Something I didn't mention in the video is these were initially bugged and wouldn't fire at your point of aim when firing both guns simultaneously. That was fixed a couple of days ago and they are hitting exactly where you aim now.
Something you DID mention is that "scopes are completely useless" when there is a scope that improves all recoil and gun kick by 10%, with no cons for akimbo.
its still somewhat bugged.. often i get what seems like slug ammo when i dont have it loaded in. i shoot at a wall and only get one single pallet and basically never one or 2 shot then
Remember to put a scope on it so u will get improved range and drip. Edit: holy I was playing and wacthing this at the same time and I got a 178m kill with the slug in ground war
One optic is not useless… The AMP red dot with the integrated laser tightens your spread possibly even more than all the standard lasers, brings the minimum spread to 0.0, and tightens the max spread a lot. Visible when ADS which you can’t do with these 👍🏼👍🏼
I onced had an idea that maybe if they add a new weapon, they shoukd buff the other weapons in it's class. new smg? buff 'em all. new kit? well it's a shotgun, might as well bust up the other ones I dunno how practicle it is but i thought id share
I’m so glad these are insane for the moment. I wanted them to be. Balance is a good thing but as long as the Mors with the slug can still one shot anywhere above the knee and be insanely fast on top of that, balance is out the door. Let these be busted, the most fun I’ve had in this game
I’d honestly like to see either the incidiary rounds or ball rounds buffed. Since we’re so limited in attachments it feels sad only using 2. On the other hand, if they open up some other options I’d be interested to see what they do (like Aftermarket part exclusive attachments)
Bro we used to have fun with goofy load outs, I used everything in the game. Now it’s too competitive in core. If your not meta you always get crapped on.
Those give you the exact same hip fire stats as the verdant hook while blocking the laser category so it would be statistically the same but with very slightly worse visibility
today i was testin this gun out with the ammo types, which as you said, suck. turns out i ended up in one of your games!! 😱 i went so negative bc of how hype i was to finally run into you. 😂 dropped 80kills next game tho.
Yes it is, though it’s extremely unforgiving so I think it’s somewhat fair. It frustrating to die to but it’s also frustrating to use when you regularly miss multiple shots in a row lol. I think SHG did a great job adding something totally new and unique, literally an akimbo sniper that is only a one shot kill if you hit dead center of the body. Very cool
@Deathmare235 Well the problem with the original models was that they didn't lose damage over range, which was unintended. When IW fixed that bug they went and drastically reduced the min range from 20m to 11m. And they reduced the max damage range to 5m
The pre patch 1887s legitimately could snipe people across invasion or wasteland with EASE. Imo if they buff the range and sprint out speed on the other shotguns that would make them not only more viable but more people would use them. The only time I see shotguns is on shipment almost exclusively
@zaneharris1562 No, they couldn't. The stats were datamined years ago on the DenKirson forums - the pre patch models had a 20m range, the bullets disappeared after that point. You can see this in Xcal's video where he tries but fails to get a hit from an ambitious distance
I didn't know if it carried over from MW2 but the shotgun exclusive scopes (one of them is unlocked with the over/under shotgun) tightens your spread a tiny bit and since stats stack it may be beneficial to use to help maintain a tiny bit more hip fire accuracy wile moving.
My man. The 762 was a beast in mw2 and is still and beast in this game. I will say if you like that gun try the Geist it has a tiny little bit faster ttk.
@@suqqmadiq2604 dont gotta tell my twice about the 762 brother haha. my weapon KD with that gun in MW3 is like 1.26/1.27. im pretty sure its my best AR stat too. higher risk, higher reward. in my opinion i think its criminally underrated too. i think the recoil turns a lot of people off from it along with a slower fire rate (undertanable), but if you put time into learning it, you feel unstoppable. i think i have a 15% headshot rate with it which is higher than my overall accuracy with the gun.
@@suqqmadiq2604The Geist is superior but the recoil direction is oppsite the 762, so will take a few hours to adjust fully. Also the Avancer might be better than both but small mag
@@Im__Andy-f6x JAK BFB Muzzle Demo-X2 Grip IG-K30 406MM Barrel 7.62x39MM High Grain Ammunition MK.3 Reflector thats the loadout I use. you can swap out the high grain rounds because it increases recoil BUT it gives you more 15% min/max range and 15% higher bullet velocity. It slaps hard bro. just play a little bit slower.
I'm guessing you're just upset that you can't play ship and take the top spot right now with whatever cheap tactic you use. OR maybe you find it hard to aim and can't join in the chaos.
Eh we already have more than enough weapons. Just adding more would clog up the weapon pool and the aftermarket parts actually provide value/ an alternative use to guns than just clog up the weapon pool
@@TacitusKilgore-kh4we aftermarket parts give you weapon variety without actually clogging up the weapon pool 💀 I literally said they're a good thing BECAUSE they give more variety
@@EXQUIS1T3 What is "clogging" up the weapon pool? Is literally the same thing but worst because you have to use 1 attachment to "convert" that weapon. This is literally worst
I love pissing off people using the Warden Kit thinking they're tough shit. I'm a shotgun player even more so, I've been playing COD since WAW. I was there for the OG Model 1887 cheese lol (To clarify, I am also using the Warden Kit, I'm just simply better)
@@DustoVonSusto Wrong, you use an MCW because everything else is GA'ed, including the best snipers. It's a beam, but not only is the SVA better (especially after the MCW lost its 4-shot potential), snipers are far better as well. The sniper rifle is 100% comp for core MP: there's a reason they're so heavily restricted for CDL. Having a 1 shot TTK in a game that has increased TTK across the board for reg guns has made the game pretty wildly imbalanced. For casual play, where nothing is GA'ed, it's a pretty obvious choice.
