Please, please take this video down. ArmorPaint is now scamming people. They are charging for a piece of software that will crash after 60 seconds of use. People are complaining about it in the discord multiple times a day. The devs are ignoring their customers continue to allow people to buy the software. They have yet to publish a fix for almost a month now. The software is unusable for many people.
Honestly? The developer should focus completely on ArmorPaint instead of another (unnecessary) game engine. We have enough of those. But there are no real alternatives to Substance Painter (and Designer) yet. So this would be the right moment to jump into the gap Adobe has left by buying Allegorithmic.
yea, like even for open source Godot is already a pretty solid engine with good blender integration and has been getting exponentially better with every release
i own substance painter (Steam purchase) BUT i have support ArmorPaint through itch by purchasing it ,its an admirable project in my opinion that is worth attention and in the end its free
You may have noticed that I didn't cover how to create brushes or particles. There are two very good reasons for this. 1. I forgot. Yeah, forgot to show how to setup a brush... it's a graph just like a material, but a lot less featured. 2. Particles don't work yet. The tab is there but it does nothing so far.
One of the features that put me off from using Armor Paint is that all images and materials are linked to your project file, rather than embedded in it. If you move folders around a lot, like I do, all your projects will break. This is extremely stressful. Otherwise, the interface is quite intuitive and I hope it keeps developing, this has the potential to become serious competition for Substance painter+designer.
@@lawrencedoliveiro9104 I do too, but what's cool in blender is that they let you choose how to include external resources, I hope something like this is added to Armor Paint, I personally prefer working with single file projects and let the app take care of the actual data.
Yes you can get it for free, but If you like Armorpaint, please buy it to support further development. Even it is not so feature rich as SP, it is still great alternative and very promising tool.
I think it's a promising tool in particular for realistic and procedural texturing, i hope for more love for the basic brush so that it can be nice also for hand painted stuff. There are people doing amazing things with basic brushes in paint and sculpt software but not all can so some options are appreciated. For example shading areas with painterly/watercolor look, pen/pencil/etc presets for doing line work (ex. like textures in Borderlands), curve/lines/etc tools (control points with thickness option like grease pencil in Blender) can also be nice :) Maybe a bit secondary in use but many indie games do some hand painting so maybe not so irrelevant ;)
hey Mike, thanks for covering this, just purchased ArmorPaint at itch.io without hesitation. We can't let Adobe take over pbr workflow and material design. This thing, as well as 'materialize' boundingboxsoftware.com/materialize/, are what I want to use. I can't stand for this 'Adobe'/'Epic Games' takeover of game dev tools. Let's throw the underdog a bone here and reward opensource for providing the sourcecode for this amazing stuff to the community!
@@jojo-dr1ti In defense of Epic, they are supporting a lot of open source projects, like blender, and ironically, ArmorPaint too. So yeah, they might been acquired Quixel, but they're helping to fund the competition too.
want to test the build and app not running at all, then found this : Supported GPUs: - NVIDIA GTX 10 Series (GTX 1060 or better) - NVIDIA GTX 16 Series - NVIDIA RTX 20 Series #feelspoorman!! edit: i am dejected so a lot of grammatical error
Game Pipeline for all free > Blender, ArmorPaint, Quixel, Gimp and Terresculptor < though I'm waiting for the other feature of ArmorPaint and the Quixel Mixer 2020. (edit) are they offering free update too)
Do you happen to know of any Substance Designer alternatives? I've been using it for quite a while, however I know a few indie buddies who could really use a free or open-source app. It's also nice to be able to carry the knowledge with me for possible future projects.
I've got a question: Would it make sense to export something from blender to ArmorPaint and then (I guess back to blender first) to use it in godot? I'm using blender for low poly texturepainting, this seems more sophisticated.
Quixel Mixer 2020 is on its way. It will be the best free alternative to Substance designer. I don't know if it is going to have some painting features also.
