Easy Particle Simulation | Blender 3.6 Geometry Nodes Tutorial

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 68

  • @sekel9422
    @sekel9422 Рік тому +11

    hi, is there a way to make it compatible with eevee?

    • @Khamurai
      @Khamurai  Рік тому +9

      Yes! Add an Instance on Points node after the Simulation Output and use an Ico Sphere or any other mesh primitive as the Instance. You can then use a Radius node for the scale in the Instance on Points node

    • @sekel9422
      @sekel9422 Рік тому +1

      @@Khamurai its works! thank you so much

    • @scatterbrainart
      @scatterbrainart Рік тому

      @@symb0l1c Nothing would make me happier, but unfortunately I work for scientists and attorneys who need the animation yesterday, so sometimes I need to render as fast as possible.

    • @moniquex2ify
      @moniquex2ify Рік тому +2

      @@symb0l1c thats not true. you will be impressed when yoou see what people can make in the eevee next renderer (4.1 alpha)

    • @Phuey
      @Phuey Рік тому

      i was on cycles i still had to do that @@Khamurai why is that so , or i couldnt see it in shading tab

  • @AllThingsFilm1
    @AllThingsFilm1 9 місяців тому +2

    Excellent tutorial. Thank you for how you pace your video and not rushing through the settings.

  • @Promeneur
    @Promeneur Рік тому +2

    Thanks a lot. So clear ! Yes, of course, I "learned something new" !

  • @alexarockman3999
    @alexarockman3999 Рік тому +1

    Recced from Curtis Holt's vid recommendation! A very wonderful tutorial, thank you!

  • @willowmoonart
    @willowmoonart Рік тому +6

    Thank you so much...this is the first simulation node tutorial I was actually able to follow the whole way through, such a cool effect!!! ✨💖👏

  • @binyaminbass
    @binyaminbass Рік тому +4

    Very cool. This was easy to understand and I think really gave a good starting point to appreciate sim nodes.

    • @Khamurai
      @Khamurai  Рік тому +1

      Glad it was helpful!

  • @ujtb
    @ujtb Рік тому +1

    Great tutorial, making a music visualiser, with baked F curves to the vector scale for the noise and the scale of the mesh object. It just the stored named attribute I find confusing. So with that node we are storing a value for the simulation which value is give by the the value itself plus an offset give by that "0.1" in the math node, am I right in thinking this way? Thank you for making this, It's a cool efx and work wonders with music.

    • @Khamurai
      @Khamurai  Рік тому +1

      Yes exactly, we create it with a value of 0 and then on every frame we add 0.1 to it 🙌 I like the idea of using it with music, I need to try that

    • @ujtb
      @ujtb Рік тому

      @@Khamurai thanks so much!! I'll try to show you when ready 😁

  • @pZq_
    @pZq_ Рік тому +1

    Great, complex tutorial. Thanks for sharing 🧡

  • @DustinHare
    @DustinHare Рік тому

    Very good thank you so much. Your tutorials are very clear and by explaining what you are going to do before you do it makes it so much easier to follow.

  • @shalout3d
    @shalout3d Рік тому +1

    More of this please 👌🏻

  • @justinschulze7232
    @justinschulze7232 9 місяців тому

    Thank you for this nice Tutorial👍

  • @gabrielmoro3d
    @gabrielmoro3d Рік тому

    Looks really cool!

  • @M4rt1nX
    @M4rt1nX Рік тому

    Thanks a lot. I will definitely try this one.

    • @M4rt1nX
      @M4rt1nX Рік тому

      Done with it. It woks flawlessly.

  • @cgrealism
    @cgrealism Рік тому

    Thanks a lot for this indepth tutorial !!!

  • @antoniefb
    @antoniefb Рік тому

    Very nice thank you

  • @peakzrl9995
    @peakzrl9995 Рік тому

    Great Video :)

  • @cerealfede
    @cerealfede Місяць тому

    great tutorial, couple of questions, i tried using instance to points, but scale has no effect, and is it possible to randomize lifetime of individual particles?

  • @2bit8bytes
    @2bit8bytes Рік тому +21

    I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.

  • @leonaraya2149
    @leonaraya2149 Рік тому

    And then....my head exploded! 🤣🤣🤣

  • @highlyevil9358
    @highlyevil9358 6 місяців тому

    Where u go khamurai? I miss ur tutorials

  • @drumboarder1
    @drumboarder1 Рік тому +1

    weirdly with my density of point in volume set to 100, the deleting the invisible points has me at around 190k points, I'm using a rigged character from mixamo so a slightly bigger volume to fill but I can't imagine 160k at 0.4 less point density volume difference which is weird.
    Anyway because of that I stuck the node group on a rotating cube, set the points to 500 and was getting around 60 fps playback so between the scene time and noise texture I added a math node set to multiply at .005 to get the same sort of noise effect seen in this video where the scene's playing back at around 17 fps.
    Just in case I'm not the only idiot that runs into this issue

  • @duynguyen7256
    @duynguyen7256 3 місяці тому

    If the character is running and then stops moving, the points will stop moving as well. How can I delete the points that have stopped moving?

