I use quarterstepping to avoid the weapon switching penalty, but the better method should be the action cancel button. While normally there's no gameplay difference between the two, my way adds the risk of being knocked down by bull's/enraged strike, gust, slippery ground.
Mhh, it should go: (1) Current attack attempts to connect or projectile is propelled, (2) cancel, (3) weapon swap, (4) attack (skill). But as I said I do it via quarter stepping (in position 2), so I'm not entirely sure.
You are my favourite GW1 content creator. Hope you keep enjoying making these video's, so we all can enjoy with you
Sadly not so much anymore, but maybe there'll be a surge of interest again at some point.
Weapon switching game is on point! How come you do it so fast? Is there any trick in timing it or does it really just boils down to ping?
I use quarterstepping to avoid the weapon switching penalty, but the better method should be the action cancel button. While normally there's no gameplay difference between the two, my way adds the risk of being knocked down by bull's/enraged strike, gust, slippery ground.
@@Krschkr Ohh, by action cancel I believe this is the one "Esc" key by default. How does the chain of actions do? Say F4 -> Esc -> attack/skill?
Mhh, it should go: (1) Current attack attempts to connect or projectile is propelled, (2) cancel, (3) weapon swap, (4) attack (skill). But as I said I do it via quarter stepping (in position 2), so I'm not entirely sure.
@@Krschkr No worries! Next step is on me to test it now, thanks for sharing! Gotta train my quarterstepping game now hahaha