I just started learning UE5 and houdini this past month. I did not know these two can work together this is a whole other new world of creation for me. Thanks for sharing. This is highly inspiring me to continue learning and updating my portfolio.
Keep in mind that a Houdini Indie license is required for Houdini Engine to work. You can still export static assets as .obj if you're using Apprentice but this level of live interactivity within UE is with Houdini Engine.
Houdini Engine is now free as well for people using the apprentice version. The limit is that you can't sell your product and its only for educational purposes. It has been free for 6 months. No need for indie license unless you are a small start up
I have a question regarding HDAs and UE. I've seen videos where people create modular pipes/walls/bridges by simply dragging/moving in the desired direction building entire levels with HDAs. My questions is, would it be also possible to do it at runtime - while being in the game itself? To kind of make it the feature of the game? Or is it good only for off-runtime building of levels and then it's just built and can't be altered? Thanks a lot in advance!
Not sure about HDA but in any engine you can use spline to do modular stuff. Search for example: spline road/pipe/rope etc, you will find a lot of tutorials
that wasn't possible a couple years ago, and I doubt it changed. There are some tricks you can use to have some aspects of in-game asset editing, but it's hard and very limited.
Someone needs to incorporate this tech into an actual game I.E the player can uses the creative tools to build structures inside the game. Creative games like survival crafting are commonly so inanely limited in there use of creation tools.
Sooo cool. The first 27 seconds is presented so well too. Is that how it's previewed in houdini or did you animate everything nicely within unreal to display it like that?
I understood nothing. This program is really a houdini? Because you almsot did nothing but the scene was changed too and very very beautiful. I think, if I want to make the same scene in 3DS Max, it would takes long days.
There's nothing to learn from this video. This creator is just showcasing what the Houdini plugin can do. They show absolutely nothing about how they created this scene.
Just learn the shader math for the material, it's extremely simple and you'll understand far more by analyzing it, how layers move in respect to eachother, how to create fake distancing between them (parallax) and how to add additional decorations like depth masking coastal foams etc.
@@Baltazar009 For the tool to be responsive it still has to be optimized. Nanite is only to render quickly, more geometry still means a heavier tool. Though I'd like to see a wireframe of this asset as well.
So what did you do the last 2 months: "Ohh I learned how to skate, got a kid, started on the new job and moved house you know. How about you?" ".... WALL"
@@user-li3zl8uz9t joke right? its not even close... blender doesn't even have a Slim algorythm for unwrapping nor tons of common features. you cant even create a cylinder, move it around and change the number of sides... not even that.
But you can clearly see the background is more detailed than the bridge. I think if you can replace the textures with textures from quixels super HQ assets that would be awesome! And adabt the generation with real topology and Nanite.
I love how difficult Houdini is to learn but once you learn it, making stuff seems like cheating to others lol. Incredible work.
I just started learning UE5 and houdini this past month. I did not know these two can work together this is a whole other new world of creation for me. Thanks for sharing. This is highly inspiring me to continue learning and updating my portfolio.
Keep in mind that a Houdini Indie license is required for Houdini Engine to work. You can still export static assets as .obj if you're using Apprentice but this level of live interactivity within UE is with Houdini Engine.
just get a cracked one
Houdini Engine is now free as well for people using the apprentice version. The limit is that you can't sell your product and its only for educational purposes.
It has been free for 6 months. No need for indie license unless you are a small start up
@@ideallyyours Reasonable or not, it's still expensive so... cracked it is.
Yea I would love to learn Houdini but what’s stoping me is the realization that is an expensive software.
That's just freaking amazing man. The result as well as the workflow.
your development pipeline is so efficient! I want to learn Houdini now, lol
Do you plan to make a step by step tutorial for that?
Would be nice
I don't use Houdini or Unreal, but this is just ridiculous! Thanks for sharing. Great work!
" ridiculous!"??? This is very cool work.
@@bhaskarmaity2890 He means ridiculous as in amazing. Bit like a skater saying "Sick"
@@bhaskarmaity2890 This is the shit!!
@@bhaskarmaity2890 smh
Awesome! I really like how the arches can combine together.
I can just image how powerful his pc is!
0_0 wow... I didn't know you can do this! That's crazy
Nice work!! Love the edge decals, nice touch.
pure magic mate
This is so cool man, cant wait until I can do stuff like this!!
That is fantastic, nice and brilliant 👍👍
I have a question regarding HDAs and UE. I've seen videos where people create modular pipes/walls/bridges by simply dragging/moving in the desired direction building entire levels with HDAs. My questions is, would it be also possible to do it at runtime - while being in the game itself? To kind of make it the feature of the game? Or is it good only for off-runtime building of levels and then it's just built and can't be altered? Thanks a lot in advance!
Not sure about HDA but in any engine you can use spline to do modular stuff.
Search for example: spline road/pipe/rope etc, you will find a lot of tutorials
that wasn't possible a couple years ago, and I doubt it changed. There are some tricks you can use to have some aspects of in-game asset editing, but it's hard and very limited.
@@MrBlankiito ok thanks!
That is amazing.Really need a step by step tutorial.
that gives me some New World vibes
My face right now:
...That's amazing!