Not gonna lie... I think they released the wardens like this as a TOTAL throwback to the M1887s. They're so OP right now, that absolutely reminds you of every aspect of those legendary M1187s. These things are absolutely hilarious to play with LMAO.
Took advantage of them being overtuned to get'em gold... Then I learned they were glitched and are now even better. I initially tought that was a balance decision to avoid reliable one-hit kills at too far a range, lmao.
@@TheXclusiveAce ok that’s great cuz this was my favorite after market part in this whole season I was looking forward to it for so long I’m so glad it’s fixed now.
I actually don’t think these are that OP. The range could be reduced to maybe 20-25m and I think it would be balanced so you don’t get those jarring deaths from super far away. But it so hard to hit a hipfire shot at that range anyway that it rarely happens. Even a fire rate nerf might pair well to make it the definition of a high risk high reward weapon
They just need to decrease the minimum hipfire spread benefit gained by the crown breaker choke. Getting absolutely zero spread is what makes them broken, in combination with it's insanely fast sprint to fire. Yes these are OP. I'm saying this as a M&KB player. I do feel like match-ups are equal for both peripherals. But average players do not stand a chance against better players using this kit.
Once again. Fun, to boring after nerf. OP weapons are the only thing that makes me want to play this game. Also, they aren't too good. To aim center mass always is pretty tough because if you're just slightly off you get a hit marker.
I think everyone wanted it to be broken for a month, but if they do balance it I also don't want them to destroy it completely..... i think 18m of 2 shot and 3.5m of 1 shot should be a fair balance and sprint to fire should remain how it is cuz it should be a redeeming factor among other shotguns Edit: it means it should always remain good but not op
@@raptonsoul2557 So if this thing fires .410 Boreshot, then what is even the point of the Riveter other than "full-auto but peppering damage"? Compared to this thing, I can throw the Riveter into lava right now.
@@iHubJ232K it’s a hybrid gun between shotguns and ARs that provides a lot more forgiveness and tend to have very good ads spread. Also it gets a notable buff if you equip incendiary arounds making even better rush gun.
I’ve tried the slugs point blank basically I just shot the guns individually and got a kill even In long to mod range but it’s actually fun with slugs its so goofy
I think they should just buff the other shotguns, especially the Bryson, to be more in line with their roles while the warden are the precious option for non slug shotguns, also a massive boost for slugs across the board
@@frederickbradley8255 It's crazy how the game is already at half it's life cycle yet the balancing is still horrendous for some weapons that should get straight damage buffs by 30%.
@DevlVergil they really need to look at the pick rate on guns, attachments, etc . If people are not picking certain things, they need to look and see why. Alot could be sorted out just by this. Some guns like the Stormender are just like, "Why is this even here if no one is using it."
Shotguns should have the worst sprintout time in the game, with the 1 hit kill potential they have. If you're at full sprint every gun in the game except spiners should be able to get some shots off before you do. Even lmgs should have a faster sprintout than shotguns. Too many kill cams I get with the shotgun literally pointing in the air
I don't know how much you've bothered testing the MW2 shotguns because they're trash, but they fundamentally work differently then the MW3 shotguns and that's why these are so strong. The MW2 shotguns (notably the Bryson 800 and 890) are so trash, despite having more range and damage than the Lockwood 680 for example, and have a hard capped 1-shot range ties to their effective damage range. The Bryson 800 with its optimal setup (rifled barrel and bryson choke) has an effective range of 4.2m and a damage of 110 per pellet to the upper chest x8 pellets, which is an absurd amount of damage (though pellet count is capped, not sure the exact number per shotgun as they seem to vary from gun to gun). However, you take 1 step beyond that 4.2m and suddenly this thing no longer 1-shots. The interesting this is that its 2-hit range is actually phenomenal, being able to 2-shot from across the map when testing on shipment. The MW3 shotguns do not follow this same rule at all, however. My Lockwood 680 right now has an effective range of 2.9m, but is still a 1-shot well beyond that, up to around 2-3x that distance if I remember correctly. It is not at all hard capped like the MW2 shotguns and that's why the despite the lower damage and range, the Lockwood 680 feels significantly better than the MW2 shotguns, they don't follow the same rules. That being said, the 2-shot potential is nowhere near what the MW2 shotguns can do and this is why the Wardens feel so strong. They are on a MW2 weapon so they follow the MW2 shotgun rules of hard capped and terrible 1-shot range, but amazing 2-shot range. Since you fire 2 guns at once, you get that amazing kill range instantly. I pretty much exclusively use shotguns so I've done loads of testing on this and would love to see you go in depth with the MW2 vs MW3 shotguns in one of your videos. I could offer any assistance if you need it as well. If they actually updated the MW2 shotguns to follow the same rules, however, I think we would see a very nice balance of shotguns since the Bryson 800 would be stronger and have better range than the 680, but be significantly slower to compensate. I hope you found that helpful :P
I really wish they gave us a single version because I loved running around with that thing just because you could do the overly exaggerated lever movement
My problem isn't that the Warden's are OP, but rather that they're the ONLY good Shotguns in the game. All the MWII Shotguns, all the MW3 Shotguns, and somehow an Aftermarket Part for a MWII rifle is a more effective Shotgun, by FAR, than any Shotgun in the game. They really need to rebalance all the Shotguns from the ground up, they're the least good Weapon Category in MW3 for sure. I'd rather them be almost useless than be OP, but I still want SOME of them to be good.
They just need to buff the other shotguns range potential and sprint out speed. The only one that doesnt need it is the haymaker jak kit because its already insane. I love the chaos these are bringing but the other shotguns have been neutered since launch and I think its time they get a buff
@@HowManyToasters that's not what I'm implying. I'm suggesting a 10-20% increase to range and 15% sprintout speed buff. Restricting shotguns on certain maps would also help avoid cancerous shipment games. If they do nerf the models the range should be 22 meters for a 2 shot kill.
