ArmorPaint -- Substance Painter Alternative?

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  • @gamefromscratch
    @gamefromscratch  4 роки тому +10

    Build Instructions Here:
    www.gamefromscratch.com/post/2020/01/10/Building-ArmorPaint-From-Source.aspx
    ArmorPaint 0.7 News Here:
    www.gamefromscratch.com/post/2020/01/11/ArmorPaint-07-Released.aspx
    Armory3D Engine Tutorial Available Here:
    devga.me/tutorials/armory3d/

    • @goku21youtub
      @goku21youtub 4 роки тому

      lol are you even trying ?

    • @Manja500
      @Manja500 20 днів тому

      Please, please take this video down. ArmorPaint is now scamming people. They are charging for a piece of software that will crash after 60 seconds of use. People are complaining about it in the discord multiple times a day. The devs are ignoring their customers continue to allow people to buy the software. They have yet to publish a fix for almost a month now. The software is unusable for many people.

  • @RyudoFanel
    @RyudoFanel 4 роки тому +131

    Honestly? The developer should focus completely on ArmorPaint instead of another (unnecessary) game engine. We have enough of those. But there are no real alternatives to Substance Painter (and Designer) yet. So this would be the right moment to jump into the gap Adobe has left by buying Allegorithmic.

    • @alexthompson3229
      @alexthompson3229 4 роки тому +13

      yea, like even for open source Godot is already a pretty solid engine with good blender integration and has been getting exponentially better with every release

    • @gamerpotato2463
      @gamerpotato2463 4 роки тому +2

      This is a late reply and idk if you are aware, but I am just gonna say Quixel Mixer is looking pretty promising and is under Epic Games ownership.

    • @goldenlegend4018
      @goldenlegend4018 4 роки тому +4

      @@gamerpotato2463 Ive tried quixel mixer, its amazing but the performance is really lacking.

    • @gamerpotato2463
      @gamerpotato2463 4 роки тому +2

      @@goldenlegend4018 Yeah it can't even bake.

    • @oozly9291
      @oozly9291 4 роки тому

      Gamer Potato not only that but not everyone wants to render out the meshes using the unreal engine

  • @4.0.4
    @4.0.4 4 роки тому +37

    Really appreciate that despite it being "commercial" software, the dev still open-sourced it. Kudos on him.

  • @contantinosneokleous9996
    @contantinosneokleous9996 4 роки тому +31

    i own substance painter (Steam purchase) BUT i have support ArmorPaint through itch by purchasing it ,its an admirable project in my opinion that is worth attention and in the end its free

  • @gamefromscratch
    @gamefromscratch  4 роки тому +27

    You may have noticed that I didn't cover how to create brushes or particles. There are two very good reasons for this.
    1. I forgot. Yeah, forgot to show how to setup a brush... it's a graph just like a material, but a lot less featured.
    2. Particles don't work yet. The tab is there but it does nothing so far.

  • @annab4nana1
    @annab4nana1 4 роки тому +53

    This game-dev's 1 secret trick will have you pronouncing decals with a zesty and exotic flare

    • @zaugitude
      @zaugitude 4 роки тому +6

      Indeed! But what are these dekkles he keeps mentioning?

    • @SoftBreadSoft
      @SoftBreadSoft 4 роки тому +3

      Programmers do grammar not pronunciation heh

    • @chaosordeal294
      @chaosordeal294 День тому

      And "armory paint." He explains why he says that. kinda

  • @ZouhairSerrar
    @ZouhairSerrar 4 роки тому +5

    One of the features that put me off from using Armor Paint is that all images and materials are linked to your project file, rather than embedded in it. If you move folders around a lot, like I do, all your projects will break. This is extremely stressful. Otherwise, the interface is quite intuitive and I hope it keeps developing, this has the potential to become serious competition for Substance painter+designer.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +2

      Just keep them in the same folder. Then when you move the folder around, relative links shouldn’t break. I use relative links all the time in Blender.

    • @ZouhairSerrar
      @ZouhairSerrar 4 роки тому +1

      @@lawrencedoliveiro9104 I do too, but what's cool in blender is that they let you choose how to include external resources, I hope something like this is added to Armor Paint, I personally prefer working with single file projects and let the app take care of the actual data.

  • @SleepingHollow
    @SleepingHollow 4 роки тому +8

    On of the things I hope to see is to be able to see the UVs of the mesh you're working on and be able to apply materials to specific UV islands

    • @blakecasimir
      @blakecasimir 4 роки тому +1

      Masks need to happen at some point as well, to define exactly where to paint

  • @Egonator78
    @Egonator78 4 роки тому +6

    Yes you can get it for free, but If you like Armorpaint, please buy it to support further development. Even it is not so feature rich as SP, it is still great alternative and very promising tool.

