Nah Toothy is just working hard to achieve his dream to make a human battery farm like the machines did in The Matrix movie. Its gonna be a messed up version but a least he's trying to keep it original.
Holy shit. This is some nightmare fuel. Imagine being captured and stuffed into an air-equipped body bag, only for the body bag to break down along with you inside of it.
And being aware it's happening. The art shows how the bags have artificial lungs and kidneys to attach to you as those organs fail to keep you alive longer.
@@NakedAvangernah, it literally show that the person is put into a coma, then woken up during the process of literally breaking down, being fully aware, the description and art state all that
@@wyatt5305the person is broken down though, the bag isn't? Original comment said both were being broken down, but the bags remain intact and get dropped
I love the thought of a rouge mech that doesn’t care about anything but getting more bio-matter so he can become immortal; all scavs and soldiers from both sides have nightmares of this being appearing on the field near them, practicing quickly drawing their sidearms and aiming it at themselves in case they ever came across this monstrosity.
@@quadratic7578I mean, I can understand why. While that thing may be a mech, it’s still _one_ mech compared to the other side that has plenty more mechs and then some
@@quadratic7578 If its smart fast or stealthy enough to avoid fights that it cant win it wouldnt be worth hunting down after all its only picking off soliders not mechs or anything really valuable to the machine minds in charge. Of course the soliders themselves would care alot and might even put together hunting teams or hire scavs to try to stop it
@@killerhellhound I don't imagine toothy being all that stealthy unless it's making use of some matrix style giga sewer system to get around. It also went out of its way to snag anti armor weapons so I think it would absolutely be looking at tanks and mechs like cans of Veinna sausages.
Now I finally understand the reveal trailer. At first I thought it's some sort of a grinder device, where he just puts enemies and it grinds them, hence the bones and body parts falling out of it. But he was actually removing the remains of an old and used victim, to make place for the new, fresh one.
the animal like mech that charges at you in the trailer looked interesting too. also those giant cyborgs with anime faces look like they’d be from blame
Smart immersive dark future apocalypse science fiction, this feels so good. Thanks for continuing the showcases. Crossing my fingers Forever Winter succeeds.
unlikely Its relying entirely on having an interesting setting, which it does well. The Jank(TM) is very clearly present in all of their trailers, and its the frustrating kind, not the charming european variety.
It is so good to hear more about the elements of the game, when I first saw tooty I thought it was a piloted mech, maybe a command variant or the like, but it being an A.I. and out and about looking for a snack is both a bit commical and very ingenious. 😂 The scavs are both human and machine, just not looking for the same thing in dirt.
Doesn't make a lot of sense - Toothy is just as much of opportunistic scavenger as us so he doesn't engage anyone outright, and is only interested in infantry that is cheap and disposable so no faction would be bothered by few infantrymen being picked off and turned into dripfeed packets.
@@battlekid6177or trick them. Like create enough noise to lure a big group of em over to toothy. Now sit back. And crack open a cold one. If you're lucky enough to be far away from the gun fight.
I can imagine some kind of drone/weather event being another thing that can happen. Some kind of rampant bioweapon would probably fit as well. And finally, I can imagine something that was part of the natural ecosystem which adapted to the hellscape of the battlefield. Ravenous roach-swarms or something.
I love the idea that there are one off constructs or enemies that you might bump into out in the field that are not a part of any faction but could be either super helpful or super dangerous
At the risk of sounding like that guy, I think you would expend more energy than you could get by "harvesting" bio matter in this fashion. Especially if you are wasting energy on keeping the victim alive. Certainly, you would not get enough to power what I presume is a multi-ton robot with a particle accelerator.
Yeah, that's the same thing as matrix. Humans are terribly energy-inefficient. Why bother using "bioelectricity"? I've got a feeling that the lore of this game is not gonna hold up too well, because it seems to be trying to be grimdark for the sake of being grimdark
@@dedbolt6339That's true, but this is a post-resource war where all that's left is scrap and rotting flesh. We've exhausted all typical sources of fuel, large scale energy infrastructure is fractured etc. It's out of neccesity. But, yeah, unrealistic. With current technology anyways.
