Creating nodes with createNode() | Python for Houdini

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 4

  • @KevRyanCG
    @KevRyanCG Рік тому

    Thank you, I needed a quick refresher on how to get going with creating nodes for a shelf tool I wanted to make. This was perfect.

  • @krisfarr4109
    @krisfarr4109 2 роки тому

    is there a way to create custom node tree presets using this method, for example, I have a node tree that takes some geometry and makes growths could I then package that up into a preset node ? or would I have to make it in python by copy and pasting the code into the file I need that tree in?

    •  2 роки тому

      Hey, Kris! In that case, what you could do is create an HDA (Houdini Digital Asset) that contains your predefined node tree. An HDA is like a package of nodes that can be reused, and often have parameters to control its behavior: ua-cam.com/video/ybk8XWBnO4o/v-deo.html
      Another option is to create a Shelf Tool that runs a script to generate all the nodes you need with just one click. Shelf Tools are saved in your Houdini configuration, so they are not file-dependent: ua-cam.com/video/0qkEjx9pU3Q/v-deo.html
      Hope it helps!

    • @krisfarr4109
      @krisfarr4109 2 роки тому

      @ super helpful dude, thanks so much 👍