How to Reverse Engineer Parts with a 3D Scanner Part 2 | Creating a 3D Model with

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 86

  • @janosadelsberger
    @janosadelsberger Рік тому +3

    For me it’s super valuable to scan foam mockups of a product idea and create a 3D model off of it for further design work. Great video once again! 🙌

  • @ch3rryblaze
    @ch3rryblaze 7 місяців тому

    At 15.22, you extend out the fixed line by grabbing the handle at each end of the line and dragging to extend it. When I try to do this my cursor just draws a box. Sorry, I'm really new at this, what am I doing wrong?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 місяців тому

      When you added the Fix constraint, make sure its applied to the line and not its end points. My guess is that it was still active when you click on the endpoint which fixed it in space.
      Click the "Fix" constraint again from the toolbar and select the endpoint and see if that unfixes it. Hit ESC to get off the tool then try to move it.

  • @florentthouret2564
    @florentthouret2564 2 місяці тому

    Hi ! Greats tips in this video !
    I wonder if you've already tried Quicksurface Pro, compared to Fusion 360... Obviously the price is not exactly the same, but wondering 🙂

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 місяці тому +1

      Its actually on my list of things to do. just been struggling with time lately, but yes that will come soon! :)

    • @florentthouret2564
      @florentthouret2564 2 місяці тому

      @@LearnEverythingAboutDesign I'll follow this for sure ! I use Fusion at home and at work (for cnc milling) and when I see what can be done with QSPro I wonder if it worth the price 🙂

  • @RobertWelchman
    @RobertWelchman Рік тому +1

    I've seen bits and pieces of these tricks in multiple videos. Nice to have it all in one! Thanks! Great video as always.

  • @nicolaspereda7273
    @nicolaspereda7273 11 місяців тому

    Hey! This looks cool, but how can I reverse engineer a shoe last?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 місяців тому

      What is your goal with the shoe? Reverse engineering typically means you want to remake it.

  • @okkimistic
    @okkimistic 6 місяців тому

    I wonder if you could give me a hint that what I am doing wrong? I am trying to do the fillet which you do at 39:44, but I get this error: Error: The fillet/chamfer could not be created at the requested size. Try adjusting the size, deselecting some of the edges (try disabling Tangent Chain), or using multiple separate operations.
    I can do only very small fillet (~0.45mm) any bigger gives me an error.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 місяців тому

      hmmm. there is likely a small edge or artifact. Did you add the fillets to the split body at 39:16? That could be a potential hang up.

    • @okkimistic
      @okkimistic 6 місяців тому

      @@LearnEverythingAboutDesign Yes I did. I just can't get it done :) Frustrating, because I saw how easily it is done by you. :)

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 місяців тому

      @@okkimistic hmm im not sure without seeing it. if you want to send me the f3d i can take a look. support@caducator.com The only other thing i can think is that the bottom shape doesn't have tangency around its edges. but odd it would allow a small fillet but not large.

  • @MuttakiNL
    @MuttakiNL 4 місяці тому

    When first aligning it to the center, why not use point to point and then move down in Z by 2 mm instead of moving it by measurements?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  4 місяці тому +1

      You can 100% do it that way. In this specific case it would work and be easier. I did the manual method because generally when you insert a mesh it will need to be rotated as well as moved so you will likely need to move the pivot point to your center location. move xyz, and then rotate (which you generally do by measure angles between the plane we created and a reference plane. Moving point to point wont let you rotate BUT you could also rotate after the fact.
      In my experience i generally don't use move/copy point to point but I don't have a great reason.

    • @MuttakiNL
      @MuttakiNL 4 місяці тому

      @@LearnEverythingAboutDesign I was feeling point to point is like being more precise. Anyway thanks for the video!

  • @GeryS.
    @GeryS. Рік тому

    You could move the mesh "point to point" and in the same dialog move the mesh with translation handles up 2mm. Easier than remember the correct values imho.

  • @ajfriessen9584
    @ajfriessen9584 7 місяців тому +1

    So very helpful! Thank for taking the time to make these videos!

