NEXTGEN Terrain Physics In UNREAL ENGINE 5

Поділитися
Вставка
  • Опубліковано 20 чер 2021
  • Get Brushify - Cliffs Pack Here: www.unrealengine.com/marketpl...
    Get Brushify here: bit.ly/BrushifyUE4 | Visit www.brushify.io for more info!
    This demo was created in only a week or so. It's running on a single NVIDIA GTX 1080TI. In this video I showcase a Massive, Destructible and interactive world created in Unreal Engine 5 using Brushify assets and tools and the powerful Voxel Plugin. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows.
    I use UE5's new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time.
    The scene also makes use of popular third party plugins such as Voxel Plugin (voxelplugin.com) for the voxelized and destructable landscape, the Sky is from Ultra Dynamic Sky is used for the Volumetric 3d clouds and full 24 hour day and night cycle.
    Follow me on Artstation: www.artstation.com/joegarth
    Support me on Patreon: / brushify
    Unreal Marketplace products used for this tech demo:
    Brushify Cliffs: www.unrealengine.com/marketpl...
    Brushify Moorlands: www.unrealengine.com/marketpl...
    Voxel Plugin Pro: www.unrealengine.com/marketpl...
    Ultra Dynamic Sky: www.unrealengine.com/marketpl...
    @brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
    Music by Meydän (licensed under CC BY 4.0)
    • Meydän - 06 - Tired of...
    © 2021 by Joe Garth All Rights Reserved
  • Розваги

КОМЕНТАРІ • 3,8 тис.

  • @HavokSage
    @HavokSage  Рік тому +7

    Checkout the latest work from artists using Brushify: ua-cam.com/video/Fceqg7dJBY8/v-deo.html

    • @lukesfilmltd
      @lukesfilmltd Рік тому

      s there any way to record the impacts on the landscape in sequencer? would love to use for some vfx shots.

    • @Galvatorrix
      @Galvatorrix Рік тому

      Can I set up projectiles to destroy the ground? Or bombs impacting the ground and creating crators?

    • @jeandeboisseson
      @jeandeboisseson Рік тому

      Hi, with Voxel, can you run ingame modification of the lanscape / Layers ?

    • @watchit9519
      @watchit9519 Рік тому

      What's about chaos physics being actually chaotic? How had you made rocks not fall through terrain??

  • @cozidonapreguissa
    @cozidonapreguissa 3 роки тому +2525

    Unreal Engine 5 marketing is all about rocks lol

    • @AzmiMaulanaHamdani
      @AzmiMaulanaHamdani 3 роки тому +30

      what else would they use

    • @sean7332
      @sean7332 3 роки тому +161

      @@AzmiMaulanaHamdani poo

    • @syrew900
      @syrew900 3 роки тому +141

      @@sean7332 Poo tech just hasn’t reached a point worth showcasing yet

    • @patrickfoxchild2608
      @patrickfoxchild2608 3 роки тому +2

      @@AzmiMaulanaHamdani ROLLS!

    • @HaloDude557
      @HaloDude557 3 роки тому +6

      @@AzmiMaulanaHamdani plants?

  • @BxPanda7
    @BxPanda7 3 роки тому +2064

    Big thanks to all the kids using their parents credit cards to buy fortnite dances, without you all this wouldn't be possible

  • @Ben-cu1gy
    @Ben-cu1gy 2 роки тому +967

    Imagine realistic medieval battles in this terrain

    • @misterpepe8
      @misterpepe8 2 роки тому +33

      Chivalry 3 confirmed?

    • @timbusta9808
      @timbusta9808 2 роки тому +16

      stronghold crusader remake with all the old sounds and just new 3d graphics would be so cool

    • @tmc990
      @tmc990 2 роки тому +4

      @@timbusta9808 That would be, insane!

    • @gatekeeper1800
      @gatekeeper1800 2 роки тому +3

      WW2 game

    • @elijahbill9148
      @elijahbill9148 2 роки тому +5

      what bannerlord should have been

  • @little_lord_tam
    @little_lord_tam 2 роки тому +48

    Imagine a War game there. Over the course of the fight you see how it grinds on the landscape, how smoke makes it harder and harder to see stuff and how the bodie counts go higher. Games have now even greater opportunities to capture the narative in their overall world design. What a time to be alive

    • @picklechin2716
      @picklechin2716 2 роки тому +2

      So, battlefield?

    • @little_lord_tam
      @little_lord_tam 2 роки тому +9

      @@picklechin2716 I avoided Battlefield because that game died 3 times now and the Necromancers at dice just keep reanimating it : (
      Imagine what Battlefield 3 or 4 could have been with UE 5 and propper smoke

    • @picklechin2716
      @picklechin2716 2 роки тому +6

      @@little_lord_tam bf 1

    • @stockloc
      @stockloc 3 місяці тому

      I am working on a game like this. Takes place in the 18th century. The battlefield is riddled with smoke, cannon and musket fire

  • @erikjohansson4374
    @erikjohansson4374 3 роки тому +789

    Looks amazing, but one thing bothers me.
    Not the grass, like everyone seems to be hung up on, but that the meteor impact isn't "displacing" the ground it hits, but merely erases a sphere of ground. Would be cool to make the impact erase a sphere where it lands and then "add" a ring of extruded ground around it, making it look as if the mass was displaced rather than disintegrated into nothingness. Currently the impacts look like implosions, when they should look like explosions.

    • @blueowlz
      @blueowlz 2 роки тому +91

      VFX will come after to give you the effect you're lookin for. The whole purpose of this makes it easier for a lot of artist to work on if, let's say, there was meteors hitting the ground in a game. You're expecting UE5 ti be able to do EVERYTHING, that's not the point.