@@maxtheawesome4255 still, out of all the options available they've switched to the least efficient one. It's like choosing to purposefully waste extra resources. I know why this decision was made by the creators - for artist effect. On the other hand, instead of making me think "how horrible this is!", they make me go "how stupid this is!" And not just that, but the whole premise of "resources" running out is absurd. Innovation never stops, and so doesn't recycling. Claiming that resource will run out is like being in 1800s and saying that because whales are running out, we'll no longer have lubrication for machinery or lighting. Yet, we still have those and we no longer need it. Far more, the *effective* stock of resources is ever increasing: we can do more with the same amount of resources than we could've 100 years ago. Why build your game's world on such an absurd premise? It just makes things ridiculous
@@dedbolt6339 I think that it harvests bio-electricity to merely power prisoner's own life support, but breaking down their body is where the energy for the mech actually comes from. Bio-electricity is inefficient, yes, but bio reactors - according to Einstein I think? - were said to be incredibly power efficient. (Because mass-energy is a thing, therefore biomass = tons of energy, as you need tons of energy to make mass in the first place.)
@dedbolt6339 seems like they heard about EATR from the joe Rogan podcast and did not bother to look into how it actually works, or are just making it grim dark to be grim dark.
This is a good example of a game that have all the chances to be a huge success, without the "suits" that hinder the creative/ art process in big AAA companies, because they lead by reading statistics and money cash quantity by other companies/games. I hope you guys follow the example of STALKER/or Fallout series, and make the game easy to be molded...as mods will give the game a very long life, and a lot of players will still buy it even after many years after launch .
this world feels like if district 9, armored core and resident evil had a baby while the player is just a helpless, homeless, junkie looking for water and weapons to survive.... I dig it
I like the idea of finding Toothy's old bags and salvaging inorganic weapons/ammo/etc. Nothing says "scavenger" more than picking at a larger predator's leavings.
Hand on heart this isn't an ad for the game. I actually emailed them to ask if I could have access to the upcoming closed beta and was invited to have a chat once they looked at my channel. I thought why not and I made this from the chat. It has been quite the interesting experience.
I somehow felt that this is Kai Lim's/Ukitakumuki's handy work, the art/design etc. was stoked when he posted the trailer and said he was part of the main team. Been a fan of his work since deviantary heydays
Forever winter has a fascinating universe to me, yea “terminator/matrix” inspired, but It has horrifying twist and dark elements to it. I respect the creators for creativity
Wonder if they will also have an enemy that’s the exact opposite of Toothy where it will avoid/ignore organics and Will instead prioritize technology and high end equipment, making well equipped players(and other factions) likely targets while letting lower end Scavs and Humans walk by.
There were some Front Mission vibes for me in the mecha. Glad to know I wasn't crazy. Good thing, BTW. FM does a great job with their mechs. Toothy is def a terrifying prospect. Nice insight.
The game looks very promising, but what I would really like is a story mode. When the video game is released, I would like to know how humans got to that point in that post-apocalyptic and very scary world.
I remember seeing the initial CG trailer months back and kept my eye on it but only recently watched the gameplay trailer and thought I would ask the devs some questions about the game. They have been really open to discussing the project with me which has been cool.
Can't wait for game to drop and see what end game weapons and equipment available. Still can only guess if a sort of boss monster like Toothy can ever be beaten it's with a squad of friends with RPGs or cannons. Like to see things as big as an HCAR used or .338 Machineguns.
@@CriticalRocket yeah toothy has a specific design of AC from Armored Core V/Verdict Day, little question are there other automatons that are similar to toothy but has a complete different build?
Given the infamy a thing like this must have being part of no team, it is probably extremely strong to keep staving off the bounties it has on its head. Bossfight?
