Rodrigo Duterte "shoot up the school"... All the other kids with the pumped up kicks, you better run, better run, outrun my gun. All the other kids with the pumped up kicks, you better run, better run, faster than my bullet.
In case anyone was here wondering what the scores were level by level, here you go. After level 1: 14,800 After level 2: 30,000 After level 3: 45,600 After level 4: 61,200 After level 5: 77,200 After level 6: 93,200 After level 7: 109,800 After level 8: 126,400 After level 9: 145,000 After level 10: 163,600 After level 11: 184,200 After level 12: 204,800 After level 13: 229,400 After level 14: 254,000 After level 15: 278,600 After level 16: 303,200 After level 17: 315,800 After level 18: 340,400 After that, every level gains 12,600 because the power pellets don't work & thus, you can't get points from the ghosts anymore. The playthrough also drastically speeds up from here, since he doesn't have to line up the ghosts by the power pellet anymore. Also, in the final level you can only get 6,760 points because not all of the dots are there.
Back in the 1980's I reached the 'Kill Screen' and my final score was 3,224,080 in a game lasting 4 hours and 45 minutes. It was in my local pub and cost me all of 10p. The landlord let me carry on after the pub closed and I had a couple of witnesses. I had to remember certain 'routes' to get through the levels - couldn't do it now though!!
True. The developers didn't think anyone had the skill to get that far, and the kill screen is an oversight by the developers. They wanted the game to be endless, where you could get thousands of levels in if you had the skill, but due to a binary error (The counter can only go up to 255 before maxing out and rolling back to 0), the 256th level is all screwed up. And why can't the level be beaten? Because the game needs you to eat exactly 240 dots in order to progress to the next level, and since the kill screen doesn't have that many, that simply can't be done. Hypothetically, if you could beat the level, since the internal level counter is at 0, you'd be sent back to level 1.
@@deemox69 yes, but the counter starts at 0 not 1. So, 255 is correct. Meaning the counter is on zero and the level is 1. Counter 1 = level 2 Counter 255=level 256.
My Mom and Dad divorced when I was too young to remember him. He showed up again out of the blue in my mid-teens and they re-married and stayed together until her death. Two major things came of him being gone for many years. I gained a half-sister. And my dad became a Pac-Man "expert" at truck stops while he was driving semi-trucks across the country. I put expert in quotes because, while he could clear many boards, he wasn't like the people who do these videos and max every point. Anyway, he taught me the basic pattern that I believe works for the first few boards. So, any time I think of Pac-Man, that memory comes also.
@@blind_surgeon You think you’re tough little boy, here’s a little news flash. That “nobody cares” type of shi* is really lame and inconsiderate. Now get ready for school tomorrow, it’s getting late.
0:17 From the start of the video, we understand that we are dealing with five hours of pure action with various sets, musics and sound effects so as not to get migraine headaches (I’m French, sorry for the mistakes in this comment)
I remember watching a guy beating Pac-Man about 1984 playing as flawless as in this video. It was at a bowling alley on Grant Road East Wenatchee WA. I don't know if he played to the kill screen, what I remember was he was at the "key" levels and was running the same pattern over and over. Like in this video he never made a mistake. I only watched for about half hour. It was just him and two other people, it was not a arcade competition event, just a few friends playing on a normal summer afternoon.
@@GutsxCasca_ There's a pdf file called pac guide it has the patterns to the stages but you still need to finish the rest when you do the pattern. So it's good to learn the ghost ai first.
I've concluded that Pac-Man is some sort forever-repeating Hotel California inter-dimensional Matrix Kubrick netherworld and the increasing frequency is the shrieking of the ghosts.
No one’s ever gonna watch at some random time in the middle of the video... at, say... 3:25:47. I just hit random keys right there. He could easily put a secret there and no one would find it. XD
Every board that’s cleared it decreases the duration on the pellet timer and by board 18 the timer of the pellet is so low it does nothing. It instead just puts the ghosts into “run away” mode for a few seconds
@@southcoastrepofficialsumme8524 "It instead just puts the ghosts into “run away” mode for a few seconds" No, it puts them into that mode for zero seconds. They're just forced to turn around immediately, same as when the duration was above zero. They're still chasing the same way.
As I'm typing this out, there are 256 comments on the video. XD (Sorry for messing it up on ya!) Highlight list (better than giving the scores by level as AudioVandyls did): 0:10 Actual game start (after all the startup stuff in the emulator) 5:33 10,000 points and extra life earned (late in cherry board) 7:32 Cherry board cleared 13:10 Strawberry board cleared, first intermission 29:45 5th board (first apple) cleared, second intermission 36:54 100K barrier broken on first melon round 49:54 9th board (first Galaxian ship) cleared, third intermission for the first time - this will also play after 13th (first key) and 17th (fifth key) boards. 1:32:37 19th board (seventh key) reached - all subsequent boards until kill screen are repeats of this one. 2:23:42 First million rollover - high score frozen at 996,320. 3:41:38 Second million rollover - high score now frozen at 998,080. 4:57:31 Third million rollover - high score now at 999,720 (and will remain there the rest of the game) 5:20:52 KILLSCREEN! On this screen, an extra 90 points are earned per life from invisible dots on the right side - this nets an extra 360 points once all the visible dots are cleared. 5:26:06 Game over with the perfect 3,333,360 points achieved!
Thank you for posting. Back in the early 1980s every airport had an arcade where travelers could spend quarters while waiting for their plane to take off. Mind you this was way before cell phones, internet, texting. Minneapolis-St. Paul airport had a Pac Man console. I found out my flight to LAX was delayed for hours due to snow on the runway. So I deposited my quarter. After almost two hours I achieved a score of just over one million. A crowd had gathered behind me as I sweated up a storm. Those game sounds never get old!
After re-watch your game play I realize now even more it is brilliantly thought through. It is on another level compared to some other perfect players. You make it easy for us learning from you. Thanks Jamey!
once u got to level 21 at 1:34:33 it was the exact same pattern for four 4 hours, and although i didnt watch it, i assume this guy made zero flaws for 4 hours straight which is incredible
I noticed it too…while incredible…I thought Pac-Man had ever changing levels. So basically at some point just remember the pattern and don’t mess up for a long time? Still pretty cool but imagine attempting this with having to remember different patterns.
@@isaiahrosner3780Knowing Jamey, I think it's hilarious that people confuse his play here with a computer or a fake. He's that dedicated (obsessed?) with perfection that people are debating here whether this is really him doing it. Check out his music online and you'll see the same level of dedication.
Let me do the math. Pacman ate 256-12*2-1 keys. Since board 13 on, the item that appears under the ghost house is always a key. That means that he ate 487 keys, two in each board, but only one in the split screen. Doing the math again (5000*487) tells us that 2,435,000 points were collected just from keys.