  • @DR-br5gb
    @DR-br5gb Рік тому

    That spline to chamfer move on the complex transition was pretty nifty. Without split body in solidworks, I don't know how I would have handled that.

  • @jonpendleton1007
    @jonpendleton1007 10 місяців тому

    Excellent tutorial! Some brilliant tips and advice, especially how to determined the fillet radius. Thanks for sharing your knowledge and expertise. Greatly appreciated 👌👍

  • @okkimistic
    @okkimistic 7 місяців тому

    Thanks for the excellent videos! This is even better because I can download the 3D scan file and practice with it. Perfect!

  • @7dedlysins193
    @7dedlysins193 Рік тому

    Hey Mr Design WIll this turn into a Playlist?? and how many parts do you plan on making ??

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      These are the only 2 videos in this series. There is another series going where I scanned a car fender and have been working through a widebody design. There will be another playlist/video(s) talking about general settings for the process and I have a few other video planned designing parts around scan data.
      I am going to try and keep the playlists specific to the topic, but may end up with one that is just designing parts off of or around scan data, but not show the scanning part.
      Did that answer your question?

  • @lubingmoreno
    @lubingmoreno 2 місяці тому

    Hi Matt other exccelent video

  • @thetinytuner
    @thetinytuner 9 місяців тому

    great tutorial and very valuable for those who are trying to learn how to reverse engineer 3d scanned parts.

  • @TheALEXMOTO
    @TheALEXMOTO Рік тому

    I like that you are willing to help people. I wish your channel prosperity.

  • @lizardking_7
    @lizardking_7 11 місяців тому

    Can we get a “how to start scanning to printing/cnc’ing ” video series?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 місяців тому

      I am working on some sponsored content with one of the rapid CNC companies. I will be doing a scan and design for CNC series. That is looking like November or December timeframe. It doesn't have 3d printing in it as the focus would be CNC. Is there something specific you are looking for?

  • @keal.vietnam
    @keal.vietnam Рік тому

    Hello, after that can you make video tutorial for topic " Importing and Editing STL Files in Fusion 360 " , because STL file is many many triangle shape and difficult to use, i really want to clean it up to a Fusion 360 file but don't know how, please help me, many thanks

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      Hi Keal, what would be your end goal/hope for the STL file? Something you want to 3d print after removing or changing features on it? Most of the mesh prep would be done before it got to Fusion so I want to understand what steps you are looking to do in Fusion with it.

    • @mic03311
      @mic03311 Рік тому

      Just picking up on this comment. I would really appreciate such video. So far i know the tool "Instant Meshes" to simplify the mesh and convert to quad mesh but I understand such process may reduce accuracy of the scan.
      Note, this is the third time I am watching your video, it is really great. You have a great teaching style.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      @@mic03311 thank you! This is one area where a true mesh program has a big advantage. Something like MeshLab. Fusion can manipulate mesh data, but knowing how far away from the original isn't really easy or even possible with Fusion. Meshlab is free but very tricky to use.
      I will give this some thought and see if I can show the tools in a way that makes sense.

  • @keal.vietnam
    @keal.vietnam Рік тому

    Thank you for sharing 3D Scanner Part 2 , very useful for me

  • @andrejevin7434
    @andrejevin7434 6 місяців тому

    Do you think this part is suitable for use in generative design? thank you for the reply.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 місяців тому

      There isn't much material there so there likely isn't a ton of areas where you could improve something like this, but anything is possible. Something like a much taller bar riser or the triple clamp itself would likely be a better part for GD. I do have some autodesk courses on their learn portal going over GD. One is a motorcycle frame course with practices that include things like a lever, triple clamp, and footpeg.

    • @andrejevin7434
      @andrejevin7434 6 місяців тому

      Hello, can you send me a link to those studies.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 місяців тому

      @@andrejevin7434 There are hours of content on there including a prep course for the certification. This should bring up all the GD stuff www.autodesk.com/learn/catalog/generative%20design
      This is the motorcycle frame course www.autodesk.com/learn/ondemand/course/fusion360-generative-design-intro-expert
      THese are a few years old at this point (aside from the cert prep). Make sure to filter search by software as GD is popping up in BIM software as well for Civil Engineering.

