Meet Curvascope

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 5

  • @Zenzicubic
    @Zenzicubic  4 місяці тому

    Due to some issues with hosting, I've had to change the URL to curvascope.zenzicubic.dev. Sorry if this causes confusion.

  • @oldpersonalaccount
    @oldpersonalaccount Рік тому +1

    Sweet

  • @borntobattery
    @borntobattery Рік тому +1

    How hard would an unreal engine integration be?

    • @Zenzicubic
      @Zenzicubic  Рік тому +1

      I think it would be a bit of a challenge, but absolutely possible. I'm assuming you're referring to hyperbolic tilings, not the Unity Vtuber app.
      Curvascope is open source, and you can implement the methods I wrote in Unreal Engine either as nodes or directly as a fragment shader. I believe Unreal Engine supports fragment shaders. A combination of both would be best. You might even be able to copy Curvascope's fragment shader nearly verbatim, with some changes to convert the GLSL I wrote to HLSL which Unreal Engine uses.

    • @borntobattery
      @borntobattery Рік тому

      impressive. Certainly far outside of my time scope until my life changes, but hope to see some cool content with it one day!@@Zenzicubic