    • @erikjohansson4374
      @erikjohansson4374 2 роки тому +71

      @@blueowlz Should have made clear in my comment that I understand that it's not something that's up to the engine, but the creator. Just like people complaining about the grass movement being too dramatic, I was simply commenting about something that could make the meteor impacts specifically look better.
      I understand that the video is just to showcase functionality, and I just came with an idea on how to make those impacts look better, nothing more.
      I'm not expecting UE5 to do "EVERYTHING", neither did I ever imply such a thing.
      The meteor impacts is programmatically set to remove one sphere on impact, so it's not outlandish to believe that the creator can programmatically make it create a donut of ground around the impact as well. :)

    • @blueowlz
      @blueowlz 2 роки тому +22

      @@erikjohansson4374 then it that case, it's all good and understood :)

    • @KyleKatarn145
      @KyleKatarn145 2 роки тому +11

      There's an excellent youtube channel named Sebastian Lague, they have a video of a fairly overview process of how to do something like this, fair warning he writes code in Unity and shader language to achieve it, but it's definitely worth a look! Video is called Coding Adventure: Procedural Moons and Planets

    • @godw1ll99
      @godw1ll99 2 роки тому +2

      i dont see why that isnt possible. as far as setting up a quick cheap demo of deformable terrain though it would be impractical to go out of his way to implement such a thing. i agree though that would be next level terrain manipulation.

  • @TheEmaestro14
    @TheEmaestro14 2 роки тому +343

    The reality of Unreal Engine 5's destructibility potential is what we all thought we were getting with Battlefield 4 back in the day. I demand a remake.

    • @csqd7445
      @csqd7445 2 роки тому +3

      they use frostbite which is equally good imo

    • @kristian3283
      @kristian3283 2 роки тому +9

      wait for battlefield 2042 it will be even better I have high hopes for that game

    • @eviltux65
      @eviltux65 2 роки тому +2

      We already had this in 1994, magic carpet. EA develops for consoles, you'll never get anything ground braking from ea

    • @csqd7445
      @csqd7445 2 роки тому +4

      @@eviltux65 idk man bf4s graphics are amazing and the performance is great for 2013

    • @michaelzomsuv3631
      @michaelzomsuv3631 2 роки тому +6

      Performance is the issue. Battlefield 4 back in the day ran at 20-30fps on the xbox 360 and ps3 and still only ~50fps on the ps4 and xbox one.
      You put terrain deformation like that and the game will run at 3 to 5 fps.

  • @Seventh721
    @Seventh721 2 роки тому +266

    I don't think people understand how revolutionary UE5 really is. It's literally a game changer. It's like we hopped into a time machine, stole a game engine from the future, and brought it back to our time. UE5 also cuts out an entire crew creating a game as some of its features are one click options. Basically, this engine is so simple and user friendly, a single person could create a very high quality game by themselves without a need for an entire development team. This engine is absolutely nuts!!! we are in for a future full of incredible games that we will soon play.

    • @Nimtrix
      @Nimtrix 2 роки тому +9

      Game changer

    • @dankmemes7658
      @dankmemes7658 2 роки тому +24

      single person dev teams have been largely neglected. I'm glad to see some catering towards these kinds of people.

    • @kajetus0688
      @kajetus0688 2 роки тому +5

      UE5 is not a time machine
      because we already are in the future

    • @tylerpierce618
      @tylerpierce618 2 роки тому +7

      I knew there was a lot of new features in it but I didn't realize how game changing it was until I really starting looking into it.

    • @woulfhound
      @woulfhound 2 роки тому +9

      The age of: _make your own game_ will soon be upon us.
      Eventually, It will be like DeviantArt, but for video games.

  • @niko1ndex
    @niko1ndex 2 роки тому +229

    The craziest thing to me is the sense of distance, size. The mountains look so life like, i can feel how far away they are and how big they are, maybe because it's actually there and not some jpeg put in by the devs.

    • @helplmchoking
      @helplmchoking 2 роки тому +12

      @@fitzorpercy2884 I guess it's the difference between the smooth, play-doh distant landscapes we're used to getting (or the baked in skybox textures) and full detail, full lighting models. Like the nanite stuff has been cool to see, but the real benefit imo isn't so much the higher quality close up models but the ability to leave all the models at max quality, all the time rather than having to decrease LOD over distances. It means everything can be the same visual quality and actually fit the scene.

    • @human-ft3wk
      @human-ft3wk 2 роки тому

      @@helplmchoking You know the models still decrease LOD over distances. It's true that the designer places the models at max quality, but nanite automatically decreases LOD over distances. It's what the tech does. You could still achieve the same thing before, just with a lot more manual effort.

    • @SwarumtheForum
      @SwarumtheForum 2 роки тому +1

      @@human-ft3wk The difference is that you can only have so many manual LODs, so there's snap in. Nanite does it automatically, like how things in real life aren't as detailed from as far away. And mountains in the background of Nanite don't look like Play-Doh.

    • @human-ft3wk
      @human-ft3wk 2 роки тому

      @@SwarumtheForum Hmm.. you're right, perhaps it wouldn't be possible to achieve the same thing before, even with a lot of manual effort. You'd have to make quite a few LOD's for every single model.

    • @FingerinUrDaughter
      @FingerinUrDaughter 2 роки тому +1

      90% of what youre seeing is just dynamically created skyboxes. at 1:12 you can see how far the actual draw distance is, as grass and massive rocks start to pop into existence. this shit literally has a lower draw distance than oblivion, and close to that of morrowind.

  • @bengreen2532
    @bengreen2532 2 роки тому +412

    Everything is worthy, but the grass "sways" like river algae!

    • @HavokSage
      @HavokSage  2 роки тому +82

      yes I had to rescale the grass for the voxel landscape, so I had to tweak the wind movement.. I made it too aggressive in retrospect. I will try to improve on this in the future.

    • @danielsmyth189
      @danielsmyth189 2 роки тому +8

      also notice that the grass moves through the rocks no collisions set for them.

    • @lluck
      @lluck 2 роки тому +48

      @@danielsmyth189 bro it'd take so much power & time to set collisions for literal grass lmfao i dont think its worth it

    • @thalmoragent9344
      @thalmoragent9344 2 роки тому +4

      @@lluck
      True, although maybe they shouldn't sway as much if next to rocks, so it's not as weird or clips through

    • @JD_13
      @JD_13 2 роки тому +2

      its like a waterbed

  • @robertsamson4610
    @robertsamson4610 2 роки тому +3

    Joe, excellent professional presentation. No loud thumping music and no attempts at trying to be a comedian. I'm subbed.