@@HowManyToasters i hate shotguns too but you have to admit they're really weak in this game. like i think they have to be on the weaker side for the health of the game, but the scale is tipped too far in that direction
They are just fine as is. I hate when they go nerfing everything when its good and fun to play with. Why not just buff the other shotguns and actually make them useable
I don't know if they are too overpowered because hipfire aim speed is way faster, you can slow it down but but that will also mess with your aim. Those who are accurate at hipfiring will do well.
I’m just gonna abuse these guns like I did with the Pre-patch akimbo Models from MW2. These things are ridiculous especially now with how we’re able to add attachments. I just hope they keep them OP for like a week for Nostalgia sake.
These are absolutely a love letter 💌 to OGs from 2009… except, I agree, they are way overtuned and even more powerful than the original ones. These have got a smaller crosshair and longer range of effectiveness, to the point it’s absolutely busted!
I love this these are so much fun! Finally a shotgun thats good and deadly within 5 m with not an insabely slow sprint to fire so you can run around super agressive! Lots of fun abd beats just having to aim walk aroubd corners to be effective like the other non spam shotties
I like using a sight with an integrated laser, instead of a using a laser from the dedicated slot. Alternatively, I like to use the Bryson Improved Choke to gain some spread; 1.4 minimum hipfire with laser or laser integrated sight. What I like most, is that enough time passed for people to know that this conversion exists. Unlike with the Jak Outlaw.
So they're gonna nerf the range, damage, sprint-to-fire speed, sprint speed, and shot spread. Especially with Ace saying "all you have to do", "consistent" 29M ONE SHOT KILLS as if people don't move or use cover, as if you can aim down sight and get lock-on aim assist. Better use this thing before it's useless, it's probably the most fun this game will ever be.
@@Tigliz12 Exactly. They don't have the spread or damage of the old 1887s. People who think they're even comparable never played MW2. These are fun meme guns, but they're still mid at best. If you miss, it's game over.
I also like putting the biggest possible optic just because it looks so goofy 😂 can’t wait to try these out after the buff (now I don’t have to alternate fire the guns)
Im so sick of stupis gimmicky conversion kits. Everything is some stupid broken clpse range meta that breaks the close range SMG meta and its dumb Just use an smg and get good and learn to aim. Shotgun type guns should also NEVER be meta as it defeats the purpose of a close range gunfights
I am so tired of every. Single. Fuckin. Update. There’s somthing new to one shot me. Games almost unplayable with 3-4 of them. Every. Single. Game. Who woulda guessed a fuckin 60 round, nearly automatic, across map range shotty would be outclassed by models. One of like 3 things real mw2 patched 😂. They were BUSTED in a game full of broken guns. Embarrassing what we have to deal with
I have unlocked it but for God's sake I can't find the weapon that you can equip it with. I have tried all the shotguns, but this conversionkit just nowhere to be found...
In zombies mode when you pack a punch these it is bugged, for some reason once packed, reloading will only ever put 2 shells in at a time which is incredibly infuriating idk it pisses me off so I thought I’d put it here lol
But ya, they gon nerf the crap out these. But I actually don't see that many people running them. I didn't even have the mk2 unlocked on my 2nd account. But it is OP in all modes. They'll ruin TF out of it. Go crazy while yall can.
I don't think these are too good, I just think the rest of the shotguns (both MWII and MWIII) are kind of bad compared to other categories. Shotguns felt fine in MWII, but with the higher health in MWIII the shotguns just don't feel great and have sprint to fire times that feel pretty high for shotguns. The only one that's been decent so far was the JAK Maglift kit, which got nerfed.
I dont mind being annihilated from time to time with these its fun for a shile but last night ACE i played a team of Guys using these in Search wirh sniper scopes and they were one shotting me at s distance of 25-40m, it did not seem like 29m or less sometimes I'm not sure if they have found an exploit but whatever setup they had they were killing us across Das Haus like a sniper rifle very frustrating
I'll have to disagree with the Ball ammo. Infinite 3 shot range and all you have for a trade off is a close 1 shot? I say that's worth it, but that's about it. the other ammo types do suck though lol I'm hyped they brought these in again. They're so much fun! But now I'm wanting the Rangers to return. Those were fun to use too lol
I hope they completely destroy them. Shotguns are actually awful for the gameplay and game balance. They should be useless secondaries like in BO4 or only viable in hardcore.
They probably need to have the sprint out nerfed and the max range toned down. That being said, the other shotguns need some help as many are just not competitive versus the vast majority of subs. Speaking of, this is one of the few things seemingly keeping the BP50 conversion in line at the moment.
I feel like they were a bit too limited on the attachments. In the original modern warfare 3 you could use a single gun by itself and I never understand the point of them adding different ammunition types if they're just going to be useless. They truly forgot how to balance slugs or maybe they're just too lazy.
This gun is discustingly broken right now enough to make me not want to play. Reminds me of the akimbo shotguns from cold war and vanguard, both broken and jarring to play against with no counter
Pretty spot on thoughts. SnD has been tough these last couple of days and it's impossible to consistently win gunfights without running the wardens yourself. Hope to see a nerf but keeping them somewhat viable
I hope they buff all of the other shotguns to have similar range. After all, the moors sniper rifle is very dominant and ruining lobbies I've been in. At least have some other weapon types to compete at 29m.
Its okay when 1 person is using in the enemy team, but when you have full teams just using this... the game is unplayable If you use this and are having fun, good for you, i hope you get banned
You can kit these shotguns to have literally zero pellet spread with just the crown breaker choke and a laser. This, plus 35 second sprint out, plus no need to ADS, plus being able to instantly kill within any range it can get a hit, makes this yet another "Here is a weapon you will die from before you can react if the enemy looks at you good enough" gun. Between the longbow, its aftermarket part, the Outlaw BAS-B, the MORS, and now this... the trend of adding these to a slow TTK game is getting really annoying.