An ARCADE sure is fun.Quarters or tokens that their is a pixxell and a half.Just world wide gaming .Don’t forget to eat your veggies.Does take some energy I would say!Have a good year everyone.Don’t forget to play it safe.This ain’t baseball by the way.But they got them too.Ciao!
"Why do the ghosts stop turning blue?" C'mon people.. think a little. Pac-Man was an arcade game, sooooo... the power pellets stop turning the ghosts blue so that you'll eventually die and need to put in another quarter, or dime, or whatever it was.
Correct. And BTW, it was a quarter. Arcade games like Pac-Man and Galaga used to be where my weekly allowance went in the early 1980s, one quarter at a time. :)
I lived in Seoul, South Korea from 1982-1988 (when I was 7-13), and the relatively low cost of playing arcade games off post (most were 50 SK Won, per game, brand new games were 100 Won) combined with the conversion rate from USD to SK Won (roughly 800 Won for each dollar) always worked to my advantage. I could have a dollar bill on post and get four games out of it, at a quarter each. At any of the arcades off post, I could get 16 games out of that same dollar. Suffice it to say that I spent a lot of time in numerous arcades in Itaewon, off post. Awesome place. Good times...
I believe the first round that the power pill is just a mere 50-point dot is on the fifth key board, which is the 19th board, and I think on the 21st or 22nd board, the power pill becomes just an oversized 50-point dot for however long the game continues. That's with 235 boards still remaining in a full 255-board game, should a player go all the way to the kill screen (board #256).
Level 255 == 1111 1111 binary Level 256 == 10000 0000 binary which causes an overflow error (CPU only has 8 bits for level counter). That’s why we see garbage instead of the actual maze .
This is close to what's going on but not exactly, because internally the level number is 255 (since they are indexed from 0). What is actually going on is that the code for drawing fruits begins by loading the level number and incrementing it, resulting in 255+1=0 (mod 256), whereas the code is expecting a value of at least 1 and isn't designed to handle a 0. This is where weirdness starts happening.
Oh so 255 levels is all it can handle! Fascinating. I wanna say this was done by a bot, but I have learned that humans capable of doing inhumane things do exist.
@JenLimario Blinky is the red one. Pinky is the pink one. Inky is the cyan one. Clyde is the orange one. The names are said at the title screen, hope this helps.
1:31:31 1:31:31 1:31:31 1:31:31 1:31:31 1:31:31 1:31:31 1:31:31 1:31:31 At this moment, Pac-Man ate his last 4 ghosts in this entire video. Edit: Changed 1:25:07 to 1:31:31 because I was wrong.
When I first saw that this video was almost five hours long, I said to myself "well by golly I'm obviously going to skip ahead to the end." Oh, my friend, I was so wrong. There were more twists and turns to this than a cross country road trip. I was more white knuckled than on a twist-track roller coaster. I had more moments of primal fear than a safari hunt. This was more compelling to watch than prime time TV. I'll never be more startled by a axe-wielding maniac than I was when I heard activity happen again after long moments of whining siren. Oh, the sweet, sweet siren... a call to my subconscious like a sweet, sweet lullaby. After seeing this I will never be the same... in fact I very well may have developed a heart murmer.
Absolutely remarkable. Although im sure everyone wants to see the split screen at the end, i watched the first 20 levels a couple times. Thats where the magic is. The most remarkable thing to me is where he needs to know when to pause moving so that the ghosts will move in the direction he wants. Like just after he gets rid of each of the last two power pills, or when he heads down to the lower right part of the screen to start working on the remaining dots. No wonder i never made it past lebel 6 growing up.
Pretty sweet - I wrapped it once as a kid, but never had access to a machine for long enough to even reach split screen, let alone max out points on that. Brought back lots of memories, thanks for posting.
I once had the console glitch out giving me over 245 lives (I could tell by the way the sprites glitched out) I spent over 2 hours playing and got about 1,800,000 points then my mom forced me to shut it off and go say bye to my cousins
This was my mom's game. Made me cry seeing someone playing at her level. Although she specialized on Ms. Pacman. It'd get me hyped any time a cherry would appear. I love you and miss you Mom.
The pattern doesn’t fail you, it’s that you failed the pattern, if you get what i mean. It takes sheer concentration and persistence to last all 256 levels
The score register goes up to a million and they turned it over 3 times. The high score didn't get to 999,999 because the 1up jumped over that number with the 5,000 from the key. It's wild to see what happens when the score register is maxed out. Then the machine started running out of memory or something and the screen went whacky. The game gave out before the player. The ghosts started getting lost, but Pac Man kept getting stuck, so they most decidedly " beat the game" A 5 hour game, they say computers never make mistakes, but this time the user didn't either
Cool. I remember back when this game came out, it didn't take long for kids to find the pattern to beat every level. It was very impressive as a boy who was obsessed with arcade games. A little later, when the game was out on Atari, my brother and I figured out that pattern too. Our brains all worked a little differently back then.
Thats not actually what happens. the glitchyness happens because the game ends up thinking the level number is 0 due to an integer overflow, and thus tries to draw 256 of the level counter fruits (bottom right), but it runs out of space to draw them, and due to the way the graphics are done, it starts drawing over the board. Also they dont show up as fruits because once it reaches the end of the the hard-coded texture data, it starts interpreting random data as texture data, so it ends up drawing random sprites
I thought I owned this game as a little kid with my 5200 but this is next level mastery. I have this on my Nintendo DSi but I can't perform without the joy stick. The joy stick is key.
MrF3legendary he went to the hotspot ghosts can't eat him they go through you I've beat the game myself you need to have a ghost go through you 29,000 times
There was a Ms. Pac-Man/Galaga reunion machine released in 2001 and the secret Pac-Man game had modified patterns plus adding an extra hidden dot (making it 10 hidden dots which also spawns another key) to the kill screen making the perfect score for that machine "3,338,420"
One Saturday night in an arcade, some guy and his date had 16 credits in the machine. I asked if I could play "just one" game and the guy let me. I got to around 430,000+ with his date cracking up and finally getting him to leave me with the $4.00 bounty.
