I'll be interested in seeing how some of the good healers rank this weapon for their builds. Healers still get pushed into light equip loads for the heal bonus, so moving into melee range that most of the abilities of the flail need is risky, but then again so is Oblivion and Void Blade, so like I said - will be interesting to see how the leet peeps end up using it. As one who will be PVE Tank focused for a while (I play all roles currently), I REALLY love this weapon. That's just been playing PTR solo too, so not even taking advantage of the sweet group/support aspects like Human Shield, etc.
TL;DR: dis shit gon' be nastyy..... As a healer main since launch (and healer main in pretty much any game that's got the trinity) I've been very excited for flail... TBH, I tend to stray a bit from the "dump all points into focus" heal-bot mindset a lot of people have on healing, and tend to go for more useful hybrid specs. Personally, I plan on trying out a medium armor spec with a round shield (helm,gloves,boots=2heavy,1medium / medium chest, light legs), although you could still easily be in light armor w/round shield if you change out medium chest for light one, but you'd sacrifice overall armor rating, which IMO can be quite risky if going into melee range (about half as much armor value from light w/rs vs medium w/rs). In total, we'll end up getting 92 more attribute points, (30pts from lvl 60 to 65, 62pts from gear 625gs to 700gs), allowing for more build diversity when it comes to hitting certain attribute perk bubbles easily whilst keeping up healing/damage output and amount of hp. SO... If you truly min/maxed all your gear and attributes, accounting for +40 food, you could potentially see healers running FnS/LS with 100 strength, 300 focus, and 200 constitution (not counting the random "leftover" attribute points.)
Good to see I wasn't the only one that didn't see any "flail without shield" options. Originally I thought maybe you don't equip the shield if you want to go for the light equip armor stats buff effects, but didn't really see that either. Maybe for light healers, if they want maximal healing power.
What's important is that the flail helps make the Tank/off-tank role more attractive to play. I've been running a dodge tank for a couple years and groups still waiting hours for a tank.
Would appreciate a video about a meta prediction for pve tanks: build and target items Will "Odo" be a meta weapon for tanks? Do we stack CON for grid and then Thwarting Strikes or is Hated needed, because of the Con? Or is Enchanted still > Thwarting Strikes? Will Warhammer still be the best 2nd weapon?
Curious where it will fit in for wars. Flail/VG seems very strong for point players and SNS/flail might be the go to tank build which is really cool… wish it had armor penetration passive like GA/WH. Would make sense for it to be a heavy crusher but also able to catch light players. Even flail/BB seems strong. Just expecting it to be overtuned like the GS was.
Problem with FL/VG is that without an escape skill, you're dead. And Barrage suffers from the same drawback as Whirlwind: Extremely long cooldown. And SNS/FL is cool, but the entire right side of the tree is awkward as hell to skill. You cannot take just Bludgeon and have the capstone that synergizes with it. So you have to drop Smite or Vortex, which are the key supportive skills for that weapon.
@@khyroz9519 I think you meant VG. People were talking about VG/LS and VG/FS for awhile too. It ended up with VG/IG and VG/GA being meta because those were the only two offhands at the time that offered a way to exit the clump.
One think about the health increase with armor. You can add fortfiy to that? Like fortify gives armor. So if you have 3k armor gives 750 hp. Means if you have 50% fortify you gain an extra 325 hp
Cured flailment passive will apply impairment to only one target even if you hit multiple targets. Warding bludgeon fortify stacks are consumed even when blocking attacks -> you can't stack impairment while blocking properly. So only left tree is viable. Ps: barrage is the only good skill from right tree.
Video is great for sure, and a great rundown of the abilities. My only thing is that you say you're unsure of a few of the abilities and how they work. Why not take the time to test them to get a solid answer and publish that instead of just guessing. Good content but skipping testing/informational gathering just to get your video out quicker is meh. Either way thanks for the coverage of the abilities for those of us not on the PTR!
In pvp, its not the great. Maybe pve you get a bigger bang for you buck. So many people OPR was using it, and no one was dying. So I just got that new artifact for healing debuff and they all started dying quickly.
