is there a way to create custom node tree presets using this method, for example, I have a node tree that takes some geometry and makes growths could I then package that up into a preset node ? or would I have to make it in python by copy and pasting the code into the file I need that tree in?
2 роки тому
Hey, Kris! In that case, what you could do is create an HDA (Houdini Digital Asset) that contains your predefined node tree. An HDA is like a package of nodes that can be reused, and often have parameters to control its behavior: ua-cam.com/video/ybk8XWBnO4o/v-deo.html Another option is to create a Shelf Tool that runs a script to generate all the nodes you need with just one click. Shelf Tools are saved in your Houdini configuration, so they are not file-dependent: ua-cam.com/video/0qkEjx9pU3Q/v-deo.html Hope it helps!
Thank you, I needed a quick refresher on how to get going with creating nodes for a shelf tool I wanted to make. This was perfect.
is there a way to create custom node tree presets using this method, for example, I have a node tree that takes some geometry and makes growths could I then package that up into a preset node ? or would I have to make it in python by copy and pasting the code into the file I need that tree in?
Hey, Kris! In that case, what you could do is create an HDA (Houdini Digital Asset) that contains your predefined node tree. An HDA is like a package of nodes that can be reused, and often have parameters to control its behavior: ua-cam.com/video/ybk8XWBnO4o/v-deo.html
Another option is to create a Shelf Tool that runs a script to generate all the nodes you need with just one click. Shelf Tools are saved in your Houdini configuration, so they are not file-dependent: ua-cam.com/video/0qkEjx9pU3Q/v-deo.html
Hope it helps!
@ super helpful dude, thanks so much 👍