The Educational aspect of minecraft is so underrated. I teach kids for a living, and they make connections so easily when it's already in minecraft. I even used "Bane of the Arthropods" when I was teaching about insects recently
Minecraft taught me english, biomes and more; sandbox voxel games like it are so useful as learning tools because they're engaging and easy to experiment with Thank you for them, your lessons must be pretty fun
I can thank Pokemon Diamond for improving my reading skills, and Minecraft's inventory management for improving my ability to do basic math (dividing stacks equally, adding them together, figuring out how many blocks are in a certain number of stacks, etc.)
This is a beautiful idea. It is truly a perfect solution that obeys Mojang’s standards. You kept in mind different playstyles, designed blocks with functionality that have potential emergent behavior because of their unique combination of properties. It’s educational, it automate-able, it’s interconnected with multiple pre-existing features. The assets are great. The solutions are clever. This is genuinely one of THE BEST Minecraft proof-of-concepts I’ve ever seen.
This is the kind of content we want in updates. Every update bringing new mechanics and ignoring old ones or novel uses for those mechanics in context of older features feels like a waste of potential. I want to be able to brush scutes off of turtles, or brew potions of glowing using a torchflower, or sell biome-specific blocks TO a wandering trader. I've always felt the game needed more weathering processes since at least 1.6 or so, and it's awesome to see that more people think the same way.
To hopefully preempt some comments, I am aware that gravel is renewable as a piglin barter, but personally I would like to see mojang phase out renewability through trading and bartering as it just isn't a very interesting mechanic.
In my opinion, I don’t think the ability to barter for gravel would necessarily negate reason to use your proposed automation method, as piglin farms require extensive setup, but mainly they can only be built in the nether, and only give gravel in item form (which doesn’t allow for further automatic processing into sand)
Sinceramente, me gusta más de este método que el trueque, por algo es que viendo mods qué renueven arena en fabric, me tope con uno de erocion mediante agua, ponías piedra en corrientes de agua y se volvía arena, lo use mucho para tener arena renovable al lado de mi generador de cobble y luego llevaba la arena al horno para hacer cristal, la arena era básicamente tiras el ítem a la corriente y el esto la hacia arena mientras se mueve vale en la corriente
Why are these two blocks alone more interesting, functional and useful than any other single block for the past several updates. They're not even that complicated either, just fits well with the game
And villager trading should be rebalanced too - no need for terracotta trades when a fully renewable version already exists in game (via rooted dirt generation)
This is a brilliant concept. Mojang definitely needs to add more processes from real world sciences, especially geology since that's how we have the mine in minecraft! Brilliant video!
I like this idea and I like the approach, however I think Cobble -> Gravel needs a little alteration. My issue with it is that it has the potential to unintentionally break builds. I suggest trying a setup with packed or blue ice directly on one side of the black and water on the other (similar to a cobble generator setup). This prevents the frost walker from unbalancing the mechanic and makes accidental griefing less likely. Another option would be to introduce stages to moraine (like how copper works), or potentially having to dry moraine in something like a furance or campfire
I was thinking similarly. My thought was that you could have it thaw back to cobblestone when going from cold to temperate (e.g. removing the ice) but into gravel when next to a heat source like fire or a hot furnace
>potential to unintentionally break builds I think we shouldn't overly concern with those things. We already have "potential" like that with blocks catching fire from lava, water turning the concrete dust into concrete block. Limitation breeds creativity and builders would have the challenge of building around that limitation. There is a reason why people build in survival and not creative
Some nice ideas here, especially the freeze-thaw to get gravel and the use of wind charges to get sand. I've long wanted more transition blocks that have textures in between other blocks, of which moraine could be a great example. I'm less sure about quicksand and the sand -> dirt transition but it still works pretty well. I would prefer a silt block be added over just treating dirt/soil to be ≈ silt, though admittedly I can't think of anything it would do beyond maybe allow for the addition of loam, which could feasibly have a bunch of uses.
These are great concepts, I was thinking it would just be along the lines of create mod’s crusher (which I love too, don’t get me wrong), but you’ve done these in a genuinely unique and indeed educative manner. I hope mojang draws inspiration from this, even if only the general concept. I want more non-mob-based renewability mechanics in the game!!
