one of the scariest thing with the chinese flak in general is, there's no travel time, a bunker full of them hitting a plane or helicopter ? all you get is a puff of black smoke and the thing is down
Sounds about right. This is the most balanced part of the mod. Small caveats for the viewers: USA missile defenders have access to more buffs (Strategy Center, mule drone, and sometimes Avenger laser designator). I suppose the first buff can be hard to setup in this head to head format so that they affect the missile defender only, and not the other units. The tank hunter has access to propaganda buffs, although the effects might not be that dramatic an increase in fire rate. The last caveat is that the venom protocol isn't always the right protocol (you have to choose one of 3 per match and you can only pick one, sacrificing the benefit of the others). Still, the balance is good. My favorite is the tank hunter. If I have to make a custom faction, grabbing my preferred units from each faction, it would go like this: Infantry: -Rebel (GLA) -Tank Hunter (China) -Pathfinder (USA) -Hacker (China) -Disruptor Team (China) -Combat Pioneer (ECA) -Black Lotus (China) Vehicles: -Kodiak Tank (Russia) -Bloodhound (ECA) -Troop Crawler (China) -Avenger (USA) -Inferno Cannon (China) -Sentinel Tank (Russia) -Twin Fang (China) -Grad (GLA) -Battle Bus (GLA) Aircraft: -Han Gunship (China) -Widowmaker (USA) -Comanche (USA) -Nighthawk (USA) Turrets: -Fortification (ECA) -Guard Tower (ECA) -Vehicle Dugout (ECA) Constructor and collector is the GLA worker.
@@sumretard it does but it works differently in RotR. it works with one defender locking on to a target while other defenders fire faster and at longer ranges. personally it makes the defenders my most fav tankbuster infantry
@Sum Retard The laser sights is a toggle now. One missile defender has to be the dedicated laser sight and the others can hit the laser designated target from further away with a new damage type (armor piercing instead of the default infantry missile).
One thing that annoys me a bit, is that some of more advanced infantry units are often ungarnisoable and untarnsportable, cuz they represent 2-3 man teams. Limitations of old engine I guess, more modern RTS would just allow them to eat more than 1 space in transport/building.
It is not engine issues I suppose, it is more of balance, imagine having to face off a 10 disruptor teams in a building, 8 with flak and 2 with emp, no one is getting through it, if they're out in the open, artillery or aircraft can deal with it, now theyre in a building a dozer can easily repair it and not much management is needed to take care of advanced infantries
@@4nix591 Its engine issue. Same as number of units or upgrades with limited number. Most of special units have to be deploed and such a things hard coded so it prevent any chance for them to enter anywhere. Even star lifter or chinook cannot took them onboard and etc.
Yeah, for the angry mob it made sense cause they are supposed to be poorly trained but for other units it makes little sense. Though that is something you often see in mods of older games, that they don't respect the limitations of the game engine.
From what I can see here the original factions Anti tank units can destroy air units the last one 4:23 RPG Trooper. Furthermore you would need to put them inside a palace building when combined with Rebels additionally battle bus
I find it silly that RPG is affected by jamming, even though it's not a guided rocket by any means. but I guess you have to make some changes for balancing and some uniqueness.
There's some additional characteristics to the Panzerfaust. First, unlike the other anti-tank infantries it doesn't have a fixed number of damage, so it's effectiveness vary from one fight to the other. Second, it has between 2 and 4 time the explosion radius of the other, wich mean he can hit two tanks at once if they're close enough.
It's difficult to pick best and worst in this situation. The RPG Conscript technically does the most damage individually. While the Tank Hunter is easily the best in groups (and can target aircraft) plus, their projectile cannot be counter-measured. The Panzerfaust is one of the best once you get into the late-game and get the Venom Protocol.
Tank hunters are the most flexible as they are both AT & AA and no countermeasures works against them, but in straight AT duty post upgrade consripts are too good to ignore, their upgrades are nice but it is the compression engines that make them A+, they hit like a truck and get first strike against pretty much all non artillery vehicles.
