Is it glitchy or actually useable? I made something like 12,700 hp but the power curve was horrible and the rods failed, so I don’t count it unlike this UA-camr. Minimizing stroke is the way.
Nitromethane CH3 NO2 Top fuel brings its own oxygen. Rods and Pistons of that size are a lot of rotating mass, they tend to want to go through the engine. Love watching
I have made a car with over 16k hp. Automation said that it would reach 900 km/h but in BeamNG I reached a wheelspeed of over 800 km/h and an airspeed of over 750 km/h.
@@bengaminghaterihatehim8290 I tried a lot to make the engine more powerful. It's reaching 16k hp at a little over 9000 rpm which is possible because I'm using highest quality, harmonic damper with max balancing weight, dual overhead valves with 5 valves, max bore and a stroke a little over 70 (I think it was 123 bore and 73,2 stroke) and I try everything to get torque as late as possible because then I can reach more HP with the same torque. A different variant of this engine can reach 10k HP with a reliability of over 100.
titanium rods probably aren't STRONGER than heavy forged, they're just super light for things like F1, super high reving. i'd use heavy forged and crank the boost.
Just how?! The most powerful I've made is 4500 hp 😭 Edit: Also, try to beat 720km/h top speed, which is doable with 4 cylinders less, still 4 turbos, really thin front tyres, RWD and a CVT for some reason.
I think the most o did was 1500 about 5 years ago. Other than that, I really don't because I want a usable car. If I could get a non laggy turbo and an indestructible engine block+pistons I would go for a lot more.
I got a 15L V16 to over 13,000hp 🤷♂️ It’s takes a lot of min maxing and a lot of nitromethane Edit: I had to go back and check the stats and it turns out I still had some tweaking left to do. The secret is to go ludicrously oversquare on the bore/stroke ratio since it is easier to raise the rpm limits imposed by the internals that way versus trying to squeeze more torque out of them. Currently sitting on 14,445hp at 15.7 liters of displacement, with a bore of 123mm and a stroke of 81.2mm 😂
Hey I don't have the V16 dlc, but I still managed to make 11,220.6 hp with an oversquare V12😂. Your tune was good and inspired me in many many ways, but I have more HP/L than you, so I think I won😊 with this kind of setup 13-14k hp should be easy... If anyone wants to recreate (or get idea for more powerful V16): 123x108.6 mm, DOHC 4 valves 5.2:1 compression, 0 cam profile, 100 springs & lifters VVT and VVL profile 85 at 6500 rpm, 6500 rpm redline Maxed 4 turbos with 79 AR ratio and maxed turbo pressure Direct inj. with 93 size race intake Runs on E100 with -5.0 ignition timing, Fuel map 4 Everything maxed exhaust Edit: do this with heavy forged conrods, they can hold more torque than titanium
@@automotiveflux if it's horsepower per pound I did make a 250HP 467 kilogram car (I was limited on horsepower due to a challenge between me and a friend. Except we don't have beam multi-player)
If you're hitting overrev limits on your engine, just reduce the stroke. I pretty much followed your design but destroked it to like 20L and it let the conrod spin up to like 7k rpm. I got 10,500 hp with a natural power curve, hit torque limits on parts (they were way lower than on your version). 53psi of boost or smth
I finally got Automation during the summer sale, and one thing I've learned is that you need a bit of restriction with the exhaust on turbo engines. Back pressure or scavenging, or whatever all those terms people keep throwing around. Same with the Intercooler, it doesn't need to be max. People have already said in your 10k HP video this year that it's the VVL RPM that makes your engines have that crazy line at the end with all that peak power. I haven't tested that myself, but my most powerful engine so far (that works and that I have in a car) is 3500kW on the dot, which was my target. 24:20 and wow, I was typing during the video, and that transmission graph is comical
I may have to give it ago. I make a lot of cars, I tend to go for good handling cars over trying power, so could be fun. If I make a video I will be sure to give you a a=tag
Great vid as usual man! i think going with lower stroke is actually better in this case, as what’s breaking the engine is piston max torque and by revving higher we get more hp with same torque (theoretically 😂)