Mojang knows they need to add renewable sand. This is stated by the fact that they are aware of TNT duplication, but there’s no alternative by way of farming sand for creating legitimate TNT. Movable tile entities are not the only limiting factor
🤓👆 erm akshually, since the minecraft world has a border at 32 blocks from 0,0 cobblestone isn't infininte On a real note tho, if you put mud over a block with dripstone, you'll get clay
I like it! tho idk if the balance nerfs are super required? like the frost walker bit still requires you to have frost walker boots, and create a machine that updates the water nearby- id say thats complex enough to be the balance itself considering it makes gravel
This is unironically a great idea, with almost perfect presentation of how it could be done, overall I'd love to see it added to minecraft. It's also better than other ,,fixing minecraft'' videos, as it very much keeps to the vanilla feeling of minecraft and doesn't introduce some completely new mechanics that don't fit the game, and instead integrates the ideas into already existing minecraft mechanics. My only issue would be with the way cobblestone turns into gravel, as I feel like it has the potential to break a lot of builds - say someone builds a bridge from cobblestone in an icy biome, and later decides to light it up, which would result in frosted cobble melting and subsequently the bridge breaking. I'm not quite sure what should replace it, but something could probably be made, at the very least, the icing of the cobble is a good direction imo.
I really like the idea of adding different types of weathering, as well as the intermediary blocks with unique properties, as opposed to the modded way of just grinding or sieving everything to get smaller and smaller particles. Some of the proposed methods don't feel particularly Minecrafty though. The freeze-thaw wethering is alright, but I feel like there could be better options. Side note, moraine could really fit in great in an ice cave biome. Wind erosion by windcharges seems like it would be annoying as it could happen accidentally. Maybe if gravel simply falls for long enough, it turns into sand, though that could also happen on accident depending on how high of a fall it needs to be. I've always liked the idea of having sandstorms in deserts generate sand, so maybe if gravel falls while one is happening, then it turns into sand? Though then that's weather and biome dependant, and you might as well mine the desert since you're there anyway... Turning sand into quicksand seems good. I also like using a dripstone to turn it into dirt. The composter is a bit of a harder sell for me. Ideally, we'd need a new liquid acid, though I wouldn't hold my breath for Mojang adding a new liquid anytime soon, an acidic block maybe? Of the current Minecraft blocks, the only one that comes to my mind as potentially being handwaved as acidic would be... slime? They often dissolve things in other fiction. So maybe dripping slime on quicksand from a dripstone could turn it into dirt.
Tying a game mechanic around real life aspects is already what Mojang likes to do, so this seems perfect while adding fun game mechanics. They could add this with or right after a Savana/desert update for the quicksand. Hoping enough of the right people see this vid to plant these idea seeds 🙏
I have no notes. This is perfect. I want all of it. The new blocks, good new uses for wind charges and composters, a slippery gravity-block, sinkable quicksand pits - it's prefect, and so naturally blends in with everything else in Minecraft. Really hope Mojang sees and adopts this somehow.
worldgen-wise, I could see moraine generating where the ice caps on frozen peaks meet the stone below. adds a new hazard when mining around those as well
this is outstanding and could be easily expanded on in so many interesting ways, items from some blocks for unique potions like maybe a "freezer burn" from a shard of merine or something. the idea to addon to pre existing concepts is definitely what mojang should focus on.
At first I felt that this was overcomplicating things, but the more I watched, the more I realized just how brilliant this is. I like this, and I want to see it added. Also, frost-walker should be valid for freeze-weathering so it doesn't force players to go out of their way to build setups in cold biomes that could potentially be unreasonably far from their base.
I really enjoy the format of your video. Not only was it interesting with geology facts, but you proposed elegant solutions that both fit real life interaction and Modern Minecraft. =)
This is awesome and really, Minecraft should do stuff like this. The potential for Minecraft to give people a better understanding of the real world is greatly under appreciated. Just imagine how impactful it would be if kids could literally just play Minecraft and just survive and play and have an informed, actionable understanding of being able to build from the ground up, pre industrial revolution living. Even adding things like ants, worms, bugs and all the other stuff that we rely on to add nutrients into the dirt so we can grow things is something people just don't understand or grasp.
These ideas are fantastic, they don’t feel modded and could perfectly fit into the real game, especially since each mechanic adds one or two others so it feels like the purpose is less specific Personally I think that frostwalker shouldn’t change cobblestone, so that you don’t accidentally ruin your cobblestone, and that you could potentially add some kind of cold block so you aren’t forced to go to a cold biome, kind of like an inverse version of the heat block from education edition
This is really cool! I’m a little worried about the first two types of weathering happening to players accidentally. The freeze-thaw one, especially with frost walker could end up with players accidentally converting part of their base. Same goes for the wind charges. You wouldn’t be able to use wind charges around gravel paths without annoying people on your server lol
While it’s more so rock-layer based, the game vintage story (which started out as a MC mod but became too comprehensive to create in Minecraft) has phenomenal mechanics. I’ve ended up learning so much interesting geology in order to improve my gameplay. Could not recommend it more, I’ve already got like 50 hours in lmao
Most of what we call dirt is mostly decayed plant matter. Previous generations of trees decay into dirt and become fertilizer for the current generation of trees. Thus different ecosystems have different kinds of dirt. This richly organic dirt usually has a lot of still living material too. Entire ecosystems of micro-organisms that feed on the decay, and form symbiotic relationships with the still living plants. Of course you can also have inorganic material, bits of rock ranging from cobble sized to clay sized, but I would imagine that the micro-ecosystem has ways of breaking them down for nutrients too.