  • @ciawares
    @ciawares 2 роки тому +12

    1px size voxels with full simulated physic is the future. UE5 knows that way.

  • @unternimmdasnick
    @unternimmdasnick 3 роки тому +1068

    The graphics and physics totally improved yes. But so did the amount of terrible games that look good.

    • @names-mars
      @names-mars 3 роки тому +33

      Such is life.

    • @AB-ub9nd
      @AB-ub9nd 3 роки тому +109

      We have a whore epidemic. (Great graphics no substance)

    • @Knightimex
      @Knightimex 3 роки тому +69

      For every 1 good game there will always be 10 bad games.
      Every generation.

    • @vezeveer
      @vezeveer 3 роки тому +10

      And non of those terrible games use UE5

    • @gonun69
      @gonun69 3 роки тому +20

      @@Knightimex that's pretty optimistic :D

  • @GHOST-dg5tk
    @GHOST-dg5tk 3 роки тому +247

    the only thing that give it away that its not reality is the grass

    • @drgitgud
      @drgitgud 3 роки тому +28

      i mean the draw distance is pretty low, shitton of poppin

    • @hugovanderzee4944
      @hugovanderzee4944 3 роки тому +30

      Yes, the way the grass moves in the wind is strange. It looks like the ground below is moving.

    • @jakubkrcma
      @jakubkrcma 3 роки тому +3

      @D K What is outside? Sounds scary... ;-))))))))))))))))

    • @Palexite
      @Palexite 2 роки тому +3

      @D K says the person watching this video, and commenting just like everyone else.

    • @tigerija
      @tigerija 2 роки тому

      @thatdudefromearth lol

  • @impc8265
    @impc8265 2 роки тому +219

    Grass should be stiffer, this looks like you are under water or something

    • @petrusderorkan68
      @petrusderorkan68 2 роки тому +22

      Grass fields can look that way, especially in stronger wind. You can search for "Grass blowing in the wind." on YT

    • @cinemaphar
      @cinemaphar 2 роки тому +5

      Have you ever seen fields of grass?

    • @kfarbarata
      @kfarbarata 2 роки тому +1

      kinda agree they can improve further but I've been on fields like those and they actually kinda like that

    • @peterpan-xm1sq
      @peterpan-xm1sq 2 роки тому +3

      Always one that has to moan 😒

    • @SynoDesign
      @SynoDesign 2 роки тому +3

      I agree, Also the rocks look like they have no weight to them, Like theyre foam movie props. not 500kg boulders

  • @drumjod
    @drumjod 2 роки тому +3

    That was one hell of a demonstration. Thanks for taking the time to thoughtfully explain this :)

  • @HavokSage
    @HavokSage  3 роки тому +746

    Hi guys, thanks so much for the kind comments on this demo. I also appreciate your feedback and it helps me to improve for my future videos. To clarify this was put together in just a couple of weeks and I worked on this solo, so it's not 100% polished or representative of a finished product.
    The main complaints on this demo have been Grass animations and Rocks popping in. Luckily both of those are simply oversights on my part and are not an inherent drawback of the technology itself.
    In future I may do a longer video showing this project in more detail and of course will make efforts to fix those issues!
    Thanks for watching and making this channel great!
    Cheers,
    Joe

    • @7minutesdead
      @7minutesdead 3 роки тому +14

      Thanks for working on this Joe. Yeah I thought it was strange to have such dramatic pop-in when also using Nanite. It made me think it's a limitation of the plugin itself.

    • @brunoverde2769
      @brunoverde2769 3 роки тому +11

      Thank YOU, Joe. You're delivering high-quality content to us.
      About the specific issues you mentioned:
      - the pop-in rocks, I thought it was done of purpose to not make this demo performance heavy since the main scope of the video was not to explore the world, so for me it's a very minor "problem"
      - about the grass, I was not that bothered by the "idle/wind" animation instead I was amazed when the meteors were hitting the ground and the wind-animation of the grass was sped up.

    • @edgesvideogames5582
      @edgesvideogames5582 3 роки тому +4

      i use your brushify tools and these 2 complaints are minor and so simple and easy to fix that i wouldnt even call these complaints. Personally i think the grass looks good and the rocks issue is just a foliage cull distance tweak. I know you always prefer performance over graphical fidelity...but i think even if the video is capped at 30fps with all things cranked up to max and at 1440p....this will look mind blowing. Love your tools Joe, cant wait to see what more you do with UE5.

    • @HavokSage
      @HavokSage  3 роки тому +11

      @@edgesvideogames5582 yes after all this is just a quickly thrown together demo. but given the attention it's receiving i'm likely to further polish something.

    • @IronfinInc
      @IronfinInc 3 роки тому +2

      Hey Joe, I was going to comment on the popping as well. I was actually surprised it was happening at all. I assumed Nanite would just wipe that out. Aren't the rocks static? Could you speak to what is causing that just a little?

  • @malcolmgruber8165
    @malcolmgruber8165 3 роки тому +35

    There is a game idea I've been holding on to for over a decade now and honestly, it moves me to see that the tech I'd need to even START making it is finally realizable. Now I just need a team large enough to bring it to life.

    • @maidenhead6661
      @maidenhead6661 2 роки тому +3

      Uh, check out No Man's Sky.

    • @sungjinw00
      @sungjinw00 2 роки тому

      Same idea. About gaming and real life physics
      It will take that shit into another level.

    • @austinjoseph2881
      @austinjoseph2881 2 роки тому +1

      What's the idea? Sounds cool

    • @hmvaa
      @hmvaa 2 роки тому

      @@maidenhead6661 What does your comment mean? Like what’s the context with NMS?

    • @chriswyatt9869
      @chriswyatt9869 2 роки тому

      @@hmvaa fairly sure it’s about dev team size. In that you don’t need a large studio and workforce to make big games. Hello games who made No mans sky had a pretty small team at the start at least if I remember correctly

  • @CastleOfAvalon
    @CastleOfAvalon 2 роки тому +25

    This in 50 years + Full dive + Realistic NPC's= SAO Real life

    • @OnigoroshiZero
      @OnigoroshiZero 2 роки тому +1

      More like 20-30 years for full dive tech, 7-10 years for realistic NPC AI, and as for the graphics they are already at photorealistic levels they just need better performance (hardware) so that they are accessible to everyone (unless we are talking about simulated graphics/worlds at the atomic scale [light, water, wind, physics, etc.] for ultra realism, this will probably need 20+ years).