This Game. It’s like a Time Traveller came back from our Future, told his story and the creator sworn to secrecy assured him, “I GOT THIS.” This game sends me training for our future vibes. TOOTHY alone is not a normal game name for a character that’s out to destroy you, and the fact that it’s an AI, that’s some real life experience. All in all I can’t wait to play it. Oh man but it’s chilling to think about.
Hi friend could you plesse tell dev team that the best translation for "WARNING" on the plastic bags instead of "ПРЕДУПРЕЖДЕНИЕ" they should use "ВНИМАНИЕ" - it is the linguistically correct way to write these kind of warnings in Russian and uses less letters - more aesthetically pleasant, similar to english text.
The explanation they give is "if you see the game though gun sights, you get entirely the wrong idea what what you should be doing" Third person also means you can see problems around you, and you need that. It is much more about avoiding combat than being in combat.
@@myrryr1 Their game, their opinion, but it's BS imo. I watched the 13mn gameplay video and it could be first person all along, even better without that huge character blocking 1/3 of what's going on on screen. It's funny they reduce "first person" to "shooting game" like it's 2005, and don't want their game classified as such when most of the footage they showed is shooting gameplay... and tbh their third person camera is already the most "third-person-SHOOTER" camera ever. Making it third person only is just a waste of work. Just give us both and let us switch between first and third person.
@@Jun_GL Personally.... I would prefer a toggle in the settings :) I'd leave it in 3rd person, but I would love it if the people who did want to first person it up, could do so. Which, I note is the same thing you want to! There is a solution, and I think there is a good chance they will do so.
The music from the first few seconds is a slice of a track given to me to use near ten years back now. The original artist had a band in his younger days and let me use the music. I lost the link for the original music years back now and the artist isn't around on UA-cam anymore sadly.
Dude, can you connect with them? Im native in russian language, i can fix their translations, they are ok, but have some imperfections here and there. They clearly using google translate and some context is missing in words and phrases. "Warning" for example is better to translate as "внимание" not "предупреждение". And yes, my variant can be understood as "attention" but in this case it will fit better.
More my naming around the short length of the vids and each part being based on my chat with Kai Lim and some post interview feedback from members of the team. Release is still quite a way off from what I can gather.
Opinion: Nothing is more grim-dark than a bio-reactor that's developed a taste for sentient life.
Sentient flesh that has a taste for bio reactors
LEXX fan detected.
Nah Toothy is just working hard to achieve his dream to make a human battery farm like the machines did in The Matrix movie. Its gonna be a messed up version but a least he's trying to keep it original.
@@Chuck9852 when i enter the public forum and find people using it as a public forum
@@ARandomLetterA more like the Chinese robots that can fueled by human corpses.
Holy shit. This is some nightmare fuel.
Imagine being captured and stuffed into an air-equipped body bag, only for the body bag to break down along with you inside of it.
And being aware it's happening. The art shows how the bags have artificial lungs and kidneys to attach to you as those organs fail to keep you alive longer.
I dont think the bag breaks down, I think it simply absorbs the micro electricity produced by the Survival instinct of the victim?
@@NakedAvangernah, it literally show that the person is put into a coma, then woken up during the process of literally breaking down, being fully aware, the description and art state all that
@@wyatt5305the person is broken down though, the bag isn't? Original comment said both were being broken down, but the bags remain intact and get dropped
I love the thought of a rouge mech that doesn’t care about anything but getting more bio-matter so he can become immortal; all scavs and soldiers from both sides have nightmares of this being appearing on the field near them, practicing quickly drawing their sidearms and aiming it at themselves in case they ever came across this monstrosity.
