@ipastsavagei9553 it's an incredibly small price to pay, turn normal auto sprint on and make tac sprint a 1 button press like normal sprint. Feels great imo
Even on PC. My little finger starts to feel sore after spamming shift all the time to get that tac spring. I also find the auto tac sprint option to be quite annoying as I want that control. Eliminating tac sprint would solve this. Wouldn't be surprised if I get arthritis after playing the newer cods for many more years lol
REALLY hope they change(d) the clunky-ass camera motion upon death...that was my only real complaint during the Beta when it comes to "Camera Motion", at least. Otherwise, most of these changes sound great! But the perk thing concerns me a bit.
Ah yes my biggest complaint about the beta, the stimshot being better than every other option combined, so glad to hear they buffed it almost twice as well!
@@samhanmmaIt actually is though, IW built this engine with the big map respawn system (Warzone) in mind so it was mostly teammate based and it tended to have revenge spawn etc.. Treyarch can try to change it, but it's deep in the root and sometimes the spawns are just randomly decided as seen in MW2023.
"How tf they need more apples for the pie? They literally make the same pie every year for 20+ years" The pie in question being drastically different fruits every year Activision makes a new Black Ops Title....
im glad they at least made it so you can only emote once.. the constant shh shh shh emote people were doing was one of the reasons i refunded my preorder
you literally just saw a bunch of layouts of maps that look pretty big for launch and you’re acting like the beta spawn system is how the wanted it to be or how it will be going forward. guess what it’s changinggggg💀💀💀
Honestly the biggest L is the fact that there's no ground war after they created this awesome new Omni movement system. The map design is horrid when you consider the core base mechanics of the movement system.
@@timbahr1792Shipment 24/7 has been by far the most populated mode in MP for years. What did we expect. This is ENTIRELY our fault. Community gotta take a bit of responsibility here😂
Shotguns have a very particular play style attached to them. If you play it right, that shotgun felt extremely strong and capable; even in its stock form.
THIS is overall true. I hated anything that came from the porous/organic map design from IW with some exceptions from MWII. THOUGH at launch i want to have a nice overall feel for core 6v6 before getting in to either the 6v6 face off maps or Nuke Town 24/7
Heck if anything it’s going to be perhaps worse since we lack any real counters for camping ghost may work as classic but moving side to side works. We got no snapshots nor drill charges for safe intel/damage dealing. Not even a riot shield for entry or crossbow to bypass a trophy system. Plus Supine will mean headglitching will be an all time high since it will render most shots to hit legs meaning the lowest body multipliers
This game has like the worst/most generic winner's circle I have ever seen. I get it, it's there to promote skins and increase MTX spendings. But if they really have to force people to sit through it and waste their time game after game after game, they could at least make it somewhat original/interesting. 4 years in development my ass.
Imagine being upset about a cool feature that brings personality to your skin and is slightly rewarding as well. Bo3 had it and no one complained, y'all are literal toddlers with these complaints atp
Looking forward to this game, changes are all good from what I'm seeing. The beta maps were all small, I'm hoping for variety. My criticism of MW3 last year is that there were way too many small maps
Once SBMM is gone me and my friends will try the game out again. But until then the games dead to me and my friend groups. Such a boring game these days while also somehow being stressful and loud.
Hoping we gonna have a couple viable LMGs this time around, dont get why they have to be gimped so hard, Xdef has recently showed that they dont have to suck in all other aspects besides a big mag size.
how could they not even mention the excessive visual recoil? It's such a huge problem for mouse players, a problem that doesn't even exist on controller cause of aim assist. It's just crazy if they don't change it KBM as an input is so screwed. Visual clarity in BO6 on mouse is abysmal and without aim assist you struggle to track/see people in gunfights.
Because the vast majority of CoD players play on controller. So such a technical change is not a priority for them. Too much effort for the relatively small population of KBM players.
@@gort5516 If you release the game on a platform it should be playable, the same way as console. Ive had this opinion since MW2 OG aka the first console port in call of duty. Otherwise don't release it.