The retired Police Commissioner would sometimes tell the story of a young Mr. Man, an ice hockey fan from a small town somewhere in North America. Apart from the usual hockey memorabilia, Mr. Man had the largest collection of hockey pucks you had ever seen. Mr. Man was a decent young fellow, but his fandom turned into an obsession sometime in his late teens, when he started going the extra mile to obtain his trophies. It started off as minor misdemeanors - typical teenager stuff - he would break into the local hockey club's office to steal their league trophy, and their prize hockey puck, signed by the late coach. Misdemeanors turned into crimes, as Mr. Man would assault players after a game to get their pucks. Mr. Man's puck craze spiraled out of control as he finally took the lives of the hockey greats to obtain their signature pucks: Blinky "The Great One" Gretzky, Pinky Orr (the perfect hockey player), Inky "Mr. Hockey" Howe, and Clyde "The Rocket" Richard. This is when Mr. Man disappeared, with the stolen hockey memorabilia forever gone. Then one day, says the Commissioner, a young man came into his precinct, who looked very familiar indeed. The young man introduced himself as Pac. The son of the late Mr. Man. Pac started telling his story. He had lived off-grid with his father for many years, not knowing the dark history his father had. His father built an underground warehouse out in the desert to house his incredible collection of pucks, but died soon after. His dying wish to his son Pac was for the pucks to be kept in pristine condition in the warehouse forevermore. Pac dutifully maintained the warehouse and kept it clean. Year after year. But the madness soon set in. Pac was haunted. Every night the ghosts of his father's former victims would come out and cause complete disarray, leaving Pac's entire collection on the floor of the warehouse. The only way Pac could calm his noisy mind was to tidy up every last puck. But the ghosts turned out to be too much of a challenge. Pac filled the warehouse with various corridors, so he couldn't get trapped in a corner. This worked, until it didn't. The ghosts were just too quick. Pac then installed teleporting passages, which allowed him to exit on the left side of the building, and instantaneously appear on the right, and vice versa. This worked, until it didn't. The ghosts got smarter. And smarter. The one day, Pac discovered something about his foes - whenever he picks up the puck which once belonged to one of the greats, they all scurried away. Pac could then go after them and consume their trapped souls, briefly making them disappear, before they would emerge again from their hiding place in the middle of the warehouse. This gave Pac enough time, however, to collect a few pucks and restore some order. "Please help me, Commissioner", Pac pleaded. A small army of local officers and sheriffs set off for the desert to see what Pac's story was all about, but mostly to go and recover they priceless items that the hockey community wanted to see returned to their rightful place. "As we approached the spot in the desert where the so-called warehouse was buried", recalled the Commissioner, "I knew something was wrong. The hair stood up on the back of my neck, and my officers could feel it too." The police dogs howled, their trucks died and their headlights flickered. They all turned back in a panic, and the Commissioner's final words to Pac was "You're on your own, son". And that's the legend of Pac Man, who to this day is probably still fighting the demons of his evil father's' past in an underground maze somewhere in the desert...
I understand occupying certain tiles that the ghosts cant get to because of their AI, but why did he not move Pac Man at all until nearly 9 minutes into the video?
Um, no. I start moving at 0:01:47 on the first board and have moved on to the 2nd board by the 9 minute mark. To clarify why I wait in the "hiding spot" at the start of each level, it is to wait out the ghosts during the minute or so that they occasionally reverse direction; after that first minute they settle into constant forward motion (unless an energizer is hit, of course). This makes life easier when using grouping techniques to herd the ghosts together and drawing them to an energizer to be eaten. Hope this clears things up a bit.
abobjenkins - Long answer: The final board (256) is glitched and does not contain enough edible dots to trigger the program to progress any further. Pac-Man is therefore stuck once the edible dots are consumed (note that there are many visible dots on board 256 that cannot actually be consumed for points due to the glitch). Short answer: There are no more dots to eat.
That's because, back then, the creators of many of these games had no idea that a player could get so far, hence the maximum count of six digits. Other games, most notably Donkey Kong, had the same problem. The Donkey Kong kill screen came on the 117th board and the score readout also had only six digits, mainly because the game creators never thought a player could get to a seven-digit score. (The TV game show Press your Luck ran into a similar problem when it came to their code being cracked.) If the game creators had the forethought and technology of today, the game would never end for someone as expert as you happen to be, because the game could literally go on forever.
+cjs83172 That's not it. You're right that the score only has 6 digits, but since it overflows to zero, it keeps on counting. Hence why this video rightly claims 3,333,360 points, when the screen shows only 333,360. But that's just why the screen doesn't _show_ the right number. What breaks the game - and stops you gaining more points - is the level counter. The programmers only allocated 1 byte of memory to keeping track of what level you're on. 1 byte can count to 256 and no higher (actually it's 255, but we're including zero, so it has 256 separate counting states). Once those are exhausted, the game crashes, and that's why you can't eat any more dots. _Donkey Kong_ has a similar but slightly different problem. With each new level, the game does a simple sum to work out how much time to give you (it increases with each level). Once again, only 1 byte of memory is allocated to this. When you reach the 117th screen, according to the algorithm you should have 260 seconds, but again, 1 byte of memory can't count that high. Once it reaches 256, it overflows to zero and keeps counting, so 260 comes out as 4. And of course 4 seconds isn't long enough to complete a level of DK.
For those of you that were kids in the early 80’s, remember when some kids said that past the 9th, 12th, 15th key, or whatever there was a beer can, tennis shoe, ice cream cone, etc. as prizes? Where in the world did such rumors come from?
I used to be able to make a quarter last a half an hour and had no idea about how the ghosts moved or any of the patterns. At least not in a conscious level.
What a way to spend a quarter
Or if you're Wade Watts, what a wonderful way to recieve a quarter.
@@laylasalas4019 I'm just a nine-year-old chill out
It's fake 3:21:40 is the same as 2:15:00
Just immagine standing behind this dude waiting to play
dominik milien they follow the same pattern loads of times, so it’s not fake!! Sorry if you didn’t know that
Then dad comes in and turns the console off, "Didn't you hear your mother?, Dinners ready!!!!!"
swadey 2.0 and the you grab your shotgun and shoot up the school and cnn gets more libtardian on gun control
Rodrigo Duterte "shoot up the school"...
All the other kids with the pumped up kicks, you better run, better run, outrun my gun.
All the other kids with the pumped up kicks, you better run, better run, faster than my bullet.
And then they blame video games and get all video games banned in america
BLYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Alexander Wang, Dude not cool.
Lv 1-16, 18: soft pattern grouping, eat the ghosts
Lv 17, 19-20: 5th key pattern
Lv 21-255: 9th key pattern
Lv 256: split screen; ghosts get the wall; regenerate dots until game over
PAPA NIGGALINO ONE TIME BACK IN THE 80's , mugged a nigggga named PAC-MAN!
This is kind of like my twin
kind of lmaoo@@mrmemory3.14
yes pi
In case anyone was here wondering what the scores were level by level, here you go.
After level 1: 14,800
After level 2: 30,000
After level 3: 45,600
After level 4: 61,200
After level 5: 77,200
After level 6: 93,200
After level 7: 109,800
After level 8: 126,400
After level 9: 145,000
After level 10: 163,600
After level 11: 184,200
After level 12: 204,800
After level 13: 229,400
After level 14: 254,000
After level 15: 278,600
After level 16: 303,200
After level 17: 315,800
After level 18: 340,400
After that, every level gains 12,600 because the power pellets don't work & thus, you can't get points from the ghosts anymore. The playthrough also drastically speeds up from here, since he doesn't have to line up the ghosts by the power pellet anymore.