And both sides are not bothered enough to deal with it
@@quadratic7578I mean, I can understand why. While that thing may be a mech, it’s still _one_ mech compared to the other side that has plenty more mechs and then some
@@quadratic7578 If its smart fast or stealthy enough to avoid fights that it cant win it wouldnt be worth hunting down after all its only picking off soliders not mechs or anything really valuable to the machine minds in charge. Of course the soliders themselves would care alot and might even put together hunting teams or hire scavs to try to stop it
@@killerhellhound I don't imagine toothy being all that stealthy unless it's making use of some matrix style giga sewer system to get around. It also went out of its way to snag anti armor weapons so I think it would absolutely be looking at tanks and mechs like cans of Veinna sausages.
So, it's a typical pve-raid target. And I expected more...teeth
From a mech named toothie
That… _THAT_ is how you do sci-fi grimdark. Brilliant writing and character design. Can’t wait to be terrorized by this thing on the battlefield.
I've seen surgery demonstrations, and they couldn't make me feel more queasy than Toothy's usage of life-support and bio-reactors has done.
Bloody hell. Do we want you to elaborate? Hah
Now I finally understand the reveal trailer. At first I thought it's some sort of a grinder device, where he just puts enemies and it grinds them, hence the bones and body parts falling out of it. But he was actually removing the remains of an old and used victim, to make place for the new, fresh one.
the animal like mech that charges at you in the trailer looked interesting too. also those giant cyborgs with anime faces look like they’d be from blame
I wanna learn about the cyborg bombers.
Yeah their head section opens up to reveal a human head inside that controls the machine. Really freaky stuff.
"blood is fuel" ahh
Ultrakill reference
Smart immersive dark future apocalypse science fiction, this feels so good.
Thanks for continuing the showcases. Crossing my fingers Forever Winter succeeds.
Spoiler: It won't.
I hope so as well. The game is doing something quite different and I am really excited for a solo/cooperative game with this kind of gameplay.
unlikely
Its relying entirely on having an interesting setting, which it does well. The Jank(TM) is very clearly present in all of their trailers, and its the frustrating kind, not the charming european variety.
@@selectionn Go play more CoD then. Sheesh.
@@selectionnthats because the game is in pre-alpha stage
It is so good to hear more about the elements of the game, when I first saw tooty I thought it was a piloted mech, maybe a command variant or the like, but it being an A.I. and out and about looking for a snack is both a bit commical and very ingenious. 😂
The scavs are both human and machine, just not looking for the same thing in dirt.
So basically it is a robot that eats people and then 💩s the whatever is left out the back.
In a nutshell, yes.
The circle of life 🍃🦁
Nice job on getting the face time with their mech developer, the art style looks good and will be watching for this when it comes out.
i can see toothy having big bounty on its head for the ones how finally scrap it
Doesn't make a lot of sense - Toothy is just as much of opportunistic scavenger as us so he doesn't engage anyone outright, and is only interested in infantry that is cheap and disposable so no faction would be bothered by few infantrymen being picked off and turned into dripfeed packets.
I wonder if Scavs can only weaken it enough for other units to be able to kill it.
@@user-fr9ro3ir8c maybe or you can get the other factions to help
@@battlekid6177or trick them. Like create enough noise to lure a big group of em over to toothy.
Now sit back.
And crack open a cold one. If you're lucky enough to be far away from the gun fight.
@@zcgamerandreacts2762 more or less
I can imagine some kind of drone/weather event being another thing that can happen.
Some kind of rampant bioweapon would probably fit as well.
And finally, I can imagine something that was part of the natural ecosystem which adapted to the hellscape of the battlefield. Ravenous roach-swarms or something.
Swarms of kamikaze drones...
Dishonored style rats.
Could be Toothy just be so fed up with the war and just fuck of and try to live on
ive been pretty hyped for the forever winter but seeing more lore about the word from a content creator i like makes it even better!
I knew Toothy was a rogue AI. Likely stuck in a feedback loop. It has no safe zone to evac casualties to.
I love the idea that there are one off constructs or enemies that you might bump into out in the field that are not a part of any faction but could be either super helpful or super dangerous
The M rated version of Horizons Pharaoh Swarm. Don’t some of the dev come from Guerrilla Games?