@@gamefromscratch I asked about that on one of their recent videos on UA-cam and the channel admin said there will be a new Quixel mixer will be in 2020.
This looks interesting, but highly destructive. I mean, I almost never paint in Substance Painter, I use fill layers with masks instead, almost everything procedural. I guess this won't be a good replacement for me then? Buut I guess I'm gonna try it anyway :)
Paint seamlessly across UVs and give me Substance Designer-like material building? I just purchased this to supplement what Substance Painter can't do for me now. Thanks for this useful video
It seems weird to me that what you're painting is the textures in the final material instead of masks for the material you've selected. Means changes to the brush material aren't reflected in the areas that have already been painted with that brush.
for my view the edge wear filters and materials masking layers were the great things about sp. does this have those features? ability to apply mats based on surface curve or object normals or normal curve.
You have decent control over the brush and have access to things like position and surface normal, but you'll have to roll the functionality yourself or download a community brush if someone else does the work. It certainly isn't as seamless though.
@@gamefromscratch maybe you create that in the material graph like in blender then apply a material with the edge wear built into it like you would in blender. as im thinking about it. maybe im thinking about it in the wrong way.
I haven't got to this level yet in learning Blender. When you mention your brick material are they loaded in the zip files separate or do they include the four in the file?
>15 substance painter shills would like you to know the dangers of not using closed source software. If you have money, please buy this software. Please. If I had money, I would. A-drone-be doesn't need anymore money, and this needs to be a real thing.
A deckle is the frame around a surface on which paper is made. But since this video isn't about making paper by hand I'm sure he really means decal. ;D
It comes from the source model. That project is actually available from the ArmorPaint samples repository if you want to dig around with it. github.com/armory3d/armorpaint_samples It includes the source Blend/FBX/etc files, so you can check it out in Blender or otherwise on your own to see how it was named/configured to have layers when imported.
The grouping in the video is apparently done by using uncombined sperated mesh objects with names. I found that sample multiple had its meshparts seperate and named like in the video.
How do I get the icon for ArmorPaint to show in WIndows? I seem to only get it to load in downloads only an not in my C drive or my external D: drive or even on my desktop?
For my use case I think it’s already pretty good. I could use some automation in regards to edge detection for material wear. But apparently it’s in the works. I would give Quixel Mixer a look but seeing it was bought by Epic and I’m using Unity I’m weary of some intentional bad behavior. Edit: Quixel Mixer is subscription based so no, I will not give that a try.
Umm from what I remember Quixel Mixer and Bridge are free for everyone after the epic acquisition. They used to be subscriptions but now they're free for everyone. Megascans is only free for UE4
@@HassanShahidCh maybe the subscription is for something else then? In any case I would be weary of Epic intentionally introducing bugs or a slower workflow for Unity.
@@summerWTFE Yeah the sub is for the Megascans library. Mixer and Bridge are going to be free with the 2020 version. I doubt they would do that but even if they do you can still pretty easily import a mesh, texture and export out the texture maps and plug 'em into Unity. Sure it might be a bit more work than a "Direct to Unity" button if they have one but it's not that bad. just texture maps
Unfortunately my only Linux laptop is 1600x900 resolution right now, making recording videos for UA-cam tricky, especially since it likes to fight external monitors for some reason. I just retired a newer laptop though, so I might get Linux up and going on it as soon as I get the data backed off it
I just built it last night. It didn't compile first time, but that's because I skipped 'Note 2' in the readme github.com/armory3d/armorpaint/blob/master/README.md. I had nodejs and git already, and after grabbing the deps github.com/Kode/Kha/wiki/Linux it went very smoothly.