    • @andrejevin7434
      @andrejevin7434 6 місяців тому

      Hello, do you happen to have an STL model of the triple clamp component with some procedure for converting it to a 3d model. Well thank you.@@LearnEverythingAboutDesign

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  6 місяців тому

      @@andrejevin7434 Sadly no, i did scan part of it but the shiny black isn't great. I do have plans to revisit it with scan spray but I don't have a clean mesh of it yet.

  • @houstonfirefox
    @houstonfirefox 7 місяців тому

    Fantastic tutorial! New Sub! 😉

  • @mic03311
    @mic03311 Рік тому

    Not sure if this is feasible for you but I would love to see the same kind of reverse engineering in Blender - I am curious to see how you would approach the precision modelling and the surface sculpting. I know it is not the right tool for the job but maybe you could save a lot of steps simply by leveraging the existing 3D scan mesh ?

    • @mic03311
      @mic03311 Рік тому

      This kind of workflow would be very interesting in a context of 3D printing - maybe not if the intent is to produce an exact drawing for manufacturing 🙂

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      Thanks for the comment. I am not sure I see the point to doing this in blender since you have a mesh with the scan and the end part is a mesh in blender. Are you wanting to repair the scan/mesh in blender and finish off missing details for a 3d print? Or were you wondering about modeling from scratch in Blender?

    • @mic03311
      @mic03311 Рік тому

      ​@@LearnEverythingAboutDesign actually both... I was thinking about a part that is not prismatic in nature that would need to be cleaned first to be 3D printed and maybe improved or adapted with form features, something that would require complex surface modelling in F360 but in Blender would be way easier and maybe more accurate.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      @@mic03311 well the thing about precision modeling in blender, you can never have a true hole or arc. it will always be straight lines. So i never think that "more accurate" than fusion would be true. I think the things that are tough in Fusion are tough because you are dealing with NURBS surfaces. Blender lets you get away with more but the basic rules still do apply. I will give it some thought. I know Makers Tales did some precision modeling stuff in Blender that might be a good reference if you haven't come across that channel yet.

    • @mic03311
      @mic03311 Рік тому

      @@LearnEverythingAboutDesign I know and follow actively Makers Tales - he is doing a great work! Maybe I am overthinking :-) From a scanned object, a mesh, are you making editing on the mesh before using it in Fusion ?
      I am trying to think of scenario where you would be using blender as a post-processing step before using it in Fusion or simply slice the object for 3D printers.

  • @Chazlolok
    @Chazlolok Рік тому

    Fantastic video, thank you

  • @mic03311
    @mic03311 Рік тому

    This is great! Thanks a lot for sharing this knowledge ! So much useful details that will make the process so much easier! Thanks

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      You're very welcome! I am working on a more general series of videos talking through all the options in ExScan that I will be putting together in another video soon.

    • @mic03311
      @mic03311 Рік тому

      I am curious to know how you measure the 38mm in between the two holes in the top view ?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      put 2 button head cap screws in the holes, measure the max distance outside to outside of the bolt heads, and then head diameter of the bolts. The ones that go in the triple clamp are smooth so it lets me get those min/max values. For nice round number purposes lets say the head of the bolts were 10mm diameter. This would have me measure 28mm for the inside - inside distance. 48mm for the outside - outside distance. Then you subtract the head diameter from the 48 (or rather the radius of each bolt head to the center of the hole). I measure inside - inside and outside - outside to verify the numbers but really you only need the outside max and the head diameter.
      I also have the "caps" that go on these and they have a counter bore on them and smooth holes. I could measure inside - inside and outside - outside on the smooth holes then do the same thing with the diameter of the hole. Since this was threaded that is how I did it.

    • @mic03311
      @mic03311 Рік тому

      @@LearnEverythingAboutDesign Interesting - thanks.
      I would probably try to decal the piece on a sheet of paper or just do the contour as best as I could and try to measure it.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому

      Yeah as i mentioned in the video the chance of the designer using some random number is slim and the "cap" piece that goes on has enough slop in it that being off by .1 or .2mm would be more than fine. Eyeballing it in this case is probably enough to get you there. IF it were super critical that is when you have to bring in a CMM. I could have scanned the part with bolts in it and use that to map a circle in Fusion to measure as well. that "should" be .04mm accuracy :)

  • @a330turbinex7
    @a330turbinex7 8 місяців тому

    Excelent tutorial!