Also, in the final level you can only get 6,760 points because not all of the dots are there.
If you got to level 19+ and you are a power pellet the exact (insert really small increment of time) a ghost touches you would you get points?
Matthew Radtke -- No because the monster is never blue. It simply reverses. It would be death.
IDontNotDoThings and it seems like the monsters stop trying to even get to you
x
Over 5 hours of watching? Nope
Back in the 1980's I reached the 'Kill Screen' and my final score was 3,224,080 in a game lasting 4 hours and 45 minutes. It was in my local pub and cost me all of 10p. The landlord let me carry on after the pub closed and I had a couple of witnesses. I had to remember certain 'routes' to get through the levels - couldn't do it now though!!
Suure thing billy mitchell i believe u
@@drunkwithguns I believe him, my dad said this happened at a pub he was at before.
Holy hell. What a play!
@@alexchapman6177 it was at a pub in Torquay
Not WR, but surely that's a feat.
It's amazing how a 1980 ghost AI was still able to trick us and make us loose till this day
Lost technology. Modern developers can't even compress audio files anymore.
too busy guessing their own gender lmao @@theedwardian
"makes us loose" is actually an insane statement
@@TigraSpartan
OOOOOH!!!
@@TigraSpartan 🎤 drop
Dang, Wade Watts you showed me I thought me getting past level 3 without dying was an accomplishment
Yeh
Hahahahaha
This guy did it a bit faster than Wade !
Also I think the furthest I've gotten is to the 5th level. It wasn't easy.
@@notwadethegoose ikr
my personal best in pacman is getting to the watermelon level
I don't think the developers meant for people to get this far
haha yeah
Crazy game
True. The developers didn't think anyone had the skill to get that far, and the kill screen is an oversight by the developers. They wanted the game to be endless, where you could get thousands of levels in if you had the skill, but due to a binary error (The counter can only go up to 255 before maxing out and rolling back to 0), the 256th level is all screwed up.
And why can't the level be beaten? Because the game needs you to eat exactly 240 dots in order to progress to the next level, and since the kill screen doesn't have that many, that simply can't be done. Hypothetically, if you could beat the level, since the internal level counter is at 0, you'd be sent back to level 1.
Its lvl 256
@@deemox69 yes, but the counter starts at 0 not 1. So, 255 is correct. Meaning the counter is on zero and the level is 1. Counter 1 = level 2
Counter 255=level 256.
You can tell how much game knowledge this person has. Just incredible.
@@Carshtime lollll AI 😂
@@icebird8575 it's true he has mods
@@Panda-manyt yeah because it’s a same pattern every time
@@ambushandrush9770 what you said don't make sense even check the comments of the pacman king vid
He did publish some work on PacMan. Check out the Pac-Man dossier.
you're probably here for 5:20:47
indeed
You da mvp
YES
precisely - can't wait to see "Ready Player One" to see if they put this in there.
???
Anyone watch the whole video?
*cuz i sure didn't*
i just finish
I did
you got no patient
ISAACSANCHAN 1444 I’m sure u didnt
Lag Wave, I’ve gone through an hour before my mom starts yelling at me to do homework.
The sound of Pac-Man eating and the ghosts floating will NEVER get old :D
I started playing Pac-Man back in the 80's.... now im watching youtube vidoes for 5 hours.... finally my life is complete.
Mark Jackson haha
Mark Jackson i get ya
Video*
5:21:05 look at Clyde (the orange one)
Noel'sgameword 1 - he ate a bad dot.
Party hard!
Blinky did the same thing later
Weeeeeeeeeeeeeeee
Pole dancing
My Mom and Dad divorced when I was too young to remember him. He showed up again out of the blue in my mid-teens and they re-married and stayed together until her death. Two major things came of him being gone for many years. I gained a half-sister. And my dad became a Pac-Man "expert" at truck stops while he was driving semi-trucks across the country. I put expert in quotes because, while he could clear many boards, he wasn't like the people who do these videos and max every point. Anyway, he taught me the basic pattern that I believe works for the first few boards. So, any time I think of Pac-Man, that memory comes also.
nice memories man
Cool, no one cares
@@blind_surgeon You think you’re tough little boy, here’s a little news flash. That “nobody cares” type of shi* is really lame and inconsiderate. Now get ready for school tomorrow, it’s getting late.
@@coolbeans7123 too long didn't read
@@blind_surgeon Not like you couldn’t read anyways.
doctor: you only have 5 hours and 30 minutes to live
me: *takes 3 minutes to load up Pacman*
Hell
Why I like end level games :O
I dont even wanna think,what that player thinks when 3 hour pasts lol
more like 5 hours, 27 minutes, and 21 seconds.
@@seran0k the point was that 3 minutes were taken away from the total 5 hours and 30 minutes..
And then imagine you die at 5 hours 29 minutes
0:17 From the start of the video, we understand that we are dealing with five hours of pure action with various sets, musics and sound effects so as not to get migraine headaches
(I’m French, sorry for the mistakes in this comment)
And what does your explanation have to do with this video?
@@rozanfaust2967 That's irony, also, I'm pretty sure he doesn't know this is a strategy.
Pac-Man stands perfectly still in a corner.
Ghosts - Alright, I suppose we can leave him alone.
Pac-Man moves.
Ghosts - Peace was never an option.
5:21:04 Clyde’s just over there having an existential crisis over being in a simulation
5:26:23 huh?
I'm so glad that I know that 'Clyde' is the orange one
XKillO8X yes he Is he spin
Other ghosts: "How far does this go?"
Clyde: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
clyde is sentient
5:21:11 ghosts : HOW TF ARE WE SUPPOSED TO KILL THIS DUDE
😂
OK FELLERS, ACTIVATE KILL SCREEN MAP 256, THAT'LL GET 'IM!!!!
Game Announcer: Welcome to the kill screen!
@LR Gaming Clyde*
I think the ghosts code just breaks down when the screen does so the ghost have no idea what to do
I see the pattern now. Could have used that back in the 80s.
I remember watching a guy beating Pac-Man about 1984 playing as flawless as in this video. It was at a bowling alley on Grant Road East Wenatchee WA. I don't know if he played to the kill screen, what I remember was he was at the "key" levels and was running the same pattern over and over. Like in this video he never made a mistake. I only watched for about half hour. It was just him and two other people, it was not a arcade competition event, just a few friends playing on a normal summer afternoon.
@@nrnoble wonder where he is now
@@nrnoble simpler times man. I was born about 10 years too late to see that.
oohh interesting, after reaching the 256th level, the bottom right of the screen of the game cannot refresh the fruit hud after game over screen, lol
It attempts to display 256 fruits in an area designed for 7
LucasRPDJ i still can’t finish lvl 1
Interesting indeed.
