Substance Designer beginner tutorial: Making an ice floe PBR material

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 60

  • @marsmotion
    @marsmotion 9 місяців тому +1

    i like that its in real time not sped up. the tough part of learning this way of working is knowing how to think in this way of breaking down the operations into these very abstract steps that then build on top of each-other. i think some micro tuts on useful effects that translate into any material would be good.

    • @debe3D
      @debe3D  8 місяців тому

      Thank you! This was the first video I made in real speed, glad it's helpful! I am currently more busy with InstaMAT tutorials, which is a new and free alternative for Designer. As the workflows are similiar in regards of material creation, I am sure there is something to pick up for Designer users as well!

  • @marconnetthibault6795
    @marconnetthibault6795 25 днів тому +1

    Tutorial hyper good explain !!! i love it and thank !!!!

    • @debe3D
      @debe3D  25 днів тому

      Glad it's helpful, thanks!

  • @Trillezchannel
    @Trillezchannel 8 місяців тому +1

    amazing tutorial, straight to the point and describe functions well, thankyou!

    • @debe3D
      @debe3D  8 місяців тому

      Thanks a lot, glad it's helpful!

  • @ericcurrier50
    @ericcurrier50 2 роки тому +1

    Extremely helpful and insightful to how Substance designer works thank you so much, from a noobie!

    • @debe3D
      @debe3D  2 роки тому

      Glad it's helpful!

  • @tarialorehand
    @tarialorehand 2 роки тому +1

    Now that was a fun tutorial, I had to rewind a couple of times (a lot of times) but it was worth it. thank you for an interesting tutorial.

    • @debe3D
      @debe3D  2 роки тому +1

      Hey Taria! Glad you like it and that it was helpful! I think rewinding a tutorial is really necessary to learn from it, I do it too when trying to learn new ways and workflows from other artists and understand them truly. However, I also know that this tutoral could have been a bit more indepth. I try to get better at this! :)

    • @tarialorehand
      @tarialorehand 2 роки тому +1

      @@debe3D I worked out nicely. Once my project gets graded and I can upload it to artstation (if we're allowed) I will definitely add your link to show where I found the tutorial for how I made mine. It's not perfect, but it looks pretty good.

    • @debe3D
      @debe3D  2 роки тому

      Great! Sure you can upload it to artstation, can't wait to see the outcome! A link to the tutorial and/or artstation profile would of course be appreciated. Thanks!

    • @tarialorehand
      @tarialorehand 2 роки тому +1

      @@debe3D Absolutely, I don't take credit for something I didn't create and always make sure the original artist gets full credit for it even if it's a tutorial. Credit always goes to where it's supposed too. :) I have an artstation if you want to go see it. H.M.Bright you can go check it out if you like. :)

    • @debe3D
      @debe3D  2 роки тому

      Great! I'll make sure to check it out!

  • @clarencelowe9970
    @clarencelowe9970 3 роки тому +2

    Thank you so much! This is a great breakdown!

    • @debe3D
      @debe3D  3 роки тому

      You are welcome. Glad it was helpful!

  • @adarshwhynot
    @adarshwhynot 2 роки тому +1

    Solid tutorial!!! thanks 🙏

    • @debe3D
      @debe3D  2 роки тому

      Thanks, really appreciate it!

  • @TonyG718
    @TonyG718 2 роки тому +2

    Great tutorial, just to note some “beginners” may not know what nodes you first started off with before diving in. Luckily I’m getting familiar with the program so I guessed how you did that, but others may not know what you have going on on your start up screen.

    • @debe3D
      @debe3D  2 роки тому +1

      Thanks, glad you like it! Indeed, you are right, got exactly that question on another tutorial. Will keep that in mind for the next beginner tutorial I make. Great you figured it out by yourself!

    • @TonyG718
      @TonyG718 2 роки тому +1

      @@debe3D Yes sir you definitely have a new subscriber and I look forward to more of your videos. You gotta Great channel and substance is a great program!

    • @debe3D
      @debe3D  2 роки тому

      Thank you very much, really appreciate it! It really is a great program with many possibilities.

  • @dongjoonhan3179
    @dongjoonhan3179 2 роки тому +2

    Thank you so much!
    I got a little problem while follow your flow.
    In the "base material" node, I can't find input. I only can see output...
    How to make custom node??

