For Shoryuken, you can use the following shortcut: While holding down, press forward + forward then hit punch button. Movement keys have priority between them, and F takes priority. So when you press F, it has priority. When you release it, D comes out since you've been holding it. Then you press F again, which makes the resulting movement input FDF. When you hit the punch, then Shoryuken comes out, nice and easy.
You can also press forward and press down while keeping forward pressed. After you lift down with fw still pressed and press punch. But you have to do the punch after you release down. So it goes: fw->dfw->fw+punch.
I like ASD+Space for movement, then R-Alt + the four buttons starting with P and the buttons below for attacks. This lets you use your right thumb and pinky. Really good for characters with a lot of negative-edge moves that require holding the buttons. Half-circles in the opposite direction you usually drum your fingers can be challenging at first but a few days of practice should smooth it out.
Glad to see you are back with some great beginner-friendly tutorials! Personally I still prefer the arcade stick. It just feels more ergonomic. Plus, I'm already on the keyboard a lot during work, so lever and buttons are nice for a change. 🙂
@@JoystickNY I'm looking for a budget friendly arcade stick that I'm planning to mod in the future with the odin v2 by omni arcade which would you recommend that is wrist friendly?.
For some older games where there are no motion shortcuts for its motion inputs you must hit the diagonals which can feel really weird if you're not used to it, nail the timing and its great though. Nice vid!
I'm very fresh on the block when it comes to fighting games so the sigh of relief of knowing motion inputs is a lot simpler that I thought is nice, thanks for this tutorial!!
I am returning to basics, because i needed to... I recently discover your Channel, and it has been very helpfull in my homeworks... I hope your next video.... Thanks a lot !!!!
Excellent content! I feel like I've improved my shoryuken input on keyboard. Another way to set up your movement keys is A S D and space bar for up. It's basically like a hitbox controller and allows you to do shortcus like SPD by pianoing /sliding on ASD and pressing space bar + punch👌
Great video! And the button visuals on screen are really helpful. In high school I used to emulate Street Fighter Alpha 2, Fatal Fury & KOF so I got used to keyboard. Now I'm on hitbox only bc I've started attending locals and in person events
Thank you thank you thank you for this! Your explanation is super clear and very thorough in the explanation. I am extremely new to fighters and started with guilty gear strive thanks to it's extensive tutorial and I always ben having issue trying to learn combos better with the controller and i wanted to try kbm but kept messing up with it.
Great tutorial! Makes me wanna try a KB on fightcade! Also, I'm glad to see another video from you since your return, keeping me hopeful you're back for good!
Great video and great tips. I've been using hitbox/keyboard for a years now and I find all this to be accurate. However, I recommend anyone who wants to use keyboard to use the following layout, A=left, S=down, D=right, spacebar=up, and then use your choice of buttons from the numpad like he showed.
I will second this, though I will say if you play characters that have a TK move (2369) you're gonna want to jump with both thumbs. It can be difficult sometimes to roll your fingers and release down before hitting space, being able to roll 236 with your left hand and pianoing the attack button+jump makes the timing way easier.
i grew up in arcades my father uses to work with arcade machines so i learned in arcade fighting games, but then me and my brother got a pc and i learned in a keyboard and now here i am, watching this so i can remember a few things so i can play again.. nice video btw !!
Great to see your return! One thing I recommend is to better use mechanical keyboard than a membrane kb, due to the anti-ghosting key feature that mech kb has, otherwise you'll have some key lost input issues causing moves not performed correctly despite correct keys pressed, even as simple moves as DP (down forward+P or worse PP 4 keys pressed). Cheers!
So I just purchased STREET FIGHTER 6 and this tutorial is god like helpful to me right now as I haven’t played fighting games in 16 years and when I did it was on a controller
Thanks a lot for the video! I used to play fightings ~15 years ago, but eventually moved away from them. And when recently I got interested in Riot's Project L and wanted to try it out when it when it comes out, I was not sure if it's worth buying a specialized controller for it (maybe I will just not like the game). But I had no idea if it's ok to use a keyboard for such games and how people do it at all, because I never did it. You've answered all of my questions. Thanks again!
For keyboard, you need to make sure your keyboard is a gaming keyboard that has anti-ghosting. Some keyboard are cheaply made that they are not allowing more than two or three simultaneous key presses at the same time. This can screw up your input if the buttons you pressed to do the moves aren't registering because they're not allowed by the keyboard to be pressed at the same time. Use a keyboard ghosting demo to check if your keyboard allows for simultaneous button presses for the buttons you assigned for the action buttons. If they are not then either change button configuration that will allow all of them to register at the same time or change keyboard to a better one that has anti-ghosting.
Fantastic video, really enjoy your channel and content. Would really appreciate your thoughts on which input device would put less strain on finger and wrist joints, a lever or leverless fight stick. Thanks and best wishes!
As a left-handed individual keyboard was my haven for 20 long years of arcade and RPG gaming, it's the optimal choice for me, i use arrows for mobility and QWE/ASD as striking keys. The only big issue you might have is grapplers' 360/720 motion. For old school arcade games it's near impossible to land those consistently without mastering certain shortcut hacks. For example for Zangief you won't trigger his spd with regular motion pattern, but rather i charge down and back then do a quick piano for the remaining 2 buttons + punch. Again, you would run into this kinda brain-cracking motions mostly with old school games such as sf2 and 3rds but for newer games there's alot of motion-tolerance characters. P.S: make sure your keyboard has the antighosting feature and ditch your laptop keyboard at the closest trashcan.