Hey, I just tried it on a fresh Ubuntu 18.04 install and ran into some issues, specifically running Kinc's make. Here are the extra packages I had to install sudo apt install x11proto-dev libx11-dev mesa-common-dev libxinerama-dev libasound2-dev libxi-dev libgl1-mesa-dev I used apt-file search to find packages that included the files the output said were missing. pastebin.com/KKVLA6zb
yes, you should be able to do that. they may not look exactly the same but it should be quite close if they aren't. i believe Armor Paint was built as something that integrates/heavily modifies blender 2.8+. blender 2.8+'s EEVEE render engine was designed to allow people to do PBR stuff in a similar fashion to UE4 so again, while it might not be exactly the same between the two it should be very close and the textures should most certainly work.
@@darkcggaming I'd say that indie devs must often have a wider scope of ability than just their "official" designation. Building a [well-designed] application from existing, functional source code doesn't require knowledge of programming or software engineering. You can often just follow instructions on a readme.
@@memomind7415 I am sure you can find a way to free up some space on your HDD/SSD. I think you only have to install Node.js development, and Desktop development with C++ which should bring the total amount needed to install to like 2-4GB when you install Visual Studio (make sure to uncheck everything else when installing).
Build Instructions Here:
www.gamefromscratch.com/post/2020/01/10/Building-ArmorPaint-From-Source.aspx
ArmorPaint 0.7 News Here:
www.gamefromscratch.com/post/2020/01/11/ArmorPaint-07-Released.aspx
Armory3D Engine Tutorial Available Here:
devga.me/tutorials/armory3d/
lol are you even trying ?
Please, please take this video down. ArmorPaint is now scamming people. They are charging for a piece of software that will crash after 60 seconds of use. People are complaining about it in the discord multiple times a day. The devs are ignoring their customers continue to allow people to buy the software. They have yet to publish a fix for almost a month now. The software is unusable for many people.
Honestly? The developer should focus completely on ArmorPaint instead of another (unnecessary) game engine. We have enough of those. But there are no real alternatives to Substance Painter (and Designer) yet. So this would be the right moment to jump into the gap Adobe has left by buying Allegorithmic.
yea, like even for open source Godot is already a pretty solid engine with good blender integration and has been getting exponentially better with every release
This is a late reply and idk if you are aware, but I am just gonna say Quixel Mixer is looking pretty promising and is under Epic Games ownership.
@@gamerpotato2463 Ive tried quixel mixer, its amazing but the performance is really lacking.
@@goldenlegend4018 Yeah it can't even bake.
Gamer Potato not only that but not everyone wants to render out the meshes using the unreal engine
Really appreciate that despite it being "commercial" software, the dev still open-sourced it. Kudos on him.
i own substance painter (Steam purchase) BUT i have support ArmorPaint through itch by purchasing it ,its an admirable project in my opinion that is worth attention and in the end its free
You may have noticed that I didn't cover how to create brushes or particles. There are two very good reasons for this.
1. I forgot. Yeah, forgot to show how to setup a brush... it's a graph just like a material, but a lot less featured.
2. Particles don't work yet. The tab is there but it does nothing so far.
please make another tutorial
This game-dev's 1 secret trick will have you pronouncing decals with a zesty and exotic flare
Indeed! But what are these dekkles he keeps mentioning?
Programmers do grammar not pronunciation heh
And "armory paint." He explains why he says that. kinda
One of the features that put me off from using Armor Paint is that all images and materials are linked to your project file, rather than embedded in it. If you move folders around a lot, like I do, all your projects will break. This is extremely stressful. Otherwise, the interface is quite intuitive and I hope it keeps developing, this has the potential to become serious competition for Substance painter+designer.
Just keep them in the same folder. Then when you move the folder around, relative links shouldn’t break. I use relative links all the time in Blender.
@@lawrencedoliveiro9104 I do too, but what's cool in blender is that they let you choose how to include external resources, I hope something like this is added to Armor Paint, I personally prefer working with single file projects and let the app take care of the actual data.
