I wish that were true, I guess if you'd ordered a soda and a grenade dropped without warning a lot of players would be salty ab it. Instead you gotta be the dummy yourself and think, "oh hey, this vending machine sells grenades, I need some!" Definitely my favorite little new detail in remake
System Shock remake dropped. was widely hyped and loved, Got patched a few times to iron the remaining bugs out, and then... everybody forgot about it.
Its just a little pricey, I'd love to get it but it falls in the B-tier of excitement, it's hard to get it instead of other games you are more excited about 😅
It changed designs, it changed music, even changed SHODAN. Like... yeah. There are some people that hype up every remake for graphics and "being objectively better", but if all they're interested is high-graphics game that cosplays classics, then no remake will live for long.
It's a great remaster, unfortunately it's a game that doesn't hold your hand and actually expects you to pay attention and read to understand your destination and objectives so the brainrot generation bounced off
Not gonna lie, seeing Maus suffering his ass through 90's moon-logic is music to my eyes. Still one of my favourite game experiences of all time (the original, back in -94), but I will also admit that some of the mechanics and designs have not stood the test of time. Still a good experience though, tbh :) SHODAN is sure to be pleased with all the suffering.
Let's not kid ourselves, System Shock 2, for all it did right, was a trashfire of unfinished, half-baked and straight up poorly designed ideas. And it still managed to be a great experience. But it would've been so much better had the publisher not rushed the everliving fuck out of it. Prey 2016 is what System Shock 2 could have been, had it not been rushed to hell. @@SpecShadow
I wouldn't say that System Shock has moon logic, there were much more violent examples of actual moon logic from 90's, just remember Sierra's quests. All objectives in System Shock have a normal explanation and you can complete the game without referring to a walkthrough, it just requires a little more attention to itself than your average modern game.
@@sverxrazum1130 Fair. I may have misused "moon logic" as too general of a term. In this case, I was referring to it's propensity to deliver vital "quest" items at you randomly, without telling you that you might need them later, and also not providing any method of finding said item if you moved it and dropped it.
I noticed that, too. For me, the achievement is "Look at you, hacker" and 16.2% of people have beaten it.(at the time of this video 3 hours after it posted)
3:50 Space Minotaur might be a reference to a collection of Cyberpunk and general Sci-Fi short stories from the 90's, called "The Trench Coat Minotaur." There is a story in there called "Keep Portland Wired" that is cited and influenced a lot of the genre.
I LOVE how many people fired the laser because they weren't listening/were distracted/had like 3 separate Shodan voice tracks playing at once 😂 Been looking forward to this for a good while, looking forward to checking out the Podcast later too bud!
29:24 fun fact i remember: the original automap did not allow you to mark things in it yourself. talk about panting and sweating as you run through my corridors
Hey, so OG System Shocker here, and Beta Grove behaves differently in the original. For starters, the area is easier to navigate because of the lower graphical fidelity not having room for all the clutter and flora. In addition, movement was tweaked for the remake and dashing is a bit smoother* in the old physics (*you go stupidly, borderline uselessly fast). There being fewer things to pick up means you spend less time searching and taking bio-contamination ticks, and I swear it ticks slightly slower. Last, dermal patches are used instantly, and don't replace your equipped weapon when selected, meaning you can react to danger as it comes. Obviously you still feel a bit cheated when you get the suit upgrade afterward, but it's not a % enhancement to biological contaminants, it just adds radiation resistance to your existing suit, and Beta isn't filled with radiation, it's bacteria. The old suits also equipped automatically when needed, compared with remake's button activated hazard suit. The original hacking is different too, having it's own weapon upgrade paths, shield enhancements, and the level design was tweaked. There is an upside to wire frame levels too, if you can believe it: you can see what's coming in the next room and prepare. Enemies don't appear in waves at all, you clear a room, it's clear forever, and with upgraded weapons you can rip through enemies even on difficulty 4 cyber, quite unlike the remake and it's bullet sponges. Further to wit, enemies have visible damage and you can tell how close they are to death by how many pixels of them remain; imagine the pixel count being a valuable UI element, insane. The final battle was indeed just hacking again, but with a fail condition of not winning quickly enough. Shodan could hack you back, taking over your movement and