NEW CONCEPT! | Blastoff Coaster | No Limits 2
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- Опубліковано 20 вер 2024
- Try out this unique model which features a terrifying tilt track into a vertical launch, similar to how astronauts launch into space! Also brave the other tantalizing twists and turns this brand new concept has to offer.
Greetings! This is great work! May I use this footage in an upcoming video about fanmade coaster concepts? I will give your channel full credit in the video.
Totally! Thank you so much for recognizing my work. You can for sure use
my footage!😄
hey y’all i’ve had some ideas for a while but idk how to make them so if you want to use mine that would be great. i was thinking about a launch during a drop track. if you use this, please credit me unless it’s been done before
@@coastercreation Sorry, I don't think No Limits 2 has drop track option. If you want me to create some of your other ideas, feel free to tell me. I will give you full credit!
@@jesh_ oh okay. sounds good and thank you!
Yes I like ur vids
The maintenance people are going to love this!
This could be awesome if the launch section is well themed as if it really was a rocket being launched. Awesome idea and the coaster is incredible and also smooth as butter. Well done keep improving
This is a fantastic concept and could have potential. One question though. What would be protocol for a rollback on the vertical launch?
Even if the train rolled back, which is extremely unlikely due to the high speed launch at the end of the tophat, the magnetic launch can be combined with magnetic anti-rollback brakes that can be toggled on and off. The train as it rolls back would be quickly stopped on the tilt track section. From there, the tilt track would level out, passengers would evacuate on the catwalk, and the ride would be properly fixed and inspected before operation commences.
Also, you noted that maverick does rollback. If you look at a clip of this, every time the LSM's try to counteract this by slowing bringing the trains down the lift. The same could be done for this concept, however friction brakes at the tilt track would bring the train to a complete stop after slowly lowered by the LSM's
I also just realized that after watching an informational video, Maverick only rolls back because of the rare scenario where the train ahead is still occupying the next block zone, and since the lift hill is only LSMs and no brakes the the train will stop before the top to avoid a collision and roll back.
If I'm going to be pinned, I'll pick up a rebuttal. Power outages do happen, and more frequently than you would expect (once every couple years if you are lucky) If in the middle of a launch the ride loses power, there will be a rollback. While the LSM fins WOULD slow the train down, and friction breaks WOULD stop the train at the bottom of the tilt track, the tilt track WOULD NOT be able to mechanically release from the launch and un-tilt to a horizontal position to allow a safe evac without power. AGAIN, this is a unique concept and honestly one that I would love to see in person, but mechanical and electrical safety is an important factor. For a ride to be able to be evacuated safely, it MUST be at a zero energy state.
Traditional vertical tilt track rides are able to mechanically lower to a horizontal state without power (if it hasn't fully engaged with the track in the vertical position), or release the train from the holding break after the track is fully engaged in the vertical position. These two factors enable a safe evac at a zero energy state.
So how would this work on your concept? Riders would be stuck in the vertical position until either A) power is restored and the ride has some sense of protocol to lower the track to a horizontal position or B) evac riders from the vertical position.
The problem with option A is after a ride loses power, it is then deemed unsafe to restore power and run without redoing the blocks safety test issued by the ride manufacturer. This protocol is to insure that all trains are properly accounted for by the PLC and that no trains will collide on startup (as a ride operator we would also have to manually engage and disengage each block section so only one train would move at a time as extra precaution to prevent a collision).
There isn't necessarily an issue with option B. Weird evacs do happen and there is plenty of safety involved in them, but they are more complex and often lead to guest discomfort.
To conclude, no this concept is not impossible, and is very unique, and would be a fantastic ride, but there are plenty of mechanical challenges that would be faced by unexpected faults to the PLC. Most rides will stop as much mechanical and electrical parts as they possibly can if they have errors, and tilt tracks are no exception.
TLDR: faults won't let the track "just lower" and in doing so could risk guest safety or break ride programing protocol.
Wow, thanks for the explanation. I think the evacuation B while discomforting is definitely possible but could you explain a little more on why the PLC makes the concept impossible. I'm not an operator myself.
Some forces seem way too strong but I do like the concept a lot. Just needs some reprofiling
I can only imagine the hang time on that dive loop is absolutely insane. 💯
Now, Bay-bay:That was a SWEEEEEEEEEET DEAL, right there!
If your other materials are this good, then I'll be glad I subscribed!
suggestion, maybe the track in the vertical position connects with a track in the front and in the back, in the event of a roll back or power loss the train can roll down onto that lower track where it can be evacuated or re launched, this space could also include the storage area for the ride vehicles
already did that with my new model, check out the community post
The amount of space themed rides like “Apollo 11” you can name this ride is crazy
Looks... interesting. It's a mix between the new Vekoma tilt coaster coming to COTAland and the new Vertical Launch coaster made by Intamin.
This is so much cooler than the normal tilt coaster, which basically takes away the First drop with its gimmick. Here, the Gimmick is actually a way more hype Alternative than just getting Pulled up on a vertical launch
One other possible idea for a slightly different effect is that track could exist on the opposite side of the tilt track, so riders anticipate blasting straight up, but then there's a trapdoor effect where they fall backwards into a tunnel beneath the station, and then launch forward into the top hat
i remember years ago i thought up of something similar but i didn’t have the know-how to pull it off in No Limits 2, so i’m very glad someone has pulled this off. fantastic work my friend.