Wow - super interesting and cool. Ironically, I use Arrow Keys for mobility as well - even though I am right handed. I used to play the Piano as a primary schooler, and so my right hand's fingers were used to more complex, precise and fast inputs, whereas my left hand's fingers wanted something more routine (like playing the chords) - which I used to hit buttons. I like to play Dudley in SFiii / SF4, and so I needed a layout for my left hand where I have my fingers on ALL the buttons (atleast 5 of the 6) at all times so that I can unleash target combos on the fly - and so I made this funny layout for myself with Space (thumb), V (index) and F(midde) for kicks, and C(middle), X(ring) and Z(little) for punches. Although, I have almost exclusively used my Laptops' keyboards over the years because I'm lazy like that.
@@dhruvsharma6826 i see you're a man of culture too. The last part got me interested because i also use something similar with games that require only 4 button setup (ABCD) like KOF. I also use space for the D button and it feels super effective and my hand get much more relaxed. I'm gonna try to apply the WFVspace input rather than AWEspace, i have long fingers so that's totally fine but your setups looks more practical since our fingers vary in length. Way to go mate 👌. Oh and about the keyboard, you gotta try a separated antighosting keuboard, not too fancy a 30$ keyboard shall do the work. I tried many laptop keyboards even gaming laptop but they're just not up there, they keep skipping commands all time and the buttons are too thin and can easily break on the long run. But if you feel comfortable or found an interesting laptop keyboard i've never tried before that's great. Peace
Cool video !, I learned something new from it. Beside fighting game, I actually use a keyboard to play most 2D/2.5D action games by using arrow keys and numpad buttons with my custom-made script. Such as holding numpad 2 and then pressing up to access item/weapon 1, and so on.
For the sake of simplicity the inputs are okay but in training mode when i turn on input display, i can see the diagonal is getting pressed too. Important thing is do the motion in a rythm.
That is also a very good layout, its definitely better than mine; becuz my method , the middle finger has to be for up and down arrow, which is not efficient for certain combos
Agree but you have to have a really stable spacebar otherwise it drops input often. If you have a keyboard like mine with a super wide space and the switch is in the middle it’s best to do WER and spacebar so your thumb sits in the middle. Then I use the numpad 456+ and 123Enter for my buttons
for this part 6:02 i'd like to mention if u want to do for example a low heavy into this command it'll hardly come out as a low heavy into dp into super the command will always read it as low heavy into super since u inputs down first, the little trick for that is to input dp this way "➡ ⬇ ↘ " instead of "➡ ⬇➡", the only downside of this is that u"ll need to input the whole 2 QCF for the super
I've just tried keyboard for the first time today for lols after using a stick for years now. This feels so good wtf. Why did I never even think to try?! Its gonna be a learning curve learning back how to move without a stick but geez.... motion inputs are SO easy.
I mean it's a nice and simple guide but in most older games you can't do shortcuts or skip inputs, that's the reason I looked for a guide still, great and simple video
I prefer hitbox style layout on keyboard way more. DFG + Space for movement. And then either use numpad for attack buttons or setup YUI HJK for attack buttons so you can use space with both of your thumbs. Imo the latter setup completely trivializes something like 360 inputs from street fighter where you can just piano the GFD with your left hand and then press Space + Punch with your right
4:08 you can also do a shoryuken by just hold forward and pressing down and release down. that worked on the street fighter 6 demo, i don't know if you can do it in all fighting games
Awesome video, been struggling so hard to cancel the special move into the critical art, didn't know you only have to do 1 extra quarter circle motion and not 2.... Can do it fluently now😄😄🙏🙏🙏
I use keyboard from 2000-ish something for fighting game, since i dont have gamepad, and yet i cant use gamepad or joystic or arcade stick till now. Im very happy fighting tournament can use keyboard. And i love mechanical keyboard, i mod it the switch, combine the spring and house, lubing, and this one makes me feel good for playing fighting game. I use different force spring with same house for movement and hit button.
Thank you for demonstrating fight games using keyboard. I've always found it not engaging nor enjoyable. It's like the thing you do when your controllers are spoilt or out of battery. You made it looked fun. Come to think of it, you had just demonstrated playing fight games on a 101-key hitbox :D
I started to play keyboard kind of recently but instead of only 3 fingers on direction I'm trying to to use 4 fingers; ring, middle, pointer and thumb - with thumb on the down key so I always have one finger on each direction. Right now I have mine set up to be in a sort of slope shape instead of the Tetris T-block, so on the a, w, d and c keys respectively from ring finger to thumb so that my hand is always in a relaxed and natural position to make it more comfortable to string the keys together quickly (though I think I'm gonna try switching from c to v for the thumb to make it even more comfortable for me).
For the half circle and forward you want to rock or roll your fingers and then press forward, think of it as the same motion as tapping your fingers on a table, if that makes sense. Just try it in game a few times until you get the hang of it, it’s not bad at all. 360s are pain tho, I keep a controller by me for when I want to use characters that have 360 motions, it’s hard to get consistent with using the up key in motion inputs, at least personally speaking. I even struggle with cammy’s hooligan combination sometimes because of it, not even mentioning instant dive kicks
Great video! I'm mostly a pad-playing casual but I wonder if keyboard would make some moves easier for me to pull off. Also, this video makes me interested in what your view on a mixbox would be!