@@endex2k8 very competing sentiment, but Activision is trying to sell copies and microtransactions, not to develop the most pure, competitively balanced fps ever
@@gort5516 Yes I'm hyper competitive it's why the thought of casual pc players getting destroyed because they play on a manual input is a big thing for me. For someone like me, at the very top 0.01% of KBM players in the world AA isn't an issue and most people like me that complain about it are more complaining about it for the vast majority of KBM players that can't out track an AI that is perfect regardless of time commitment or skill. The average KBM player is constantly shit on in modern cod games and no one talks about it. The average player is not hitting top kovaaks aim trainer scores, they struggle to even stay on target because they don't understand mouse fundamental ideas and things like dexterity.
It always seems like the kill counter is an after thought. The demand is always there and it’s like they wait to see if we notice it’s gone and ask for it.
Overall W changes. I hope the movement will be as responsive and fast as MW3 now. Mantle speed felt soo slow compared to MW3. The sliding was also clunky
It would never happen:/ For the longest time I've also wished we could toggle the silly, unrelated skins off to have a more grounded and real gameplay experience, but that was naive of me to hope for. They've thrown the art of the game away for more cashflow.
The headshot changes, especially if it requires more than one headshot to change TTK, give me hope for this game. Overall they addressed a lot of issues I wanted fixed. The only thing that remains would be the infamous desync, but I don't think that one's getting fixed, unfortunately.
Honestly Sleeper Agent would be fine if you gained a second for a kill. Once you fire at a group of enemies, you have a big cooldown before you become stealthy again. That basically halves the duration
The amount of people that didn't know this can be ignored if you have a suppressor is STAGGERING. Not saying it makes sleeper any better, but it's shocking all the same.
Not enough. Bad visibility and delete tac sprint. And the movements are too weird. How can you turn around so quickly while lying on the ground 🤔. etc.. etc..
Headshots should do more damage without having to use an attachment. If I aim for the chest, knowing that the recoil will take me to headshots after the first or second shot, I should be rewarded with a faster ttk. Get rid of best play. Half the time it wouldn't be good and/or it would be a member of the losing team. And winner's circle should just go away. But if it doesn't, let me spam emotes. The first weekend has no sound on them. Just revert to that. The sound effects were terrible anyway.
Most headshots in CoD are a result of flinch, and therefore add RNG to gunfights. This isn't a precise tac shooter like CS, where slow precision is paramount. CoD is run-and-gun aim for center of mass. Luck should not play a part in gunfights.
Like the voice chat? Just turn of proxy chat and you shouldn't hear someone who grabbed you. Or do you mean turn it off so you don't get that annoying bug where a hit doesn't register cause it tries to grab but the enemy turned around a little so you lost the grab, didn't get a hit on them and then die?
As a search player, I'm not a fan of the Recon specialty basically giving you High Alert from 2019. That perk not being in MW3 (it is but really sucks) made search so much less frustrating. Getting a well timed strategic flank just to be taken out by someone who was completely unaware but has Recon on makes the game much less fun
You are getting your wish with Sleeper Agent having a timer that does not reset after kills. At the same time, this reduces teamwork because the appropriate combination of perks can see though the disguise and we should not all be using the same loadout (for example, at least one teammate should be able to deploy a trophy system in hardpoint).
Graphically, I like MW3 more. Feel like Cold War looked better than the beta. I've had more fun with this beta than any COD. I don't play Core but I had a good time. But since the beta, been hard to adjust back to the player movement in MW3.
Yooo dude I haven’t played cod in like 6 years man and I always remember your name back in the day. I love that you’re still grinding man. Getting back into the game this year with bo6. Excited to get back to ur videos!
5:43 I only tolerated the winners circle because I found the spamming funny to do. Other than that, its just an extra 15 seconds of wasted time per game tbh. Would be cooler if they could just extend the potg by a little bit instead or just remove the circle completely
i really wish they removed tac sprint. it's never really felt like a necessary or meaningful addition outside of maybe warzone. it was very much a "i don't care" kind of thing until black ops 6. it feels especially unnecessary in this game, and i wish they considered removing it or at least talking to the community about it.
@@Rukirthe crossbow was obscenely broken in cold war and the trophy system was quite literally the only thing keeping it in check. If treyarch are still as bad at designing crossbows as they were in cold war and bo4, it needs to be countered by trophy system
Still no looping streaks, no removal of tac sprint, no removal of sleeper agent, no removal of the wallhack perk when you spawn in….. These need to be changed
The connection issue and spawn issues are baked into the engine. It's not a coincidence that every cod post mw22 has had the same issues from the start. A treyarch or sledgehammer rebuilt engine for the next iteration of cod hq (if that happens) is needed badly.