I recommend you try showcasing units of Red Alert 2 Mental Omega, you went regret it, Mental Omega is an unnoficial expansion for the red alert series infact the most developed mod in all of the cnc games mods, with full campaigns and etc....
The Sentinel wins at the same veterancy level 1v1. The only match up the Sentinel cannot win is vs the ECA Manticore. Well, I guess the Sentinel can also get owned by USA AT drones but that's because AT drones have absurd resistance to tank shells, probably upwards of 90% it feels like (AT drones aren't resistant against bullet, flame, or missile though).
The best part is that all 5 of these units are still better than the Red Alert 3 Empire Tank Buster because their lasers can’t do anything anti air.
Outside of the burrowing ability, I always found the Empire's Tank Busters lackluster too.
The ECA anti-tank can't do anti-air either, but in their case its because the ECA's basic Infantry gets that ability after an upgrade.
what, you dont like beam shows? how dare you disrespect the emperor like this!
Actual disrespect to my laser boys. I love them. Also, the Russian and ECA units here cannot hit air units.
@@Eanki_ Russian have a tier 0 anti-air trooper and ECA's basic infantry gets AA with a Tier 0 upgrade. Meanwhile the Empire no real early mobile AA.
The Tank Hunter is like a Flak Trooper from Red Alert 3.
one of the scariest thing with the chinese flak in general is, there's no travel time, a bunker full of them hitting a plane or helicopter ? all you get is a puff of black smoke and the thing is down
It gave the bunker overlord some usefulness
I like how the most ancient anti tank weapon is affected by chaff and a jammer
Yea, but I think this is just continuity with Generals Zero hour.
Sounds about right. This is the most balanced part of the mod. Small caveats for the viewers: USA missile defenders have access to more buffs (Strategy Center, mule drone, and sometimes Avenger laser designator). I suppose the first buff can be hard to setup in this head to head format so that they affect the missile defender only, and not the other units. The tank hunter has access to propaganda buffs, although the effects might not be that dramatic an increase in fire rate. The last caveat is that the venom protocol isn't always the right protocol (you have to choose one of 3 per match and you can only pick one, sacrificing the benefit of the others).
Still, the balance is good. My favorite is the tank hunter. If I have to make a custom faction, grabbing my preferred units from each faction, it would go like this:
Infantry:
-Rebel (GLA)
-Tank Hunter (China)
-Pathfinder (USA)
-Hacker (China)
-Disruptor Team (China)
-Combat Pioneer (ECA)
-Black Lotus (China)
Vehicles:
-Kodiak Tank (Russia)
-Bloodhound (ECA)
-Troop Crawler (China)
-Avenger (USA)
-Inferno Cannon (China)
-Sentinel Tank (Russia)
-Twin Fang (China)
-Grad (GLA)
-Battle Bus (GLA)
Aircraft:
-Han Gunship (China)
-Widowmaker (USA)
-Comanche (USA)
-Nighthawk (USA)
Turrets:
-Fortification (ECA)
-Guard Tower (ECA)
-Vehicle Dugout (ECA)
Constructor and collector is the GLA worker.
Does the missile defender retain its laser sights from vanilla, it affects both air and land units
@@sumretard it does but it works differently in RotR. it works with one defender locking on to a target while other defenders fire faster and at longer ranges. personally it makes the defenders my most fav tankbuster infantry
Now that I've been playing this mod a lot recently, I think I'll replace the Kodiak with the BMP-3.
@Sum Retard The laser sights is a toggle now. One missile defender has to be the dedicated laser sight and the others can hit the laser designated target from further away with a new damage type (armor piercing instead of the default infantry missile).
One thing that annoys me a bit, is that some of more advanced infantry units are often ungarnisoable and untarnsportable, cuz they represent 2-3 man teams. Limitations of old engine I guess, more modern RTS would just allow them to eat more than 1 space in transport/building.