    • @CastleOfAvalon
      @CastleOfAvalon 2 роки тому

      @@OnigoroshiZero why did i born in this century ? aaaaah i will be hella old ! xD

    • @CastleOfAvalon
      @CastleOfAvalon 2 роки тому

      @@OnigoroshiZero or dead, who knows

    • @mythologue
      @mythologue 2 роки тому

      @@OnigoroshiZero What's ultra realism?

    • @OnigoroshiZero
      @OnigoroshiZero 2 роки тому +1

      ​@@mythologue In games, the developers are using methods to simulate real-world phenomena (physics, light, weather, fluid simulations, etc.) in a computationally cheap way, but that is not how the real world works.
      In the real world everything is the result of the interactions of atoms and particles, but to use these for games is impossible with today's hardware, I don't know if even supercomputers today can do that in a large scale.
      Ultra realism is simulating everything in a game using real-world physics (atomic and particle interactions using the four fundamental forces), from the destruction of objects, to water/fluid simulations, wind, realistic weather (rain that makes the water flow and gather realistically), gravity, etc.
      This will probably need computational power that will exist for personal use in 20-30 years from now.
      Is this required for a realistic game world?
      No.
      Will it make games even better if it becomes possible?
      Probably yes, but it's my personal wish to see fully realistic game-world in the future.

  • @Nevernamed
    @Nevernamed 2 роки тому +17

    Nothing here is conceptually new, but it takes ideas that already existed and simply does them really fucking well. Great job.

    • @IntegritasGod
      @IntegritasGod 2 роки тому

      You can say it about RTX or u know... Matrix) but realtime Matrix - the revolution (will be) and no matter what ideas have been invented earlier on this topic. "Conceptually new" - is absolutely nothing in our galaxy.
      The truth is that things are divided into two types: you either can or you can't

  • @parsec5366
    @parsec5366 3 роки тому +509

    Interesting, although the grass does not need to move like W a t e r.

    • @eclairesrhapsodos5496
      @eclairesrhapsodos5496 3 роки тому +39

      It imitates wind waves, kinda

    • @HavokSage
      @HavokSage  3 роки тому +106

      thanks for the feedback, this will be something I will improve on next time. see my pinned comment above.

    • @mackit
      @mackit 3 роки тому +26

      I was looking to see if someone had said this yet-everything looks great but the grass movement just looks wrong! I couldn’t figure out how to describe it, but “like water” is about right.

    • @zombiekiller7101
      @zombiekiller7101 3 роки тому +4

      The grass looks more bended towards the ground and moves like water

    • @AzmiMaulanaHamdani
      @AzmiMaulanaHamdani 3 роки тому +21

      its wind waves??? you never seen a field before?? in a windy day??? thats how they act smh

  • @EpicHawk
    @EpicHawk 3 роки тому +106

    All I want is a battlefield game with this kind of destructive enviroment

    • @arildwennstrom370
      @arildwennstrom370 2 роки тому +10

      bf 2042 is typing...

    • @thebansheesheriff9029
      @thebansheesheriff9029 2 роки тому +11

      Bad Company 2 is typing...

    • @florisr9
      @florisr9 2 роки тому +3

      I bet the next Battlefield (after 2042) will have this kind of terrain destruction.

    • @Johan__2367
      @Johan__2367 2 роки тому +2

      that would be very cool

    • @habe1717
      @habe1717 2 роки тому

      @Hannibal Barca Nobody knows what kind of physics BF2042 is going to have yet to stop hyping it up for no reason.

  • @IgorDoval
    @IgorDoval 2 роки тому +1

    This touchy emotional BG song really sells the speech haha nice video bro! Im just diving into this UE world. Starting to know the basic stuff. Im looking foward to use it mainly for filmmaking. Loving it already!

  • @4dvideos
    @4dvideos 2 роки тому +4

    Mate this looks amazing. If you could make a video which explains everything step by step how you created this inside Unreal Engine 5 that would be an amazing tutorial video to watch. Please make the video.

  • @Luukjah
    @Luukjah 3 роки тому +56

    The grass reacting to the hole creations is such a nice detail

    • @jeremiahsherrill
      @jeremiahsherrill 3 роки тому +6

      That was pretty damn sweet

    • @HavokSage
      @HavokSage  3 роки тому +16

      Glad you noticed that! it's all hooked up to the new Brushify wind system :)

    • @Luukjah
      @Luukjah 3 роки тому +1

      @@HavokSage Oh that's awesome!! It really makes the grass look so realistic

  • @FunnyVidsIllustrated
    @FunnyVidsIllustrated 3 роки тому +165

    "This lighting setup works out the box"
    This is the golden point that makes unreal engine stand out. Can't wait for Dragon Ball Z fight simulators with full destructable environments!

    • @terter973
      @terter973 3 роки тому +12

      my god all we need

    • @mattstaab6399
      @mattstaab6399 3 роки тому +19

      Literally the game I been working in for over a year solo. Soon my friends. Soon

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 3 роки тому

      Naruto*

    • @dvildvil1963
      @dvildvil1963 3 роки тому +2

      i thought the same thing, fully destroyable environment in these kind of games will shine

    • @TheSpatzmann
      @TheSpatzmann 3 роки тому +3

      I'm not sure if UE5 will allow to blow up entire planets ^^

  • @daggermouth4695
    @daggermouth4695 2 роки тому

    Best thing I've seen in years! I will single-handedly fund you to continue this work

  • @IronfinInc
    @IronfinInc 2 роки тому

    Honestly just watched this again. Amazing video. Keep'em coming!!!

  • @PaulSmith-nd7gd
    @PaulSmith-nd7gd 3 роки тому +160

    This is absolutely incredible. Would love to see a tutorial on setting this up if you have the time. Even if not, this is great to see what's possible!