@@GutsxCasca_
There's a pdf file called pac guide it has the patterns to the stages but you still need to finish the rest when you do the pattern. So it's good to learn the ghost ai first.
Timestamp ??
I've concluded that Pac-Man is some sort forever-repeating Hotel California inter-dimensional Matrix Kubrick netherworld and the increasing frequency is the shrieking of the ghosts.
I was just thinking the exact same thing.
No one’s ever gonna watch at some random time in the middle of the video... at, say... 3:25:47. I just hit random keys right there. He could easily put a secret there and no one would find it. XD
Secret pun. I like it
I had no idea the pellets stopped working after a certain point - interesting. Great play.
Every board that’s cleared it decreases the duration on the pellet timer and by board 18 the timer of the pellet is so low it does nothing. It instead just puts the ghosts into “run away” mode for a few seconds
same hre - im 54 and a child of the 80s... ha! who knew?
@@southcoastrepofficialsumme8524 "It instead just puts the ghosts into “run away” mode for a few seconds"
No, it puts them into that mode for zero seconds. They're just forced to turn around immediately, same as when the duration was above zero. They're still chasing the same way.
@@Aethelia 🤓
@@Xtemess 🤓
As I'm typing this out, there are 256 comments on the video. XD (Sorry for messing it up on ya!)
Highlight list (better than giving the scores by level as AudioVandyls did):
0:10 Actual game start (after all the startup stuff in the emulator)
5:33 10,000 points and extra life earned (late in cherry board)
7:32 Cherry board cleared
13:10 Strawberry board cleared, first intermission
29:45 5th board (first apple) cleared, second intermission
36:54 100K barrier broken on first melon round
49:54 9th board (first Galaxian ship) cleared, third intermission for the first time - this will also play after 13th (first key) and 17th (fifth key) boards.
1:32:37 19th board (seventh key) reached - all subsequent boards until kill screen are repeats of this one.
2:23:42 First million rollover - high score frozen at 996,320.
3:41:38 Second million rollover - high score now frozen at 998,080.
4:57:31 Third million rollover - high score now at 999,720 (and will remain there the rest of the game)
5:20:52 KILLSCREEN! On this screen, an extra 90 points are earned per life from invisible dots on the right side - this nets an extra 360 points once all the visible dots are cleared.
5:26:06 Game over with the perfect 3,333,360 points achieved!
𝙲𝚘𝚖𝚖𝚎𝚗𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚢𝚎𝚊𝚛
UA-cam should have an extra counter, that show how many watched the whole video from start to end.
Or just how many minutes were watched by all people.
pretty sure the person that uploaded it has access to a lot of data like that
One of the most iconic glitches/kill screens in coin-op arcade history
37 years after and finaly a video which shows the end of this game.
Thanks.
Thank you for posting. Back in the early 1980s every airport had an arcade where travelers could spend quarters while waiting for their plane to take off. Mind you this was way before cell phones, internet, texting. Minneapolis-St. Paul airport had a Pac Man console. I found out my flight to LAX was delayed for hours due to snow on the runway. So I deposited my quarter. After almost two hours I achieved a score of just over one million. A crowd had gathered behind me as I sweated up a storm. Those game sounds never get old!
After re-watch your game play I realize now even more it is brilliantly thought through. It is on another level compared to some other perfect players. You make it easy for us learning from you. Thanks Jamey!
0:17 When you're playing Pac-Man in the Arcade and you have a line of 50 other guys waiting for their turn
hehe
"Hurry up! Damn!"
So true. Lol
So that quarter you just put on the console, is that my tip?
once u got to level 21 at 1:34:33 it was the exact same pattern for four 4 hours, and although i didnt watch it, i assume this guy made zero flaws for 4 hours straight which is incredible
You realize this is a computer program playing it, right?
SSS you sure do a ok
@@isaiahrosner3780 no bro it isn't a program
I noticed it too…while incredible…I thought Pac-Man had ever changing levels. So basically at some point just remember the pattern and don’t mess up for a long time? Still pretty cool but imagine attempting this with having to remember different patterns.
@@isaiahrosner3780Knowing Jamey, I think it's hilarious that people confuse his play here with a computer or a fake. He's that dedicated (obsessed?) with perfection that people are debating here whether this is really him doing it. Check out his music online and you'll see the same level of dedication.
Let me do the math. Pacman ate 256-12*2-1 keys. Since board 13 on, the item that appears under the ghost house is always a key. That means that he ate 487 keys, two in each board, but only one in the split screen. Doing the math again (5000*487) tells us that 2,435,000 points were collected just from keys.
MrDave1502 shit then!
So if you want a high score, don't bother eating ghosts or dots, just inhale those keys.
ottospiel You have to eat the dots, but I see what you mean
I wouldn't be surprised if your profile picture stood for matpat
This validates math.
Imagine this dude at the arcade and all the annoyed fat kids with the doritos dont get their turn XD
Fun fact:it is the fat kid with the doritoes playing it
@@SweetBread-xf7hq spellchecker : Doritos...
Just how I remember it.
The Football Prodigy He’s the fat kid with Doritos wearing a red or turquoise blue shirt and a party hat.
The Football Prodigy imagine that’s you the fat kid with doritos
*This is me, watching the Perfect game of PAC man for 5 hours. Have I gone insane this quarantine? Probably.*
i got an oculus rift s to celebrate my insideness
An ARCADE sure is fun.Quarters or tokens that their is a pixxell and a half.Just world wide gaming .Don’t forget to eat your veggies.Does take some energy I would say!Have a good year everyone.Don’t forget to play it safe.This ain’t baseball by the way.But they got them too.Ciao!
Yes.
@@deathlessman01 ™ & © 2011-2023 BANDAI NAMCO Entertainment, Inc. All rights reserved. - Version 11.1.8
"Why do the ghosts stop turning blue?"
C'mon people.. think a little. Pac-Man was an arcade game, sooooo... the power pellets stop turning the ghosts blue so that you'll eventually die and need to put in another quarter, or dime, or whatever it was.
Correct. And BTW, it was a quarter. Arcade games like Pac-Man and Galaga used to be where my weekly allowance went in the early 1980s, one quarter at a time. :)
I lived in Seoul, South Korea from 1982-1988 (when I was 7-13), and the relatively low cost of playing arcade games off post (most were 50 SK Won, per game, brand new games were 100 Won) combined with the conversion rate from USD to SK Won (roughly 800 Won for each dollar) always worked to my advantage. I could have a dollar bill on post and get four games out of it, at a quarter each. At any of the arcades off post, I could get 16 games out of that same dollar. Suffice it to say that I spent a lot of time in numerous arcades in Itaewon, off post. Awesome place. Good times...
they stop turning blue on round 20 i think :D
I believe the first round that the power pill is just a mere 50-point dot is on the fifth key board, which is the 19th board, and I think on the 21st or 22nd board, the power pill becomes just an oversized 50-point dot for however long the game continues. That's with 235 boards still remaining in a full 255-board game, should a player go all the way to the kill screen (board #256).