All the big changes I was hoping for -spawns -sleeper agent -the bullet penetration on the sniper area was what I thought was the best idea -emote spam in the winners circle, that audio got so annoying i had to take my headset off or mute it every game. all the changes were just as i hoped they would be
The devs crippled Sleeper Agent. Newest, and by far the most fun field upgrade, and it's already ruined before launch. It's bad enough the animation takes about 15 seconds to activate, and the upgrade itself drains fast, but to remove refill on kill makes it useless. You'd have to camp in enemy territory to use it. if the devs removed the increased timer (which wasn't even that much of an increase), then the duration needs a buff.
@@CinnaBonBun69420 that and I don't like how it is COMPLETELY countered by Vigilance (a perk most people were using in the beta). I do think if you're using the perk, it should give you tells rather than Sleeper Agent just not working. That way, keen-eyed Vigilance users can still identify a Sleeper Agent if they know what they're looking for
As long as eomm is in cod and the trash algos to stop u from getting better I’m good and I’m done free for all is literally ruined with revenge spawns n the worse spawns in cod history I’m good
The nade at 3:40 had me dying haha. Been there myself one too many times
That bush has superpowers and I hate it
@@TheXclusiveAce I knew Treyarch must be planning something with bushes. First the bush in Cartel in BOCW, now the bush in Skyline in BO6.
I wish tac sprint would just die. My controllers are being destroyed by it.
Try auto sprint / sprint assist settings
@Adam-pk7go i know it's a thing but I want full control of my character. I just want it gone and go back to normal sprint
@ipastsavagei9553 it's an incredibly small price to pay, turn normal auto sprint on and make tac sprint a 1 button press like normal sprint. Feels great imo
@@ipastsavagei9553 I don't necessarily always want to run either. Sometimes I play a little more calmly or "tactically"
Even on PC. My little finger starts to feel sore after spamming shift all the time to get that tac spring. I also find the auto tac sprint option to be quite annoying as I want that control. Eliminating tac sprint would solve this. Wouldn't be surprised if I get arthritis after playing the newer cods for many more years lol
REALLY hope they change(d) the clunky-ass camera motion upon death...that was my only real complaint during the Beta when it comes to "Camera Motion", at least. Otherwise, most of these changes sound great! But the perk thing concerns me a bit.
Ah yes my biggest complaint about the beta, the stimshot being better than every other option combined, so glad to hear they buffed it almost twice as well!
Exactly enforcer is worse than stem shot and I have no idea why when you have to pick perks of the same class to get it😅
I just wish they would take stim shot out.
@@korcommanderi rather have a game full of stim users than a game full of flashbang and concussions users
Stims being op is good tbh it reduces the amount of people who just spam gas or stuns
@@Itxw that’s fine but quick fix feels weak compared to to stims I feel like using 3 perks to get it it should be worth it
Friendly reminder that no matter what changes are made, you will still hate this game due to SBMM
Skill diff
i still like mw3 idc abt sbmm pppl that say sbmm just sucks at the game.
sbmm doesn’t affect zombies
@@daetongivens7505sucks? Ahhhh little timmies like you are hilarious
SBMM is not a big deal
How TF they need more data for the spwans when they literally make the same game every year for 20+ years
New game, new maps, new engine for treyarch to be using
@@Adam-pk7go that's not a valid argument
@@samhanmmaIt actually is though, IW built this engine with the big map respawn system (Warzone) in mind so it was mostly teammate based and it tended to have revenge spawn etc.. Treyarch can try to change it, but it's deep in the root and sometimes the spawns are just randomly decided as seen in MW2023.
@@samhanmma That is absolutely a valid argument tfym?
"How tf they need more apples for the pie? They literally make the same pie every year for 20+ years"
The pie in question being drastically different fruits every year Activision makes a new Black Ops Title....
I hate emotes in call of duty.. leave that bullshit in fortnite
The emotes was on bo3
@@crimemafiafamily4352 So? Emotes suck
@@crimemafiafamily43521st person emotes we had in WZ1 were better tbh
im glad they at least made it so you can only emote once.. the constant shh shh shh emote people were doing was one of the reasons i refunded my preorder
@@ryanelliott4750 if it made you that mad, you need to never buy a CoD game again 😂 That has to be one of the softest things I've ever heard
We need looping streaks
No we don’t
no, one and done. streaks ruin matches
@@tomzdeluxewhat’s looping streaks?