    • @Avlastar
      @Avlastar 4 роки тому +1

      If you can go through 10 circles of hell to install the program.

    • @ilieschamkar6767
      @ilieschamkar6767 2 роки тому +1

      free how?

  • @unfa00
    @unfa00 4 роки тому +3

    Wow. I think I know what I'll do once that Substance trial wears off...
    Thank you!

  • @PlayerOne360
    @PlayerOne360 4 роки тому +1

    Just what I've been looking for. Thank you

  • @isaiahmalfara37
    @isaiahmalfara37 2 роки тому +2

    I'm going to have to keep an eye on this, but in terms of Substance alternatives I think Quixel Mixer might be the better choice for now

  • @A.J.Interactive
    @A.J.Interactive 4 роки тому +4

    I would really like to see a detialed tutorial/course on armor paint, couldnt find that many.

  • @grittynerd
    @grittynerd 4 роки тому

    I think it's a promising tool in particular for realistic and procedural texturing, i hope for more love for the basic brush so that it can be nice also for hand painted stuff. There are people doing amazing things with basic brushes in paint and sculpt software but not all can so some options are appreciated. For example shading areas with painterly/watercolor look, pen/pencil/etc presets for doing line work (ex. like textures in Borderlands), curve/lines/etc tools (control points with thickness option like grease pencil in Blender) can also be nice :) Maybe a bit secondary in use but many indie games do some hand painting so maybe not so irrelevant ;)

  • @jojo-dr1ti
    @jojo-dr1ti 4 роки тому +1

    hey Mike, thanks for covering this, just purchased ArmorPaint at itch.io without hesitation.
    We can't let Adobe take over pbr workflow and material design. This thing, as well as 'materialize' boundingboxsoftware.com/materialize/, are what I want to use. I can't stand for this 'Adobe'/'Epic Games' takeover of game dev tools. Let's throw the underdog a bone here and reward opensource for providing the sourcecode for this amazing stuff to the community!

    • @realtyrone
      @realtyrone 4 роки тому

      Woah, why use Epic Games as an example?

    • @jojo-dr1ti
      @jojo-dr1ti 4 роки тому +1

      @@realtyrone Epic Games owns Quixel and Adobe owns Substance - good tools getting purchased by big corporations to for their respective ecosystems.

    • @slash148
      @slash148 4 роки тому +1

      @@jojo-dr1ti In defense of Epic, they are supporting a lot of open source projects, like blender, and ironically, ArmorPaint too. So yeah, they might been acquired Quixel, but they're helping to fund the competition too.

  • @davestomper3428
    @davestomper3428 Рік тому +1

    Have there been any news about this tool it seemed maybe it stalled in development

  • @jeanrenaudviers
    @jeanrenaudviers 3 роки тому

    Why your comparison should be better than all other painting software on 3D surface.

  • @solrax6026
    @solrax6026 4 роки тому +3

    Yes!! More Armor paint.

  • @theman3282
    @theman3282 4 роки тому +2

    want to test the build and app not running at all, then found this :
    Supported GPUs:
    - NVIDIA GTX 10 Series (GTX 1060 or better)
    - NVIDIA GTX 16 Series
    - NVIDIA RTX 20 Series
    #feelspoorman!!
    edit: i am dejected so a lot of grammatical error

  • @pawpotsRS
    @pawpotsRS 4 роки тому +1

    Game Pipeline for all free > Blender, ArmorPaint, Quixel, Gimp and Terresculptor < though I'm waiting for the other feature of ArmorPaint and the Quixel Mixer 2020. (edit) are they offering free update too)

  • @HiredGunGames
    @HiredGunGames 4 роки тому +1

    wow what a nice update

  • @justadaniel
    @justadaniel 4 роки тому +1

    Do you happen to know of any Substance Designer alternatives? I've been using it for quite a while, however I know a few indie buddies who could really use a free or open-source app. It's also nice to be able to carry the knowledge with me for possible future projects.

  • @AleksandarPopovic
    @AleksandarPopovic 4 роки тому +1

    Very nice alternative to substance painter, lot work must be done but very good start, and good luck!!!!

  • @Alico3D
    @Alico3D 4 роки тому +7

    I've heard that when the official version is released it's free to download, right?

    • @Ngong8
      @Ngong8 4 роки тому

      They have said that ArmorPaint will be completely free when hit 1.0 full release, if I'm not mistaken.