  • @shockal7269
    @shockal7269 3 роки тому +73

    At last, the once fabled thought has become a reality
    Realistic Minecraft

  • @boogeyratt
    @boogeyratt 2 роки тому +1

    Absolutely amazing to have gone from Asteroids and Lunar Lander to this within my lifetime.

  • @anaran_
    @anaran_ 2 роки тому +12

    As someone who's been waiting on Star Citizen's development for 8 years...im fucking kicking myself seeing this

    • @anaran_
      @anaran_ 2 роки тому

      @@IndexJii yeah orison looks hella good. Just their planets/moons that are in need of something like this

  • @MikMoen
    @MikMoen 2 роки тому +19

    I'm more and more convinced the Devs choice in name for the Engine was 100% appropriate, considering the visuals the thing can create simply is unreal.

    • @Xeno7373
      @Xeno7373 2 роки тому +2

      The name comes from the game Unreal

    • @itdobelikedattho8112
      @itdobelikedattho8112 2 роки тому +1

      Unreal tournament

    • @EximiusDux
      @EximiusDux 2 роки тому

      @@itdobelikedattho8112 The very first Unreal was a singleplayer game. Unreal Tournament was made out of the single player game.

    • @MikMoen
      @MikMoen 2 роки тому +2

      Everyone replying to me: *whoooosh*

  • @elJimjim
    @elJimjim 3 роки тому +376

    Reminds me of Prometheus

    • @Kaiserschmarrnic
      @Kaiserschmarrnic 3 роки тому +39

      such an underrated movie :(

    • @simonrodgers2375
      @simonrodgers2375 3 роки тому +16

      @@Kaiserschmarrnic just watching that the other day. Could've been better but certainly not a bad movie. It could've rebooted the entire Alien franchise.

    • @kondi_krul
      @kondi_krul 3 роки тому

      Bruh, yes

    • @Yurei83
      @Yurei83 3 роки тому +14

      @Jimjim My thoughts exactly 👍 And Death Stranding 😉

    • @968Yamii
      @968Yamii 3 роки тому +1

      True!! It has the same vibes

  • @danielnorstrom8162
    @danielnorstrom8162 2 роки тому +32

    Love it, Only thing that I don't like is the grass. It moves like there is a friggin tornado in the area. short grass like that require a lot of windforce to move.
    I think it would look much better if the grass was mostly almost static and sometimes a strong wind comes and bend all the grass.

  • @Tellefsonjr
    @Tellefsonjr 2 роки тому

    Desperately waiting for more videos on this channel, or walkthroughs for how to make stuff like this. So far this is the best looking voxel + terrain destruction demo I've seen in UE5. Thanks again for the video Joe!
    ...and if anyone has some recommendations for stuff to watch like this I'd appreciate it!

  • @topdogsean1
    @topdogsean1 2 роки тому +82

    Finally we can dig again like in Red Faction.
    "Get back to work, Miner!"

    • @GuvernorDave
      @GuvernorDave 2 роки тому +2

      try it, miner!

    • @D-One666
      @D-One666 2 роки тому +3

      I am not the only one who remembered

    • @dthewave9466
      @dthewave9466 2 роки тому +10

      @@D-One666 I can't wrap my head around the lack of destruction of worlds ever since.. Miss that game.

    • @D-One666
      @D-One666 2 роки тому +1

      @@dthewave9466 agree... But what about the game Worms 3D?) But without physics...

    • @dthewave9466
      @dthewave9466 2 роки тому +3

      @@D-One666 true, but I would have loved something like ArmA with fully destructible maps.

  • @VVobino
    @VVobino 2 роки тому +308

    Imagine a Dragon Ball game with this type of terrain, the world would become a cheese

    • @nv_johan8711
      @nv_johan8711 2 роки тому +14

      and my PC would melt like cheese

    • @jacobhafar538
      @jacobhafar538 2 роки тому +3

      maybe the reason xenoverse 3 is taking so long is because they were waiting for this to finish development lmao

    • @JMCignacio
      @JMCignacio 2 роки тому +3

      00:40 was the moment of this video in which I had the same idea of yours...it would be awsome.

    • @Oribaaa
      @Oribaaa 2 роки тому

      @@jacobhafar538 don’t get your hopes up 🤣

  • @draven-the-raven9375
    @draven-the-raven9375 Рік тому

    Wow this is insane, i cannot wait to finally delve into this once i get my setup together

  • @stevebob240
    @stevebob240 2 роки тому +21

    Amazing, can't wait to see what developers do with this technology.

    • @movableorigins4194
      @movableorigins4194 2 роки тому +6

      a new boring game that looks good, and will make you play your old favorites more and more

    • @FingerinUrDaughter
      @FingerinUrDaughter 2 роки тому

      theyll do the same thing they do with every iteration of this bottom tier engine : make a buggy mess of a game that barely works because UE is really for making movies, not games.

    • @ToriKo_
      @ToriKo_ 2 роки тому

      Another shit Ubisoft type game :(

    • @alexjohnson1547
      @alexjohnson1547 Місяць тому

      ​@@FingerinUrDaughterwat

  • @VenomXRaptor
    @VenomXRaptor 2 роки тому +71

    Ubisoft: *Sees volumetric clouds running well*
    "Wait, that's illegal."

  • @SephVII-
    @SephVII- 3 роки тому +32

    And This Ladies and Gentleman is the reason why i wish i had More Talent and skill to do and entire Development Cycle all by myself. Or atleast the Resource / Budget to have a Team for it. Just looking at this Video gives me so much Motivation and Passion for different game Concepts again even when they never come in play.
    Well done Joe, Thanks for this little uplifitng Video Hope you have a good time in the Future.

  • @andreasfunke843
    @andreasfunke843 2 роки тому +1

    This is stunning! Great job!

  • @frankduffy7471
    @frankduffy7471 2 роки тому

    Living in Michigan, I can appreciate getting all the Sunshine that is out there ! Having a great Summer kayaking and hiking , New Subscriber here, I am amazed by the advances with Unreal Engine and Brushify !