At the risk of sounding like that guy, I think you would expend more energy than you could get by "harvesting" bio matter in this fashion. Especially if you are wasting energy on keeping the victim alive. Certainly, you would not get enough to power what I presume is a multi-ton robot with a particle accelerator.
Yeah, that's the same thing as matrix. Humans are terribly energy-inefficient. Why bother using "bioelectricity"?
I've got a feeling that the lore of this game is not gonna hold up too well, because it seems to be trying to be grimdark for the sake of being grimdark
@@dedbolt6339That's true, but this is a post-resource war where all that's left is scrap and rotting flesh. We've exhausted all typical sources of fuel, large scale energy infrastructure is fractured etc. It's out of neccesity. But, yeah, unrealistic. With current technology anyways.
@@maxtheawesome4255 still, out of all the options available they've switched to the least efficient one. It's like choosing to purposefully waste extra resources. I know why this decision was made by the creators - for artist effect. On the other hand, instead of making me think "how horrible this is!", they make me go "how stupid this is!"
And not just that, but the whole premise of "resources" running out is absurd. Innovation never stops, and so doesn't recycling. Claiming that resource will run out is like being in 1800s and saying that because whales are running out, we'll no longer have lubrication for machinery or lighting. Yet, we still have those and we no longer need it. Far more, the *effective* stock of resources is ever increasing: we can do more with the same amount of resources than we could've 100 years ago.
Why build your game's world on such an absurd premise? It just makes things ridiculous
@@dedbolt6339 I think that it harvests bio-electricity to merely power prisoner's own life support, but breaking down their body is where the energy for the mech actually comes from.
Bio-electricity is inefficient, yes, but bio reactors - according to Einstein I think? - were said to be incredibly power efficient.
(Because mass-energy is a thing, therefore biomass = tons of energy, as you need tons of energy to make mass in the first place.)
@dedbolt6339 seems like they heard about EATR from the joe Rogan podcast and did not bother to look into how it actually works, or are just making it grim dark to be grim dark.
This is a good example of a game that have all the chances to be a huge success, without the "suits" that hinder the creative/ art process in big AAA companies, because they lead by reading statistics and money cash quantity by other companies/games.
I hope you guys follow the example of STALKER/or Fallout series, and make the game easy to be molded...as mods will give the game a very long life, and a lot of players will still buy it even after many years after launch .
Holy shit this whole concept of toothy is actually crazy! I fking love the creativity here
this world feels like if district 9, armored core and resident evil had a baby while the player is just a helpless, homeless, junkie looking for water and weapons to survive.... I dig it
Somebody call V2, we got a real bad customer needs handling
I like the idea of finding Toothy's old bags and salvaging inorganic weapons/ammo/etc. Nothing says "scavenger" more than picking at a larger predator's leavings.
Damn, that thing gives some Faro Plague vibes, breaking down biomass into fuel. 😬😬😬
I am not one to like advertisement videos. But you have brought so much data & entertainment that I gave you a like anyway .
Hand on heart this isn't an ad for the game. I actually emailed them to ask if I could have access to the upcoming closed beta and was invited to have a chat once they looked at my channel. I thought why not and I made this from the chat. It has been quite the interesting experience.
I somehow felt that this is Kai Lim's/Ukitakumuki's handy work, the art/design etc. was stoked when he posted the trailer and said he was part of the main team. Been a fan of his work since deviantary heydays
1:58 Вчитался в текст на мешке. Ох уж эти суровые дети будущего, так и норовят в Пакет жизнеобеспечения залезть.
Forever winter has a fascinating universe to me, yea “terminator/matrix” inspired, but It has horrifying twist and dark elements to it. I respect the creators for creativity
Great vid and Toothy breakdown. Very much excited for this game.
A vampire mech. So cool!
Wonder if they will also have an enemy that’s the exact opposite of Toothy where it will avoid/ignore organics and Will instead prioritize technology and high end equipment, making well equipped players(and other factions) likely targets while letting lower end Scavs and Humans walk by.
holy shit it's a gutterman.