I would imagine your limiting factor on the conrods is the piston speed, which would mean you need a shorter stroke. I have yet to pick up Automation for myself, but if they're really trying to replicate IRL engine physics, pistons have a top speed beyond which the force of the piston changing direction will quickly cause the engine to tear itself apart. A shorter stroke should allow you to reach higher RPM, which would improve horsepower (and reliability). Also, given that the limiting factor for power here seems to be the strength of internal components, it might be better off naturally aspirated. If top fuel dragsters can make over 10k horsepower with a naturally aspirated 8.2L V8 running on nitro, I bet you could get even more than that with a 16.4L V16 running on Nitro... Although to be fair, top fuel dragsters aren't exactly known for their reliability
12,000 Hp engines exist so not sure why you need to glitch the game to accomplish this?? And FYI those 12k hp engines are only good for 1/4 to 1/2 mile
Through my testing I found that forged heavy conrods can actually handle far more torque than titanium can, even though the in game graphs would have you believe otherwise
I have a v16 that makes 12,000 hp with a useable, not glitchy power curve. Unlike this, the game is not broken to achieve the power. The turbo does overheat (but doesn’t fail) in beamng. I was able to achieve this with a quad turbo v16 but configured very differently. High stroke is terrible for high power in automation IME. I found stress from high torque was the biggest problem in max hp engines. By maxing out the bore and minimizing stroke (below a certain point there are no increases to torque capacity of the internals) I was able to raise torque capacity while lowering the torque output. To gain back the power the engine will need to rev a bit higher. Smaller stroke allows the engine to rev higher to make the power lost from smaller displacement. Maxed out balancing mass and harmonic dampers etc allows the engine to rev higher as well. My v16 has maxed out 122-3mm bore and is around 11L iirc. DOHC, 5 valves per cylinder. Nitro, 50 ish psi, maxed out camshaft. Lots of issues with the turbos failing, this is the tricky part for me. Typically the higher tech the turbo setup, the less robust it is. The car weighs well over 4000lbs and I’ve managed a 5.465 1/4 mile in beam around 290mph. Grip is a massive issue, it does a burnout down the whole track. Moving the engine back too much just causes it to wheelie. Frustratingly, I have a similar car with a 5,000 hp v8 that will do a 5.6 1/4 mile. It’s over 1,000 lbs lighter and short tracks way better. If grip can be solved I believe the v16 car could go deep into the 4’s
@@DESARD12 Superchargers are certain to come, they were discussed and a picture shown at the end on the 'Ellisbury Update Public Release' news update on Steam. Diesels will not be done.
@DESARD12 Next update and it'll have supercharger, twin stage turbocharging and dual charging (if I remember correctly), along with some other stuff, it's all on steam if you scroll down a bit
i got 9100 with 4 cyllinders less i think thats pretty good? i dont have the v16 dlc lol pretty sure it was like 9100hp at 9500rpm? it was a 10L V12 60* quad turbo. i just got around the conrods by reducing the stroke length, didnt know quite a few tricks u used here. it was fine exported too, made a damn fun wheely machine drag car. (none over 80% stress)
@@automotiveflux it's the rods. use heavy forged. titanium is meant for high RPM small bore engines, like F1. heavier rods hate RPM but they like boost
On real engines, If you want to get the most Power despite anything else, you have to remember that power is torque times RPM, this means that to get the most power you have to go high RPM. In order to do so, you should use high bore with low stroke, so that the pistons wont get shuch a high medium velocity (for real passenger car engines shouldn`t go over 120m/s - competition can go higher). you will loose some torque at low revs, but who cares when you are making an engine to have high power at high revs
Every time i try to get a lot of power out of my engine the compressor turns in to a bomb for some reason, maybe its the fact that im using nitromethane
my best car is the isv hypersonic, it has a v16 engine with 4 turbos and 17.4l, it has a top speed of 785km/h and does 1/4 mile in 5.6 sec, 4x4, it weighs 2300kg, very good, I think we can compare the two, just reply to this comment here
It's over 12,000
I can’t tell if this is a great or terrible joke lol
RIP
F
Rip Toriyama
respects...