  • @bg215pa
    @bg215pa 10 місяців тому

    Is there a way to change the particles themselves? They appear to be spheres or squares. Can I make them elongated capsules or cylinders?

  • @emirifranklin2871
    @emirifranklin2871 Рік тому

    Amazing tutorial is there anyway to get the particle to stop at a particular frame ... instead of playing all through

  • @drumboarder1
    @drumboarder1 Рік тому +1

    The second set position node looks like it moves the particles on the Y axis in the video, I know the vector math is required to fix.. the.. math problem that I'm too dumb to understand, so when I tried the same thing the points obviously went off in a (not random) random direction.
    I tried running a separate XYZ node through a vector math node set to 0.5, to the second set position node but the points are still going off at a slight angle.
    Is there a formula I should spend an hour failing to understand before giving up trying to recreate it in geo nodes? Or is this just a bug with the blender geo nodes?

    • @drumboarder1
      @drumboarder1 Рік тому

      @@32Bivens cheers mate, my dumb ass gets so lost looking at equations

  • @bUildYT
    @bUildYT Рік тому +1

    Damn

  • @Layston
    @Layston Рік тому

    How can I randomize values of each particle? For example, lifetime. I tried using an index with a random value but that didn't work when I tried connecting that to the Compare node.

  • @123j4j
    @123j4j Рік тому

    How do I make it so the bake start with like 30k points? so it doesn't show the simulation starting.

  • @ashvinsuresh6628
    @ashvinsuresh6628 8 місяців тому

    Can’t i do the way easier with particles? What’s the benefit with sim nodes

    • @Khamurai
      @Khamurai  7 місяців тому +1

      Both has it's own strenghts and weaknesses
      Main thing about doing simulations with geonodes is how fast you can change and iterate on things. You can expose any parameters you want from the node setup and reuse the whole setup any number of times with different values or objects or whatever else you want to swap out.
      You also have things like geometry proximity and all the other cool features available in geonodes that you can use along with the simulation too to further modify the behaviour of the simulation.
      In the end it's about what you need at the moment or what you feel more comfortable with using, and since this channel is focused on geometry nodes this is the approach I chose
      Cheers

  • @attimp4
    @attimp4 Рік тому

    One day I will be half as smart as you 🙏

    • @Khamurai
      @Khamurai  Рік тому +1

      And I will make half as good looking thumbnails as you 🙏

  • @denizcarta6805
    @denizcarta6805 Рік тому +2

    i wish we could have a quick effect option. Just click the mesh and wallah

    • @Khamurai
      @Khamurai  Рік тому

      Good idea, might make an addon for it

    • @denizcarta6805
      @denizcarta6805 Рік тому

      @@Khamurai pls under 20 $ 😇

  • @RowansReviews
    @RowansReviews Рік тому

    is there a way to get the particles to loop?

  • @Vital_Struj
    @Vital_Struj 8 місяців тому +1

    Hello, where have you gone?

    • @Khamurai
      @Khamurai  7 місяців тому +1

      I am here lurking in the shadows

    • @Vital_Struj
      @Vital_Struj 7 місяців тому +1

      @@Khamurai But are there any plans for future? Can't wait for new awesome tutorials from you.

    • @Khamurai
      @Khamurai  7 місяців тому

      @@Vital_Struj Yeah I have a few videos planned, just having a hard time finding time for it

    • @Vital_Struj
      @Vital_Struj 7 місяців тому

      Thanks for info and good luck!

  • @poosywoosy5553
    @poosywoosy5553 Рік тому

    I dare you to add drivers on every geonode value.

  • @mihaivlad4347
    @mihaivlad4347 Рік тому +1

    The particles aren't rending in SheepIt, how can I solve this?

    • @Khamurai
      @Khamurai  Рік тому +2

      You probably need to bake the simulation cache and include it when you upload to SheepIt.
      To bake in a specific folder you can specify that in the geometry nodes modifier, there is a section called "Internal Dependencies" at the bottom where you can select a bake folder.
      And also make sure you render with Cycles

    • @mihaivlad4347
      @mihaivlad4347 Рік тому

      @@Khamurai Thanks! Hope that will help!

    • @Khamurai
      @Khamurai  Рік тому +1

      Let me know if it works!

    • @mihaivlad4347
      @mihaivlad4347 Рік тому

      ​@@KhamuraiIt worked! Thanks you a lot!

  • @jaye6612
    @jaye6612 Рік тому

    so materials on this CANNOT be rednered with eevee?

    • @Khamurai
      @Khamurai  Рік тому

      Check the pinned comment

  • @vanyalushbaugh6540
    @vanyalushbaugh6540 Рік тому

    💔 Promo*SM

  • @persianman-sz7ir
    @persianman-sz7ir Місяць тому

    What happened to you 🥹🥹🥹🥹

  • @BigDicTRP
    @BigDicTRP Рік тому

    How long does it take to render 1 minute of this

  • @abo.husseinaha7602
    @abo.husseinaha7602 Рік тому

    Hi pro please how make animation microsoft offis by blnder🥲 please show my comment