0:04 would give me a whole heart attack seeing the ride accelerate towards the end of the track lmao
Rollback straight into the pavement 😂😂
like rolling launches, this launch would probably never fail but yeah that would be unfortunate.
BRO IT JUST RIPPED THROUGH THAT TOP HAT
yeah ik
I love the Idea of a non-rolling vertical launch, but think that using a track seems a bit unnecessary unless a park were to have specific theming that goes with it.
It's meant to be similar to a blastoff on a spaceship. I do have a video this Sunday of this model with a space theme.
Congratulations you successfully scrambled all your guests brains in much mush
I do admit, that one moment on the top hat does go too fast
An inverted top hat would be cool at the beginning
Airtime's a bit too strong but i like this concept
This is an insane concept! Literally IQ 2.5 Million
That launch better be strong asf 😭
No launch would ever be strong enough to get that train moving
This kind of reminds me of Space Mountain at Disneyland Paris I mean the track doesn't tilt but it stopped at an angle and you sit there and then it launches you up the angle into the mountain.
Totally Agree
A 90 degree vertical launch straight into a whip that shoots you down?
That is some insane G's
Bro, I was literally talking to my brother about a concept like this and how they can theme it to space two days ago. Had a different layout then yours though.
You know what. I had this exact idea. But for a Dragster concept
Vekoma: "write that down!!"
Imagine if the launch section was indoors and themed to space. That would be so sick.
“Nice catwalk!!!” “No its not a catwalk its a catladder the dark ducky!!!”
i'd like to see a force reading for some of those elements cause.. wow
This looks sick!
Very cool concept. Reminds me of the RCT3 Lift-Tower. And the airtime-hill after the dive-loop too. How did you make the Track tilt backwards?
Sorry, what do you mean the track tilting backwards?
@@jesh_ dont worry. Thanks for your reply :) i meant the movement your tilt-track does. When i place the ingame tilt-track, it only moves like a vekoma one in real-life. The rear end of your track moves down instead, while mine one only goes up and i dont know how to change that
@@syncRamon there should be a setting when double clicking on the sphere in the center of the track that allows you to change the angle it rotates. I'm pretty sure the default angle is like 90 degrees so I changed it to -90 degrees.
@@jesh_ thank you so much. I thought that there needs to be something like that, but i never found it. I'll take a closer look at it
Thanks Bud 👊
Absolutely terrifying.
What if dragster turns out to be like this, would be sick!!
That dive loop is BEAUTIFUL
love it especially dive loop
perfect coaster
Cool idea, but it would be more realistic if you will use the "heartline" function to make it practical for real.
I did use heartline banking, are you talking about something else?
This should be built for real!! It was excellent.
I know this can't be done in NL2, but I'd love to see a concept where the ride launches up into a spike and rolls back, through the tilt track, and into a backwards ride. It could go through a midcourse section to allow the tilt track to return horizontal and use it to get back to the station, if the final brake run feeds into the horizontal tilt. You could also run two trains if one was in the station/launches while the other sits on the FBR.
That's an amazing idea! But yeah, you're right, it's impossible.
Kings Dominion could revive Volcano if they worked with Vekoma on this concept!
I remember having this idea a few months ago lol
10/10 would ride in real life!
Great job
Intamin need to take notes fr. This would definitely be a top 5 coaster if it was ever built!
Great idea can this concept do a beyond-vertical launch
yeah probably
That was amazing!
Sweet concept
Epic lift
R those airtime hills ganna rip my torso from my legs?
maybe the tophat lol
That looks so amazing
Sort of a launched version of the togo ultra twister lift hills
Concept is cool but people are gonna be ripped in half on those airtime hills.
You're a genius man. 👍
Can you make a vertical launch swing launch, it’s the same thing as this adept at the bottom of the tilt it connect to track that leads to a Spike
there's no way to connect actually connect track to the back of a tilt track segment. No limits does not allow a vertex to exist there unfortunately.
Its véry cool i like thé Coster 🙃👌
How do you change the tilt track so that it goes from normal to up instead of normal to down? I want to build this sort of coaster so bad but I don't know how to do!
If you double click the sphere in the middle of a tilt track segment, it opens a menu where you can change the tilt angle
Would it really add much to the ride?
I think it would not only add a gimmick like for regular tilt coasters but also provide a new sensation of launching from 0 to a certain speed at a vertical angle
Doesn't a certain park in Utah have a vertical launch lift hill?
Yes, however Wicked at Lagoon needs a primary launch to get the train up the vertical launch while my concept uses a tilt track to simulate the experience of a blastoff sequence on a spaceship.
why is no one talking about they leg destroying ejector LOL
you're not alone lol
imagine if one day the launch wasnt string enough and the coaster fell off backwards
As stated before, this issue of rollback has been addressed and is compleltely fixed in my new version releasing in two weeks.