vision, and when she has complete control it's game over. The non cyber hacking is different too, still being wire puzzles, but just making connections between left and right rather than a complex board of slots and bars. Makes it more realistic honestly, when you just rewire the door at an access panel, rather than a glowy computer console with "liquid" power running on circuits that do nothing. Having said that, it's almost like they tried to combine both hacking games into one for the remake, since in the other type you are twisting panels to rout liquid power with no diegetic explanation of what you're doing. Both hacking games are done in a panel of the multifunction display, kind of handwaving the nondiegetic nature as merely being a visualization produced by your cyberware, rather than having a large wall panel that has those physical elements. One last thing that OG does that's very cool and not addressed in the remake: you customize your HUD with multifunction panels, do what feels comfy for your own experience. Do you want 4 maps on your screen? Treat yourself! This is partly a consequence of the game being designed to be played interchangeably with or without a mouse, meaning there are customizable hotkeys for everything, it's honestly insane how deep you can make the experience.
Was off the internet for awhile and am LOVING the videos as I get caught up. Night Dive just keeps making my dreams come true with practically every remaster/remake they make. They truly bless us with their skill. God I hope they remake System Shock 2 as well. (Edit: Also, damn the intro sequence to this one was awesome! Kudos to you and your fantastic editor!)
So glad I’ve found you again. I’ve been trying to remember your channel name. And then after I finished my 100% Ender Lillies run I instantly had to find your channel again. Now to binge all the videos I’ve missed over the last year and a half.
If people today are complaining that Elden Ring, Xcom and CupHead were difficult then imagine how rough games were in the 90s without UA-cam and guides to help you trough it People spend months figuring out how to get trough some of the shit on their own
GameFAQs and AngelFire or other sites like that (blogs and fan sites) really helped with games back then. Now you have to search through videos to get what you want... miss me with that. I still don't get the hate on FROM games - they make challengings games as opposed to most AAA games and people -instead of praising it for a change and some variety on the market, more choice and whatever - they started spewing toxins on it for some reasons....
I think that's mostly just the actual market for gaming changing, Elden Ring is relatively hard compared to modern AAA titles that are more like an interactive walking simulator meant to sell engines or cosmetics/BPs. Many games from this era aren't actually that hard (mechanically speaking), they are just obtuse and require you to actually remain somewhat mentally engaged while playing. Most of us who played such games originally were kids in the 90s and early 00s, I think a bit part of the difficulty was having no clue in general, I play most games blind nowadays and have nowhere near the amount of issues I did then. Some games are just sadistic though, and have singular solutions you need to find through trial and error, those ones are genuinely frustrating sometimes lol.
that's a terrible way to look at it. Games back then were extremely unfair - often purposefully obtuse, with strange logic that didn't make sense. Anyone who played those games back then would tell you that. Elden Ring is hard, but it is fair. Same for Cuphead. They are actually challenging your skill and ability. Pixel hunting for the 1 thing you can click on in a 90's adventure game is just tedious.
@@zamorak6789that being said NPC quests in Dark Souls and similar games (even ER in places) are sometimes just as weird. Maybe not the stuff you need to do but the places you need to find NPCs in.
In the original game an audio log tells you about getting a hazmat type suit before going into the groves that's infected if I remember correctly. Its possible that you didn't find an audio log with that information.
@@morkgin2459 it allowed a lot of different approaches and had more open maps than most games and worked with little hub areas. I would count it, but there's not much item interaction
@@MrStatistx I don't think combat is much of a way now, is it? The second game somewhat has immersive sim vibes. But the first one cannot be counted as immersive sims when most of the levels are just linear adventures sneaking from mythical creatures.
so fun to see that nightdive retained some of the more esoteric elements, like needing poor Ghiran's head and the interface demodulators, both of which you can find ages before they're needed. also, absolutely chuffed they kept the Cortex Reaver game over
The toxic garden wasn't nearly as bad for me. Sure I was going through detox and meds like a chain smoker, but the pressure was a nice change of pace and I felt vindicated for hoarding all the resources I'd encountered so far.