@@Garrick_Oyou get another round of streaks even if you dont die and reset
@@tomzdeluxesay you’re ass and move on
3:38 LMAO
I paused the video and immediately came looking for this lol
This is the 2nd time he has done this in a video😂
I was really hoping tac-sprint would be addressed and straight up removed.
why? i had no issue with it.
@@Welshmanshots Clunky and unnecessary. Would of played better with consistent movement values.
Sounds like a skill issue.
Tac sprint is a simple risk vs reward mechanic
Ace holding the content game on his back.
I think they fumbled with the map designs and sizes. It feels like brainrot spawn die maps is all they want.
you literally just saw a bunch of layouts of maps that look pretty big for launch and you’re acting like the beta spawn system is how the wanted it to be or how it will be going forward. guess what it’s changinggggg💀💀💀
They literally designed the map size based on competitive player complaints on maps being to large in their last titles.
This is our fault
Honestly the biggest L is the fact that there's no ground war after they created this awesome new Omni movement system. The map design is horrid when you consider the core base mechanics of the movement system.
@@timbahr1792Shipment 24/7 has been by far the most populated mode in MP for years. What did we expect.
This is ENTIRELY our fault. Community gotta take a bit of responsibility here😂
Brainrot spawn die spawn die YY spam stim shot right off spawn. The advanced wafare generation is back.
Thank god they're buffing shotguns cause the Marine SP with slugs was NOT IT 😭
I’m Ngl the long barrel SP was pretty consistent and if they’re buffing it I’m guessing we’re gonna see some people whining about it.
The thing in general was dogshit, always hitmarkers with a super long pump time
Shotguns have a very particular play style attached to them. If you play it right, that shotgun felt extremely strong and capable; even in its stock form.
@@Wesbocajbut I want sniper shot gun😢
@@Wesbocajagreed, most of the POG cams i got were with the marine sp
I do get the complaints about the map size’s but at least we won’t have people sitting in a random window like infinity ward games
Personally, honestly, I don’t have a problem with it’s all terrible spawns
You still will though. I saw that often with Scud and Rewind lol
THIS is overall true.
I hated anything that came from the porous/organic map design from IW with some exceptions from MWII. THOUGH at launch i want to have a nice overall feel for core 6v6 before getting in to either the 6v6 face off maps or Nuke Town 24/7
Heck if anything it’s going to be perhaps worse since we lack any real counters for camping ghost may work as classic but moving side to side works. We got no snapshots nor drill charges for safe intel/damage dealing. Not even a riot shield for entry or crossbow to bypass a trophy system. Plus Supine will mean headglitching will be an all time high since it will render most shots to hit legs meaning the lowest body multipliers
Winners circle is such a waste of time.
I literally backed out right before the end of every match to minimize time wasted in between matches.
This game has like the worst/most generic winner's circle I have ever seen. I get it, it's there to promote skins and increase MTX spendings. But if they really have to force people to sit through it and waste their time game after game after game, they could at least make it somewhat original/interesting. 4 years in development my ass.
Someone is mad that they never make it in the winner's circle😂
Womp womp. What a minor thing to be upset about and hold over an entire game
Imagine being upset about a cool feature that brings personality to your skin and is slightly rewarding as well. Bo3 had it and no one complained, y'all are literal toddlers with these complaints atp
@johncapron6010 I remember getting excited when I got tempest's glitch celebration
so what would you have them do to make it original?
I was assuming the performance section was also referring to the connection issues
they still need to give us looping streaks
Looking forward to this game, changes are all good from what I'm seeing. The beta maps were all small, I'm hoping for variety. My criticism of MW3 last year is that there were way too many small maps
I think they've already said they are not large maps in the game. Shipment has really brain rotted many people.
Ye, my main complaints right now are that the maps are too small, the spawns were bad and that headshots literally didn't have a reason to exist.
no more shhh, shhh, shhhh, shhhh, shhhh
I did also spam emotes during the beta but instead of the "Shhh" one, I went with the respect one.
@@MysticalHaloZ respect 👍
@@DFENS013 It will be missed, I liked the spam emotes because they were ironically funny
@MysticalHaloZ omnimotes.
