This is a great way to mix a kriegspiel-style game with the Musket Battles system. And I didn't know that Marengo had brigade blocks. I am really enjoying these games. Thanks
You're welcome. This is still leaves much to be desired editing quality wise, but the first four videos I felt were not good enough to upload. I plan on doing a few like this until I am happy with the final cut.
Looks very promising. You show with great details how the players are to draw their orders, and I would be curious to read a message the Referee sends to the player, especially during the fights for the bags. Would I be able to write motivating reports from the ref, my wife and kids would play non stop, instead of being reluctant to sit down and move the blocks themselves😂
I wonder, if you happen to attack on the back of 2 ennemy blocks, thus flanking them, if the second block can be said as supporting the 1st one? And what if the first block you attack is facing you, but the other block is facing the other way: can that block really support? Or vice-versa. That kind of situation always keeps me uncertain of how I should handle the second round. Same when an artillery happens to be behind an infantry piece that has to retreat: OK that artillery cannot support, but should it advance towards the enemy to engage for a second round? or can it retreat, though it wasn't a supporting piece? One could say that this type of situation should not happen if you manage your Corps properly, but I often get units mixed up like that when playing Austerlitz, or Marengo, after the charges of the cavalry.
@Karl-Heinz-vp4gt Great questions! The supporting rules are quite specific. A block must be facing the same way to be supporting. Merely being behind the other block is not sufficient. Also, as indicated in the rules, artillery can't support and doesn't get pushed back if retreated through. If an artillery block is directly behind another block (I agree, crazy things can happen!) it is still not part of the combat. If the block in front of it has to retreat, then the combat ends, and the artillery will be in the enemy unit's field of fire. FoF only becomes critical when a block ends its move. In this case, if the artillery blocks command is drawn first, the artillery will have to move out of the FoF, as artillery can't end its move in a FoF, nor can it attack an enemy unit. It could bombard the unit (note that attack and bombard are different terms), and then it would technically still be in an enemy FoF, and unable to move because it bombarded. I think I've answered all your questions. Let me know if this has helped, or if I've only managed to muddy the waters.
On your very first question; yes, a supporting block is part of a flank attack defense. Also, if you have several blocks lined up, as can sometimes happen, only the second block is supporting, and the rest will be subject to the push back rule (which means artillery and detachments are unaffected). This can leave some very bizarre arrangements after combat is finished. When I do still shots of a turn, I usually try to take one before combat, as after combat is really confusing to make heads or tails of.
@@SoloBattles oh thanks, I had not thought of letting the attacking unit in the FoF of the artillery. So at the end of the turn that defending artillery would fall under the rules of retreating "After you resolve all combat, any piece in enemy FoF, without cover, that did not participate in Combat, MUST retreat" . Another one if I may: I haven't noticed how you implement the new rules about Road column, especially on the Waterloo campaign where Prussian road movement is crucial. Doesn't it change all the rhythm of the game if the columns are twice more compact and the allies are able to bring troops much earlier on Napoleon's flank? I don't picture two division blocks marching alongside each other on the same (major) road. I think I recall Mr Barrington explaining that dealing with the delays of moving troops in road column is a big realistic asset of his games. What could have been the reasons for such a change?
@@Karl-Heinz-vp4gtthat only applies to brigades, divisions must still stretch out on minor roads. Brigades don't stretch out, but since there are generally more brigades than the two blocks that equal a division in length on a road. I have found that brigade blocks often stretch the lines out longer tha. The divisional blocks are often more compact in column than the brigades.
@ Really? I have Rules 4.0 and they don't specify Brigades or Divisions on the Road column part. But that's good to know, I was puzzled about this change!
This is a great way to mix a kriegspiel-style game with the Musket Battles system. And I didn't know that Marengo had brigade blocks. I am really enjoying these games. Thanks
You're welcome. This is still leaves much to be desired editing quality wise, but the first four videos I felt were not good enough to upload. I plan on doing a few like this until I am happy with the final cut.
Looks very promising. You show with great details how the players are to draw their orders, and I would be curious to read a message the Referee sends to the player, especially during the fights for the bags. Would I be able to write motivating reports from the ref, my wife and kids would play non stop, instead of being reluctant to sit down and move the blocks themselves😂
It's a pity I can't get hold of this game in the UK.
They sell them world wide. Postage is what it is.
I wonder, if you happen to attack on the back of 2 ennemy blocks, thus flanking them, if the second block can be said as supporting the 1st one? And what if the first block you attack is facing you, but the other block is facing the other way: can that block really support? Or vice-versa.
That kind of situation always keeps me uncertain of how I should handle the second round. Same when an artillery happens to be behind an infantry piece that has to retreat: OK that artillery cannot support, but should it advance towards the enemy to engage for a second round? or can it retreat, though it wasn't a supporting piece?
One could say that this type of situation should not happen if you manage your Corps properly, but I often get units mixed up like that when playing Austerlitz, or Marengo, after the charges of the cavalry.
@Karl-Heinz-vp4gt Great questions!
The supporting rules are quite specific. A block must be facing the same way to be supporting. Merely being behind the other block is not sufficient.
Also, as indicated in the rules, artillery can't support and doesn't get pushed back if retreated through.
If an artillery block is directly behind another block (I agree, crazy things can happen!) it is still not part of the combat. If the block in front of it has to retreat, then the combat ends, and the artillery will be in the enemy unit's field of fire. FoF only becomes critical when a block ends its move. In this case, if the artillery blocks command is drawn first, the artillery will have to move out of the FoF, as artillery can't end its move in a FoF, nor can it attack an enemy unit.
It could bombard the unit (note that attack and bombard are different terms), and then it would technically still be in an enemy FoF, and unable to move because it bombarded.
I think I've answered all your questions. Let me know if this has helped, or if I've only managed to muddy the waters.
On your very first question; yes, a supporting block is part of a flank attack defense.
Also, if you have several blocks lined up, as can sometimes happen, only the second block is supporting, and the rest will be subject to the push back rule (which means artillery and detachments are unaffected). This can leave some very bizarre arrangements after combat is finished.
When I do still shots of a turn, I usually try to take one before combat, as after combat is really confusing to make heads or tails of.
@@SoloBattles oh thanks, I had not thought of letting the attacking unit in the FoF of the artillery. So at the end of the turn that defending artillery would fall under the rules of retreating "After you resolve all combat, any piece in enemy FoF, without cover, that did not participate in Combat, MUST retreat" .
Another one if I may: I haven't noticed how you implement the new rules about Road column, especially on the Waterloo campaign where Prussian road movement is crucial. Doesn't it change all the rhythm of the game if the columns are twice more compact and the allies are able to bring troops much earlier on Napoleon's flank?
I don't picture two division blocks marching alongside each other on the same (major) road.
I think I recall Mr Barrington explaining that dealing with the delays of moving troops in road column is a big realistic asset of his games. What could have been the reasons for such a change?
@@Karl-Heinz-vp4gtthat only applies to brigades, divisions must still stretch out on minor roads.
Brigades don't stretch out, but since there are generally more brigades than the two blocks that equal a division in length on a road. I have found that brigade blocks often stretch the lines out longer tha. The divisional blocks are often more compact in column than the brigades.
@ Really? I have Rules 4.0 and they don't specify Brigades or Divisions on the Road column part. But that's good to know, I was puzzled about this change!