Just finished 100%ing it after I thought I got soft-locked in the Bridge level and I must say... It would have been better being played on PC, many things didn't even work on console like the marker on the map, manually activating the hardwares or the final fight with SHODAN without a way to see how much life I had left... They didn't do a great job with fixing these things.
Ah yes, I too get immersed in narrative driven games by rushing headfirst into everything without reading. Truly the best immersive experience. (Edit: Also, you can get the environment suit before the grove. A log mentions it, saying "the grove(with the isotope...which is also mentioned multiple times) is highly radiated where are the environment suits?" followed by another log that says there's an upgrade chip in area you got it from.) I can see why slow burn games like this--wherein yes they do actually give you the information needed to progress--are a dying breed. Attention spans are at bedrock, lol. Many people forget that the FIRST thing Rebecca instructs you to do is find a way to disable the laser that's pointed on earth, even if you miss out on the logs. Meaning the laser is already aimed at Earth, meaning if you just go in and press the button without have done anything, it's your own fault. All the other criticisms are fair though. That said, thanks for playing Indei, always enjoy your videos!
ALSO, why didn't you use the dang dumbwaiter for storage? it has an elevator that takes it through all the floors. or drop them in areas where you have an elevator nearby. after the first time you dropped something you needed, why wouldn't you be like "hmmm this game has tricked me before, perhaps i'll need some other items later..." Fool you once, shame on you, etc.
I have to respect Nightdive for showing us the game as it was back in the day - it was such a trailblazer for its time, and so much has been developed and standardised in the 30 something years since (mostly quality of life stuff). It's such a historical masterpiece
I turn a few boxes into storage if one is near the elevator, and put all the things that seem useful inside, so I never had any problem with the quest item. But preparing ahead does make a lot of games less fun since most of them are less adventure but more of a problem to be solved.
BioShock 2 Minerva's Den is the technical prequel to System Shock. they're connected in more ways than just Bioshock being System Shock's spiritual successor
17:51 So, from left to right when the scene is all zoomed out: Kill la Kill Scissor Blade, Buster Sword, Some staff with wings(No idea), Guts' Dragon Slayer, Attack on Titan ODM Sword, Mihawk's Sword from One Piece and Sword/lance thing from Fate/Somethingsomething I don't remember... I tried.
As someone who really liked the Pipedream minigame in Bioshock all I have to say to this BS is "Boy, aren't you assholes demanding something else sorry now!!!!" And then I laugh hysterically.
i played this for a bit. spent like 2-3 hours lost in the maze like levels picking up stuff. then i died. realized there were no autosaves. would have been fine if i knew. but that was that for me. hope yall enjoyed it though
I believe a System Shock 2 remastered was announced, but it is probably still quite a while off. I highly recommend just playing System Shock 2 as it is currently, it still holds up very well and is a true classic.
The funny part about System Shock being a metroidvania (and I agree with it, it's one) is it predates Symphony of the Night by 3 years. Nightdive is remastering SS2 as far as I know, not making a full-on remake. To be honest, where the first one really needed a remake for anyone to get into it now, I'd say the sequel is still doable for the most part, and I imagine they will give it some QOL improvements so it should be fine.
I wish the rest of the explosivea were in the remake. Some of them were so powerful you almost couldn't be far enough away to not die. There are some moon mining explosives that canonically would of blown a huge chunk of the ship apart. Maybe thats why they aren't in the remake.
Random guy on the internet here, Have you considered doing a play through of Alisa? It’s a solid fixed angle, survival horror game, but hard as hell. 14 hours were lost durning my first play through, Seeing as you gave me Nightmare of Decay, I figured I’d try my luck and give you this. Anyway, love the content, keep it up my dude
It’s over was the last achievement I got. I funded the game on kickstarter and that achievement was bugged for a while. I even got Don’t forget to salt the fries before that one.