Fast workflow, I wonder how you got premade models for procedural implacement
How did you create the animations for this video? e.g. falling meshes 00:09
Someone needs to incorporate this tech into an actual game I.E the player can uses the creative tools to build structures inside the game. Creative games like survival crafting are commonly so inanely limited in there use of creation tools.
needs a layer for random missing stones with the option to concentrate the missing stones in certain places.
Liked and subscribed!
To be honest, will be really cool to see step by step tutorial ;)
Now I understand why all games look the same
Na. They look the same because the market leader wants you to think that its "quality". Anything with an artstyle gets shit on.
Sooo cool. The first 27 seconds is presented so well too. Is that how it's previewed in houdini or did you animate everything nicely within unreal to display it like that?
Beautiful
ok i have just started touching on unreal and haven't touched houdini yet but WHAT IS THIS. HOW IS IT SO SIMPLE AND QUICK?? help me understand please
What is the minimum material required to do this?for example graphics?
HOLY SHIT MAH PANTZ! TYTYTYTY!!!!
Just WOW.
Amazing look. Water asset look cool, is your made or from store?
I would love to learn how to do this!!
to someone who doesnt use houdini this looks like voodoo magic xD
This is great work!! What frame rate does this run at in game engine?
Which Water have you take for this fantastic project?
nice demo.
sick!
that's the good stuff
Will the procedural system work in game ?
i would definitely pay for a course teaching this.
harika bir şey öğrettin teşekkürler
Привет, Олег. Скажи пожалуйста как ты установил Houdini plugin в UE5?
How did you do that? I want to learn.
Wait you can do THAT? I gotta get Houdini
I Love Proseduralism!
This should have some audio presentation.
Дуже круто!
Meanwhile, in Creation Kit, I have to suffer through the most basic issues just to change a few vertices around.
Nanite support spline tools?
Does it come with materials when you import it to Unreal?
Nice. Please sell this on the unreal marketplace.
I understood nothing. This program is really a houdini? Because you almsot did nothing but the scene was changed too and very very beautiful. I think, if I want to make the same scene in 3DS Max, it would takes long days.
There's nothing to learn from this video. This creator is just showcasing what the Houdini plugin can do. They show absolutely nothing about how they created this scene.
Insane work man, congrats. My question is not the subject, but i need to find an ocean/water shader. Where did you find yours please ?
That's UE water plugin. It shipped with unreal engine.
ua-cam.com/video/KLl3PZeupFM/v-deo.html
Just learn the shader math for the material, it's extremely simple and you'll understand far more by analyzing it, how layers move in respect to eachother, how to create fake distancing between them (parallax) and how to add additional decorations like depth masking coastal foams etc.
Really useful and amazing stuff, could be done on Unity ?
Yes, I think so.
Yes also works with Unity. But only with the paid version of houdini. Still worth it in my oppinion :)
wtf did I just witness? oO
I think I completely missed Houdini.
cool
how did you set houdini engine for UE5 ??
Did you had to unwrap UVs to apply the texture out that is also procedural?
He probably used a sweep node to get most of the uv's along the spline
im confused tho
how is houdini creating a plugin for UE ?
is it a script thing ?
another batch of similar refurbished games on unreal engine will flood the market
good
It does what I can do in 1 day in 5 minutes LOL, that's unbelievable :D
amazing do you plan on selling these had files?
This is like Photoshop for 3D
Well damn
Hope Epic buys them.
why? it would ruin the company
@@PrefoX It have not runed Quixel Megascans, games on other engines still use their products.
So houdini would be perfectly fine too.
Optimization , there is no such word in the Houdini's development journal
I guess thats not an issue anymore with nanites right?
@@Baltazar009 For the tool to be responsive it still has to be optimized.
Nanite is only to render quickly, more geometry still means a heavier tool.
Though I'd like to see a wireframe of this asset as well.
So what did you do the last 2 months:
"Ohh I learned how to skate, got a kid, started on the new job and moved house you know. How about you?"
".... WALL"
As a Blender artist this hurts my soul :(
Geometry nodes is coming
@@user-li3zl8uz9t joke right? its not even close... blender doesn't even have a Slim algorythm for unwrapping nor tons of common features. you cant even create a cylinder, move it around and change the number of sides... not even that.
@@PrefoX Wait, Houdini can do that? Time to hit the high seas!
@@PrefoX
Imagine willingly installing ransomware, aka subscription based software in 2021.
Did you use nanite for this?
No
Townscaper for Steam/iOS
Do you sell it?
But you can clearly see the background is more detailed than the bridge. I think if you can replace the textures with textures from quixels super HQ assets that would be awesome!
And adabt the generation with real topology and Nanite.
That's disappointing I was hoping to hear him talk about it, it's a speed run. :(
for sale ?
Buy tons of 16k assets. Add them into the scene. Let people think you can create such an environment in few min. No, you can't
woah what water material is that??
that's UE water plugin
Can I contact you?
Did you sell your soul to devil? This is black magic
El puto amo
How did u install houdini in unreal 5 ,can u make a video in
There’s tons of videos already out there for that
Next time, at least add a bit of music to this video, the silence is too much to bare.
if only trump had this plugin
Mexico refused to pay for plugins. :'(
tutorial pls
We are from ukraine
wtf bruuh
This guy builds a basic map in 2 minutes.
Rockstar takes 10 years
Its not a wall
WoW