Newbie here, so sorry if that might be a stupid question, but do the passives also count if I switch to another weapon? Like e.g. "better together" on the left skill tree would be very great for a healer - but I will mostly have the lifestaff in my hand I guess ?! :D
Bulldoze " push part " doesnt work on the ptr at the moment, also saw no named items we can make for levelling flail in the arcana ptr currently either
I still don't know what the damage based healing bonuses on heavy and light armor mean. Do those just mean life steal and abilities that heal based on damage? Is a heavy life staff and flail healer viable?
So wars will loook like bruisier 350 con with double grit damage reduction and 6 sec CC immunity :D? all the dps will come from the insane range weapon damage i guess ! light melle nerf again over all but its refreshing to see !
I generally like your content a lot, especially since you often offer an analysis of different topics. Which is why I was a bit disappointed with this video, tbh, since you were practically only reading through the tooltips, offering your opinion on the skill tree perks. Was hoping for more analysis of the weapon, like which roles will this probably be used for, suggestions for a cpl of builds, etc. Maybe in a future video...?
same as s&s "Leadership" or all the VG-debuffs... yes they're all incredibly usefull for groups yet noone wants to be the "(de-)buff bitch of the group"
The player base goes up and down. The new expansion will bring back players and then it will bleed off again. Find a game that you like and stop trashing what other people like.
I'll be interested in seeing how some of the good healers rank this weapon for their builds. Healers still get pushed into light equip loads for the heal bonus, so moving into melee range that most of the abilities of the flail need is risky, but then again so is Oblivion and Void Blade, so like I said - will be interesting to see how the leet peeps end up using it. As one who will be PVE Tank focused for a while (I play all roles currently), I REALLY love this weapon. That's just been playing PTR solo too, so not even taking advantage of the sweet group/support aspects like Human Shield, etc.
TL;DR: dis shit gon' be nastyy.....
As a healer main since launch (and healer main in pretty much any game that's got the trinity) I've been very excited for flail... TBH, I tend to stray a bit from the "dump all points into focus" heal-bot mindset a lot of people have on healing, and tend to go for more useful hybrid specs.
Personally, I plan on trying out a medium armor spec with a round shield (helm,gloves,boots=2heavy,1medium / medium chest, light legs), although you could still easily be in light armor w/round shield if you change out medium chest for light one, but you'd sacrifice overall armor rating, which IMO can be quite risky if going into melee range (about half as much armor value from light w/rs vs medium w/rs).
In total, we'll end up getting 92 more attribute points, (30pts from lvl 60 to 65, 62pts from gear 625gs to 700gs), allowing for more build diversity when it comes to hitting certain attribute perk bubbles easily whilst keeping up healing/damage output and amount of hp.
SO... If you truly min/maxed all your gear and attributes, accounting for +40 food, you could potentially see healers running FnS/LS with 100 strength, 300 focus, and 200 constitution (not counting the random "leftover" attribute points.)
Good to see I wasn't the only one that didn't see any "flail without shield" options. Originally I thought maybe you don't equip the shield if you want to go for the light equip armor stats buff effects, but didn't really see that either. Maybe for light healers, if they want maximal healing power.
Maybe Tank, Heal, 2 DPS, Flail could be a good group composition.
Constellation's are groups of stars. I think you mean Composition.
@@natehiggers42069 Yeah sorry 😂
What's important is that the flail helps make the Tank/off-tank role more attractive to play. I've been running a dodge tank for a couple years and groups still waiting hours for a tank.
Would appreciate a video about a meta prediction for pve tanks: build and target items
Will "Odo" be a meta weapon for tanks? Do we stack CON for grid and then Thwarting Strikes or is Hated needed, because of the Con? Or is Enchanted still > Thwarting Strikes? Will Warhammer still be the best 2nd weapon?
enchanted is getting nerfed from ~10% to ~5%, still good but kinda meh. Timekeeper's Hand still top tier though
Curious where it will fit in for wars. Flail/VG seems very strong for point players and SNS/flail might be the go to tank build which is really cool… wish it had armor penetration passive like GA/WH. Would make sense for it to be a heavy crusher but also able to catch light players.
Even flail/BB seems strong. Just expecting it to be overtuned like the GS was.
Problem with FL/VG is that without an escape skill, you're dead. And Barrage suffers from the same drawback as Whirlwind: Extremely long cooldown.