Aw, man! You didn't find the vending machine where Shodan sells you a live grenade instead of a soda.
Easily missable
Ironically that particular snack vending machine was one of the two I used in my entire playthrough. Stood there like a stump until the KABOOM.
@purple781i hope you're not referring to op
@purple781 idk I'm scared 😂
I wish that were true, I guess if you'd ordered a soda and a grenade dropped without warning a lot of players would be salty ab it.
Instead you gotta be the dummy yourself and think, "oh hey, this vending machine sells grenades, I need some!"
Definitely my favorite little new detail in remake
System Shock remake dropped. was widely hyped and loved, Got patched a few times to iron the remaining bugs out, and then... everybody forgot about it.
Do you mean the patches made it bad or just that the hype was over fast?
Its just a little pricey, I'd love to get it but it falls in the B-tier of excitement, it's hard to get it instead of other games you are more excited about 😅
It changed designs, it changed music, even changed SHODAN. Like... yeah. There are some people that hype up every remake for graphics and "being objectively better", but if all they're interested is high-graphics game that cosplays classics, then no remake will live for long.
I mean, it was a single player experience that, while being quite good, didn’t have much replay-ability. This happens to most single player games.
It's a great remaster, unfortunately it's a game that doesn't hold your hand and actually expects you to pay attention and read to understand your destination and objectives so the brainrot generation bounced off
"I want Shodan to watch me shotgun this drink and crush it into a perfect cube with my bare hands"
Man has that hydraulic press grip.
9:29
The visceral shock I felt when the Home Alone 2 clip didn’t play
Between this and the disappointment that was the ER DLC video, I don't even know who Indeimouse is anymore. Half kidding.
@@Knivess0 What was wrong with the ER DLC video?
Suppose you could say you experienced a system shock eh?
@@js-ro5jkyoooo 😂
"Shodan turned this guy into a pile of guts and a skull. And they say the perfect woman doesn't exist." - Indeimaus, 2024
@@ktktktktktktkt I bet he loved Cassandra Nova in Wolverine and Deadpool
My DMs are open for any woman who can and will turn me into a pile of gore if I let my guard down for more than a minute
00:00?
Time Stamp?
Not gonna lie, seeing Maus suffering his ass through 90's moon-logic is music to my eyes. Still one of my favourite game experiences of all time (the original, back in -94), but I will also admit that some of the mechanics and designs have not stood the test of time.
Still a good experience though, tbh :) SHODAN is sure to be pleased with all the suffering.
true - the studio had to release those more experimental games so we get real gold like Thief and System Shock 2
Let's not kid ourselves, System Shock 2, for all it did right, was a trashfire of unfinished, half-baked and straight up poorly designed ideas. And it still managed to be a great experience.
But it would've been so much better had the publisher not rushed the everliving fuck out of it.
Prey 2016 is what System Shock 2 could have been, had it not been rushed to hell. @@SpecShadow
I wouldn't say that System Shock has moon logic, there were much more violent examples of actual moon logic from 90's, just remember Sierra's quests. All objectives in System Shock have a normal explanation and you can complete the game without referring to a walkthrough, it just requires a little more attention to itself than your average modern game.
@@sverxrazum1130 Fair. I may have misused "moon logic" as too general of a term. In this case, I was referring to it's propensity to deliver vital "quest" items at you randomly, without telling you that you might need them later, and also not providing any method of finding said item if you moved it and dropped it.
Thats life isnt it, sometimes youre the human, sometimes youre the chair
i see ur profile pic is from the Ghost In The Shell, i see ur a man of culture.
I will quote this
I absolutely love the SS remakes. You can tell the Nightdive devs loved and respected the original material.
Codeword : Shodan
Fyi The reason only 3.4% have that achievement for beating shodan is because it was bugged before.