Of course they stop! So it won't be too fair.
0:20 nice strategy... playing dead or the ghost are just blind?
No its a god spot were u cant die if u look up right in that exact spot
Blind
Looks like a blind spot.
@Cerulean Official god
true good strategy but he stays in the spot for like five minutes.
I have an arcade machine at home and I use this sort of pattern after watching you! Always fun when hardcore Pacman guests come over and watch.
Did the quarter fall in your hand?
Guess there's only 1 way to find out, since he can't remove it from his inventory...
Yesss other people read the book
I GOT PAC-MAN FEVER
EXTRA LIFE!
It didn’t go in his hand, just his inventory
Level 255 == 1111 1111 binary
Level 256 == 10000 0000 binary which causes an overflow error (CPU only has 8 bits for level
counter). That’s why we see garbage instead of the actual maze
.
This is close to what's going on but not exactly, because internally the level number is 255 (since they are indexed from 0). What is actually going on is that the code for drawing fruits begins by loading the level number and incrementing it, resulting in 255+1=0 (mod 256), whereas the code is expecting a value of at least 1 and isn't designed to handle a 0. This is where weirdness starts happening.
wut
I know wut
Oh so 255 levels is all it can handle! Fascinating. I wanna say this was done by a bot, but I have learned that humans capable of doing inhumane things do exist.
Nah exactly 255.5 because the half of the board is normal but the right
That happened because Thanos snapped the finger and half the game was gone.
@Wow Wow Wubbzy the funniest thing is that that's the joke
That would havs been funny, if it wasn't so overused.
Light, give me POWER!!!
Overused memes = power
@@rozanfaust2967 ._.
What are you even talking about?
you can stretch it out to eleven hours by playing the video at half speed
Smitty no .25x speed
Thanks
Ok....
0.25 speed is 22 hours then right?
Nah, do it at 2x and listen to the sound effects
I’m watching this on May 22nd 2020.
Happy 40th anniversary/birthday Pac-Man!
Pac-Man’s 43rd birthday is in 11 days
Lmao anxiety started to kick in when you stood still and the ghosts went all around you 😂
Kowalski Analysis did I ask for an analysis Kowalski
So fun
nabstablook
U say that as if anyone knows the moment ur talking about in the 5hour video
@@user-vr8fs8gg6h It happens within the first minute of the video lol
5:20:53. That's the infamous Kill Screen.
To be continued in Pac Man 256...
This obviously inspired Pac-Man 256. I didn't know why it was named that until I saw this gameplay-
Did you watch the whole thing?
Brandon Gonzalez Damn I didn’t know Wikipedia started making UA-cam accounts
@@DarkOps4 Not to mention level 256 IS technically known for being bad...at least for speedrunners who have too much time on their hands.
0:30 lmao Clyde just going in a circle.
how it feels to ghost ai
0:43 Wow! Pacman is just.......... standing there, Pinky, Inky, Clyde, and even Blinky are just ignoring him!
@JenLimario Blinky is the red one. Pinky is the pink one. Inky is the cyan one. Clyde is the orange one.
The names are said at the title screen, hope this helps.
@@sterilepancakeno shit Sherlock, we all can see that.
1:31:31 1:31:31 1:31:31
1:31:31 1:31:31 1:31:31
1:31:31 1:31:31 1:31:31
At this moment, Pac-Man ate his last 4 ghosts in this entire video.
Edit: Changed 1:25:07 to 1:31:31 because I was wrong.
Not quite. The final ghost eat happens during the 6th key board - 1:31:31
Nice
Dude!!!! I've been looking for the Pac-Man pattern for over 40 years. Thanks for displaying this to me!
Dang, I guess that guy has pac-man fever
When I first saw that this video was almost five hours long, I said to myself "well by golly I'm obviously going to skip ahead to the end."
Oh, my friend, I was so wrong. There were more twists and turns to this than a cross country road trip. I was more white knuckled than on a twist-track roller coaster. I had more moments of primal fear than a safari hunt. This was more compelling to watch than prime time TV.
I'll never be more startled by a axe-wielding maniac than I was when I heard activity happen again after long moments of whining siren.
Oh, the sweet, sweet siren... a call to my subconscious like a sweet, sweet lullaby. After seeing this I will never be the same... in fact I very well may have developed a heart murmer.
Bokks87 remove the pickle from your ass
Trains
Should i take you to the mental hospital?
The final board begins at 5:20:00
underrated comment
"Who's that circle guy? And why is he eating our balls?"
xD
Teen Titans go
Tern titans go reference
Jord Bofill Fernandez it was a joke...
Congratulations Parzival.
Also prepare to get 1 million views after March
J Hare IF only the movie was as badass
It's all most march! Only 5 months away
@@Bepis13 the book was good
@@NephisStar what book
That was freaking good
Absolutely remarkable. Although im sure everyone wants to see the split screen at the end, i watched the first 20 levels a couple times. Thats where the magic is. The most remarkable thing to me is where he needs to know when to pause moving so that the ghosts will move in the direction he wants. Like just after he gets rid of each of the last two power pills, or when he heads down to the lower right part of the screen to start working on the remaining dots. No wonder i never made it past lebel 6 growing up.
4:08 most satisfying anime scenes ever
This isn't anime
@@TheInkPitOx he was joking!
Maybe best videogame battles of all time!
I'm aware of the stupid and rather old meme. @@OhrCompendium
@@TheInkPitOx Ok bye...
@@TheInkPitOx r/wooosh
Pretty sweet - I wrapped it once as a kid, but never had access to a machine for long enough to even reach split screen, let alone max out points on that. Brought back lots of memories, thanks for posting.
I always try to get to the kill screen level but I never found a good pattern to get there
I once had the console glitch out giving me over 245 lives (I could tell by the way the sprites glitched out) I spent over 2 hours playing and got about 1,800,000 points then my mom forced me to shut it off and go say bye to my cousins
What a way to end it having to say bye to your cousins
4:25:41 When you are the robber (Pac-Man) and the police are very dumb.
XD
lol
The player went to piss
and the sound is a siren from the police car
XD
0:49 hiding from gta5 police
Spoiler: Pac-Man dies.
R/wooosh
I love how at the end the power pellets don't even do anything anymore.
They do, they just make the ghosts switch direction
They don’t go into the death effect or blue but still trigger scatter mode for a short time
I wonder if, just like the "kill" screen on level 256, that wasn't actually the intended behavior?
Best bit was 3:21:34
3:21:40
Almost got caught
Its a joke lol
noo
R/woosh
This was my mom's game. Made me cry seeing someone playing at her level. Although she specialized on Ms. Pacman. It'd get me hyped any time a cherry would appear. I love you and miss you Mom.