Yes, making the best out of an awkward situation.
🤣🤣 will miss this, it was funny asf
Once SBMM is gone me and my friends will try the game out again. But until then the games dead to me and my friend groups. Such a boring game these days while also somehow being stressful and loud.
Hoping we gonna have a couple viable LMGs this time around, dont get why they have to be gimped so hard, Xdef has recently showed that they dont have to suck in all other aspects besides a big mag size.
Well this isn't xdefiant or whatever that game is called🤡
The one in the beta was good
I really loved the XMG in the beta. By far my most used weapon. And then when I unlocked rapid fire, it MELTS people
@@evanhooper1 I had some good games with it yeah, rapid fire improved it a lot, its why I'm somewhat hopeful for the LMGs this time.
how could they not even mention the excessive visual recoil? It's such a huge problem for mouse players, a problem that doesn't even exist on controller cause of aim assist. It's just crazy if they don't change it KBM as an input is so screwed. Visual clarity in BO6 on mouse is abysmal and without aim assist you struggle to track/see people in gunfights.
Because the vast majority of CoD players play on controller. So such a technical change is not a priority for them. Too much effort for the relatively small population of KBM players.
@@gort5516 If you release the game on a platform it should be playable, the same way as console. Ive had this opinion since MW2 OG aka the first console port in call of duty. Otherwise don't release it.
@@endex2k8 very competing sentiment, but Activision is trying to sell copies and microtransactions, not to develop the most pure, competitively balanced fps ever
@@gort5516 Yes I'm hyper competitive it's why the thought of casual pc players getting destroyed because they play on a manual input is a big thing for me. For someone like me, at the very top 0.01% of KBM players in the world AA isn't an issue and most people like me that complain about it are more complaining about it for the vast majority of KBM players that can't out track an AI that is perfect regardless of time commitment or skill. The average KBM player is constantly shit on in modern cod games and no one talks about it. The average player is not hitting top kovaaks aim trainer scores, they struggle to even stay on target because they don't understand mouse fundamental ideas and things like dexterity.
visual recoil was horrible in the beta. This is a huge issue, thanks for bringing this up!
It always seems like the kill counter is an after thought. The demand is always there and it’s like they wait to see if we notice it’s gone and ask for it.
Overall W changes. I hope the movement will be as responsive and fast as MW3 now. Mantle speed felt soo slow compared to MW3. The sliding was also clunky
And all maps BOOM BOMM KILL DEAD BOOM BOMM KILL DEAD ............
You should be able to toggle off the winner's circle.
At least it’s not as bad as vanguards
It's literally a monetization avenue, no way they will ever give the option of removing it.
Gotta advertise those skins
@loadedexcrement Of course, Activision will never do that, but I wish they would.
It would never happen:/ For the longest time I've also wished we could toggle the silly, unrelated skins off to have a more grounded and real gameplay experience, but that was naive of me to hope for. They've thrown the art of the game away for more cashflow.
The headshot changes, especially if it requires more than one headshot to change TTK, give me hope for this game. Overall they addressed a lot of issues I wanted fixed. The only thing that remains would be the infamous desync, but I don't think that one's getting fixed, unfortunately.
Honestly Sleeper Agent would be fine if you gained a second for a kill. Once you fire at a group of enemies, you have a big cooldown before you become stealthy again. That basically halves the duration
Not if you ran a suppressed weapon. Sleeper with the suppressed shotgun was WILD. Never felt broken to me though, I loved it.
The amount of people that didn't know this can be ignored if you have a suppressor is STAGGERING. Not saying it makes sleeper any better, but it's shocking all the same.
Winner circle looks stupid tbh hope they remove it
@@barrakalf5786 same
Idk its pretty cool specially when u in the top 3
Yeah I'd hate it too if I never made it in the top 3, sucks to suck
Look at all these nerds getting salty, lol. The "winners circle" is probably the only recognition they get in their pathetic lives.
😂 They really crying about the Winner circle smh@@nfamus540
We need better visibility, especially when it comes to the residual smoke from grenade explosions. The smoke lasts too long and is too opaque.
If you buy this game don’t cry once that it’s horrible. You know what you are getting and it’s a joke.
I think the only change they made I’m hesitant about is the slide duration.