The problem I see is not the faster TTK (and I even like the "faster" TTK, which in fact was the "normal" COD TTK and not this slow aberration that got since BO4, obviously TTK's like in ghosts and MW3 were too fast), for me the problem is that they do it with few weapons, instead of leaving the other weapons at a similar level (making you have to play with them, otherwise you are at a complete disadvantage). Another good reason to have a faster TTK is that slow TTK favors one-shot kill weapons
Not all optics are useless the Cronen intlas helps with hipfire even if the laser isn't visible anymore but i do run into people using sniper scopes for some odd reason.
Definitely think they will need to be nerfed. Clearly the best shotgun by far. Not enough downside either. I don't think a one shot weapon should have an almost instant sprintout time. Nerf the 2 shot range and slow sprintout to start.
This gun is balanced and perfectly fine. Any nerf will make it useless. Since the video is out, they will nerf it to the ground, and no one will use it. 😢 We can't get a one-shot kill at that range once we move around. It is very hard to get one shot kill. Anyway, let's see what will happen to these.
This is a great addition. All the shotguns in this game are absolute garbage, the worst I've eve seen in a COD. These are fun to use and hope they don't do what they alway do and nerf the fun stuff into the ground.
Anyone else having a problem with these in zombies where they only reload 2 bullets at a time. So u have to keep spaming reload or reload more often. It doesn't happen in mp.
Just for reference, each warden shoots 4 pellets (8 together) before mw3, a majority of shotguns fired 8 pellets. The range the wardens have is similar to the max range the model 680 had in mw19, but you had to aim down sight and be dead on accurate to get the one shot kill. It's not as crazy op as you guys think, it's basically the return of the mw19 model 680
Supressor helps with bullet drop and the other ammo type that's not incendiary won't have any drop at all but will still oneshot headshot infinitely far away
There are some sights that do apply stats, do those stats not count unless you are ADS? If they do then wouldnt it be better to add a sight that has like more range or better hipfire spread?
Something I didn't mention in the video is these were initially bugged and wouldn't fire at your point of aim when firing both guns simultaneously. That was fixed a couple of days ago and they are hitting exactly where you aim now.
Glad to see you fix the confusion as I started seeing in the comments lol. But I'm really hoping the servers get fixed soon
New to the game Ace but is there any slug shotguns good like the ksg back in bo2?
Something you DID mention is that "scopes are completely useless" when there is a scope that improves all recoil and gun kick by 10%, with no cons for akimbo.
i would stick a muzzle on that has melee damage potential for core mp
its still somewhat bugged.. often i get what seems like slug ammo when i dont have it loaded in. i shoot at a wall and only get one single pallet and basically never one or 2 shot then
That Conversion kit is fun to use but I still want a single lever action shotgun 👍🏻
Like Iron Hide in CW? That was one of two shottys I used to get Dark Aether (the other one was the Spaz-12)
The 1887 should bn in S3 BP not Bal27 and the SMG no one uses.
I love lever action guns.
But why have one when u can have 2😂😂💯
Hmmm like the Argus from bo3? I agree dude
Remember to put a scope on it so u will get improved range and drip.
Edit: holy I was playing and wacthing this at the same time and I got a 178m kill with the slug in ground war
One optic is not useless… The AMP red dot with the integrated laser tightens your spread possibly even more than all the standard lasers, brings the minimum spread to 0.0, and tightens the max spread a lot. Visible when ADS which you can’t do with these 👍🏼👍🏼
The aftermarket Ares scope does indeed give you 0.00 min spread, but it has visible lasers, so perhaps it can be used with the suppressed build.
I onced had an idea that maybe if they add a new weapon, they shoukd buff the other weapons in it's class. new smg? buff 'em all. new kit? well it's a shotgun, might as well bust up the other ones
I dunno how practicle it is but i thought id share
I’m so glad these are insane for the moment. I wanted them to be. Balance is a good thing but as long as the Mors with the slug can still one shot anywhere above the knee and be insanely fast on top of that, balance is out the door. Let these be busted, the most fun I’ve had in this game
I’d honestly like to see either the incidiary rounds or ball rounds buffed. Since we’re so limited in attachments it feels sad only using 2. On the other hand, if they open up some other options I’d be interested to see what they do (like Aftermarket part exclusive attachments)
fun dumb stuff like this is what cod needs
Bro we used to have fun with goofy load outs, I used everything in the game. Now it’s too competitive in core. If your not meta you always get crapped on.
These were just nerfed into the ground....-__-
BTW Ace, there are 2 sights, which improved hipfire, so your class could be better
Those give you the exact same hip fire stats as the verdant hook while blocking the laser category so it would be statistically the same but with very slightly worse visibility
today i was testin this gun out with the ammo types, which as you said, suck. turns out i ended up in one of your games!! 😱 i went so negative bc of how hype i was to finally run into you. 😂 dropped 80kills next game tho.
Optics are not useless u can use the cronen intlas msp-12 for a tight spread with out a laser
Wouldn't the after market sight that makes your hip fire tighter be good?
Welp, guess Sledgehammer is gonna nerf this weapon to oblivion after this video. It was fun while it lasted.
No, this isn't overtuned. Everything else is undertuned
I’d say nerf the fire rate and stft and you have a decently balanced gun
Can’t wait to unlock them just for them to get nerfed the next day!
The original pre-patch M1887s had a 20m range. The wardens have a 29m one shot range. That is insane
Yes it is, though it’s extremely unforgiving so I think it’s somewhat fair. It frustrating to die to but it’s also frustrating to use when you regularly miss multiple shots in a row lol. I think SHG did a great job adding something totally new and unique, literally an akimbo sniper that is only a one shot kill if you hit dead center of the body. Very cool
They had a range drop?