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great vid. Enjoyed it. I do a similar thing with any mods I download by changing recipes to make sense, fit in with real life as much as possible while also educating myself on the scientific process required to create crystallized elements, rock forms, heated and cooled catalyst mixtures and the element change between gas to solid. Some mods already utilize this but I like to go a little further with some of the mods that dont. Standard things are more complicated but make for great achievements and feel like you worked towards something. They dont need to be difficult, just a bit more complicated so that the entire process is respected as much as possible. You would enjoy Create: Broken Bad mod
Skyblock Modpack creators are foaming at the mout with excitement rn (Modpack creators is me I like this a lot better than using some random crushing machine for the 50th time)
As a heavy earlygame skyblock/flatworld player ive been wanting renewable sand and gravel for so long.. like yea you can trade for it but thats really expensive- mods are an option but i just dont like those.. especially on PE Though breezes dont exist in my kinds of worlds.. but i really like the icy and moldy ones! The composter one seems a bit awkward but i like the farm process and design! Id make it maybe like a beehive? If its full and the block below is empty it drips like honey does.. instead of a dripstone. I love that you have to refill the composter too The icy one seems pretty perfect- but for the wind one i cant think of another option either.. just placing it in deserts isnt an option because that would mess with the builder peoples options I like the rough idea others have had of using grates as a sive but thats not really weathering..
Great video! Adding other routes for weathering would be great to see. Maybe running water over dirt could make peat, which would be used as fuel or cooked for an iron nugget (which the Vikings did).
Cool and actually pretty vanilla-feel ideas! I love having methods of converting useless block into something useful, even if it's really complicated. When you spend years in the same world you easily end up with a huge surplus of some material that you really don't need and a lack of something else.
Love the freeze-thaw idea and the Moraine block but some tweaking would be needed, such as the cobble needing to be beside Packed Ice or Blue Ice when the water turns to ice (as suggested by another commentator whom I can’t find to credit) I am not a fan of using wind charges to turn Gravel to Sand, alternatively you could add a new fan block that is crafted using Breeze Rods, this fan block could maybe push items like a water source, or able to push up blocks that are affected by gravity. Whatever use the fan block has, placing gravel whichever direction the fan blows turns the gravel into sand (similar to how copper ages) Quicksand is a cool block idea, as for using drip stone on a composter, that should be able to fill cauldrons with Acid (a liquid that applies poison and/or withering to any mob that touches it), from there being able to turn quicksand into dirt by right clicking it with a bottle of acid could be a possible method
These ideas are awesome! I'll be honest, I prefer the ideas of eroding coral for sand or them being s drop from husks. However, the wind erosion idea is solid and I love that I have learnt more about how these things happen irl.
I love all those ideas they are so creative much better than just adding a grinder. However I have some criticism, I find that both the freezing process and wind process are a little too invasive, imagine a situation where you have built something out of cobblestone at the shore of a frozen lake but then it gets turned into something else that doesn't really fit, but that could be fixed with a better texture and a way to prevent this equivalent to waxing copper in order to prevent it from oxidizing, but the worst is the wind process what if you had a path made out of gravel and you happen to use a wind charge above it now you have probably ruined it because now there's sand everywhere, a fix to this would be to have the gravel turn into an intermediate block which if you continue throwing wind charges at it, it would be converted into sand permanently unless it would slowly revert back to gravel that way you would be sure that you it would never erode by accident.
My brain really doesn't like the sudden color change between gravel and sand, but I suppose it can't be helped. Definitely up for making all of the "basic" blocks renewable though. It's not like most modern packs don't already do that.
i like the quicksand idea, though i think the composter could probably just be placed on top of it without the need for dripstone, if only because the acid drip implies it could fill cauldrons or buckets, and i don't know how useful acid would really be in minecraft outside of this one usage. making it a single-purpose mechanic feels underwhelming, but adding a full new liquid seems like too much for vanilla minecraft.