On of the things I hope to see is to be able to see the UVs of the mesh you're working on and be able to apply materials to specific UV islands
Masks need to happen at some point as well, to define exactly where to paint
Yes you can get it for free, but If you like Armorpaint, please buy it to support further development. Even it is not so feature rich as SP, it is still great alternative and very promising tool.
If you can go through 10 circles of hell to install the program.
free how?
Wow. I think I know what I'll do once that Substance trial wears off...
Thank you!
Just what I've been looking for. Thank you
I'm going to have to keep an eye on this, but in terms of Substance alternatives I think Quixel Mixer might be the better choice for now
I would really like to see a detialed tutorial/course on armor paint, couldnt find that many.
I think it's a promising tool in particular for realistic and procedural texturing, i hope for more love for the basic brush so that it can be nice also for hand painted stuff. There are people doing amazing things with basic brushes in paint and sculpt software but not all can so some options are appreciated. For example shading areas with painterly/watercolor look, pen/pencil/etc presets for doing line work (ex. like textures in Borderlands), curve/lines/etc tools (control points with thickness option like grease pencil in Blender) can also be nice :) Maybe a bit secondary in use but many indie games do some hand painting so maybe not so irrelevant ;)
hey Mike, thanks for covering this, just purchased ArmorPaint at itch.io without hesitation.
We can't let Adobe take over pbr workflow and material design. This thing, as well as 'materialize' boundingboxsoftware.com/materialize/, are what I want to use. I can't stand for this 'Adobe'/'Epic Games' takeover of game dev tools. Let's throw the underdog a bone here and reward opensource for providing the sourcecode for this amazing stuff to the community!
Woah, why use Epic Games as an example?
@@realtyrone Epic Games owns Quixel and Adobe owns Substance - good tools getting purchased by big corporations to for their respective ecosystems.
@@jojo-dr1ti In defense of Epic, they are supporting a lot of open source projects, like blender, and ironically, ArmorPaint too. So yeah, they might been acquired Quixel, but they're helping to fund the competition too.
Have there been any news about this tool it seemed maybe it stalled in development
Why your comparison should be better than all other painting software on 3D surface.
Yes!! More Armor paint.
want to test the build and app not running at all, then found this :
Supported GPUs:
- NVIDIA GTX 10 Series (GTX 1060 or better)
- NVIDIA GTX 16 Series
- NVIDIA RTX 20 Series
#feelspoorman!!
edit: i am dejected so a lot of grammatical error
Game Pipeline for all free > Blender, ArmorPaint, Quixel, Gimp and Terresculptor < though I'm waiting for the other feature of ArmorPaint and the Quixel Mixer 2020. (edit) are they offering free update too)
wow what a nice update
Do you happen to know of any Substance Designer alternatives? I've been using it for quite a while, however I know a few indie buddies who could really use a free or open-source app. It's also nice to be able to carry the knowledge with me for possible future projects.
Very nice alternative to substance painter, lot work must be done but very good start, and good luck!!!!
I've heard that when the official version is released it's free to download, right?
They have said that ArmorPaint will be completely free when hit 1.0 full release, if I'm not mistaken.
I think that was only for the Armory engine itself, not Armorpaint
I've got a question: Would it make sense to export something from blender to ArmorPaint and then (I guess back to blender first) to use it in godot? I'm using blender for low poly texturepainting, this seems more sophisticated.
You can infact drag and drop your blender files directly to this painting engine
Quixel Mixer 2020 is on its way. It will be the best free alternative to Substance designer. I don't know if it is going to have some painting features also.
Rumour has it that yea it will
@@gamefromscratch I asked about that on one of their recent videos on UA-cam and the channel admin said there will be a new Quixel mixer will be in 2020.
But neither that nor Substance does node-based materials, do they. ArmorPaint does, and Blender does.
Great overview, 3dcoat also has painting capabilities like this
But 3DCoat has that weird licence where they can revoke your rights if they don’t like what you do with the app.