I noticed that, too. For me, the achievement is "Look at you, hacker" and 16.2% of people have beaten it.(at the time of this video 3 hours after it posted)
REALLY hoping for System Shock 2. That game is what needs to be played.
that intro to anime cvlt is absolutely siiick indie, loved it tremendously.
"Eat your heart out, Barret!"
This line caught me off guard, fantastic
Ah, the toxic maze. One of those gaming moments where you can hear the developers laughing at your suffering
You just know a certain foot lover in Japan was taking notes.
The 451 gag in imm sims is always a comforting sight.
It's not even a gag (or it didn't start that way, at least), that was just the actual front door code for Looking Glass Studios!
where do you think it comes from my guy?
3:50 Space Minotaur might be a reference to a collection of Cyberpunk and general Sci-Fi short stories from the 90's, called "The Trench Coat Minotaur." There is a story in there called "Keep Portland Wired" that is cited and influenced a lot of the genre.
Is that THE Boy Wonder?!?!?! Is the man still playing RE6! What a legend!
I wouldn't have laughed at the chair on human bit without that extra long pause. Good stuff.
i hope CV-11 downstairs is still running
"System Shock is a Metroidvania"
I mean that was the kinda feel they were going for.
1:07 really digging the dahmer glasses with the ed kemper mustache
I'm never gonna get tired of your custom intros, props to you and Sally, seriously
I'm shocked you didn't keep System Shock for Shocktober
Edit: Shodan
I LOVE how many people fired the laser because they weren't listening/were distracted/had like 3 separate Shodan voice tracks playing at once 😂 Been looking forward to this for a good while, looking forward to checking out the Podcast later too bud!
29:24 fun fact i remember: the original automap did not allow you to mark things in it yourself. talk about panting and sweating as you run through my corridors
Hey, so OG System Shocker here, and Beta Grove behaves differently in the original. For starters, the area is easier to navigate because of the lower graphical fidelity not having room for all the clutter and flora. In addition, movement was tweaked for the remake and dashing is a bit smoother* in the old physics (*you go stupidly, borderline uselessly fast). There being fewer things to pick up means you spend less time searching and taking bio-contamination ticks, and I swear it ticks slightly slower. Last, dermal patches are used instantly, and don't replace your equipped weapon when selected, meaning you can react to danger as it comes. Obviously you still feel a bit cheated when you get the suit upgrade afterward, but it's not a % enhancement to biological contaminants, it just adds radiation resistance to your existing suit, and Beta isn't filled with radiation, it's bacteria. The old suits also equipped automatically when needed, compared with remake's button activated hazard suit.
The original hacking is different too, having it's own weapon upgrade paths, shield enhancements, and the level design was tweaked. There is an upside to wire frame levels too, if you can believe it: you can see what's coming in the next room and prepare. Enemies don't appear in waves at all, you clear a room, it's clear forever, and with upgraded weapons you can rip through enemies even on difficulty 4 cyber, quite unlike the remake and it's bullet sponges. Further to wit, enemies have visible damage and you can tell how close they are to death by how many pixels of them remain; imagine the pixel count being a valuable UI element, insane.
The final battle was indeed just hacking again, but with a fail condition of not winning quickly enough. Shodan could hack you back, taking over your movement and vision, and when she has complete control it's game over.
The non cyber hacking is different too, still being wire puzzles, but just making connections between left and right rather than a complex board of slots and bars. Makes it more realistic honestly, when you just rewire the door at an access panel, rather than a glowy computer console with "liquid" power running on circuits that do nothing. Having said that, it's almost like they tried to combine both hacking games into one for the remake, since in the other type you are twisting panels to rout liquid power with no diegetic explanation of what you're doing. Both hacking games are done in a panel of the multifunction display, kind of handwaving the nondiegetic nature as merely being a visualization produced by your cyberware, rather than having a large wall panel that has those physical elements.