... I like your Idea, but I have some notes. Primarily being the time aspect of geological processes. For the moraine example, I like it. Has a unique property no other block does. However, if it were, it should be 2% or 1% naturally, rather than 50% or accuracy forbid 100%. Thats naturally though, so player made flash freezers would still work as you suggested. Although I would suggest the need for blue ice instead of regular. -you can have the other notes if you're interested for some reason.
While it doesn't entirely fit with the theme of the mod, I think that the composter acid drip could also be used with charcoal blocks to produce gunpowder in peaceful, as the bonemeal produced in composters is a stand-in for nitrogen rich fertilizers, which can be leeched to produce saltpetre.
Cool idea. Additionally, You could/should implement Wind and Temperature mechanics for the purpose of geological processes. IMO Minecraft's weather system is boring, its just raining or snowing and after some time it become boring and in some situations annoying. Having complete Weather system will make game more interesting in terms of geological gameplay mechanics plus it will make ambient more appealing and visually interesting. The Weather system could have impact on general gameplay, over heating and freezing, i know there is already Mods for this, i'm just saying how the Weather system should functioning. You should look how Vintage Story doing the weather system.
Except there is a way to get renewable gravel. Through Piglin trading, and even fully automatic (You need a gold farm though). There is not a way to get renewable sand however. The best idea i saw so far was to make husks drop sand.
i think the sand to dirt conversion could be a bit different. because most of the organic matter in dirt is fungi, i think placing a mushroom on sand would convert it
Compost + Dripstone don’t feel like current Minecraft. Maybe have the quick sand directly beneath the composter. When the composter is full instead of giving bonemeal it confers the qsand to dirt. Or just bonemeal qsand
I wouldn't be worried about frost walker making gravel and breeze blasting gravel to sand being considered too easy. I mean, cobblestone, gravel and sand kinda should be dirt cheap and here you'd have to use enchanted boots or find trial chambers to process these commonplace materials. (I come from Create where generating cobblestone on a massive scale, then processing it to gravel and sand in large crushers is among the first steps to automation lol) Also what do you think about Immersive Weathering?
I love the mechanics of this , have you tried to contact Mojang with this , it is brilliant . Have you thought of using plants for your chemical degradation , I am thinking vines , lichen etc ?
This is such an awesome concept! Would you be okay if I tried my hand at turning this into a mod? I would ensure to give both you and Gneiss proper credit for your ideas, by linking to this video and your respective channels.
The Educational aspect of minecraft is so underrated. I teach kids for a living, and they make connections so easily when it's already in minecraft. I even used "Bane of the Arthropods" when I was teaching about insects recently
That is actually really cool!
Minecraft taught me english, biomes and more; sandbox voxel games like it are so useful as learning tools because they're engaging and easy to experiment with
Thank you for them, your lessons must be pretty fun
I can thank Pokemon Diamond for improving my reading skills, and Minecraft's inventory management for improving my ability to do basic math (dividing stacks equally, adding them together, figuring out how many blocks are in a certain number of stacks, etc.)
This is a beautiful idea. It is truly a perfect solution that obeys Mojang’s standards. You kept in mind different playstyles, designed blocks with functionality that have potential emergent behavior because of their unique combination of properties. It’s educational, it automate-able, it’s interconnected with multiple pre-existing features. The assets are great. The solutions are clever. This is genuinely one of THE BEST Minecraft proof-of-concepts I’ve ever seen.
Thanks! That's super nice! ❤️
This is the kind of content we want in updates. Every update bringing new mechanics and ignoring old ones or novel uses for those mechanics in context of older features feels like a waste of potential. I want to be able to brush scutes off of turtles, or brew potions of glowing using a torchflower, or sell biome-specific blocks TO a wandering trader. I've always felt the game needed more weathering processes since at least 1.6 or so, and it's awesome to see that more people think the same way.
Now that I think of it, Minecraft becomes a simpler version of Factorio depending on how you play
To hopefully preempt some comments, I am aware that gravel is renewable as a piglin barter, but personally I would like to see mojang phase out renewability through trading and bartering as it just isn't a very interesting mechanic.
In my opinion, I don’t think the ability to barter for gravel would necessarily negate reason to use your proposed automation method, as piglin farms require extensive setup, but mainly they can only be built in the nether, and only give gravel in item form (which doesn’t allow for further automatic processing into sand)
Sinceramente, me gusta más de este método que el trueque, por algo es que viendo mods qué renueven arena en fabric, me tope con uno de erocion mediante agua, ponías piedra en corrientes de agua y se volvía arena, lo use mucho para tener arena renovable al lado de mi generador de cobble y luego llevaba la arena al horno para hacer cristal, la arena era básicamente tiras el ítem a la corriente y el esto la hacia arena mientras se mueve vale en la corriente
Why are these two blocks alone more interesting, functional and useful than any other single block for the past several updates.