I fucking loved the sliding in the beta, it was soooo good.
Ace, don’t you know by now that a large section of CoD players LOVE being as obnoxious / toxic as possible? 😅
Not enough. Bad visibility and delete tac sprint. And the movements are too weird. How can you turn around so quickly while lying on the ground 🤔. etc.. etc..
Headshots should do more damage without having to use an attachment. If I aim for the chest, knowing that the recoil will take me to headshots after the first or second shot, I should be rewarded with a faster ttk.
Get rid of best play. Half the time it wouldn't be good and/or it would be a member of the losing team. And winner's circle should just go away. But if it doesn't, let me spam emotes. The first weekend has no sound on them. Just revert to that. The sound effects were terrible anyway.
Most headshots in CoD are a result of flinch, and therefore add RNG to gunfights. This isn't a precise tac shooter like CS, where slow precision is paramount. CoD is run-and-gun aim for center of mass. Luck should not play a part in gunfights.
The rate of fire on the pump is terrible, and the rapid fire mod sucks.
The headshot damage thing makes me wonder if they’ll outright remove the headshot barrels
I wish they would change how it looks when you die. That whole rag doll death cam is straight annoying.
you should be able to toggle off meat shield
Like the voice chat? Just turn of proxy chat and you shouldn't hear someone who grabbed you. Or do you mean turn it off so you don't get that annoying bug where a hit doesn't register cause it tries to grab but the enemy turned around a little so you lost the grab, didn't get a hit on them and then die?
honestly the spawns were the only problem everything else was almost perfect i was actually having fun again on cod
The camera movement is want them to work on the most is your death cam
As a search player, I'm not a fan of the Recon specialty basically giving you High Alert from 2019. That perk not being in MW3 (it is but really sucks) made search so much less frustrating. Getting a well timed strategic flank just to be taken out by someone who was completely unaware but has Recon on makes the game much less fun
You are getting your wish with Sleeper Agent having a timer that does not reset after kills. At the same time, this reduces teamwork because the appropriate combination of perks can see though the disguise and we should not all be using the same loadout (for example, at least one teammate should be able to deploy a trophy system in hardpoint).
Nice stim shot regen!!!! Thank god
In the beta I noticed the single fire mode in all guns is too slow there is a very high delay between bullets they need to fix this
Unless SBMM is removed they won't be getting a penny. Not interested in playing clones of myself for a 1 KDR get fucked.
Graphically, I like MW3 more. Feel like Cold War looked better than the beta. I've had more fun with this beta than any COD. I don't play Core but I had a good time. But since the beta, been hard to adjust back to the player movement in MW3.
Winner circle emotes sound plays once but can be spammed, boom fixed!
Yooo dude I haven’t played cod in like 6 years man and I always remember your name back in the day. I love that you’re still grinding man. Getting back into the game this year with bo6. Excited to get back to ur videos!
They didn’t mention reviewing the scorestreak costs 😢
I still think they should remove tac sprint from the game
I hope they make the combat axe deploy faster (but not as fast as the throwing knifes in mw3, those are just too fast)
5:43 I only tolerated the winners circle because I found the spamming funny to do. Other than that, its just an extra 15 seconds of wasted time per game tbh.
Would be cooler if they could just extend the potg by a little bit instead or just remove the circle completely
Esse vai ser o primeiro cod que não vou comprar
i really wish they removed tac sprint. it's never really felt like a necessary or meaningful addition outside of maybe warzone. it was very much a "i don't care" kind of thing until black ops 6. it feels especially unnecessary in this game, and i wish they considered removing it or at least talking to the community about it.
...only 30 changes to make Zombies good again? Hmm. But they have to be willing to make the changes.
Bro the didnt nerf the Recon perk ultimate. Free wall hacks every respawn is so jarring🤦♂
They need to make the Combat Axe immune to Trophy systems, it makes zero sense why a trophy system destroys it.
Trophy destroying anything makes zero sense but yea it shouldnt block an axe
It shouldnt block Crossbows and Ballistic Knives (assuming history repeats itself). THATS really annoying
@@Rukirthe crossbow was obscenely broken in cold war and the trophy system was quite literally the only thing keeping it in check. If treyarch are still as bad at designing crossbows as they were in cold war and bo4, it needs to be countered by trophy system
Trophies should have a limit on how many things they can destroy in one lifespan as well. They’ve been broken for years now
@@Hassliche ?? Trophies can only destroy 2 incoming enemy projectiles before breaking
WTB WEEKLY "HEADSHOT ONLY" GAMEPLAY MODE 😤
Still no looping streaks, no removal of tac sprint, no removal of sleeper agent, no removal of the wallhack perk when you spawn in…..