One last thing that OG does that's very cool and not addressed in the remake: you customize your HUD with multifunction panels, do what feels comfy for your own experience. Do you want 4 maps on your screen? Treat yourself! This is partly a consequence of the game being designed to be played interchangeably with or without a mouse, meaning there are customizable hotkeys for everything, it's honestly insane how deep you can make the experience.
The MFDs are a UI element of system shock I love a lot and it's a shame few other games, if any, adopted them.
31:28 Here it is! Though it did make me irrationally angry when you cut off the end.
Was off the internet for awhile and am LOVING the videos as I get caught up.
Night Dive just keeps making my dreams come true with practically every remaster/remake they make. They truly bless us with their skill. God I hope they remake System Shock 2 as well.
(Edit: Also, damn the intro sequence to this one was awesome! Kudos to you and your fantastic editor!)
If you ever feel stupid, remember this guy holding his fingers centimetres from the blade of an energy sword for no reason.
I missed the Maus style intros.
I'm glad they are still around
So glad I’ve found you again. I’ve been trying to remember your channel name. And then after I finished my 100% Ender Lillies run I instantly had to find your channel again. Now to binge all the videos I’ve missed over the last year and a half.
welcome back son
@@indeimaus 😮 Thanks dad! 🥲
System Shock 2 really does a lot better with making SHODAN menacing and yet also not having the entire game revolve around her.
21:30 that decapitated head, man. In the original game, I had to start a new game from scratch in order to find it
I was honestly expecting the Skyrim “oh, you’re awake” at 16:40. I appreciate you shaking up the formula
Ada's re6 campaign has some nice camera angles.
36:34 it's boy wonder y'all!
If people today are complaining that Elden Ring, Xcom and CupHead were difficult then imagine how rough games were in the 90s without UA-cam and guides to help you trough it
People spend months figuring out how to get trough some of the shit on their own
Dark Souls is easy mode, it lets you respawn after every boss instead dropping you back to Level 1.
GameFAQs and AngelFire or other sites like that (blogs and fan sites) really helped with games back then. Now you have to search through videos to get what you want... miss me with that.
I still don't get the hate on FROM games - they make challengings games as opposed to most AAA games and people -instead of praising it for a change and some variety on the market, more choice and whatever - they started spewing toxins on it for some reasons....
I think that's mostly just the actual market for gaming changing, Elden Ring is relatively hard compared to modern AAA titles that are more like an interactive walking simulator meant to sell engines or cosmetics/BPs.
Many games from this era aren't actually that hard (mechanically speaking), they are just obtuse and require you to actually remain somewhat mentally engaged while playing.
Most of us who played such games originally were kids in the 90s and early 00s, I think a bit part of the difficulty was having no clue in general, I play most games blind nowadays and have nowhere near the amount of issues I did then.
Some games are just sadistic though, and have singular solutions you need to find through trial and error, those ones are genuinely frustrating sometimes lol.
that's a terrible way to look at it. Games back then were extremely unfair - often purposefully obtuse, with strange logic that didn't make sense. Anyone who played those games back then would tell you that.
Elden Ring is hard, but it is fair. Same for Cuphead. They are actually challenging your skill and ability. Pixel hunting for the 1 thing you can click on in a 90's adventure game is just tedious.
@@zamorak6789that being said NPC quests in Dark Souls and similar games (even ER in places) are sometimes just as weird. Maybe not the stuff you need to do but the places you need to find NPCs in.
31:29 after just rewatching your Silent Hill 3 video a couple days ago, I was not expecting a Super Silent Hill 3 reference in this video
Nice to hear Sander Cohen's piano piece get used, big hit of nostalgia
0:50 I for one welcome our robot overlords
In the original game an audio log tells you about getting a hazmat type suit before going into the groves that's infected if I remember correctly. Its possible that you didn't find an audio log with that information.
that voice edit about recycling bodies into perfect cubes for money.
mwah
If you play Space marine, you can play the sequel with Boy Wonder and Sally
I only recently started watching this guy but I kept hearing in his older videos”the system shock video is being worked on”nearly every video
I miss proper Immersive sims. some have aspects of it now, but the times of system shock 2, Deus Ex and Thief were great
Thief is barely an immersive sim but a masterclass of stealth game.