They're not even that complicated either, just fits well with the game
And villager trading should be rebalanced too - no need for terracotta trades when a fully renewable version already exists in game (via rooted dirt generation)
This Geologist is such a gneiss guy!
I always missed that simple things like this weren't possible
This is a brilliant concept. Mojang definitely needs to add more processes from real world sciences, especially geology since that's how we have the mine in minecraft! Brilliant video!
0:51 *vsauce music starts*
I like this idea and I like the approach, however I think Cobble -> Gravel needs a little alteration.
My issue with it is that it has the potential to unintentionally break builds. I suggest trying a setup with packed or blue ice directly on one side of the black and water on the other (similar to a cobble generator setup). This prevents the frost walker from unbalancing the mechanic and makes accidental griefing less likely.
Another option would be to introduce stages to moraine (like how copper works), or potentially having to dry moraine in something like a furance or campfire
I was thinking similarly. My thought was that you could have it thaw back to cobblestone when going from cold to temperate (e.g. removing the ice) but into gravel when next to a heat source like fire or a hot furnace
>potential to unintentionally break builds
I think we shouldn't overly concern with those things. We already have "potential" like that with blocks catching fire from lava, water turning the concrete dust into concrete block. Limitation breeds creativity and builders would have the challenge of building around that limitation. There is a reason why people build in survival and not creative
Some nice ideas here, especially the freeze-thaw to get gravel and the use of wind charges to get sand. I've long wanted more transition blocks that have textures in between other blocks, of which moraine could be a great example.
I'm less sure about quicksand and the sand -> dirt transition but it still works pretty well. I would prefer a silt block be added over just treating dirt/soil to be ≈ silt, though admittedly I can't think of anything it would do beyond maybe allow for the addition of loam, which could feasibly have a bunch of uses.
These are great concepts, I was thinking it would just be along the lines of create mod’s crusher (which I love too, don’t get me wrong), but you’ve done these in a genuinely unique and indeed educative manner. I hope mojang draws inspiration from this, even if only the general concept. I want more non-mob-based renewability mechanics in the game!!
Mojang knows they need to add renewable sand. This is stated by the fact that they are aware of TNT duplication, but there’s no alternative by way of farming sand for creating legitimate TNT. Movable tile entities are not the only limiting factor
You say it's an inefficient clay farm but since cobble is an infinite resource that means you've made an infinite clay farm
🤓👆 erm akshually, since the minecraft world has a border at 32 blocks from 0,0 cobblestone isn't infininte
On a real note tho, if you put mud over a block with dripstone, you'll get clay
@@AerialApples cobblestone generator:
@@FlameG oh 💀
I like it! tho idk if the balance nerfs are super required? like the frost walker bit still requires you to have frost walker boots, and create a machine that updates the water nearby- id say thats complex enough to be the balance itself considering it makes gravel
This is unironically a great idea, with almost perfect presentation of how it could be done, overall I'd love to see it added to minecraft. It's also better than other ,,fixing minecraft'' videos, as it very much keeps to the vanilla feeling of minecraft and doesn't introduce some completely new mechanics that don't fit the game, and instead integrates the ideas into already existing minecraft mechanics.
My only issue would be with the way cobblestone turns into gravel, as I feel like it has the potential to break a lot of builds - say someone builds a bridge from cobblestone in an icy biome, and later decides to light it up, which would result in frosted cobble melting and subsequently the bridge breaking. I'm not quite sure what should replace it, but something could probably be made, at the very least, the icing of the cobble is a good direction imo.
I'm so sad that this isn't in the game! It's so well done, I hope some of these ideas get picked up!
I really like the idea of adding different types of weathering, as well as the intermediary blocks with unique properties, as opposed to the modded way of just grinding or sieving everything to get smaller and smaller particles. Some of the proposed methods don't feel particularly Minecrafty though.
The freeze-thaw wethering is alright, but I feel like there could be better options. Side note, moraine could really fit in great in an ice cave biome.
Wind erosion by windcharges seems like it would be annoying as it could happen accidentally. Maybe if gravel simply falls for long enough, it turns into sand, though that could also happen on accident depending on how high of a fall it needs to be. I've always liked the idea of having sandstorms in deserts generate sand, so maybe if gravel falls while one is happening, then it turns into sand? Though then that's weather and biome dependant, and you might as well mine the desert since you're there anyway...
Turning sand into quicksand seems good. I also like using a dripstone to turn it into dirt. The composter is a bit of a harder sell for me. Ideally, we'd need a new liquid acid, though I wouldn't hold my breath for Mojang adding a new liquid anytime soon, an acidic block maybe? Of the current Minecraft blocks, the only one that comes to my mind as potentially being handwaved as acidic would be... slime? They often dissolve things in other fiction.