@@lawrencedoliveiro9104 I bet that is just to protect against piracy and similar stuff
@@MIXTraining But pirates don’t pay attention to licences anyway.
@@lawrencedoliveiro9104 but 3dcoat does, so if they catch someone sharing a license or something similar they can suspend it
@@MIXTraining Who decides?
This looks interesting, but highly destructive. I mean, I almost never paint in Substance Painter, I use fill layers with masks instead, almost everything procedural. I guess this won't be a good replacement for me then?
Buut I guess I'm gonna try it anyway :)
I don't understand it is free but you need to pay to download?
Paint seamlessly across UVs and give me Substance Designer-like material building? I just purchased this to supplement what Substance Painter can't do for me now. Thanks for this useful video
Wow, it is surprisingly usable from what I remember. Will definitely check it out again. If I was Adobe I would start sweating right now.
SSR for Screen Space Reflection probably ;)
Could you take a look at the terrain generator app 'GenBrush.'
It seems weird to me that what you're painting is the textures in the final material instead of masks for the material you've selected. Means changes to the brush material aren't reflected in the areas that have already been painted with that brush.
for my view the edge wear filters and materials masking layers were the great things about sp. does this have those features? ability to apply mats based on surface curve or object normals or normal curve.
You have decent control over the brush and have access to things like position and surface normal, but you'll have to roll the functionality yourself or download a community brush if someone else does the work.
It certainly isn't as seamless though.
@@gamefromscratch maybe you create that in the material graph like in blender then apply a material with the edge wear built into it like you would in blender. as im thinking about it. maybe im thinking about it in the wrong way.
I haven't got to this level yet in learning Blender. When you mention your brick material are they loaded in the zip files separate or do they include the four in the file?
>15 substance painter shills would like you to know the dangers of not using closed source software.
If you have money, please buy this software. Please. If I had money, I would. A-drone-be doesn't need anymore money, and this needs to be a real thing.
What the hell is a "deckle"?
Do you mean decal? It's basically like a sticker/stamp you slap on a texture instead of painting with a brush
@@nofabe Do YOU mean decal lmao
A deckle is the frame around a surface on which paper is made. But since this video isn't about making paper by hand I'm sure he really means decal. ;D
How were the layers setup in that video?
Like belt and body and so on?
I need that feaure really urgent.
It comes from the source model. That project is actually available from the ArmorPaint samples repository if you want to dig around with it.
github.com/armory3d/armorpaint_samples
It includes the source Blend/FBX/etc files, so you can check it out in Blender or otherwise on your own to see how it was named/configured to have layers when imported.
The grouping in the video is apparently done by using uncombined sperated mesh objects with names. I found that sample multiple had its meshparts seperate and named like in the video.
Search for id maps and armor paint
@@donaldcourtemanche2395 No thats not the solution, i already found the solution.
@@glinnyfelicitas7812 Oh, I see. I mistakenly assumed they were vertex groups.
How do I get the icon for ArmorPaint to show in WIndows? I seem to only get it to load in downloads only an not in my C drive or my external D: drive or even on my desktop?
Please provide another step by step tutorial.
Not being able to get pen pressure on my huion tablet was a bummer.. still pretty interesting though
Saurabh Gupta I guess you can make an issue for that on armor paint's github page
How do you download the software an use? Am not skilled in software.
Please make a video on mask tools addon for blender which basically turns blender into substance painter
👀👀I was about to laugh I thought you were kidding, imma go search for it right now...
Doesn't Sculptris also allow texture painting?
Ty_ teynium yeah but that shits really outdated
Is it just a reskin of Blender, with pre-existing functions all organized in toolbars?
Ill take 2, make one with extra fries
For my use case I think it’s already pretty good. I could use some automation in regards to edge detection for material wear. But apparently it’s in the works. I would give Quixel Mixer a look but seeing it was bought by Epic and I’m using Unity I’m weary of some intentional bad behavior.