    • @debe3D
      @debe3D  2 роки тому +1

      Hey, glad you like it! When you double click the "Base Material" node, you get that nodes properties on the right side. Under "User-Defined Maps" you have to set the Inputs you would like to have to "True", normally they are set to "False". As soon as you set them to "True", they will get visible on the node. Hope that helps! If you still have problems, don't hesitate to ask!

    • @dongjoonhan3179
      @dongjoonhan3179 2 роки тому +1

      @@debe3D solved!!!! Thank you so much!!

    • @debe3D
      @debe3D  2 роки тому

      @@dongjoonhan3179 Great that it worked! You are welcome!

  • @copyright24
    @copyright24 2 роки тому +2

    Good tutorial, but a tiny more explanation in the beginning would be useful, specially when adjusting the values. It's a bit hard to follow when looking at both screen ;)

    • @debe3D
      @debe3D  2 роки тому +1

      Thanks, glad you like it! Absolutley, you are right! This was my first narrated tutorial, I'll do it better with the next one. Thanks for suggestion for improvement!

  • @pixelarcade7905
    @pixelarcade7905 2 роки тому

    I'm having problems connecting the ambient occlusion node to the base material, which of the two ambient occlusion nodes did you use?

    • @debe3D
      @debe3D  2 роки тому

      Hey, which version of SD are you using? I only have one AO node which is called "Ambient Occlusion (HBAO)".

    • @pixelarcade7905
      @pixelarcade7905 2 роки тому

      @@debe3D I have SD 11.3.3, and I placed an Ambient Occussion (HBAO) node and turned to true the Abtient occasion base material input, but it's not connecting

    • @debe3D
      @debe3D  2 роки тому

      That's weird indeed. Is the Output of the AO node as well as the Input on the Base Material node grayscale? Both connection dots should be gray, if one of them is orange, it means it's in color mode. Although both should be grayscale at default.
      Although I don't think it's even possible to have one of them in color.

    • @pixelarcade7905
      @pixelarcade7905 2 роки тому

      @@debe3D Both inputs and outputs appear grey to me, and it's not allowing me to connect them, I tried using different nodes, and changing the input, but it's not connecting.

    • @debe3D
      @debe3D  2 роки тому

      Weird. Did you try to spawn a new Base Material node and try that one? Or tried a clean file with just Base Material Node and AO?

  • @蔡富鉴
    @蔡富鉴 2 роки тому +1

    非常厉害

    • @debe3D
      @debe3D  2 роки тому

      Thank you!

  • @chenir7537
    @chenir7537 3 роки тому +3

    Good tutorial! but a little hard to understand for me as a beginner.

    • @debe3D
      @debe3D  3 роки тому

      Thanks, glad you like it! I'll try to go more into detail in the next beginner tutorial, this was my first attempt, so there is a lot to improve. Maybe I can explain some things further, what do you need to know about the workflow? Maybe I can help you out.

    • @chenir7537
      @chenir7537 3 роки тому +1

      @@debe3D If you could post some tutorials on how to make game effect mapping
      that would be great.

    • @debe3D
      @debe3D  3 роки тому

      Hey, sorry for my late answere, I am really busy at the moment. I'll see what I can do, I am mainly making Materials with Designer though, so can't promise anything.

  • @battlebossv9219
    @battlebossv9219 2 роки тому +2

    Hey do you think you could help me out with something?

    • @debe3D
      @debe3D  2 роки тому

      Hey. Sure, I could at least try, what do you need?

    • @battlebossv9219
      @battlebossv9219 2 роки тому +1

      @@debe3D well its kinda odd, are u familiare with csgo?

    • @debe3D
      @debe3D  2 роки тому

      The game? Nope sorry, never played it.

    • @battlebossv9219
      @battlebossv9219 2 роки тому +1

      @@debe3D anyway, is it possible to make the texure larger

    • @debe3D
      @debe3D  2 роки тому

      Sure, you just need to adjust the count/scale of your base shapes and the noises you use appropriately. That's the great thing about procedural workflows, you can change everything on the fly or at the end, when you need it. Or do you mean the resolution?