@Deathmare235 Well the problem with the original models was that they didn't lose damage over range, which was unintended. When IW fixed that bug they went and drastically reduced the min range from 20m to 11m. And they reduced the max damage range to 5m
The pre patch 1887s legitimately could snipe people across invasion or wasteland with EASE. Imo if they buff the range and sprint out speed on the other shotguns that would make them not only more viable but more people would use them. The only time I see shotguns is on shipment almost exclusively
@zaneharris1562 No, they couldn't. The stats were datamined years ago on the DenKirson forums - the pre patch models had a 20m range, the bullets disappeared after that point. You can see this in Xcal's video where he tries but fails to get a hit from an ambitious distance
The Ares Clear Shot actually reduces all recoil by 10%!
Lol yes I’m using these even though that probably irrelevant too haha
I didn't know if it carried over from MW2 but the shotgun exclusive scopes (one of them is unlocked with the over/under shotgun) tightens your spread a tiny bit and since stats stack it may be beneficial to use to help maintain a tiny bit more hip fire accuracy wile moving.
I was gonna say this lol i just hate how big they are. Def dropping incendiary ammo after seeing this doe i was wondering why my shots werent hitting
@@Drebin-8427 ah, you're right about the Daunt-C80. Unfortunately, the M1887s still count as a marksman rifle so you can't equip that scope
@@Drebin-8427 What's the name of that Lockwood 300 scope?
Named warden cuz you send em straight to the gulag
i have not had as much fun using any gun in this game as i have using the 1887s. Close second would be the Kastov 762.
My man. The 762 was a beast in mw2 and is still and beast in this game. I will say if you like that gun try the Geist it has a tiny little bit faster ttk.
@@suqqmadiq2604 dont gotta tell my twice about the 762 brother haha. my weapon KD with that gun in MW3 is like 1.26/1.27. im pretty sure its my best AR stat too. higher risk, higher reward. in my opinion i think its criminally underrated too. i think the recoil turns a lot of people off from it along with a slower fire rate (undertanable), but if you put time into learning it, you feel unstoppable. i think i have a 15% headshot rate with it which is higher than my overall accuracy with the gun.
@@suqqmadiq2604The Geist is superior but the recoil direction is oppsite the 762, so will take a few hours to adjust fully. Also the Avancer might be better than both but small mag
u got a good Kastov 762 loadout?
@@Im__Andy-f6x
JAK BFB Muzzle
Demo-X2 Grip
IG-K30 406MM Barrel
7.62x39MM High Grain Ammunition
MK.3 Reflector
thats the loadout I use. you can swap out the high grain rounds because it increases recoil BUT it gives you more 15% min/max range and 15% higher bullet velocity. It slaps hard bro. just play a little bit slower.
Im so tired of everything being broke and then nerfed into the ground. Gonna be unusable in a week
I thought it was just me
Hate how they dont even care about balancing weapons. With sbmm it ruin game for some people
I'm guessing you're just upset that you can't play ship and take the top spot right now with whatever cheap tactic you use. OR maybe you find it hard to aim and can't join in the chaos.
@@Honeneko. Crimson rank player so doing fine. Thats just 0 skillgap gameplay
I'm the only one who wishes these were a separate weapon rather than an Aftermarket Part that you can barely customize or use in non Akimbo form?
Eh we already have more than enough weapons. Just adding more would clog up the weapon pool and the aftermarket parts actually provide value/ an alternative use to guns than just clog up the weapon pool
non akimbo form would be the mk2 with a sawed off stock.....
@@EXQUIS1T3Imagine complaining about weapon variety 😭
@@TacitusKilgore-kh4we aftermarket parts give you weapon variety without actually clogging up the weapon pool 💀 I literally said they're a good thing BECAUSE they give more variety
@@EXQUIS1T3 What is "clogging" up the weapon pool? Is literally the same thing but worst because you have to use 1 attachment to "convert" that weapon. This is literally worst
These get the best reactions too lol
I knew it would be OP. But I love it, it just pisses off so many Quickscoping Sweats.
I love pissing off people using the Warden Kit thinking they're tough shit. I'm a shotgun player even more so, I've been playing COD since WAW. I was there for the OG Model 1887 cheese lol
(To clarify, I am also using the Warden Kit, I'm just simply better)
It pisses off almost everyone. Almost.
Sweats do not quickscope lmao if you want to win you just use an mcw
Longbow spammer finally getting what they deserve
@@DustoVonSusto Wrong, you use an MCW because everything else is GA'ed, including the best snipers. It's a beam, but not only is the SVA better (especially after the MCW lost its 4-shot potential), snipers are far better as well. The sniper rifle is 100% comp for core MP: there's a reason they're so heavily restricted for CDL. Having a 1 shot TTK in a game that has increased TTK across the board for reg guns has made the game pretty wildly imbalanced. For casual play, where nothing is GA'ed, it's a pretty obvious choice.
Not gonna lie... I think they released the wardens like this as a TOTAL throwback to the M1887s. They're so OP right now, that absolutely reminds you of every aspect of those legendary M1187s. These things are absolutely hilarious to play with LMAO.
They are absolutely insane, even more so than the OG ones!!!🤣👍💯
We're gonna need a update on these 😢 they killed the fun.
I logged on yesterday and they nerfed my babies
Took advantage of them being overtuned to get'em gold...
Then I learned they were glitched and are now even better.
I initially tought that was a balance decision to avoid reliable one-hit kills at too far a range, lmao.
What’s your build for them
@@regingnik5892 Just use Ace's build, can't put much on them anyway
These are a fun add to the game, so nostalgic. Nice video Ace, glad to know not to touch the ammo types other than base.