I managed to squeeze out 13,624.7 horsepower without VVL, and with it I made 14,776.6hp @ 9200RPM 12.134L V16
Yup the lower you go in displacement the further you can push turbos to a higher rpm which is where the power is.
Did you manage to make useable power? I got to 14,420 with a 10.5L starts making power at 5900 all the way until 9400rpm
13624hp engine is useable but the 14776 is with vvl glitch@@damoncatlin734
Is it glitchy or actually useable? I made something like 12,700 hp but the power curve was horrible and the rods failed, so I don’t count it unlike this UA-camr.
Minimizing stroke is the way.
@@wahidtrynaheghugh260 the 13,624.7 hp without vvl is useable but the power curve is kind of horrid, the 14776 is only at around peak rpm
Thats more than 100 hp
Oh fr? On god? 🤔
Barely
I think you are correct. Don't put your trust on me tho. It is just a thought.
i really didn't do the math, but i'd say that's accurate enough
Uh yeah way more........ What’s a horsepower?
Nitromethane CH3 NO2 Top fuel brings its own oxygen. Rods and Pistons of that size are a lot of rotating mass, they tend to want to go through the engine. Love watching
I have made a car with over 16k hp. Automation said that it would reach 900 km/h but in BeamNG I reached a wheelspeed of over 800 km/h and an airspeed of over 750 km/h.
how
@@bengaminghaterihatehim8290 I tried a lot to make the engine more powerful. It's reaching 16k hp at a little over 9000 rpm which is possible because I'm using highest quality, harmonic damper with max balancing weight, dual overhead valves with 5 valves, max bore and a stroke a little over 70 (I think it was 123 bore and 73,2 stroke) and I try everything to get torque as late as possible because then I can reach more HP with the same torque. A different variant of this engine can reach 10k HP with a reliability of over 100.
@@dianahorstkorttereally if possible can you just upload smallbvideo on it ? Even if it's recorded on mobile I don't mind ..
titanium rods probably aren't STRONGER than heavy forged, they're just super light for things like F1, super high reving. i'd use heavy forged and crank the boost.
correct
also, making the block taller, then destroking it again with varient capacity should help revving
heavy forged ingame is the same strength but dies at really low rpm
@@Khetomi1not in the one I use it’s like 1.25x stronger it holds more torque
Just how?! The most powerful I've made is 4500 hp 😭
Edit: Also, try to beat 720km/h top speed, which is doable with 4 cylinders less, still 4 turbos, really thin front tyres, RWD and a CVT for some reason.
ive made 5400 hp
I think the most o did was 1500 about 5 years ago. Other than that, I really don't because I want a usable car. If I could get a non laggy turbo and an indestructible engine block+pistons I would go for a lot more.
I got a 15L V16 to over 13,000hp 🤷♂️
It’s takes a lot of min maxing and a lot of nitromethane
Edit: I had to go back and check the stats and it turns out I still had some tweaking left to do.
The secret is to go ludicrously oversquare on the bore/stroke ratio since it is easier to raise the rpm limits imposed by the internals that way versus trying to squeeze more torque out of them.
Currently sitting on 14,445hp at 15.7 liters of displacement, with a bore of 123mm and a stroke of 81.2mm 😂
i made ~14500
@@Wilus0 Nice, current tune for my V16 is at 14,870hp but I don't think there's much else I can do to it, which is frustrating being so close to 15k
the real question is now: will it fit in a miata?
no, but the miata will fit in the engine
LMFAO, that is the real question lol
yoooo V-tec just kicked in
fr
Hey I don't have the V16 dlc, but I still managed to make 11,220.6 hp with an oversquare V12😂. Your tune was good and inspired me in many many ways, but I have more HP/L than you, so I think I won😊 with this kind of setup 13-14k hp should be easy...