    • @Powerbyte7
      @Powerbyte7 4 роки тому +1

      I think that was only for the Armory engine itself, not Armorpaint

  • @floriankudlikshobbyraum
    @floriankudlikshobbyraum 4 роки тому +3

    I've got a question: Would it make sense to export something from blender to ArmorPaint and then (I guess back to blender first) to use it in godot? I'm using blender for low poly texturepainting, this seems more sophisticated.

    • @Leuncakk
      @Leuncakk 4 роки тому +1

      You can infact drag and drop your blender files directly to this painting engine

  • @mosog8829
    @mosog8829 4 роки тому +1

    Quixel Mixer 2020 is on its way. It will be the best free alternative to Substance designer. I don't know if it is going to have some painting features also.

    • @gamefromscratch
      @gamefromscratch  4 роки тому +1

      Rumour has it that yea it will

    • @mosog8829
      @mosog8829 4 роки тому

      @@gamefromscratch I asked about that on one of their recent videos on UA-cam and the channel admin said there will be a new Quixel mixer will be in 2020.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +1

      But neither that nor Substance does node-based materials, do they. ArmorPaint does, and Blender does.

  • @MIXTraining
    @MIXTraining 4 роки тому +3

    Great overview, 3dcoat also has painting capabilities like this

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +1

      But 3DCoat has that weird licence where they can revoke your rights if they don’t like what you do with the app.

    • @MIXTraining
      @MIXTraining 4 роки тому

      @@lawrencedoliveiro9104 I bet that is just to protect against piracy and similar stuff

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +2

      @@MIXTraining But pirates don’t pay attention to licences anyway.

    • @MIXTraining
      @MIXTraining 4 роки тому

      @@lawrencedoliveiro9104 but 3dcoat does, so if they catch someone sharing a license or something similar they can suspend it

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому +2

      @@MIXTraining Who decides?

  • @gurratell7326
    @gurratell7326 4 роки тому +2

    This looks interesting, but highly destructive. I mean, I almost never paint in Substance Painter, I use fill layers with masks instead, almost everything procedural. I guess this won't be a good replacement for me then?
    Buut I guess I'm gonna try it anyway :)

  • @onewayroad3765
    @onewayroad3765 3 роки тому +1

    I don't understand it is free but you need to pay to download?

  • @ooofest
    @ooofest 4 роки тому

    Paint seamlessly across UVs and give me Substance Designer-like material building? I just purchased this to supplement what Substance Painter can't do for me now. Thanks for this useful video

  • @theohallenius8882
    @theohallenius8882 4 роки тому +1

    Wow, it is surprisingly usable from what I remember. Will definitely check it out again. If I was Adobe I would start sweating right now.

  • @Vinc3r
    @Vinc3r 4 роки тому +1

    SSR for Screen Space Reflection probably ;)

  • @xhenvombis1564
    @xhenvombis1564 4 роки тому +3

    Could you take a look at the terrain generator app 'GenBrush.'

  • @Fafhrd42
    @Fafhrd42 4 роки тому +2

    It seems weird to me that what you're painting is the textures in the final material instead of masks for the material you've selected. Means changes to the brush material aren't reflected in the areas that have already been painted with that brush.

  • @marsmotion
    @marsmotion 4 роки тому +1

    for my view the edge wear filters and materials masking layers were the great things about sp. does this have those features? ability to apply mats based on surface curve or object normals or normal curve.

    • @gamefromscratch
      @gamefromscratch  4 роки тому +1

      You have decent control over the brush and have access to things like position and surface normal, but you'll have to roll the functionality yourself or download a community brush if someone else does the work.
      It certainly isn't as seamless though.

    • @marsmotion
      @marsmotion 4 роки тому

      @@gamefromscratch maybe you create that in the material graph like in blender then apply a material with the edge wear built into it like you would in blender. as im thinking about it. maybe im thinking about it in the wrong way.

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    I haven't got to this level yet in learning Blender. When you mention your brick material are they loaded in the zip files separate or do they include the four in the file?

  • @JustAnotherAlchemist
    @JustAnotherAlchemist 4 роки тому

    >15 substance painter shills would like you to know the dangers of not using closed source software.
    If you have money, please buy this software. Please. If I had money, I would. A-drone-be doesn't need anymore money, and this needs to be a real thing.

  • @TheAxebeard
    @TheAxebeard 4 роки тому +14

    What the hell is a "deckle"?