Great play sir. I must admit that I was hoping to see your "whiplash" pattern when you got to the 3rd key, though. Awesome pattern.
Very nicely done!! Awesome achievement Jamey!!
Thanks very much, David.
No
@@videogamingvideo5995 yeah
@@videogamingvideo5995 yes and we don't care about among us here
@@videogamingvideo5995yes
congrats, you've unlocked "THE MATRIX"
How many hours to upload this?!
Probably at least a year
It depends on what you're using to upload the video
That's crazy. That's the same pattern I used in 1982! I never quite made it to the end though.
The pattern doesn’t fail you, it’s that you failed the pattern, if you get what i mean. It takes sheer concentration and persistence to last all 256 levels
The score register goes up to a million and they turned it over 3 times. The high score didn't get to 999,999 because the 1up jumped over that number with the 5,000 from the key. It's wild to see what happens when the score register is maxed out.
Then the machine started running out of memory or something and the screen went whacky. The game gave out before the player.
The ghosts started getting lost, but Pac Man kept getting stuck, so they most decidedly " beat the game"
A 5 hour game, they say computers never make mistakes, but this time the user didn't either
What the fuck. I can't even past like level 2
apparently you can't grammar either.
HAHA, made fun of his grammar and you didn't put a capital A at the start of your sentence. Fail.
Ikr
Pontars me too
igiuLoiraM get 'em lol
I wish I was this good at playing Pac-Man. When I play it, I usually can't even reach the 3rd intermission.
IM NOT INSANE RIGHT???????
Level 1: 0:00 (Score: 0)
Level 2: 7:37 (Score: 14,800)
Cutscene 1: 13:13
Level 3: 13:25 (Score: 30,000)
Level 4: 18:43 (Score: 45,600)
Level 5: 23:52 (Score: 61,200)
Cutscene 2: 29:48
Level 6: 29:57 (Score 77,200)
Level 7: 34:42 (Score 93,200)
100,000 Points: 36:54
Level 8: 39:09 (Score 109,800)
Level 9: 44:39 (Score: 126,400)
Cutscene 3: 49:57
Level 10: 50:06 (Score: 145,000)
Level 11: 55:14 (Score: 163,600)
Level 12: 1:00:27 (Score 184,200)
200,000 Points: 1:04:14
Level 13: 1:05:07 (Score: 204,800)
Cutscene 4: 1:10:35
Level 14: 1:10:44 (Score: 229,400)
Level 15: 1:15:48 (Score: 254,000)
Level 16: 1:21:13 (Score: 278,600)
300,000 Points: 1:26:04
Level 17: 1:26:27 (Score 303,200)
Cutscene 5: 1:27:25
Level 18: 1:27:34 (Score: 315,800j
Level 19: 1:32:37 (Score: 340,400)
Level 20: 1:33:35 (Score: 353,000)
Level 21: 1:34:34 (Score: 365,600)
Level 22: 1:39:01 (Score: 378,200)
Level 23: 1:39:55 (Score: 390,800)
400,000 Points: 1:40:34
Level 24: 1:40:50 (Score 403,400)
Level 25: 1:41:44 (Score 416,000)
Level 26: 1:42:39 (Score: 428,600)
Level 27: 1:43:33 (Score 441,200)
Level 28: 1:44:27 (Score: 453,800)
Level 29: 1:45:22 (Score: 466,400)
Level 30: 1:46:16 (Score: 479,000) (00)
Level 31: 1:47:11 (Score: 491,600) (0A)
500,000 Points: 1:47:49
Level 32: 1:48:05 (Score: 504,200) (14)
Level 33: 1:49:00 (Score: 516,800) (1E)
Level 34: 1:49:54 (Score: 529,400) (28)
Level 35, 1:50:49 (Score: 542,000) (32)
Level 36: 1:51:43 (Score: 554,600) (3C)
Level 37: 1:52:37 (Score: 567,200) (46)
Level 38: 1:53:32 (Score: 579,800) (50)
Level 39: 1:54:26 (Score 592,400) (5A)
600,000 Points: 1:55:05
Level 40: 1:55:21 (Score: 605,000) (64)
Level 41: 1:56:15 (Score: 617,600)
Level 42: 1:57:10 (Score: 630,200)
Level 43: 1:58:04 (Score: 642,800)
Level 44: 1:58:59 (Score: 655,400)
Level 45: 1:59:54 (Score: 668,000)
Level 46: 2:00:48 (Score: 680,600)
Level 47: 2:01:42 (Score: 693,200)
700,000 Points: 2:02:15
Level 48: 2:02:36 (Score: 705,800)
Level 49: 2:03:31 (Score 718,400)
Level 50: 2:04:25 (Score 731,000)
Part 2 coming soon.
Damn, he really went and ate all the glitch pellets too
This guy has the patience of a saint
Cool. I remember back when this game came out, it didn't take long for kids to find the pattern to beat every level. It was very impressive as a boy who was obsessed with arcade games. A little later, when the game was out on Atari, my brother and I figured out that pattern too. Our brains all worked a little differently back then.
5:19:57 Level 254 end
5:20:00 Level 255 start
5:20:51 Level 255 end
5:20:55 Level 256 (ERROR 8BIT BINARY CANT GO OVER 255) start
5:26:05 O O F
5:20:52 the game runs out of space
Thats not actually what happens. the glitchyness happens because the game ends up thinking the level number is 0 due to an integer overflow, and thus tries to draw 256 of the level counter fruits (bottom right), but it runs out of space to draw them, and due to the way the graphics are done, it starts drawing over the board. Also they dont show up as fruits because once it reaches the end of the the hard-coded texture data, it starts interpreting random data as texture data, so it ends up drawing random sprites
@@konomi9205 my brain reading that: woo woo woo woo woo woo woo woo woo @_@
I thought I owned this game as a little kid with my 5200 but this is next level mastery. I have this on my Nintendo DSi but I can't perform without the joy stick. The joy stick is key.
I have a dear childhood friend that had a "pattern" and he was able to play this game at-great-length.
I can't believe the state of patience and concentration of this boy.
People say this is a happy game. It’s not a happy game. It’s a fucking nightmare world
At 4:25:28 , what happened there? You alright?
I took short breaks (a few minutes in length) every hour or so by parking Pac-Man in a location where the ghosts will not touch him.
Is the ghost behavior easily predictable?
Oh that makes sense
MrF3legendary he went to the hotspot ghosts can't eat him they go through you I've beat the game myself you need to have a ghost go through you 29,000 times
wait, you're saying this wasn't a TAS? jesus christ
I never have completed the first level😂😂😂
Seban i only got to the 5th level
Edit: On NES now I only got to level 6 or 7
Ive gotten to level32
Me neither :(
I completed 54 levels thats it
Seban wow that’s tough.
when mom says one more game at the arcade
If Namco can come up an anniversary edition with updated Ghost A.I, try perfecting that! 😁
Yeah, every game has focused on eating a bunch of ghosts and not what Pac-Man is actually about: avoiding A.I.