  • @AAvfx
    @AAvfx 2 роки тому +312

    That's beyond words, Thanks! 👌

  • @glenwaldrop8166
    @glenwaldrop8166 2 роки тому +6

    I just want to see old games remastered on UE5.
    I mean this is insane. I'd love to see the entire Fallout series remastered on UE5.

  • @rileymannion5301
    @rileymannion5301 2 роки тому +18

    I feel like the grass is a little too animated but other than that this looks amazing

  • @XerathGamingChannel
    @XerathGamingChannel 2 роки тому +5

    So excited about how quickly triple-a-like titles will be able to be developed by indie developers. They will be the ones that truly show how powerful this new tech can be.

    • @avistryfe4534
      @avistryfe4534 Рік тому

      Yea. Sure. AAA....
      More like *waiting room for 1-2 years after they sell you the game at launch for them to fix bugs so it might be playable but by then will have lost its playerbase* like most AAA games....

  • @arashi8876
    @arashi8876 3 роки тому +26

    Totally ,Upcoming games build in Ue5 going to be Mental.
    And thanks for the advice.

  • @Tom_Agnetti
    @Tom_Agnetti 3 роки тому +4

    This just blows my mind. I started in 3D back at Art Institute in 95. Used Max and Lightwave. I just cannot wrap my head around how far things have come. So amazing.

  • @doublev2022
    @doublev2022 2 роки тому +1

    This is beautiful, I'm amazed by the realness of it

  • @deciduus
    @deciduus 2 роки тому

    Love this! Has me trying to get back into playing w/ UE5. Overall pretty noob, but love the idea of voxels paired with the advances of UE5.
    Love the meteor attack, wanting to do something like this for player-attacks, figure out how to make that all happen in 3rd person (maybe), and also looking at acquiring some Bushify assets!
    Thanks for the great content!

  • @DJIronChef
    @DJIronChef 3 роки тому +7

    0:11 needs Noble 6's helmet, 11/10

  • @gauravmishra5998
    @gauravmishra5998 3 роки тому +180

    Me- summoning meteors in Archviz,
    clients- what in the hellll...

    • @loomish
      @loomish 3 роки тому +10

      Lmao. I laughed to hard.

    • @relyucc1345
      @relyucc1345 3 роки тому +8

      NATURAL SURVIVAL TESTS WILL RLLY SELL SOME BUILDINGS

    • @prashants387
      @prashants387 3 роки тому +2

      🤣🤣

    • @XenonG
      @XenonG 3 роки тому

      I know some architect firms use VR goggles for their clients, so... heh heh heh.

  • @S3TVproductions
    @S3TVproductions 2 роки тому +61

    is there a tutorial on setting this up. including the nanite setup ?

  • @quietlyworking
    @quietlyworking 2 роки тому +1

    Just re-watched haha wish I could add multiple likes to this video! Sooo good Joe :D

  • @Simulacrum1310
    @Simulacrum1310 2 роки тому +29

    "running on a 1080ti"
    HOLY SHIT.
    Just think about what a 3070 can do. Now imagine the next gen GPUs and 1 year of refinements on the engine side. Can't wait

    • @CornerCamper
      @CornerCamper 2 роки тому

      Just a 3070? lol

    • @PSPMHaestros
      @PSPMHaestros 2 роки тому +1

      Can't wait to watch it on yt because I won't be able to afford it lol

    • @corbinwilson660
      @corbinwilson660 2 роки тому

      @@PSPMHaestros same

    • @thegaminghobo4693
      @thegaminghobo4693 2 роки тому +2

      @@CornerCamper I mean it’s a mid range card so quite a few people should have it / are getting it

    • @CornerCamper
      @CornerCamper 2 роки тому

      @@thegaminghobo4693 I know what it is

  • @thf1933
    @thf1933 3 роки тому +60

    One of the most unconfortable things in games is that objects have no really properties. You look at the ground, at a table, at a tree, and you feel those are just the same ideal solid objects but with different textures.

  • @hamzaalamihassani475
    @hamzaalamihassani475 2 роки тому

    Looks so beautiful

  • @robertperly3783
    @robertperly3783 2 роки тому +1

    I have to say, Brushify has some of the best assets on the Marketplace, your very skilled Joe 👍🏻

  • @chongillespie
    @chongillespie 2 роки тому +6

    for some reason, when I saw him digging a hole, I was like "huh, that's pretty cool"
    But then, when he bore a hole right through? mind blown.

  • @waltonsimons12
    @waltonsimons12 3 роки тому +17

    I'd love to see No Man's Sky 2 running on Unreal Engine 5.

  • @Michealxlr
    @Michealxlr 2 роки тому

    Simply amazing. Great video. Very much looking forward to the games of the future.

  • @LordsiVR
    @LordsiVR 2 роки тому

    This is really COOL! GG

  • @AnimeFTW525
    @AnimeFTW525 3 роки тому +6

    Imagine the things people can do in a minecraft world this dynamic. Plus it'll look much nicer. You can totally create realistic cities and buildings with this.

  • @logarhythmic6859
    @logarhythmic6859 3 роки тому +6

    This makes me hopeful we may be close to two things I've been wanting to see in games for a while. One is destructible environments; not just explosions making big holes, but things like bullets slowly and realistically breaking down barriers. The second is things like water erosion, where adding or redirecting a water source slowly and naturally changes the environment over time.

    • @0Freguenedy0
      @0Freguenedy0 2 роки тому

      Battlefield buildings fall apart and walls gets destroyed. Since BF4, and to me that's much more than just holes

    • @deon91
      @deon91 2 роки тому

      @@0Freguenedy0 ground only so much though

    • @deon91
      @deon91 2 роки тому

      if you haven't already, check out "From Dust" great little game that does water erosion really well and is basically the main mechanic of the game
      ​ @Frederico ground only so much though

  • @sandroavieira
    @sandroavieira 2 роки тому +1

    A tear came out of my eye with emotion

  • @mobzillahd
    @mobzillahd 2 роки тому

    Amazing vid ! I'm so excited for new games to come out with unreal engine 5 :D

  • @Lt.Shineysides89
    @Lt.Shineysides89 2 роки тому +4

    This is amazing! i love how it's not super demanding to run but i imagine when developers get their hands on it they'll find a way to make it difficult to run. Distance scaling and grass textures etc have always been really demanding on systems so this is awesome! I can't wait to see this engine used in games to see how they look and perform :).