No, this is the ORIGINAL Gutterman
Based. Keep up the good work!
Can't wait for this game. They have my full support already and I wish them the best.
I cant stop thinking about this game.
There were some Front Mission vibes for me in the mecha. Glad to know I wasn't crazy. Good thing, BTW. FM does a great job with their mechs. Toothy is def a terrifying prospect. Nice insight.
Kai worked on front mission evolved
The game looks very promising, but what I would really like is a story mode. When the video game is released, I would like to know how humans got to that point in that post-apocalyptic and very scary world.
I remember Kai Lim as Ukitakumuki from DeviantArt way back when. That man has gone so far and I'm happy that he has.
Hopes this comes to fruition. Got a Screamers vibe, I'm digging.
The closed beta recently had a lot going on. Once they work out some of the jank it should be good fun.
I'm so looking forward to this game.
At this point I'm making my own headcanon for the Lore of the game
its funny for me to see an AK47 in the bleak cyberpunk future
I'm unusually stoked for this game
You’ve hit a gold mine.
Loved this exploration into the details of this game!
Thanks :)
I really can’t wait for this game to drop
I knew it was only a matter of time before this game caught your attention.
I remember seeing the initial CG trailer months back and kept my eye on it but only recently watched the gameplay trailer and thought I would ask the devs some questions about the game. They have been really open to discussing the project with me which has been cool.
Love all the vibes - except the
Backpack/shelfpack
Can't wait for game to drop and see what end game weapons and equipment available. Still can only guess if a sort of boss monster like Toothy can ever be beaten it's with a squad of friends with RPGs or cannons. Like to see things as big as an HCAR used or .338 Machineguns.
5:31
I'm pretty sure one of them is Armored core!
Oh THATS not horrifying in the least...
"WARHAMMER FORTY THOUSAND' THATS WARHAMMER 40K TO YOU SIR!
@CriticalRocket We need more of this! Great job!
Thanks :)
“Worked on Front Mission” ok I’m sold
In the grim darkness of the not so far future, there is only carnage and the screaming of Toothies victims.
forever winter mentioned, hype
also just thought it now, aint it kind of like armored core VI, but... youre not not c4-621 raven
Pitbull: Death Machine 9000
A walking talking death machine with a taste of human flesh: Toothy
I tried to make a joke. I'm sorry
You should be sorry
Aaahh, happy to see you interested in this~
*why did you say it like that?*
Like what.
Love to hear about FW lore
Seems like helldivers + Tarkov?
Looks very interesting and unique, hope it gets big!
Yeah it sort of fits that idea, just with more gore and horror elements.
I hope this game has a F11, or self delete option in game cuz if i see ne of these I'm using it
A name like toothy I would never think would be so scary lol
Hey pretty awesome content.
Anyone know where i can find more art for this game.
So basically grim dark Armored Core
Well for the enemy AI yes. You however play as the poor scavs who are caught in the middle of this war.
@@CriticalRocket yeah toothy has a specific design of AC from Armored Core V/Verdict Day, little question are there other automatons that are similar to toothy but has a complete different build?
Shame it's only on pc at the moment. Game looks phenomenal
I think it would be cool if fun dog put a fourth faction that allowed you to run missions for the rogue AI as well, just a thought though
All i can think about is a terminator horror survival game like this one....
This kind of highlights a bunch of missed opportunities using other properties. More fool them because Forever Winter looks really good.
The flashing lights are killing me
It's not my footage, the strobing and flashing is from the official trailers.
@@CriticalRocket hoping they tone it down, makes it really hard to watch.
Love it, cant wait to play this to be honest.
Fantastic worldbuilding, just hoping the gameplay is actually fun too.
I hope someone cosplays toothy
… And another cosplayer in a literal trash bag right behind them as “Body battery #13”. >)X^D
You had me at Kai Lim.