And SNS/FL is cool, but the entire right side of the tree is awkward as hell to skill. You cannot take just Bludgeon and have the capstone that synergizes with it. So you have to drop Smite or Vortex, which are the key supportive skills for that weapon.
@@bellgrandI mean thats the same problem we had with VG/IG. This is just another approach on the same concept.
@@khyroz9519 I think you meant VG. People were talking about VG/LS and VG/FS for awhile too. It ended up with VG/IG and VG/GA being meta because those were the only two offhands at the time that offered a way to exit the clump.
the hotkeying emotes is huge now i can warhorn out the gate in wars on the attacker side
Light loadout can work with Featherweight Artifact. Would be interested to see how you build pve dps for flail :).
It can, but Featherweight also means you may miss out on much better artifacts so it's a tough choice
I am going to try it with my life staff for sure.
One think about the health increase with armor.
You can add fortfiy to that? Like fortify gives armor. So if you have 3k armor gives 750 hp. Means if you have 50% fortify you gain an extra 325 hp
Perfect video dude, keep the good work ;) !!!
Cured flailment passive will apply impairment to only one target even if you hit multiple targets.
Warding bludgeon fortify stacks are consumed even when blocking attacks -> you can't stack impairment while blocking properly.
So only left tree is viable.
Ps: barrage is the only good skill from right tree.
I wish there was a way to make it functional for DPS.
Doesn't matter. First 2-3 week everyone be rocking flail
Video is great for sure, and a great rundown of the abilities. My only thing is that you say you're unsure of a few of the abilities and how they work. Why not take the time to test them to get a solid answer and publish that instead of just guessing.
Good content but skipping testing/informational gathering just to get your video out quicker is meh.
Either way thanks for the coverage of the abilities for those of us not on the PTR!
Would you make a video explaning the gems and which ones you think would be awesome when expansions arrives?
I want to see a healer build with this, with or without round shield!
In pvp, its not the great. Maybe pve you get a bigger bang for you buck. So many people OPR was using it, and no one was dying. So I just got that new artifact for healing debuff and they all started dying quickly.
Newbie here, so sorry if that might be a stupid question, but do the passives also count if I switch to another weapon? Like e.g. "better together" on the left skill tree would be very great for a healer - but I will mostly have the lifestaff in my hand I guess ?! :D
Would you consider a split lens of pvp AND pve when doing breakdowns?
I will use the flail simply because I like puns
Bulldoze " push part " doesnt work on the ptr at the moment, also saw no named items we can make for levelling flail in the arcana ptr currently either
stark bruder 🤣
Then void gauntlet whit the " temporary buff removal" perk is mandatory too?? 😮😂
I still don't know what the damage based healing bonuses on heavy and light armor mean. Do those just mean life steal and abilities that heal based on damage? Is a heavy life staff and flail healer viable?
kinda wish they gave Greatsword a bunch of gap closing abilities similar to how Flail has like 3
Nah
So wars will loook like bruisier 350 con with double grit damage reduction and 6 sec CC immunity :D? all the dps will come from the insane range weapon damage i guess ! light melle nerf again over all but its refreshing to see !
Interesting to hear how a pvp player thinks.
Cuz there are some effects right there that I couldn't give a fuck as an exclusively PvE player
I generally like your content a lot, especially since you often offer an analysis of different topics. Which is why I was a bit disappointed with this video, tbh, since you were practically only reading through the tooltips, offering your opinion on the skill tree perks. Was hoping for more analysis of the weapon, like which roles will this probably be used for, suggestions for a cpl of builds, etc. Maybe in a future video...?
Would this wep be good for tank?
nice
same as s&s "Leadership" or all the VG-debuffs... yes they're all incredibly usefull for groups yet noone wants to be the "(de-)buff bitch of the group"
Sure it's going to be good. But I can't see it being mandatory to do any content. Players might prefere it ofc
Seems fail will be best weapon unkilleble tank il be stronge very strong
Flail poop for pvp. Unless they do some tweaks it’s really really niche
This game died so damn fast. I didn't even know folks were still playing.
yet here you are commentating on a dead game you didnt think was alive.. fool
getting updates every 3 months and having fun everyday
@@tayalt2406 Good for you? The game is still bleeding players.
@@Vazio3 sure, like every game
The player base goes up and down. The new expansion will bring back players and then it will bleed off again. Find a game that you like and stop trashing what other people like.