    • @nofabe
      @nofabe 4 роки тому +3

      Do you mean decal? It's basically like a sticker/stamp you slap on a texture instead of painting with a brush

    • @TheAxebeard
      @TheAxebeard 4 роки тому +2

      @@nofabe Do YOU mean decal lmao

    • @coyohti
      @coyohti 4 роки тому +2

      A deckle is the frame around a surface on which paper is made. But since this video isn't about making paper by hand I'm sure he really means decal. ;D

  • @glinnyfelicitas7812
    @glinnyfelicitas7812 4 роки тому +5

    How were the layers setup in that video?
    Like belt and body and so on?
    I need that feaure really urgent.

    • @gamefromscratch
      @gamefromscratch  4 роки тому +2

      It comes from the source model. That project is actually available from the ArmorPaint samples repository if you want to dig around with it.
      github.com/armory3d/armorpaint_samples
      It includes the source Blend/FBX/etc files, so you can check it out in Blender or otherwise on your own to see how it was named/configured to have layers when imported.

    • @glinnyfelicitas7812
      @glinnyfelicitas7812 4 роки тому +1

      The grouping in the video is apparently done by using uncombined sperated mesh objects with names. I found that sample multiple had its meshparts seperate and named like in the video.

    • @donaldcourtemanche2395
      @donaldcourtemanche2395 4 роки тому

      Search for id maps and armor paint

    • @glinnyfelicitas7812
      @glinnyfelicitas7812 4 роки тому +1

      @@donaldcourtemanche2395 No thats not the solution, i already found the solution.

    • @WaterShowsProd
      @WaterShowsProd 4 роки тому

      @@glinnyfelicitas7812 Oh, I see. I mistakenly assumed they were vertex groups.

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    How do I get the icon for ArmorPaint to show in WIndows? I seem to only get it to load in downloads only an not in my C drive or my external D: drive or even on my desktop?

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    Please provide another step by step tutorial.

  • @saurabhgupta2860
    @saurabhgupta2860 4 роки тому

    Not being able to get pen pressure on my huion tablet was a bummer.. still pretty interesting though

    • @goldendiamondapple9176
      @goldendiamondapple9176 4 роки тому +1

      Saurabh Gupta I guess you can make an issue for that on armor paint's github page

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    How do you download the software an use? Am not skilled in software.

  • @saurabhgupta2860
    @saurabhgupta2860 4 роки тому

    Please make a video on mask tools addon for blender which basically turns blender into substance painter

    • @techsobserver
      @techsobserver 3 роки тому

      👀👀I was about to laugh I thought you were kidding, imma go search for it right now...

  • @ty_teynium
    @ty_teynium 4 роки тому

    Doesn't Sculptris also allow texture painting?

  • @tiagotiagot
    @tiagotiagot 4 роки тому

    Is it just a reskin of Blender, with pre-existing functions all organized in toolbars?

  • @Chevifier
    @Chevifier 4 роки тому

    Ill take 2, make one with extra fries

  • @summerWTFE
    @summerWTFE 4 роки тому

    For my use case I think it’s already pretty good. I could use some automation in regards to edge detection for material wear. But apparently it’s in the works. I would give Quixel Mixer a look but seeing it was bought by Epic and I’m using Unity I’m weary of some intentional bad behavior.
    Edit: Quixel Mixer is subscription based so no, I will not give that a try.

    • @HassanShahidCh
      @HassanShahidCh 4 роки тому +1

      Umm from what I remember Quixel Mixer and Bridge are free for everyone after the epic acquisition.
      They used to be subscriptions but now they're free for everyone. Megascans is only free for UE4

    • @summerWTFE
      @summerWTFE 4 роки тому

      @@HassanShahidCh maybe the subscription is for something else then? In any case I would be weary of Epic intentionally introducing bugs or a slower workflow for Unity.

    • @HassanShahidCh
      @HassanShahidCh 4 роки тому +2

      @@summerWTFE Yeah the sub is for the Megascans library. Mixer and Bridge are going to be free with the 2020 version.
      I doubt they would do that but even if they do you can still pretty easily import a mesh, texture and export out the texture maps and plug 'em into Unity. Sure it might be a bit more work than a "Direct to Unity" button if they have one but it's not that bad. just texture maps

  • @gower1973
    @gower1973 4 роки тому

    I wouldn’t call that brush creation, it’s more material creation, brushes are more like alpha maps

    • @gamefromscratch
      @gamefromscratch  4 роки тому

      Brushes were a different category... That I unfortunately forgot to cover

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    I can't find armorPaint in my blender? I'm using Windows 10 is there a particular version I need to download? Is it a separate program?

