani 10 місяців тому +1

    I appreciate the fact that you have a game development course, but I couldn't find the materials that you will be covering. This made me feel that I will be buying fish in water. The course is not cheap and I need to see what I am getting before I commit to paying this amount of money.

  • @peterstein4376
    @peterstein4376 7 місяців тому

    Guy has a great mindset for his project management side of things.

  • @GameOver-nm2us
    @GameOver-nm2us 10 місяців тому +2

    He made that game alone? Oh wow, I didn't play it but I watched an hour long full playthrough about it and it seemed like a team of at least 15 people made it, that's impressive

  • @viraj3944
    @viraj3944 11 місяців тому +3

    Thank you so much for this video. Really needed it.

  • @WiseNoodleOfficial
    @WiseNoodleOfficial 10 місяців тому +1

    I am starting my own dev journey, taking notes! Thank you both!

  • @oirionman
    @oirionman 11 місяців тому +3

    Man I hate how he makes it look so easy. I’ve been doing game dev in unreal for a couple years now and I am still nowhere near being able to create games like that. My games always turn out to be a technical mess even when I spend an enormous amount of time planning it out.💀

  • @zerro4498
    @zerro4498 11 місяців тому +30

    That's cool and all but can we adress Gavin's door ?

    • @StopItRyan
      @StopItRyan 11 місяців тому +2

      For real, dude needs to move somewhere safer

    • @Scarcheeze
      @Scarcheeze 11 місяців тому +2

      That his portal to another eldritch universe.

  • @theprinceofinadequatelighting
    @theprinceofinadequatelighting 10 місяців тому +3

    Wait, so Choo Choo Charles isn't based on Steven King's "Charlie the Choo Choo?"

  • @Aberexis
    @Aberexis 10 місяців тому +2

    Can't believe you didnt ask about the door behind him with 5 separate locks, chains and several boards nailed over it...

  • @lieutenantlunar7234
    @lieutenantlunar7234 10 місяців тому +2

    You know someone loves their horror games when they got a hello neighbor door in the back with like 5,129 security measures

  • @r.f886
    @r.f886 10 місяців тому +3

    Yet another Good & instructive video thank you kindly. Just 1 Question is Occupying my mind:" Is Gavin keeping the real Monster Train Behind that Reinforced door in his room ?!"

  • @Badadaha
    @Badadaha 3 місяці тому

    Using a video editor to help visualize the sound is a major tip that shouldnt be overlooked. Sound design can amplify game experience drastically.

  • @plexine_
    @plexine_ 10 місяців тому +2

    The fact that i be struggling doing c++

  • @eb2loop
    @eb2loop 10 місяців тому +1

    great video and good luck with future projects!!...and btw did anyone notice all that protection on his door?

  • @TheExplorer2K
    @TheExplorer2K 8 місяців тому

    I just discovered your channel and I loved this. I wanna create a game as well and I'm still figuring out an idea. I've gotten inspiration from many games after watching a lot of Choo-Choo Charles and from the developers point of view, I feel motivated.

  • @OverthrowMedia
    @OverthrowMedia 10 місяців тому +2

    he got choo choo Charles locked in his basement,

  • @FelipeFleming
    @FelipeFleming 11 місяців тому +3

    More of this please!! Love it !🎉

  • @-Azroth-
    @-Azroth- 10 місяців тому +2

    Im quite surprised that he didn't use davinci resolve since when it comes to sound davinci is just insanely good

  • @Roughpaws_Studio
    @Roughpaws_Studio 10 місяців тому +1

    One thing that he didn't mention is the importance of using project management software.
    I'm using the free version of Asana for mine 👍

  • @SirTotallyAverage
    @SirTotallyAverage 11 місяців тому +1

    That sound trick is golden.

  • @rileymchugh5316
    @rileymchugh5316 11 місяців тому +1

    I NEEDED TO SEE THIS! THATNKS THOMAS AND TWOSET

  • @KojiKazama
    @KojiKazama 10 місяців тому

    I always thought this game was based on Charlie the Choo-Choo from Stephen King's The Dark Tower 3.

  • @n9ne-o0
    @n9ne-o0 10 місяців тому +3

    Great video but pls 1080p :)

  • @Aye_Sid
    @Aye_Sid 11 місяців тому +2

    Thanks for the video Thomas sir. 🙂🙌

  • @superanimeboi6547
    @superanimeboi6547 11 місяців тому +2

    This motivated me even more, you guys are true inspiration. Thanks for sharing and I will become a student and buy your product.