These need to be changed
The connection issue and spawn issues are baked into the engine. It's not a coincidence that every cod post mw22 has had the same issues from the start. A treyarch or sledgehammer rebuilt engine for the next iteration of cod hq (if that happens) is needed badly.
All the big changes I was hoping for
-spawns
-sleeper agent
-the bullet penetration on the sniper area was what I thought was the best idea
-emote spam in the winners circle, that audio got so annoying i had to take my headset off or mute it every game.
all the changes were just as i hoped they would be
The devs crippled Sleeper Agent. Newest, and by far the most fun field upgrade, and it's already ruined before launch. It's bad enough the animation takes about 15 seconds to activate, and the upgrade itself drains fast, but to remove refill on kill makes it useless. You'd have to camp in enemy territory to use it. if the devs removed the increased timer (which wasn't even that much of an increase), then the duration needs a buff.
@@CinnaBonBun69420 that and I don't like how it is COMPLETELY countered by Vigilance (a perk most people were using in the beta). I do think if you're using the perk, it should give you tells rather than Sleeper Agent just not working. That way, keen-eyed Vigilance users can still identify a Sleeper Agent if they know what they're looking for
I think they could find a middle ground, either make it last longer, or make it so idk, only melee and pistol kills charge it
Shouldn’t have been in the game to begin with
I hate that stupid sleeper agent absolutely brain dead, should be removed from the game
It’s 30 seconds, you can get plenty of use out of it
Call of duty needs to penalize people for backing out of S&D matches. It is beyond annoying when it’s a 6v2 for 3-4 rounds
As long as eomm is in cod and the trash algos to stop u from getting better I’m good and I’m done free for all is literally ruined with revenge spawns n the worse spawns in cod history I’m good
Multiplayer looks like a bust. Hoping zombies has classic mode or this game is gonna suck.
Not sure I will buy this game with sleeper agent not being nerfed into the ground. Such a dumb mechanic for a field upgrade.
they couldve just muted the emotes on winners circles. not being able to spam it just kills half the fun , now its just corny
It would be good to throw the trophy system further, as far as in COD Cold War, so more able to control where the trophy comes down.
swat 556 needs to do 2019 famas damage, especially if you call it a battle rifle its just embarrassing
Despite not having a kill counter, your operator had voice lines for every 5 kills. Thought it was a nice touch
have you tried the new season of xdefiant? assuming there will already be a video on this soon. can’t wait!!
Winner circle again. So frustrating and a waste of precious time
The winner circle Change sucks
sad there was nothing about explosive spam and potential switch to 5v5, but at least it will be better game across the board on paper.
got some feedback: make the game again and do it right, why do u have that many devs for trash results
I want to trach talk the enemy team at the end of the game. Also Quartermaster needs to regen the Tomahawk
Headshots feeling useless was my feedback so it's good to hear they listened.
I'd like to see a nerf to the wallhacks off of spawn. and some looping streaks.
5:50 Yeah I didn't understand why you cared about that or it bothered you
i wish they would add watches back
They did not listen as where is DMZ?????
sleeper agent is useless now. they should shorten it and have it refill.
Nothing they do to this game will make me want.to waste money on this shit
Cannot believe they brought the winners circle back
Never had one crash or hitch during the first or second weekend.
Needs to be slower paced, faster time to kill and bigger maps
can they let us talk in voice chat after the match ends.....
Lee Deborah Wilson Nancy Johnson Melissa
Why does this literally look like cold war with a new skin?
ANTI-CHEAT NMOTHING ELSE MATTERS IF NOT FAIR
Lee James Thompson Christopher Lee Jessica
dont nerf rapid fire xm4 please and thank you
dont nerf rapid fire xm4 please and thank you
The emotes were trash compared to past games such as ww2
Why does throphy destroy combat axe
Some gun attachments needs a touch up.
That's so lame you can't spam shhh now
Lmao the emote thing is so sad, what a joke 😂