  • @DarkeyPro
    @DarkeyPro 4 роки тому

    can you make a video building it on linux

    • @gamefromscratch
      @gamefromscratch  4 роки тому +3

      Unfortunately my only Linux laptop is 1600x900 resolution right now, making recording videos for UA-cam tricky, especially since it likes to fight external monitors for some reason.
      I just retired a newer laptop though, so I might get Linux up and going on it as soon as I get the data backed off it

    • @joshuaanderson6609
      @joshuaanderson6609 4 роки тому +4

      The instructions on the github page worked perfectly for me, and really quickly too. Have you tried that?

    • @jimmyoo
      @jimmyoo 4 роки тому +3

      I just built it last night. It didn't compile first time, but that's because I skipped 'Note 2' in the readme github.com/armory3d/armorpaint/blob/master/README.md. I had nodejs and git already, and after grabbing the deps github.com/Kode/Kha/wiki/Linux it went very smoothly.

    • @jimmyoo
      @jimmyoo 4 роки тому

      Hey, I just tried it on a fresh Ubuntu 18.04 install and ran into some issues, specifically running Kinc's make. Here are the extra packages I had to install
      sudo apt install x11proto-dev libx11-dev mesa-common-dev libxinerama-dev libasound2-dev libxi-dev libgl1-mesa-dev
      I used apt-file search to find packages that included the files the output said were missing.
      pastebin.com/KKVLA6zb

  • @Badwolf2743
    @Badwolf2743 4 роки тому

    Is the armor paint engine for textures the same as ue4 so I could import textures from there into ue4?

    • @Naalderiis
      @Naalderiis 4 роки тому

      yes, you should be able to do that. they may not look exactly the same but it should be quite close if they aren't.
      i believe Armor Paint was built as something that integrates/heavily modifies blender 2.8+.
      blender 2.8+'s EEVEE render engine was designed to allow people to do PBR stuff in a similar fashion to UE4 so again, while it might not be exactly the same between the two it should be very close and the textures should most certainly work.

  • @andresestevez2701
    @andresestevez2701 2 роки тому

    no muestra el mapeado uv normal map

  • @NathanApffel
    @NathanApffel Рік тому

    bro said "decles"

  • @chronosschiron
    @chronosschiron 4 роки тому

    haha mixer and quixel rock , ya but it aint free unless you use unreal .....

  • @xalener
    @xalener 4 роки тому +3

    never in my entire life have I ever heard decal pronounced that way

  • @delphicdescant
    @delphicdescant 4 роки тому +3

    "If you can't build it from source, then why are you in gamedev?"
    Is what you should have said.

    • @delphicdescant
      @delphicdescant 4 роки тому

      @@darkcggaming I'd say that indie devs must often have a wider scope of ability than just their "official" designation. Building a [well-designed] application from existing, functional source code doesn't require knowledge of programming or software engineering. You can often just follow instructions on a readme.

  • @rana-3d
    @rana-3d 4 роки тому

    Is armor paint software are free

  • @memomind7415
    @memomind7415 4 роки тому

    Please give me that version you have been built. Please upload cause I can't understand programming stuff and building. Thank you

    • @sebastiandouse
      @sebastiandouse 4 роки тому +4

      He uploaded a video yesterday that goes through step by step on how to build it.

    • @memomind7415
      @memomind7415 4 роки тому

      @@sebastiandouse I know but I can't build it cause I have no space to install visual studio. So I need that version he use

    • @Flonednb
      @Flonednb 4 роки тому +3

      @@memomind7415 Why don't you just buy the binaries then? Support the dev if you can't build this thing.

    • @sebastiandouse
      @sebastiandouse 4 роки тому +1

      @@memomind7415 I am sure you can find a way to free up some space on your HDD/SSD. I think you only have to install Node.js development, and Desktop development with C++ which should bring the total amount needed to install to like 2-4GB when you install Visual Studio (make sure to uncheck everything else when installing).

    • @memomind7415
      @memomind7415 4 роки тому

      @@sebastiandouse I found someone will build it for me thank you all. :)

  • @Way2Close
    @Way2Close 3 роки тому +2

    F##k Adobe :D

  • @thisisajoke0
    @thisisajoke0 4 роки тому +1

    i like your videos but man I can't believe how you say "decal" like its an alien word or something...

  • @World_Theory
    @World_Theory 3 роки тому +1

    Eentehresting... Yees.. Vehry, vehry eentehresting... 🤔

  • @jobinjeeji3502
    @jobinjeeji3502 4 роки тому

    First viewer, first comment💪

  • @AgnosiaAgnosis
    @AgnosiaAgnosis 4 роки тому

    Come on, man, edit better.