  • @ricardofilipe8973
    @ricardofilipe8973 9 місяців тому

    Guys house is really secure behid those locks man jeez.. nice interview tho great work

  • @Swampthing401
    @Swampthing401 10 місяців тому +1

    as of now :
    Quick Stats
    36
    active players (62 min ago)
    55
    active players (24h peak)
    91.9%
    positive reviews
    $6m
    gross revenue
    393k
    units sold
    5.9 hours
    avg play time
    4.1 hours
    median play time

    • @becomeunlimited
      @becomeunlimited 10 місяців тому +2

      Insane how gross revenue is 6M with only 4-6h avg play time

    • @Swampthing401
      @Swampthing401 10 місяців тому

      the game went viral @@becomeunlimited

  • @svvap_
    @svvap_ 10 місяців тому +1

    How is nobody talking about that door in his background? xD

    • @uglyburrito_
      @uglyburrito_ 10 місяців тому

      things you gotta do when rent is only 400$ a month

  • @Blinkers2007GameDev
    @Blinkers2007GameDev Місяць тому

    Im 17 and I intend to work for like 5-6 months, earn up 3-4 K dollars and start on my dream game. I have experience in game dev. My intention is to succed like this guy and take the tips from this video
    Thank you for this and wish me good luck in my journey!

  • @seydouabdoulaye6541
    @seydouabdoulaye6541 4 місяці тому

    Amazing big bros. Iost my words there...lol. Keep it up guys, you deserve it.

  • @HakenMods
    @HakenMods 10 місяців тому +1

    bro needs a few more locks on that door xD

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 11 місяців тому +9

    10:00 Honestly great tip! I would just make my own SFX instead adds more charm that way... Although Bungie famously does use modified stock SFX for every thing like all the weapons in the Halo OG trilogy though the music is in house but contracted is fine too.

  • @evelynknight-gc3ez
    @evelynknight-gc3ez 7 місяців тому

    Even the doorlocks behind him are on brand.

  • @forgottenknight4352
    @forgottenknight4352 10 місяців тому +1

    whats up with that locked door behind him. lol

  • @valitsemllaluokanavahyvaks3556
    @valitsemllaluokanavahyvaks3556 10 місяців тому

    Dude's got some locks on his doors and planks :DD

  • @theempireofstud
    @theempireofstud 11 місяців тому +3

    YAYYYY NEW VIDEO!

  • @renatolins4670
    @renatolins4670 10 місяців тому +3

    I've tried creating games alone and I found it to be easier than I was expecting, specially using engines like Unreal Engine and Unity. A question that I have: Is it possible a dev alone to create AAA game mechanics? I mean, REALLY good animations, fun gameplay, epic boss fights and stuff? If so, please point me the way

    • @robosergTV
      @robosergTV 10 місяців тому +1

      is there an example indie game with REALLY good animations, fun gameplay, epic boss fights and stuff? Done by a solo dev? Doubt.

    • @ludakzivi
      @ludakzivi 8 місяців тому

      @rgTV ​Midnight Fight Express look it up, started by just one developer that did the fighting animations...Later got help from few people, but the game was mostly done by one guy...

  • @RikkiNakesone
    @RikkiNakesone 9 місяців тому +3

    Wish i could get out of my life-long seemingly permanent rut of giving up without starting and zero focus haha. I've always had the desire to create a game, inspired by a childhood favourite, or even recreate for todays systems.
    Even working based on a game already made, the hard part is done for me. The ideas, the story, the world.
    But i can't even do anything with that. Well, I probably and should tell myself that I *can*, but don't know how to make myself start. If something takes more than 1 second i give up, and it's been that way for as long as i remember.
    When i "made" and "coded" a game in college, it was in an environment i could chat with my friends next to me, and ask questions on what will work.
    Today, I feel totally inept in communication and the social side of myself to even reach out to anyone. Not a single friend of mine is a gamedev, not even those who were in the same class.
    I sometimes want to ask a friend to start a project with me despite that, but I know if not them, i'll end up fading out and stopping altogether anyway.
    Great video! Sometimes i forget just how long people do stuff for before they even release a game.

    • @ComplexAce
      @ComplexAce 7 місяців тому +3

      focusing on the whole project will make you feel lost, focus on parts of it instead, forget everything else, and just do the part at hand, keep it as small as "I gotta code a jup" or "I gotta make an attack", make it even smaller if you had to, there's no limit to how much you can shrink
      to plan your project, just put the main outline, then details the very first step into a bullet list of task, rrepeat as much as you need to get tasks as smalll as I mentioned
      thinking about the entire project is overwhelming, andthe project is made from small pieces, no mattter how much you go around it, in the end, every single things must be made in a projectfor it to function, so, focus on these individually.
      hope this helps, you can try something with me if you want, I recently restarted some stuff and wouldn't mind company

  • @oibraizolebulla
    @oibraizolebulla 8 місяців тому

    Is this man expecting the damn trojan horse to come smashing through his room? He's got more security than Alcatraz

  • @defface777
    @defface777 10 місяців тому +2

    Game looks great! I don't understand his reluctance to share amount of copies sold though...

  • @publicname
    @publicname 9 місяців тому +1

    Team up guys, you have the internet.

  • @stewpidasohl
    @stewpidasohl 5 місяців тому

    Super enlightening! Great interview