If anyone wants to recreate (or get idea for more powerful V16):
123x108.6 mm, DOHC 4 valves
5.2:1 compression, 0 cam profile, 100 springs & lifters
VVT and VVL profile 85 at 6500 rpm, 6500 rpm redline
Maxed 4 turbos with 79 AR ratio and maxed turbo pressure
Direct inj. with 93 size race intake
Runs on E100 with -5.0 ignition timing, Fuel map 4
Everything maxed exhaust
Edit: do this with heavy forged conrods, they can hold more torque than titanium
Nicely done! I might try a max power 3cyl or something
@@automotiveflux if it's horsepower per pound I did make a 250HP 467 kilogram car (I was limited on horsepower due to a challenge between me and a friend. Except we don't have beam multi-player)
@naniwara8673 I made a 152 cc i3 with 112 hp. So about 740hp/l
@@potatoman7342 one upper..
They should add more engine configs... like Boxsters, W (bughatti), and rotaries...
They do have *boxer* engines, though. Or did you mean with more cylinders? (And Bugatti doesn't have an "h")
@@waffle911who said that Bugatti did have a H
I think the game is still in development. Im sure there are many things to come
@@TinyBearTim read the original comment again. raspiankiado mistyped
If you're hitting overrev limits on your engine, just reduce the stroke. I pretty much followed your design but destroked it to like 20L and it let the conrod spin up to like 7k rpm. I got 10,500 hp with a natural power curve, hit torque limits on parts (they were way lower than on your version). 53psi of boost or smth
Fine I’ll redownload automation (deleted because I only have 1tb of space and modded fallout and stalker take up like half of it tbh lol)
I only had a 500 gig ssd so I got a second one for beamng and automation because there were only o.25 gigs left on the first drive
get a 10$ 250GB SATA drive
I finally got Automation during the summer sale, and one thing I've learned is that you need a bit of restriction with the exhaust on turbo engines. Back pressure or scavenging, or whatever all those terms people keep throwing around. Same with the Intercooler, it doesn't need to be max.
People have already said in your 10k HP video this year that it's the VVL RPM that makes your engines have that crazy line at the end with all that peak power. I haven't tested that myself, but my most powerful engine so far (that works and that I have in a car) is 3500kW on the dot, which was my target.
24:20 and wow, I was typing during the video, and that transmission graph is comical
I may have to give it ago. I make a lot of cars, I tend to go for good handling cars over trying power, so could be fun. If I make a video I will be sure to give you a a=tag
It's more that doable, but you need to have the v16 dlc
Great vid as usual man! i think going with lower stroke is actually better in this case, as what’s breaking the engine is piston max torque and by revving higher we get more hp with same torque (theoretically 😂)
27:59 Context is everything!😂
guess who is gonna boot up automation for this
Me
me if I had it
Been trying to hold off on this game until superchargers and Diesel engines. It’s too good of a game to have taken this long.😪
Diesel isn't happening, but superchargers are coming soon
please explain how i can get mod bodies do i need to make thwm myself or can i download them somewhere
Steam workshop
@@automotiveflux you just opened a whole new world!! thank you
Great fun to watch as usual, thanks!
Time to go see what I can build.
I made 8400hp with it working no explosions and I exported it to beamng and it worked
I would imagine your limiting factor on the conrods is the piston speed, which would mean you need a shorter stroke. I have yet to pick up Automation for myself, but if they're really trying to replicate IRL engine physics, pistons have a top speed beyond which the force of the piston changing direction will quickly cause the engine to tear itself apart. A shorter stroke should allow you to reach higher RPM, which would improve horsepower (and reliability).