A lesser Avatar of the Omnissiah!
Blessed be the Omnissiah. The machine god has chosen to enlighten us with his binaric presence.
Given the infamy a thing like this must have being part of no team, it is probably extremely strong to keep staving off the bounties it has on its head. Bossfight?
I think the idea is it will spawn and roam the field randomly regardless of your mission. Just another threat you have to keep in mind.
Damn this looks fun.
1:56 bro's gutterman ultrakill
This Game. It’s like a Time Traveller came back from our Future, told his story and the creator sworn to secrecy assured him, “I GOT THIS.” This game sends me training for our future vibes. TOOTHY alone is not a normal game name for a character that’s out to destroy you, and the fact that it’s an AI, that’s some real life experience. All in all I can’t wait to play it. Oh man but it’s chilling to think about.
I like the intro sound bit, did you make it yourself?
Well, I know what I'm doing for dinner this evening!
I need that game......
Hi friend could you plesse tell dev team that the best translation for "WARNING" on the plastic bags instead of "ПРЕДУПРЕЖДЕНИЕ" they should use "ВНИМАНИЕ" - it is the linguistically correct way to write these kind of warnings in Russian and uses less letters - more aesthetically pleasant, similar to english text.
I'll pass it on.
Good video.
I wish this game was first person, it would be way more immersive and playable. TPS never made sense to me.
The explanation they give is "if you see the game though gun sights, you get entirely the wrong idea what what you should be doing"
Third person also means you can see problems around you, and you need that.
It is much more about avoiding combat than being in combat.
@@myrryr1 Their game, their opinion, but it's BS imo. I watched the 13mn gameplay video and it could be first person all along, even better without that huge character blocking 1/3 of what's going on on screen.
It's funny they reduce "first person" to "shooting game" like it's 2005, and don't want their game classified as such when most of the footage they showed is shooting gameplay... and tbh their third person camera is already the most "third-person-SHOOTER" camera ever.
Making it third person only is just a waste of work.
Just give us both and let us switch between first and third person.
@@Jun_GL Personally.... I would prefer a toggle in the settings :)
I'd leave it in 3rd person, but I would love it if the people who did want to first person it up, could do so.
Which, I note is the same thing you want to! There is a solution, and I think there is a good chance they will do so.
I have no faith this game will be good, stable, slick, or fun.... but it would be nice if it is.
Where can you view this concept art?
I was given it to use for the video but they have announced a book of concept art will be going on sale in the future.
Im thinking a pvp mode down the line would be cool for people who have mastered pve, but im not fully sure
What is the background music? Sounds epic.
It's called The Blackout (The Forever Winter Suite), you can find it on UA-cam.
Mite makes right
When is the closed beta? I want in. This game has so much potential
so that's why those mechs have wanzer feel to them
what's the music in the beginning
The music from the first few seconds is a slice of a track given to me to use near ten years back now. The original artist had a band in his younger days and let me use the music. I lost the link for the original music years back now and the artist isn't around on UA-cam anymore sadly.
@@CriticalRocket aww thanks for telling me though ive been looking all day for it
Actually horrific damn 8/
Toothy>Harvester
Winter is coming? ...Is that still a reference?
Looks nice, but I'm so bored and done with the 'over-the-shoulder' pov. My character should not be 1/8th of my fov. *I* should be my character.
Dude, can you connect with them? Im native in russian language, i can fix their translations, they are ok, but have some imperfections here and there. They clearly using google translate and some context is missing in words and phrases. "Warning" for example is better to translate as "внимание" not "предупреждение". And yes, my variant can be understood as "attention" but in this case it will fit better.
I can pass it on and see if they alter them for future videos.
@@CriticalRocket sounds good 👍. If they need to check other translations, im here, happy to help
A mini series before release?
More my naming around the short length of the vids and each part being based on my chat with Kai Lim and some post interview feedback from members of the team. Release is still quite a way off from what I can gather.
Worse than death scenario