Hi, a experient gamer that played alot fighting games here almost all of them on PC. I usually use WASD + UIOJKL(some shortcut buttom around) configuration, fireball and hori(DP), two direction charge comands are very easy on keyboard but is hard to make full circle, is almost impossible make 1080 degree from Tager's Astral or Blanka's Ultra Art in SFIV. Keyboard is one of the best controllers to me, very fast, very precise and dont make my hand suffer in pain like stick. But restrict to some characters and games. Some games you need make the diagonal.
sincerelely i appreciate so much , your video and all videos as well that you made master , but my ideal is playing on keyboard on any consoles as well thats why i have happily obtain my mix box pxn recently , but playing on pc keyboards is ideally the best, nad thks for all.^^^^^^^
Hi Thank you for the video. I just started playing sf6 and this is my first fighting game ever. Do you have any recommended layout or should I use like in the video?
i use numpad keys for direction 4568 and QweAsd keys for kicks,punches. very comfortable to play as you are already used to playing other games with wasd layout keys. you don't have to rewire your muscle memory to learn new set of keys
QWD+spacebar is the most comfortable setting for directions like hitbox(more comfortable than ASD+spacebar and WASD), Wooting is by far the best keyboard for Fighting Games.
I feel like keyboard is much easier to activate specials, but it's really hard for me to swap between upper keys for punching and lower keys for kicking. I always end up with some fingers on kicks, and some on punches which gets me mixed up.
theae controls might be good for non charge characters because it's extremely difficult to pull off a down up charge move with jump on W that's why the inputs should resemble the hitbox controller with the jump key on space or something and the movement in ASD
Generally I use wasd movement and uiohjk for my action buttons as I feel it’s more comfortable in longer gaming sessions (I generally set my fingers on huio with my pointer on h middle on u ring on I and pinkie on o, moving my middle or ring (sometimes thumb if I can’t move them) on j and k as needed) but wasd and 123456 on numpad is also good but I find numpad is better suited for more classic games or shorter sessions
I always played on a keyboard and got a fightstick after watching your channel 3 years ago.😂 i still play on keyboard since im still not acustom to sticks 😂😂
I recommend main-ing the arcade stick, imo i think its easier to use in the long term and good with many games, and also if u ever visit game places, u can get on the arcade cabinets and challenge ppl lol
Since I grew up playing a lot of flash games I find it weirdly uncomfortable to use my left hand for movement. Instead I prefer my right hand in the arrow keys and my left hand im wichever buttons I feel more comfortable for that game, usually QWEC (I play BlazBlue a lot). However, recently I tend to use WASD just to build muscle memory for my right hand since I'm planning on buying an arcade stick.
I play SF 6 and use the keys that are above the arrows: INS HM PU DEL END PD; WASD for for movement, SHIFT for parrying, F for grab, and Space for Drive impact.
KB plays pretty much like Hitbox, with the only downside that its SOCD depends on the game, for example on Fightcade u can set it the way u want, in other games like Skullgirls u have to set "-socdlikehitbox" in the steam launch parametters, in other games u cant even change it so relying in the usual Hitbox shortcuts isn't the best thing to do unless u know exactly how SOCD works in the game u choose Note: in some older SNK games u need to be really precise with ur inputs because if u skip a diagonal in a special move u arent going to get it.
I started playing street fighter II, as a 5 year old on a commodore Amiga 500 and had to use the keyboard, maybe I should get a hitbox and go back to my roots lol.
Good to remind people that keyboards are a perfectly viable options, there are many players in regions of the world where controllers/sticks/boxes are prohibitively expensive, but anyone with a PC will have a keyboard. Sticks are ridiculous, inefficient, and t unergonomic holdovers from before people knew better. Started playing SF2 on PC on a keyboard, and watching people ‘invent’ hit boxes was a bit confusing, but it is ultimately by far the more precise input method and it doesn’t force you to hold your arm in an unnatural position. A well built stickless is superior to both sticks and a keyboard, but a good keeb can get really close if you use something like keys2xinput to enable SOCD, which really ups the bar vs sticks (unless you’re using something like Antagonist, but iirc those are now banned). My preferred layout on a TKL was to use ~,1,2 for L, D, R, space for jump, and the home, end, pgup/down button cluster for rest of buttons. Happy fighting.
Thank you for sharing, i grew up with emulators and i love the keyboard a lot, I have try to also learn other tools to be able to play with more people just incase they don have a stick or pad etc 🙏🙏❤️
I remember how quick it was to use the keyboard on Street Fighter Online (SFO for search purposes). Back in the day, I didn't expect to be up against a Level 90 Ryu, so I locked him down for as long as I could with my speed before my stamina gave way. G went "damn you're good", congratulating me for locking down his offensive for so dang long.
If I was good at using a keyboard for fighting games, I would save a lot of money on controllers and joysticks. 😄 PS - I like your visual aid at 09:59.😆
What kind of keyboard do you have? I find WASD, then 789.456 on the numpad most comfortable for me. I just have a normal keyboard and have no real issues with it and don't really understand the benefits of a mechanical, yours sounds good. I wish I could customize my keyboard so my numpad keys are slightly raised so I don't accidentally hit surrounding keys no mapped to anything
I am a keyboard player. I use the WASD for my arrow keys and YUIO-HJKL for the attacks. Bought the 8bitdo last week when I saw your review about it, I am having a hard time doing quarter circles when my character is on the right side. LOL
@@JoystickNY i love the arcade stick! I even prefer it than a controller. I usually played alot of arcade games when I was young especially mvc2. I just have to get used to it again.