So maybe dripping slime on quicksand from a dripstone could turn it into dirt.
i love the moraine idea and it feels very vanilla, the wind charge one feels a lot less so vanilla but moraine would fit right in!!
Tying a game mechanic around real life aspects is already what Mojang likes to do, so this seems perfect while adding fun game mechanics. They could add this with or right after a Savana/desert update for the quicksand. Hoping enough of the right people see this vid to plant these idea seeds 🙏
1:30 Minor correction: 62.5 um is 1/16, not 1/8 of a mm.
Gneiss correction.
I have no notes. This is perfect. I want all of it. The new blocks, good new uses for wind charges and composters, a slippery gravity-block, sinkable quicksand pits - it's prefect, and so naturally blends in with everything else in Minecraft. Really hope Mojang sees and adopts this somehow.
worldgen-wise, I could see moraine generating where the ice caps on frozen peaks meet the stone below. adds a new hazard when mining around those as well
3:46 who is this diva💜
imagine adding enough weathering to minecraft that the world generates itself
this is outstanding and could be easily expanded on in so many interesting ways, items from some blocks for unique potions like maybe a "freezer burn" from a shard of merine or something. the idea to addon to pre existing concepts is definitely what mojang should focus on.
The composter and dripstone combo might be a good alternative to making an EXP farm instead of using allays
Hell yea, so happy this collaboration ended up happening! Loved this video
This ought to fit right into the Immersive Weathering mod!
At first I felt that this was overcomplicating things, but the more I watched, the more I realized just how brilliant this is. I like this, and I want to see it added.
Also, frost-walker should be valid for freeze-weathering so it doesn't force players to go out of their way to build setups in cold biomes that could potentially be unreasonably far from their base.
Really like the freeze-thaw idea especially. I like it more than the other methods I've seen suggested (Anvil dropping & Silverfish breaking)
I really enjoy the format of your video. Not only was it interesting with geology facts, but you proposed elegant solutions that both fit real life interaction and Modern Minecraft. =)
This is awesome and really, Minecraft should do stuff like this. The potential for Minecraft to give people a better understanding of the real world is greatly under appreciated.
Just imagine how impactful it would be if kids could literally just play Minecraft and just survive and play and have an informed, actionable understanding of being able to build from the ground up, pre industrial revolution living.
Even adding things like ants, worms, bugs and all the other stuff that we rely on to add nutrients into the dirt so we can grow things is something people just don't understand or grasp.
These ideas are fantastic, they don’t feel modded and could perfectly fit into the real game, especially since each mechanic adds one or two others so it feels like the purpose is less specific
Personally I think that frostwalker shouldn’t change cobblestone, so that you don’t accidentally ruin your cobblestone, and that you could potentially add some kind of cold block so you aren’t forced to go to a cold biome, kind of like an inverse version of the heat block from education edition
everybody gansta till the geologists pulls out the dirt alignment chart and starts asking about sandy loam
This is really cool! I’m a little worried about the first two types of weathering happening to players accidentally. The freeze-thaw one, especially with frost walker could end up with players accidentally converting part of their base. Same goes for the wind charges. You wouldn’t be able to use wind charges around gravel paths without annoying people on your server lol
You should make this a datapack/mod dude! Your ideas are seriously so awesome
While it’s more so rock-layer based, the game vintage story (which started out as a MC mod but became too comprehensive to create in Minecraft) has phenomenal mechanics. I’ve ended up learning so much interesting geology in order to improve my gameplay. Could not recommend it more, I’ve already got like 50 hours in lmao
These ideas are awesome! I feel like they fit in very nicely with the vanilla game and would make great additions!
Most of what we call dirt is mostly decayed plant matter. Previous generations of trees decay into dirt and become fertilizer for the current generation of trees. Thus different ecosystems have different kinds of dirt. This richly organic dirt usually has a lot of still living material too. Entire ecosystems of micro-organisms that feed on the decay, and form symbiotic relationships with the still living plants. Of course you can also have inorganic material, bits of rock ranging from cobble sized to clay sized, but I would imagine that the micro-ecosystem has ways of breaking them down for nutrients too.
great vid. Enjoyed it. I do a similar thing with any mods I download by changing recipes to make sense, fit in with real life as much as possible while also educating myself on the scientific process required to create crystallized elements, rock forms, heated and cooled catalyst mixtures and the element change between gas to solid. Some mods already utilize this but I like to go a little further with some of the mods that dont. Standard things are more complicated but make for great achievements and feel like you worked towards something. They dont need to be difficult, just a bit more complicated so that the entire process is respected as much as possible. You would enjoy Create: Broken Bad mod
Skyblock Modpack creators are foaming at the mout with excitement rn (Modpack creators is me I like this a lot better than using some random crushing machine for the 50th time)
As a heavy earlygame skyblock/flatworld player ive been wanting renewable sand and gravel for so long.. like yea you can trade for it but thats really expensive- mods are an option but i just dont like those.. especially on PE
Though breezes dont exist in my kinds of worlds.. but i really like the icy and moldy ones!