There was a Ms. Pac-Man/Galaga reunion machine released in 2001 and the secret Pac-Man game had modified patterns plus adding an extra hidden dot (making it 10 hidden dots which also spawns another key) to the kill screen making the perfect score for that machine "3,338,420"
One Saturday night in an arcade, some guy and his date had 16 credits in the machine. I asked if I could play "just one" game and the guy let me. I got to around 430,000+ with his date cracking up and finally getting him to leave me with the $4.00 bounty.
Meanwhile kids miss their curfew waiting to play.
You can see why they changed it in ready player one, although 5+ hours of pacman would have made a better film lol.
When you almost get to the half screen and your dad turns the machine off
rip
The retired Police Commissioner would sometimes tell the story of a young Mr. Man, an ice hockey fan from a small town somewhere in North America. Apart from the usual hockey memorabilia, Mr. Man had the largest collection of hockey pucks you had ever seen. Mr. Man was a decent young fellow, but his fandom turned into an obsession sometime in his late teens, when he started going the extra mile to obtain his trophies. It started off as minor misdemeanors - typical teenager stuff - he would break into the local hockey club's office to steal their league trophy, and their prize hockey puck, signed by the late coach. Misdemeanors turned into crimes, as Mr. Man would assault players after a game to get their pucks. Mr. Man's puck craze spiraled out of control as he finally took the lives of the hockey greats to obtain their signature pucks: Blinky "The Great One" Gretzky, Pinky Orr (the perfect hockey player), Inky "Mr. Hockey" Howe, and Clyde "The Rocket" Richard. This is when Mr. Man disappeared, with the stolen hockey memorabilia forever gone.
Then one day, says the Commissioner, a young man came into his precinct, who looked very familiar indeed. The young man introduced himself as Pac. The son of the late Mr. Man. Pac started telling his story.
He had lived off-grid with his father for many years, not knowing the dark history his father had. His father built an underground warehouse out in the desert to house his incredible collection of pucks, but died soon after. His dying wish to his son Pac was for the pucks to be kept in pristine condition in the warehouse forevermore. Pac dutifully maintained the warehouse and kept it clean. Year after year. But the madness soon set in. Pac was haunted. Every night the ghosts of his father's former victims would come out and cause complete disarray, leaving Pac's entire collection on the floor of the warehouse. The only way Pac could calm his noisy mind was to tidy up every last puck. But the ghosts turned out to be too much of a challenge. Pac filled the warehouse with various corridors, so he couldn't get trapped in a corner. This worked, until it didn't. The ghosts were just too quick. Pac then installed teleporting passages, which allowed him to exit on the left side of the building, and instantaneously appear on the right, and vice versa. This worked, until it didn't. The ghosts got smarter. And smarter. The one day, Pac discovered something about his foes - whenever he picks up the puck which once belonged to one of the greats, they all scurried away. Pac could then go after them and consume their trapped souls, briefly making them disappear, before they would emerge again from their hiding place in the middle of the warehouse. This gave Pac enough time, however, to collect a few pucks and restore some order.
"Please help me, Commissioner", Pac pleaded.
A small army of local officers and sheriffs set off for the desert to see what Pac's story was all about, but mostly to go and recover they priceless items that the hockey community wanted to see returned to their rightful place.
"As we approached the spot in the desert where the so-called warehouse was buried", recalled the Commissioner, "I knew something was wrong. The hair stood up on the back of my neck, and my officers could feel it too." The police dogs howled, their trucks died and their headlights flickered. They all turned back in a panic, and the Commissioner's final words to Pac was "You're on your own, son".
And that's the legend of Pac Man, who to this day is probably still fighting the demons of his evil father's' past in an underground maze somewhere in the desert...
Great skills, especially your freehand play. Congratulations.
Thanks, Jon. I appreciate the comment.
I played Pac-Man when I was only five but now I’m seven
“You can have a turn after I run out of lives”
5 hours of pacman? Lord have mercy
I understand occupying certain tiles that the ghosts cant get to because of their AI, but why did he not move Pac Man at all until nearly 9 minutes into the video?
Um, no. I start moving at 0:01:47 on the first board and have moved on to the 2nd board by the 9 minute mark. To clarify why I wait in the "hiding spot" at the start of each level, it is to wait out the ghosts during the minute or so that they occasionally reverse direction; after that first minute they settle into constant forward motion (unless an energizer is hit, of course). This makes life easier when using grouping techniques to herd the ghosts together and drawing them to an energizer to be eaten. Hope this clears things up a bit.
abobjenkins - Long answer: The final board (256) is glitched and does not contain enough edible dots to trigger the program to progress any further. Pac-Man is therefore stuck once the edible dots are consumed (note that there are many visible dots on board 256 that cannot actually be consumed for points due to the glitch). Short answer: There are no more dots to eat.
That's because, back then, the creators of many of these games had no idea that a player could get so far, hence the maximum count of six digits. Other games, most notably Donkey Kong, had the same problem. The Donkey Kong kill screen came on the 117th board and the score readout also had only six digits, mainly because the game creators never thought a player could get to a seven-digit score. (The TV game show Press your Luck ran into a similar problem when it came to their code being cracked.) If the game creators had the forethought and technology of today, the game would never end for someone as expert as you happen to be, because the game could literally go on forever.
Aaron Booth iknooowww
+cjs83172 That's not it. You're right that the score only has 6 digits, but since it overflows to zero, it keeps on counting. Hence why this video rightly claims 3,333,360 points, when the screen shows only 333,360. But that's just why the screen doesn't _show_ the right number.
What breaks the game - and stops you gaining more points - is the level counter. The programmers only allocated 1 byte of memory to keeping track of what level you're on. 1 byte can count to 256 and no higher (actually it's 255, but we're including zero, so it has 256 separate counting states). Once those are exhausted, the game crashes, and that's why you can't eat any more dots.
_Donkey Kong_ has a similar but slightly different problem. With each new level, the game does a simple sum to work out how much time to give you (it increases with each level). Once again, only 1 byte of memory is allocated to this. When you reach the 117th screen, according to the algorithm you should have 260 seconds, but again, 1 byte of memory can't count that high. Once it reaches 256, it overflows to zero and keeps counting, so 260 comes out as 4. And of course 4 seconds isn't long enough to complete a level of DK.
For those of you that were kids in the early 80’s, remember when some kids said that past the 9th, 12th, 15th key, or whatever there was a beer can, tennis shoe, ice cream cone, etc. as prizes? Where in the world did such rumors come from?
I used to be able to make a quarter last a half an hour and had no idea about how the ghosts moved or any of the patterns. At least not in a conscious level.