I think 0 key are much more suitable for jump. It will made it like hitbox and sometime up button on the upper kinda messed your finger placement a bit
Is antighosting about all keys or just WSAD? I cant do any combos involving 3 attack buttons pressed at once because my keyboard only allows two at once +WSAD. Will getting anti-ghosting keyboard allow me to press three or more attack buttons too?
Thanks for the video! I am a keyboard player, but I found games like KOF really difficult because of how many half circle motions there were, and accidently getting DP when trying to do forward fireballs. Also when playing GGST, I struggled with the QCB + HCF motion. Do you have any tips for these? Great video, glad to see you're back!
For QCB + HCF motion, piano the arrow keys as follows (when your character is facing right): down, left, left, down, right + attack button(s). If your character is facing left, just reverse it: down, right, right, down left + attack button(s). Essentially just combine the two motions he demonstrated in the video.
KOF is so fast you’re bound to mess up motions even on a keyboard or Hitbox. I mess up hcb f a lot. On Arcade Stick I mess up both hcb f and double qcfx2. I don’t have issues with qcb hcf or qcf hcb on keyboard.
Yes, kof is very strict; i wished they reduce it alittle bit; and more forgiving with frames; cuz its alot of light attacks into super, and its alot of forward backward, i will make a video down the road on how to buffer command while doing certain combos, and it will help reduce time.
Hi, I don't know about kof but here's a trick that helped me well in games like 3rd strike & vsas to excute half circles with perfect accuracy. For a forward half circle, instead of doing forward, down, forward try doing down, forwars down. You will be surprised by this. As a Q player in 3rds, this has helped me alot to excute Q's command grab (forward half circle +kick) from a low parry! Now i can command grab from both high and low attacks.
As someone who learned fighting games using MAME and winkawaks back in the day with my good old keyboard, I really do appreciate this video.
Me too, i was on all the emu’s
Learnt on Mugen
It's wild how hitboxes took off. It's like pc gamers came full circle. Ive gotten too accustomed to joysticks
I mean there's even the mixbox which literally puts WSAD keys with arcade buttons
Same here, joystick for life lol
I gotta try the mixbox one day
Can you teach how to Zangief spd with keyboard
For Shoryuken, you can use the following shortcut:
While holding down, press forward + forward then hit punch button. Movement keys have priority between them, and F takes priority. So when you press F, it has priority. When you release it, D comes out since you've been holding it. Then you press F again, which makes the resulting movement input FDF. When you hit the punch, then Shoryuken comes out, nice and easy.
Thank you sharing ♥️
You can also press forward and press down while keeping forward pressed. After you lift down with fw still pressed and press punch. But you have to do the punch after you release down. So it goes: fw->dfw->fw+punch.
wow i just tried it, and it works, it so amazing, i often miss input with my controller, but so easy input with my keyboard
Isn't that only possible in SF4 onwards?
I like ASD+Space for movement, then R-Alt + the four buttons starting with P and the buttons below for attacks. This lets you use your right thumb and pinky. Really good for characters with a lot of negative-edge moves that require holding the buttons. Half-circles in the opposite direction you usually drum your fingers can be challenging at first but a few days of practice should smooth it out.
Thank you for sharing ❤️ great tip
Interesting face button layout!
You have gameplay footage?
Glad to see you are back with some great beginner-friendly tutorials!
Personally I still prefer the arcade stick. It just feels more ergonomic. Plus, I'm already on the keyboard a lot during work, so lever and buttons are nice for a change. 🙂
I def prefer joystick, it gives a better experience and more movement on ur arm and wrist
@@JoystickNY I'm looking for a budget friendly arcade stick that I'm planning to mod in the future with the odin v2 by omni arcade which would you recommend that is wrist friendly?.
For some older games where there are no motion shortcuts for its motion inputs you must hit the diagonals which can feel really weird if you're not used to it, nail the timing and its great though.
Nice vid!
Thank you, great info 🙏
Even in Tekken.
You can shortcut the qcf motions but not the qcb ones.
Half circle motions also have a weird rule
I'm very fresh on the block when it comes to fighting games so the sigh of relief of knowing motion inputs is a lot simpler that I thought is nice, thanks for this tutorial!!
I am returning to basics, because i needed to... I recently discover your Channel, and it has been very helpfull in my homeworks... I hope your next video.... Thanks a lot !!!!
Excellent content! I feel like I've improved my shoryuken input on keyboard. Another way to set up your movement keys is A S D and space bar for up. It's basically like a hitbox controller and allows you to do shortcus like SPD by pianoing /sliding on ASD and pressing space bar + punch👌
Yup, the asd + space i would say is superior than my layout, u can do more with the space.
Great video! And the button visuals on screen are really helpful.
In high school I used to emulate Street Fighter Alpha 2, Fatal Fury & KOF so I got used to keyboard. Now I'm on hitbox only bc I've started attending locals and in person events
Nice, me too, back in the days with emu, i will be review the hitbox this year
Thank you thank you thank you for this! Your explanation is super clear and very thorough in the explanation. I am extremely new to fighters and started with guilty gear strive thanks to it's extensive tutorial and I always ben having issue trying to learn combos better with the controller and i wanted to try kbm but kept messing up with it.
thank you for watching 🙏❤️
Great tutorial! Makes me wanna try a KB on fightcade! Also, I'm glad to see another video from you since your return, keeping me hopeful you're back for good!
