If you can I highly recommend you wait to do nuclear until you've unlocked plutonium fuel rods. It's gives you a way to deal with uranium waste and tied in with some of the earlier components. Best to plan for it from the start.
Hey Darren! I've been going through all of your satisfactory content and absolutely loving all of it! Its a nice thing to put on in the background while working or playing. I know you've mentioned a couple times which mouse you use, but I can't seem to find the specs anywhere... Any chance you could put it in your "PC specs" page on your website please?
In regards to the discussion at 01:30:02, underclocking can have some great benefits in terms of power efficiency per item. The Wiki GG site has a great write up on the "Clock Speed" page: "At 59% clock speed (59.1943) your power consumption is halved but you still produce 59% of the items. So, by adding another 59% building you will produce 18% more items than a single 100% building for the same power usage." 59.1943% clock speed is considered the best gain for one additional building. I.e., if you originally had 10 buildings at 100% and you added 10 more buildings, setting all 20 to 59.1943%, you would save an overall 18% in power consumption for 20 buildings when compared to the original 10 buildings while maintaining the same output. At scale, you can save a ton of power when using this method. Also, I've heard the debate of the power curve (exponential vs linear) in many of the previous vods. So I figured it was relevant and worth mentioning that the curve of power usage on a graph is considered a polynomial curve/polynomial increase (n=1.321928).
If you can I highly recommend you wait to do nuclear until you've unlocked plutonium fuel rods. It's gives you a way to deal with uranium waste and tied in with some of the earlier components. Best to plan for it from the start.
eh i ran my reactor full blast for a stress test, parked the plutonium far away them turned to 1% as i still haveore fuel then generators 😂
Hey Darren! I've been going through all of your satisfactory content and absolutely loving all of it! Its a nice thing to put on in the background while working or playing. I know you've mentioned a couple times which mouse you use, but I can't seem to find the specs anywhere... Any chance you could put it in your "PC specs" page on your website please?
In regards to the discussion at 01:30:02, underclocking can have some great benefits in terms of power efficiency per item.
The Wiki GG site has a great write up on the "Clock Speed" page:
"At 59% clock speed (59.1943) your power consumption is halved but you still produce 59% of the items. So, by adding another 59% building you will produce 18% more items than a single 100% building for the same power usage."
59.1943% clock speed is considered the best gain for one additional building. I.e., if you originally had 10 buildings at 100% and you added 10 more buildings, setting all 20 to 59.1943%, you would save an overall 18% in power consumption for 20 buildings when compared to the original 10 buildings while maintaining the same output. At scale, you can save a ton of power when using this method.
Also, I've heard the debate of the power curve (exponential vs linear) in many of the previous vods. So I figured it was relevant and worth mentioning that the curve of power usage on a graph is considered a polynomial curve/polynomial increase (n=1.321928).
I vote for a big central factory. Based on what I've seen very few people do the all in one factories due to pc limits.
Keep it up
1 vote for sigle big mega factory in desert :)
Have you stopped with the livestream serie?
No, back tomorrow - apologies for missing today