  • @ruukusanla
    @ruukusanla 3 роки тому +10

    Think of the incredible full scale battles hundreds of beasts, castle raids.
    I immediately went to shadow of war with the sieges.
    Amazing how far we've come.

  • @jaysnail253
    @jaysnail253 2 роки тому

    Thank you for all of your works

  • @daviddesrochers9439
    @daviddesrochers9439 2 роки тому

    That looks stinkin' amazing !!!!!!

  • @BeaternPlays
    @BeaternPlays 3 роки тому +25

    Unreal Engine: *5*
    *Me watching this on 240p to conserve data* : Yes, so this is the next gen.

    • @sirbughunter
      @sirbughunter 3 роки тому +1

      Lol. R.I.P. bro 😭

    • @oppa1319
      @oppa1319 3 роки тому +3

      Hilarious and original.

    • @soylentgreenb
      @soylentgreenb 3 роки тому +1

      According to animators and movie buffs, high framerates and resolutions make it look fake and cheap; like a soap opera. Movie magic is low framerates so you can't tell that the animation is bad, that the mask the actor is wearing is made of silicone rubber and the actors don't know how to do sword play. Also, did you know that pops, scratches and severe distortion makes LPs sound much better than CDs? Just say you prefer good old 240p x 30 FPS youtube and you won't have terrible internet access; you'll be a trend setter.

  • @evildips7251
    @evildips7251 2 роки тому +39

    This makes me think of Rust, But light years better in graphics.

    • @xX_dash_Xx
      @xX_dash_Xx 2 роки тому

      STOP POSTING ABOUT AMONG US

  • @DevJB
    @DevJB 2 роки тому

    Thanks for showing this!
    Awesome !

  • @damianfirecaster7230
    @damianfirecaster7230 2 роки тому

    Great to see more engines using Voxel tech It is Great. Great Demo. Thank you.

  • @dirt_farmer958
    @dirt_farmer958 3 роки тому +57

    This game would put Battlefield's Destructible environments to shame.

    • @cryblood5971
      @cryblood5971 3 роки тому +4

      Battlefield with this destructible environments put real life destructible environments to shame

    • @__goat__
      @__goat__ 3 роки тому +7

      Red Faction (released 20 years ago) still puts any Battlefield destructible environment to shame.

    • @cykablyat8862
      @cykablyat8862 3 роки тому

      @@__goat__ true

    • @elfferich1212
      @elfferich1212 3 роки тому +2

      I mean yeah... But not like bf games use the engines destruction capabilities to their full potential. You see all these cool tech-demos but they are not used over a large networks of players. To actually make such thing work reliably and playable over a network of 50+ players you have to make compromises

    • @r6scrubs126
      @r6scrubs126 3 роки тому +1

      @@elfferich1212 THIS. So many people see tiny demo scenes and think that's what games built on this engine will actually look like. No. Once you add a load of features like enemy AI, multiplayer, general game logic etc, you can't keep the graphics looking this nice unless you want to run at 5 fps

  • @oreoicecream1829
    @oreoicecream1829 3 роки тому +11

    Can't wait for 2050 Sao like VR is definitely coming

    • @chongyunwithdiarrhea3880
      @chongyunwithdiarrhea3880 3 роки тому +1

      There's one coming in 2030 by mihoyo....but idk just hoping it would be goodV●ᴥ●V

  • @fgc_7433
    @fgc_7433 2 роки тому

    I love this. I own 3 of your Brushify kits and Uktra Dynamic Sky. I can't wait to jump in UE5.

  • @almostcinematicfpv
    @almostcinematicfpv 2 роки тому +1

    Beautiful. Ive been waiting decades for this. Now lets add skiing jetpacks and CTF.

  • @Legion563
    @Legion563 2 роки тому +5

    How far computer generated graphics have come in the last 20 years is utterly insane. Even the advances in the last few years put the past tech to shame, I can't wait to see where games end up going over the next 10 years!

    • @zydian_
      @zydian_ 2 роки тому

      The graphical fidelity of games didnt do anything to improve gameplay, I would even go as far to say it hinders it (lower framerate, resources deviation, etc). At this point so many triple-BUDGET-A titles look almost identical bcs practicaly all of them want to look as realistic as possible with so little else to seperate them from other titles in the same budget category.

    • @Legion563
      @Legion563 2 роки тому

      @@zydian_ Ahh yes that is EXACTLY what I said better graphics means better games...smh. I'm more about what the technology is enabling, you seen what DLSS 2.0 is capable of and ray tracing etc? ''I would even go as far to say it hinders it (lower framerate, resources deviation, etc)'' Yeah it CAN be like that but a lot of the time it isn't. Do you think they could have made Red Dead Redemption 2 with the tech we had 20 years ago? I think not...

  • @bartlabean8883
    @bartlabean8883 3 роки тому +11

    Would love to see a LOTR open world on this engine

    • @bartlabean8883
      @bartlabean8883 3 роки тому +3

      @@Fabio-ql5yf Lord of the Rings 💍

    • @sadkritx6200
      @sadkritx6200 3 роки тому

      @@Fabio-ql5yf what's ATLA and TLOK?

    • @expallesco
      @expallesco 3 роки тому +1

      @@sadkritx6200 Avatar The Last Airbender and The Legend of Korra

    • @sadkritx6200
      @sadkritx6200 3 роки тому

      @@expallesco ouu, never heard about the legend of korra before

  • @ue4starxx556
    @ue4starxx556 2 роки тому

    The future of game dev is bright. I was recently surprised by a plugin called Naatur plugin but now I am speechless!😳

  • @Sunterligth_amora_spirit
    @Sunterligth_amora_spirit 2 роки тому

    It's so beautiful !

  • @nubro6890
    @nubro6890 3 роки тому +3

    I'm so excited for games made with UE5! They will look just awesome!