It is not engine issues I suppose, it is more of balance, imagine having to face off a 10 disruptor teams in a building, 8 with flak and 2 with emp, no one is getting through it, if they're out in the open, artillery or aircraft can deal with it, now theyre in a building a dozer can easily repair it and not much management is needed to take care of advanced infantries
@@4nix591 Its engine issue. Same as number of units or upgrades with limited number. Most of special units have to be deploed and such a things hard coded so it prevent any chance for them to enter anywhere. Even star lifter or chinook cannot took them onboard and etc.
@@4nix591 Then just flatten the building with artillery.
Yeah, for the angry mob it made sense cause they are supposed to be poorly trained but for other units it makes little sense. Though that is something you often see in mods of older games, that they don't respect the limitations of the game engine.
Our favorite ROTR guide has returned with a video about AT infantry nice
6:17 not all infantry shock troopers aren’t affected
Do you like stone sword?
@@Toxic_Man_ what stone sword?
How shocking
Wish you had put in the results of the head to head. Kinda hard to tell who came out on top in each comparison just by looking at the “sprite”
If you ever run of content on vanila rotr you can compare ships from my rotr navy addon.
Ура! Смотрим и ждём элитную пехоту
Love the unit comparisons. Imisss playing rotr
WE LOVE YOU TALLBOYMCGEE
Ahh yes,
What I love!
Production is insanely slick and I have had no idea how badly I've needed this in my life.
From what I can see here the original factions Anti tank units can destroy air units the last one
4:23 RPG Trooper. Furthermore you would need to put them inside a palace building when combined with Rebels additionally battle bus
I find it silly that RPG is affected by jamming, even though it's not a guided rocket by any means. but I guess you have to make some changes for balancing and some uniqueness.
There's some additional characteristics to the Panzerfaust. First, unlike the other anti-tank infantries it doesn't have a fixed number of damage, so it's effectiveness vary from one fight to the other. Second, it has between 2 and 4 time the explosion radius of the other, wich mean he can hit two tanks at once if they're close enough.
now we need the all recycler add ons and upgrades
Awesome Video Tallboymcgee keep them coming
Can you do helicopter/aircraft comparison?
So from best to worst in versatility and effectiveness who’s the best who’s the worst
It's difficult to pick best and worst in this situation. The RPG Conscript technically does the most damage individually. While the Tank Hunter is easily the best in groups (and can target aircraft) plus, their projectile cannot be counter-measured. The Panzerfaust is one of the best once you get into the late-game and get the Venom Protocol.
Tank hunters are the most flexible as they are both AT & AA and no countermeasures works against them, but in straight AT duty post upgrade consripts are too good to ignore, their upgrades are nice but it is the compression engines that make them A+, they hit like a truck and get first strike against pretty much all non artillery vehicles.
How about the Javelin Team?
Long range artilery please
Huh... I didn't realize they all have the same price lol
this video seems to be missing some context that was in the prior video.
I recommend you try showcasing units of Red Alert 2 Mental Omega, you went regret it, Mental Omega is an unnoficial expansion for the red alert series infact the most developed mod in all of the cnc games mods, with full campaigns and etc....
What version are you playing? I have RPG conscripts and fanzerfaus soldiers cost $250 and the rest $300
It's Rise of the Reds 1.87 public beta
@@comm1098 I saw this figure for the first time 1.86, although now I play 1.87 but it seems I did not pay attention
Can you do the heavy anti aircraft comparing video?
You forget the arena counter measures
Overload (CHINA)vs SENTINEL TANK (RUSSIA) PLS
The Sentinel wins at the same veterancy level 1v1. The only match up the Sentinel cannot win is vs the ECA Manticore. Well, I guess the Sentinel can also get owned by USA AT drones but that's because AT drones have absurd resistance to tank shells, probably upwards of 90% it feels like (AT drones aren't resistant against bullet, flame, or missile though).
Are you using ROTR mod 86 or 87?
It's Rise of the Reds 1.87 public beta.
I got to say this. The volume of this video is too low man