Except for the fact that there ass and don’t work right. Hipfire is all over the place with no actual way of controlling it it’s completely random
That was fixed on Friday
@@TheXclusiveAce ok that’s great cuz this was my favorite after market part in this whole season I was looking forward to it for so long I’m so glad it’s fixed now.
I actually don’t think these are that OP. The range could be reduced to maybe 20-25m and I think it would be balanced so you don’t get those jarring deaths from super far away. But it so hard to hit a hipfire shot at that range anyway that it rarely happens. Even a fire rate nerf might pair well to make it the definition of a high risk high reward weapon
They just need to decrease the minimum hipfire spread benefit gained by the crown breaker choke. Getting absolutely zero spread is what makes them broken, in combination with it's insanely fast sprint to fire. Yes these are OP. I'm saying this as a M&KB player. I do feel like match-ups are equal for both peripherals. But average players do not stand a chance against better players using this kit.
Please no nerf
Big facts👍🏾🔥
Your videos are above and beyond the most informative videos on the platform. Thank you.
Once again. Fun, to boring after nerf. OP weapons are the only thing that makes me want to play this game. Also, they aren't too good. To aim center mass always is pretty tough because if you're just slightly off you get a hit marker.
I think everyone wanted it to be broken for a month, but if they do balance it I also don't want them to destroy it completely.....
i think 18m of 2 shot and 3.5m of 1 shot should be a fair balance and sprint to fire should remain how it is cuz it should be a redeeming factor among other shotguns
Edit: it means it should always remain good but not op
personal I think they should keep the 29 meter hit range but make that a 3 and 4 hit range since they are firing 410. (for some reason)
@@raptonsoul2557 So if this thing fires .410 Boreshot, then what is even the point of the Riveter other than "full-auto but peppering damage"? Compared to this thing, I can throw the Riveter into lava right now.
@@iHubJ232K it’s a hybrid gun between shotguns and ARs that provides a lot more forgiveness and tend to have very good ads spread. Also it gets a notable buff if you equip incendiary arounds making even better rush gun.
Me and my friends got called boring for using these on S&D by people using the Rivals and MCWs🥴
I’ve tried the slugs point blank basically I just shot the guns individually and got a kill even In long to mod range but it’s actually fun with slugs its so goofy
I think they should just buff the other shotguns, especially the Bryson, to be more in line with their roles while the warden are the precious option for non slug shotguns, also a massive boost for slugs across the board
The Expedite 12 is god awful it has needed a buff for awhile.
@@frederickbradley8255 It's crazy how the game is already at half it's life cycle yet the balancing is still horrendous for some weapons that should get straight damage buffs by 30%.
Hell no
@DevlVergil they really need to look at the pick rate on guns, attachments, etc . If people are not picking certain things, they need to look and see why. Alot could be sorted out just by this. Some guns like the Stormender are just like, "Why is this even here if no one is using it."
Shotguns should have the worst sprintout time in the game, with the 1 hit kill potential they have.
If you're at full sprint every gun in the game except spiners should be able to get some shots off before you do.
Even lmgs should have a faster sprintout than shotguns.
Too many kill cams I get with the shotgun literally pointing in the air
For my loadout, I put a giant scope on them because it looks hillarious while you flipping them.
I don't know how much you've bothered testing the MW2 shotguns because they're trash, but they fundamentally work differently then the MW3 shotguns and that's why these are so strong. The MW2 shotguns (notably the Bryson 800 and 890) are so trash, despite having more range and damage than the Lockwood 680 for example, and have a hard capped 1-shot range ties to their effective damage range. The Bryson 800 with its optimal setup (rifled barrel and bryson choke) has an effective range of 4.2m and a damage of 110 per pellet to the upper chest x8 pellets, which is an absurd amount of damage (though pellet count is capped, not sure the exact number per shotgun as they seem to vary from gun to gun). However, you take 1 step beyond that 4.2m and suddenly this thing no longer 1-shots. The interesting this is that its 2-hit range is actually phenomenal, being able to 2-shot from across the map when testing on shipment. The MW3 shotguns do not follow this same rule at all, however. My Lockwood 680 right now has an effective range of 2.9m, but is still a 1-shot well beyond that, up to around 2-3x that distance if I remember correctly. It is not at all hard capped like the MW2 shotguns and that's why the despite the lower damage and range, the Lockwood 680 feels significantly better than the MW2 shotguns, they don't follow the same rules. That being said, the 2-shot potential is nowhere near what the MW2 shotguns can do and this is why the Wardens feel so strong. They are on a MW2 weapon so they follow the MW2 shotgun rules of hard capped and terrible 1-shot range, but amazing 2-shot range. Since you fire 2 guns at once, you get that amazing kill range instantly. I pretty much exclusively use shotguns so I've done loads of testing on this and would love to see you go in depth with the MW2 vs MW3 shotguns in one of your videos. I could offer any assistance if you need it as well. If they actually updated the MW2 shotguns to follow the same rules, however, I think we would see a very nice balance of shotguns since the Bryson 800 would be stronger and have better range than the 680, but be significantly slower to compensate. I hope you found that helpful :P
Brought back the good mw2 memories fr.
I really wish they gave us a single version because I loved running around with that thing just because you could do the overly exaggerated lever movement
They are decent. They aren’t insane at all until they fix the bug where using both at once causes it to miss entirely or get ghost bullets
They fixed that on Friday
@@TheXclusiveAce I’ll have to hop back on again! Haven’t used them since Thursday
@@captainkill21 Can confirm they fixed them because before they were inconsistent. Now whenever I use them I'm always consistent.
They are better than release however if I’m damaged I get lots of hit markers or nothing. If I am under an effect I get hm at very close range.
Funny enough that bug actually kinda balanced the gun
I use cronen intlas msp 12 sight which has a built in laser that is only visible in ADS and tightens up the bullet spread.
