I would like to add that McGinnis also benefit from having a larger magazine. Due to her gun fire rate ramping up, having a larger magazine let you hold the rate for longer, and can leave you with more bullets to build up the rate if you have to stop.
glad you're doing videos on this game considering you were the best informational smite UA-camr and honestly one of the best informational channels in gaming in general
Thanks for doing these informative videos Dukesloth! I know it might take a while but I hope you do all the other items in this way, really would help me a lot when creating builds ❤❤
Thank you! I'm covering T1 Spirit items today and T1 greens should mostly be covered with the Regen item video from the day before. Higher tiers will follow over the next weeks!
Hey man used to watch you a ton back when I played smite around 2016 glad to see you're still around being just as educational on new games. Your Awilix guides had me maining her 🤝
i tend to think of restorative shot as best in slot/cost IF i am targeting the enemy hero and letting my lane partner focus on creeps as a solo lane, i value it a lot less since all of the pressure for lane creeps is on me.
I think it comes down to which Hero you're playing, too. If you can either clear the wave very quickly or clear it mostly without bullets (so you can poke between creeps), you can get decent value out of it in solo lanes as well. Think someone like Mo & Krill. Characters like Haze who need to clear mostly with their guns would benefit way less!
Would hollow point ward benefit someone who would normally take say close quarters or high velocity when they are laning against a high spirit damage enemy? Say I’m against bebop and I’m dynamo or wraith, to lessen the damage from bebop be a good idea?
Yeah, I added that as text at the very end of the Hollow Point Ward section because I forgot to say it! That said, 85 spirit shield is solid but not insane. They'll likely burn through it fairly quickly and it'll take a minute to recover. Personally I'd rather increase indirect pressure through something like Monster Rounds instead which imo does more for overall lane dynamics, giving Bebop less window to look for hooks or bombs. But that's obviously subjective!
It scales with weapon items but as far as I know, it generally counts as melee damage, which is separate. There are potentially some inconsistencies though that I'm still figuring out myself.
In terms of damage/soul, a lot of the T1 items are very good. I can't really think of all too many T2 items that immediately compete with that, with outliers like Melee charge. To me, most other T2s become more beneficial a little bit later in the game.
@Wengeh idk with health it's closer to 50% and the regen and Stam also rly good. For the weapons I like kinetic dash + active reload, stack the temp fire rate buffs and mag dump
i love this game, best game in the past 10 years
I would like to add that McGinnis also benefit from having a larger magazine. Due to her gun fire rate ramping up, having a larger magazine let you hold the rate for longer, and can leave you with more bullets to build up the rate if you have to stop.
Yeah absolutely, a few other characters as well. Haze and Wraith were two examples!
glad you're doing videos on this game considering you were the best informational smite UA-camr and honestly one of the best informational channels in gaming in general
I clicked the video thinking I wouldn't learn anything new and ofc I was wrong. thanks for the constant amazing content
Thanks a lot, very happy to hear you learned something new!
Thanks for doing these informative videos Dukesloth! I know it might take a while but I hope you do all the other items in this way, really would help me a lot when creating builds ❤❤
Thank you! I'm covering T1 Spirit items today and T1 greens should mostly be covered with the Regen item video from the day before. Higher tiers will follow over the next weeks!
Hey man used to watch you a ton back when I played smite around 2016 glad to see you're still around being just as educational on new games. Your Awilix guides had me maining her 🤝
Glad to see you here! Thanks a lot, those were the days haha!
DukeSloth back with another BANGER!❤🔥
Thanks for a great video!
Can you do this for starting items for greens and purples?
I wonder if Yamato’s right click can proc both healing affects from Restorative Shot. If I remember I will try it later.
i tend to think of restorative shot as best in slot/cost IF i am targeting the enemy hero and letting my lane partner focus on creeps
as a solo lane, i value it a lot less since all of the pressure for lane creeps is on me.
I think it comes down to which Hero you're playing, too. If you can either clear the wave very quickly or clear it mostly without bullets (so you can poke between creeps), you can get decent value out of it in solo lanes as well. Think someone like Mo & Krill. Characters like Haze who need to clear mostly with their guns would benefit way less!
Would hollow point ward benefit someone who would normally take say close quarters or high velocity when they are laning against a high spirit damage enemy? Say I’m against bebop and I’m dynamo or wraith, to lessen the damage from bebop be a good idea?
Yeah, I added that as text at the very end of the Hollow Point Ward section because I forgot to say it! That said, 85 spirit shield is solid but not insane. They'll likely burn through it fairly quickly and it'll take a minute to recover. Personally I'd rather increase indirect pressure through something like Monster Rounds instead which imo does more for overall lane dynamics, giving Bebop less window to look for hooks or bombs. But that's obviously subjective!
How come I can’t see what abilities scale ? I didn’t see any decimal numbers
thoughts on close quarters for wraith?
question,why does my hero stop shooting for a while despite having bullets,is it because of fire rate?
Lol shots fired @AverageJonas subbed 😂
Haha nah, I think for many people a quick overview is more appealing, I just personally like to dig deeper! :D Thank you!
does melee counted as bullet damage? since melee also scales with bullet item / weapon item yes?
It scales with weapon items but as far as I know, it generally counts as melee damage, which is separate. There are potentially some inconsistencies though that I'm still figuring out myself.
Ngl i find myself skipping these most times. Just grabbing 2 green 500's and go straight to the 1250 weapons
In terms of damage/soul, a lot of the T1 items are very good. I can't really think of all too many T2 items that immediately compete with that, with outliers like Melee charge. To me, most other T2s become more beneficial a little bit later in the game.
You're making the early game tougher for yourself. Two more green 500 items would be 22% more base health
@Wengeh idk with health it's closer to 50% and the regen and Stam also rly good. For the weapons I like kinetic dash + active reload, stack the temp fire rate buffs and mag dump
me when i need to write a 5000 word essay about why 1+1=2