Edit: Quixel Mixer is subscription based so no, I will not give that a try.
Umm from what I remember Quixel Mixer and Bridge are free for everyone after the epic acquisition.
They used to be subscriptions but now they're free for everyone. Megascans is only free for UE4
@@HassanShahidCh maybe the subscription is for something else then? In any case I would be weary of Epic intentionally introducing bugs or a slower workflow for Unity.
@@summerWTFE Yeah the sub is for the Megascans library. Mixer and Bridge are going to be free with the 2020 version.
I doubt they would do that but even if they do you can still pretty easily import a mesh, texture and export out the texture maps and plug 'em into Unity. Sure it might be a bit more work than a "Direct to Unity" button if they have one but it's not that bad. just texture maps
I wouldn’t call that brush creation, it’s more material creation, brushes are more like alpha maps
Brushes were a different category... That I unfortunately forgot to cover
I can't find armorPaint in my blender? I'm using Windows 10 is there a particular version I need to download? Is it a separate program?
It's a separate program.
can you make a video building it on linux
Unfortunately my only Linux laptop is 1600x900 resolution right now, making recording videos for UA-cam tricky, especially since it likes to fight external monitors for some reason.
I just retired a newer laptop though, so I might get Linux up and going on it as soon as I get the data backed off it
The instructions on the github page worked perfectly for me, and really quickly too. Have you tried that?
I just built it last night. It didn't compile first time, but that's because I skipped 'Note 2' in the readme github.com/armory3d/armorpaint/blob/master/README.md. I had nodejs and git already, and after grabbing the deps github.com/Kode/Kha/wiki/Linux it went very smoothly.
Hey, I just tried it on a fresh Ubuntu 18.04 install and ran into some issues, specifically running Kinc's make. Here are the extra packages I had to install
sudo apt install x11proto-dev libx11-dev mesa-common-dev libxinerama-dev libasound2-dev libxi-dev libgl1-mesa-dev
I used apt-file search to find packages that included the files the output said were missing.
pastebin.com/KKVLA6zb
Is the armor paint engine for textures the same as ue4 so I could import textures from there into ue4?
yes, you should be able to do that. they may not look exactly the same but it should be quite close if they aren't.
i believe Armor Paint was built as something that integrates/heavily modifies blender 2.8+.
blender 2.8+'s EEVEE render engine was designed to allow people to do PBR stuff in a similar fashion to UE4 so again, while it might not be exactly the same between the two it should be very close and the textures should most certainly work.
no muestra el mapeado uv normal map
bro said "decles"
haha mixer and quixel rock , ya but it aint free unless you use unreal .....
never in my entire life have I ever heard decal pronounced that way
"If you can't build it from source, then why are you in gamedev?"
Is what you should have said.
@@darkcggaming I'd say that indie devs must often have a wider scope of ability than just their "official" designation. Building a [well-designed] application from existing, functional source code doesn't require knowledge of programming or software engineering. You can often just follow instructions on a readme.
Is armor paint software are free
Please give me that version you have been built. Please upload cause I can't understand programming stuff and building. Thank you
He uploaded a video yesterday that goes through step by step on how to build it.
@@sebastiandouse I know but I can't build it cause I have no space to install visual studio. So I need that version he use
@@memomind7415 Why don't you just buy the binaries then? Support the dev if you can't build this thing.
@@memomind7415 I am sure you can find a way to free up some space on your HDD/SSD. I think you only have to install Node.js development, and Desktop development with C++ which should bring the total amount needed to install to like 2-4GB when you install Visual Studio (make sure to uncheck everything else when installing).
@@sebastiandouse I found someone will build it for me thank you all. :)
F##k Adobe :D
i like your videos but man I can't believe how you say "decal" like its an alien word or something...
pro-cess the deck-el
Eentehresting... Yees.. Vehry, vehry eentehresting... 🤔
First viewer, first comment💪
Come on, man, edit better.