Aw thanks, but I think I want to just leave them as they are and continue making new things so I can really see how far I've come (both in terms of NL2 technical skills and layouts). However, I don't know if you looked in the description, but I actually redid the second coaster in the video (with some slight modifications): ua-cam.com/video/Us52t0CEbsQ/v-deo.html
I only noticed it right when I finished the coaster. Since chain lifts slow the coaster down, this made it going WAY too fast near end and so I just left it lol
how did you make the station area on lava monster with all the rocks? i have been trying to spice my coasters up with trees and rocks but i can never figure out how to place that many in a way like that.
For the trees, I just placed a bunch of trees (lower quality preferably) in a certain confined area. Then I selected the whole area where trees are by clicking and dragging, then hit ctrl+C, and use "click paste." I also did a similar thing with the rocks. I first made an area of rocks close together with "lock on ground" set to off for all of them, then I moved them into place and used the rotation tool when needed. However, when I made this one, I didn't think of how useful scaling would be. It probably would have saved a ton on time and lag by scaling up the rocks first (this is in the settings of each of the rock objects) and then placing them in. This would get a very similar effect in the end.
@@Thelightning1out They were just little starter coasters to get used to the program. Well I guess all of these were, but especially for those two. I had no idea how to do supporting, scenery, terrain texturing, or anything that had to do with aesthetical things. I just wanted to try out the track building part of it at first. However, I dug deeper with all of that in my third coaster. I also then tried making a POV of the third one and uploading that to UA-cam (this was before I realized that there was in-game recording/rendering, so it's choppy to say the least)
i love how the second one has the chain lift all the time🤣🤣🤣
He did that because it gives a little boost and it keeps it from falling backwards
I love how we both have the same name and we both love making wild NL2 creations 🔥
That lim launch coaster goes kinda crazy ngl
You should refurbish all of them because the concepts are actually really good.
Aw thanks, but I think I want to just leave them as they are and continue making new things so I can really see how far I've come (both in terms of NL2 technical skills and layouts). However, I don't know if you looked in the description, but I actually redid the second coaster in the video (with some slight modifications): ua-cam.com/video/Us52t0CEbsQ/v-deo.html
the antirollback noise on the second one would be insane😭
Nice station fly trough on the first coaster. Finally a real head chopper 😬😬😬
The CHAIN LIFT 💀
I only noticed it right when I finished the coaster. Since chain lifts slow the coaster down, this made it going WAY too fast near end and so I just left it lol
the third one is so good !
Agree
I really like most of these!! They are so good!
I love the full lift one 🤣
I love how half of these rides have a random ass top hat in the middle of the ride, no launch before the top hat, just a top hat 😂
Only a slight valley risk...
I love how a ride named blue bullets track is green😂
0:23 Downt kill me! :D
2:48 That is a LAUNCHED I305
Fr
“the blue bullet”
the coaster colors:
nvm just saw the trains LOL
You a big I305 fan?
how did you make the station area on lava monster with all the rocks? i have been trying to spice my coasters up with trees and rocks but i can never figure out how to place that many in a way like that.
For the trees, I just placed a bunch of trees (lower quality preferably) in a certain confined area. Then I selected the whole area where trees are by clicking and dragging, then hit ctrl+C, and use "click paste."
I also did a similar thing with the rocks. I first made an area of rocks close together with "lock on ground" set to off for all of them, then I moved them into place and used the rotation tool when needed.
However, when I made this one, I didn't think of how useful scaling would be. It probably would have saved a ton on time and lag by scaling up the rocks first (this is in the settings of each of the rock objects) and then placing them in. This would get a very similar effect in the end.
@@jacksongrace thanks so much!
quick question what happened to the first two coasters on your channel
You mean the first two in this video?
@@jacksongrace yes
@@Thelightning1out They were just little starter coasters to get used to the program. Well I guess all of these were, but especially for those two. I had no idea how to do supporting, scenery, terrain texturing, or anything that had to do with aesthetical things. I just wanted to try out the track building part of it at first. However, I dug deeper with all of that in my third coaster. I also then tried making a POV of the third one and uploading that to UA-cam (this was before I realized that there was in-game recording/rendering, so it's choppy to say the least)