Also, given that the limiting factor for power here seems to be the strength of internal components, it might be better off naturally aspirated. If top fuel dragsters can make over 10k horsepower with a naturally aspirated 8.2L V8 running on nitro, I bet you could get even more than that with a 16.4L V16 running on Nitro... Although to be fair, top fuel dragsters aren't exactly known for their reliability
NA power in automation unfortunately doesn't live up to real life
Top fuel cars are supercharged
@@isaactrockman4417 LOL good call, forgot about that somehow
Grog would be proud. 11:42
12,000 Hp engines exist so not sure why you need to glitch the game to accomplish this?? And FYI those 12k hp engines are only good for 1/4 to 1/2 mile
fun fact, i have made a car lighter than this..
I think more downloaded or vertical stabilisation with a tail could help alot
Through my testing I found that forged heavy conrods can actually handle far more torque than titanium can, even though the in game graphs would have you believe otherwise
Lockheed Martin engineering mindset:
I have a v16 that makes 12,000 hp with a useable, not glitchy power curve. Unlike this, the game is not broken to achieve the power. The turbo does overheat (but doesn’t fail) in beamng. I was able to achieve this with a quad turbo v16 but configured very differently.
High stroke is terrible for high power in automation IME.
I found stress from high torque was the biggest problem in max hp engines. By maxing out the bore and minimizing stroke (below a certain point there are no increases to torque capacity of the internals) I was able to raise torque capacity while lowering the torque output. To gain back the power the engine will need to rev a bit higher. Smaller stroke allows the engine to rev higher to make the power lost from smaller displacement. Maxed out balancing mass and harmonic dampers etc allows the engine to rev higher as well.
My v16 has maxed out 122-3mm bore and is around 11L iirc. DOHC, 5 valves per cylinder. Nitro, 50 ish psi, maxed out camshaft. Lots of issues with the turbos failing, this is the tricky part for me. Typically the higher tech the turbo setup, the less robust it is.
The car weighs well over 4000lbs and I’ve managed a 5.465 1/4 mile in beam around 290mph. Grip is a massive issue, it does a burnout down the whole track. Moving the engine back too much just causes it to wheelie.
Frustratingly, I have a similar car with a 5,000 hp v8 that will do a 5.6 1/4 mile. It’s over 1,000 lbs lighter and short tracks way better.
If grip can be solved I believe the v16 car could go deep into the 4’s
can u make a vid on it or a download or sum
can solve that grip issue for u bro
Use nitromethane and also run higher rpm with lower tourqe
Hello ! I've got a question, where do you find and install Automation Mods ?
Steam workshop
isnt nitromethane better?
Wish they had W configurations. W16 makes way more sense for packaging than V16.
so many updates.. but no diesels.
... and no supercharger, I remember discussions YEARS ago about those 2 things, and still nothing...
@@DESARD12 I'm assuming they're never coming as it'd require a lot of bs
Diesels aren't coming but superchargers are
@@DESARD12 Superchargers are certain to come, they were discussed and a picture shown at the end on the 'Ellisbury Update Public Release' news update on Steam. Diesels will not be done.
@DESARD12 Next update and it'll have supercharger, twin stage turbocharging and dual charging (if I remember correctly), along with some other stuff, it's all on steam if you scroll down a bit
24:42 you forgot to put the force to 150% and the pad type to 100
Nitromethane gives you more power
LPG did even better with mine (10948.4 hp)
You can set the pad type to race which gives you better braking
Now put it in the Bugo
How do you access the sandbox tech pool?
I would recommend using Aluminum Billet since it has a higher power limit then Magnesium.
how do you get the sandbox techpool options?
Smaller stroke would help the conrods but unsure how it would effect power, most high power engines in real life have very short stroke and big bore
ITS OVER 9000!
Love your content! Keep up the amazing work
Which mod body is this?
surely there are some mods to fix some of those issues
i got 21680hp with a 16L v16 running on nitromethane fuel and using the same vvl trick as you
how do u install the v16 mod
It's DLC
I got a V-16 to 13k hp, no glitches and reliability is not too low
ive gotten 270,000 horsepower 😎😎 (it does not run)
what's the mod to get the v16 ?