Yes yes yes , i want to work harder this yr to make up my last yr lol🤣 gotta focus
Amazing tutorial!I am a PC player so I only use keyboard and I think it's pretty comfortable to play games like SF, MK, KI, DBFZ, and Tekken
Great video and great tips. I've been using hitbox/keyboard for a years now and I find all this to be accurate. However, I recommend anyone who wants to use keyboard to use the following layout, A=left, S=down, D=right, spacebar=up, and then use your choice of buttons from the numpad like he showed.
Great suggestion, cuz it can solve some issue for certain move; becuz the middle finger is in charge of up and down which is hard to do certain combos
I will second this, though I will say if you play characters that have a TK move (2369) you're gonna want to jump with both thumbs. It can be difficult sometimes to roll your fingers and release down before hitting space, being able to roll 236 with your left hand and pianoing the attack button+jump makes the timing way easier.
Right...this is the hitbox setup, I third this!
i dont have numpad what do i do
@@pantiesofhelltherevolution1114You can use other keys, like u i p or j k l
i grew up in arcades my father uses to work with arcade machines so i learned in arcade fighting games, but then me and my brother got a pc and i learned in a keyboard and now here i am, watching this so i can remember a few things so i can play again.. nice video btw !!
Great to see your return! One thing I recommend is to better use mechanical keyboard than a membrane kb, due to the anti-ghosting key feature that mech kb has, otherwise you'll have some key lost input issues causing moves not performed correctly despite correct keys pressed, even as simple moves as DP (down forward+P or worse PP 4 keys pressed). Cheers!
Great info, appreciate you
there are membrane keyboards with anti ghosting
Glad you're back dude. Your vids are so relaxing to watch
Thank you so much 🙏❤️
Your videos are so good. Always easy to understand and clear explanations.
Appreciate the support ❤️
Thank you so much for the tutorial! I NEEDED something like this
So I just purchased STREET FIGHTER 6 and this tutorial is god like helpful to me right now as I haven’t played fighting games in 16 years and when I did it was on a controller
Happy to help, enjoy my friend
your videos are amazing, and I love the demonstrations on street fighter in anticipation for sf6
Appreciate you
Thanks a lot for the video!
I used to play fightings ~15 years ago, but eventually moved away from them. And when recently I got interested in Riot's Project L and wanted to try it out when it when it comes out, I was not sure if it's worth buying a specialized controller for it (maybe I will just not like the game). But I had no idea if it's ok to use a keyboard for such games and how people do it at all, because I never did it. You've answered all of my questions. Thanks again!
For keyboard, you need to make sure your keyboard is a gaming keyboard that has anti-ghosting. Some keyboard are cheaply made that they are not allowing more than two or three simultaneous key presses at the same time. This can screw up your input if the buttons you pressed to do the moves aren't registering because they're not allowed by the keyboard to be pressed at the same time.
Use a keyboard ghosting demo to check if your keyboard allows for simultaneous button presses for the buttons you assigned for the action buttons. If they are not then either change button configuration that will allow all of them to register at the same time or change keyboard to a better one that has anti-ghosting.
Fantastic video, really enjoy your channel and content. Would really appreciate your thoughts on which input device would put less strain on finger and wrist joints, a lever or leverless fight stick. Thanks and best wishes!
Man I love your videos they helped me get over a difficult time in my life
Happy to be able to help 🙏❤️
Your videos always make my day !! im so happy
for the video thanks for the upload !!!
thank you so much
Nice video, keyboard is definitely a good solution for fighting games. I also am looking forward to seeing ur Hitbox review
Thank you so much, i want to cover hitbox and mix box also, 🙏❤️
As a left-handed individual keyboard was my haven for 20 long years of arcade and RPG gaming, it's the optimal choice for me, i use arrows for mobility and QWE/ASD as striking keys. The only big issue you might have is grapplers' 360/720 motion. For old school arcade games it's near impossible to land those consistently without mastering certain shortcut hacks. For example for Zangief you won't trigger his spd with regular motion pattern, but rather i charge down and back then do a quick piano for the remaining 2 buttons + punch. Again, you would run into this kinda brain-cracking motions mostly with old school games such as sf2 and 3rds but for newer games there's alot of motion-tolerance characters.
P.S: make sure your keyboard has the antighosting feature and ditch your laptop keyboard at the closest trashcan.
Wow - super interesting and cool.
Ironically, I use Arrow Keys for mobility as well - even though I am right handed. I used to play the Piano as a primary schooler, and so my right hand's fingers were used to more complex, precise and fast inputs, whereas my left hand's fingers wanted something more routine (like playing the chords) - which I used to hit buttons. I like to play Dudley in SFiii / SF4, and so I needed a layout for my left hand where I have my fingers on ALL the buttons (atleast 5 of the 6) at all times so that I can unleash target combos on the fly - and so I made this funny layout for myself with Space (thumb), V (index) and F(midde) for kicks, and C(middle), X(ring) and Z(little) for punches. Although, I have almost exclusively used my Laptops' keyboards over the years because I'm lazy like that.