  • @JaviArte
    @JaviArte 3 роки тому +26

    I think that the movement of the grass should be improve. It seems like seaweed instead of grass :(

    • @PygmalionFaciebat
      @PygmalionFaciebat 3 роки тому +4

      Its worse than seaweed - but seaweed was also my first thought. But at second thought its more fur underwater.
      Also this grass-behavior and plants in general under windy conditions i see since at least 8-9 years in games, and never got better since then.
      Wind looks on plants and grass more turbulent than in water.. therefore there is a need of a randomness-value (a bit), and more ''shakey'' movement (because grass and leaves tend to rotate because of the wind - therefore they facing less wind, therefore they bend back a little bit.. that makes adds to the ''shakey'' movement). Sure they cant make every single grass to behave individual - it would consume to much calculation. But giving kind of a randomness in movement is possible and wouldnt be much code. It wouldnt make it ''super realistic'' , but much more realistic than this ''underwater fur''

    • @Mightymoose02
      @Mightymoose02 3 роки тому

      Can't agree more. Also the meteors are totally unrealistic when impacting the ground...

    • @PygmalionFaciebat
      @PygmalionFaciebat 3 роки тому +1

      @@Mightymoose02 I would say meteors are unrealistic even in movies. They hit the atmosphere with around 30 km per hour - and if they have enough energy to come to the ground, they are bright as hell - and faster than sound (so the movement is almost invisible - when they are close to impact ... sure from far away they doesnt look very fast (thats why we can see fireballs quiet good) ...But when they are at the spot of the impact they are much closer and look therefore much more fast. And like i said: bright as hell.

    • @Chris-qr8ng
      @Chris-qr8ng 3 роки тому

      It does looks like its underwater, I've seen better foliage physics.

  • @gruma37
    @gruma37 2 роки тому +4

    I love volumetric clouds. I wonder how long it will be until we get a game that incorporates a multi-level troposphere system and we'll see clouds varying widely in height, and maybe even be able to witness a really low cloud scrape over the ground to our location and envelop us in fog.

  • @Shadowz2704
    @Shadowz2704 2 роки тому

    This is pretty revolutionary. Hi Poly assets being able to use Voxel.

  • @asterion2499
    @asterion2499 3 роки тому +90

    This looks like Death Stranding but with more realistic graphics

  • @gytispranskunas4984
    @gytispranskunas4984 3 роки тому +52

    I was, I am, and I will be thinking... that Voxel rendering is THE FUTURE OF GAMES.

    • @eclairesrhapsodos5496
      @eclairesrhapsodos5496 3 роки тому +1

      Yep even RTGI was be based on voxel cone tracing global illumination (VXGI) - it evolves a lot into different forms (Sometimes its just something similar). Damn voxels are everywhere in 3d graphics, I always be exited about new technologies what use voxels, especially sparse voxel octree rendering of geometry (its kinda similar to UE Nanite, but not realy) it feels like point cloud meshes but they are voxels and closer you get more detailed image be (fit same amount of geometry into resolution of a screen [voxel geometry]).....

    • @saeedbarari2207
      @saeedbarari2207 3 роки тому

      Rip the PCs with less than 1TB hard drive

    • @gytispranskunas4984
      @gytispranskunas4984 3 роки тому

      @@saeedbarari2207 well 1 terabyte SSD's are pretty cheap.

    • @saeedbarari2207
      @saeedbarari2207 3 роки тому

      @@gytispranskunas4984 Being from a 3rd world country, I can prove it otherwise. Sure they're not very extremely expensive even here, but still, there are laptops too. Any laptop with less than 1TB of hard drive will be completely useless for AAA games as of next year... I'd even say 2TB , given the fact that the game companies may like the idea of putting their models right from Zbrush to UE

    • @gytispranskunas4984
      @gytispranskunas4984 3 роки тому

      @@saeedbarari2207 I'm myself from Lithuania... It's 4th world country.

  • @matthewarnold2304
    @matthewarnold2304 2 роки тому

    This is a great demo buddy! Very impressive tech!

  • @AmerBoyo
    @AmerBoyo 2 роки тому +1

    Stunning… got me thinking about the game “Worms”, your treatment would take that game to another level!!

  • @mo-s-
    @mo-s- 2 роки тому +13

    Imagine a battle simulator with the grenades and bombs hitting the ground creating creaters

  • @tomaszwozniak1711
    @tomaszwozniak1711 3 роки тому +34

    Sooo, a perfect engine for a new Dragon Ball Z fighting game? anyone?

  • @gauravjain4249
    @gauravjain4249 2 роки тому

    Thanks a lot. It's increase my confidence to do some work on Unreal Engine 5

  • @axelschweiss9925
    @axelschweiss9925 2 роки тому

    this is so awesome :D the only thing missing now to make it really realistic is that the voxels need to be displaced rather than destroyed so that when i.e. the meteroid hits the ground it doesn't simply make a hole in the ground and the voxels in this area disappear they get flung out and land somewhere else. But I think it will still be quite a while until we get to this point. But nevertheless it is truly amazing to see how far we have come in just a few years and i'm looking forward to what's yet to come.

  • @xsil_ence353
    @xsil_ence353 2 роки тому +6

    The first scene looked so much like Death Stranding it's crazy

    • @ERrnesST
      @ERrnesST 2 роки тому

      Death Stranding must be ahead of it's time then. ;D

    • @xsil_ence353
      @xsil_ence353 2 роки тому

      @@ERrnesST It's a stunning game, definitely worth a shot.

  • @ConradSly
    @ConradSly 3 роки тому +7

    A very common misunderstanding about Lumen is that it is not raytracing. It is in fact raytracing, it's just optimized to perform well and is supported on non-RTX cards. NVidia released a driver for non-rtx cards a while ago that allows them to emulate raytracing features on a software level at reduced performance. So to sum up, you don't need RTX to use Lumen, but the accuracy and performance of lumen is increased by having a RTX card. They refer to these different methods as Software Raytracing (non RTX), and Hardware Raytracing (RTX), in the documentation.

  • @fft2020
    @fft2020 2 роки тому

    Your work is amazing !

  • @Creatorisch
    @Creatorisch Рік тому

    Amazing Demo dude, and well explained, keep up the good work!!🙂