It's DLC
i got 9100 with 4 cyllinders less i think thats pretty good? i dont have the v16 dlc lol
pretty sure it was like 9100hp at 9500rpm? it was a 10L V12 60* quad turbo. i just got around the conrods by reducing the stroke length, didnt know quite a few tricks u used here. it was fine exported too, made a damn fun wheely machine drag car. (none over 80% stress)
i got the DLC, 10948.4hp without anything over 90% stress might be pretty good? its a 16L v16 with max bore
Woah its over 9 thousand!!!!!
i thought 1000 hp was a lot...
Ive been able to get 13866 hp by making the engine smaller
Counterintuitive but yeah that could work
@@automotiveflux it's the rods. use heavy forged. titanium is meant for high RPM small bore engines, like F1. heavier rods hate RPM but they like boost
If you remove stroke probably you get more rpm or get less damages parts.
Hi can you do a subscriber car showcase and challenge
For instance just give us a max budget and race our supercars around mt panorama
there is actually a non mod body that accepts a full size V16, id have to check which one tho
youre right, its the winga dinga 3.2m
On real engines, If you want to get the most Power despite anything else, you have to remember that power is torque times RPM, this means that to get the most power you have to go high RPM. In order to do so, you should use high bore with low stroke, so that the pistons wont get shuch a high medium velocity (for real passenger car engines shouldn`t go over 120m/s - competition can go higher). you will loose some torque at low revs, but who cares when you are making an engine to have high power at high revs
Tried doing it, my best was 8.445hp without any glitches.
a better way to see your max power and torque is the graph with the dark background
I made an engine with 84k, but it sucked and blew the turbos up instantly lol.
Every time i try to get a lot of power out of my engine the compressor turns in to a bomb for some reason, maybe its the fact that im using nitromethane
i did every thing u did and only got 8.2k hp with exploding
Unfortunately as the game updates it changes things, old tricks don't work anymore
@@automotiveflux wanna make a v16 together today?
how's the car mod of the car he-s using called?
the max ive been able to squeeze out of a V16 is 14,800HP, anyone beaten that?
my best car is the isv hypersonic, it has a v16 engine with 4 turbos and 17.4l, it has a top speed of 785km/h and does 1/4 mile in 5.6 sec, 4x4, it weighs 2300kg, very good, I think we can compare the two, just reply to this comment here
My current best is 14,766 hp at 9100rpm
On the current build? Share your secrets
this is a godam jet engine bruh 😭
Look at the wartsila rt-flex 96c 14 cylinder. 107,309HP. It’s an extremely reliable engine. So diesel is way more powerful.
I have some wicked engines built, but i can't find any mod chassis that can hold my engines.. i'd love some mod names :/
Mod link?
Ive made a 13,000hp one. its hard, but it doesnt use titauim rods
I got 12215hp with just 9L 🗿
Quad turbos and nitromethane tho.
why do you whistle saying words?
ITS OVER 9 THOUSAND!!!!!!
Realistically it's just 6000bhp
I think nitro methane can make much more horsepower then E100.
LMH Cars if they have 12,000hp
Woah thats almost more then 2
For the Conrods is Forged Heavy better (At least that's how it was for me)
Hey bro, i need those mods!!
POV: Modern Day Audi Streamliner
can it beat a turbo civic with a laptop is the real question
It sounds insane tho
Ive made 5400 hp from a 1L fpv8 using nitrometh lotsa lag tho.
63.3L/100k is nothing i somehow managed to make a 12.6L na v12 making 3965hp drink 156L/100k
Try nitromethane
i got a 1h 16min 19 sec ad ☠☠☠☠☠☠☠☠💀💀💀💀
Why didn’t you use nitro methane
someone build this irl
cool, now build the least powerful car 2024
I did 178,000 hp and 200,000 nu by accident
Can someone help me? My automation cars shake like crazy in Beamng no matter what I do.
almost 10x the power of a bugatti and just 100-150kmh faster😂
mod pls?
I got 38,500(explodes at 5,000rpm)
that could beat me in a racw
598kmh💀☠️💀