@@dhruvsharma6826 i see you're a man of culture too. The last part got me interested because i also use something similar with games that require only 4 button setup (ABCD) like KOF. I also use space for the D button and it feels super effective and my hand get much more relaxed. I'm gonna try to apply the WFVspace input rather than AWEspace, i have long fingers so that's totally fine but your setups looks more practical since our fingers vary in length. Way to go mate 👌.
Oh and about the keyboard, you gotta try a separated antighosting keuboard, not too fancy a 30$ keyboard shall do the work. I tried many laptop keyboards even gaming laptop but they're just not up there, they keep skipping commands all time and the buttons are too thin and can easily break on the long run. But if you feel comfortable or found an interesting laptop keyboard i've never tried before that's great. Peace
It's always a good day when a new JoyStickNY video gets uploaded.
Thank you 🤣❤️🙏
Thx for the video, I am struggling with inputs in SF and KOF
Cool video !, I learned something new from it. Beside fighting game, I actually use a keyboard to play most 2D/2.5D action games by using arrow keys and numpad buttons with my custom-made script. Such as holding numpad 2 and then pressing up to access item/weapon 1, and so on.
Smart 👍
For the sake of simplicity the inputs are okay but in training mode when i turn on input display, i can see the diagonal is getting pressed too.
Important thing is do the motion in a rythm.
Sick video, so glad you're back!
Appreciate you 🙏❤️
Arrows and WASD were hard for me, but a faux Hitbox setup (QWD, space bar) has felt great!
That is also a very good layout, its definitely better than mine; becuz my method , the middle finger has to be for up and down arrow, which is not efficient for certain combos
Agree but you have to have a really stable spacebar otherwise it drops input often. If you have a keyboard like mine with a super wide space and the switch is in the middle it’s best to do WER and spacebar so your thumb sits in the middle. Then I use the numpad 456+ and 123Enter for my buttons
Thank you for the tips
@@JoystickNY thanks for all your videos 🙏
for this part 6:02 i'd like to mention if u want to do for example a low heavy into this command it'll hardly come out as a low heavy into dp into super the command will always read it as low heavy into super since u inputs down first, the little trick for that is to input dp this way "➡ ⬇ ↘ " instead of "➡ ⬇➡", the only downside of this is that u"ll need to input the whole 2 QCF for the super
Thank you for the info ❤️
New content already! Much love brother!
Thank you so much 🙏
I've just tried keyboard for the first time today for lols after using a stick for years now. This feels so good wtf. Why did I never even think to try?! Its gonna be a learning curve learning back how to move without a stick but geez.... motion inputs are SO easy.
Yes its basically a pre-hitbox
I mean it's a nice and simple guide but in most older games you can't do shortcuts or skip inputs, that's the reason I looked for a guide
still, great and simple video
I prefer hitbox style layout on keyboard way more.
DFG + Space for movement. And then either use numpad for attack buttons or setup YUI HJK for attack buttons so you can use space with both of your thumbs. Imo the latter setup completely trivializes something like 360 inputs from street fighter where you can just piano the GFD with your left hand and then press Space + Punch with your right
good to see you again!
❤️🙏 thank you my friend
Hi J :) Leaving a like and a comment. your video's are really chill to watch so thanks!
Thank you, you keep me motivated 🙏❤️
4:08 you can also do a shoryuken by just hold forward and pressing down and release down.
that worked on the street fighter 6 demo, i don't know if you can do it in all fighting games
Great info ty ♥️
i was thinking about using kb for sf6 and i found your video.. good tutorial👍
thank you for watching 🙏❤️
Awesome video, been struggling so hard to cancel the special move into the critical art, didn't know you only have to do 1 extra quarter circle motion and not 2.... Can do it fluently now😄😄🙏🙏🙏
Happy to help ♥️
I use keyboard from 2000-ish something for fighting game, since i dont have gamepad, and yet i cant use gamepad or joystic or arcade stick till now. Im very happy fighting tournament can use keyboard. And i love mechanical keyboard, i mod it the switch, combine the spring and house, lubing, and this one makes me feel good for playing fighting game. I use different force spring with same house for movement and hit button.
Great information, thank you for sharing ♥️
amazing production as always i wish u posted more tho
Will definitely do, i missing a whole year , appreciate you 🙏❤️
Thank you for demonstrating fight games using keyboard. I've always found it not engaging nor enjoyable. It's like the thing you do when your controllers are spoilt or out of battery. You made it looked fun. Come to think of it, you had just demonstrated playing fight games on a 101-key hitbox :D
thk you joy. i am getting there.
I started to play keyboard kind of recently but instead of only 3 fingers on direction I'm trying to to use 4 fingers; ring, middle, pointer and thumb - with thumb on the down key so I always have one finger on each direction. Right now I have mine set up to be in a sort of slope shape instead of the Tetris T-block, so on the a, w, d and c keys respectively from ring finger to thumb so that my hand is always in a relaxed and natural position to make it more comfortable to string the keys together quickly (though I think I'm gonna try switching from c to v for the thumb to make it even more comfortable for me).
Keep learning and exploring. Nice!
Thank you
You dont even know how much you helped me
Always happy to hear it helps🙏❤️
Please do a video on a MixBox 🙏 I wanna see how to correctly do a half circle back forward and a 360 on keyboard.