This weapon should be nerfed immediately.It turned out to be a boring game
My problem isn't that the Warden's are OP, but rather that they're the ONLY good Shotguns in the game. All the MWII Shotguns, all the MW3 Shotguns, and somehow an Aftermarket Part for a MWII rifle is a more effective Shotgun, by FAR, than any Shotgun in the game. They really need to rebalance all the Shotguns from the ground up, they're the least good Weapon Category in MW3 for sure. I'd rather them be almost useless than be OP, but I still want SOME of them to be good.
They just need to buff the other shotguns range potential and sprint out speed. The only one that doesnt need it is the haymaker jak kit because its already insane. I love the chaos these are bringing but the other shotguns have been neutered since launch and I think its time they get a buff
Completely agree
Bro if every shotgun was effective at 30m nobody would use anything else
@@HowManyToasters that's not what I'm implying. I'm suggesting a 10-20% increase to range and 15% sprintout speed buff. Restricting shotguns on certain maps would also help avoid cancerous shipment games. If they do nerf the models the range should be 22 meters for a 2 shot kill.
@@HowManyToasters not effective, but useable at all. Ironically these akimbo shotguns are more effective at range then they are at close range.
@@HowManyToasters i hate shotguns too but you have to admit they're really weak in this game. like i think they have to be on the weaker side for the health of the game, but the scale is tipped too far in that direction
They are just fine as is. I hate when they go nerfing everything when its good and fun to play with. Why not just buff the other shotguns and actually make them useable
I don't know if they are too overpowered because hipfire aim speed is way faster, you can slow it down but but that will also mess with your aim. Those who are accurate at hipfiring will do well.
I’m just gonna abuse these guns like I did with the Pre-patch akimbo Models from MW2. These things are ridiculous especially now with how we’re able to add attachments. I just hope they keep them OP for like a week for Nostalgia sake.
These are absolutely a love letter 💌 to OGs from 2009… except, I agree, they are way overtuned and even more powerful than the original ones. These have got a smaller crosshair and longer range of effectiveness, to the point it’s absolutely busted!
I love this these are so much fun! Finally a shotgun thats good and deadly within 5 m with not an insabely slow sprint to fire so you can run around super agressive! Lots of fun abd beats just having to aim walk aroubd corners to be effective like the other non spam shotties
Been running 5.0 kd with these things. Thr modular vest for infinite frag nades and smoke nades is fun on it. great for secondary too!
I run Compression Vest and it feels like I’m basically cheating when I chain multiple kills and come out completely unscathed on the other side 😅
@@Runestuf999 you are, basically
I like using a sight with an integrated laser, instead of a using a laser from the dedicated slot. Alternatively, I like to use the Bryson Improved Choke to gain some spread; 1.4 minimum hipfire with laser or laser integrated sight.
What I like most, is that enough time passed for people to know that this conversion exists. Unlike with the Jak Outlaw.
At first I was like “ehh there kinda ass” now I’m eating my own words 😂 cause god damn those shotguns are insane
So they're gonna nerf the range, damage, sprint-to-fire speed, sprint speed, and shot spread. Especially with Ace saying "all you have to do", "consistent" 29M ONE SHOT KILLS as if people don't move or use cover, as if you can aim down sight and get lock-on aim assist. Better use this thing before it's useless, it's probably the most fun this game will ever be.
True, I miss a lot bcos of all the fast crazy movement in this game. It’s not as easy as ppl think bcos of it’s stats.
@@Tigliz12 Exactly. They don't have the spread or damage of the old 1887s. People who think they're even comparable never played MW2. These are fun meme guns, but they're still mid at best. If you miss, it's game over.
you get aim assist in hipfire too lol...
Lmao my guy is a bot and has to use some extremely broken to have fun… just say that brother
@@HowManyToasters it's not as strong as ADS lol and is barely existent at 29m lol
Don't even bother in Zombies, unless they get patched or someone finds a decent load out, LOL.
I also like putting the biggest possible optic just because it looks so goofy 😂 can’t wait to try these out after the buff (now I don’t have to alternate fire the guns)
Im so sick of stupis gimmicky conversion kits.
Everything is some stupid broken clpse range meta that breaks the close range SMG meta and its dumb
Just use an smg and get good and learn to aim.
Shotgun type guns should also NEVER be meta as it defeats the purpose of a close range gunfights
I am so tired of every. Single. Fuckin. Update. There’s somthing new to one shot me. Games almost unplayable with 3-4 of them. Every. Single. Game. Who woulda guessed a fuckin 60 round, nearly automatic, across map range shotty would be outclassed by models. One of like 3 things real mw2 patched 😂. They were BUSTED in a game full of broken guns. Embarrassing what we have to deal with
I have unlocked it but for God's sake I can't find the weapon that you can equip it with. I have tried all the shotguns, but this conversionkit just nowhere to be found...
In zombies mode when you pack a punch these it is bugged, for some reason once packed, reloading will only ever put 2 shells in at a time which is incredibly infuriating idk it pisses me off so I thought I’d put it here lol
Well it was overpowered, but I just downloaded the latest patch and they've definately nerfed it. I'll wait for your followup vid. Cheers!
This needs and will be nerfed. The range is incredibly unrealistic.
You would be surprised how far a shotgun can shoot IRL especially with the right modifications. I take it you’ve never handled one before?
But ya, they gon nerf the crap out these. But I actually don't see that many people running them. I didn't even have the mk2 unlocked on my 2nd account. But it is OP in all modes. They'll ruin TF out of it. Go crazy while yall can.
I don't think these are too good, I just think the rest of the shotguns (both MWII and MWIII) are kind of bad compared to other categories. Shotguns felt fine in MWII, but with the higher health in MWIII the shotguns just don't feel great and have sprint to fire times that feel pretty high for shotguns. The only one that's been decent so far was the JAK Maglift kit, which got nerfed.