The composter one seems a bit awkward but i like the farm process and design! Id make it maybe like a beehive? If its full and the block below is empty it drips like honey does.. instead of a dripstone. I love that you have to refill the composter too
The icy one seems pretty perfect- but for the wind one i cant think of another option either.. just placing it in deserts isnt an option because that would mess with the builder peoples options
I like the rough idea others have had of using grates as a sive but thats not really weathering..
These processes work way better than I initially assumed. I dig the idea and im in
Immersive-er weathering mod
Great video! Adding other routes for weathering would be great to see. Maybe running water over dirt could make peat, which would be used as fuel or cooked for an iron nugget (which the Vikings did).
I absolutely love all of the ideas! They are really creative and seem to fit so well into Minecraft
Cool and actually pretty vanilla-feel ideas! I love having methods of converting useless block into something useful, even if it's really complicated. When you spend years in the same world you easily end up with a huge surplus of some material that you really don't need and a lack of something else.
Love the freeze-thaw idea and the Moraine block but some tweaking would be needed, such as the cobble needing to be beside Packed Ice or Blue Ice when the water turns to ice (as suggested by another commentator whom I can’t find to credit)
I am not a fan of using wind charges to turn Gravel to Sand, alternatively you could add a new fan block that is crafted using Breeze Rods, this fan block could maybe push items like a water source, or able to push up blocks that are affected by gravity. Whatever use the fan block has, placing gravel whichever direction the fan blows turns the gravel into sand (similar to how copper ages)
Quicksand is a cool block idea, as for using drip stone on a composter, that should be able to fill cauldrons with Acid (a liquid that applies poison and/or withering to any mob that touches it), from there being able to turn quicksand into dirt by right clicking it with a bottle of acid could be a possible method
These ideas are awesome!
I'll be honest, I prefer the ideas of eroding coral for sand or them being s drop from husks. However, the wind erosion idea is solid and I love that I have learnt more about how these things happen irl.
Very cool ideas, ties lots of parts of the game together nicely
I love all those ideas they are so creative much better than just adding a grinder. However I have some criticism, I find that both the freezing process and wind process are a little too invasive, imagine a situation where you have built something out of cobblestone at the shore of a frozen lake but then it gets turned into something else that doesn't really fit, but that could be fixed with a better texture and a way to prevent this equivalent to waxing copper in order to prevent it from oxidizing, but the worst is the wind process what if you had a path made out of gravel and you happen to use a wind charge above it now you have probably ruined it because now there's sand everywhere, a fix to this would be to have the gravel turn into an intermediate block which if you continue throwing wind charges at it, it would be converted into sand permanently unless it would slowly revert back to gravel that way you would be sure that you it would never erode by accident.
Subbing and liking this because this is an incredible educational video, exceptionally well edited and scripted. Love to see it, I hope you take off.
The wind charges turning gravel into sand seems a little too prone to unintentional griefing, but I do really like the moraine idea.
Amazing stuff, you should get together with some people to make a modpack, or even a game! A geology focused Minecraft would be cool!
i unironically love your mic quality! its very reminiscent of old yogscast.. nostalgic
My brain really doesn't like the sudden color change between gravel and sand, but I suppose it can't be helped.
Definitely up for making all of the "basic" blocks renewable though. It's not like most modern packs don't already do that.
i like the quicksand idea, though i think the composter could probably just be placed on top of it without the need for dripstone, if only because the acid drip implies it could fill cauldrons or buckets, and i don't know how useful acid would really be in minecraft outside of this one usage. making it a single-purpose mechanic feels underwhelming, but adding a full new liquid seems like too much for vanilla minecraft.
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I like your Idea, but I have some notes.
Primarily being the time aspect of geological processes.
For the moraine example, I like it. Has a unique property no other block does. However, if it were, it should be 2% or 1% naturally, rather than 50% or accuracy forbid 100%.
Thats naturally though, so player made flash freezers would still work as you suggested. Although I would suggest the need for blue ice instead of regular.
-you can have the other notes if you're interested for some reason.