For the half circle and forward you want to rock or roll your fingers and then press forward, think of it as the same motion as tapping your fingers on a table, if that makes sense. Just try it in game a few times until you get the hang of it, it’s not bad at all. 360s are pain tho, I keep a controller by me for when I want to use characters that have 360 motions, it’s hard to get consistent with using the up key in motion inputs, at least personally speaking. I even struggle with cammy’s hooligan combination sometimes because of it, not even mentioning instant dive kicks
Great video! I'm mostly a pad-playing casual but I wonder if keyboard would make some moves easier for me to pull off. Also, this video makes me interested in what your view on a mixbox would be!
I will check out the mixbox down the road
Another keyboard and pad player, hihi~
glad you're uploading again man
Thank you
love this channel.
For Street Fighter 6, if you could teach how to use the keyboard, it would be great!
Thank you for the support 🙏❤️ i will see what i can do
thank you, your video helped me a lot greetings 🎉
Love to help
Hi, a experient gamer that played alot fighting games here almost all of them on PC.
I usually use WASD + UIOJKL(some shortcut buttom around) configuration, fireball and hori(DP), two direction charge comands are very easy on keyboard but is hard to make full circle, is almost impossible make 1080 degree from Tager's Astral or Blanka's Ultra Art in SFIV.
Keyboard is one of the best controllers to me, very fast, very precise and dont make my hand suffer in pain like stick. But restrict to some characters and games. Some games you need make the diagonal.
Keyboard is basically a budget Hitbox controller
Yup 🤣
Or is a hotbox just a big button keyboard? 😉
sincerelely i appreciate so much , your video and all videos as well that you made master , but my ideal is playing on keyboard on any consoles as well thats why i have happily obtain my mix box pxn recently , but playing on pc keyboards is ideally the best, nad thks for all.^^^^^^^
Hi Thank you for the video. I just started playing sf6 and this is my first fighting game ever. Do you have any recommended layout or should I use like in the video?
i use numpad keys for direction 4568 and QweAsd keys for kicks,punches. very comfortable to play as you are already used to playing other games with wasd layout keys. you don't have to rewire your muscle memory to learn new set of keys
Thank you for sharing♥️
QWD+spacebar is the most comfortable setting for directions like hitbox(more comfortable than ASD+spacebar and WASD), Wooting is by far the best keyboard for Fighting Games.
I havent explore that layout on kb yet, i guess becuz i never played grablers or charge on kb yet
And as in any other videos, nobody have been talking about 360/720 inputs on the keyboard :)
Anyway, good stuff, man
Appreciate you
Hi! Great stuff!
What monitor model are you using in this video? I'm also looking for a small screen as a second monitor.
I feel like keyboard is much easier to activate specials, but it's really hard for me to swap between upper keys for punching and lower keys for kicking. I always end up with some fingers on kicks, and some on punches which gets me mixed up.
Kb is a great option, i just need a better kb 1 day lol mine is very basic
theae controls might be good for non charge characters because it's extremely difficult to pull off a down up charge move with jump on W that's why the inputs should resemble the hitbox controller with the jump key on space or something and the movement in ASD
I agree, on kb i don play charge or 360 chara
Generally I use wasd movement and uiohjk for my action buttons as I feel it’s more comfortable in longer gaming sessions (I generally set my fingers on huio with my pointer on h middle on u ring on I and pinkie on o, moving my middle or ring (sometimes thumb if I can’t move them) on j and k as needed) but wasd and 123456 on numpad is also good but I find numpad is better suited for more classic games or shorter sessions
I agree ♥️ i just use the number pad side cuz the arrow keys are easier to find
man you so good at this
Appreciate the love
I've never got to grips with keyboard for fighters, but I'm good when it is for shooters ;)
Thank you for sharing, i love my metal slug n air shooters on keyboard 🙏
WOW!! I'm going to try my keyboard
Video is huge, I was trying to mimic the motion inputs 2 hard and was dropping a lot of it
Take your time my friend
@@JoystickNY Been having a lot more fun after learning the shortcuts, cheers!
Awesome video man!
Thank you 🙏
I always played on a keyboard and got a fightstick after watching your channel 3 years ago.😂 i still play on keyboard since im still not acustom to sticks 😂😂
I recommend main-ing the arcade stick, imo i think its easier to use in the long term and good with many games, and also if u ever visit game places, u can get on the arcade cabinets and challenge ppl lol
Since I grew up playing a lot of flash games I find it weirdly uncomfortable to use my left hand for movement. Instead I prefer my right hand in the arrow keys and my left hand im wichever buttons I feel more comfortable for that game, usually QWEC (I play BlazBlue a lot). However, recently I tend to use WASD just to build muscle memory for my right hand since I'm planning on buying an arcade stick.
I was similar , but i do recommend keep playing on the arcade , you will love it once u master it
Thank you for this
Thank you for watching ❤️
I play SF 6 and use the keys that are above the arrows:
INS HM PU DEL END PD;
WASD for for movement, SHIFT for parrying, F for grab, and Space for Drive impact.
Interesting layout. 👍♥️
@@user-ue1ji4du2q I will be glad if it helps you!
I like this guy🙂
Great!
KB plays pretty much like Hitbox, with the only downside that its SOCD depends on the game, for example on Fightcade u can set it the way u want, in other games like Skullgirls u have to set "-socdlikehitbox" in the steam launch parametters, in other games u cant even change it so relying in the usual Hitbox shortcuts isn't the best thing to do unless u know exactly how SOCD works in the game u choose
Note: in some older SNK games u need to be really precise with ur inputs because if u skip a diagonal in a special move u arent going to get it.