I dont mind being annihilated from time to time with these its fun for a shile but last night ACE i played a team of Guys using these in Search wirh sniper scopes and they were one shotting me at s distance of 25-40m, it did not seem like 29m or less sometimes I'm not sure if they have found an exploit but whatever setup they had they were killing us across Das Haus like a sniper rifle very frustrating
Imo having the 1887s even if they’re overpowered, but people are having fun using them and then you Nerf them ruins the game
It’s really about the range imo. 29m is just ridiculous.
The akimbo build is super cool, but the range should be significantly dropped.
I'll have to disagree with the Ball ammo. Infinite 3 shot range and all you have for a trade off is a close 1 shot? I say that's worth it, but that's about it. the other ammo types do suck though lol I'm hyped they brought these in again. They're so much fun! But now I'm wanting the Rangers to return. Those were fun to use too lol
I hope they completely destroy them. Shotguns are actually awful for the gameplay and game balance. They should be useless secondaries like in BO4 or only viable in hardcore.
*WE HEADIN’ BACK TO 2009 WITH THESE ONES*
They probably need to have the sprint out nerfed and the max range toned down. That being said, the other shotguns need some help as many are just not competitive versus the vast majority of subs. Speaking of, this is one of the few things seemingly keeping the BP50 conversion in line at the moment.
I feel like they were a bit too limited on the attachments. In the original modern warfare 3 you could use a single gun by itself and I never understand the point of them adding different ammunition types if they're just going to be useless. They truly forgot how to balance slugs or maybe they're just too lazy.
This gun is discustingly broken right now enough to make me not want to play. Reminds me of the akimbo shotguns from cold war and vanguard, both broken and jarring to play against with no counter
There's an optic that make hipfire spread even better. Optics are not worthless. Its called the Cronen Intlas MSP12.
Pretty spot on thoughts. SnD has been tough these last couple of days and it's impossible to consistently win gunfights without running the wardens yourself. Hope to see a nerf but keeping them somewhat viable
I hope they buff all of the other shotguns to have similar range. After all, the moors sniper rifle is very dominant and ruining lobbies I've been in. At least have some other weapon types to compete at 29m.
I don't got multiplayer so all I play is warzone n it's so hard to unlock the Lockwood mk2s , I gotta grt 5 kills wit a marksman in 1 life 10 times
Its okay when 1 person is using in the enemy team, but when you have full teams just using this... the game is unplayable
If you use this and are having fun, good for you, i hope you get banned
You can kit these shotguns to have literally zero pellet spread with just the crown breaker choke and a laser. This, plus 35 second sprint out, plus no need to ADS, plus being able to instantly kill within any range it can get a hit, makes this yet another "Here is a weapon you will die from before you can react if the enemy looks at you good enough" gun. Between the longbow, its aftermarket part, the Outlaw BAS-B, the MORS, and now this... the trend of adding these to a slow TTK game is getting really annoying.
The problem I see is not the faster TTK (and I even like the "faster" TTK, which in fact was the "normal" COD TTK and not this slow aberration that got since BO4, obviously TTK's like in ghosts and MW3 were too fast), for me the problem is that they do it with few weapons, instead of leaving the other weapons at a similar level (making you have to play with them, otherwise you are at a complete disadvantage). Another good reason to have a faster TTK is that slow TTK favors one-shot kill weapons
Other shotguns needs buff, wardens are fine. Its time to kill the fcking braindead AR, SMG meta in this game.
Not all optics are useless the Cronen intlas helps with hipfire even if the laser isn't visible anymore but i do run into people using sniper scopes for some odd reason.
Definitely think they will need to be nerfed. Clearly the best shotgun by far. Not enough downside either. I don't think a one shot weapon should have an almost instant sprintout time. Nerf the 2 shot range and slow sprintout to start.
This gun is balanced and perfectly fine. Any nerf will make it useless. Since the video is out, they will nerf it to the ground, and no one will use it. 😢
We can't get a one-shot kill at that range once we move around. It is very hard to get one shot kill. Anyway, let's see what will happen to these.
The issue is that this thing is 3x as strong as any other shotgun. But that just shows how clueless the clueless the SHG balancing team is overall.
they will nerf it to the ground. its why i stopped playing cuz they do that to every shotgun
This is a great addition. All the shotguns in this game are absolute garbage, the worst I've eve seen in a COD. These are fun to use and hope they don't do what they alway do and nerf the fun stuff into the ground.
Anyone else having a problem with these in zombies where they only reload 2 bullets at a time. So u have to keep spaming reload or reload more often. It doesn't happen in mp.
Game is quickly becoming Cold War all over again.. everyone using bs oneshot guns completely ruins the game
Just for reference, each warden shoots 4 pellets (8 together) before mw3, a majority of shotguns fired 8 pellets. The range the wardens have is similar to the max range the model 680 had in mw19, but you had to aim down sight and be dead on accurate to get the one shot kill. It's not as crazy op as you guys think, it's basically the return of the mw19 model 680
"had to aim down sight and be dead on accurrate" bro these guns are broken
A lot of non call of duty vets don't know how op the original 1887 were back in original cod mw2 days
I KNOW Ace pissed off a lot of players using these. Same with everyone else using them.
Well now that this video came out it's only a matter of time before they nerf them into the ground. Mark my words they'll be unusable within a week
Some sights give you bonuses so you should still use them guys
I would have loved an option to run just one M1887. It could have been a rear grip attatchment.
Supressor helps with bullet drop and the other ammo type that's not incendiary won't have any drop at all but will still oneshot headshot infinitely far away
Just want to tell the fellow mwz players here, no a paped warden is still bugged and will only load 2 shells per reload
There are some sights that do apply stats, do those stats not count unless you are ADS? If they do then wouldnt it be better to add a sight that has like more range or better hipfire spread?