While it doesn't entirely fit with the theme of the mod, I think that the composter acid drip could also be used with charcoal blocks to produce gunpowder in peaceful, as the bonemeal produced in composters is a stand-in for nitrogen rich fertilizers, which can be leeched to produce saltpetre.
yes i will check out Gneiss Name. always good to see a more popuar channel help out a less popular one
Phenomenal ideas. Would kill for these to be added to the game
THIS WOULD BE AMAZING IF IT WAS ADDED INTO MINECRAFT, IF NOT, WE NEED A MOD FOR IT
IT GENUINELY IS SUCH A COOL CONCEPT
I LOVE these and would have sooo much fun building farms around these mechanics!
Cool idea. Additionally, You could/should implement Wind and Temperature mechanics for the purpose of geological processes.
IMO Minecraft's weather system is boring, its just raining or snowing and after some time it become boring and in some situations annoying. Having complete Weather system will make game more interesting in terms of geological gameplay mechanics plus it will make ambient more appealing and visually interesting. The Weather system could have impact on general gameplay, over heating and freezing, i know there is already Mods for this, i'm just saying how the Weather system should functioning.
You should look how Vintage Story doing the weather system.
Interesting mod fact: virtually every tech or even vaguely tech-adjacent mod has some way to make gravel and sand from stone/cobblestone.
Oh this is a good idea. I like it a lot
Omg sandy loam *really* caught me off guard
There is this mod called the create mod that adds mechanical changes from cobble to gravel to sand thru grinding it down
The biggest difference between sand and dirt is organic material, not particle size, but to the extent it is particle size it's non-uniformity.
Some great and really unique ideas!
Except there is a way to get renewable gravel. Through Piglin trading, and even fully automatic (You need a gold farm though).
There is not a way to get renewable sand however. The best idea i saw so far was to make husks drop sand.
You could use the chemical weathering to create rotten logs for decoration purposes
geology minecraft is the most underrated sub-community
Based
i think the sand to dirt conversion could be a bit different. because most of the organic matter in dirt is fungi, i think placing a mushroom on sand would convert it
you should look into vintage story for a somewhat more grounded representation of geological processes
Yo please make a mod out of this, the ideas are great and well thought out
Someone should do a true realistic Minecraft mod with every single real life phenomenon added in the game. Also, there'd be no monsters.
Compost + Dripstone don’t feel like current Minecraft. Maybe have the quick sand directly beneath the composter. When the composter is full instead of giving bonemeal it confers the qsand to dirt. Or just bonemeal qsand
Sandy Loam my beloved
Cool idea. But the time scales involved would obviously have to be abstracted. Processes like that takes hundreds or thousands of years in nature.
i mean, minecraft always does honor themself by thinking their super educational (like all their "educational" content)
I wouldn't be worried about frost walker making gravel and breeze blasting gravel to sand being considered too easy. I mean, cobblestone, gravel and sand kinda should be dirt cheap and here you'd have to use enchanted boots or find trial chambers to process these commonplace materials.
(I come from Create where generating cobblestone on a massive scale, then processing it to gravel and sand in large crushers is among the first steps to automation lol)
Also what do you think about Immersive Weathering?
SUCH AN INFORMATIVE VIDEO
Make renewable TnT a thing! (via your excellent renewable sand suggestion)
3:47
As an australian I know sandy loam very well
I should add this as a mod.
I would also add silk and permanent frost to the game.
Thought IDK how I would change it from gravel to silk?
Will we ever learn who Sandy Loam is....?
Me wondering what different particle sizes of Netherack would look like:
Absolutely wonderful
This is an amazing idea!
These are very good ideas, but i don't belive moyang's gonna add them
I love the mechanics of this , have you tried to contact Mojang with this , it is brilliant . Have you thought of using plants for your chemical degradation , I am thinking vines , lichen etc ?
"Podzol is a real soil" who would be shocked by that? Someone who lives in the desert?
I'd be interested in trying to make some textures for moraine and quicksand
What about Radiation Weathering?
Like something getting "Sun Bleached"?
The only feedback I have is Quicksand should only make you sink when you move or swing your hand, similar to real life (I think…)!
mod devs take notes
my favorite is freeze-thaw!
This is the type of updates I want for Minecraft. Not these stupid retextured biomes/blocks
Too much work for mojang / there's an unstoppable force that prevents them from doing it
This is such an awesome concept! Would you be okay if I tried my hand at turning this into a mod? I would ensure to give both you and Gneiss proper credit for your ideas, by linking to this video and your respective channels.
Oh my God I love Sandy Loam so much who IIISSS SHEEEE
62.5 micrometers isn't an eighth of a millimeter, it's a sixteenth