Well said; thank you so much for sharing and watching
interesting key binding
I use right hand for arrows and left hand for attacking..that's most comfortable for me..thankyou for the guide tho
eyy, you are back brother :)
❤️🙏
I started playing street fighter II, as a 5 year old on a commodore Amiga 500 and had to use the keyboard, maybe I should get a hitbox and go back to my roots lol.
Give it a shot, try more tools to see which 1 u like
Good to remind people that keyboards are a perfectly viable options, there are many players in regions of the world where controllers/sticks/boxes are prohibitively expensive, but anyone with a PC will have a keyboard.
Sticks are ridiculous, inefficient, and t unergonomic holdovers from before people knew better. Started playing SF2 on PC on a keyboard, and watching people ‘invent’ hit boxes was a bit confusing, but it is ultimately by far the more precise input method and it doesn’t force you to hold your arm in an unnatural position. A well built stickless is superior to both sticks and a keyboard, but a good keeb can get really close if you use something like keys2xinput to enable SOCD, which really ups the bar vs sticks (unless you’re using something like Antagonist, but iirc those are now banned).
My preferred layout on a TKL was to use ~,1,2 for L, D, R, space for jump, and the home, end, pgup/down button cluster for rest of buttons. Happy fighting.
Thank you for sharing, i grew up with emulators and i love the keyboard a lot,
I have try to also learn other tools to be able to play with more people just incase they don have a stick or pad etc 🙏🙏❤️
I was dummy ,
I thought i had to down-left-up to pull off the quarter circle.
It was that easy? Damnnn.
Thanks
♥️we learn something new everyday
Planning to get a mixbox!
I will review a mix box down the road ❤️
Great video my man. I do love my hitbox, but on GG:S, I have to play with controller because that sweet, sweet, dash macro.
I feel you 🤣 thank you for watching
I look forward to the FGC arms race between all of the players who use different controllers.
🤣 it will be interesting
My man really has those air combos though!
Appreciate the love 🙏❤️
i only play tekken. my layout is WASD for movement, J or 1, I for 2, K for 3, L for 4 and then Y for rage art. very comfortable
I remember how quick it was to use the keyboard on Street Fighter Online (SFO for search purposes). Back in the day, I didn't expect to be up against a Level 90 Ryu, so I locked him down for as long as I could with my speed before my stamina gave way. G went "damn you're good", congratulating me for locking down his offensive for so dang long.
Love it ♥️
If I was good at using a keyboard for fighting games, I would save a lot of money on controllers and joysticks. 😄
PS - I like your visual aid at 09:59.😆
Thank you 🙏❤️
What kind of keyboard do you have? I find WASD, then 789.456 on the numpad most comfortable for me. I just have a normal keyboard and have no real issues with it and don't really understand the benefits of a mechanical, yours sounds good. I wish I could customize my keyboard so my numpad keys are slightly raised so I don't accidentally hit surrounding keys no mapped to anything
With how well you are on keyboard are you a button board user? really want to get a stick but button board sounds smarter....
I am a keyboard player. I use the WASD for my arrow keys and YUIO-HJKL for the attacks. Bought the 8bitdo last week when I saw your review about it, I am having a hard time doing quarter circles when my character is on the right side. LOL
I think u will love the arcade stick once u get used to it, sometimes keyboard is abit hard with certain games like mvc2
@@JoystickNY i love the arcade stick! I even prefer it than a controller. I usually played alot of arcade games when I was young especially mvc2. I just have to get used to it again.
@@NicD09 Let me unlock your potential real quick. Bind jump to space bar.
today is a really nice time to have a keyboard with N-key rollover
I think 0 key are much more suitable for jump. It will made it like hitbox and sometime up button on the upper kinda messed your finger placement a bit
I will try that layout next time i am on the kb ♥️
Is antighosting about all keys or just WSAD? I cant do any combos involving 3 attack buttons pressed at once because my keyboard only allows two at once +WSAD. Will getting anti-ghosting keyboard allow me to press three or more attack buttons too?
Thanks for the video! I am a keyboard player, but I found games like KOF really difficult because of how many half circle motions there were, and accidently getting DP when trying to do forward fireballs. Also when playing GGST, I struggled with the QCB + HCF motion. Do you have any tips for these? Great video, glad to see you're back!
For QCB + HCF motion, piano the arrow keys as follows (when your character is facing right): down, left, left, down, right + attack button(s). If your character is facing left, just reverse it: down, right, right, down left + attack button(s). Essentially just combine the two motions he demonstrated in the video.
KOF is so fast you’re bound to mess up motions even on a keyboard or Hitbox.
I mess up hcb f a lot.
On Arcade Stick I mess up both hcb f and double qcfx2.
I don’t have issues with qcb hcf or qcf hcb on keyboard.
Yes, kof is very strict; i wished they reduce it alittle bit; and more forgiving with frames; cuz its alot of light attacks into super, and its alot of forward backward, i will make a video down the road on how to buffer command while doing certain combos, and it will help reduce time.
👍 thank you for the reply
Hi, I don't know about kof but here's a trick that helped me well in games like 3rd strike & vsas to excute half circles with perfect accuracy. For a forward half circle, instead of doing forward, down, forward try doing down, forwars down. You will be surprised by this.
As a Q player in 3rds, this has helped me alot to excute Q's command grab (forward half circle +kick) from a low parry! Now i can command grab from both high and low attacks.
This looks super fast, compare to arcade stick!
Instant fireball and super!