  • @benshackson9008
    @benshackson9008 Рік тому

    AMAZING!!

  • @kampcreates
    @kampcreates Рік тому

    I'm really liking the techniques that you're demonstrating with this series! I'd be interested in seeing you work with 3D scans of video game controllers, like those found in the bitbuilt 3D scan repository. There's a combination of very organic geometry for the general form of the controller shells and structural geometry in the ribbing, screw bosses, button wells, etc. I have been working with these scans using the tips from this series as well as your car fender series, but it'd be interesting to see if you have a different approach for those kinds of parts

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      Thanks for the comment! I have never come across those before so I will have to look into them. Are they free/open source? Like if I used them could i freely distribute them as well? Not sure Fusion would be the best tool to reverse engineer something like that from an efficiency standpoint but not impossible.

    • @kampcreates
      @kampcreates Рік тому

      @Learn Everything About Design Yes, they are open source, it's a really great resource! Is there another application that you think would be better suited/more efficient?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      @@kampcreates i will take a look. I do have a video series planned for a game controller where we do the electronics layout, PCB design and housing design. One issue you run into with Fusion 360 and reverse engineering from heavy detail scans is that you need to make a lot of section sketches to pull details out. When you start adding ribs, bosses and snap fit details this becomes a bit tricky. Fusion can make planes off mesh selections if you are in direct edit mode for the mesh but there are a lot of extra steps. A program dedicated to that like Geomagic has tools to make this process a bit easier to build a "dumb solid" version of a part. I didn't show Geomagic in the series because its expensive and I think it is the wrong audience looking for this kind of content. Why would you add a $7-$10k piece of software between lets say a $1000 einstar scanner and $500 Fusion 360? There are free tools like MeshLab that have been around for a long time but the UI/UX is very complicated. So you end up with either paying a lot of money for the "right" tool or fumbling through a program that is a bit tricky to use or spending a lot of time in Fusion.
      I do have a few more scanned part videos in the mix where we will show some different ways to do this kind of thing.

  • @shizzavip
    @shizzavip Рік тому

    I’m not trying to be a dck but I find your videos to not be that great. There is way too much talking in between steps. So it makes it very hard to follow along step by step. Maybe have two videos. One more of a detailed explanation and one is just more of a boom boom boom steps. I think you would get better views and subs. Again not trying to be a dck. The title caught my eye as this is a interest of mine but once I start viewing I’m like oh yeah I remember this guy from the last video.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Рік тому +1

      It's all good, i appreciate the feedback, good or bad. I started this channel to dive a bit deeper into the how and why behind things rather than a straight step by step set of videos. I do make videos for Autodesk so if you are looking for something specific in Fusion I likely have a step by step course on that subject. Reverse engineering is a bit different and there is a lot of nuance here. I have plans to make more videos on the subject that talk more about the difference in settings rather than the workflow. I also try to release "quick tip" videos that are between 30s and 5min on a specific subject.
      Again thanks for the feedback!

    • @DR-br5gb
      @DR-br5gb Рік тому

      He's also providing the why not just the how. Your lack of attention, like most other clickbait monkeys is what needs to be improved upon.

    • @shizzavip
      @shizzavip Рік тому

      @@DR-br5gb hey hey buddy. Clickbait is what the videos are. Sorry you dont like my assessment of this one next time dont read the comment section on your husbands videos. Then you wont be so butt hurt.

    • @danny_cunningham
      @danny_cunningham 11 місяців тому

      I find it kind of hard to watch to but at the end of the day. I appreciate the in-depth explanation and am sure someone else is explaining fast if I need it.

    • @dietersteinwender9050
      @dietersteinwender9050 6 місяців тому

      For me as novice in fusion360 and reverse engineering it is very helpful to have a background information during the process to get an idea what‘s the intention of each step