Was this done ✅ on the simulation game ‘Planet Coaster’? That’s such a cooooooooooooooooooooooool ride 🎢, I must admit.
It was done on no limits 2
this should be able to reach up to 500 feet easily
Clever twist on tilt & launch with great layout, though I wonder about the real life feasibility. I mean Lightning Rod's upwards launch already puts so much stress on the LSMs already
I believe Lightning Rod's launch problems crack down to the unusual company RMC chose to produce the LSMs, as well as Lightning Rod having a mix of steel and wooden track with a wooden structure. Wicked at Lagoon also features a rolling launch into a vertical launch so I believe that stress wouldn't be a point of concern if a blastoff coaster were to open in real life.
Based on RMC's AMA Lightning Rod's launch problems are primarily due to the use of wood which is less rigid and more prone to warping than steel. Most of RMC's technical difficulties have been caused by wood relative weakness and unpredictability when compared to steel, RMC's current policy is to only do launches on steel track with steel supports.
@@mylesmcarthur642 thx for the info!
@@mylesmcarthur642 I see, that warping might mess with the LSM timings. I do wonder if the inclined launch from standstill only worsened the problem
@@revimfadli4666 Lightning Rod can't launch from standstill, it has to roll into it's launch. The design of the launch does make recovering from rollbacks more difficult as they have to evacuate the ride before a relaunch attempt.
Thats one crazy ass mofo of a ride.
I can only imagine what would happen during a malfunction of that lsm launch having a rollback😅😬
Very cool layout though especially with lapbars
Maybe it happens in the future but requires probabilistisch some safety measures
yeah, that rollback problem has been fixed in my updated version
Ah okay Nice
The g forces though.
I had this idea a few weeks ago as well... I had no idea where to go with it. Nice work! side note, I was very disappointed to learn tilt track is one-way. I wonder if there's a hack for that.
yeah i was sad to learn that too
Why not just have breaks on the first part of a normal top hat so the launch starts vertically instead of having to tilt track into the vertical ness. Tilting Lowkey doesn’t add much thrill at the bottom
Breaks are added on an additional segment in case of emergency on my newer version of the model. As for the reason of a tilt track in the first place, I wanted a unique sensation on a roller coaster so tilting into a vertical launch is different from Wicked's launch into a rolling vertical launch.
The first airtime will kill every riders 😅
Yeah, it's a little fast. Just a little.
This would never be approved, it would require to have something to handle a rollback, I am pretty sure that concept is possible if it had an extra track from vertical to level to make train safe in case of rollback.
I would beg to differ for the launch ends right before the top hat peaks, meaning it has a hefty amount of speed to make it over no matter the day, weather, weight of trains, launch speed inconsistencies, or wind speed. And even if the train rolled back, the vertical launch could be used to stop the train.
I'm with you on this one Pedro. You don't need a consistent launch section to prevent the ride from rolling back. Maverick at Cedar Point rolls back and it has LSMs all the way up the hill. It's an important failure point to note and something that would have to be addressed if this were actually built. That being said it is a neat "fictitious" concept and would enjoy to see how engineers would overcome the challenges if it were reality.
blast off
hey great coaster love the concept how do you creae this?
Attach a tilt track segment and change the tilt angle to -90, also slowly adjust segment that makes it launch but also brake accordingly so the train doesn’t fault. Then attach it to a vertical launch and you should be golden
@@jesh_ ok but what app do u use to create these coasters?
@@SurvivorG27 I use the game No Limits 2 from Steam. Sorry, but I think it's not an app.
@@jesh_ ok thank you so much
How u do this? When I try it just rolls backwards into the ground.
You might be forgetting to make the tilt track a launch. Make sure the speed and acceleration are enough to propel it up the top hat.
@@jesh_ ah, thanks.
Imagine if they could get the cable launch from kingda ka do this vertically.
Same thing can be accomplished without the need for a complicated rotating track section as has already been done on rides like Mr. Freeze.
I understand that but the point of the concept is to launch vertically from a complete stop and a tilt track is the coolest way to do so
I always thought of something like this
That whip after the vertical launch, seems too……..
I am aware, in other versions of this model it clears the top hat with reasonable speed
@@jesh_ cool
I literally drew a concept of this type of thing when I was in elementary school
Woah
blastoff 1 is to intense for me
That top hat is pretty devastating.
What's that element called right after the tunnel?
A dive loop. Sometimes the banking can come early like on this coaster, causing a large amount of hang time. But other rides such as raptors have their banking at the end of the apex, causing a little bit of airtime and more whip.
This could be made by Intamin.
Stats?
about 200 ft
Nice concept, way too fast tho to be realistic
The blastoff part was the concept, speed can be adjusted for future alterations
this would be broken every month
true because almost every attraction breaks down at least once a month
Reminds me of the Chinese knockoff company, Jinma Rides. Yes, they copied the tilt-track. I can see it now: Jinma Rides Amazing Tilt Blasting Coaster NGC-34x
From whom am I copying from?
I am super disappointed. I went on youtube to find some fun nolimits coasters, and lo and behold, all of my "original" ideas have already been designed...😢
That happens to me a lot too!