@@morkgin2459 it allowed a lot of different approaches and had more open maps than most games and worked with little hub areas. I would count it, but there's not much item interaction
@@MrStatistx I don't think combat is much of a way now, is it? The second game somewhat has immersive sim vibes. But the first one cannot be counted as immersive sims when most of the levels are just linear adventures sneaking from mythical creatures.
thank you for making a podcast. Gives me more stuff to listen to at work
Yessssss! shodan
"eat my arse and call me Susan" - Indeimaus, 2024
so fun to see that nightdive retained some of the more esoteric elements, like needing poor Ghiran's head and the interface demodulators, both of which you can find ages before they're needed.
also, absolutely chuffed they kept the Cortex Reaver game over
system shock is one of my favorite games ever so I've been waiting for a decade or whatever for this remake but that's so long I forgot
The toxic garden wasn't nearly as bad for me. Sure I was going through detox and meds like a chain smoker, but the pressure was a nice change of pace and I felt vindicated for hoarding all the resources I'd encountered so far.
I can only PRAY for Sally + Shodan merch this shocktober
I mean System Shock 2 is the one everyone loves and remembers.
Hmmm maybe playing the hard difficulty first wasn’t the best idea for me.
Just finished 100%ing it after I thought I got soft-locked in the Bridge level and I must say... It would have been better being played on PC, many things didn't even work on console like the marker on the map, manually activating the hardwares or the final fight with SHODAN without a way to see how much life I had left... They didn't do a great job with fixing these things.
Ah yes, I too get immersed in narrative driven games by rushing headfirst into everything without reading. Truly the best immersive experience. (Edit: Also, you can get the environment suit before the grove. A log mentions it, saying "the grove(with the isotope...which is also mentioned multiple times) is highly radiated where are the environment suits?" followed by another log that says there's an upgrade chip in area you got it from.)
I can see why slow burn games like this--wherein yes they do actually give you the information needed to progress--are a dying breed. Attention spans are at bedrock, lol. Many people forget that the FIRST thing Rebecca instructs you to do is find a way to disable the laser that's pointed on earth, even if you miss out on the logs. Meaning the laser is already aimed at Earth, meaning if you just go in and press the button without have done anything, it's your own fault. All the other criticisms are fair though.
That said, thanks for playing Indei, always enjoy your videos!
ALSO, why didn't you use the dang dumbwaiter for storage? it has an elevator that takes it through all the floors. or drop them in areas where you have an elevator nearby. after the first time you dropped something you needed, why wouldn't you be like "hmmm this game has tricked me before, perhaps i'll need some other items later..." Fool you once, shame on you, etc.
God the “haven’t you seen a ghoul”got me so good wtf 😭
"From my talons I shape clay."
the opening literally reminded me of my playthrough, just picking up absolutely everything.
there are three certainties in life: death, taxes, and Indiemaus making the best video intros
"I'm gonna choose all default."
>Chooses woman instead
where's the lie
The grenade launcher is pretty huge actually, cause it fixes the grenades. No reason to use them without it.
You should see the cosplay of Shodan that Lightning Cosplay made. It’s amazing.
I am shocked there wasn't more Sallie in this one. it was tailor made!
I have to respect Nightdive for showing us the game as it was back in the day - it was such a trailblazer for its time, and so much has been developed and standardised in the 30 something years since (mostly quality of life stuff). It's such a historical masterpiece
I turn a few boxes into storage if one is near the elevator, and put all the things that seem useful inside, so I never had any problem with the quest item. But preparing ahead does make a lot of games less fun since most of them are less adventure but more of a problem to be solved.
At work rn,I can't wait to get home and watch this, you always make banger vids
The little flamethrower scorpion was obviously supposed to play the Doom Eternal sound track while whooping your assets, but it malfunctioned.
BioShock 2 Minerva's Den is the technical prequel to System Shock. they're connected in more ways than just Bioshock being System Shock's spiritual successor
The worst part of the remake is the lack of "become Mommy Shodan's exclusive boytoy" ending
That AnimeCvlt intro is sick AF!
Sallie returns!! This is the best timeline. Great video btw
SHODAN
"If Shodan was truly evil she'd control the vending machines."
Heh, anyone gonna tell him?
This game was the first one of my suggestions that Honest Game Trailers finally used. Damn, SHODAN.
Yoooooo was such a banger remake
This feels like an early Shocktober treat. Love it.
It's a good day when Indei uploads.
I was passed out for the entire day yesterday, I know im late :(
12:33 "YOU UTTER FOOL! SHODAN SCIENCE IS THE FINEST IN THE WORLD!" 🙋♀️
tbf, the visuals for the hacking look pretty neat. Very late 80s cyberpunk-matrix vibes.
Maus what is the outro song? I fucking love it
17:51 So, from left to right when the scene is all zoomed out: Kill la Kill Scissor Blade, Buster Sword, Some staff with wings(No idea), Guts' Dragon Slayer, Attack on Titan ODM Sword, Mihawk's Sword from One Piece and Sword/lance thing from Fate/Somethingsomething I don't remember... I tried.
As someone who really liked the Pipedream minigame in Bioshock all I have to say to this BS is "Boy, aren't you assholes demanding something else sorry now!!!!" And then I laugh hysterically.
i played this for a bit. spent like 2-3 hours lost in the maze like levels picking up stuff. then i died. realized there were no autosaves. would have been fine if i knew. but that was that for me. hope yall enjoyed it though
I like the part where the Hacker-mam said "now your system is shocked" and they system shocked Shodan all over the place.
SS2 is top 5 games ever. SS1 is really good for the time. SS1R is the best balance of keeping the old and adding the new.
I believe a System Shock 2 remastered was announced, but it is probably still quite a while off. I highly recommend just playing System Shock 2 as it is currently, it still holds up very well and is a true classic.
The funny part about System Shock being a metroidvania (and I agree with it, it's one) is it predates Symphony of the Night by 3 years.
Nightdive is remastering SS2 as far as I know, not making a full-on remake. To be honest, where the first one really needed a remake for anyone to get into it now, I'd say the sequel is still doable for the most part, and I imagine they will give it some QOL improvements so it should be fine.
For a second I thought this was gonna be about Solar shock
10:28 don't wanna spoil much but that wish is granted at some point in the game
15:30 you're my favorite Indei
Do my eyes deceive me? The return of Boy Wonder?! Talk about summoning a god.
That Anime Cvlt opening was FUCKING AWESOME!!! Loved the animation a ton!
I wish the rest of the explosivea were in the remake. Some of them were so powerful you almost couldn't be far enough away to not die. There are some moon mining explosives that canonically would of blown a huge chunk of the ship apart. Maybe thats why they aren't in the remake.
"Eat your heart out Barret" So good!
Quite an honorable remake with all the 90s junk and stuff. Shodan is very, very good villain. Completely insane and focused at the same time.
A lot of the development was during Covid, too, and it still got made.
Random guy on the internet here,
Have you considered doing a play through of Alisa? It’s a solid fixed angle, survival horror game, but hard as hell. 14 hours were lost durning my first play through,
Seeing as you gave me Nightmare of Decay, I figured I’d try my luck and give you this.
Anyway, love the content, keep it up my dude
It’s over was the last achievement I got. I funded the game on kickstarter and that achievement was bugged for a while. I even got Don’t forget to salt the fries before that one.
I'd love to see a System Shock 2 remake.
this was fun!
and then the hint at a Boy Wonder return?! you spoil us so ❤❤
honestly, i appreciate playing this. love system shock
Something about Hildr's design really tickles my brain
13:44 The Fantastic Legend of Tohno, Touhou music spotted, that's an automatic like
LET'S GOOOOOO I've been hyped for this video ever since you mentioned if a while back as a possibility